Meta Quest Controller Input & Animations

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  • Опубликовано: 4 фев 2025

Комментарии • 11

  • @vadym.shvets
    @vadym.shvets 11 месяцев назад +3

    beautiful work thank you!

  • @dev2b309
    @dev2b309 11 месяцев назад +2

    Can you do a tutorial on interactions with the controller? Ray, grab…
    Most tutorials seem to highlight hand interactions.

    • @blackwhalestudio
      @blackwhalestudio  11 месяцев назад +1

      It's definitely on my list!

    • @jordanalbareed
      @jordanalbareed 10 месяцев назад

      Seconded! It's not most, its all of them.

  • @PABLOVILLEGASALVAREZ
    @PABLOVILLEGASALVAREZ Год назад +2

    The OvrInput don´t work in my project, can you help me?

  • @jianxinwu6434
    @jianxinwu6434 7 месяцев назад

    Is there any way to distinguish between the controllers of Quest 2, Quest 3, and Quest Pro?🤔

  • @willaxesawian9242
    @willaxesawian9242 Год назад +1

    Could i get the current position of the controller? Ie can I detect when a controller is at hip as opposed to shoulder level?

  • @haraldgundersen7303
    @haraldgundersen7303 Год назад

    Understand the oculud integration is becoming obsolute!! Guess Meta XR Core is the substitute. Looks like XR Interaction XR rig is. More the way to go than the proprietary OVR player thing?

    • @blackwhalestudio
      @blackwhalestudio  Год назад +3

      No, OVR Rig is still the way to go! Meta simply changed the way how users will install their SDK. It is now split up in smaller independent packages to not make your project so bloated like before!