Hi guys I'm back ! :D Had to take some time off to focus on family as I just became a father recently. We have a new office and the mic is broken so sorry about the audio!
Love to see a follow up video on getting the new Meta Avatars working with locomotion and Interactions as it looks like no one has fully figured this out yet for the OVR Camera Rig or the XR Origin Rig with their respective interactions components. The Unity Netcode and Fusion Meta Building blocks shown here have no locomotion or interactions. Many developers are stumped.
Hey Valem, is this project usable for players from different networks? I would really appricate to know how and if not how can I build something like it?
Bonjour @ValemTutorials, je me suis posé la question est ce qu'on peut faire de la détection (handtracking pose) dans ce projet ? Merci d'avance de ta réponse
thanks for the quick tutorial. do you know what fusion networking mode it uses host or shared and what happens if you take the headset off for like 30seconds aka sleep will it reconnect or do host migration?
Hey Valem, i followed your multiplayer videos in which multiple players were able to join but the environment is not synced. how to sync the environment also so that any changes made by one player can be visible by other players ? Like in my case players are on ship but if any player changes the ship's speed or course, other players cannot see them and they are left behind.
Do the building blocks grabbable items scripts account for lag and interpolation/prediction? I.e. Will a fast moving grabbable go out of sync easily? Im using pun 2 atm and about to do interpolation but if this takes care of it I might swap to fusion.
It should if configured correctly, like using a NetworkedRigidBody, but it might decrease performance depending on how many objects are being manipulated.
I just tried this tutorial twice, both exactly step by step in this tutorial and you are correct, it no longer spawns the local or remote avatars. @ValemTutorials can you do an updated video please and if possible, can you do one with XR Origin and not the Meta XR Rigs also. I am on Unity 6000.0.25f1 with the Meta XR All-in-One SDK 69.0.1 with Meta Avatars SDK 31.0.0 and OpenXR Plugin 1.13.0 as the Oculus XR Plugin 4.3.0 has a headlock bug right now.
@@bilgekaganpamuk6833 I tried version 24.0.1 but still not working... so I can't see any remote and local avatar either, and I wonder is this way still working? Thank you.
Failed to poll initial positon, no head position found UnityEngine.Debug:LogError (object) Oculus.Avatar2.MecanimLegsAnimationController:PollInitialPosition () (at Assets/Samples/Meta Avatars SDK/35.0.0-pre.1/Sample Scenes/Scripts/LegsNetworkLoopback/MecanimLegsAnimationController.cs:626)
Unity relay is not free, why dont you mention this in the tutorial ? I mean we see the “click on next next finish” part but what about the crédit card you had to enter before the use of it ?
this is a shit video and good at the same time i tested and i couldn't see my avatar also you forgot to mention to change the netcode update from 2.1.1 to 1.7.1 or less and i had to figure it out my self
*There is some way to hide the "lateesha" picture when using that SDK or is that there as a constant reminder to focus on learning how to use actual guns instead of making VR games?*
Hi guys I'm back ! :D Had to take some time off to focus on family as I just became a father recently. We have a new office and the mic is broken so sorry about the audio!
Congrats for beeing a father now!
Congratulations:))
Congratulations!
Congratulations 🎉!
Congrats on the new addition to the family! good to see you back doing videos!
Love to see a follow up video on getting the new Meta Avatars working with locomotion and Interactions as it looks like no one has fully figured this out yet for the OVR Camera Rig or the XR Origin Rig with their respective interactions components. The Unity Netcode and Fusion Meta Building blocks shown here have no locomotion or interactions. Many developers are stumped.
Congratulations on becoming a dad Valem! ❤
Awesome, great tutorial as usual. Thanks for the continued dedication Valem!
amazing tutorial!! helped me so much
J'ai des problèmes de compatibilité avec les versions mais les tutos sont vraiment génials!!! Merci
The building blocks are fantastic for rapid prototyping
hope you have a full tutorials for this amazing toolkit. BTW, still a great explaination as usual
Hey Valem, is this project usable for players from different networks? I would really appricate to know how and if not how can I build something like it?
Is there any way to make it so everyone can see changes in the app like a material change on a gameobject? I need this for my multiplayer app
Do I need to make the configuration myself to be able to move with the joysticks in the VR scene ?
Im getting a failed entitlement check when I use Network Avatar, nto sure why everything is the same as yours, any suggestions?
Bonjour @ValemTutorials,
je me suis posé la question est ce qu'on peut faire de la détection (handtracking pose) dans ce projet ?
Merci d'avance de ta réponse
Are your tutorials focusing on the meta quest sdk?
thanks for the quick tutorial. do you know what fusion networking mode it uses host or shared and what happens if you take the headset off for like 30seconds aka sleep will it reconnect or do host migration?
Hey Valem, i followed your multiplayer videos in which multiple players were able to join but the environment is not synced. how to sync the environment also so that any changes made by one player can be visible by other players ? Like in my case players are on ship but if any player changes the ship's speed or course, other players cannot see them and they are left behind.
Is the colocation game tutorial already up on the patreon?
@valemtutorials i have same question- cant find the colocation tutorial on your patreon
Same here. Is it live yet?
Can you use any character? That isnt meta avatars?
Yup! At the Player Model prefab reference
@daylightwastaken I've had no luck with tat so far :(
Does this work for users over other network?
You’d probably have to manually configure that
Hey, have you found a solution yet?
@@SarpKaya-p3m no not yet
Wow!!!
can you tell how many users can join at same time
Do the building blocks grabbable items scripts account for lag and interpolation/prediction? I.e. Will a fast moving grabbable go out of sync easily? Im using pun 2 atm and about to do interpolation but if this takes care of it I might swap to fusion.
It should if configured correctly, like using a NetworkedRigidBody, but it might decrease performance depending on how many objects are being manipulated.
I cant find the colocation tutorial on your patreon. Is it already up?
I'm working on it at the moment it will be there in a few days. :)
@@ValemTutorials still nothing ?
i have use normcore and the XRI with open xr can I use the avatar SDK from oculus? i love it
No, but I personally don’t recommend normcore. It’s very limited, you’d be best with using this tutorial, or Photon Pun2 with Photon VR.
@@daylightwastaken ahh okay so photon support VR? because I found that normcore have a ready made vr implement. thanks for your advice
Hello, I was making local interactive game but I the requirement is it need to be in a local multiplayer without internet.
Can you make a demo?
why missing entitlement when using my APP ID?
Did you solve this error? I'm having the same problem and I cannot connect in multiplayer because of this
Hi Valem, for Photon is fusion the same as Pun2 or can this be used with Pun2 if not? Congratulations on becoming a father!
Yes I can use Put2, I downloaded Fusion and Put2 for ID and yes it is running good.
Unity crashes when I exit playmode when following this tutorial, even before adding any of the multiplayer aspects. Is anyone having the same problem?
Did u fix it?
@@the-ez6jd Nope, still the same problem
Please Dude, make tutorial with Player Voice Chat!!!!
Nice Tutorial!
its not working for me .i can not see any remote and local avatar.Any solution?
I just tried this tutorial twice, both exactly step by step in this tutorial and you are correct, it no longer spawns the local or remote avatars. @ValemTutorials can you do an updated video please and if possible, can you do one with XR Origin and not the Meta XR Rigs also. I am on Unity 6000.0.25f1 with the Meta XR All-in-One SDK 69.0.1 with Meta Avatars SDK 31.0.0 and OpenXR Plugin 1.13.0 as the Oculus XR Plugin 4.3.0 has a headlock bug right now.
Open project from start and install avatars version 24.0.1 do not install latest version, then it will work
@@bilgekaganpamuk6833 Thanks. So version 31.0.0 is broken?
@@bilgekaganpamuk6833 I tried version 24.0.1 but still not working... so I can't see any remote and local avatar either, and I wonder is this way still working? Thank you.
Meta avatars here only tracking head movments, the body follow player but in idle pose
multiplayer is fine but the tutorial for colocation in mixed reality is a must to teach in these videos😢
Congratulations on becoming a dad !
Not a fan of multiplayer stuff, prefer the single player stuff, but great to see yr back and hopefully some mixed reality quest 3 tutorials to come
Failed to poll initial positon, no head position found
UnityEngine.Debug:LogError (object)
Oculus.Avatar2.MecanimLegsAnimationController:PollInitialPosition () (at Assets/Samples/Meta Avatars SDK/35.0.0-pre.1/Sample Scenes/Scripts/LegsNetworkLoopback/MecanimLegsAnimationController.cs:626)
aint no way
Unity relay is not free, why dont you mention this in the tutorial ?
I mean we see the “click on next next finish” part but what about the crédit card you had to enter before the use of it ?
It is free
this is a shit video and good at the same time
i tested and i couldn't see my avatar
also you forgot to mention to change the netcode update from 2.1.1 to 1.7.1 or less and i had to figure it out my self
*There is some way to hide the "lateesha" picture when using that SDK or is that there as a constant reminder to focus on learning how to use actual guns instead of making VR games?*