Crushing Cars - Devlog 5 (PS1.5 style game)

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  • Опубликовано: 22 дек 2024

Комментарии • 127

  • @6Twisted
    @6Twisted 2 года назад +73

    You've nailed the classic driving game look and feel.

  • @kvproductions2581
    @kvproductions2581 3 года назад +62

    this looks amazing! Like a game i'd like to purchase once it releases!

  • @StudioTatsu
    @StudioTatsu 3 года назад +30

    This is impressive. I started exploring Unreal Engine a few weeks ago coming from Unity.
    Your videos have given me the extra motivation I needed. Great work, I can't wait to see more.

    • @Marcis.
      @Marcis.  3 года назад +3

      Hey! Thanks and welcome!

  • @SewerTapes
    @SewerTapes 2 года назад +5

    This gave me huge nostalgia vibes. I absolutely love the art style.

  • @wheeljack210
    @wheeljack210 Год назад +4

    Reminds Me of the driver games. Good Work, Dude!

  • @jas-jr3rv
    @jas-jr3rv 3 года назад +7

    wow this is so cool. makes me realize how much there is too learn as a beginner as i understood less than 2% of this but i was fascinated nonetheless. youre an artist!

  • @riverdogmc
    @riverdogmc 6 месяцев назад +1

    Это видео больше похож на Driver 2, чем сам Driver 2. Я год уже собираю приквел Driver на UE5, но думал уйти в современную графику. А тут прям ностальгия проперла. Супер, так держать!

  • @desawwww
    @desawwww 2 года назад +3

    Pretty impressive. Definitily looking forward for this project

  • @madmax2069
    @madmax2069 Год назад +9

    Two games come to mind that had vehicle damage on PS1, Driver, and destruction derby.
    Getting heavy nostalgia from this.

  • @AaronMYoung
    @AaronMYoung 3 года назад +3

    Yeeeeess!!!! Loved this video, that damage system is amazingly good!!!

  • @TranscendentalAirwaves
    @TranscendentalAirwaves 3 года назад +3

    LOVE IT. I can't wait to see what you make with all this. :D

    • @Marcis.
      @Marcis.  3 года назад +1

      Thank you! Hopefully something fun!

  • @bamfyu
    @bamfyu 3 года назад +1

    Yay, new devlog :) I've been waiting for this

    • @Marcis.
      @Marcis.  3 года назад

      Sorry I kept you waiting for so long :D

  • @marl3x
    @marl3x 3 года назад +1

    I love this waaaay too much, great work!

  • @CosmicComputer
    @CosmicComputer 3 года назад +1

    You are a madman holy cow! Great work!

    • @Marcis.
      @Marcis.  3 года назад

      haha! Thanks!

  • @TheMorning_Son
    @TheMorning_Son 2 года назад +3

    Love it like Driver + The Getaway

  • @SeanNoonan
    @SeanNoonan 3 года назад +3

    Really impressive stuff.

  • @Timsturbs
    @Timsturbs Год назад +1

    looks exactly like driver 1-2 games
    great job

  • @BigSaur
    @BigSaur 3 года назад +2

    Fantastic work as always!

  • @oculoids
    @oculoids 3 года назад +1

    The project is looking really good keep up the good work

    • @Marcis.
      @Marcis.  3 года назад

      Thanks! I will!

  • @adsz8426
    @adsz8426 Год назад

    This is amazing, Great job!

  • @Mad_Luv85
    @Mad_Luv85 9 месяцев назад

    these videos are amazing

  • @poweredbygeeko
    @poweredbygeeko 3 года назад +1

    wow, really nice work!

  • @gandev5285
    @gandev5285 9 месяцев назад

    Wow this looks really cool! Btw, you can change vertex color at runtime for static meshes and skeletal meshes but I doubt there's a Blueprint interface for it (can be done in C++ though). I'm sure there's a plugin for this if you really need it.

  • @MideyDev
    @MideyDev 3 года назад +1

    This is actually so cool

  • @Zarkopeney
    @Zarkopeney Год назад

    This game look like something i loved to play

  • @mastaflex30
    @mastaflex30 5 месяцев назад

    amazing work man !

  • @SteveAdmienn
    @SteveAdmienn 3 месяца назад

    Holy Crap this is impressive!

  • @rexpowercolt8588
    @rexpowercolt8588 2 года назад

    still beautiful 11 months later my friend

  • @StigDesign
    @StigDesign Год назад +1

    the c ollision is sort of retro tho when thinking on Driver1&2 :D Really cool work and effect :D

  • @johnredfield071
    @johnredfield071 Год назад +1

    How do i break the doors and parts of the vehicle it looks like driver 1 can you create physics that has same deformation but slightly much better damage such glass lights particles and scratches as well.

  • @WraithDesignz
    @WraithDesignz 3 года назад +1

    Awesome stuff!

  • @KvltKommando
    @KvltKommando 11 месяцев назад

    this is REALLY cool

  • @adsz8426
    @adsz8426 Год назад

    3:39 I can watch every time!

  • @ScorpionCar
    @ScorpionCar 8 месяцев назад

    3:23 Would love to know what software was used here to create the texture for the van. It looks so awesome!

  • @vaporversemusic
    @vaporversemusic Год назад

    This looks F A N-FUCKIN-T A S T I C

  • @SpringDavid
    @SpringDavid 2 года назад +1

    the GTA SA devs are proud of you

  • @jinenjipeke
    @jinenjipeke 7 месяцев назад

    the cars are more real than the one from GTA dayum

  • @FlamespeedyAMV
    @FlamespeedyAMV 3 года назад +1

    Looks amazing, though when shooting the headlights on car, and other glass areas, they should smash and play a sfx

    • @Marcis.
      @Marcis.  3 года назад

      Thanks and definitely. There is still a lot of work to do!

  • @denholmpearson4346
    @denholmpearson4346 3 года назад +1

    very nice

  • @pumpkindev4506
    @pumpkindev4506 Год назад +1

    Reminds me of Midtown Madness 1999 Game

  • @RanchboyAle
    @RanchboyAle 2 года назад

    0:12 How do you add the paint peeling without affecting all models of the same car using that texture?

    • @Marcis.
      @Marcis.  2 года назад

      I use vertex colors to blend textures

    • @RanchboyAle
      @RanchboyAle 2 года назад

      @@Marcis. Thank you so much!

  • @minilabyrinth
    @minilabyrinth Год назад

    This makes me miss the old Twisted Metal games

  • @sunilkoothattukulam
    @sunilkoothattukulam Год назад

    Good game and damage model looks good and it's graphics look like midtown madness

  • @RanchboyAle
    @RanchboyAle 2 года назад +1

    I was doing a marathon on your amazing devlogs and I saw the bullet holes and was wondering how did you make them

    • @Marcis.
      @Marcis.  2 года назад +1

      I'm using render targets

    • @RanchboyAle
      @RanchboyAle 2 года назад +1

      @@Marcis. thank you!

  • @protophase
    @protophase 11 месяцев назад

    Where did you find resources on how to implement these things?

  • @juanmilanese
    @juanmilanese 3 года назад +1

    this is great.
    the write runtime texture thing can't help with the dynamic vertex color?

    • @Marcis.
      @Marcis.  3 года назад

      Do you mean render targets? I didn't want to use RT's as I'm already using them for bullet hole decals and dirt. Also, it wouldn't solve the collision issues.

    • @juanmilanese
      @juanmilanese 3 года назад +1

      @@Marcis. Render targets! yeah, that was the thing :)
      amazing work, subbed.

  • @yashlahoti9036
    @yashlahoti9036 2 года назад

    can any one tell me what exactly procedural mesh is ??

  • @hyper_1337
    @hyper_1337 5 месяцев назад

    could you share the project?

  • @gambiarraster
    @gambiarraster Год назад

    I really liked "the driver" vibes from your game, have it endend on anything or just the assets!?

  • @mapelsiroup5604
    @mapelsiroup5604 2 года назад

    1:20 whats the toolbar thingy ? what plugin is that ?

    • @Marcis.
      @Marcis.  2 года назад

      I explained it in this video ruclips.net/video/KdnW-6LPE3Q/видео.html

    • @mapelsiroup5604
      @mapelsiroup5604 2 года назад

      @@Marcis. amazing thank you

    • @mapelsiroup5604
      @mapelsiroup5604 2 года назад

      @@Marcis. would you be able to sell such a thing with like common utilities i see that you have like custom stuff for your project but is it like something you could export and give to someone ?

    • @Marcis.
      @Marcis.  2 года назад +1

      @@mapelsiroup5604 Do you mean the bookmark widget? There is a plugin on the Marketplace that does pretty much the same. I am not planning on making editor stuff for the marketplace at the moment.

  • @Sanchezrisrbad
    @Sanchezrisrbad Год назад

    Amigo pode me dizer se você tem algum plano de lançar este jogo ou até mesmo uma demo dele para celular pois se você vende-se lê para celular na play story iria vender muinto por que já faz mais de 12 anos que a rockstar games não lansa nenhum gta pra acelular e vc demoraria quanto tempo pra fazer isso rodar em um celular

  • @ADASADALOL32
    @ADASADALOL32 2 года назад +1

    It can be a real hit if you will combine this driver 1&2 style with some shooting as a full game.

    • @Marcis.
      @Marcis.  2 года назад +1

      Shooting is planned!

    • @ADASADALOL32
      @ADASADALOL32 2 года назад

      @@Marcis. Amazing! is this project going to be a full game with story?

    • @Marcis.
      @Marcis.  2 года назад +2

      @@ADASADALOL32 that's the plan!

    • @ADASADALOL32
      @ADASADALOL32 2 года назад

      @@Marcis. Amazing I will follow :)

    • @LGLFanTeam12
      @LGLFanTeam12 Год назад +1

      World's Scariest Police Chases will be the fitting description as a PS1 driving+shooting game. Basically DRIVER games with twist.

  • @nero5052
    @nero5052 Год назад

    every dev log it gets closer to just looking like a ps2 game and not 1.5

  • @DeathAtYourDoorStep
    @DeathAtYourDoorStep Год назад +1

    Hey man, great videos. I just purchased your retro shader. It looks very good. Im happy. How do I remove the crosshair on the screen though? Been a while since i did Unreal and I can't seem to find it to delete it.

    • @Marcis.
      @Marcis.  Год назад

      Hi! Thank you! You can disable the crosshair in the BP_DemoHUD.

  • @B.BiStudios
    @B.BiStudios 2 года назад +1

    Great job, what are you going to do next?

    • @Marcis.
      @Marcis.  2 года назад

      Thanks! I'm adding more cars.

  • @TheMopsler
    @TheMopsler 2 года назад

    Awesome stuff. I am working at a damage system myself right now and try to find something less performance heavy than skeletal meshes. So i stumbled upon the procedural-mesh-comp, too. How do create the 3D-Widgets which form the Convex Collision?

    • @Marcis.
      @Marcis.  2 года назад +1

      Thanks!
      When you expose a vector variable there is also an option to enable a 3D widget.

    • @TheMopsler
      @TheMopsler 2 года назад +1

      @@Marcis. Thanks a lot and keep up the good work!

  • @redcloak5230
    @redcloak5230 2 года назад

    what music is this

  • @Captainpanda2080
    @Captainpanda2080 2 года назад

    Can you make a tutorial on how to achieve this? I’ll support your patreon (if you have one)

  • @HuskyForce
    @HuskyForce 2 года назад

    Where can i find the background music?

    • @Marcis.
      @Marcis.  2 года назад

      You can't. Sorry.

  • @alvagamer5477
    @alvagamer5477 Год назад

    Were i can get this free?

  • @meehdrescher
    @meehdrescher 2 года назад +1

    finally a game my pc can run at some juicy high framerates... 500 fps for sure

    • @Marcis.
      @Marcis.  2 года назад

      We'll see about that :D

    • @meehdrescher
      @meehdrescher 2 года назад +1

      @@Marcis. i am making a ps1-style game myself now, because your videos literally gave me enough motivation and inspiration to do it... its going to be a semi-realistic racing game, and on low settings, it runs on 1200 fps on my pc, and on 650 on high settings. on our school computers (dual core cpu, onboard gpu) it runs at 70 on high and 250 on low. if your game achieves about the same and i get to upgrade my crappy cpu which is bottlenecking me all the time, i should be good :)

  • @skaruts
    @skaruts 2 года назад

    How did you make those textures, though? Hand drawing or using car images?

    • @Marcis.
      @Marcis.  2 года назад +1

      I use Substance Painter and Designer

  • @KENISEG
    @KENISEG Год назад

    Hi!
    Is this a custom contoller or chaos? :o

  • @vladstad8102
    @vladstad8102 3 месяца назад

    nice

  • @Counterdoom
    @Counterdoom Год назад

    Cool

  • @lucianwilliams2919
    @lucianwilliams2919 3 года назад

    Hey man can you make a in-depth tutorial on how you did all of this, looks amazing tho

    • @Marcis.
      @Marcis.  3 года назад

      Sorry, I'm not planning to make tutorials in the near future.

  • @oculoids
    @oculoids 3 года назад

    Hi I have a question what computer are you using like what are the specs because I want to get into game development and I want to know the specs so I can buy a PC prebuilt

    • @Marcis.
      @Marcis.  3 года назад +2

      Hi,
      my setup
      CPU: AMD 5900x
      GPU: 1080Ti
      RAM: Kingston 64GB
      NVME: Samsung 980 Pro 500GB
      MB: ROG STRIX X570-F
      PSU: Corsair HX750i
      You can check out the PC requirements on the UE website.

    • @oculoids
      @oculoids 3 года назад

      Thanks man but how much did it cost

  • @Kentyn04
    @Kentyn04 3 года назад

    Do you have plans on releasing this for sale on UE marketplace or other platforms?

  • @PolarTDI
    @PolarTDI 2 года назад

    GTA SA if it was made right before The release of The PS3:

  • @AbdullahRwaily
    @AbdullahRwaily 5 месяцев назад

    This game is on mobile too?

  • @pigeondriver8992
    @pigeondriver8992 7 месяцев назад

    Will it run on potato?

  • @evilofnight7969
    @evilofnight7969 3 года назад +1

    Hi, can I help you with the development? Do you have an Instagram page?

    • @Marcis.
      @Marcis.  3 года назад

      Hi, sorry I want to develop my first game on my own.

  • @blocksentertainment
    @blocksentertainment Год назад

    what version of unreal are you using?

  • @borkyborkborked
    @borkyborkborked Месяц назад

    genuinely crazy that even your first solution is better than every other game on the market besides gta 4 and 5. no other billion dollar company could manage something that looks good like this? i mean it really seems like every company is just using some advanced version of what gta3 did.
    and even more shocking is this idea is just publicly available for over 3 years and yet still games come out with the "tap it and it swaps the piece to the damaged version that barely takes into account where it was hit"..

  • @njez7563
    @njez7563 Год назад

    Gta vice city vibes

  • @Yasin_Ak-hu5bp
    @Yasin_Ak-hu5bp 2 года назад

    Lol 🙏💀 car

  • @bitwise4996
    @bitwise4996 Год назад

    You really shouldn't use UE for this. I recommend Godot. Your game looks amazing bit its gonna run poorly on low end devices. Godot is super optimized, so much so that you can easily compare it to the quake engine.

    • @Marcis.
      @Marcis.  Год назад

      :D

    • @Sanchezrisrbad
      @Sanchezrisrbad Год назад

      @@Marcis. você tem algum plano de lançar este jogo pra celular

  • @HeyzDexy
    @HeyzDexy Год назад

    "it makes the game look and feel less retro"
    I disagree. retro games are known for their clever ingenuity and making the impossible possible. ( eg; dooms 3d engine ).
    As long as what you make is believable, it will suit the retro aesthetic.
    Please don't limit yourself just because something "wasn't possible" - developers back then made it possible.