Renting this game as a child was what started my long fascination with the Three Kingdoms. It's a shame it was the pre-internet era though, because it was impossible to find anything at my local library as a kid.
One of those beat 'em up spin offs is included in the Capcom Beat 'Em Up bundle, which always struck me as odd because it's the only licensed game of the bunch, so presumably the rights reverted to Capcom at some point. Another oddity: it was released in Western arcades as "Warriors of Fate", with all the characters given new Mongolian-derived names for some reason.
I’ve been interested in this game quite a bit. I feel like this sparks the imagination more than other RPGs because it is so not literal with how the battle system works.
As an adult I had the US release about a decade ago and I enjoyed it quite a bit which surprised me as I didn't think much of Capcom and them doing RPGs especially back then. I was surprised, and in the end it's not a clunker but plays quite well. You have the mechanics down, but this is a case where you've admitted enough times, the format isn't fair to it (that or the US release had improvement tweaks.)
Yup, I agree. It does things slightly better, but the improvements are good enough that the overall gameplay just feels nicer. Shame it wasn't localized officially.
Not one I ever got around to admittedly, but I knew about the whole Three Kingdoms thing. i think I'm more familiar with the beat-em-ups both of which I think are on capcom's arcade stadium series for modern systems? (oh and probably a little bit of the dynasty warriors games)
4:57 "I know it's hard to believe they'd take a slow-playing game based on Romance of the Three Kingdoms and spin off a beat-em-up from it..."
I wish I had thought of doing the slow fade in on that one with the cut out.
I mean he did the "Don't persue lu bu" gag
Renting this game as a child was what started my long fascination with the Three Kingdoms. It's a shame it was the pre-internet era though, because it was impossible to find anything at my local library as a kid.
One of those beat 'em up spin offs is included in the Capcom Beat 'Em Up bundle, which always struck me as odd because it's the only licensed game of the bunch, so presumably the rights reverted to Capcom at some point. Another oddity: it was released in Western arcades as "Warriors of Fate", with all the characters given new Mongolian-derived names for some reason.
I’ve been interested in this game quite a bit. I feel like this sparks the imagination more than other RPGs because it is so not literal with how the battle system works.
As an adult I had the US release about a decade ago and I enjoyed it quite a bit which surprised me as I didn't think much of Capcom and them doing RPGs especially back then. I was surprised, and in the end it's not a clunker but plays quite well. You have the mechanics down, but this is a case where you've admitted enough times, the format isn't fair to it (that or the US release had improvement tweaks.)
Someone in Capcom was fan of obscure manga, just remember the arcade fighting game adaptation of Jojo way before the anime.
I think the jojo manga was pretty popular even then. There’d been a direct-to-video movie and several games already
@@noaht2005 there also was an OVA series in the 1990s
@@toastrave7820 I didn’t realise it was a series.
Tenchi o Kurau II is a little better, imo. ToK2 has auto battle option and OST that fits nicer to an RPG.
Yup, I agree. It does things slightly better, but the improvements are good enough that the overall gameplay just feels nicer. Shame it wasn't localized officially.
Not one I ever got around to admittedly, but I knew about the whole Three Kingdoms thing. i think I'm more familiar with the beat-em-ups both of which I think are on capcom's arcade stadium series for modern systems? (oh and probably a little bit of the dynasty warriors games)
according to a later interview it ended because the mangaka got tired of the work it was well liked at the time tho