What You ACTUALLY Need for Electronic Music Production
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- Опубликовано: 24 ноя 2024
- I talk about exactly what you need to get into electronic music production if you're a beginner looking to get a competent but budget setup.
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It's refreshing to see an influencer say people don't need to buy stuff.
It seems like some important non-buying-stuff items aren't on the list though. Before I saw the video, I made my own list of what people actually need to make music:
1. Skills
2. Ideas
3. Tools
This video gives good advice about the details of item 3.
that's because THIS is the definition of influencer somone who influences not a salesman somone who sells
BEST INTRODUCTION for music production! Thanks!
Honestly, I've been producing music for years, from recording and producing bands to individual DAW and outboard gear production, and there's so much new stuff coming out constantly. It's really easy to get lost in the grandness of it all. This year alone has exploded in software and hardware. I really love videos like this because they help people (myself included) keep focused on making music instead of collecting equipment.
The only thing I would directly contradict is the idea of using any kind of foam for audio treatment. It just simply does not do anything to justify spending a single dollar. Installing a book shelf against the opposite wall from the speakers and filling it with random books from a thrift store with the spines facing inward is much cheaper and works really well.
I'll push back on the foam assertion a bit for speakers specifically. Well placed accoustic panels and bass traps can go a very long way towards making your speakers sound more accurate. Sounds bouncing around the room cause phase cancellation that can mask or boost frequencies. But for recording, yeah just use what you have.
Well, it depends. Don't know too much about acoustics, but have 1 or 2 acoustics nerds as friends... the thing is that different frequencies behave differently. So a book shelf might diffuse the mid and maybe high frequencies, but won't do much to bass frequencies. And those can get quite problematic, as depending on the room, there are certain frequencies which 'fit perfectly' between 2 walls and thus are bouncing back and forth, being amplified or cancelling out each other.
I mean, there is definitely a reason (apart from marketing) why those products exist and all major studios use them. So I guess it is nonsense to say it would do nothing at all to the sound. Nevertheless, of course it is totally fair to say it is not worth it for me personally. And of course one can quite probably produce high quality music without foam on the wall.
What's the best way to start if you have trouble installing software on your computer it was an epic fail last time it tried isn't there a way of buying a hardware music making machine without a lame software and subscriptions? And daw and whatever else
6:02 DAMNNNNN. Ok Gabe Miller, I didn't know you roll like that!
Hey Gabe! Thank you, I feel like I’m Late for class, appreciate the helpful tips! I have a Mac,tablet, MPC LIVE 2 you made this very easy to embrace👊🏿
Totally agree. I’m about to release my 8th album, it’s an hour long, I made it using nothing but an app on my smartphone. Is it good music? That’s besides the point😂😂
just curious which app ? (i'm in ios music production since 2010 so kniw most of them, just curious which one is your weapon of choice)
Koala ? :)
If it works, it works!
@@alfreddawson3765 I believe the emphasis in this presentation was on beginning a production journey, so price winds up being a major factor when first starting out, especially the younger an individual is. Also, it's easy to fall victim to polished advertising of something being superior to a more affordable product, which may offer similar, if not more value for its cost. In the end, whatever tools aid a person in pursuing their path is most ideal, be it more affordable or more expensive.
Post a link to your SoundCloud so we can all judge you
I started with a pretty basic setup - a book about music production in Ableton and a midi keyboard bundled with Ableton Lite. That's pretty budget I guess and I would love to keep it that way, but I quickly became interested in grooveboxes because I want to reduce my screen time, and at the same time I don't want to give up on music production. Right now I'm considering to get a used Novation Circuit for $220
Lol screen time 🤣
I’m really glad I found your channel because I’m at the point now making electronic music thinking I need to get a Computer to do it rather than use my iPad.
Great video as always. I loved the "examples" when talking about EQ and effects, you could consider using something like that for other videos. Keep it up!
Please people, dont put a limiter on the master channel to make it louder. If you first mix your track alright with compression and distort/saturate on all channels appropriately by themselves and then turn up the whole song and toss on a limiter on the master channel wont make it louder. It will make the sounds compressed and appear louder while it slashes and kills your mix.. Not good advice to give to a beginner of music production
since there are a lot of beginners here, i have one advice for them. put a limiter on your master track and turn the volume down a bit while playing around with things. i have played around with a modular synth plugin and i didn't know what i was doing, i created an extremely loud high pitched sound that caused some permanent damage to my ears.
you can of course remove that limiter once you start mixing, it's just to protect your ears while working on sounds.
i have since then set a default reaper project with realimit at -4db on the master track.
for me it was too late, i wake up every day with tinnitus and can't really listen to loud music anymore, but i hope i at least saved one pair of ears with this.
Damn that's awful, sorry that happened to you.
You will really save your money if you learn music theory and audio synthesis, so you will be less dependent on pre-made elements like samples and Synth patches. You will need an audio interface. Monitors (speakers) are essential to preserve your hearing. Music production is expensive, but manufacturers will always be pushing software and hardware at you with the promise that your music will magically improve.
not bad, not bad suggestions at all,
i've been making vst since 2002, had a couple studios worth of gear ripped. my one advice to add - get a wacom pen/tablet. it's much more ergonomic than a mouse, so it makes adjusting automation curves, entering notes, anything, easy instead of tedious.
remember the important thing kids, all you money goes on teh weed.
this is very well presented and will help alot of people well done you:D
You deserve a million subs. 👏👏👏👏👏
I found this very helpful. Thank you.
Tracktion waveform just released its update to version 13. There is a fully functional free version and you can also demo the pro version for 30 days.
You could just use free VSTs and a free DAW, or even do everything on your iPhone or iPad (there's heaps more stuff on the iPad though). I have Ableton, some free and some paid, Electribe 2 Sampler (my fav bit of gear) and some Behringer analogs such as Model D and Pro1. Its whatever does it for you, there is no right or wrong gear list!
Yeah 100%! I wanted to give some concrete recommendations that people could follow up on, but it's definitely not a definitive list. There's tons of fantastic stuff out there that people can and should experiment with.
THIS^^ I have thousands worth of DAWs and plugins but some of my best ideas have been developed using relatively inexpensive iPad apps. (Namely: Drambo, Gadget, AUM, Fabfilter bundle, Ampify Groovebox and Synthmaster 2)
Doesn’t take much money, mostly just creative ambition and the motivation to learn the craft.
Super informative! Thank you.
When I looked up "how to make electronic music on pc" on youtube, i expected to immediately be shown how unrealistic of a thought that was and just shrug and go to bed. Couldnt have been more wrong, amazing vid
Great video!
After first watching your videos about grooveboxes and the Novation Circuit Tracks I was a bit surprised that this video was completely about DAWs and only at 16:36 you started mentioning standalone hardware. ;)
Yeah that's intentional! I worry that the emphasis my channel puts on grooveboxes may lead beginners who watch me to think that they NEED a groovebox to get started, when they absolutely don't. They're fun, and very much my thing, but not necessary. And for making pro, polished music, they're potentially even a bit of a distraction.
Finally got me a Circuit. With that, my Cycles and the DeepMind, I have left VST production behind so happily. Thx for the vids, it's fun watching you come into it.
Edit: I mean VST instruments...Still super best to drag and drop audio in Reaper/Studio One, after recording and do post-processing there.
Glad the vids have been helpful! Different people will strike different balances between hardware and VST stuff, glad you've found yours. I'm still finding mine, at this point it's probably close to 80% hardware, 20% VST. Although if I was to get back into making bass music like dubstep or drum and bass, I'd probably go harder into VSTs.
@@GabeMillerMusic dude, it is kinda nice having like, the limitless sequencer in FL if you're gonna just smash out beats. I really felt forced into heading towards "bangers" by the software, if that makes sense. With the little boxes and my DM, I have an easier time actually expressing what I have to put into something. It's been great.
Very interesting the opinion on Nexus. Nexus has alot of great sounds and I mean a ton and very much so alot of professional producers use this. That being said the price def does suck and can get a little boring but I think its work it.
great primer for anyone just starting out
Here is exactly what you need at the best low cost.
1) Build you a pc, its the cheapest way to get the most powerful pc make it a desktop, so spend the most on this, used gamer pc's are not bad options
2)controller buy the one that fits you
3) interface only buy what you need as far as channels go
4) DAW plain and simple your choice is Ableton or FLStudio, the two top dogs in electronic music
5) headphones and /or powered monitors if you can afford them
Learn your daw plain and simple, also learn music theory and get to know your scales.
To any aspiring EDM artist reading this >> the secret ingredient is OTT from Xfer (Steve Duda's standalone version of the Over-The-Top compressor from Ableton Live).
Haha it's definitely a good tool to keep around, although it's very easy to overuse.
I am a beginner at this... can you get away with just buying FL studio with plugins and using samples to make music?
Absolutely, that's plenty to work with!
@@GabeMillerMusic Sorry for asking so many questions... but I am not musically gifted, so if you use samples to make a track will you be able to upload them to youtube?.. or will you get a copyright ban?
No worries! If you're using royalty free samples from places like Splice and sample packs, it won't be a worry at all. If you sample other music, you might get copyright claimed, but you're unlikely to get banned or have the video taken down.
@@GabeMillerMusic Thanks for the info.. much appreciated!
I’ve used Reason for a while. Had to get rid of my setup for person reasons and now looking to get back into music production because I’ve got the creative bug now.
I use live 10 suite and I don’t buy any new versions of Ableton it’s stable and fast and does what I need. Ableton has awesome packs!
Great video…very informative.
I only use my DAW just to record. I make all my music dawless. This is a good primer for those just starting out using the computer for music.
I've done a lot of both! Glad you dig the video.
Thank you, thank you very much for the knowledge
Daw free
Circuit rhythm $400
Audio interface $100
Headphones $30
Gabe's sample pack $5
Pretty damn good start
If you have a Rhythm and plan on being daw-free, isn’t the audio interface unnecessary?
@@DopamineOverload at first I thought I didn't need it but just getting decent quality audio from the rhythm to a phone can be an issue. It's probably due to doing it over usb (guessing) but the interface will offer me the ability to monitor levels on input and output, make small adjustments and additions as well as connect my phone via bluetooth, so it should be well worth the investment.
Circuit Rhythm is retailing at £260 in the UK. I think it’s been reduced worldwide. Absolute steal.
Edit: It’s $299.99 on Amazon 😀
@@johnchesters81 I'm still learning how to use it but I love it. It's a great piece of hardware.
I don't quite agree with the software instrument part.
First Omnisphere is a plugin that comes with a pretty large sample library, that still doesn't cover all the bases one might be looking for from a sample library, but in addition to the sample library, it is a synth that can be programmed, so it is absolutely not a rompler. But it is fairly expensive, so for most people not the first synth to get.
Then the idea of that one only need one software instrument, if it is a good one.
There is really no good synth to turn to as a starting-point, so I would not frame it like that.
Serum is a synth that can absolutely be used to make a track, but it doesn't cover all the bases, so there are lots of things it can't do.
Synths that can be used to make a track, but not covering all the bases, there are lots of them out there the, shortcomings and strengths vary a lot...
Sure there are a lot of tutorials and some good free presets, but many paid preset banks for it. But the interface isn't the easiest.
And if I was going to advice someone, I would not make it seem like serum will have you covered, because it wont. It can be used to make a track, but it will also offer restriction in terms of what sounds one can get out of it, and many will quickly start to look for other software to complement it, either because they rightfully need something else, others because they don't know the instrument, but know it has shortcomings and thus will think the solution is to look for something different because they think that the reason they can't get a certain type of sound of it, is due to the shortcomings of serum.
if we look at what I would call overhyped synths in comments and forums related to electronic music, well, then Serum is probably one of the better ones for someone just starting out, but there are alternatives to it, that are less hyped. The U-he Diva, is more limited in terms of type of sounds, but can be argued to have a nicer tone for the type of sounds it can produce, so for those looking for the sounds that it covers, that might be a better option. Other like nexus, might cover other types of sounds, but to get a good collection of sounds with it, it becomes very expensive. Neither Serum nor Diva are fantastic at drum synthesis, and neither acoustic drums. Neither cover acoustic string and wind instruments, in any convincing way. Neither can do piano in a convincing way. They are both pretty good synths, with different strenghts, but there are other types of synths, that are equally as good, but for other tasks.
So I would rather say that someone starting out will probably soon discover that they want more than just a single software synth, and the sound character and the types of sounds needed are important to build a good collection for starting out. Since the needs and wants are so individual, there is really no way one can give a general recommendation, and absolutely not for a single synth, at least not one that is out there now, at least not something that can be considered an affordable solution.
There really is no other single synth-software that would have you covered.
I have actually been thinking about just that lately, that there is a product missing on the market, something that combines the flexibility of a workstation type synth with lots of samples to cover various of instruments, modelled filters to filter multisampled synth waveforms or a VA oscillator waveforms + wavetable oscillator + simplified FM oscillator, and some sort of granulizer.
A synth, that could be both The First Synth, to get, and The First Synth you call up when stating a new session, as a tool to sketch out ideas, that may or may not stay on later on in the production process, but that covers enough bases so that you can stay focused on the composing and arrangement part before diving deeper in to sound design.
It would probably in most cases not be "the only software synth you need", but it could be something closer to that, than really anything else out there today.
If I was tasked with making a software synth, that is where I would start, because of the gap in the market.
The next thing I would look in to is something similar to Vir Harmonic, with smart instruments that tries to translate the playing in to what a specific instrumentalist would do with their instrument, that a midi controller and/or someone not knowing the theory of that instrument can't play. It would not be a new form of a synthesis, but an easier way to play/program more realistic instrument parts. Such a product could be based on physical modelling rather than samples. But it would be the work on how it plays the sounds, that would be the big thing with such a product, not the synthesis itself.
Coming up with a novel synthesizer method, or attempting to make a mainstream software that uses a synthesis method that is niche, will most likely result in a long-term flop, even if one would manage an initial hype.
There are some areas where sample based softwares has limitations, where physical modelling would make more sense, and processing has reached a level where it is possible to make physical modelling instruments work in a practical sense, so that will probably get more room in the market in the coming years, but it isn't anything new. Since a physical modelling synth need to be very specific to be good at emulating a certain instrument, it wont be new form of creative synthesis, other than making custom versions of instruments, without having to build them.
I have doubts that there will be a New Next Big Thing. Especially if it comes to something that the user will be able to program.
Dynamic playing and rich high end was limitations of subtractive synthesis, and FM offered something different in terms of that, but it is way too complex for most to program. And even though early sampling was a step back in terms of those characteristics, it still mostly pushed FM out of the market. And today sample based instruments can offer many levels of dynamics, and rich high end, still not programmable, but since FM really isn't either, it doesn't really matter. Physical modelling can offer even more dynamics, and doesn't lack high end richness, but also not really programmable. Wavetable synthesis, is really a way of handling limitations of systems to deal with complex samples, so I'm not sure how long wavetable synthesis will be a thing. And with processing inside a synth, a sample could be "filtered" to act more like a wavetable, when the sample is too complex in terms of spectral content.
Granular synthesis, as a synthesis type for programming sounds, I don't really see as it's future, as granualizer effects, I see more use, as the "granular" sound, isn't really the sound that makes the song. And really digging in to granular synthesis, is kind of pointless, as at some level a sound has been turned in to a collection of sine waves, or possibly something a little more complex, and then it makes little sense to start out with something that is an actual sample, some sort of additive synthesis, in other words starting from the other end would make more sense, when granular reaches the level where one actually build sounds with it, rather than just processer samples with a special FX.
And for shortcomings in one sound or one synthesis style, we can easily layer today, and with more complex filters like the split EQ, we will easily be able to EQ layers to even more precisely get the parts of each sound layers to form the whole sound.
I would rather focus on developing on known synthesis, than trying to come up with a new one.
But today, I see it as far more easier to find a place in the market with a well priced software synth that cover enough bases, to be the First synth someone turns to, on a demo, or to have a large sonic palette in one place when starting out with music making in the computer.
I would perhaps suggest looking in to AI (machine learning) as a way to tag/index presets, so that the user can easily filter and find the type of results that are relevant no matter if it is a preset pack, or a patched they stored themselves. Because finding sounds easily is probably the biggest issue with a instrument like the one I imagine, since to be a good first stop for sounds, it would have to have at least hundreds if not thousands of presets, and simpel categories wont be enough.
I'm definitely hoping for a new big thing to hit the synthesis world, I think we're due for some new sounds.
And if I gave the impression that I think people only ever need one synth, that's my bad because that's not what I meant. To clarify, I think that subtractive/wavetable synthesis gives a good starting point for both learning and making mainstream genres of electronic music. I try not to recommend that people buy a ton of synths until they at least kind of know what they're getting and what benefits they'll give them.
@@GabeMillerMusic Subtractive or wavetable synths, cover some areas. But I would probably recommend combining it with at least a synth with a decent set of samples of typical sounds. Someone starting out, might actually be better off having samples of typical synth sounds and drum machine sounds, as well as a collection of acoustic sounds and electric instruments. It is not as inspiring to toy with, and typically don't offer things like wobble bass sounds, at least not ones that matches the BPM of the project. Some do offer either separate synthesis engine, or runs samples through a subtractive synthesis process, with filters.
So my recommendation would probably be sampled based solution, or at least one sample based and one that is based on subtractive synthesis with either wavetables or VA oscillators.
The new MPCs and the Force offers the combination of it in hardware. Just too bad that the One and Live don't come with internal SSD slot, and the RAM and processing is limited, I'm hoping for a new generation on ARM64, possibly with a Pro series on even more capable processors, and a series with something similar to the 6 or 7 series from qualcomm replacing the current set-up at similar price but more powerful and capable.
As far as new synthesis goes. A lot can be done with samples, of acoustic instruments, and or synthesizers, especially when layered.
I could perhaps stretch this to something like a Morphing synthesizer, where one can take the characteristics from different sources, to form a new sound. Google has an open source morphing synth project. Zynaptiq has their morph 2. Pianoteq allows morphing, but is restricted in that most sound sources are pianos and key based instruments, so no guitar and no symphonic instrument, or non pitched percussion. There are a couple of convolution synthesizers out there, and that technology can work as a simpler way of achieving something similar to proper morphing.
Subtractive and wavetable through a subtractive process, is quite limited, unless the synth has so many parameters that one can't keep track of them. So I do get why someone that is used to subtractive synthesis might feel ready for something new. But most new synthesis forms are too complex, even some quite old, like PhaseDistortion and PhaseModulation (calle FM), are too complex, som after serveral of decades only a few people know how to actually program sounds on them. Physical modelling is best when modelling something specific, even if it can offer variations that can't exist in real life or are rare or would be expensive to construct, but that are still based on some other kind of instrument that gives it it's properties.
But there is also a limitation to the fundamental characteristics a sound can have, so there are limitations to "completely new sounds". Unexpected modulations has made some sounds that people have liked, like modulated reverbs, and wobble bass. Surprisingly sampled pianos lack something similar to modulation of the sustain part, in how on acoustic piano the sound has phasing, and isn't a strict sustain. Pianoteq, being physical modelling based handles this really well.
Inventing a synthesis method that both creates something that isn't similar to the result of current synths, and that is actually not too complex, is very hard, if not impossible. There are som many creative tools out there that haven't been fully explored or not by someone hitting the mainstream with their unique but genuinely interesting results.
Most people waiting for the next new thing haven't properly explored what is already out there, and how to fully use it, or even abuse it by using it in a way it wasn't intended.
It's interesting to see that you don't mention hardware synths at all. So would you say that they are completely superfluous for music production in case one owns good VSTs? Or otherwise stated: Which would be the use cases where hardware synths *do* shine / are superior to VSTs? Or did you omit the topic to avoid that 'beginners' instantly think they would 'need' hardware synths?
By the way, totally agree on the choice of DAW. I love Reaper. Don't like some minor things regarding the MIDI editor and sometimes I got the feeling that other DAWs are less cluttered (which you can partially solve by using other themes), but in general a top notch piece of software with _extremly_ fair pricing.
It's mostly the second thing... Beginners don't *need* hardware synths, so I left it out, although maybe it was a bit of an oversight not to at least mention them. I did mention grooveboxes, which can definitely lead down that rabbit hole.
Imo, the things hardware synths are best for are hands on sound design and playing, or unique sound character (analog or digital). A lot of hardware stuff can be replicated with software, but not all of it is, and it's not quite as fun. Plus, you kinda need them for DAWless jams. I did a dedicated video on DAW vs DAWless production that goes more in depth and is a pretty good companion for this video.
Hey Gabe! I loved this video. I'm interested in getting a midi keyboard with the traditional pads for more percussive stuff, but I also trained as a pianist. Any recs on an actual mid "keyboard"? Doesn't need to be full size or large. I'm imagining something with 1-2 octaves max just for fun chord/melody play. Thanks in advance!
You know you are not actually that far out of step recommending headphones for people just starting out, plus headphones make a good cross reference even when you have a fully treated room with good monitors. It's fairly standard now days to make sure your mixes and masters sound good on headphones as for music that's what a majority of people are going to be using anyways. Most of this is solid advice even if I didn't actually need any of the info. Now to try and talk my self out of buying U-HE Diva now that I have some extra money....
the downside is that young hopefuls are going to blast their ears out on headphones the first time they get into it..
hearing damage doesn't necessarily show up for years and years.. but i agree, a $50 pair of AKGs are good enough to work with.
years spent staring at a screen doing applied math/data stuff are my excuse for spending waaaaaaaaaaay too much money on DAWless gear. of course trying to arbitrage the musiciansfriend-open box/ reverb-markup price relationship has left me stuck with sr16s and rythmwolves as well 🤷♂️
Hi Gabe I learn a lot from your great videos ty. (I can not unsee the light-rings shining in you eyes - Can you setup your light so you dont let them shine directly in your eyes?)
I'm filming in a fairly small space, so a ring light dead on is pretty much all I have room for, especially since I want to minimize shadows on the wall. I might swap it out at some point, but for the moment, I'm probably going to stick with it.
I am 39 yrs old. I wished I wouldn’t have waited so long to get into creating music. Id love to learn how to create music (edm’ish lol). Wished I would’ve got into it in my 20’s. I know I will never become like famous or anything. I just wanna do it more for a hobby kinda thing bc all I do is work and sleep, im a loser lol i doubt my pc is up to par to create music tho
Can someone please identify what equipment this artist is using? The second half with all the bass is what I’m most interested in. TY
“Eclektic Live at the Boom Festival The Gardens 2022”
I've been watching these videos all day long and no one has mentioned mushrooms at all.
Ableton has the best tools for beginners especially wavetable and operator
Hey, I have a question. Well a few. If you answered them in this video. I have ADHD so I probably totally missed that part 🤣🤣🤣 So a MIDI isnt required to get decent at making music? I know I will never become famous making music, lol I just need a new hobby and choose to try making music. I am 39 so I am probably way late to become an artist lol. Thank you for the content sir! Hope you had a good day today!
Hey, old man from the 90's here, I have a Roland MC 505... would like to upgrade obviously... which one would you suggest ? MV-1 ? Circuit Tracks ? MC 101 ?
Thank you
They're all good. Have you considered the Korg Electribe 2 or Akai MPC One?
@@lundsweden I'll have a look ! thank you !
MPC is much more full featured, Electribe is more immediate but the sequencer is extremely limited in comparison. I think the 707 is the update to the 505. The MV is more focused on the vocal track and arranging parts into a song, while the MCs are more about live improvisation of the arrangement, rather than programming it. Same Zencore platform on each, though. Just a different emphasis, what's exposed by default.
@@GizzyDillespee thanks for the info !
What if I look for a good groovebox only in order to avoid DAW on Computer.
Not necessary an elektronish music fan.
But Iam looking for a gear that let me create, loop and more also portable!
Making music on the go.
I want to know is this stuff enough or do i need deluge f. Ex.?
You need to put the hardware first then you can have your sounds. Do you even know what a DAW was called in the past? jsut asking to check if I get the correct answer.
Hard disagree on omnisphere. Omnisphere gives you a ton of control over different types of synthesis, excellent (and a ton of) effects, a super easy granular engine, a great advanced arp, powerful layering. Calling it a glorified sample player is really underselling it as a sound design tool. If I had to get rid of all but one synth I’d keep omnisphere.
Fair enough! I've edited that portion of the video out to avoid misleading people.
Great video Gabe!
What do you think of the Circuit Rhythm price drop ($299.99 / £269.99)? I think it’s an absolute steal, great machine.
Yeah that's a great deal, especially for someone on the fence.
LMMS is a decent free daw. It takes getting used to tho.
The main problem with LMMS is that the interface is very janky.
Great video, but you are wrong about omnisphere. It has a huge synth engine built in with probanly the greatest possibilities of all mentioned - it is just mo one really uses it :)
It would be great If we could hear the “sounds”….
Great video. Thank you very much T_T
What is a dubler
Gabe, have you tried the IK Multimedia UNO Synth and UNO Drum?
I haven't yet. I probably won't try the drum, but I have liked what I've heard from the Uno Synth, I might give it a go at some point.
Both the synth and drum are still on a Black Friday deal for a few more days. I bought them both, still learning but the sound seems pretty good and they’re easy to use. Haven’t played much with the apps yet, but they make preset swaps easy. Apart from a couple pocket operators they’re my first foray into hardware instruments.
Re-vaper !! (Rapid Environment for Video & Audio Production, Engineering & Recording) 😁🔊
Can I skip Vital and Serum if I buy the Microfreak?
Try the Surge synthesizer first (free).
Sort of? Using hardware is more hands-on, which makes it fun... but it's also far less convenient than a soft synth. Because then you'll have to work with raw audio from external hardware, which is a whole extra set of complications in your workflow. It makes everything take extra steps -- you'll have to deal with audio interfaces and latency and jitter and gain staging and noise and effect tails and recording/re-recording things after making changes to the note data, etc... That stuff all "just works" magically with plugins, but with hardware you'll have to do it manually. So it's usually a good idea to stick with software when possible.
A decent midi controller, however, is incredibly helpful... because it gives software the physical interface benefits of a hardware synth. A big part of music is ... playing it. It's kinda important to have an instrument to play.
The Microfreak can be used as a midi controller, if you don't mind its unusual style of keys and only 2 octaves. And it has nice sounds built in, and is relatively small and inexpensive. It could serve both purposes. But there are other midi controllers for less money which work better as control devices. So... there's no single, simple, right answer. You'll have to evaluate many options to figure out what works for you.
@@ToyKeeper awesome answer, thanks. After messing the DAW a bit I can definitely see where a midi is useful. I have a relatively cheap one on my list of things to buy. I enjoy sampling and playing with sounds. I can play with the circuit rhythym all day but I dread opening the laptop. Lol
@@DirtyPlumbus I dread trying to make music on a computer too. I've spent a lot of time doing it that way, and it never really "clicked" with me. It made my workflow feel like _work_ instead of _flow._ So, I ended up going with a hardware-based solution instead.
After like 20 years of searching, I finally found a setup I'm pretty happy with: An Akai Force, a cheap mic, a Keystep, a cheap mixer, and a Pro 3. Oh, and some speakers and gear stands.
- The Force is basically a standalone hardware version of Ableton, so it's the core of my studio and is where nearly everything happens.
- I use the mic to sketch out songs. I hum ideas in real-time so I can capture them before they evaporate. This then forms a scaffold for building the rest of the song, and it gets removed before release.
- The Keystep is just a midi controller, since playing notes on pads isn't always what I want. It also functions as an arpeggiator and a very simple sequencer. But it's not great; I'm tempted to switch to a Keystep 37 because the older model does some really awkward things.
- The mixer is only needed so I can plug in more than one device (mic + synth) and monitor levels. It also has a stereo pair free in case I feel like plugging in a different instrument.
- The Pro 3 is an incredibly nice mono synth, arguably the best on the planet. But it's not necessary; it's a luxury item. I can make songs using just the Force's built-in synth and sample engines.
I suppose two keyboards aren't really necessary, but it's nice being able to play two different sounds at once while noodling, with one keyboard per hand.
I'll probably add my old Korg KP3 or Kaossilator Pro at some point too, because they can be used as midi controllers with a X/Y pad... and I'm working on a midi daemon which runs on the Force and lets me play arbitrary instruments in the same manner as a Kaossilator. But that's for later. The Force runs Linux, so it can be modified in all sorts of interesting ways.
Anyway, stick with software if you can... and if not, get ready for a long, expensive journey.
Nah, get Vital anyway, it's free.
Are the sounds in your one-shot pack royalty free? What about the drum sample pack? Can I use them with akai mpk3?
Yep, they're royalty free, and they're wav files so you can use them in pretty much anything
@@GabeMillerMusic Thanks! Will be purchasing!
make a raodmap pls!!
Спасибо тебе.друг мой за твои уроки,я многое понял в работе с roland mc 101,а по нему так мало информации!
Why cant you just use for example a MPK mini, a pc , and a DAW??
You absolutely can!
@@GabeMillerMusic thanks man!
I love nexus
Fair enough! I used it a good bit when I bought it a few years ago, I just think it's oversold to beginners.
Cool but you didn't talk about how to actually set and configure the hardware and interface.
no one talks about that!! or even WTF is ableton!!! they just speak using thier own stupid slang words that are just confusing!
I barely made it to 2:15 sounds complicated. I tried buying something a daw and It was a nightmare trying to install it in my laptop a total shit show I ended up getting a refund it was an epic fail
Disagree with the advice. You totally do not need to dive into, let alone spend money on, third-party VST plugins as a beginner. And the whole suggestion that you need Serum "because you're an electronic music producer" is just bullshit. The same goes for sounds, no need at all to spend any subscription money on Splice (Loopcloud with its amazing DAW-integrated tools is the superior option anyway). All the recommended DAW's nowadays come with all the tools and sounds to get you started, including fancy wavetable synths, LFO tools and sidechain compressors. And if you feel the need to expand you should start with exploring free options first as a beginner, before spending money on sounds and VST's.
A laptop, good pair of headphones and a free DAW or demo/light version of a recommended DAW is really all you need plus a healthy drive to overcome learning curves and keep improving yourself.
I never said that anyone *needs* Serum, just that it's a good option because of its popularity (easy access to presets and tutorials), visual interface, and tools for bass music (custom wavetables, comb filters, lots of modulation, etc). Also note that I recommended Vital as well, which is free.
Yes, DAWs like Ableton come with plenty of very competent built-in synth plugins, but not all of them do. Reaper, for instance, is pretty sparse in the synth department.
Loopcloud is good too, although it's also a subscription.
I definitely agree that all you need to start is a computer, DAW, and headphones, but I also want to provide recommendations for someone looking for extra sounds or sound shaping options.
you left out the interface?
If someone's just working in a DAW with plugins, they don't need an interface right away. Once they start recording stuff or using monitors, the interface comes into play.
Presonus Sphere... hard to beat
Cheapest Daw. $100 fl studio
hype… that’s all, and when you run out od hype your project is dead even if you make the best music.Hype is all nowadays
+
Dude what is in your eyes? You have rings in your pupils.
it's a ring light
#1 step: Find a gay white guy with a kiss curl.
Dude is talking tomuch
Not very helpful