Rigging a 2D Animated Character - Part 8:The Limit Location Bone Constraint (Blender Grease Pencil)

Поделиться
HTML-код
  • Опубликовано: 15 окт 2024
  • In this Blender Grease Pencil tutorial, learn how to create a controller for your character's blinks. We'll create a bespoke curve controller using the Draw Bezier Curve tool and use the isolate, tangent, and scale tools to reshape and reposition that curve. Finally, we'll use a Bone Constraint called Limit Location to limit the movement of the controller, maximizing productivity.
    By the end of this tutorial, you'll know how to:
    Set up blinking controls
    Create a bespoke controller using the draw tool in bezier curve mode
    Use the isolate key
    Use scale and vector tangents to shape curves
    Use a Limit Location Bone Constraint
    Subscribe for more Blender Grease Pencil tutorials! I hope this video series helps you in rigging a 2D animated character in Blender.

Комментарии •