@@espurrhoodie1290 Thanks. If you're interested, I believe artist's name is Kaejunni. (As a side note though, it's not actually supposed to be a picture of Shamir. I changed it earlier but I guess it didn't update, or something)
Missed opportunity for the subscribe reminder joke: Gen 1 allows for a glitch called "Arbitrary Code Execution" in which you can effectively force the game to run programs that you've written to do all sorts of crazy shit. You could literally force Gen 1 to display a message reminding you to subscribe to rabbidluigi and like the video.
I got about halfway through Sonic and Silver's campaigns before I just couldn't stand all the loading screens anymore and I don't remember any glitches.
@@JoeDangIt There are several glitches in 06 that are so consistent they look like they're intentional, but more likely you just got lucky. Seriously - if you try to go through the levels in a straight line, there is a ~50% chance a glitch will kill you lol I've made it through the game without glitching anything, but that wasn't on my first playthrough. (Well. I did glitch the end of Silver's Dusty Desert, but that was on purpose.)
@@barrybend7189 3 freezes at the same point for me and ruined a save slot, but 4 is bad because if I run for too long and go too far it freezes, too. New Vegas I don't recall being too bad, Skyrim I haven't played in years. Haven't played 76, but I've seen what a mess it is. The style and presentation of the games is good, but they're fundamentally unstable 😕
One game which, while not “glitchy”, is utterly broken by glitches is Portal. There is a major glitch which speedrunners use to beat the game in insanely short times: Save Glitch. The way the portals work in Portal is pretty complex, but it involves creating a “bubble” of special physics around the portals (listen to the Developer Commentary for a better explanation), but by save-loading next to a portal at the edge of a wall, you can take this “bubble physics” with you, and disjoint your camera from your hitbox, allowing you to shoot portals out of bounds.
+tubefan90000 Yeah, I recently found out about an Arbitrary Code Execution strat used in Ocarina of Time _and_ Majora’s Mask in order to beat the the game in half the time of the old route.
+matt fahringer I’ve seen estimates ranging anywhere between 20-30 hours for a first time play-through. Although, by doing the bare-minimum, the average player can start the game and beat Ganon in under four hours. The fastest completion of Ocarina of Time for the three main categories are as follows: Any% - 7m 34s 806ms - dannyb21892 Any% (No ACE) - 16m 49s 366ms - RichardSage 100% - 3h 45m 59s - glitchymon
GTA SA new glitch has been discovered. Only on remastered (windows store, android, ios) tho This made speedrun lasts for 15 minutes, check powdinet channel
"But obviously, stretching a flimsy concept over a wide-open landscape is just a breeding ground for all sorts of bugs and glitches" Are... are we still talking about Todd Howard's penis?
The fact that Bethesda felt the need to create their own platform to sell the game, to prevent people from returning it to the likes of steam... That speaks lengths to how morally bankrupt they are.
1:30 "And interrupt a standard play session with reminders that-" ... that you should subscribe to rabidluigi and ring the notification bell to stay up to date on all your future updates?
To be honest, i always see the first gen Pokémon games as a sort of triumph. The fact that they managed to squeeze so much content and data onto such a tiny amount of space without the gaming crashing constantly is honestly incredible. The fact that they have so many glitches is kinda just a side-effect of the game working in the first place
It's always gotta be on the list. But I'll still die on the hill that Pokemon Yellow is WAY less glitchy than RUclips will have you believe. Red and Blue were way more brutal
It's Ash, in the same series he used electric type moves on a ground type Pokemon and it worked. Even if ghost was useless against psychic types, he'd STILL use a ghost type Pokemon in the psychic gym.
When the music started for the Number 1 entry, I was wondering why a Phoenix Wright remix of Cornered was playing and got really concerned... And then I realized it was a Cheetahman 2 remix and felt silly. BUT THEY SOUND SIMILAR, GOD DAMMIT. XD
I remember levelling up Missingno in Pokémon Blue and having it evolve into a Kangaskhan. That game was glitchy as heck. I think though that ghost types were strong against psychic types on purpose, but I only think that because the weakness was featured so specifically in the anime when Ash fought Sabrina which doesn't necessarily prove anything.
Suite Life of Dio Brando it’s not worth it. The checkpoints are real shitty too so you’ll die at the end of a broken level and make have to start all over. After you sit through a 3 minute long loading screen though.
@@ickybobclay26 I've been playing through it and I never encountered that happening. Checkpoints are placed fairly far apart but I have never hit a checkpoint and been warped to the beginning of the stage after dying.
More like it's unforgiving because of the glitches, it causes you to die seemingly at random for no obvious reason so giting gud doesn't really work because it's impossible to account for every glitch at every time, add in the atrocious load times and it gets even more demoralizing. Now imagine having to do all of that in one life sometimes even needing to do a no damage run for ring score to get S ranks if you're a Completionist (like me).
Having beat the cursed game, the only reason you want to “get good” at navigating the broken hell fest is to avoid the load screens, which-in rough recollection of a charii5 video-total to at least TWO FUCKING HOURS for every mission and side mission across all characters assuming you don’t gameover or fail the side missions. S rank hunting is mind bending. Trust. Talk to npc>loadscreen>objective>lodscreen>mission>loadscreen>you failed/passed>loadscreen. Move on to next mission or repeat if failed.
I mean both are broken, but Sonic Boom's glitchiness is pretty banal compared to 06. Plus it's part of the "post patch" world, so none of the exploits are as exciting as they were on launch anyway. Infinite Knuckles Jump is still hilarious though.
@@greatsageclok-roo9013 Yeah, I did run into that Glitch and didn't even get to fight Ripto's Minion (didn't even know they were in the game at the time). I can't remember how far I got, but child me did enjoy the game... yeah I was playing Spyro games in a weird period with Enter the Dragonfly, Legend of Spyro, a few Spyro GBA games including Spyro Fusion (The Minigame Collection Crossover with Crash) and while I didn't buy Skylanders, my brother did, and I got to play the first two Skylander games. It's funny how I played the weirdest eras of Spyro and not the original trilogy. Though I have thought of trying the reignited trilogy, I have a grudge against Activision Blizzard, and hearing all the BS they did (especially with adding Microtransactions in Crash Team Racing a bit after Crash Team Racing was released, which was a dirty move), made me just decide against it.
@@BigFearedBalloon They're in the game... but they're not bosses. There's only one boss in the entire game, and you're supposed to fight it three times. And by the way, you shouldn't be letting the whole micro-transaction thing with CTR get in the way. If anything... they're completely pointless. Everything in the game's shop is purely cosmetic (and personally, I hardly if never use any of it apart from the characters). And there's still a tonne of stuff you can unlock by playing the game offline. In fact, the most recent update just GIVES you stuff once you download it! Everything you need to be good at the game is already unlocked and available by default. All it takes to get better is skill... Which for the developer times is quite high. (I still have no idea why or how people can call this a pay-to-win system. Do they NOT know what pay-to-win even means?!) The only downside to this is that if you want to unlock absolutely everything... you HAVE to grind race wins! Usually 10 or 25, but in a few cases up to 40! Not even MTX will get you around it! (At least it generates a positive feedback loop for the Wumpa Coins.)
@@greatsageclok-roo9013 That's kinda the point though. If they force grinding and make it difficult to unlock stuff and then offer an easier method by paying up, then I would still call that a horrible system, especially for a game you are paying for. and it kinda ruins the achievement of grinding for it, when people just pay for it normally. and I've heard tons of people hated the grind for getting everything. I'm more fine with it in free games, (as long as they aren't stuff like Lootboxes or overpriced) since I understand that is where they need to make their money from. But in paid games I despise them a lot of the time (The only microtransactions I have bought after realising how dumb microtransactions were with Plants Vs Zombies 2, were the Sans and Cuphead Mii Costumes just because they looked good and came with music) I think what irks me a lot more, is the fact they added it, after all the reviews saying how this game was great and no microtransactions were in the game. Then Activision added the microtransactions at a later date with no warning, which from what I understood felt like a backstab to a lot of the CTR community. Anyone who bought the game who don't like supporting microtransactions just now supported a game that added microtransactions with no warning or label on the box to tell you otherwise. Plus that and all the other BS Activision Blizzard do on a regular basis, which makes me not want support them.
@@BigFearedBalloon Just play the original ones. Buy a PS1/2/3 - all can play ps1 games - and buy the games off of eBay or where ever. Buying used means the mega-corps dont see any of that money, plus its the best way to play them in their original and intended format. Or you could buy them off PSN if you wanna do that but then those corps will get money.
Gen 1 Pokémon games can be reprogrammed to become primitive Gamesharks to alter OTHER games. That and everything else puts them at number 1 for me lol. Honorable mention: The original Final Fantasy. Half of the stats and spells just straight up don’t work XD
Winged Mirage I see. I guess glitches are just the icing on the cake of poor quality. When I played the NES port, I came across glitches more noticeable glitches than I did in FF 1
@@alexlee4154 I get what you mean, as I know Sonic '06 was subjected to a massively short development window and Sonic Team said they needed more time to finish it. But I still feel like there's a vast difference between "features simply aren't implemented" and "features are there, they just don't work right."
Personally, as a game developer, I don’t mind glitch hunting. Teaches the devs where we can do better, and allows the player a new way to experience the game. It does kinda sting a bit though to see players uncovering glitches in something you thought was solid, even if you always know they’ll be there
@@alexlee4154 The last game in Action 52 was Cheetahmen. Cheetahmen 2 was unreleased and the only reason we have it is because copies of it were found in a warehouse somewhere.
@@alexlee4154 Cheetahmen 2 was largely unfinished because development was halted and wasn't meant to be seen by the general public. If they had continued development and actually released the game, it might have been better than what we have now. That's why I think they should have focused on the first Cheetahmen alone and tossed out the other 51 games.
Pokemon Red and blue is so glitchy you don't know what's an actual mechanic and what's a glitch. To be fair to red and blue though 9 times out of 10 you're not going encounter a lot of those glitches. you might encounter a few at most and they're not really going to impact you that much.
My Vaporeon, who was my ace of the team, randomly became a Flareon with a Jolteon's cry and crashed my save right before the Elite Four and that was the last time I played Gen 1 lol
I think a lot of the supposed glitchiness of 1st gen pokemon comes from the fact it's one of the most popular and beloved games of all time, so there's a lot of people playing it and researching its internal systems. Not a lot of old games get that kind of scrutiny. As you say, the average kid wouldn't find most of these glitches, and besides Missingno very few of them were discovered until its initial target audience grew up and started intentionally investigating.
@@raymondthrone7197 to be fair it was also the first time gamefreak has made a game like this. Most of the other projects beforehand rather small endeavors so to go from something like Mendel Palace to a full fledge RPG on a Gameboy is quite done jump. As RL said most of the glitches are unintentional oversites of a them inexperienced developer. So that's why we give red and blue some leeway then something like Sonic 06 or Fallout 76. It also helps that future Pokemon games are less buggy showing that Gamefreak learned.
I feel like most people didn't experience glitches when they original played Gen 1. A lot of the glitches are very specific and some require multiple steps. I think it's more so a game where people like to lookup glitches they can do online as oppose to a game where the glitches find you. How many people actually found a missingno. before finding out about it through some online video or forum board.
Actually theres a lot of glitches that are common place in the combat like how when someone gets frozen they stay frozen and theres stats and moves that dont work as intended. Assuming those count as glitches.
The best glitch that I ever came across was when I played Doom 2016 a while back and it was a most glorious one: An Imp frozen in time mid kill, left half of the body at least ten feet behind him, gore and viscera completely still suspended in the air, like a moment from the Matrix.
Be for I start my guess for the list would be 5: A Bethesda game 4: Super man 64 3: Sonic the hedgehog 2006 2: Driv3r 1: Big rigs over the road racing edit: I got a 3/5 not to bad
Radical Train made the 06 section so much better it’s a fantastic song that also functions as a metaphor for how fast that game go barreling out of control while collapsing in on itself
Missingno will always be a enigma to me Its a glitch It was never meant to be seen It messes up your game But it was given a name So someone knows its in the game But decide to give it a name And just left it there So they know a glitch existed And was so proud they give it a name? Instead of fixing it
Sonic 06 was a fun ass game to play with. One of my favorite things about the game is breaking out of the boundary of Silver's boss fight and having 75% of Soleanna's map not loaded so there's only like water, but for some reason all of the polygon's that aren't there still have their collision, so it's terrifying being stopped in place because you're running into a wall that you can't see and Silver some how manages to break out of the boundary too and chuck your ass into heaven thus killing you after like 2 whole ass minutes of flying. My other favorite thing is how the final Eggman boss fight in Sonic's story has a MASSIVE ass arena, but only like 2% of it is used
Pokémon Red and Blue, those are my shared #1 pick followed by #2 *Any game* made by Ubisoft! 😂😂😂 Thanks for another great (glitchy) vid RabbidLuigi and stay safe dude 💙🐱💙
Honerable mention: Any video game that was accidentally placed directly next to a magnet and then left there for too long. I actually lost two of my games that way back in my childhood, although thankfully, they were nowhere near being my favorites.
Ghost is supereffective against Psychic in gen1. The issue is the only gen 1 ghost pokemon are also poison and have no ghost type moves but lick which sucks. So in practice psychics beat ghosts.
One of the glitchiest games that fit your "not even a few steps and you find one" is garden warfare 2. Although when you play there isn't much other than flashing triangles sometimes, you can have something open under the xbox game and you can get black screen. You can also exploit many abilities to go out of the map, fly uncontrollably sometimes, even reach engame rooms without anything special.
While not a glitchfest, there is on series who's REMASTERS have been plagued with minor bugs. The original four Ratchet & Clank games each have their own issues in their PS3 remakes. The first game has a musical error so that the only way to get the final boss theme to play during the fight is to trigger the fight, then go back through the whole map and teleport to the fight again. This is because the area where the game detects you and changes the music has its polarity flipped (don't know how the coding behind it works, but) meaning that the game will trigger the boss music going away form the boss and the area music going towards it, but the teleporter is beyond that check, so going back and then warping works fine. The second game has some issues with enemy AI that are their worst during the final boss. Reinforcements from a 3rd party (neither you nor the boss) will warp in and try to attack both you and the boss. However, due to an error in the coding, they will rarely (if ever) target the boss, meaning that the remake is actually tougher, and the boss-centered camera (it follows the BBEG) makes it difficult to see when the reinforcements start spraying bullets at you, leading to a lot of deaths if you don't have a quick way of dispatching them and/or the boss. (This is especially bad if you're attempting a no-purchase run, like I did when I discovered this issue for myself, as all of your weapons basically do chip damage and little more.) The fourth title's worst flaws are definitely in its graphics, as character models during cutscenes, especially in the early game, will have parts clipping through, or other various flaws. As for Ratchet & Clank 3, it's probably the most sound, though there is a physics glitch every here and there that can leave you scratching your head. None of these glitches are game-breaking, but they do get in the way of nostalgia for sure.
I was drinking coffee when you said “Carole fucking Baskin” and I almost died. Thanks for putting out such great content! My husband and I watch you every week. 👍
Other glitchy games you didn't mention: - *Scribblenaughts.* Great game, but... sometimes it just doesn't want to behave properly. - *Skylanders: Trap Team.* Is it just me, or was 2014 the year of the glitchy games? Because this is right up there as one of the biggiest. It's almost laughable how many bugs and glitches there are. Fortunately, many of them will go unnoticed... some you won't miss. - And the one that we're all glad you DIDN'T show, *Spyro: Enter the-* (this comment has been redacted due to mentioning of forbidden content)
I have watched every RabbidLuigi video out there. @6:47 is the first time I've ever laughed as hard as I have in one of his videos. Big Rigs always gets to me
Great video ^^ How about for the next one or future video a top 5 Good characters with a bad first impression? or Bad Characters with a good First impressions?
Yay, the surprise subscribe moments are back^^ it's a fun little game tryin' to figure out when and how these moments will happen, they're always so cleverly done. i avoid playing any glitchy or bad games likes those listed here, but i must admit that they do serve a good purpose. No matter how badly designed, glitchy, greed-filled, incompetently made some games are, they serve as a great contrast to the amazing games we do get, allowing us to better enjoy those and not only appreciate what they do right, but understand the amount of work that goes into them to achieve that.
I remember when I had a floating horseback carriage in Assassins Creed Syndicate... or the dude that was just a floating head... or the dude sitting down floating across the screen and then proceeded to transcend into the sky. A lot of floating in that game.
I was playing Assassin creed 3 and was hopped near a wall in the cave as I was lost trying to get up to the spot to place my power source, suddenly Desmond is stuck in jumping position hover like two inches off the ground and rubbing against the wall.
I'd like to add an honorable mention. Spyro: Enter the Dragonfly. That game was rushed and glitched to heck. I honestly think it's glitchier than the Gen 1 pokemon games. When I was younger, I use to keep a list of all the glitches I ran in to. I remember it being over 25 reproducible glitches, and that's not including one-offs where I couldn't reproduce the glitch. That game was a mess and you could run into a glitch by just playing normally.
I knew a kid in highschool that unironically said Sonic '06 was his favourite game and that he had never encountered a single glitch. I almost don't believe he exists either.
If I were to make a game, I would attempt to smooth out any glitches, but offer an Easter egg (not just because today's Easter) to anyone who manages to glitch through a wall, or something of that nature.
person: "Do you listen to music?" Me: "Yes" Person: "Do you listen to bands?" Me: "Yes" Person: "What band do you like?" Me: "Yes" Person looks at me weird "Okay, What song is your favorite?" Me: "something about a round about"
if this video was made later, scarlet and violet would've been up there. It's so glitchy that playing the game will be the most fun you will ever have in a pokemon game
I'm surprised there's been no mention of Paper Mario or Mario & Luigi: Dream Team (quick disclaimer, I LOVE these games, but don't deny it: these games are FILLED with glitches!) Stryder7x's channel was practically MADE by Paper Mario's glitchy nature and both Aurum (with Fawful's Minion as a guest-star) & A+Start have said their pieces on the glitchiness of Dream Team. X3
Surprised there was no mention of Killer Instinct. While a great game, there were some broken glitches that allowed for combos to continue without proper collision.
You should do Top 5/10 useless Zelda items, i.e. items that have very little use outside of their dungeons (ice arrows from OoT, telescope from WW, spinner thingy from TP, just... the mirror shield)
While you'd probably never notice during a regular playthrough (unless you use Relm), Final Fantasy III on Super NES is FULL of them. Multiple stats do not function at all. Sketch doesn't do what it's supposed to do at all and can crash the game (or worse) if you use it on the wrong enemies.
A big part of Psychic being overpowered in Gen 1 is that it was weak to Bug and Ghost. The only Bug woves in the game were Twinneedle known only by Beedrill who is weak to Psychic thanks to being part poison and Pin Missile which has garbage power and is only learned by Beedrill (see above) and...Jolteon for some reason. Then for the ghost type we have Gengar who is...weak to psychic thanks to being part poison... Edit: Oh wow Psychic really was immune to ghost types. Yup I'm pretty certain that was an oversight seeing as in the show, Ash gets a Haunter to help with the Psychic gym. Granted this is the same anime that had Pikachu hitting Onyx with a thunderbolt being super-effective because the gym's fire sprinklers were set off and got Onyx soaked... So who knows?
I’m not sure if I just don’t play games with that many glitches or I don’t encounter glitches somehow but I rarely encounter glitches. Mostly just get camera glitches. Still remember getting excited because I glitched Jonathan Reid to his death in Vampyr by accident.
You didn't put the Lego games on this list? I seem to always break those games in some way more than pokemon. Pokemon glitches are so complicated you gotta look em up. Lego however you just need to play the game to break the world of bricks.
Ghost is Super Effective against Psychic in Gen 1. GameFreak just forgot to make Ghost moves that matter. One does a preset amount of damage, and the other is meant to give the Paralysis status over doing damage. Gen 1 is beginner incompetence.
I think FO76 is basically just what happens when you can't mod a Bethesda game as they've gotten too used to the community fixing the glitches for them.
There's also a weird glitch with Sonic 06 where if you look it up on youtube the voice acting for all the cut scenes is completely different??? Oddly enough It's way funnier and better written
Excuse you! Bethesda games aren't filled with glitches. Those are very clearly bonus features
...No
"The Bethesda Charm" 🤣🤣
Nice Shamir pfp. That's nice looking art!
@@espurrhoodie1290 Thanks. If you're interested, I believe artist's name is Kaejunni.
(As a side note though, it's not actually supposed to be a picture of Shamir. I changed it earlier but I guess it didn't update, or something)
@@MadMasterPorkey Thanks for telling me the artist! That's kinda weird how it didn't save your new pfp, though.
Missed opportunity for the subscribe reminder joke: Gen 1 allows for a glitch called "Arbitrary Code Execution" in which you can effectively force the game to run programs that you've written to do all sorts of crazy shit. You could literally force Gen 1 to display a message reminding you to subscribe to rabbidluigi and like the video.
instablaster.
Trying to play through Sonic 06 without running into any glitches?
IT'S NO USE
I think watching a glitchless speedrun of that game would be the most impressive feat in gaming history
@@Kahadi impossible
I can't remember who it was or when, but I came across a person who genuinely didn't encounter any glitches or at least not very many. No joke.
I got about halfway through Sonic and Silver's campaigns before I just couldn't stand all the loading screens anymore and I don't remember any glitches.
@@JoeDangIt There are several glitches in 06 that are so consistent they look like they're intentional, but more likely you just got lucky. Seriously - if you try to go through the levels in a straight line, there is a ~50% chance a glitch will kill you lol
I've made it through the game without glitching anything, but that wasn't on my first playthrough. (Well. I did glitch the end of Silver's Dusty Desert, but that was on purpose.)
I don't think I've ever played a game with more glitches than Bethesda rpgs.
Players: "For Pete's sake, can we please get a new game engine?"
Bethesda: "Nah, it's fine."
@@benb9151 In the words of Todd Howard. It Just Works
Which one is the Glitchiest.
Bethesda is more out of touch than their game engine's out of date.
@@barrybend7189 3 freezes at the same point for me and ruined a save slot, but 4 is bad because if I run for too long and go too far it freezes, too. New Vegas I don't recall being too bad, Skyrim I haven't played in years. Haven't played 76, but I've seen what a mess it is.
The style and presentation of the games is good, but they're fundamentally unstable 😕
“It’s a Clubberfuck!”
~The Angry Video Game Nerd, while playing Rocky on PS2.
Still one of my favourite AVGN episodes
Well, if it ain't Bugeye Balboa himself.
@@God_gundam36 mine too next to his batman episodes
@@God_gundam36 Yup same here.
although my Favs are the Bugs bunny episodes.
One game which, while not “glitchy”, is utterly broken by glitches is Portal.
There is a major glitch which speedrunners use to beat the game in insanely short times: Save Glitch.
The way the portals work in Portal is pretty complex, but it involves creating a “bubble” of special physics around the portals (listen to the Developer Commentary for a better explanation), but by save-loading next to a portal at the edge of a wall, you can take this “bubble physics” with you, and disjoint your camera from your hitbox, allowing you to shoot portals out of bounds.
Most games are broken by glitches used by speedrunners. Have you ever seen an Ocarina of Time or Link to the Past speedrun? Or Pokemon 100% speedruns?
+matt fahringer Yep, the world record speedruns use Save Glitch and variants like it.
+tubefan90000 Yeah, I recently found out about an Arbitrary Code Execution strat used in Ocarina of Time _and_ Majora’s Mask in order to beat the the game in half the time of the old route.
+matt fahringer I’ve seen estimates ranging anywhere between 20-30 hours for a first time play-through. Although, by doing the bare-minimum, the average player can start the game and beat Ganon in under four hours.
The fastest completion of Ocarina of Time for the three main categories are as follows:
Any% - 7m 34s 806ms - dannyb21892
Any% (No ACE) - 16m 49s 366ms - RichardSage
100% - 3h 45m 59s - glitchymon
GTA SA new glitch has been discovered. Only on remastered (windows store, android, ios) tho
This made speedrun lasts for 15 minutes, check powdinet channel
"But obviously, stretching a flimsy concept over a wide-open landscape is just a breeding ground for all sorts of bugs and glitches"
Are... are we still talking about Todd Howard's penis?
IIIIIII legit burst out laughing at the Tiger King reference. God, that show really is everywhere, isn't it?
Mystic the Manakete yeah it’s really like IM COMING HOME TONIGHT
I think I’m out of the loop.
@@wannabehistorian371 I usually notice references even if I don't understand them, but I completely missed whatever this one was.
As a kid I liked to explore out of bounds in the Simpsons hit and run using jumping cars cheat codes
The fact that Bethesda felt the need to create their own platform to sell the game, to prevent people from returning it to the likes of steam... That speaks lengths to how morally bankrupt they are.
You're winner.
For real though, Big Rigs is fun af to mess around in.
Ikr. It's a great laugh
The best thing about it was AVGN's reaction to it. Fucking priceless! :D
1:30
"And interrupt a standard play session with reminders that-"
... that you should subscribe to rabidluigi and ring the notification bell to stay up to date on all your future updates?
To be honest, i always see the first gen Pokémon games as a sort of triumph. The fact that they managed to squeeze so much content and data onto such a tiny amount of space without the gaming crashing constantly is honestly incredible. The fact that they have so many glitches is kinda just a side-effect of the game working in the first place
Calling it: pokemon gen 1
Meet the 10 year old space lord travelling anywhere at will by swapping elevator buttons.
I was about to comment the same thing. These games might have more buggy features than ones that work correctly.
It's always gotta be on the list. But I'll still die on the hill that Pokemon Yellow is WAY less glitchy than RUclips will have you believe. Red and Blue were way more brutal
@@PigeonLord21 yeah, but that's like saying Skyrim isn't that glitchy because Fallout 76 is more glitchy. Its still really glitchy
Kyutora * 11-year-old.
But wait what? What glitch is this?
I still believe that the 1st Gen pokemon games were held together by duck tape and sheer will.
3:11 The Pokemon anime had Ash get a ghost type pokemon to battle the psychic gym leader, so more than likely a glitch.
It's Ash, in the same series he used electric type moves on a ground type Pokemon and it worked. Even if ghost was useless against psychic types, he'd STILL use a ghost type Pokemon in the psychic gym.
@@juliewinchester1488 You raise a very good point.
The person at the front of the gym also tells the player that psychic types are afraid of ghosts.
RUclipsrs: I made a Squarespace website because they sponsored me.
Fans: May we see it?
RUclipsrs: No.
When the music started for the Number 1 entry, I was wondering why a Phoenix Wright remix of Cornered was playing and got really concerned... And then I realized it was a Cheetahman 2 remix and felt silly. BUT THEY SOUND SIMILAR, GOD DAMMIT. XD
"glitchiest games"
"contains paid promotion"
*"RAID SHADOW LEGENDS?"*
I remember levelling up Missingno in Pokémon Blue and having it evolve into a Kangaskhan. That game was glitchy as heck. I think though that ghost types were strong against psychic types on purpose, but I only think that because the weakness was featured so specifically in the anime when Ash fought Sabrina which doesn't necessarily prove anything.
I still need to beat Sonic 06. The game had a pretty unforgiving difficulty in addition to the glitches and load screens.
Cmon man i beat it when I was 10
Suite Life of Dio Brando it’s not worth it. The checkpoints are real shitty too so you’ll die at the end of a broken level and make have to start all over. After you sit through a 3 minute long loading screen though.
@@ickybobclay26 I've been playing through it and I never encountered that happening. Checkpoints are placed fairly far apart but I have never hit a checkpoint and been warped to the beginning of the stage after dying.
More like it's unforgiving because of the glitches, it causes you to die seemingly at random for no obvious reason so giting gud doesn't really work because it's impossible to account for every glitch at every time, add in the atrocious load times and it gets even more demoralizing. Now imagine having to do all of that in one life sometimes even needing to do a no damage run for ring score to get S ranks if you're a Completionist (like me).
Having beat the cursed game, the only reason you want to “get good” at navigating the broken hell fest is to avoid the load screens, which-in rough recollection of a charii5 video-total to at least TWO FUCKING HOURS for every mission and side mission across all characters assuming you don’t gameover or fail the side missions. S rank hunting is mind bending. Trust. Talk to npc>loadscreen>objective>lodscreen>mission>loadscreen>you failed/passed>loadscreen. Move on to next mission or repeat if failed.
Will it be Sonic 06, or Sonic Boom. We know one of them will be on here.
At least one positive we got with Sonic Boom was the spin-off cartoon.
@@Cure_Hana that show has no right being as good or as funny as it it. I wish the games were as good as the TV show.
I mean both are broken, but Sonic Boom's glitchiness is pretty banal compared to 06. Plus it's part of the "post patch" world, so none of the exploits are as exciting as they were on launch anyway.
Infinite Knuckles Jump is still hilarious though.
I mean technically, he did show footage from both of them. Sonic 06 just seems to have won because it's the obvious franchise killer of the two.
Well I'm going to guess that Fallout 76 is in this video
Yup
I'm honestly surprised Spyro: Enter The Dragonfly wasn't on this list. I argue that it's on par with Sonic 06 in terms of ridiculous glitches.
Including one that lets you beat the final boss at the start of the game.
@@greatsageclok-roo9013 Yeah, I did run into that Glitch and didn't even get to fight Ripto's Minion (didn't even know they were in the game at the time). I can't remember how far I got, but child me did enjoy the game... yeah I was playing Spyro games in a weird period with Enter the Dragonfly, Legend of Spyro, a few Spyro GBA games including Spyro Fusion (The Minigame Collection Crossover with Crash) and while I didn't buy Skylanders, my brother did, and I got to play the first two Skylander games.
It's funny how I played the weirdest eras of Spyro and not the original trilogy. Though I have thought of trying the reignited trilogy, I have a grudge against Activision Blizzard, and hearing all the BS they did (especially with adding Microtransactions in Crash Team Racing a bit after Crash Team Racing was released, which was a dirty move), made me just decide against it.
@@BigFearedBalloon They're in the game... but they're not bosses.
There's only one boss in the entire game, and you're supposed to fight it three times.
And by the way, you shouldn't be letting the whole micro-transaction thing with CTR get in the way. If anything... they're completely pointless.
Everything in the game's shop is purely cosmetic (and personally, I hardly if never use any of it apart from the characters). And there's still a tonne of stuff you can unlock by playing the game offline. In fact, the most recent update just GIVES you stuff once you download it!
Everything you need to be good at the game is already unlocked and available by default. All it takes to get better is skill... Which for the developer times is quite high.
(I still have no idea why or how people can call this a pay-to-win system. Do they NOT know what pay-to-win even means?!)
The only downside to this is that if you want to unlock absolutely everything... you HAVE to grind race wins! Usually 10 or 25, but in a few cases up to 40! Not even MTX will get you around it!
(At least it generates a positive feedback loop for the Wumpa Coins.)
@@greatsageclok-roo9013 That's kinda the point though. If they force grinding and make it difficult to unlock stuff and then offer an easier method by paying up, then I would still call that a horrible system, especially for a game you are paying for. and it kinda ruins the achievement of grinding for it, when people just pay for it normally. and I've heard tons of people hated the grind for getting everything.
I'm more fine with it in free games, (as long as they aren't stuff like Lootboxes or overpriced) since I understand that is where they need to make their money from. But in paid games I despise them a lot of the time (The only microtransactions I have bought after realising how dumb microtransactions were with Plants Vs Zombies 2, were the Sans and Cuphead Mii Costumes just because they looked good and came with music)
I think what irks me a lot more, is the fact they added it, after all the reviews saying how this game was great and no microtransactions were in the game. Then Activision added the microtransactions at a later date with no warning, which from what I understood felt like a backstab to a lot of the CTR community. Anyone who bought the game who don't like supporting microtransactions just now supported a game that added microtransactions with no warning or label on the box to tell you otherwise.
Plus that and all the other BS Activision Blizzard do on a regular basis, which makes me not want support them.
@@BigFearedBalloon Just play the original ones. Buy a PS1/2/3 - all can play ps1 games - and buy the games off of eBay or where ever. Buying used means the mega-corps dont see any of that money, plus its the best way to play them in their original and intended format. Or you could buy them off PSN if you wanna do that but then those corps will get money.
Gen 1 Pokémon games can be reprogrammed to become primitive Gamesharks to alter OTHER games. That and everything else puts them at number 1 for me lol.
Honorable mention: The original Final Fantasy. Half of the stats and spells just straight up don’t work XD
What about Final Fantasy 2
@@shadedepeche2556 what about FF II?
FF 2 had poorly thought out mechanics and dungeons more than outright glitches.
Winged Mirage I see. I guess glitches are just the icing on the cake of poor quality. When I played the NES port, I came across glitches more noticeable glitches than I did in FF 1
I would argue that Big Rigs isn't glitchy. It's just plain unfinished, which is not the same thing.
From a certain point of view, so is sonic 06
@@alexlee4154 I get what you mean, as I know Sonic '06 was subjected to a massively short development window and Sonic Team said they needed more time to finish it. But I still feel like there's a vast difference between "features simply aren't implemented" and "features are there, they just don't work right."
Personally, as a game developer, I don’t mind glitch hunting. Teaches the devs where we can do better, and allows the player a new way to experience the game. It does kinda sting a bit though to see players uncovering glitches in something you thought was solid, even if you always know they’ll be there
I'm pretty sure if instead of Action 52, the devs put all of their time into Cheetahmen, we would have a pretty good if average game.
You mean cheetahmen 2?
That didnt go so well either
@@alexlee4154 The last game in Action 52 was Cheetahmen. Cheetahmen 2 was unreleased and the only reason we have it is because copies of it were found in a warehouse somewhere.
@@wariodude128
No I meant that because what was there of cheetahmen 2 was also completely awful, that was evidence against your point
@@alexlee4154 Cheetahmen 2 was largely unfinished because development was halted and wasn't meant to be seen by the general public. If they had continued development and actually released the game, it might have been better than what we have now. That's why I think they should have focused on the first Cheetahmen alone and tossed out the other 51 games.
@@wariodude128
Yeah I agree entirely with that but from what cheetahmen 2 looks like now I dont think it would ever have been good
Pokemon Red and blue is so glitchy you don't know what's an actual mechanic and what's a glitch.
To be fair to red and blue though 9 times out of 10 you're not going encounter a lot of those glitches. you might encounter a few at most and they're not really going to impact you that much.
My Vaporeon, who was my ace of the team, randomly became a Flareon with a Jolteon's cry and crashed my save right before the Elite Four and that was the last time I played Gen 1 lol
I think a lot of the supposed glitchiness of 1st gen pokemon comes from the fact it's one of the most popular and beloved games of all time, so there's a lot of people playing it and researching its internal systems. Not a lot of old games get that kind of scrutiny. As you say, the average kid wouldn't find most of these glitches, and besides Missingno very few of them were discovered until its initial target audience grew up and started intentionally investigating.
@@raymondthrone7197 to be fair it was also the first time gamefreak has made a game like this. Most of the other projects beforehand rather small endeavors so to go from something like Mendel Palace to a full fledge RPG on a Gameboy is quite done jump.
As RL said most of the glitches are unintentional oversites of a them inexperienced developer. So that's why we give red and blue some leeway then something like Sonic 06 or Fallout 76. It also helps that future Pokemon games are less buggy showing that Gamefreak learned.
Glitch possibilities of gen1 is limitless. Yes limitless, because ACE glitch can do anything that's possible
@@Ballslover18 "LEARNED" Because the games are still so poorly designed...
I feel like most people didn't experience glitches when they original played Gen 1. A lot of the glitches are very specific and some require multiple steps. I think it's more so a game where people like to lookup glitches they can do online as oppose to a game where the glitches find you. How many people actually found a missingno. before finding out about it through some online video or forum board.
Actually theres a lot of glitches that are common place in the combat like how when someone gets frozen they stay frozen and theres stats and moves that dont work as intended. Assuming those count as glitches.
How hard would a glitchless speedrun of Sonic '06 be? Now that would be a feat to be proud of.
The best glitch that I ever came across was when I played Doom 2016 a while back and it was a most glorious one: An Imp frozen in time mid kill, left half of the body at least ten feet behind him, gore and viscera completely still suspended in the air, like a moment from the Matrix.
Top ten best/worst/hardest RPG bosses
I swear the subscribe plug catches me off guard every time........
YOU NEVER SEE IT COMING...!
Be for I start my guess for the list would be
5: A Bethesda game
4: Super man 64
3: Sonic the hedgehog 2006
2: Driv3r
1: Big rigs over the road racing
edit: I got a 3/5 not to bad
You were nearly spot on with everything
Radical Train made the 06 section so much better it’s a fantastic song that also functions as a metaphor for how fast that game go barreling out of control while collapsing in on itself
6:57 “this game is a masterpiece of trash” - Scott the woz
Missingno will always be a enigma to me
Its a glitch
It was never meant to be seen
It messes up your game
But it was given a name
So someone knows its in the game
But decide to give it a name
And just left it there
So they know a glitch existed
And was so proud they give it a name?
Instead of fixing it
Sonic 06 was a fun ass game to play with. One of my favorite things about the game is breaking out of the boundary of Silver's boss fight and having 75% of Soleanna's map not loaded so there's only like water, but for some reason all of the polygon's that aren't there still have their collision, so it's terrifying being stopped in place because you're running into a wall that you can't see and Silver some how manages to break out of the boundary too and chuck your ass into heaven thus killing you after like 2 whole ass minutes of flying.
My other favorite thing is how the final Eggman boss fight in Sonic's story has a MASSIVE ass arena, but only like 2% of it is used
In general, the glitch that 0-1=255 is a major reason for many
Also known as underflow, but yeah
One of the glitchiest games I’ve ever played is Skate 3, but it somehow adds to my enjoyment of the game
Pokémon Red and Blue, those are my shared #1 pick followed by #2 *Any game* made by Ubisoft! 😂😂😂
Thanks for another great (glitchy) vid RabbidLuigi and stay safe dude 💙🐱💙
Far Cry 3 Blood Dragon, Rayman Origins / Legends, Prince of Persia Sands of Time if you wanna go back...
Top Ten Weird Boss Fights
Honerable mention: Any video game that was accidentally placed directly next to a magnet and then left there for too long. I actually lost two of my games that way back in my childhood, although thankfully, they were nowhere near being my favorites.
Ghost is supereffective against Psychic in gen1. The issue is the only gen 1 ghost pokemon are also poison and have no ghost type moves but lick which sucks. So in practice psychics beat ghosts.
One of the glitchiest games that fit your "not even a few steps and you find one" is garden warfare 2. Although when you play there isn't much other than flashing triangles sometimes, you can have something open under the xbox game and you can get black screen. You can also exploit many abilities to go out of the map, fly uncontrollably sometimes, even reach engame rooms without anything special.
While not a glitchfest, there is on series who's REMASTERS have been plagued with minor bugs. The original four Ratchet & Clank games each have their own issues in their PS3 remakes. The first game has a musical error so that the only way to get the final boss theme to play during the fight is to trigger the fight, then go back through the whole map and teleport to the fight again. This is because the area where the game detects you and changes the music has its polarity flipped (don't know how the coding behind it works, but) meaning that the game will trigger the boss music going away form the boss and the area music going towards it, but the teleporter is beyond that check, so going back and then warping works fine. The second game has some issues with enemy AI that are their worst during the final boss. Reinforcements from a 3rd party (neither you nor the boss) will warp in and try to attack both you and the boss. However, due to an error in the coding, they will rarely (if ever) target the boss, meaning that the remake is actually tougher, and the boss-centered camera (it follows the BBEG) makes it difficult to see when the reinforcements start spraying bullets at you, leading to a lot of deaths if you don't have a quick way of dispatching them and/or the boss. (This is especially bad if you're attempting a no-purchase run, like I did when I discovered this issue for myself, as all of your weapons basically do chip damage and little more.) The fourth title's worst flaws are definitely in its graphics, as character models during cutscenes, especially in the early game, will have parts clipping through, or other various flaws. As for Ratchet & Clank 3, it's probably the most sound, though there is a physics glitch every here and there that can leave you scratching your head. None of these glitches are game-breaking, but they do get in the way of nostalgia for sure.
I was drinking coffee when you said “Carole fucking Baskin” and I almost died. Thanks for putting out such great content! My husband and I watch you every week. 👍
"I shit all over it with me glitches!"
- The Game Graphics Glitch Gremlin
Other glitchy games you didn't mention:
- *Scribblenaughts.* Great game, but... sometimes it just doesn't want to behave properly.
- *Skylanders: Trap Team.* Is it just me, or was 2014 the year of the glitchy games? Because this is right up there as one of the biggiest. It's almost laughable how many bugs and glitches there are. Fortunately, many of them will go unnoticed... some you won't miss.
- And the one that we're all glad you DIDN'T show, *Spyro: Enter the-* (this comment has been redacted due to mentioning of forbidden content)
This may have been the most sensible subscribe plug ever. I honestly wouldn't be surprised if Sonic 06 actually did that.
I have watched every RabbidLuigi video out there. @6:47 is the first time I've ever laughed as hard as I have in one of his videos. Big Rigs always gets to me
Great video ^^
How about for the next one or future video a top 5 Good characters with a bad first impression? or Bad Characters with a good First impressions?
Yay, the surprise subscribe moments are back^^ it's a fun little game tryin' to figure out when and how these moments will happen, they're always so cleverly done. i avoid playing any glitchy or bad games likes those listed here, but i must admit that they do serve a good purpose. No matter how badly designed, glitchy, greed-filled, incompetently made some games are, they serve as a great contrast to the amazing games we do get, allowing us to better enjoy those and not only appreciate what they do right, but understand the amount of work that goes into them to achieve that.
Oh man how is WWE 2K not on this list!? I love watching that game cave in on itself lol
That flaming shitpile is hilarious to watch as it absolutely craters itself.
I personally like looking at the taxidermized animals and enemies you can find while strolling through Cyrodill (Oblivion) and Skyrim.
I'm glad that while it wasn't a major release, Big Rigs Over the Road Racing was on here.
I remember when I had a floating horseback carriage in Assassins Creed Syndicate... or the dude that was just a floating head... or the dude sitting down floating across the screen and then proceeded to transcend into the sky. A lot of floating in that game.
I was playing Assassin creed 3 and was hopped near a wall in the cave as I was lost trying to get up to the spot to place my power source, suddenly Desmond is stuck in jumping position hover like two inches off the ground and rubbing against the wall.
I recall that Sataru Iwata added Mew to Pokemon Red and Blue during some of the final days and that caused a whole load of glitches to appear in game.
"You never forget your first time with Sonic." --Rabidluigi, 2020
What is the song during the pre list part? I know I've played the game but I just can't remember!
I'd like to add an honorable mention. Spyro: Enter the Dragonfly. That game was rushed and glitched to heck. I honestly think it's glitchier than the Gen 1 pokemon games. When I was younger, I use to keep a list of all the glitches I ran in to. I remember it being over 25 reproducible glitches, and that's not including one-offs where I couldn't reproduce the glitch. That game was a mess and you could run into a glitch by just playing normally.
I knew a kid in highschool that unironically said Sonic '06 was his favourite game and that he had never encountered a single glitch.
I almost don't believe he exists either.
I'm betting the Glitch Gremlin would love these games.
Microtransactions are the worst glitches & they're in every game now.
This video should have just been “top 5 Bethesda games”
If I were to make a game, I would attempt to smooth out any glitches, but offer an Easter egg (not just because today's Easter) to anyone who manages to glitch through a wall, or something of that nature.
person: "Do you listen to music?"
Me: "Yes"
Person: "Do you listen to bands?"
Me: "Yes"
Person: "What band do you like?"
Me: "Yes"
Person looks at me weird "Okay, What song is your favorite?"
Me: "something about a round about"
Person: “And why is that?”
Me: “Because I’m an owner of a lonely heart”
if this video was made later, scarlet and violet would've been up there. It's so glitchy that playing the game will be the most fun you will ever have in a pokemon game
I'm surprised there's been no mention of Paper Mario or Mario & Luigi: Dream Team (quick disclaimer, I LOVE these games, but don't deny it: these games are FILLED with glitches!) Stryder7x's channel was practically MADE by Paper Mario's glitchy nature and both Aurum (with Fawful's Minion as a guest-star) & A+Start have said their pieces on the glitchiness of Dream Team. X3
I know your little plug in the middle of the video is kinda your thing but I'm not gonna lie this one made me eye roll. Love all your content still.
Lego star wars 2 for the DS is the glitchiest game I've ever played
I'm happy. When I saw the title of this, I was going to be very disappointed if Big Rigs wasn't on this list. 🤣🤣🤣
Top Five Risky Rewards in Video Games
I like to think glitches are the video game equivalent to spasms
Top 10 Big Lipped Alligator Moments in Video Games?
Surprised there was no mention of Killer Instinct. While a great game, there were some broken glitches that allowed for combos to continue without proper collision.
You should do Top 5/10 useless Zelda items, i.e. items that have very little use outside of their dungeons (ice arrows from OoT, telescope from WW, spinner thingy from TP, just... the mirror shield)
OoT, AC Unity (before 40GB update), No Man's Sky (at launch), and everything Bethesda.
that guy I never really encountered much if any glitches when play OoT, though speedrunners have a field day with them.
Oot works in normal circumstances but has been dug into so much that loads of stuff has been found
Mario 64 is similar
What the fuck, I was just watching the AVGN episode of cheetamen damned algorythms
While you'd probably never notice during a regular playthrough (unless you use Relm), Final Fantasy III on Super NES is FULL of them. Multiple stats do not function at all. Sketch doesn't do what it's supposed to do at all and can crash the game (or worse) if you use it on the wrong enemies.
Five most confounding games you don't actually need to understand to enjoy?
speaking of 06, when are we getting the highlights video rabbid ? its been nearly 2 years
A big part of Psychic being overpowered in Gen 1 is that it was weak to Bug and Ghost. The only Bug woves in the game were Twinneedle known only by Beedrill who is weak to Psychic thanks to being part poison and Pin Missile which has garbage power and is only learned by Beedrill (see above) and...Jolteon for some reason. Then for the ghost type we have Gengar who is...weak to psychic thanks to being part poison...
Edit: Oh wow Psychic really was immune to ghost types. Yup I'm pretty certain that was an oversight seeing as in the show, Ash gets a Haunter to help with the Psychic gym. Granted this is the same anime that had Pikachu hitting Onyx with a thunderbolt being super-effective because the gym's fire sprinklers were set off and got Onyx soaked... So who knows?
I will never forget that Gamespot review of big rigs. It's legendary
Haven’t watched it, but betting Pokemon gen 1 will be on here
EDIT: Cool that I was right, but really should’ve expected Big Rigs. Oh well
I’m not sure if I just don’t play games with that many glitches or I don’t encounter glitches somehow but I rarely encounter glitches. Mostly just get camera glitches. Still remember getting excited because I glitched Jonathan Reid to his death in Vampyr by accident.
Gosh damn these glitches look amazing.
Superman 64 is another great source of glitches and awful mechanics. Well worth a very good laugh.
Hearing happy music while a glitched version of Sylvester Stallone is damn hilarious. XD Anyone knows what the song is during the transitions? XD
It's from goat simulator
Ryan Craig thanks!
Missingno made me love looking for glitches in games! My favorite glitch in gen 1 is Glitch City though!
You didn't put the Lego games on this list?
I seem to always break those games in some way more than pokemon. Pokemon glitches are so complicated you gotta look em up. Lego however you just need to play the game to break the world of bricks.
Ghost is Super Effective against Psychic in Gen 1. GameFreak just forgot to make Ghost moves that matter. One does a preset amount of damage, and the other is meant to give the Paralysis status over doing damage.
Gen 1 is beginner incompetence.
Let's be real, the very existence of Big Rigs is a glitch
I don't know how this list exists without those TMNT games that were on Xbox 360 lol
I've played pig rigs and damn did it make me laugh!
Shocked that Ride to Hell: Retribution wasnt on here. That is a title I weep for, as the concept was quite nice.
He used footage of it in the video.
@@gordontaylor2815 I was saying as an actual entry
I knew that music on the big rigs section was familiar.
Sadly, even after EVERYTHING that's happened since launch, there are STILL people who are planning to buy Shitout 76 on Steam.
I think FO76 is basically just what happens when you can't mod a Bethesda game as they've gotten too used to the community fixing the glitches for them.
the choice of having music from goat simulator is perfect for this video
There's also a weird glitch with Sonic 06 where if you look it up on youtube the voice acting for all the cut scenes is completely different??? Oddly enough It's way funnier and better written