It baffles me that the majority of the star fox titles are just remakes , which made titles like Adventures and Assault feel refreshing from the norm .
At least their worst games ARE trying something different. It's not like some companies I could name, who pump out the exact same game over and over, while getting worse every time.
I think it's less "doing two things at once" and more "doing two things at the same time that are vastly different kinds of things." Using two control sticks is perfectly okay. Mixing normal and motion controls at the same time is very difficult at best. Edit: I should clarify I mean mixing those when each does similar things. Using motion controls and pressing buttons isn't inherently bad, but using motion controls for one thing and using traditional controls for a very, very similar thing at the same time is not good.
I think the worst part of Zero wasn't just the controls. It was the amalgam of bad controls combined with levels that were super boring & slowed down with less enemies & stuff to shoot. It's like Nintendo knew the controls were sh!t, but didn't want to admit it so they just made everything slower & took away 90% of the enemies. Then the drone segments, which just sucked the life out of me because they were so dull & uninspired, like they were just there to subject players to more terrible gamepad gimmicks.
It *can* be done right, but yeah, it's tricky. The World Ends With You (the original version on DS, I haven't played any of the ports) had us using the face buttons to control the character on the top screen and touch controls to control the one on the touchscreen, but it was surprisingly manageable after a while - getting used to it took me a few hours, though.
Fun fact: Zero was like that because of Miyamoto's baffling decisions not to include different options for a different control scheme, even though Iwata said soon after the E3 trailer dropped that it would have that, and Iwata passed very soon after that. (R.I.P to Iwata, one of the most passionate gaming developers and a genuinely amazing human being.) I love Miyamoto but damn it, he needs to step down and let younger talent take over IPs like StarFox and F-Zero with absolute creative freedom. Plus Starlink was kind of awesome to be honest.
Miyamoto hasn't directed a game since the gamecube and he has been allowing Koizumi to direct games for a while (Mario Oddysey) and, still, Miyamoto can still make good game decisions when he want, in example, the only reason Pikmin exist is because of him, still waiting for Pikmin 4. Really easy to focus on the negatives while ignoring the positives he is still doing.
It's not that baffling when you take into consideration that SF0 was a last-ditch effort to sell people on the Wii U's GamePad, so being able to ignore the new "innovative" control scheme would've not served that purpose. Of course, we all know that the game pretty much achieved the polar opposite of that intention and was basically the final nail in the Wii U's coffin.
"What if Google stopped being good at search engines and opened up a crappy burger joint instead where everything tastes like cardboard?" Wow, we really have forgotten all about the Stadia already.
For those not old enough to remember (or just didn't know), do bear in mind that the "Nintendo Seal of Quality" was mostly a marketing gimmick, and kind of a racket, that publishers had to pay Nintendo for, in addition to jumping through various other hoops. Actual "quality" standards never really applied to it in the first place.
It was to assure people that the game would function. The crash of 83 wasn't just because people got burned by bad games, it was also because they got burned by unlicensed games that didn't even work.
People tend to look back on the whole thing with Nintendo and kinda just see it as a company throwing its weight around, and forcing others to conform, and stop competition. While yes, it definitely had issues. It needs to be viewed with proper context. Coming into this market, gaming had just crashed in America. Anyone could publish a game for the Atari, there was no quality control. Garbage, broken games started to choke the market. Stores became inundated with garbage, to the point that they stopped carrying games. Even games made by Atari. The whole industry in America choked to death, and everyone started swearing off gaming, as a complete waste of money. When Nintendo entered the market, they had to struggle to get in. Redesigning the NES multiple times, just to try and convince people that the NES was a toy, and not a games console. Because saying it was a games console, was a death nail for the system. And once it got that kid centric market, they needed to make sure games didn't upset parents, while also making sure game developers didn't flood the market and kill the NES, like what happened to all of the gaming consoles prior. That's why they were so strict, so limiting, and forced companies to limit how many games they could make in a year.
@@KevinCow It was for a few reasons, but the main one is ex-Atari devs forming Activision because of bad work conditions, and due to a lack of foresight Atari couldn't regulate third-party games at all so they lost a shit ton of money that way.
@@BJGvideos Unfortunately, executives and bosses and shareholders and politicians make it as hard as possible for that to happen. Sometimes enough people can organise and accomplish something, but it's pretty rare when employees are considered very replaceable.
Usually a video about the “worst” Nintendo games will be highly contentious or controversial, but I’m pretty sure most peeps can agree that these games aren’t good. And even those who do like them can at least acknowledge their issues, such as Sticker Star’s combat being pointless due to entirely revolving around stickers, or Star Fox Zero having one of the most awkward and cumbersome control schemes in a Nintendo game.
With Star Fox Zero, if you somehow are able to get a grip on the controls, you will very likely enjoy it. However, they are so incredibly obtuse in so many ways, that very few people are willing or able to do that. Being one of the few people who coukd, I found the gane really enjoyable and one of my favorites in the series. Issue is, I can't exactly recommend it to anybody, because hot damn those controls should have been better. For a different rail-based shooter that uses motion controls, but does so extremely well while providing alternatives, see Sin and Punishment: Star Successor for the Wii (Also known as Sin & Punishment 2). That game tries to do something similar, instead using wii remote pointer controls, and is far more intuitive and easy to pick up. I love Star Fox Zero, but it should really have had improved controls.
star fox zero has a great control scheme, it is what made the game interesting, you had to switch between the two viewpoints on the fly asking you to adapt. it was misunderstood.
@@keslerjenkins9683 Do people use training mode or Maybe they just forget about it???? It's no different than a training mode in a fighting game so people can get better.
I've actually got a story about amiibo Festival: I saw that the amiibo were dirt cheap, so I started collecting them. I was about halfway through the series when the HDMI out on my Wii U stopped working. I sent it to a local repair shop and there wasn't anything they could do. So I was stuck playing with the cables. Then, a week after I got all of them, my Wii U died. It just wouldn't turn on. I bought a second AV cable, but that wasn't it. Worst of all, one of my discs is trapped in there, so I've got to send it back so they can hopefully take it out. The game's cursed, man.
can I recommend a few future lists: - Top 5/10 Failed Reboots (DMC aside, there's surely more) - Top 5/10 Video Game Composers (you could do up to 25 with how many great ones there are) - Top 5/10 Worst Friends in Gaming (those friends that are annoying/harmful to your MC that you wonder why they're friends) - Top 5/10 Video Game Definitive Editions (an already good & FINISHED game packed with even more stuff for your money's worth) - Top 5/10 Comic Reliefs in Gaming (Daxter & GLaDos aside, there's plenty to choose from)
@@daniellaniganohara2456 Sonic 06 wasn't a reboot. It's literally Sonic Adventure 3, since it follows up on plot elements from SA1 onwards. I have no idea why it's called just "Sonic the Hedgehog" though. Unleashed was Sonic Adventure 4, (called Sonic World Adventure in Japan) though it had a completely different gameplay style.
I am 23 years old and I am suffering from hair loss. Ever since it started. I feel like keeps somehow finds me no matter where I am. If it’s not an actual advertisement on Facebook or something. It’s an actual sponsorship on a RUclipsr I watch. Keeps I’ve accepted my fate, you can leave me alone now.
I'm pretty good at motion controls for Splatoon, and their done great in that game... Star Fox Zero motion still feels awkward and like you have to think about it constantly, couldn't even finish the game idk why it's so bad.
@@silverreaps6803 StarFox suffers the same problem as F-zero, because their both inspired by Arcade games Nintendo run out of ideas on how to evolve them. So now Starfox will be abandoned because Nintendo see it as dated and unimportant compared to Splatoon 2. The good news is that Arcade shooters due exist in the form of Indie games.
Normally, for every bad or mediocre game, you have people defending it on the internet, claiming it's somehow "underrated" (nostalgia often plays a big role in this). However, I have NEVER seen anybody argue that Sticker Star is good, which really tells you something.
The only thing I can give credit to star fox zero for doing is actually trying something with the game pad outside of maps and items. But sadly trying doesn’t mean success
Rabbid just wanted to let u know how much I appreciate the Wii music version of September playing in the background. Grooviest videogame countdown ever!
I think it was a ploy to get your hopes up it work play like the old games. Not sure what they were thinking when they decided to throw it out the window for a game EVERYONE hates.
@@im550 yep, I remember it got me hyped, then the curtain got pulled of what we actually got, an absolute mess that doesn't resemble the product we were first shown, god I hate Nintendo at times...
Paper Mario: Sticker Star is a came that could’ve rivalled the likes of its predecessors and The Origami King had Sintendo not taken it away and replaced it with frustratingly pointless combat, a presentation that is a massive downgrade, a story that is just “save a blonde pink damsel in distress, but this time, with her crown that turned out to be a bitch”, the NPCs lacking in variety by just being ordinary Toads, critics overrating it, etc.
@@Gota0014 Especially with Amiibo Festival and Star Fox Zero being placed above it despite the two being not well liked by fans. He even went into a mini salt induced rant about how Mario Party 10 is worse than Amiibo Festival because of how rigged Bowser Party is during one of the TRG streams with Tom Fawkes and Masae Anela. It was justified though because Chugga lost as Bowser on Bowser Party which is normally IMPOSSIBLE. People Chugga is the luckiest man ever haven't watched that stream.
I think what makes Sticker Star's situation even worse is that when it was first shown off, it showcased the fact it had partners and looked to be a return to form, just with a new camera angle. Then there was complete radio silence and we ended up with something that ended up being completely different. It's not like Super Paper Mario where we knew to expect it to be completely different right out of the gate
Yeah, I'm going out on a limb with sticker star isn't as bad as people think if you've picked it up and never played the previous titles before though that could be said with most of this list. There are some people who might like them despite the mass hatred because of them being the first experience in the franchise.
@@meikahidenori I mean, personally, I think either way you slice it PMSS isn't a good game. But there's 100% been worse games made by Nintendo out there.
Still pulling for a “Top 5 Vehicles/Mounts/Means of Transportation in Video Games” list (e.g the SSV Normandy from Mass Effect; King of Red Lions from TLoZ: WW) 🙌🏼
I didn't mind them either. Took a bit to get used to but once you got it, it was fine. It feels like using Gyro in MHR a bit when using the bowguns, they feel very akin to kid Icarus, just without the touch screen implementations but Gyro can be hit and miss with most people sadly.
@@meikahidenori Yeah I can understand not everyone being able to get a grasp on nonstandard control schemes. I wonder sometimes if it's influenced by how long you've been playing with just a controller. For example I was a teenager playing these games, so it wasn't as though I had 25 years of just buttons hardwired into my head.
True. Best paper Mario by far. Best story in the franchise, incredibly fun gameplay, (I prefer action RPGs anyways, especially when they're simple like SPM or Castlevania) great characters, the ability to play as peach and Bowser as party members like Super Mario RPG, god-tier villains, deep insight into never-before-seen characterization for Luigi, and more. Such an amazing game. Only downside was that the partners were lackluster compared to TTYD and PM64. Still the best Paper Mario game, people just don't like it because it's different IMO.
As someone who started Paper Mario with Super Paper Mario, I always had no idea what people were so mad about with it being a platformer and all. Then I played TTYD and saw what had changed and had a great time. Then I saw Sticker Star and wanted to burn it all down anyways because we deserve nothing good on this planet. Anyways, Top 5 Exploits in a game? Stuff like boosts in Counter-Strike, wall jumping in Apex, and so on.
Anything Nintendo does new with controls needs to be optional. Yes it should be the default way the game will play, but if you want something more standard it should be there too.
Something really sad about the WiiU is that it has almost no first party games. Animal Crossing? A crummy spinoff. Zelda? HD versions of preexisting games, and a game that was released at the exact same time as a launch title for the new console. Fire Emblem? A crossover spinoff that has very few Fire Emblem aspects. Pokémon? One spinoff. Metroid? Nothing? Starfox? Crappy remake
Yeah, that’s the main reason why I prefer the Switch over the WiiU, even if the WiiU overall handled legacy content better. Being that the Switch has had MUCH better support for its own first-party games. You could argue about the quality of the games themselves, but it’s a huge upgrade over the WiiU having these huge droughts with basically nothing to look forward to. Enough so that the 3DS had to basically pick up a majority of its slack. For example, with the Switch we’ve so far had: Animal Crossing New Horizons Link’s Awakening Remake, Cadence of Hyrule, Age of Calamity and will eventually get Breath of the Wild 2 Fire Emblem Three Houses Pokémon Let’s Go Pikachu/Eevee, Sword/Shield+its DLC, and will eventually have Brilliant Diamond/Shining Pearl and Legends Arceus And last but not least, Metroid Dread, with Metroid Prime 4 still eventually on the horizon The WiiU also only had a spin-off game for Kirby, whereas the Switch got Kirby Star Allies. The only thing the Switch really lacks is a new Mario Kart since 8 Deluxe is still selling gangbusters, or a new DK and Pikmin, but I have no doubt we’ll get ‘em eventually. Star Fox is still up in the either though due the mediocre performance of Zero though.
Damn, I want to replay Super Paper Mario. That's the best Paper Mario. 64 and 1000 year door are great, but Super is best. Super Fez Mario would be a better name.
Unfortunately that isn't quite what the Seal of Quality actually means. What its proper meaning is defined as is that in a nutshell, this game will not break your system. That's pretty much it. Hell if you don't believe me, look up the back of the box for Ninjabread Man on the Wii. It has the seal as well, and can anyone tell me THAT is a game of quality? Or even made by Nintendo at all?
Not a big fan of how the term "GACHA" is used so negatively when there are plenty of good GACHA games out there like FEH, Dragalia Lost, Azur Lane, Girls' Frontline and Arknights. Other than that, while I disagree with Star Fox Zero being a bad game as a whole (if the problem is the controllers then it only needs to have standard ones and done) I don't have much to complain about this list.
Gacha is used negatively because it is PREDATORY GAMBLING designed to trick people into spending the money akin to how cigarettes are addictive. Sure maybe FEH is good, but if it is trying to be good so it can break into your house and steal everything you own that is called being manipulative. As it turns out people good at being bad people... know they need to do good first to trick you.
I played Mario Kart Tour for the first two weeks it was out and then dropped it the moment they tried selling Diddy Kong and some gems for $40. I don't want anything to do with that.
Mario Kart Tour is crap. At least their other Gacha FEH is relatively generous with pulls. Not so much with prices though. Long live free to play only players! I've been playing every day since launch mostly completely free to play (I spend $40 once in year 1 but got nothing good, never spent after that) and have almost all the best units. I have Surtur, Fallen Edelgard, Legendary Corrin, Nifil, Mila, Summer Byleth, Brave Hector, Orphellia, Thrasir, Ninja Lyn, and many, MANY more OP top their units. Only ones I'm missing are Spring Gustav, Pirate Surtur, (just came out) Legendary Edelgard, and Legendary Sigurd. Plus I have a +10 mini Minerva and nearly a +10 Adult Tiki with some insanely high stats. FEH is by far the most generous gacha I've played, especially for F2P players, and has nothing scummy in it outside of Feh pass which was likely forced by Nintendo Mobile to go along with their passes for Animal Crossing Pocket Camp and Mario Kart Tour. TLDR, MKT is terrible, but not all gachas are bad, as FEH is incredibly well made and extremely generous with pulls with tons of QoL to make getting rare and OP units surprisingly easy.
It's so funny; my sister got Star Fox Zero earlier this year and she LOVES it, even though she normally despises motion controls. Something about Star Fox Zero in particular just really clicked with her. It's unfortunate that that's such a rare occurrence with this game.
I'd replace Star Fox Zero with something like Zelda II. And knock down Mario Kart Tour to a lower spot since most of his reasoning is ranting about lootboxes and not the actual game.
The concept behind Star Fox Zero's controls is exactly the same as that of Splatoon. You move your character around with the analog stick with simultaneously aiming your gun with motion controls. Yet people have no problem with this in Splatoon, so why should they have any problems with Zero's controls?
Cause you have the option to turn them off in splatoon. In Star Fox they're forced onto you. Also just how it's implemented. Even if you use the motion controls in Splatoon, everything is there on your TV. With Zero, you have to keep looking between the gamepad and the TV cause where you aim on the TV isn't where you're actually aiming.
The concept, yes. But the execution is about as different as night and day. It’s the difference between eating a burger from a shietty fast food joint vs. from a gourmet five-star restaurant.
@@orangeslash1667 But if people don't realize that then doesn't it mean the game failed to show that to the player base proving it was bad? It is like having an option people don't notice called "Make the game good" sure the game is good when you turn it on... but if most don't notice it... then for most the game isn't good.
@@Buglin_Burger7878 I think the buttons were explained in training mode. Do most people experiment with the controls in training mode before jumping into the main adventure?????
Please don't mention Star Fox Adventures, because that's one of my favorite video games from the Star Fox series even though it's underappreciated by the fandom. PHEW! Thank goodness.
I loved Adventures too, but it still would have been cool to see it as it was originally intended in Dinosaur Planet. Luckily a rom of it had leaked back in February and hackers and dedicated players dug around in it to show us what the game could have been back then.
Not sure I would be so hard on these games, unless maybe you want to rename the title Top 5 worst modern Nintendo games? Plenty of Nintendo games in the 80's and 90's were far worse in doing things like being experimental but not quite executing fun gameplay or being edu-tainment "games". These games have their flaws, but are more redeemable and fun than some of those older games that were never good, not even for older game standards.
Regarding Star Fox Zero, its controls are something that I got used to. Personally I have usually looked through the game pad, and used the TV view for hints as to where to move both the Arwing and where to shoot. I can admit that 64 3D controls way better, but Zero has its exciting moments. It helps that by playing levels over again I got a better sense of where to aim and shoot. Zero’s stages may take longer to get used to than a typical Star Fox game, but the stages can be fun!
I’ll forever hold deep resentment towards Star Fox Zero for how catastrophically it failed at capitalising on how incredible Star Fox in HD should’ve looked and been. It killed my favourite Nintendo series and rebooted it at the same time for no justifiable reason.
Nintendo Seal of Quality means nothing. They literally put it on "My Riding Stables: Life With Horses" and "Race with Ryan," complete shovelware baby games that got physical releases for some ungodly reason.
It does mean something. While it's mostly just a carry over from a time gone by. The seal confirms that regardless of the games merits as a game, it won't crash constantly, never boot up, break your TV, brick your console, etc. The seal means that it functions. Not that it's a 'good' game.
I found Star Fox Zero's gyroscopic controls just "all right" to handle and adapt to after a few missions. Though, I did play the Wii version of Twilight Princess and enjoyed the motion control scheme there; the same can be said for Skyward Sword. Oh, even better...I liked the Virtual Boy growing up :)
needing to learn a control scheme is fine if it's not hard to learn and fun enough to justify it. For example, the fancy movement in mario odyssey does not come naturally, but it sure feels natural after half a dozen hours, and damn, it is satisfying.
You know, Luigi has been making kickass videos for years now. I still don't know how he doesn't have 5 million subs and hundreds of thousands of views per video. He deserves it
Star Fox Zero is a game designed to emulate operating a vehicle. Almost every complaint I hear about Star Fox Zero is that the controls are too hard to understand. By this logic, those who complain about the controls in Star Fox Zero are probably not comfortable operating vehicles. So, uh, please don't drive me anywhere, those who complain about the controls in Star Fox Zero.
The issue with operating a vehicle is it takes training to do proper and actual time learning... now imagine having to do that complexity in a game which never teaches you. Even learning a traditional car versus Stick Shift can be a huge difference versus learning a Motorcycle versus learning a Garbage Truck versus a Semi-Truck. You legitimately need training for all of these because they all handle vastly differently and have different rules.
I understand why people hate Mario Kart Tour but personally, I think Mario Kart Tour is more nicer to F2P Players and there's ways of coming back. Sure, the gacha element is a mess and the mirco transactions are expensive as heck but those are accessibility's to every Mario Kart player to enhance their experience in game. Plus Mario Kart Tour's online is good. No character feels too broken from one other and skill is the main part of it. There's even community's of the game and I'm proud to support it. Lastly, I feel like the game is consisting updating every 2 weeks with new maps, drivers, karts, and gliders, making the game feel fresh and worth playability.
Basically everyone who spends enough time with Star Fox Zero find it to be a great game. It gets way too much hate. The game is an arcade and is meant to be played several times (just like Star Fox 64, Star Fox Command (which by far is the worst game in the series) and Star Fox: Assault). Yes, the controls takes time to get used to and you have to get used to calibrating it while playing (which literally is just a button press). Not a perfect game, but definitely not one of Nintendo's worst.
Because I know how your editing works, specifically how you choose to use music, I was momentarily _very_ confused by the music I heard come in at #4 until I remembered Wii Music was a thing.
If they fix Star Fox zeroes need for a second screen, I'd be happy to give it a buy on the switch. I feel Star Fox Command should be on the chopping block...at least storywise.
Yay! Own 3 games on this list. I bought Amiibo Festival for $5. I only opened it up to grab the amiibo. Then boxed it back up, and hid it on the back of the shelf. I avoided every single Nintendo Mobile game because I knew it would be a slippery slope. And sadly I was right. I would personally subtract Mario Kart Tour since it dosn't have that seal of Quality, and talk about My personal trainer DS that was just a boring pedometer set.
The thing with Star Fox Zero’s controls is that the aiming is made deliberately imprecise so that you’d have to look at the GamePad. But because looking up and down between the TV and the GamePad is hella awkward, most people are probably going to just try winging it (pun intended) by just looking at the TV.
i unironically like sticker star and star fox zero, i'm a nintendo fan with unpopular opinions, but theze games could have been better thab how they turned out to be.
With me, Starfox Zero was good even with the motion control, but I know for a fact that is just my personal view alone. But the fact you can ‘only’ play motion control and nothing else was what killed it.
That's a pretty fair point. I get the feeling that if the motion controls(which were NOT as hard to use despite everyone saying otherwise) were optional with Zero, people would dump on it less. Frustrates me becuase Star Fox Zero is definitely a good and fun game.
I thought I was literally the only one who enjoyed Zero with how much hate it gets ^^; I mean I still would've preferred a proper sequel to a reboot, but for what it was, I had fun with it.
@@psychochiken4111 In Star Fox 64 training mode was short, because the game is not hard to understand. Zero is the opposite, the game has a huge learning curve so the training mode is as repayable as the main Story. The problem is trying to understand the complex controls in the main story is torture, because you have worry about enemies. Kinda like how F-zero games need a practice mode, other wise the games aren't easy to master like Mario Kart.
I disagree on a point made with Star Fox Zero. Games where part of the point of them is the control scheme, such as The World Ends With You (controlling two characters at once) and Super Monkey Ball (Controlling "the world" instead of your character) are great and fun games that do require you to get used to an unconventional control scheme. It isn't inherently a bad thing that you have to get used to such control schemes. That said, there's a difference when you're dealing with a series/standalone game that is new and focused on such a thing VS a new game in an existing series that decided to implement funky controls for the sake of it. And I'm not saying Star Fox Zero's controls are good (haven't played it, don't know), just wanted to throw in that having to get used to a control scheme isn't bad when the control scheme is good, just something new/inventive.
I don't think you know what a control scheme is... the things you praised were mechanics of the game not the scheme itself. Controlling 2 characters is NOT a control scheme. Rotating the world is NOT a control scheme. Pressing A to jump, B to run, and using the stick to move IS a control scheme.
"Before we knew about the Switch, the most we had to look forward to was Star Fox Zero" Oh, so we're just going to disrespect Kirby Planet Robobot like that, then. (The irony being that Planet Robobot ended up doing Star Fox better than Star Fox)
Command mission a chose your own adventures story we’re the canons varies each time so I don’t count it as a true star Fox sequel. So the last brand new star Fox game with not counting battle for atlas prior to star Fox zero I would say is star Fox assault.
I was waiting for Amiibo Festival the entire video, and then left wondering what could beat it for the #1 spot. Fitting that the only game worse than the nothing game Amiibo Festival is one that's...almost exactly the same as every Gacha game out there.
I don't think Nintendo is resisting the urges of modern gaming trends, they are just slow. We just got a Pokémon MOBA so give Nintendo another 5-15 years and we get Battle Royale of one of Nintendos franchises.
Ohhh, man, Sticker Star was the one Paper Mario game I got, and howdy doo, my excitement for wanting to get into it was rapidly diminished and I stopped playing it about two weeks later because I was bored of it. I played worse Fire Emblem game maps, and Fallen Takumi going haywire and trying to yeet my ass to oblivion again on Lunatic CLASSIC MODE sounds more fun than Sticker Star! Let that sink in for anyone who knows what the hell I’m talking about
The final map in FE Fates Conquest? Yeah, that one's tough. On Lunatic or even Hard you're basically forced to sacrifice units to win, though it's worth it to beat the hell that is Fates Conquest Lunatic.
@@krimsonkatt the Reason for fate's sloppy story, is because the writers where trying to achieve too much with not enough time. Intelligents Systems had an idea for Fate to have three stories to appeal to everyone, but they realized that they didn't have enough writers. So they hired an outside writer, Shin Kibayashi was that writer. Nintendo wanted Shin to write the outline for each pathway, what happened instead is that Shin wrote 500 pages for each pathway. Nintendo knew this was too long so they cut the story into pieces without the writers permission and the fact the Nintendo demanded Fates come on the Fire Emblem Anniversary only made things worse. Which resulted in this hilariously mess of a story. The good news this that there is a manga based on Fates that is a little better. Its called Fire Emblem If: the Crown of Niberlung.
Star Fox Zero deserves a second chance with a Switch remaster/port If it played like a normal Star Fox game, as in motion control isn't the only control option, I think it could breathe actual life into it because _man_ even though I hated the controls, I certainly had fun with it and honestly my Wii U collection doesn't feel complete if I got rid of it.
I've said this multiple times yet I'll say it again... Nintendo have gotta stop with the microtransaction BS of Mario Kart Tour and focus on making a new mainline MK title with the same amount of playable drivers, around 70-80 of the best tracks in the MK series and a proper Career/Adventure mode (similar to Sonic and All-Stars Racing Transformed's World Tour mode with missions and cups on a world map divided into multiple "Tours".).
It really is a shame all those tracks & costumes are tied to a gacha machine that doesn't even try to hide how predatory it is with the price of pulls. We have a bunch of classic tracks & even tracks based on real world locations, the ability to play as 16-bit DK Junior & Mario, & have characters in yukata & other festival wear but it's all wasted because the gacha mechanic feels like it costs $10 for a single item (I should stress I didn't pump a single cent into Tour when I did play it but I remember seeing the prices & going WHAT THE FUCK)
I downloaded and played mario kart tour when it first came out and didn't really care for it, fast forward 2 years later and I'm still losing it over the fact that they charged $40 for Diddy Kong
In the same vein as Mario Kart Tour, I mention: Nintendo Badge Arcade, with hypercapitalist manipulative bunny. People say Tom Nook is bad, but even those who say that seriously must see Nook as a saint in comparison! eech
Honestly, I really don’t like when they try to integrate motion controls into a game that can function perfectly without it, it’s makes the game a drag to play cause I’ll be fighting the motion controls more that actually progressing the game
I don’t fault people for liking Sticker Star, but I really wasn’t a fan. Watching Chariii5’s recent video on the game made me aware of issues I didn’t even realize when I first played it.
Despite having kinda dropped Tour, hard (phone space being the main contributing factor), I will say it _really_ isn’t that bad. I get the distaste, but Tour has definitely improved drastically since it’s launch. Yes, it’s got a Gacha system, but it has a 6% baseline for rare stuff, which is pretty high for a Gacha (I’ve seen 0.5%). There’s a Landscape mode now, with Steering and items being mapped to different sides of the screen, simplifying the controls, you have much more regular Coins and Free Pipes. Besides that, Tour is officially recognised as a Mainline title.
Sure it has a 6% baseline for rare stuff... but it is still predatory and trying to use manipulative tactics to force/trick people to spend more money then they should on a game. It is like praising the person who is trying to be your friend so they can break into your house and steal everything.
@@Buglin_Burger7878 eh, it’s still better than most Gacha I’ve played… besides the one where the rare stuff is 100% like 90% of the time but gives you barely anything to summon with for free, for some reason, I don’t know. Besides that, there IS a F2P meta: save free summon resources until you want a thing. It works very well with Tour due to how it’s Gacha works. Tour has a Pool, rather than set rates like most other Gacha, and every time you summon you remove something from that pool, separating that 1% across the rest of the Items. If you manage to empty the pool, you’ve just gotten 6 Rares. I fell off, as I’ve said, but my account has some seriously good stuff. I will agree the system is, well, a Gacha, but I’ve got another question: why on Earth would you spend any amount of money on the Microtransactions the game has besides the Gold Pass? Literally you get 10 summons from $60 (I don’t know I forgot the prices). No way in hell I would ever spend that much. You most likely will be getting the Grand Stars by playing normally, so the Gold Pass is a substantially better option, because, last I checked, you get _twice the amount_ of Rubies from it as the most expensive general Microtransaction.
Star Fox Zero is a weird mix because the controls are the main reasons that held it back for a better experience. If there’s ever a Switch port that reduces the motion controls then it might give players a reason to pull it up if they passed on the WiiU.
It baffles me that the majority of the star fox titles are just remakes , which made titles like Adventures and Assault feel refreshing from the norm .
Assaults is criminally underrated.
@@chaosinc.382
Make a sequel to Assault and/or Command, Nintendo. You *cowards*.
Unfortunately, those games didn't sell as well as Star Fox 64.
Well, Adventures wasn't originally a Star Fox game, it was going to be RareWares swansong for the N64 Dinosaur Planet.
Don't forget Starlink!
Doesn't surprise me much their worst games are almost exclusively experimental phases or pushing the envelope with whatever gimmick they have going.
At least their worst games ARE trying something different. It's not like some companies I could name, who pump out the exact same game over and over, while getting worse every time.
I think it's less "doing two things at once" and more "doing two things at the same time that are vastly different kinds of things." Using two control sticks is perfectly okay. Mixing normal and motion controls at the same time is very difficult at best.
Edit: I should clarify I mean mixing those when each does similar things. Using motion controls and pressing buttons isn't inherently bad, but using motion controls for one thing and using traditional controls for a very, very similar thing at the same time is not good.
Starfox would've been so much better if it was on the Wii and played like Sin and Punishment: walk around normally but aim with pointer controls.
I think the worst part of Zero wasn't just the controls. It was the amalgam of bad controls combined with levels that were super boring & slowed down with less enemies & stuff to shoot. It's like Nintendo knew the controls were sh!t, but didn't want to admit it so they just made everything slower & took away 90% of the enemies. Then the drone segments, which just sucked the life out of me because they were so dull & uninspired, like they were just there to subject players to more terrible gamepad gimmicks.
It *can* be done right, but yeah, it's tricky. The World Ends With You (the original version on DS, I haven't played any of the ports) had us using the face buttons to control the character on the top screen and touch controls to control the one on the touchscreen, but it was surprisingly manageable after a while - getting used to it took me a few hours, though.
@@Crazy_Gamer_OG Star Fox zero purposely sacrifices pacing and simplicity for the sake of variety.
Fun fact:
Zero was like that because of Miyamoto's baffling decisions not to include different options for a different control scheme, even though Iwata said soon after the E3 trailer dropped that it would have that, and Iwata passed very soon after that. (R.I.P to Iwata, one of the most passionate gaming developers and a genuinely amazing human being.)
I love Miyamoto but damn it, he needs to step down and let younger talent take over IPs like StarFox and F-Zero with absolute creative freedom.
Plus Starlink was kind of awesome to be honest.
Imagine if the Ninento Switch and all of its games came out in 1980
Miyamoto hasn't directed a game since the gamecube and he has been allowing Koizumi to direct games for a while (Mario Oddysey) and, still, Miyamoto can still make good game decisions when he want, in example, the only reason Pikmin exist is because of him, still waiting for Pikmin 4.
Really easy to focus on the negatives while ignoring the positives he is still doing.
It's not that baffling when you take into consideration that SF0 was a last-ditch effort to sell people on the Wii U's GamePad, so being able to ignore the new "innovative" control scheme would've not served that purpose. Of course, we all know that the game pretty much achieved the polar opposite of that intention and was basically the final nail in the Wii U's coffin.
Starlink on Switch was the closest we may ever get to ever having another good Star Fox game since 2005.
@@maddestmike5791 And yet it was still hope-crushingly short...
"What if Google stopped being good at search engines and opened up a crappy burger joint instead where everything tastes like cardboard?"
Wow, we really have forgotten all about the Stadia already.
RabbidLuigi x RTGame, the crossover I didn't know I needed
Same
That Mii looked suspiciously like they may wish to no longer exist..
Don’t forget DexTheSwede! He made an appearance during the music section too!
For those not old enough to remember (or just didn't know), do bear in mind that the "Nintendo Seal of Quality" was mostly a marketing gimmick, and kind of a racket, that publishers had to pay Nintendo for, in addition to jumping through various other hoops. Actual "quality" standards never really applied to it in the first place.
It was to assure people that the game would function. The crash of 83 wasn't just because people got burned by bad games, it was also because they got burned by unlicensed games that didn't even work.
People tend to look back on the whole thing with Nintendo and kinda just see it as a company throwing its weight around, and forcing others to conform, and stop competition.
While yes, it definitely had issues. It needs to be viewed with proper context. Coming into this market, gaming had just crashed in America.
Anyone could publish a game for the Atari, there was no quality control. Garbage, broken games started to choke the market. Stores became inundated with garbage, to the point that they stopped carrying games. Even games made by Atari.
The whole industry in America choked to death, and everyone started swearing off gaming, as a complete waste of money.
When Nintendo entered the market, they had to struggle to get in. Redesigning the NES multiple times, just to try and convince people that the NES was a toy, and not a games console.
Because saying it was a games console, was a death nail for the system.
And once it got that kid centric market, they needed to make sure games didn't upset parents, while also making sure game developers didn't flood the market and kill the NES, like what happened to all of the gaming consoles prior.
That's why they were so strict, so limiting, and forced companies to limit how many games they could make in a year.
@@KevinCow It was for a few reasons, but the main one is ex-Atari devs forming Activision because of bad work conditions, and due to a lack of foresight Atari couldn't regulate third-party games at all so they lost a shit ton of money that way.
@@BJGvideos Once executives got interested all goodwill vanished.
@@BJGvideos Unfortunately, executives and bosses and shareholders and politicians make it as hard as possible for that to happen. Sometimes enough people can organise and accomplish something, but it's pretty rare when employees are considered very replaceable.
Usually a video about the “worst” Nintendo games will be highly contentious or controversial, but I’m pretty sure most peeps can agree that these games aren’t good. And even those who do like them can at least acknowledge their issues, such as Sticker Star’s combat being pointless due to entirely revolving around stickers, or Star Fox Zero having one of the most awkward and cumbersome control schemes in a Nintendo game.
There are at least two reviewers I know who thought the controls for SFZ were pretty much fine.
With Star Fox Zero, if you somehow are able to get a grip on the controls, you will very likely enjoy it. However, they are so incredibly obtuse in so many ways, that very few people are willing or able to do that.
Being one of the few people who coukd, I found the gane really enjoyable and one of my favorites in the series. Issue is, I can't exactly recommend it to anybody, because hot damn those controls should have been better.
For a different rail-based shooter that uses motion controls, but does so extremely well while providing alternatives, see Sin and Punishment: Star Successor for the Wii (Also known as Sin & Punishment 2). That game tries to do something similar, instead using wii remote pointer controls, and is far more intuitive and easy to pick up. I love Star Fox Zero, but it should really have had improved controls.
star fox zero has a great control scheme, it is what made the game interesting, you had to switch between the two viewpoints on the fly asking you to adapt. it was misunderstood.
@@keslerjenkins9683 Do people use training mode or Maybe they just forget about it???? It's no different than a training mode in a fighting game so people can get better.
I've actually got a story about amiibo Festival: I saw that the amiibo were dirt cheap, so I started collecting them. I was about halfway through the series when the HDMI out on my Wii U stopped working. I sent it to a local repair shop and there wasn't anything they could do. So I was stuck playing with the cables. Then, a week after I got all of them, my Wii U died. It just wouldn't turn on. I bought a second AV cable, but that wasn't it. Worst of all, one of my discs is trapped in there, so I've got to send it back so they can hopefully take it out. The game's cursed, man.
can I recommend a few future lists:
- Top 5/10 Failed Reboots (DMC aside, there's surely more)
- Top 5/10 Video Game Composers (you could do up to 25 with how many great ones there are)
- Top 5/10 Worst Friends in Gaming (those friends that are annoying/harmful to your MC that you wonder why they're friends)
- Top 5/10 Video Game Definitive Editions (an already good & FINISHED game packed with even more stuff for your money's worth)
- Top 5/10 Comic Reliefs in Gaming (Daxter & GLaDos aside, there's plenty to choose from)
Yoko shimomura for video game composers
Im pretty sure that first one is an excuse for him to bring up sonic 06 again lmao
@@daniellaniganohara2456 And Chibi Robo
I support the reboots idea.
@@daniellaniganohara2456 Sonic 06 wasn't a reboot. It's literally Sonic Adventure 3, since it follows up on plot elements from SA1 onwards. I have no idea why it's called just "Sonic the Hedgehog" though. Unleashed was Sonic Adventure 4, (called Sonic World Adventure in Japan) though it had a completely different gameplay style.
I am 23 years old and I am suffering from hair loss. Ever since it started. I feel like keeps somehow finds me no matter where I am. If it’s not an actual advertisement on Facebook or something. It’s an actual sponsorship on a RUclipsr I watch. Keeps I’ve accepted my fate, you can leave me alone now.
I appreciate Seeing RTGame's Mii in the Wii Music part.
Probably cause he’s one of the few people with footage for that game
I'm pretty good at motion controls for Splatoon, and their done great in that game... Star Fox Zero motion still feels awkward and like you have to think about it constantly, couldn't even finish the game idk why it's so bad.
I played through like 15 hours a splatoon 2 without knowing that you could turn off motion controls lmao
Honestly, I feel like Gyro aiming in Star Fox could actually be amazing! But having it split your brain like that isn't how you do it.
*they're
@@darienb1127 The minus button on the gamepad lets you swap the two screens at any time.
@@silverreaps6803 StarFox suffers the same problem as F-zero, because their both inspired by Arcade games Nintendo run out of ideas on how to evolve them. So now Starfox will be abandoned because Nintendo see it as dated and unimportant compared to Splatoon 2. The good news is that Arcade shooters due exist in the form of Indie games.
7:40 I was not expecting to see RTGame footage of all things in a RabbidLuigi video, color me surprised
Normally, for every bad or mediocre game, you have people defending it on the internet, claiming it's somehow "underrated" (nostalgia often plays a big role in this).
However, I have NEVER seen anybody argue that Sticker Star is good, which really tells you something.
The only thing I can give credit to star fox zero for doing is actually trying something with the game pad outside of maps and items. But sadly trying doesn’t mean success
Rabbid just wanted to let u know how much I appreciate the Wii music version of September playing in the background. Grooviest videogame countdown ever!
I heard nothing else during that segment
Remember the Sticker Star Beta where it has old Paper Mario elements like a chain chomp partner?
I think it was a ploy to get your hopes up it work play like the old games. Not sure what they were thinking when they decided to throw it out the window for a game EVERYONE hates.
@@im550 yep, I remember it got me hyped, then the curtain got pulled of what we actually got, an absolute mess that doesn't resemble the product we were first shown, god I hate Nintendo at times...
Paper Mario: Sticker Star is a came that could’ve rivalled the likes of its predecessors and The Origami King had Sintendo not taken it away and replaced it with frustratingly pointless combat, a presentation that is a massive downgrade, a story that is just “save a blonde pink damsel in distress, but this time, with her crown that turned out to be a bitch”, the NPCs lacking in variety by just being ordinary Toads, critics overrating it, etc.
@@kieranstark7213 Yep.
Chuggaaconroy would be proud of you putting Sticker Star on this list.
He'd be more upset that it wasn't #1
@@Gota0014 Especially with Amiibo Festival and Star Fox Zero being placed above it despite the two being not well liked by fans. He even went into a mini salt induced rant about how Mario Party 10 is worse than Amiibo Festival because of how rigged Bowser Party is during one of the TRG streams with Tom Fawkes and Masae Anela. It was justified though because Chugga lost as Bowser on Bowser Party which is normally IMPOSSIBLE. People Chugga is the luckiest man ever haven't watched that stream.
I think what makes Sticker Star's situation even worse is that when it was first shown off, it showcased the fact it had partners and looked to be a return to form, just with a new camera angle. Then there was complete radio silence and we ended up with something that ended up being completely different. It's not like Super Paper Mario where we knew to expect it to be completely different right out of the gate
Perhaps the change in direction that happened shortly before release made them panic before releasing
If The World Ends With You taught me anything, it's that you can have weird controls without your game being bad.
You think that's weird? Take a load of the original Monster Hunter, which uses the *R I G H T S T I C K* to perform attacks!
Nope, TWEWY is a terrible game. Great story, characters, and asthetic can't save a game with terrible gameplay and ear-bleedingly bad music.
@@julianx2rl idk everyone I recommend it to can't seem to wrap their head around fighting with both DS screens. That does sound weird as hell though.
@@krimsonkatt The multiple ports, concert, KH cameo and multiplatform sequel suggests otherwise, but you're free to feel that way.
Animal Crossing wasn't in a hiatus in 2015, New Leaf came out only like 3 years before
And was about to get a pretty big update not long after too.
OMG! The IWantDie Band footage! RT Game's stream that has the most comments of "I only listen to REAL music" xD
Like Sabaton or Garth Brooks?
Top Ten Least Favorite Nintendo Games seems like a more fitting title for this video.
Yeah, I'm going out on a limb with sticker star isn't as bad as people think if you've picked it up and never played the previous titles before though that could be said with most of this list. There are some people who might like them despite the mass hatred because of them being the first experience in the franchise.
@@meikahidenori I mean, personally, I think either way you slice it PMSS isn't a good game. But there's 100% been worse games made by Nintendo out there.
@@meikahidenori Watch Charriii's video. He shows you why Sticker Star is a poorly designed, beginner unfriendly game.
Still pulling for a “Top 5 Vehicles/Mounts/Means of Transportation in Video Games” list (e.g the SSV Normandy from Mass Effect; King of Red Lions from TLoZ: WW) 🙌🏼
I'm playing through the series again right now and the SSV Normandy is more like a mission hub area really.
I think I'm the only person on the planet who had zero issues with the controls of either Kid Icarus Uprising or Starfox Zero, I loved both of em
I didn't mind them either. Took a bit to get used to but once you got it, it was fine. It feels like using Gyro in MHR a bit when using the bowguns, they feel very akin to kid Icarus, just without the touch screen implementations but Gyro can be hit and miss with most people sadly.
@@meikahidenori Yeah I can understand not everyone being able to get a grasp on nonstandard control schemes. I wonder sometimes if it's influenced by how long you've been playing with just a controller. For example I was a teenager playing these games, so it wasn't as though I had 25 years of just buttons hardwired into my head.
Loved Kid Icarus Uprising. Needs to be brought to the Switch somehow.
super paper mario was great and i shall hear no slander.
True. Best paper Mario by far. Best story in the franchise, incredibly fun gameplay, (I prefer action RPGs anyways, especially when they're simple like SPM or Castlevania) great characters, the ability to play as peach and Bowser as party members like Super Mario RPG, god-tier villains, deep insight into never-before-seen characterization for Luigi, and more. Such an amazing game. Only downside was that the partners were lackluster compared to TTYD and PM64. Still the best Paper Mario game, people just don't like it because it's different IMO.
I like it
As someone who started Paper Mario with Super Paper Mario, I always had no idea what people were so mad about with it being a platformer and all. Then I played TTYD and saw what had changed and had a great time.
Then I saw Sticker Star and wanted to burn it all down anyways because we deserve nothing good on this planet.
Anyways, Top 5 Exploits in a game? Stuff like boosts in Counter-Strike, wall jumping in Apex, and so on.
I'd like to see you talk about the worst games from several developers. It would be fun. Like Joshscorchers Company Fails.
Anything Nintendo does new with controls needs to be optional. Yes it should be the default way the game will play, but if you want something more standard it should be there too.
Other M, also known as the most disappointing moment for Metroid and Nintendo as a whole.
Something really sad about the WiiU is that it has almost no first party games. Animal Crossing? A crummy spinoff. Zelda? HD versions of preexisting games, and a game that was released at the exact same time as a launch title for the new console. Fire Emblem? A crossover spinoff that has very few Fire Emblem aspects. Pokémon? One spinoff. Metroid? Nothing? Starfox? Crappy remake
Yeah, that’s the main reason why I prefer the Switch over the WiiU, even if the WiiU overall handled legacy content better. Being that the Switch has had MUCH better support for its own first-party games. You could argue about the quality of the games themselves, but it’s a huge upgrade over the WiiU having these huge droughts with basically nothing to look forward to. Enough so that the 3DS had to basically pick up a majority of its slack.
For example, with the Switch we’ve so far had:
Animal Crossing New Horizons
Link’s Awakening Remake, Cadence of Hyrule, Age of Calamity and will eventually get Breath of the Wild 2
Fire Emblem Three Houses
Pokémon Let’s Go Pikachu/Eevee, Sword/Shield+its DLC, and will eventually have Brilliant Diamond/Shining Pearl and Legends Arceus
And last but not least, Metroid Dread, with Metroid Prime 4 still eventually on the horizon
The WiiU also only had a spin-off game for Kirby, whereas the Switch got Kirby Star Allies.
The only thing the Switch really lacks is a new Mario Kart since 8 Deluxe is still selling gangbusters, or a new DK and Pikmin, but I have no doubt we’ll get ‘em eventually. Star Fox is still up in the either though due the mediocre performance of Zero though.
That's not what first party means.
And Mario + Rabbids: Kingdom Battle. And soon, Sparks of Hope.
Damn, I want to replay Super Paper Mario. That's the best Paper Mario. 64 and 1000 year door are great, but Super is best. Super Fez Mario would be a better name.
Unfortunately that isn't quite what the Seal of Quality actually means. What its proper meaning is defined as is that in a nutshell, this game will not break your system. That's pretty much it. Hell if you don't believe me, look up the back of the box for Ninjabread Man on the Wii. It has the seal as well, and can anyone tell me THAT is a game of quality? Or even made by Nintendo at all?
Not a big fan of how the term "GACHA" is used so negatively when there are plenty of good GACHA games out there like FEH, Dragalia Lost, Azur Lane, Girls' Frontline and Arknights.
Other than that, while I disagree with Star Fox Zero being a bad game as a whole (if the problem is the controllers then it only needs to have standard ones and done) I don't have much to complain about this list.
Gacha is used negatively because it is PREDATORY GAMBLING designed to trick people into spending the money akin to how cigarettes are addictive. Sure maybe FEH is good, but if it is trying to be good so it can break into your house and steal everything you own that is called being manipulative.
As it turns out people good at being bad people... know they need to do good first to trick you.
@@Buglin_Burger7878 If you really think this then you have never gambled in real life.
I'm taking a break from Yakuza Kiwami just to watch this premiere. That's how special you are, Rabbid.
I played Mario Kart Tour for the first two weeks it was out and then dropped it the moment they tried selling Diddy Kong and some gems for $40. I don't want anything to do with that.
You don't even play against real people in that game too...
Mario Kart Tour is crap. At least their other Gacha FEH is relatively generous with pulls. Not so much with prices though. Long live free to play only players! I've been playing every day since launch mostly completely free to play (I spend $40 once in year 1 but got nothing good, never spent after that) and have almost all the best units. I have Surtur, Fallen Edelgard, Legendary Corrin, Nifil, Mila, Summer Byleth, Brave Hector, Orphellia, Thrasir, Ninja Lyn, and many, MANY more OP top their units. Only ones I'm missing are Spring Gustav, Pirate Surtur, (just came out) Legendary Edelgard, and Legendary Sigurd. Plus I have a +10 mini Minerva and nearly a +10 Adult Tiki with some insanely high stats. FEH is by far the most generous gacha I've played, especially for F2P players, and has nothing scummy in it outside of Feh pass which was likely forced by Nintendo Mobile to go along with their passes for Animal Crossing Pocket Camp and Mario Kart Tour. TLDR, MKT is terrible, but not all gachas are bad, as FEH is incredibly well made and extremely generous with pulls with tons of QoL to make getting rare and OP units surprisingly easy.
I guess I just really miss Will creatively telling us to subscribe and like the video
Porcupine Tree 🤙
@@SadMoonBabies sad boi prog
It's so funny; my sister got Star Fox Zero earlier this year and she LOVES it, even though she normally despises motion controls. Something about Star Fox Zero in particular just really clicked with her. It's unfortunate that that's such a rare occurrence with this game.
Star fox zero wasn't that bad, but it wasn't good either. If they would have gave an option you traditional controls maybe it'll be better.
I'd replace Star Fox Zero with something like Zelda II.
And knock down Mario Kart Tour to a lower spot since most of his reasoning is ranting about lootboxes and not the actual game.
I think 1, 2, Switch should have been on this list for being a really shallow tech demo, that wasn't even bundled with the system!
It definitely would’ve made the list if Wii Music didn’t exist.
@@amirgarcia547 Nice response. It actually rhymes!
Wait wait wait wait wait
Is that Earth wind & fire September playing with all Yoshi's Island instruments?!?!
That's amazing!
Yes it is
The concept behind Star Fox Zero's controls is exactly the same as that of Splatoon. You move your character around with the analog stick with simultaneously aiming your gun with motion controls. Yet people have no problem with this in Splatoon, so why should they have any problems with Zero's controls?
Cause you have the option to turn them off in splatoon. In Star Fox they're forced onto you. Also just how it's implemented. Even if you use the motion controls in Splatoon, everything is there on your TV. With Zero, you have to keep looking between the gamepad and the TV cause where you aim on the TV isn't where you're actually aiming.
The concept, yes. But the execution is about as different as night and day. It’s the difference between eating a burger from a shietty fast food joint vs. from a gourmet five-star restaurant.
@@maidenreligion12 No you don't because the minus button on the gamepad lets you swap the two screens at any time.
@@orangeslash1667 But if people don't realize that then doesn't it mean the game failed to show that to the player base proving it was bad? It is like having an option people don't notice called "Make the game good" sure the game is good when you turn it on... but if most don't notice it... then for most the game isn't good.
@@Buglin_Burger7878 I think the buttons were explained in training mode. Do most people experiment with the controls in training mode before jumping into the main adventure?????
Please don't mention Star Fox Adventures, because that's one of my favorite video games from the Star Fox series even though it's underappreciated by the fandom.
PHEW! Thank goodness.
I loved Adventures too, but it still would have been cool to see it as it was originally intended in Dinosaur Planet. Luckily a rom of it had leaked back in February and hackers and dedicated players dug around in it to show us what the game could have been back then.
Rabbidluigi: *mention Keeps*
Lord Buff Shido: *crashes through wall* HAIR!?
Not sure I would be so hard on these games, unless maybe you want to rename the title Top 5 worst modern Nintendo games? Plenty of Nintendo games in the 80's and 90's were far worse in doing things like being experimental but not quite executing fun gameplay or being edu-tainment "games". These games have their flaws, but are more redeemable and fun than some of those older games that were never good, not even for older game standards.
Regarding Star Fox Zero, its controls are something that I got used to. Personally I have usually looked through the game pad, and used the TV view for hints as to where to move both the Arwing and where to shoot. I can admit that 64 3D controls way better, but Zero has its exciting moments. It helps that by playing levels over again I got a better sense of where to aim and shoot. Zero’s stages may take longer to get used to than a typical Star Fox game, but the stages can be fun!
I’ll forever hold deep resentment towards Star Fox Zero for how catastrophically it failed at capitalising on how incredible Star Fox in HD should’ve looked and been. It killed my favourite Nintendo series and rebooted it at the same time for no justifiable reason.
I still play Star Fox 64 & Assault every now & then. They still hold up.
So Nintendo killed and revived it at the same time
Well, at least there's Starlink.
@@errorbirdesther The reason star fox has motion controls is because it they only way to control the landmaster and chicken walker.
7:32 Shoutouts to RT
Star Fox Zero is really good though, just use the Gamepad as gyro.
Or at the very least set in options for the crosshair to automatically re-center.
@@mitchtellers2547 The Y button lets you recenter.
Nintendo Seal of Quality means nothing. They literally put it on "My Riding Stables: Life With Horses" and "Race with Ryan," complete shovelware baby games that got physical releases for some ungodly reason.
It does mean something. While it's mostly just a carry over from a time gone by.
The seal confirms that regardless of the games merits as a game, it won't crash constantly, never boot up, break your TV, brick your console, etc.
The seal means that it functions. Not that it's a 'good' game.
I found Star Fox Zero's gyroscopic controls just "all right" to handle and adapt to after a few missions. Though, I did play the Wii version of Twilight Princess and enjoyed the motion control scheme there; the same can be said for Skyward Sword. Oh, even better...I liked the Virtual Boy growing up :)
Nah, Star Fox Command is way worse than Zero. The mandatory touch screen controls suck as much as the motion controls.
needing to learn a control scheme is fine if it's not hard to learn and fun enough to justify it. For example, the fancy movement in mario odyssey does not come naturally, but it sure feels natural after half a dozen hours, and damn, it is satisfying.
Or the controls from Uprising.
I’m genuinely shocked that Other M is not here.
It's a hell of a lot worse than Star Fox Zero, that's for damn sure.
You know, Luigi has been making kickass videos for years now. I still don't know how he doesn't have 5 million subs and hundreds of thousands of views per video. He deserves it
For Star Fox Zero, apparently the controls are good once you actually get used to them, it's just that the game's so short that you can't.
That because the game is meant to be replayed over and over.
@@orangeslash1667 Fair enough, but sadly, I don't even feel like doing that.
Star Fox Zero is a game designed to emulate operating a vehicle. Almost every complaint I hear about Star Fox Zero is that the controls are too hard to understand. By this logic, those who complain about the controls in Star Fox Zero are probably not comfortable operating vehicles.
So, uh, please don't drive me anywhere, those who complain about the controls in Star Fox Zero.
The issue with operating a vehicle is it takes training to do proper and actual time learning... now imagine having to do that complexity in a game which never teaches you. Even learning a traditional car versus Stick Shift can be a huge difference versus learning a Motorcycle versus learning a Garbage Truck versus a Semi-Truck.
You legitimately need training for all of these because they all handle vastly differently and have different rules.
I understand why people hate Mario Kart Tour but personally, I think Mario Kart Tour is more nicer to F2P Players and there's ways of coming back.
Sure, the gacha element is a mess and the mirco transactions are expensive as heck but those are accessibility's to every Mario Kart player to enhance their experience in game.
Plus Mario Kart Tour's online is good. No character feels too broken from one other and skill is the main part of it. There's even community's of the game and I'm proud to support it.
Lastly, I feel like the game is consisting updating every 2 weeks with new maps, drivers, karts, and gliders, making the game feel fresh and worth playability.
Basically everyone who spends enough time with Star Fox Zero find it to be a great game. It gets way too much hate. The game is an arcade and is meant to be played several times (just like Star Fox 64, Star Fox Command (which by far is the worst game in the series) and Star Fox: Assault). Yes, the controls takes time to get used to and you have to get used to calibrating it while playing (which literally is just a button press). Not a perfect game, but definitely not one of Nintendo's worst.
Because I know how your editing works, specifically how you choose to use music, I was momentarily _very_ confused by the music I heard come in at #4 until I remembered Wii Music was a thing.
If they fix Star Fox zeroes need for a second screen, I'd be happy to give it a buy on the switch. I feel Star Fox Command should be on the chopping block...at least storywise.
During the Wii Music segment, is that footage of RTGamer's LP of Wii Music? His trademark Mii for Wii games standout like a sore thumb. 7:45
8:32 They kind of were. The whole "short bursts" thing with the Switch being portable.
Yay! Own 3 games on this list.
I bought Amiibo Festival for $5.
I only opened it up to grab the amiibo. Then boxed it back up, and hid it on the back of the shelf.
I avoided every single Nintendo Mobile game because I knew it would be a slippery slope.
And sadly I was right.
I would personally subtract Mario Kart Tour since it dosn't have that seal of Quality, and talk about My personal trainer DS that was just a boring pedometer set.
The thing with Star Fox Zero’s controls is that the aiming is made deliberately imprecise so that you’d have to look at the GamePad. But because looking up and down between the TV and the GamePad is hella awkward, most people are probably going to just try winging it (pun intended) by just looking at the TV.
i unironically like sticker star and star fox zero, i'm a nintendo fan with unpopular opinions, but theze games could have been better thab how they turned out to be.
I used to think they could never make a bad Mario Kart game. Then Mario Kart Tour happened.
With me, Starfox Zero was good even with the motion control, but I know for a fact that is just my personal view alone.
But the fact you can ‘only’ play motion control and nothing else was what killed it.
That's a pretty fair point. I get the feeling that if the motion controls(which were NOT as hard to use despite everyone saying otherwise) were optional with Zero, people would dump on it less. Frustrates me becuase Star Fox Zero is definitely a good and fun game.
I thought I was literally the only one who enjoyed Zero with how much hate it gets ^^;
I mean I still would've preferred a proper sequel to a reboot, but for what it was, I had fun with it.
@@psychochiken4111 Do people use training mode when playing star fox zero?????
@@orangeslash1667 No clue. They probably don't even try.
@@psychochiken4111 In Star Fox 64 training mode was short, because the game is not hard to understand. Zero is the opposite, the game has a huge learning curve so the training mode is as repayable as the main Story. The problem is trying to understand the complex controls in the main story is torture, because you have worry about enemies. Kinda like how F-zero games need a practice mode, other wise the games aren't easy to master like Mario Kart.
I disagree on a point made with Star Fox Zero. Games where part of the point of them is the control scheme, such as The World Ends With You (controlling two characters at once) and Super Monkey Ball (Controlling "the world" instead of your character) are great and fun games that do require you to get used to an unconventional control scheme. It isn't inherently a bad thing that you have to get used to such control schemes.
That said, there's a difference when you're dealing with a series/standalone game that is new and focused on such a thing VS a new game in an existing series that decided to implement funky controls for the sake of it. And I'm not saying Star Fox Zero's controls are good (haven't played it, don't know), just wanted to throw in that having to get used to a control scheme isn't bad when the control scheme is good, just something new/inventive.
I don't think you know what a control scheme is... the things you praised were mechanics of the game not the scheme itself. Controlling 2 characters is NOT a control scheme. Rotating the world is NOT a control scheme.
Pressing A to jump, B to run, and using the stick to move IS a control scheme.
Chuggaaconroy would probably consider number 5 to be number 1.
Star Fox deserved better man.
Did I just see I want Die in a rabbidluigi video?
Animal Crossing: Amiibo Festival
Donkey Kong Jr Math
8:14 was that the start of megalovania?
"Before we knew about the Switch, the most we had to look forward to was Star Fox Zero"
Oh, so we're just going to disrespect Kirby Planet Robobot like that, then.
(The irony being that Planet Robobot ended up doing Star Fox better than Star Fox)
Command mission a chose your own adventures story we’re the canons varies each time so I don’t count it as a true star Fox sequel. So the last brand new star Fox game with not counting battle for atlas prior to star Fox zero I would say is star Fox assault.
I was waiting for Amiibo Festival the entire video, and then left wondering what could beat it for the #1 spot. Fitting that the only game worse than the nothing game Amiibo Festival is one that's...almost exactly the same as every Gacha game out there.
I don't think Nintendo is resisting the urges of modern gaming trends, they are just slow. We just got a Pokémon MOBA so give Nintendo another 5-15 years and we get Battle Royale of one of Nintendos franchises.
Pokémon Unite was developed by TENCENT, not Nintendo.
YO THE I WANT DIE CAMEO
Ohhh, man, Sticker Star was the one Paper Mario game I got, and howdy doo, my excitement for wanting to get into it was rapidly diminished and I stopped playing it about two weeks later because I was bored of it. I played worse Fire Emblem game maps, and Fallen Takumi going haywire and trying to yeet my ass to oblivion again on Lunatic CLASSIC MODE sounds more fun than Sticker Star! Let that sink in for anyone who knows what the hell I’m talking about
The final map in FE Fates Conquest? Yeah, that one's tough. On Lunatic or even Hard you're basically forced to sacrifice units to win, though it's worth it to beat the hell that is Fates Conquest Lunatic.
@@krimsonkatt the Reason for fate's sloppy story, is because the writers where trying to achieve too much with not enough time. Intelligents Systems had an idea for Fate to have three stories to appeal to everyone, but they realized that they didn't have enough writers. So they hired an outside writer, Shin Kibayashi was that writer. Nintendo wanted Shin to write the outline for each pathway, what happened instead is that Shin wrote 500 pages for each pathway. Nintendo knew this was too long so they cut the story into pieces without the writers permission and the fact the Nintendo demanded Fates come on the Fire Emblem Anniversary only made things worse. Which resulted in this hilariously mess of a story. The good news this that there is a manga based on Fates that is a little better. Its called Fire Emblem If: the Crown of Niberlung.
Star Fox Zero deserves a second chance with a Switch remaster/port
If it played like a normal Star Fox game, as in motion control isn't the only control option, I think it could breathe actual life into it because _man_ even though I hated the controls, I certainly had fun with it and honestly my Wii U collection doesn't feel complete if I got rid of it.
I've said this multiple times yet I'll say it again...
Nintendo have gotta stop with the microtransaction BS of Mario Kart Tour and focus on making a new mainline MK title with the same amount of playable drivers, around 70-80 of the best tracks in the MK series and a proper Career/Adventure mode (similar to Sonic and All-Stars Racing Transformed's World Tour mode with missions and cups on a world map divided into multiple "Tours".).
It really is a shame all those tracks & costumes are tied to a gacha machine that doesn't even try to hide how predatory it is with the price of pulls. We have a bunch of classic tracks & even tracks based on real world locations, the ability to play as 16-bit DK Junior & Mario, & have characters in yukata & other festival wear but it's all wasted because the gacha mechanic feels like it costs $10 for a single item (I should stress I didn't pump a single cent into Tour when I did play it but I remember seeing the prices & going WHAT THE FUCK)
13:01 it’s actually been shown that there is a strategy to the board game part of Mario party, designing for has some good explanations for it
You gonna talk about Skyward Sword HD or what?
Thank you for not putting Skyward Sword on here
All they had to do with Star Fox Zero was keep classic controls and I could have loved it. But, we know how that went.
I downloaded and played mario kart tour when it first came out and didn't really care for it, fast forward 2 years later and I'm still losing it over the fact that they charged $40 for Diddy Kong
I do think there are some games controls you do really have to get used to, like classic resident evil, but that can only go so far.
Lovely opening, always good to see something different
I want the one where Starfox is rabid and maniacal like the thumbnail. 😈
In the same vein as Mario Kart Tour, I mention: Nintendo Badge Arcade, with hypercapitalist manipulative bunny.
People say Tom Nook is bad, but even those who say that seriously must see Nook as a saint in comparison! eech
Honestly, I really don’t like when they try to integrate motion controls into a game that can function perfectly without it, it’s makes the game a drag to play cause I’ll be fighting the motion controls more that actually progressing the game
I don’t fault people for liking Sticker Star, but I really wasn’t a fan. Watching Chariii5’s recent video on the game made me aware of issues I didn’t even realize when I first played it.
Despite having kinda dropped Tour, hard (phone space being the main contributing factor), I will say it _really_ isn’t that bad. I get the distaste, but Tour has definitely improved drastically since it’s launch.
Yes, it’s got a Gacha system, but it has a 6% baseline for rare stuff, which is pretty high for a Gacha (I’ve seen 0.5%). There’s a Landscape mode now, with Steering and items being mapped to different sides of the screen, simplifying the controls, you have much more regular Coins and Free Pipes.
Besides that, Tour is officially recognised as a Mainline title.
Sure it has a 6% baseline for rare stuff... but it is still predatory and trying to use manipulative tactics to force/trick people to spend more money then they should on a game.
It is like praising the person who is trying to be your friend so they can break into your house and steal everything.
@@Buglin_Burger7878 eh, it’s still better than most Gacha I’ve played… besides the one where the rare stuff is 100% like 90% of the time but gives you barely anything to summon with for free, for some reason, I don’t know.
Besides that, there IS a F2P meta: save free summon resources until you want a thing. It works very well with Tour due to how it’s Gacha works. Tour has a Pool, rather than set rates like most other Gacha, and every time you summon you remove something from that pool, separating that 1% across the rest of the Items. If you manage to empty the pool, you’ve just gotten 6 Rares. I fell off, as I’ve said, but my account has some seriously good stuff.
I will agree the system is, well, a Gacha, but I’ve got another question: why on Earth would you spend any amount of money on the Microtransactions the game has besides the Gold Pass? Literally you get 10 summons from $60 (I don’t know I forgot the prices). No way in hell I would ever spend that much. You most likely will be getting the Grand Stars by playing normally, so the Gold Pass is a substantially better option, because, last I checked, you get _twice the amount_ of Rubies from it as the most expensive general Microtransaction.
I am still waiting for an actual sequel to the Thousand Year Door.
Just play the Mario & Luigi games, those are *I T*
Super Paper Mario exists.
@@jlev1028 Played that one. A weird hybrid of Paper Mario and Super Mario Brothers.
@@julianx2rl I played those and loved them. I considered them more closer to Super Mario RPG since Nintendo and Square refused to make anymore.
All I can do is recommend playing Bug Fables: The Everlasting Sapling. Best $25 I spent last year.
That earth, wind, and fire bg music. Love it
Earth, Wind, Fire and Air! We may look bad but we don't care!
Star Fox Zero is a weird mix because the controls are the main reasons that held it back for a better experience. If there’s ever a Switch port that reduces the motion controls then it might give players a reason to pull it up if they passed on the WiiU.
September? In the middle of August?