Thank you very much for sharing this. I'm a hardcore trekker but not really a tabletop gamer. All three videos were very informative and helped me make a decision. I bought it and it was fun. LLAP!
Fantastic video and thanks for putting such a good word out for this awesome game! I do have to point out one error, though... at 18:38 or so, when Enterprise is checking range to the Romulan warbird, Enterprise does NOT have a shot as range is measured from closest point of attacker's base to closest point of enemy ship in attacker's firing arc. so, for a moment, you have to disregard the planet and determine where the closest point in Enterprise's arc is, which would be the tip of the warbird's base that is pointing at Enterprise (right front, if looked at from the other side of the board) and the front right tip of Enterprise's base. That determines the range distance and then you take the planet (or other obstacle) into account and if the range ruler is crossing the planet, it is an obstructed shot, which it would be in this case. It is one of those hinky little rules that doesn't happen all that often, but, in a simpler and faster playing game like this, these things can come up. Also, if you keep the blue target lock tokens next to the ship miniature maintaining the lock, it is easier for everyone to see which ship has enemies locked. The Valdore has a fantastic co-op mission that your wife might like a lot (which can also be played solo). Also, Voyager and Enterprise refit have cool solitaire missions.
+Roy Stephens I'm still fairly new to this game. Would you mind clarifying your point for me? I think the point of contention is what constitutes the Enterprise's firing arc? Or is it that you must measure from the closest point and not just "any point" (like in Deadzone where it's any point of character models)?
Dave Haldane Yes, the range is measured from the closest point within the firing arc of the attacking ship to the closest point of the target ship. So, you cannot fire from the left side of your arc if the right side is closer to your target. If the line of fire is partially blocked by the planet, it is considered fully blocked.
I'd have liked to see this game with the large ship base for these ships and the smaller base for the Defiant-, Nova-, and Miranda-classes (i.e.; smaller) of ships.
Looks cool, and I really like the use of photos of the true cast, BUT - I am done with games as money sinks. I liked X-Wing, too, but didn't buy into it, either. BTW, that Klingon '360' is a 180.
Thanks for the helpful introduction to the game. I'm having to stop halfway as it's making me physically motion sick, I'm afraid! Just an idea: maybe you could film with a fixed camera and only move it in for details when necessary?
+David Oliver actually this is a much older video of mine... for the last 2 years, i've filmed every video with the dynamic camera and a static camera as well :)
i liked your video its hard to do a play by play video as fast as you did it i am going to try to do one of these but maybe with editing and text. Also during cloak dont they come out of cloak once they fire ? oh crap i am sorry you corrected it my bad for jumping the gun on you there. How could anyone not like this game its so great and dripping with thematic star trek wonder
Unless your an oldschool diy table top war gamer like myself and doesnt mind converting Star Trek Fleet Captians game into Attack Wing. Just some research, pencil paper and crafting and va-lah.
Did the same. Printed the scanned cards of several OP prizes and noname ships on 300g paper and drilled holes in the Fleet Captain ships to accomodate the STAW bases and pegs.
I am trying to play with my kid, and I am so lost. I feel pretty stupid hopefully this video can help us enjoy it greatly. Over an hour of setup and what not I am sure his patience will run out haha.
at 34:10 you had a Critical Hit... can the defender avoid a Critical Hit with Evasive Maneuvers? If so, what is the difference between a Normal Hit and a Critical Hit? I'm asking because I don't know the rules, haven't played the game, but looking at this, it doesn't make much sense that a Critical Hit doesn't hit
Crit hits can be cancelled like normal hits. What's special about crit hits is that if they do get through, in addition to doing damage, they also make the victim draw a system failure card, which cripples them in different ways. So crit hits really need to be avoided at all costs! :)
What he was saying in the video is that there is an order that has to be followed when cancelling hits with successful evade dice and evade tokens. 1st it is regular hits. 2nd is double hits (if you have the Elite Attack Die resource from organized play events), THEN criticals. So, for example; attacker rolls 2 regular hits and 1 critical and the defender rolls 2 evades, the regular hits would be soaked by the evades and the crit gets through. If the attacker had rolled 2 crits and the rest are blanks, then the defender's two evades would stop both crits. So, for simplicity's sake Evade cancels - Hit>Double Hit>Critical Hit.
ST uses more crew instead of ship upgrades in SW and uses "Battle stations" instead of "focus. I am a fan of the ST universe, but the Star Trek implementation of the rules feels more clumsy than the Star Wars version. The SW miniatures are also more impressive with a basic paint job which is way better than most people could get if they painted the models themselves. All this mean nothing to the hardcore ST fans, but for all other miniature enthusiasts, SW is a much better product.
Picard > Kirk :P Good to see you review this though. I love everything Star Trek...even if it doesn't make the most sense using this theme for these mechanics...in my opinion, anyway.
18:50 its bullshit measuring like that which made me quit playing warhammer 40k and why I refuse to play any game like this that doesn't have a clear cut grid.
if you have the caps on, a message pops up saying that the way of fireing in that is impossible because it is based on line of sight, so since the planet is there the player can not attack the ship
I loved the "Picard always shoots first." Did you borrow that from TableTop's X-Wing episode where both Wil and Seth kept saying "Han Solo always shoots first."? Of course that's because Han did shoot first. Stupid George Lucas tinkering with Star Wars.
+Dave Haldane looking at Geordi's card it doesn't mention an extra die any where... he's power is to force re-roll a from a defending ship you attacked this turn... Is this wrong?
I stopped watching your video when you called them warbirds instead of Vor'cha and D'Deridex class ships. Maybe its more your shaky camera... I just couldn't sit through it. Sorry dude.
you should get all these games for free.. you done them a criminally big favor by doing these playthrus
so the story is a klingon fugitive klingon with romulan tech seeking refugee on the enterprise?
Thank you very much for sharing this. I'm a hardcore trekker but not really a tabletop gamer. All three videos were very informative and helped me make a decision. I bought it and it was fun. LLAP!
Thanks for the great video tutorial! It helped me decide to buy and get started!
When can we expect the Spaceballs miniatures game?
Fantastic video and thanks for putting such a good word out for this awesome game! I do have to point out one error, though... at 18:38 or so, when Enterprise is checking range to the Romulan warbird, Enterprise does NOT have a shot as range is measured from closest point of attacker's base to closest point of enemy ship in attacker's firing arc. so, for a moment, you have to disregard the planet and determine where the closest point in Enterprise's arc is, which would be the tip of the warbird's base that is pointing at Enterprise (right front, if looked at from the other side of the board) and the front right tip of Enterprise's base. That determines the range distance and then you take the planet (or other obstacle) into account and if the range ruler is crossing the planet, it is an obstructed shot, which it would be in this case. It is one of those hinky little rules that doesn't happen all that often, but, in a simpler and faster playing game like this, these things can come up. Also, if you keep the blue target lock tokens next to the ship miniature maintaining the lock, it is easier for everyone to see which ship has enemies locked. The Valdore has a fantastic co-op mission that your wife might like a lot (which can also be played solo). Also, Voyager and Enterprise refit have cool solitaire missions.
note added... thanks
+Roy Stephens I'm still fairly new to this game. Would you mind clarifying your point for me? I think the point of contention is what constitutes the Enterprise's firing arc? Or is it that you must measure from the closest point and not just "any point" (like in Deadzone where it's any point of character models)?
Dave Haldane Yes, the range is measured from the closest point within the firing arc of the attacking ship to the closest point of the target ship. So, you cannot fire from the left side of your arc if the right side is closer to your target. If the line of fire is partially blocked by the planet, it is considered fully blocked.
I'd have liked to see this game with the large ship base for these ships and the smaller base for the Defiant-, Nova-, and Miranda-classes (i.e.; smaller) of ships.
Looks cool, and I really like the use of photos of the true cast,
BUT - I am done with games as money sinks. I liked X-Wing, too, but didn't buy into it, either.
BTW, that Klingon '360' is a 180.
Thanks for the helpful introduction to the game. I'm having to stop halfway as it's making me physically motion sick, I'm afraid! Just an idea: maybe you could film with a fixed camera and only move it in for details when necessary?
+David Oliver actually this is a much older video of mine... for the last 2 years, i've filmed every video with the dynamic camera and a static camera as well :)
Oh, nice! Thanks again.
i liked your video its hard to do a play by play video as fast as you did it i am going to try to do one of these but maybe with editing and text. Also during cloak dont they come out of cloak once they fire ? oh crap i am sorry you corrected it my bad for jumping the gun on you there. How could anyone not like this game its so great and dripping with thematic star trek wonder
The Klingon ship is a Vor'cha class attack cruiser. Not a Bird of Prey :o)
Looks like a fun game. But people say it's a money sink?
definitely a big money sink! :)
Don't mind sinking money into quality. This is definitely quality. :-)
Well I gave in aswell and got 17 Klingon ships. Sigh :o)
Unless your an oldschool diy table top war gamer like myself and doesnt mind converting Star Trek Fleet Captians game into Attack Wing. Just some research, pencil paper and crafting and va-lah.
Did the same. Printed the scanned cards of several OP prizes and noname ships on 300g paper and drilled holes in the Fleet Captain ships to accomodate the STAW bases and pegs.
I am trying to play with my kid, and I am so lost. I feel pretty stupid hopefully this video can help us enjoy it greatly. Over an hour of setup and what not I am sure his patience will run out haha.
at 34:10 you had a Critical Hit... can the defender avoid a Critical Hit with Evasive Maneuvers? If so, what is the difference between a Normal Hit and a Critical Hit?
I'm asking because I don't know the rules, haven't played the game, but looking at this, it doesn't make much sense that a Critical Hit doesn't hit
Crit hits can be cancelled like normal hits. What's special about crit hits is that if they do get through, in addition to doing damage, they also make the victim draw a system failure card, which cripples them in different ways. So crit hits really need to be avoided at all costs! :)
***** Ah! Thanks for the clarification :)
What he was saying in the video is that there is an order that has to be followed when cancelling hits with successful evade dice and evade tokens. 1st it is regular hits. 2nd is double hits (if you have the Elite Attack Die resource from organized play events), THEN criticals. So, for example; attacker rolls 2 regular hits and 1 critical and the defender rolls 2 evades, the regular hits would be soaked by the evades and the crit gets through. If the attacker had rolled 2 crits and the rest are blanks, then the defender's two evades would stop both crits. So, for simplicity's sake Evade cancels - Hit>Double Hit>Critical Hit.
ST uses more crew instead of ship upgrades in SW and uses "Battle stations" instead of "focus. I am a fan of the ST universe, but the Star Trek implementation of the rules feels more clumsy than the Star Wars version. The SW miniatures are also more impressive with a basic paint job which is way better than most people could get if they painted the models themselves. All this mean nothing to the hardcore ST fans, but for all other miniature enthusiasts, SW is a much better product.
I have a question can you combine your army of any ships from all factions? or are you stuck playing with only ships from your chosen faction?
iirc you can mix and match, though there's a small penalty in terms of fleet construction costs.
Picard > Kirk :P Good to see you review this though. I love everything Star Trek...even if it doesn't make the most sense using this theme for these mechanics...in my opinion, anyway.
18:50 its bullshit measuring like that which made me quit playing warhammer 40k and why I refuse to play any game like this that doesn't have a clear cut grid.
Good for you.
if you have the caps on, a message pops up saying that the way of fireing in that is impossible because it is based on line of sight, so since the planet is there the player can not attack the ship
I really want to get this or Xwing
I loved the "Picard always shoots first." Did you borrow that from TableTop's X-Wing episode where both Wil and Seth kept saying "Han Solo always shoots first."? Of course that's because Han did shoot first. Stupid George Lucas tinkering with Star Wars.
This would play so much better with the Armada rules...
At 33:15 how come you only roll 3? Doesn't Geordi give you an extra?
+Dave Haldane looking at Geordi's card it doesn't mention an extra die any where... he's power is to force re-roll a from a defending ship you attacked this turn...
Is this wrong?
Rahdo you sound like Ed Begley Jr on a sugar rush.
THAT would be awesome
Can’t find the extended video... :(
ruclips.net/video/CDxxY_NBC5E/видео.html :)
Fix your video link.
which one?
I feel like in parentheses it should say, "Jenn is my real life wife." (That I definitely have sex with."
+superchee2e Is she non existent I am so confused?
+Cole Cole faq.rahdo.com :)
C.mon Babylon 5!
Kirk instead of Picard? I'd have unsubbed if I had subbed.
And Hail Marys usually come at the end of a game :)
not the way i hail 'em! :)
Jean Luc will do??????? Pfff.
what a cheat..lol..
+David Harrison that's me!
I stopped watching your video when you called them warbirds instead of Vor'cha and D'Deridex
class ships. Maybe its more your shaky camera... I just couldn't sit through it. Sorry dude.
Michael Piersant Not everyone is a huge fan bro
YOU CHEATED. YOU CANNOT SHOOT ON THE ROMULAN