Full Saber my beloved, honestly I stopped bothering about the gameplay since its a core failure that it just cant be fixed, so Im just happy to see my favorite suits for kitbashing them and make fun customs
@@kaihedgie1747 the mere change of how weapons works now with dual wielding already messes with a ton of things, between other changes made. Undoing those changes would not be viable since for that better make a fifth game
@@bolthesorcerer3570 Messed with how? I've been playing this series since the first game and I see zero issue with the change to make dual wielding a thing
I kinda wish they found ways to make equipped weapons to be holstered on your parts so we don't see two fullsabers, or like astray redframe having both sheathed and unsheated gerbera straights.
They have the mechanism already. Parts with pre-installed weapons, like the Gafran. But whomever designed the Leveling system doesn't account for this; the stats & damage they deal either follow the parent part or it's default.
@@TheRibbonRed the sad thing is it's only for integrated arms weapons, and unlike GB3 where those weapons get highlighted to the top of the list by default,you still have to find it yourself through the lousy sorting. And they even didn't include that for 2 in 1 weapons like gn sword. The perfect way would be to make any weapons integrated with any parts available to be chosen as main weapons, doing so will make them not available as op skill and will detach from the part when in use, and if it's not equipped as main weapon it will still be available as op skill.
So the FS backpack is basically coded as the vanilla Qan[T]'s backpack reskinned AND lacking the Fly movement ability. There should be *more* abilities than the plain Qan[T], not the same minus flight movement. Where's the Gunblade OP skills, surely those wouldn't have been balance breaking? Moreover as others have stated, using the Sword Bits should *not* lock out the Full Saber, whether in Sword or Launcher form. And why does one and only one of the Gunblades fly off to join the sword bits? You can sort've achieve what it should act like if you use mastered Buster Sword and Buster Rifle from the plain Qan[T] backpack if you can take the holographic overlay replacing the FS backpack for the duration. You still lack the Gunblades and flight.
I was expecting to add OP skills on Quanta like adding greadsword OP or blast and injection type weapon OP but still not added.. There EX skills are put all in 1 parts which is redundant than the previous one. Kinda Disappointed..
@@TheRibbonRed I swear, the devs had a hate boner for the 00 Qan[T] specifically. Converting all of the base kit backpack's weapons to EX skills so it had more than you could possibly equip was one thing, having 2 redundant Beam EXs was another thing, but now the Full Saber Backpack is just the Base kit except without the Raiser Sword Burst. I guess the new weapons are nice, but come the fuck on.
@@DarkShadowOblivion Crafts & Meister definitely has a weird "sense of balance" since NGB. While GB4 is a massive improvement since then, it's still filled with stuff like this... I miss ilinx.
@@kaihedgie1747 the game's animations are awful compared to previous releases. I'm not saying it's not fun but I can't really get behind it either. I had my fun with the base game, still gonna create Gunpla etc but that's it. GB3 was a way more solid experience is all. I think it's fine to defend games you like but it goes a long way to be critical about them as well.
@@SirStrikeFreedom "Compare to previous releases" Are you comparing the animations to _every_ game in the series or just Mobile? These animations have been used for a decade of Breaker's existence. None of what's shown here is inherently worse than what came before because it's literally the same stuff that's been used across the five console games
@@kaihedgie1747 Right. Ok. Look up any video that shows GB3 vs GB4 content then come back here. If your answer Is still the same then I'd recommend you see an optometrist ASAP
@@SirStrikeFreedom You're talking to someone who's been playing the series since the first installment. But I'll take your dodge as you having only played Mobile and nothing else.
Full Saber my beloved, honestly I stopped bothering about the gameplay since its a core failure that it just cant be fixed, so Im just happy to see my favorite suits for kitbashing them and make fun customs
It's a core failure because...?
@@kaihedgie1747 the mere change of how weapons works now with dual wielding already messes with a ton of things, between other changes made. Undoing those changes would not be viable since for that better make a fifth game
@@bolthesorcerer3570 Messed with how? I've been playing this series since the first game and I see zero issue with the change to make dual wielding a thing
I kinda wish they found ways to make equipped weapons to be holstered on your parts so we don't see two fullsabers, or like astray redframe having both sheathed and unsheated gerbera straights.
Or the Tallgeese's dober gun
They have the mechanism already. Parts with pre-installed weapons, like the Gafran.
But whomever designed the Leveling system doesn't account for this; the stats & damage they deal either follow the parent part or it's default.
@@TheRibbonRed the sad thing is it's only for integrated arms weapons, and unlike GB3 where those weapons get highlighted to the top of the list by default,you still have to find it yourself through the lousy sorting. And they even didn't include that for 2 in 1 weapons like gn sword. The perfect way would be to make any weapons integrated with any parts available to be chosen as main weapons, doing so will make them not available as op skill and will detach from the part when in use, and if it's not equipped as main weapon it will still be available as op skill.
I mean…they figured it out for the beam shields on numerous gunpla. Should be a snap.
@@ColinPMcEvoy did they fix for tallgeese shield though? For some reason it wasn't integrated shield
I like it and the full saber in the right arm is really cool but still no op attack
So the FS backpack is basically coded as the vanilla Qan[T]'s backpack reskinned AND lacking the Fly movement ability. There should be *more* abilities than the plain Qan[T], not the same minus flight movement. Where's the Gunblade OP skills, surely those wouldn't have been balance breaking? Moreover as others have stated, using the Sword Bits should *not* lock out the Full Saber, whether in Sword or Launcher form. And why does one and only one of the Gunblades fly off to join the sword bits?
You can sort've achieve what it should act like if you use mastered Buster Sword and Buster Rifle from the plain Qan[T] backpack if you can take the holographic overlay replacing the FS backpack for the duration. You still lack the Gunblades and flight.
I was expecting to add OP skills on Quanta like adding greadsword OP or blast and injection type weapon OP but still not added.. There EX skills are put all in 1 parts which is redundant than the previous one. Kinda Disappointed..
damn no New Ex Burst
I see trans-am still has no activation sound effect like zero system, hades, EXAM etc...
The entire sound effects and BGM seem to be non-existent with the current update, it's likely they're very aware so i guess we have to wait...
I really don't understand why you're locked out of the Full Saber EX move when the Sword Bits are active.
Yeah, we oughtta report that. It's definitely a bug (or someone that doesn't care how 00Q FS works forced this limit).
@@TheRibbonRed
I swear, the devs had a hate boner for the 00 Qan[T] specifically. Converting all of the base kit backpack's weapons to EX skills so it had more than you could possibly equip was one thing, having 2 redundant Beam EXs was another thing, but now the Full Saber Backpack is just the Base kit except without the Raiser Sword Burst.
I guess the new weapons are nice, but come the fuck on.
@@DarkShadowOblivion Crafts & Meister definitely has a weird "sense of balance" since NGB. While GB4 is a massive improvement since then, it's still filled with stuff like this...
I miss ilinx.
Yup. Im glad i didn't buy the season pass. But to those who did, I truly hope you enjoy
GB3 is still the best i see
So you chose not to buy the season pass because...of one thing
@@kaihedgie1747 the game's animations are awful compared to previous releases. I'm not saying it's not fun but I can't really get behind it either. I had my fun with the base game, still gonna create Gunpla etc but that's it. GB3 was a way more solid experience is all.
I think it's fine to defend games you like but it goes a long way to be critical about them as well.
@@SirStrikeFreedom "Compare to previous releases" Are you comparing the animations to _every_ game in the series or just Mobile? These animations have been used for a decade of Breaker's existence. None of what's shown here is inherently worse than what came before because it's literally the same stuff that's been used across the five console games
@@kaihedgie1747 Right. Ok. Look up any video that shows GB3 vs GB4 content then come back here. If your answer Is still the same then I'd recommend you see an optometrist ASAP
@@SirStrikeFreedom You're talking to someone who's been playing the series since the first installment. But I'll take your dodge as you having only played Mobile and nothing else.
They just ported the Gunpla but nothing about the Unique EX/Burst skill
Why did you even expect a unique Burst skill in the first place?
Is Amazing Exia available in this game?
No gn gunblades?
How to get this part
least fav addition so far honestly, just added a big sword
as usual its disappointing