@@nathanlevesque7812 Sakurai makes sure that most of the outfits used do not change the char's appearances and properties that much most likely to prevent confusion. A color palette swap means less work as well.
@@tiporosso Meh, in a game where Simon and Richter are the same character, I see no reason why Mario powerup costumes aren't an option. Everyone knows Mario too well to get confused. It's not like putting a weird alt on one of the Fire Emblem characters that all just look like ultra-generic anime characters.
Mario's recovery is just the problem, especially his recovery options like his Side-B or wall-jumping at ledge which I do think it's ok but in general. It's kinda bad.
As a Mario main, the biggest underrated thing that people forget to use with him is cape ledge trump to bair. It's so fast and a great kill option that the opponent is usually never ready for
Short answer: because he's the best character in Smash Bros, And I absolutely love his smash design, Smash Mario is my favorite definitive Mario design. And I love his body proportion. Who am I kidding Mario is freaking AWESOME!
you can say that about any underrepresented character and it wouldn't be true for them just as it isn't true for mario, he's underrepresented because he's hard to play and very unrewarding and underwhelming unless you're playing him at a very high level, he's also too much of a precision and combo character to function well in an online environment
@@TreebeardXIV If he was easy like he was in Smash 4 lots more people would play him, he's not easy, that much should be evident from how few people are able to utilize the full potential of his punish game he demands a lot of execution skill and he also demands a ton of situational awareness and character knowledge because he has so many quirks
Fun fact: if timed correctly, Mario can Up B through counters due to his invincibility frames. This can lead into a footstool if the opponent drops right below ledge. I’m pretty sure this even works on sephiroth
Mario's only major flaw is his attack range...which is easily overshadowed and overcompensated due to his speed, combos, quick frame data and damage output.
Mario’s weakness is that he doesn’t have any large or disjointed attacks. That, and he he’s basically used as bait for every DLC trailer. And no Fire Mario alt.
Ironically...Mario does surprisingly well against most if not all DLC characters. Mario can beat joker, Hero, Banjo, Terry, Byleth, Maybeee Min Min, Steve, Sephiroth and the girls
I feel like people don't really like picking up Mario because there are a ton of meta-relevant characters in the top tiers such as Lucina, Wolf, Sephiroth, Shulk etc. who are able to outspace him. His punishment game is pretty much insane though
Fludd is so underrated and underused. Not only does it edgeguard, but its a long lasting projectile with solid range and gives you free stage control. Way better than people give it credit for.
Probably because it sucked in some older Smash games (if I remember correctly it kinda sucked in Brawl but it's been a while) and so people don't talk about it and how much better it is in Ultimate.
Mario's biggest weakness isn't his approach game at 0. You're right, Mario hardly ever approaches with rising Aerials like bair or nair at 0. BUT, you severely underrate how good fireball is when approaching. You mentioned that it's good if it hits or if it clanks with a grounded move. Fireball is also really good for conditioning the opponent as well. If the opponent likes to jump a lot, Mario can catch it with a fullhop dair, which combos into bair, uair, or even fair. If the opponent shields, Mario gets a guaranteed grab. Either way, the opponent is now at or above 30%, and now they have to fear Mario's rising aerials. I think his biggest weakness is range, but like you said it's not even that big of a weakness. Looking at Mario's losing matchups, every single one of Mario's losing matchups has disjoints; look at shulk, palu, lucina for example. But Mario can still play around disjoints really well with fludd, fireball, and his mobility, so most of the time he does just fine against characters with disjoints.
But also there's no character which worst matchup is Mario, because Mario's strenghts aren't huge aside a top 5 frame data unlike other top tiers, is just that he is good at almost everything. Mario struggles to kill at really high% because on center stage he can only kill with smash attacks, but has strong setups for mid percent.
That Sonic Colors remastered (or remake) is very sus. I did hear good things about the original game, but that was 10 years ago. At least 30 seconds of Sonic's shoes and running really fast is a disappointing way to tease a new game.
Biggest weaknesses are the inability to contest any forward facing disjoint or a good aerial (like what are you gonna do to a lucina short hopping and fairing while drifting back?), landing can be hard (does not have good downwards hitting moves to land with), and the 0% thing larry said. Otherwise a crazy good character. He can play around his weaknesses by using his specials right (fludding in neutral, fireballs, cape stalling) but its not free
It’s hard to imagine how over two years ago people thought doctor Mario was better than Mario, and now he’s seen as one of the best characters in the game.
For the thing that holds Mario back is his range(but that doesn't matter because he will kill you off two interactions) and that weird thing where his hits are negative at 0 but he can nickle and dime his opponents if he really needs too
Having so many active hiboxes is why Mario is top tier Imo, having ridiculous frame data is an added benefit. In melee Marth has the best disjoints as well as some of the best frams data, fair and upair are frame 4. Despite this Fox is often considered a better character. A lot of the reason is because fox has good active hiboxes for dair/nair/bair. It turns out that having active hiboxes allows you to weave around attacks and punish, even if you have slightly worse frame data and less range the lead to better attacks. This is one reason why I think SSBU Mario is top tier, his nair and dair have oppressive frame data ontop of being active hiboxes. Another reason is that Mario's design is busted. He's supposed to be average in everything but it turns out he's above average in everything. He has one of the best oos in the game, one of the best combo games, zoning, a reflector, his hurtboxes are really small, his shield pressure is great, he has great attributes, and he has moves like bair which are -2 on shield. It's no joke to say he is top 25%+ for every aspect of the game he literally excels at everything and is very hard to punish.
Sometimes he struggles to land, he struggles a bit to get off the ledge, he struggles to get in sometimes? Honestly his frame data and mobility is super good and his advantage state is so ridiculous that Mario is an easy top 10 character. Great OOS and juggling too. For dealing with opponents at super low percents he can camp fireballs to chip damage for a while.
I think one of Mario biggest flaws are: 1. Lack of Range 2. Struggles to kill at later percents 3. Struggles on FD to get combo extensions / Kill confirms
I think his biggest flaw is having no disjoints so he struggles to contest big safe aerials because he has to commit hard to punish. These kind of aerials also stuff neutral b pretty well.
Imo Mario’s biggest flaw is getting in on characters with great neutral that can wall him out. i.e. cloud, Wolf, Ike, Link, or characters that can overwhelm him with speed or anti airs like fox and joker.
@@jcast1749 yes I agree but when I stand 0 chance and every attempt ends in a 3 stock it's not fun and gain no progress besides damn I got my ass whooped
He has grab combos, more mobility than any other swordie and uncontestable hitboxes, him losing to swordies is a myth lol Only Lucina and Shulk, that's about it to my knowledge. This character invalidates scrapping at top level, everyone's forced to camp him out.
As a diddy main Im considering picking up Mario. Imagine banning fd and kalos against diddy and he takes you to yoshis with mario. I think I might use him for a few difficult matchups too
His range is his biggest weakness. Mario's built in a way where he has a lot of little weaknesses that he can counterbalance by committing to an option. His range is the only one where he has to commit really hard to make up for and since it leans into his other weaknesses too it can make him seem way worse than he actually is in some MUs.
3:10 I think Mario's recovery is the most exploitable thing about him. Without his double jump you can force him to recover early and he will die for it. Mario does too much damage in one right exchange for it to be lack of range. I tried lol
@@blank_ivysaur I know but I'm saying he doesnt have much weaknesses and that's the closest thing to one. I literally already know everything you're telling me so I took a guess.
I agree with your conclusion that mario doesn't struggle that much with swords and i disagree with players who think his range is his biggest "flaw". If Mario had more range he would be broken lol. If a character outrages mario and is playing campy he has flood and cape. He has cape to reflect their projectiles and flood to push them offstage or at least to the corner without even engaging. Flood is so underrated we need someone to make a whole video explaining and demonstrating how OP flood is.
As a Mario and Luigi main I didn’t guess correctly, I guessed either range or recovery (even though his recovery is not that bad it’s pretty average) but as soon as Larry put the damage down to 0 I knew exactly what he meant. First of all a lot of his moves have no hitstun or knockback and most of his combos have to be at at least 20 percent.
Lotta talk about Mario’s weakness being his range. That could be it. But I would also like to point out that he has 0 options for attacking below him in the air. So when above opponents he can cape stall or air dodge. Characters with good speed, like wolf, are really punishing if they give good chase. Is it worse than lack or range? I dunno
Ehh I agree in theory that getting juggled could be a problem but you don’t see Mario’s getting juggled often. Good air speed, FF air dodge, cape, b-reverse fireball to change momentum. I think he has enough mix up to get out of most situations
I played Mario in smash 4 and tried him for the first stint of ultimate. I was so confused how everyone could hit me out of every move, even if they landed. Up throw, Fire ball and down air are literally all he has to do damage at zero.
Honestly I think he's one of the weaker top tiers in the game, he's good, REALLY good but I feel the traits the other top tiers have just counter him or their traits are just much better to have in comparison.
For his biggest flaw I would say loss of control, hear me out. Sure his range may be not as strong as others but like Larry said he has a great projectile and good mobility to somewhat make up for it. Sure he can’t get rising aerials at low percents, but all you really need is 30% to get the damage train going, and fireball can help with some of that too leading into grabs, downairs, or whatever. Mario’s biggest flaw is loss of control. If he can’t get his wild mid percent combos and if the opponent plays around his upsmash at high percents, it can be extremely hard to deal with. Mario still has great normals, but this flaw for me stands out among others. Just look at the Mario vs. Luis sets for Revival of Kin and you’ll see what I mean. Sorry for the long comment lol
Mario's Flaw maybe is his range or his straightforward game plan. Probably the 2 combined. If I do want to die, I stay out of up smash and back air situations, easier said than done but when you get your opponent's rhythm it gets easier. I'm doing my job if I live to 190% as zss lmao Edit: oh shit, nice observation lol
Fun fact about mario (also doc but who cares) If you cape sonic after his up b, he can use another up b right afterwards. Most people know this but meh it's always good to see what people who dont know this, think about it
@@MsDestroyer900 Up throw down air is guaranteed regardless of DI, then move after down air is DI dependent, but Mario can always get at least 1 aerial after, either fair, bair, or up air.
interesting take on mario's greatest weakness; but i disagree for a couple of reasons. the main one is that when you're considering a character's "greatest" weakness, you have to consider what you're most thinking about to abuse your opponent in neutral, advantage, or disadvantage - and in my opinion, mario's range is what *most* limits him in each of those states. sure, at low percent, mario's approach options are limited; but regardless of his approach options being limited, the main factor you're considering when fighting mario is his range. you're walling him out because he can't reach past your hitboxes. and this factor lasts beyond his low percent interactions, because even at higher percent you're insisting on keeping him out rather than considering limited options. just my two cents, i think his low percent being relatively bad is an interesting weakness, but his range is a much more pervasive weakness.
Shulk is really a nightmare to get in, you approach and he just reset you back at neutral with just fair, throw you at disadvantage and offstage just with fair. You mostly need to keep zoning with fire ball and put him at juggle, and good luck keeping a juggle against a good Shulk. The rest of swords fighters aren't a big deal.
The biggest flaw would probably be his disadvantage. People say his range but it's too vague and not always true. His bair has a decent hitbox and combined with his speed, he's not that easy to wall. But in the air, above you he doesn't have that many options He can't attack below himself and his fall speed isn't really good. He's kinda floaty. He's floatier than Mewtwo or Pika. So yeah. Disadvantage.
I saw your explanation anyway but Mario's biggest flaw, as a mario co main kinda, I would say spacing, and his aerial game. Now hear me out. Yes back air is insane, and his aerial combos are great, but his aerials are like you said, negative on hit at low percent, and imo at mid to high percent can just straight up push the opponent away too far for combos. Not to mention that although back air is god tier, spacing againt Mario's aerials is surprisingly easy for most of the cast. Especially from below, and when he's doing literally anything except back air. If mario wiffs bair or mashes it, time the punish and boom.
Am I accurate in saying Mario is very easy to pick up but harder to master? His frame data is so damn good and he has something for almost every situation. The real challenge in any matchup is your ability to adapt his moveset to the situation you find yourself in. And 0 percent makes sense. My aerial attacks get punished every time. So I poke with fireballs and safer options like up throw > down air until about 30
Mario's biggest flaw, still in my opinion, is his lack of range. Sure, Mario does have that speed to get in and stay in, and his buttons aren't as stubby as some characters, but he still loses to just every disjoint.
All I have to say is Prodigy V Mkleo. That set made me think of Mario very highly and if u don’t already believe that look at that set again because my god was that slaughter
I think that mario struggles against characters like pikachu, palu, shulk, who can outrange him As a wolf player, i think mario struggles just a tiny bit with range in this matchup as well, bc wolf has blaster and nair and other tools that could keep mario away
I thought you were gonna mention his range as his weakness and then I saw you start clicking the CPU percent down and knew what was up, shit is rough under 30% 😂😂
I was going to say his flaw was his limited options at certain percents. I wasn't think at low percent: that was an interesting fact. I feel when he gets his opponents to certain high percents, it feels like Mario mains begin to fish for weird reads, and I think it is because he loses access to much of his toolkit. Mainly, same stuff as low percent: setting up or fishing fishing down-air.. and up-smash, of course.
The low percent thing is definitely real but I never really thought about it as his key weakness though it definitely is. Also Id say he doesn't lose to sword's or dk limbs he just has a harder time with them. As you said though his frame data, movement speed, kill confirms and, flood make it very doable. He's also a great pocket if your main struggles with certain matchup's. And he's definitely at least top 10 and id argue upper top 5. Also he was my main in 4 and ultimate so I'm not hating just appreciating.
I think Larry is right about Mario's flaw but Mario does still struggle to kill after certain percents. Honestly for me getting someone from 0-40 or 0-60 isn't as hard as it is to get the opponent from 60-90. IMO you either get the kill super early as Mario or around 130%. His specials help with this flaw but good opponents are gonna be looking for it. His playstyle is just way too linear and relies heavily on baits, and hard reads. It's like every character was given kill confirms at mid to high percents but they changed Mario's kill confirms to low and high percents.
Mario's biggest flaw is that he gets outranged easily. Which leads to him having trouble to kill at later percents because he doesn't have anything outright broken lol. So at higher percents he may have trouble finding a kill Edit: looking at what Larry says his biggest flaw is, it makes sense. Mario compared to Sm4sh Mario doesn't have the same volatility in early percent combos. I often find that the opponent can airdodge and punish when I attempt a combo
Mario is a Top 5 character in this game and I can't believe he isn't consistently ranked that high. It may be different offline; I wouldn't know. But online, he's one of those characters that gets to do whatever he wants. Ridiculous frame data and mobility, and BS hitboxes. It's his game all the time you're playing, he sets the pace, he sets the spacing. You only get to react to the things he does and punish things when he messes up, if you even can. More often he just gets to mess up for free and you have to withdraw without punishing because he'll turn your punish attempt around on you, except way worse. Fighting him is an exercise in frustration and not fun at all. See also: Captain Falcon, Yoshi, Game & Watch.
My friend and I were talking about how cool it would be if ultimate had traditional melee combos like Marth's Ken combo. Now I realize the Ken combo is in Ultimate, they just basically gave it to Mario loool
The Mario-dk match up isn’t actually that bad for dk because his neutral tools can compete with Mario somewhat and you can break out of combo strings with di+uair or up b
A good Mario positions himself vs DJ to not be hit by up b when doing combos so that when he goes for it the up b leaves the dk in a worse position. Also rage combos work extremely well on dk cause of added hits Tun. Bowser is the harder mu cause he can act more like a wall with his up b and have a quick way to punish whiffed arríele and grabs
I think that his fireball spam allows Mario to throw out some rising aerials. The only other think I know is that down throw combos into Up B at 0 its innescapable.
Mario’s flaw is that he dies whenever a new DLC character is released
Mythra and Pyra
Min Min
Joker
Hero
Banjo and Kazooie
There was always a Mario Agenda.
*manifesto
TRUE
The ORIGINAL agenda.
There’s also a Falco Agenda
no
Mario’s biggest weakness is not having his fire Mario outfit. Buff Mario please.
I genuinely don't get why his alts aren't just his powerup suits (cape, racoon/tanuki, koopa, frog, etc)
I just use Super Mario Maker, there is no other option.
@@ZxChrono tuxedo mario looking kinda fresh doe
@@nathanlevesque7812 Sakurai makes sure that most of the outfits used do not change the char's appearances and properties that much most likely to prevent confusion. A color palette swap means less work as well.
@@tiporosso Meh, in a game where Simon and Richter are the same character, I see no reason why Mario powerup costumes aren't an option. Everyone knows Mario too well to get confused. It's not like putting a weird alt on one of the Fire Emblem characters that all just look like ultra-generic anime characters.
T H E M A R I O M A N I F E S T O
Requires the builder outfit
@@roosterboots4684 the working class lmfao
Larry’s right, Mario would be broken if they added him to smash. Definitely my most wished for character
Yes I want him to be in the game so bad
Welcome back
He's already in the game, hes been in every smash game there has been
@@mr.mudkip250 smart ass
@@mr.mudkip250 r/whoooooooooooooooooooooosh
That he's my main. That's his flaw. I'm trash
Lmaoo
Lmfao
I'm sure.
Mario is top tier because he’s the epitome of a balanced character. Good speed, great combo game, good projectile and having a death stare as he walks
Mario's recovery is just the problem, especially his recovery options like his Side-B or wall-jumping at ledge which I do think it's ok but in general. It's kinda bad.
@@SharkSoros It’s not Dr. Mario bad
He is the only S tier that isn’t broke and the only S tier that doesn’t have a big weakness.
@@zardsire2012 stubby and hes a great character. if touch of death isnt broke idk what is.
Sword characters are the only real counter to Mario. Otherwise, I don't see any glaring weakness in his toolkit.
As a Mario main, the biggest underrated thing that people forget to use with him is cape ledge trump to bair. It's so fast and a great kill option that the opponent is usually never ready for
You're always top tier in our hearts larry
Short answer: because he's the best character in Smash Bros, And I absolutely love his smash design, Smash Mario is my favorite definitive Mario design. And I love his body proportion. Who am I kidding Mario is freaking AWESOME!
Mario is under-represented in tournaments because the roster is BLEEPING HUGE.
That and because his best players dont play online from what I see
you can say that about any underrepresented character and it wouldn't be true for them just as it isn't true for mario, he's underrepresented because he's hard to play and very unrewarding and underwhelming unless you're playing him at a very high level, he's also too much of a precision and combo character to function well in an online environment
@@axelnilsson2031
Mario is not hard to play.
@@axelnilsson2031 If Mario is hard then literally the only easy character is Bowser lmao
@@TreebeardXIV If he was easy like he was in Smash 4 lots more people would play him, he's not easy, that much should be evident from how few people are able to utilize the full potential of his punish game
he demands a lot of execution skill and he also demands a ton of situational awareness and character knowledge because he has so many quirks
Fun fact: if timed correctly, Mario can Up B through counters due to his invincibility frames. This can lead into a footstool if the opponent drops right below ledge. I’m pretty sure this even works on sephiroth
Mario's only major flaw is his attack range...which is easily overshadowed and overcompensated due to his speed, combos, quick frame data and damage output.
Mario with rage is scary as fuck cuz his combos kill earlier. I've been at full rage and true comboed someone to death at 20%
Mario’s weakness is that he doesn’t have any large or disjointed attacks.
That, and he he’s basically used as bait for every DLC trailer. And no Fire Mario alt.
It's moreso just getting walled out in general
Ironically...Mario does surprisingly well against most if not all DLC characters.
Mario can beat joker, Hero, Banjo, Terry, Byleth, Maybeee Min Min, Steve, Sephiroth and the girls
I feel like people don't really like picking up Mario because there are a ton of meta-relevant characters in the top tiers such as Lucina, Wolf, Sephiroth, Shulk etc. who are able to outspace him.
His punishment game is pretty much insane though
As a player who secondaries Mario, I'd agree with the fact that fighting an opponent at 0% is his biggest weakness due to getting bodied by swords
Wouldn't say he's *bodied* by swords, moreso just shulk
@@chrispo7610 shulk does beat mario hard but he does lose neutral to Lucina for example
@@MoonlightSama.mp3 lucina has a mediocre advantage state
@@madmoxxi7397 true
Lucina and Marth are 45-55. Every other sword is even at worst. Shulk is def 40-60
Fludd is so underrated and underused. Not only does it edgeguard, but its a long lasting projectile with solid range and gives you free stage control. Way better than people give it credit for.
Probably because it sucked in some older Smash games (if I remember correctly it kinda sucked in Brawl but it's been a while) and so people don't talk about it and how much better it is in Ultimate.
Mario's biggest weakness isn't his approach game at 0. You're right, Mario hardly ever approaches with rising Aerials like bair or nair at 0. BUT, you severely underrate how good fireball is when approaching. You mentioned that it's good if it hits or if it clanks with a grounded move. Fireball is also really good for conditioning the opponent as well. If the opponent likes to jump a lot, Mario can catch it with a fullhop dair, which combos into bair, uair, or even fair. If the opponent shields, Mario gets a guaranteed grab. Either way, the opponent is now at or above 30%, and now they have to fear Mario's rising aerials. I think his biggest weakness is range, but like you said it's not even that big of a weakness. Looking at Mario's losing matchups, every single one of Mario's losing matchups has disjoints; look at shulk, palu, lucina for example. But Mario can still play around disjoints really well with fludd, fireball, and his mobility, so most of the time he does just fine against characters with disjoints.
I’m going to honest and say that the vast majority of projectiles in ultimate (or any platform fighters) are straight up cancer.
But also there's no character which worst matchup is Mario, because Mario's strenghts aren't huge aside a top 5 frame data unlike other top tiers, is just that he is good at almost everything. Mario struggles to kill at really high% because on center stage he can only kill with smash attacks, but has strong setups for mid percent.
Omg somebody gets it
@@N12015 in smash 4 some characters worst mus were Mario cause a lot of his moves invalidated their move sets but the nerfs in ultimate stop that
Bruh I never expected 0 percent to be his biggest flaw but youre so right LOL
I've always noticed this too in my matches
Yeah apart form up throw none of his moves combo at zero. Falco on the other hand...
Only falling ariels combo. Any Ariel will combo off of jab grab and tilts.
It’s true
FUN LARRY FACT: Larry was not impressed by the ‘Sonic central’ presentation yesterday 🗿
Everyone was not impressed
Noonewas impressed. I had no expectations and was still disappointed
That Sonic Colors remastered (or remake) is very sus. I did hear good things about the original game, but that was 10 years ago. At least 30 seconds of Sonic's shoes and running really fast is a disappointing way to tease a new game.
Biggest weaknesses are the inability to contest any forward facing disjoint or a good aerial (like what are you gonna do to a lucina short hopping and fairing while drifting back?), landing can be hard (does not have good downwards hitting moves to land with), and the 0% thing larry said. Otherwise a crazy good character. He can play around his weaknesses by using his specials right (fludding in neutral, fireballs, cape stalling) but its not free
His bair might as well hit downwards. *sigh*
It’s hard to imagine how over two years ago people thought doctor Mario was better than Mario, and now he’s seen as one of the best characters in the game.
I've been calling Mario Top tier forever. He's incredible and versatile. Also, Up-Throw>Dair is true @ 0%.
I think mario's biggest flaw is simping for peach and never getting any action from it
For the thing that holds Mario back is his range(but that doesn't matter because he will kill you off two interactions) and that weird thing where his hits are negative at 0 but he can nickle and dime his opponents if he really needs too
Having so many active hiboxes is why Mario is top tier Imo, having ridiculous frame data is an added benefit. In melee Marth has the best disjoints as well as some of the best frams data, fair and upair are frame 4. Despite this Fox is often considered a better character. A lot of the reason is because fox has good active hiboxes for dair/nair/bair. It turns out that having active hiboxes allows you to weave around attacks and punish, even if you have slightly worse frame data and less range the lead to better attacks. This is one reason why I think SSBU Mario is top tier, his nair and dair have oppressive frame data ontop of being active hiboxes. Another reason is that Mario's design is busted. He's supposed to be average in everything but it turns out he's above average in everything. He has one of the best oos in the game, one of the best combo games, zoning, a reflector, his hurtboxes are really small, his shield pressure is great, he has great attributes, and he has moves like bair which are -2 on shield. It's no joke to say he is top 25%+ for every aspect of the game he literally excels at everything and is very hard to punish.
Sometimes he struggles to land, he struggles a bit to get off the ledge, he struggles to get in sometimes? Honestly his frame data and mobility is super good and his advantage state is so ridiculous that Mario is an easy top 10 character. Great OOS and juggling too. For dealing with opponents at super low percents he can camp fireballs to chip damage for a while.
I think one of Mario biggest flaws are:
1. Lack of Range
2. Struggles to kill at later percents
3. Struggles on FD to get combo extensions / Kill confirms
He’s trying to counter the falco agenda... never forget.
I think his biggest flaw is having no disjoints so he struggles to contest big safe aerials because he has to commit hard to punish. These kind of aerials also stuff neutral b pretty well.
Mario has disjoints though. His bair is basically a sword. You can't trade with his kicks in general.(or upsmash)
He doesnt actually struggle vs many disjoints in the game
Also it's not amazing but his fireball is pretty good for spacing situations.
watch nairo vs dark wizzy. i’ve seen mario bair hit palu bair and not even trade multiple times
@@revalone3944 that's bc palu bair is literally fucking invincible lmfao
Imo Mario’s biggest flaw is getting in on characters with great neutral that can wall him out. i.e. cloud, Wolf, Ike, Link, or characters that can overwhelm him with speed or anti airs like fox and joker.
My friend mains mario and every time I fight him it's like smash 4 bayonetta. I genuinely hate fighting it
You just have to learn defensive mixups if you're getting bodied that bad, he has nowhere near bayo's consistency
Having a friend who's good at the game to fight is the best lol
@@jcast1749 yes I agree but when I stand 0 chance and every attempt ends in a 3 stock it's not fun and gain no progress besides damn I got my ass whooped
@@sixstringsam5885 tbh I love getting bodied by someone really good! Who do you fight his Mario with?
@@jcast1749 I'm a falco main, I also play cloud and wolf. Falco can do it mabye cloud but he purposely annoys me with the cape and water
I think his biggest flaw is his range. He has trouble fighting a lot of swordies and its pretty difficult for him
Edit: yeah I got it wrong lol
Same.
Yeah, his range is really unspectacular which honestly does suck, fighting Shulk or Lucina or hell almost any swordie can be a struggle.
He has grab combos, more mobility than any other swordie and uncontestable hitboxes, him losing to swordies is a myth lol
Only Lucina and Shulk, that's about it to my knowledge. This character invalidates scrapping at top level, everyone's forced to camp him out.
He can just fireball and use his better mobility to camp them out. Also, he cheeses all their shitty recoveries.
Yeah, that's a myth. He's really fast and he has fireball to approach.
Marios biggest flaw : lack of disjoint, he can box close quarters but my god Fsmash will whiff by millimeters
Damn I wasn’t expecting your take on his flaw now that you mention it. I could see it.
Deadass Mario's weakness is that he has to face towards you sometimes
I feel like if prodigy had dark wizzy's ability to play neutral, he would be the best player in ultimate
M A R I O M A N I F E S T O
As a diddy main Im considering picking up Mario. Imagine banning fd and kalos against diddy and he takes you to yoshis with mario. I think I might use him for a few difficult matchups too
I LOOOOOOVE discussion type videos like this. So rare to find. You just made my whole damn day and I don't even pay mario lol
My guess is his biggest flaw is sometimes he struggles to kill, or that he can get outspaced
Ugh this character makes me sweat.
A good Mario certainly will lol
Me too but I like it, fighting mario is fun (depending on your character)
TRUE
You're weird
It's not a easy victory with this character and most of the Mario I fight are competent.
His range is his biggest weakness. Mario's built in a way where he has a lot of little weaknesses that he can counterbalance by committing to an option. His range is the only one where he has to commit really hard to make up for and since it leans into his other weaknesses too it can make him seem way worse than he actually is in some MUs.
i really like this video format. i hope you keep doing it with all the characters.
Great analysis! This is why I really enjoy your channel, the gameplay and these types of videos.
I mean, shooting out a fireball and approaching with it can give you the time to do landing aerials without having to worry about being contested.
M A R I O. M A N I F E S T O.
"That's a real thing" is the theme of this video lol
3:10 I think Mario's recovery is the most exploitable thing about him. Without his double jump you can force him to recover early and he will die for it. Mario does too much damage in one right exchange for it to be lack of range.
I tried lol
His recovery is insane. Up b is frame 3 and invincible.
@@blank_ivysaur I know that but if you force the use of an early double jump that stuff doesnt matter if hes far from the stage.
@@ThatsNotChi the basics of recovery is don’t waste your double jump. His recovery is well above average.
@@blank_ivysaur I know but I'm saying he doesnt have much weaknesses and that's the closest thing to one. I literally already know everything you're telling me so I took a guess.
I agree with your conclusion that mario doesn't struggle that much with swords and i disagree with players who think his range is his biggest "flaw". If Mario had more range he would be broken lol. If a character outrages mario and is playing campy he has flood and cape. He has cape to reflect their projectiles and flood to push them offstage or at least to the corner without even engaging. Flood is so underrated we need someone to make a whole video explaining and demonstrating how OP flood is.
A couple notes from a Mario main:
1) Down air into smash attacks isn’t true
2) I think his biggest problem is killing at high %s
Yeah Mario has a tough time killing after 80%. His lack of range means he has to hard-commit to unsafe options.
He literally showed dair in smash attacks was true tho
@@dandyd1877 Larry was incorrect because he does not main Mario.
@@dandyd1877 you can sdi it
@@ogre4964 no one is sdi-ing that bro. That's definitely true especially if the smash counter shows it. Not even pros are gonna avoid that
As a Mario and Luigi main I didn’t guess correctly, I guessed either range or recovery (even though his recovery is not that bad it’s pretty average) but as soon as Larry put the damage down to 0 I knew exactly what he meant. First of all a lot of his moves have no hitstun or knockback and most of his combos have to be at at least 20 percent.
Lotta talk about Mario’s weakness being his range. That could be it. But I would also like to point out that he has 0 options for attacking below him in the air. So when above opponents he can cape stall or air dodge. Characters with good speed, like wolf, are really punishing if they give good chase. Is it worse than lack or range? I dunno
Ehh I agree in theory that getting juggled could be a problem but you don’t see Mario’s getting juggled often. Good air speed, FF air dodge, cape, b-reverse fireball to change momentum. I think he has enough mix up to get out of most situations
Biggest flaw is he doesn't have the disjoints to get in on a good cloud, joker or zss
I played Mario in smash 4 and tried him for the first stint of ultimate. I was so confused how everyone could hit me out of every move, even if they landed. Up throw, Fire ball and down air are literally all he has to do damage at zero.
My explanation: Up-Air
Honestly I think he's one of the weaker top tiers in the game, he's good, REALLY good but I feel the traits the other top tiers have just counter him or their traits are just much better to have in comparison.
Yeah Mario's very good and balanced but the other top tiers have fucking outrageous tools like you said
For his biggest flaw I would say loss of control, hear me out. Sure his range may be not as strong as others but like Larry said he has a great projectile and good mobility to somewhat make up for it. Sure he can’t get rising aerials at low percents, but all you really need is 30% to get the damage train going, and fireball can help with some of that too leading into grabs, downairs, or whatever.
Mario’s biggest flaw is loss of control. If he can’t get his wild mid percent combos and if the opponent plays around his upsmash at high percents, it can be extremely hard to deal with. Mario still has great normals, but this flaw for me stands out among others. Just look at the Mario vs. Luis sets for Revival of Kin and you’ll see what I mean.
Sorry for the long comment lol
1:58 surprise totodile 👀
I dont play Mario very much, but I agree.
Pls do a video about Banjo & Kazooie
Mario's Flaw maybe is his range or his straightforward game plan. Probably the 2 combined.
If I do want to die, I stay out of up smash and back air situations, easier said than done but when you get your opponent's rhythm it gets easier.
I'm doing my job if I live to 190% as zss lmao
Edit: oh shit, nice observation lol
Fun fact about mario (also doc but who cares)
If you cape sonic after his up b, he can use another up b right afterwards.
Most people know this but meh it's always good to see what people who dont know this, think about it
At 0% Mario can approach with fireball into up throw, down air, forward air for huge damage
50% sure those follow ups are affected by di
@@MsDestroyer900 they are but uair/bair is still a good 40%+
@@MsDestroyer900 Up throw down air is guaranteed regardless of DI, then move after down air is DI dependent, but Mario can always get at least 1 aerial after, either fair, bair, or up air.
interesting take on mario's greatest weakness; but i disagree for a couple of reasons. the main one is that when you're considering a character's "greatest" weakness, you have to consider what you're most thinking about to abuse your opponent in neutral, advantage, or disadvantage - and in my opinion, mario's range is what *most* limits him in each of those states. sure, at low percent, mario's approach options are limited; but regardless of his approach options being limited, the main factor you're considering when fighting mario is his range. you're walling him out because he can't reach past your hitboxes. and this factor lasts beyond his low percent interactions, because even at higher percent you're insisting on keeping him out rather than considering limited options. just my two cents, i think his low percent being relatively bad is an interesting weakness, but his range is a much more pervasive weakness.
He's been my main since I was little on the original game :')
Shulk is really a nightmare to get in, you approach and he just reset you back at neutral with just fair, throw you at disadvantage and offstage just with fair. You mostly need to keep zoning with fire ball and put him at juggle, and good luck keeping a juggle against a good Shulk. The rest of swords fighters aren't a big deal.
“Fireball clanks if you hit it with a grounded move”
Literally me in game:
*bowser fsmashing the fireball and the Mario running behind it*
Did anyone see that random totodile edited in at 1:58? Top right, best mon represented.
Do you think that Terry or even the shotos have top tier potential ?
You are right, swords are tough for him, but doesn't mean he auto loses, he can get in and its over.
The biggest flaw would probably be his disadvantage. People say his range but it's too vague and not always true. His bair has a decent hitbox and combined with his speed, he's not that easy to wall.
But in the air, above you he doesn't have that many options
He can't attack below himself and his fall speed isn't really good. He's kinda floaty. He's floatier than Mewtwo or Pika.
So yeah. Disadvantage.
I saw your explanation anyway but Mario's biggest flaw, as a mario co main kinda, I would say spacing, and his aerial game. Now hear me out.
Yes back air is insane, and his aerial combos are great, but his aerials are like you said, negative on hit at low percent, and imo at mid to high percent can just straight up push the opponent away too far for combos. Not to mention that although back air is god tier, spacing againt Mario's aerials is surprisingly easy for most of the cast. Especially from below, and when he's doing literally anything except back air. If mario wiffs bair or mashes it, time the punish and boom.
Mario’s biggest flaw is his range
That danm mario manifesto.
No one is going to mention the totodile at 1:59
Am I accurate in saying Mario is very easy to pick up but harder to master? His frame data is so damn good and he has something for almost every situation. The real challenge in any matchup is your ability to adapt his moveset to the situation you find yourself in.
And 0 percent makes sense. My aerial attacks get punished every time. So I poke with fireballs and safer options like up throw > down air until about 30
his biggest flaw is the fact that not many ppl play him. mario is insane
A fuck ton of people use him
@@ironwarriornlm I never run into any Mario’s in elite smashv
Mario's biggest flaw, still in my opinion, is his lack of range.
Sure, Mario does have that speed to get in and stay in, and his buttons aren't as stubby as some characters, but he still loses to just every disjoint.
All I have to say is Prodigy V Mkleo. That set made me think of Mario very highly and if u don’t already believe that look at that set again because my god was that slaughter
How do you up b straight up with Mario? I had no idea this was a thing!
Hold backwards on the stick immediately after upb starts
I think that mario struggles against characters like pikachu, palu, shulk, who can outrange him
As a wolf player, i think mario struggles just a tiny bit with range in this matchup as well, bc wolf has blaster and nair and other tools that could keep mario away
Nah he doesn't get outranged by wolf or pika at all
Palu a bit and shulk yeah
mario is one of the 3-4 characters in the game with a winning matchup against pikachu
^
Mario outranges pika
3:44
It's the same with Doc and it's really dumb since Doc is supposed to be a hard hitter.
I thought you were gonna mention his range as his weakness and then I saw you start clicking the CPU percent down and knew what was up, shit is rough under 30% 😂😂
Why is there a totodile at 1:58? Top right corner
His recovery would be his biggest flaw it doesnt go that far and if he loses his jump he's not making it back.
Mario can recover from ;\__/
I was going to say his flaw was his limited options at certain percents. I wasn't think at low percent: that was an interesting fact. I feel when he gets his opponents to certain high percents, it feels like Mario mains begin to fish for weird reads, and I think it is because he loses access to much of his toolkit. Mainly, same stuff as low percent: setting up or fishing fishing down-air.. and up-smash, of course.
Biggest flaw is range and lack of disjoint
mandem have you seen his up tilt
@@osrsgold2547 Up tilt isn't a part of his gameplan so it's not really a flaw.
@@HD-nb7kw up tilt disjointed as fuck
I think his biggest flaw is flood doesnt let u hover in the air or off stage
The low percent thing is definitely real but I never really thought about it as his key weakness though it definitely is. Also Id say he doesn't lose to sword's or dk limbs he just has a harder time with them. As you said though his frame data, movement speed, kill confirms and, flood make it very doable. He's also a great pocket if your main struggles with certain matchup's. And he's definitely at least top 10 and id argue upper top 5. Also he was my main in 4 and ultimate so I'm not hating just appreciating.
I think Larry is right about Mario's flaw but Mario does still struggle to kill after certain percents. Honestly for me getting someone from 0-40 or 0-60 isn't as hard as it is to get the opponent from 60-90. IMO you either get the kill super early as Mario or around 130%. His specials help with this flaw but good opponents are gonna be looking for it. His playstyle is just way too linear and relies heavily on baits, and hard reads. It's like every character was given kill confirms at mid to high percents but they changed Mario's kill confirms to low and high percents.
Mario on Yoshis goes brrrrr so hard it made that brrrr sound irl
Everyone: The Falcon Agenda
Larry: The Mario Agenda
@Raul Nedd you know what he meant lol
Mario's biggest flaw is that he gets outranged easily.
Which leads to him having trouble to kill at later percents because he doesn't have anything outright broken lol. So at higher percents he may have trouble finding a kill
Edit: looking at what Larry says his biggest flaw is, it makes sense. Mario compared to Sm4sh Mario doesn't have the same volatility in early percent combos. I often find that the opponent can airdodge and punish when I attempt a combo
big man ting¨
Mario is a Top 5 character in this game and I can't believe he isn't consistently ranked that high. It may be different offline; I wouldn't know. But online, he's one of those characters that gets to do whatever he wants. Ridiculous frame data and mobility, and BS hitboxes. It's his game all the time you're playing, he sets the pace, he sets the spacing. You only get to react to the things he does and punish things when he messes up, if you even can. More often he just gets to mess up for free and you have to withdraw without punishing because he'll turn your punish attempt around on you, except way worse. Fighting him is an exercise in frustration and not fun at all. See also: Captain Falcon, Yoshi, Game & Watch.
This supports the fact that the global reduced landing lag was Ult's greatest mistake.
I saw that totodile ! ;)
My friend and I were talking about how cool it would be if ultimate had traditional melee combos like Marth's Ken combo. Now I realize the Ken combo is in Ultimate, they just basically gave it to Mario loool
3:38 sub 20% mario's adv state is muuuch weaker
The Mario-dk match up isn’t actually that bad for dk because his neutral tools can compete with Mario somewhat and you can break out of combo strings with di+uair or up b
A good Mario positions himself vs DJ to not be hit by up b when doing combos so that when he goes for it the up b leaves the dk in a worse position. Also rage combos work extremely well on dk cause of added hits Tun. Bowser is the harder mu cause he can act more like a wall with his up b and have a quick way to punish whiffed arríele and grabs
I think that his fireball spam allows Mario to throw out some rising aerials. The only other think I know is that down throw combos into Up B at 0 its innescapable.