Understand the oculud integration is becoming obsolute!! Guess Meta XR Core is the substitute. Looks like XR Interaction XR rig is. More the way to go than the proprietary OVR player thing?
No, OVR Rig is still the way to go! Meta simply changed the way how users will install their SDK. It is now split up in smaller independent packages to not make your project so bloated like before!
beautiful work thank you!
Can you do a tutorial on interactions with the controller? Ray, grab…
Most tutorials seem to highlight hand interactions.
It's definitely on my list!
Seconded! It's not most, its all of them.
The OvrInput don´t work in my project, can you help me?
Is there any way to distinguish between the controllers of Quest 2, Quest 3, and Quest Pro?🤔
Could i get the current position of the controller? Ie can I detect when a controller is at hip as opposed to shoulder level?
Yes, you can use OVRInput.GetControllerPosition for that
@@blackwhalestudio thanks
Understand the oculud integration is becoming obsolute!! Guess Meta XR Core is the substitute. Looks like XR Interaction XR rig is. More the way to go than the proprietary OVR player thing?
No, OVR Rig is still the way to go! Meta simply changed the way how users will install their SDK. It is now split up in smaller independent packages to not make your project so bloated like before!