This brings so many nostalgic feelings! I remember 1998 when during a family day out in Moscow I saw this 3D Studio Max book with tutorials and a CD. It was quite pricey and my parents told me to choose either going to McDonald's (we could only afford that about once a month) or buying this book. I was 12 back then and I chose the book, a decision I still don't regret making!
For those that weren't there, this was Science fiction to us. It can't be overestimated how much this was ahead of anything we had seen. The real time editing was just mind blowing.
@emptyglass7867 it was way ahead of it's time you can't deny that. I know tons and tons of games they created using this program mainly in the 90s till 2000s
No hope in going to the past come to the loving savior today Seek his Holy Spirit in prayer today he can give you peace confort and guidance today Romans 6:23 For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord. Come to Jesus Christ today Jesus Christ is only way to heaven Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void Heaven and hell is real cone to the loving savior today Today is the day of salvation tomorrow might be to late come to the loving savior today John 3:16-21 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God. Mark 1.15 15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel. 2 Peter 3:9 The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. Hebrews 11:6 6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him. Jesus
My father was a 3d modeller in the late 90s early 2000s. Him using this software constantly are some of my only memories of him. He left when I was 7. Haven't spoken to him in over 20 years now...
there's something amazing about mid-late 90s CGI aesthetics (SGI included) that I find far more appealing than the hyper-realism of modern computer graphics, there was a sense of abstraction but also pure geometry, like you were exploring a different digital world of pure form and not just a digital recreation of our world. It's incredible what we can do now but this just had something magic.
I watched this as a child and dreamed about knowing how to make all of this. That dream is now a reality :) Thank you for this video, it brings a good memories!
Haha. me too.... whenever i watched this demo video i would get an indescribable sensation of wanting to know how everything works. It's too sad vfx is growing so complex now you can only hope to master a tiny section of a pipeline.
@Mee Omi well you can also use autodesk maya the newest version i never used that. theres a lot of 3d software that you can use like c4d,ue4,ue5,unity,octane render.
Same I came in search of it because of the fond memories I have of watching and rewatching it over and over as I dreamed of one day being able to do all of that myself.
this was basically the first version of todays 3ds max that i have ever touched - and it was the version that brought my attention to CG content creation in general. from that day on i knew there is a world to be explored. and im sooo happy that i invested all those painful days and weeks exploring how all of that stuff works - back in a time where there was no internet forum easy in reach to ask questions :)
This video is pure gold. Seeing it again after decades just might reignite the excitement I once had for learning 3D and trying to re-create everything I saw in the movies!
While I still easily return to 3ds Max for anything that requires big, tasking and complex scenes, modeling in Blender is nowadays really my go to. I wish 3ds Max would improve its UI, for one. They literally still use UI elements from the Windows 3.x era.
I made most of what you see here in the feature demo area. I worked for an interactive company called Enlighten that did CD-ROM based software demos for Autodesk. I had come from Lightwave, and then to 3D Studio DOS, so these features were HUGE leaps at the time. Remember, Maya didn't even exist at the time. Everything was TOUGH, and time consuming, to say the least. But we made the best of what it could do.
@@franciscoortiz8531 for work from almost 30 years ago? No, I doubt that I do. Maybe some storyboards somewhere. Definitely no extras. Back then we made exactly what we needed, and that’s it. The screen demos were captured frame by frame and flipped through in Director
Yeah, lets see, how did that work. Alias offered Wavefront, as they were developing Maya, which I think came out around 98 or so. And Softimage was on their own until Microsoft (of all people) bought them somewhere back then. @@pinate
Only got my hands on 3D Studio R3 in the early 90ties. It was powerful at the time but I was always jealous on the "new Inverse Kinematics"-feature of R4
@@Carolina-mw4po Hi Carolina, for an new artwork i'm doing a research about 'older' 3d software and people who 're still working with it. would like to ask you some things , can you please contact me at hello[at]akmar.nl
I remember using this version of 3ds Max on Windows 98 as a 10 years old kid, not knowing English, just clicking around trying to figure what does what. I didn't progress far but it was so fun.
I remember the day when my older sister gave me a magazine that contained a CD-ROM that showed this video. I had to wait until the weekend to go to a cousin house just because my PC didn't had a CD slot. When we insert the CD in that 686's CPU (My god haha)... and we saw that demo, we almost die watching all the things that the software can achieve. We jumped from "MS-DOS Paint" to 3dsmax and it was magical. Nowadays the 3D pay my bills and I still having that CD ROM in my collection! THANKS FOR SHARING THIS! This made me very nostalgic hahahaha
I really love old school 3d because not only it feels like a trippy lucid dream but it also is not torturing my 2017 computer. So I downloaded Blender 2.49 from 2008 and runs like a breeze on my computer which keep silent. This is awesome! By using old versions of free and open source 3d software I can create amazing 3d content without having to spend countless of money on a 3D workstation!
@@hipjoeroflmto4764 Unfortunately not possible for me right now but I am glad it is legal to use old Blender versions since it is open source and GPL licensed
I'm absolutely mindblown by how rich of a featureset this program had in 1996 and how familiar the user interface looks as someone who's only ever touched modern Blender and Cinema4D.
You know they say, it's like driving a bike? The last time I opened 3ds Max it was somewhere 2k? Now, at minute 2:25, after one minute watching the UI, I remember every button and what they all do! 😱 It's almost psychedelic experience, time traveling....
i remember Autodesk came into work in 2013 to discuss new features and what we might need on the next project (working on the Forza games) and they said they still had old code in Max that was uncommented and nobody knew what it did! A lot of the stuff exists in Max that is decades old, I've been using it professionally since the late 90's, I only use 10% of what it';s capable of and I love it to death.
Story time: In 1996 I was taking Drafting 2 class in High School. The teacher let me mess around with the single copy of 3D Studio R4 running on the most powerful machine in the school, some 486 DOS machine. It was fun and I enjoyed the Shaper and Lofter, and setting up camera angles. Then later the teacher got this same Demo CD in the mail for Max. We had no machine to run it, so she asked me to decide if the school should buy a new machine and the full 3DS Max R1 program as well to run as a pilot program for the school. Well, we ended up getting the NT 4.0 machine and I spent about a month measuring classrooms in another area of the school and recreating them in Max. Then I mocked up how the rooms could be redesigned and made a walk thru video showing the new room layouts. This was then demo'd live during a school board meeting in hopes of getting more funding for the new "Graphics and Animation" department at the school. A few weeks later I graduated and went off to college. I wonder what ever happened to the high school graphics dept... I need to find out, I guess. During college, I ended up getting cracked version of R2, R3, and R4 and messed around with them a bit in my free time as an engineering student. In one of my general engineering classes, they asked us to "redesign the student study hall " in an old building. Well, I was ready for the challenge. It turned out that a fellow student in that class also had Max and tried to get a video for their team presentation. His render attempt crashed, but mine did not. So we had a great video walkthrough of the new room. Time went on, and I never really did much animation. Nowadays I hardly even think about 3D animation at all, but I think its time to dust off my legit copy of Max R8 that I got from a local high school during a robotics competition. p.s. I still have the Max R1 demo CD in a box somewhere, so I will try to record a copy of it as well, as this video here is missing the menus, and has the Character Studio segments out of order, since the behind the scenes erroneously showed first, before the final result with the characters.. ( this is backwards from how the other segments are presented). Fun times for sure ! I found the video of the "engineering study hall redesign" ruclips.net/video/w81P9f07U_Q/видео.html
I was sixteen years old, the first time I saw this on my computer ... and now, yesterday, I saw what others managed to do for the demo of Matrix and Senua's 2 with Unreal 5. How great to live in this time, working on this !
This is so nostalgic in many different ways. I didn't get into 3D modeling until mid 2010s but I've played videogames since 1990~1991 (I was about 3 y/o at the time), so I did witness when videogames jumped to 3D graphics, during the super nintendo era with games developed by Rare (Killer Instinct, Donkey Kong: all used pre-rendered graphics) but of course it exploded with the N64/PS1 era. I still remember 3D cinematics from some games, like Legacy of Kain: Blood Omen where the graphics looked literally like this, that's the nostalgia I get from watching this video, also as someone who does like to learn a little bit on the history side of things I'm into I really love seeing how far we've got with 3D.
Are zoomers incapable of leaving a comment without typing 'literally'? On an unrelated note, I can't think of a dumber combination of words than "literally like".
Oh man I've always wanted to play legacy of kain. Personally I think the craziest thing about this video is just how much things have not changed. If you knew how to use this software and understood it in depth back then, you'd be absolutely killing it today.
This was a huge nostalgia trip...I first jumped into the 3D modelling rabbit hole with a bootleg copy of 3DS MAX 2.0 on Windows 98...many years later became an architect, still doing 3D modelling on a daily (albeit on different programs).
This brings back memories of trying to learn 3dsmax 2.5 around 1999/2000 as a teenager. I had a pirated copy along with Character Studio, but could never figure out how to make or animate anything. Watching this video I finally understood everything!
This was the first Max I ever bought. I still have the CD's. Before this, I used Lightwave on the Video Toaster. Back then, didn't understand half the stuff she was saying in this demo. Now I know the terminology all too well.
@@tokiffer6649 No, not Win 95/98. Max was never officially supported on these(it's even in their documentation), Windows NT was the officially recommended OS. Last windows versions I tested that on was win 7 64 bit. Everything from 1.0 to 9, including commercial plugins, worked without problems. I don't know about Win 8 or 10.
It would have blown my mind to have something like this in 96’. We got a PC with a 3D card in 98’ that could barely run Quake 2 at a consistent frame rate.
Those "archaic" graphics could actually look a lot more engaging, clean, imaginative and interesting than all of those flashy new standards that require everything to be 4K, high poly, hyper-realistic and whatnot.
I remeber that time when i've tried to move from using 3D Studio R4 to 3D Max v1... This was on 486DX50 with 12Mb of RAM... MAX was very slow but amazed me too much! It urged me to upgrade and in a shot time i've started to enjoying the MAX smooth running on my new Pentium MMX 233 with 32Mb of RAM... so warm nostalgic feelings! :)
Thanks for posting this brings back memories. I got started on an old NT Machine with a 3dsmax Demo. Can't believe I made CG for a while using 3DS Max. This video does not show the power of the software back then some of the artist made Command and Conquer and the VFX for Lost in Space (The old One).
God I ADORE seeing these 90's 3D program videos. I never grew up in this era and am just another Blender-shmuck out there, but goodness is it great to see how far we've come.
This brings me back to high school where I got the demo from some magazine and I immediately was hooked. I believe Diablo 1 cinematics were rendered using this. I self taught myself 3DS Max 1 and eventually got a hold of TrueSpace 1 and 3DS Max 2 and continuing from online methods which accelerated my 3D journey.
How is it possible? This software came much long time ago and it still has some features that modern software like blender doesn't have (Biped for example) I'm pretty amazed
Biped was a separate plugin you needed to get. Even maya that's mostly used in animation nowadays doesn't have one and relies on external plugins for quick rigging
wow it's pretty trippy to see workspace and tools we are using today existed back then and that was pioneering. First time I ever heard of 3ds max was reading something about a software called GMax? I think it was spin off of Max and I've tried it for a bit but didn't understand the concept of 3D modeling yet since I was probably 15 at the time. Cool to see this thank for the upload! XYZ!
i still use my old 2011 version, and i had to make changes to get it similar to 2009 version and like this retro style so easy to use :D so cool to see this retro video :D
As someone who uses Blender, I was expecting to be amazed at them treating features I know and loce as groundbreaking. Instead, I'm amazed at them showing things I don't even think Blender has!
When a lot of people talk about and show support for Blender, they focus on the quality of it's renders and not it's actual utility as a tool. Up until relatively recently Blender was the only 3D modeling software that required new users to follow a 15-20 minute tutorial to figure out how to make basic primitives, even if they already had previous experience with modeling using other software. There is a reason that Blender hasn't actually taken over major paid software despite it being capable of outputting quality models.
As someone who switched from 3DS max to blender because i cannot afford thousands of dollars a year just for one piece of software, Blender introduced geometry nodes which gives you the ability to distort meshes in real time. Overall It works fine for 3D modeling though i do miss some of the efficiency 3DS provided until i learnt all the keyboard shortcuts. When Blender re-worked the UI to make it more user friendly and implemented real time rendering it got a lot more popular.
@@MedicSound I find it hard to believe you're not biased. While Blender is, indeed, definitely weaker, I feel like you're presenting it in a way worse light than what it actually is. Blender is VERY powerful in the right hands. And when it comes to things like game development, it can do basically everything 3ds max can do. People aren't only focusing on its renders, they are absolutely focusing on its utility as well. It's an excellent tool for hobbyists and people who are learning, but also for professionals - and some small studios are already starting to adopt it. 20 minute tutorial to learn how to make basic primitives? When was that? I've gone to 15 year old videos, and it seems the way you make primitives was the same way you do them today - press a hotkey (now it's shift+a, then it was space) to open the menu, then add a primitive. That takes less than 5 seconds to learn, not 15 minutes. Every software needs a long-ish introductory tutorial for people to get used to the interface and the way it works, maybe that's what you meant? In that case, 3ds max isn't any better. The reason Blender hasn't taken over big studios is because 3ds max is, indeed, better. It's older, its premium price means that the developers had more resources and incentive to make it good fast, and even if it's 5% better than Blender, companies will unequivocally opt for it. Not to mention that in formal education, most of the time you'll work in industry standard software like 3ds. The ecosystem is already there. Blender is getting good, too, though. It's unrecognizable from what it was just 5 years ago, and changes are still coming.
So much nostalgia as a 25 year old programmer... i remember the darkness in my dad's balls, as a non-existent human being, but with a huge passion for 3D Modeling...
I remember 3DStudio Max crashing constantly and being as user friendly as a dinosaur. People are criticizing 2023 Blender compared to 1998 3DSMax, it must be phentanil.
@@onnevankenobe 3DStudio Max was rock-solid and incredibly easy to pick up. The only crashes I ever had were with the biped or physique plugins. Maybe you had a badly-cracked copy or something.
@@Louis_MilesAs both a Maya and Max user the history graph is so unintuitive and easy to break that it’s next to useless, there’s a reason why the program doesn’t make the node graph front and center in the UI.
I remember this wow thats like a flashback...it was amazing to see the power of 3d. How easy things have become now. There was always a sense of gratification in meticulously making these in whatever limited options we had compared to now.
I remember stumbling around inside 3DSMAX with minimal tutorials back in high school, I used to make all kinds of cool abstract art because I didn't know a thing about proper modelling.
unbelievable what engineers already put into this software so early. I'm trying to learn this on my own for years and still can't get closely to what they did already 1996.
watching this made me think of the d2 cutscenes and wondered if they used this program, googled it and! "Almost all of Diablo II's in-game and cinematic art was constructed and rendered in 3D Studio Max, while textures and 2D interface elements were created primarily with Photoshop" makes so much sense
One does not understand how good you have it with 3DSMax, until you try to do even the simplest of things in other software for the first time. It's just less troublesome in Max. It was true 27 years ago and is still true today! Max is still the most accessible and intuitive 3D software out there that spoils us all! (That non-destructive modifier stack is so useful and powerful, it's almost therapeutic.)
I didn’t work on that. I worked only on the directors cut for the PlayStation and I don’t think it ever released. But I knew all the guys at Presto Studios and Jack Davis was my neighbor who was the director of the port to PlayStation. He also wrote the Photoshop Wow books. The PlayStation version had fully animated transitions from one scene to another instead of dissolves. I wrote the game engine and did a little 3D work. Yep FormZ. We had just got an SGI workstation at the time and I was learning Alias PowerAnimator which ended up becoming Maya. I remember ElectricImage was a stack of like 20 3.5” floppies to install it! 😆 formZ was the modeler they used on JP. And ElectricImage for the renderer. The animator has about 5 Macs with a channel changer switch box to flip between machines that were all rendering portions. What a time consuming pain!
@@sideburn MAN. I was barely a teenager at that time but it would have been so cool to work on a game like that, with those technical limitations. I mean, I'm sure it sucked at the time, but it would be fun to look back at later. Haha. So I played the original Journeyman Project (Turbo), and then Pegasus Prime which was SOME sort of remake which was supposed to be for the Pippin (lol) and Sega CD, but ended up getting a Mac release for sure, because that's how I played it. I THOUGHT I remembered animated walking in Pegasus Prime ala Buried in Time, but could be my crappy memory! I didn't know about a separate PS1 directors cut! Anyway, great talking to you! You guys at Presto truly shaped my interests growing up!
manonthedollar yeah I think those were all fully animated too. Yeah I remember them working on the pipin version. Yes it was way more fun back then with the limitations. It’s too overwhelming these days and there’s huge teams working on a project now vs back then when it was just a few people.
It feels like you're in another world. A magical one :) . First 3D modelling software I've ever used was Maya 5.0. It's crazy because it's been more than 10 years...
I remember when I saw this program in a magazine, then I asked my mother to get it for our PC (in those times there was only one device in the whole house, you know) without Learning books, classes, teachers I spent hours trying stuff to do something and after I had a scene animated finally Spent days on the machine (crossing fingers to avoid missed materials issues or a power outage) just for a single Rendering... Those days were glorious!
This is oddly much simpler than I expected. I put off getting all of these types of programs because I thought they would be too difficult. Haha, but once I downloaded these it was so simple.
I like the old versions of 3ds max although, I couldn't find a fast extrusion bevel method because I have to keep clicking the buttons in the GUI instead of using hotkeys like I like lol
I was more surprised by how full-featured it was. It was kinda surreal seeing semi-modern features combined with 8 bit color. The interface is still extremely cluttered though.
@@SupaKoopaTroopa64 this version is epic because it has less clutter than 2022/23 but all the hotkeys don’t work so idk how to do anything fast in it, wish there was hotkeys for extrude and bevel but in the 90s they were only like making hotkey for nurbs Is there some way to give this version better hotkeys manually or create a custom cfg/make modern 3ds have the vintage layout and look
This brings so many nostalgic feelings! I remember 1998 when during a family day out in Moscow I saw this 3D Studio Max book with tutorials and a CD. It was quite pricey and my parents told me to choose either going to McDonald's (we could only afford that about once a month) or buying this book. I was 12 back then and I chose the book, a decision I still don't regret making!
Well done, mate!
Amazing story! My first was v 3.1 I've made poetry about 3ds ruclips.net/video/32w-e4suAq0/видео.html
I bet they were secretly hoping you'd choose McDonald's! If you made career out of it then they probably glad you didn't now.
you were a wise kid
U choosed ....... Wisely
The nostalgia.
It's amazing how powerful the program already was nearly 25 years ago.
It was so well optimised... Now you have a shitty messenger that eats up ten times more RAM and does nothing.
It's amazing how much it makes *sense* at this old scale. Click, do stuff. Nowadays, UI is just piles on piles on piles on piles of mess.
It was close they could not make it work in Windows.
and looks way more user-friendly than modern popular programs, like blender
Really, its more the lack of innovation in the last 25 years.
For those that weren't there, this was Science fiction to us. It can't be overestimated how much this was ahead of anything we had seen. The real time editing was just mind blowing.
@emptyglass7867 ikr, these autists love to exaggerate everything
@emptyglass7867 it was way ahead of it's time you can't deny that. I know tons and tons of games they created using this program mainly in the 90s till 2000s
@KoldAsHell dont feed the reject, they don't care.
No hope in going to the past come to the loving savior today
Seek his Holy Spirit in prayer today he can give you peace confort and guidance today
Romans 6:23
For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord.
Come to Jesus Christ today
Jesus Christ is only way to heaven
Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
Heaven and hell is real cone to the loving savior today
Today is the day of salvation tomorrow might be to late come to the loving savior today
John 3:16-21
16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
Mark 1.15
15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
2 Peter 3:9
The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
Hebrews 11:6
6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
Jesus
as a cringe tiktoker like me, my mind blown
My father was a 3d modeller in the late 90s early 2000s. Him using this software constantly are some of my only memories of him. He left when I was 7. Haven't spoken to him in over 20 years now...
I hope you two can work it out and be happy :(
@@cupcakesn a father that has been out of their kids life for over 2 decades and you wish they could see him again, lmao if i was the son heck no
@@Digitalgems9000 idk, looks like he miss his father and we dont know what exactly happened...
@@cupcakesn he went to buy some milk
there's something amazing about mid-late 90s CGI aesthetics (SGI included) that I find far more appealing than the hyper-realism of modern computer graphics, there was a sense of abstraction but also pure geometry, like you were exploring a different digital world of pure form and not just a digital recreation of our world. It's incredible what we can do now but this just had something magic.
you're just nostalgic this cgi is bad old and non relevant
woah dude calm down is just application 3d studio @@MARMAR-xw6gj
Same, I like both but there's something about 90s CGI that is awesome looking. Probably part nostalgia but I love it.
@@MARMAR-xw6gjwithout this there would be no future cgi
@@MARMAR-xw6gj You, on the other hand, are so relevant as a resident boor
Those 3D renders has such an appealing AESTHETIC to them
we need blender to add such render engine in modern blender.
@@thebloodminister988Best way to do is to use cycles with everything set to 1 and use an add-on called non-principled BSDF
@@KudoRedfox Ill try that :3
Please never delete this! I do CG now but this graphic style definitely is nostalgic to me as I grew up!
rip it from youtube with an external program and save it. you can't count on any video to be here forever
Just download it you buffoon...
THANK YOU for calling it CG and not CGI like 99.9% of people do. It drives me crazy.
Or maybe you just like it.
to answer these wishes i've downloaded it and if this ever goes down im putting an archive up
I watched this as a child and dreamed about knowing how to make all of this. That dream is now a reality :)
Thank you for this video, it brings a good memories!
Haha. me too.... whenever i watched this demo video i would get an indescribable sensation of wanting to know how everything works. It's too sad vfx is growing so complex now you can only hope to master a tiny section of a pipeline.
Nostalgia😢!! I remember my dad was watching these tutorials when I was a kid. And btw he still have this demo version
@Mee Omi well you can also use autodesk maya the newest version i never used that. theres a lot of 3d software that you can use like c4d,ue4,ue5,unity,octane render.
Same I came in search of it because of the fond memories I have of watching and rewatching it over and over as I dreamed of one day being able to do all of that myself.
That music is outstanding.
IKR??? I wonder if it's out in the public. I'd love to find it and listen to it wo/ the voiceover.. 😭
this was basically the first version of todays 3ds max that i have ever touched - and it was the version that brought my attention to CG content creation in general. from that day on i knew there is a world to be explored. and im sooo happy that i invested all those painful days and weeks exploring how all of that stuff works - back in a time where there was no internet forum easy in reach to ask questions :)
@Mee Omi Not everybody had the Internet access, especially if you were a kid :)
This video is pure gold. Seeing it again after decades just might reignite the excitement I once had for learning 3D and trying to re-create everything I saw in the movies!
I’m honestly amazed at how little the interface has changed in 25 years. I’m not sure if that’s a good or bad thing.
I was thinking the same thing. But I guess we all hot used to it and it still works.
@@theblah12 Yeah, definitely.
My mind was blown when teacher spread tool bar from right wider than one column. :)
While I still easily return to 3ds Max for anything that requires big, tasking and complex scenes, modeling in Blender is nowadays really my go to.
I wish 3ds Max would improve its UI, for one. They literally still use UI elements from the Windows 3.x era.
i was going to comment that. Everything is about the same in essence, and layout.
I made most of what you see here in the feature demo area. I worked for an interactive company called Enlighten that did CD-ROM based software demos for Autodesk. I had come from Lightwave, and then to 3D Studio DOS, so these features were HUGE leaps at the time. Remember, Maya didn't even exist at the time. Everything was TOUGH, and time consuming, to say the least. But we made the best of what it could do.
You made the the stuff in the video? do you have any proof/cut content?
@@franciscoortiz8531 for work from almost 30 years ago? No, I doubt that I do. Maybe some storyboards somewhere.
Definitely no extras. Back then we made exactly what we needed, and that’s it. The screen demos were captured frame by frame and flipped through in Director
Wow
If I'm not wrong, Maya was SGI's Wavefront at that time together with SoftImage on very high end side.
Yeah, lets see, how did that work. Alias offered Wavefront, as they were developing Maya, which I think came out around 98 or so. And Softimage was on their own until Microsoft (of all people) bought them somewhere back then. @@pinate
3d studio 4 - 15Mb installer, modern 3DS Max - several Gigs but not much changed in functionality.
Only got my hands on 3D Studio R3 in the early 90ties. It was powerful at the time but I was always jealous on the "new Inverse Kinematics"-feature of R4
@@Carolina-mw4po Hi Carolina, for an new artwork i'm doing a research about 'older' 3d software and people who 're still working with it. would like to ask you some things , can you please contact me at hello[at]akmar.nl
15MB thanks to kinetix, and discreet. Autodesk is a nightmare.
I love the new 2016 with 3.5 GB Medium size.
That creepy dance animation survived to this day.
Ah man, that flood of nostalgia. The video that got me into 3D, TWENTY FIVE YEARS AGO.
I remember using this version of 3ds Max on Windows 98 as a 10 years old kid, not knowing English, just clicking around trying to figure what does what. I didn't progress far but it was so fun.
I had the same thing. Now I've been doing it for almost 20 years as profesional :-)
oh no... 20 years... almost 30 years shit :-(
I remember the day when my older sister gave me a magazine that contained a CD-ROM that showed this video. I had to wait until the weekend to go to a cousin house just because my PC didn't had a CD slot. When we insert the CD in that 686's CPU (My god haha)... and we saw that demo, we almost die watching all the things that the software can achieve. We jumped from "MS-DOS Paint" to 3dsmax and it was magical. Nowadays the 3D pay my bills and I still having that CD ROM in my collection! THANKS FOR SHARING THIS! This made me very nostalgic hahahaha
Really? what kind of art do you make?
Anything you can imagine, characters mostly@@franciscoortiz8531
I really love old school 3d because not only it feels like a trippy lucid dream but it also is not torturing my 2017 computer. So I downloaded Blender 2.49 from 2008 and runs like a breeze on my computer which keep silent. This is awesome! By using old versions of free and open source 3d software I can create amazing 3d content without having to spend countless of money on a 3D workstation!
Or just buy a new rig
@@hipjoeroflmto4764 Unfortunately not possible for me right now but I am glad it is legal to use old Blender versions since it is open source and GPL licensed
@@hipjoeroflmto4764 Why buy new new software which performance sucks + new workstation, if he get's job done with older version?
@@2hstrikes new rig = fast
New blender = new features that speed up work flows
You = 🤡
@@hipjoeroflmto4764You: 🤓
Cant Believe 1996 Was 8 years ago...
?
@@lafix2341I can’t believe ww1 was last month
@@shodan2002 me too
@@shodan2002 It's been a month? Time flies
1996
I'm absolutely mindblown by how rich of a featureset this program had in 1996 and how familiar the user interface looks as someone who's only ever touched modern Blender and Cinema4D.
You know they say, it's like driving a bike? The last time I opened 3ds Max it was somewhere 2k? Now, at minute 2:25, after one minute watching the UI, I remember every button and what they all do! 😱 It's almost psychedelic experience, time traveling....
the music is absolutely beautiful.
i remember Autodesk came into work in 2013 to discuss new features and what we might need on the next project (working on the Forza games) and they said they still had old code in Max that was uncommented and nobody knew what it did! A lot of the stuff exists in Max that is decades old, I've been using it professionally since the late 90's, I only use 10% of what it';s capable of and I love it to death.
Story time: In 1996 I was taking Drafting 2 class in High School. The teacher let me mess around with the single copy of 3D Studio R4 running on the most powerful machine in the school, some 486 DOS machine. It was fun and I enjoyed the Shaper and Lofter, and setting up camera angles. Then later the teacher got this same Demo CD in the mail for Max. We had no machine to run it, so she asked me to decide if the school should buy a new machine and the full 3DS Max R1 program as well to run as a pilot program for the school. Well, we ended up getting the NT 4.0 machine and I spent about a month measuring classrooms in another area of the school and recreating them in Max. Then I mocked up how the rooms could be redesigned and made a walk thru video showing the new room layouts. This was then demo'd live during a school board meeting in hopes of getting more funding for the new "Graphics and Animation" department at the school. A few weeks later I graduated and went off to college. I wonder what ever happened to the high school graphics dept... I need to find out, I guess. During college, I ended up getting cracked version of R2, R3, and R4 and messed around with them a bit in my free time as an engineering student. In one of my general engineering classes, they asked us to "redesign the student study hall " in an old building. Well, I was ready for the challenge. It turned out that a fellow student in that class also had Max and tried to get a video for their team presentation. His render attempt crashed, but mine did not. So we had a great video walkthrough of the new room. Time went on, and I never really did much animation. Nowadays I hardly even think about 3D animation at all, but I think its time to dust off my legit copy of Max R8 that I got from a local high school during a robotics competition. p.s. I still have the Max R1 demo CD in a box somewhere, so I will try to record a copy of it as well, as this video here is missing the menus, and has the Character Studio segments out of order, since the behind the scenes erroneously showed first, before the final result with the characters.. ( this is backwards from how the other segments are presented). Fun times for sure !
I found the video of the "engineering study hall redesign" ruclips.net/video/w81P9f07U_Q/видео.html
I was sixteen years old, the first time I saw this on my computer ... and now, yesterday, I saw what others managed to do for the demo of Matrix and Senua's 2 with Unreal 5. How great to live in this time, working on this !
I remember seeing this video in '96 and thinking, "SHUT UP AND TAKE MY MONEY!"
I started getting into 3ds Max in 1998. It’s funny to see how little has changed and I’d still easily find my way around in Kinetix’ software.
Surprisingly, the program's interface has not changed in nearly 30 years. This shows how perfectly it is designed.
more like everyone got used to it and they would bitch if anything changed.. same like Zbrush will be stuck with its horrible "2.5D" UI for ever
Yeah, except for Autodesk is trying to add new stuff that is not fully nor properly intgrated!
Saw the animated demo of 3ds MAX back in 1996 at our local IT expo.
Coming from 3d Studio I just couldn't believe my eyes 😲
Ahh, the good old days.
Crazy, that UI is the same as today, it was born there
This is so nostalgic in many different ways.
I didn't get into 3D modeling until mid 2010s but I've played videogames since 1990~1991 (I was about 3 y/o at the time), so I did witness when videogames jumped to 3D graphics, during the super nintendo era with games developed by Rare (Killer Instinct, Donkey Kong: all used pre-rendered graphics) but of course it exploded with the N64/PS1 era.
I still remember 3D cinematics from some games, like Legacy of Kain: Blood Omen where the graphics looked literally like this, that's the nostalgia I get from watching this video, also as someone who does like to learn a little bit on the history side of things I'm into I really love seeing how far we've got with 3D.
Are zoomers incapable of leaving a comment without typing 'literally'? On an unrelated note, I can't think of a dumber combination of words than "literally like".
Oh man I've always wanted to play legacy of kain. Personally I think the craziest thing about this video is just how much things have not changed.
If you knew how to use this software and understood it in depth back then, you'd be absolutely killing it today.
This was a huge nostalgia trip...I first jumped into the 3D modelling rabbit hole with a bootleg copy of 3DS MAX 2.0 on Windows 98...many years later became an architect, still doing 3D modelling on a daily (albeit on different programs).
which tools u use now?
@@moltenlava1877 Sketchup, Rhino, and Revit
Looks amazing even for today's standard. Just comes to show how progressive this software really was.
**laughs in PRISMS / Houdini** 🤣
that sentence contradicts itself
This brings back memories of trying to learn 3dsmax 2.5 around 1999/2000 as a teenager. I had a pirated copy along with Character Studio, but could never figure out how to make or animate anything. Watching this video I finally understood everything!
I watched this over and over as a child. I’m going to learn it now!
This demo really sells well the product. Congrats for the people involved.
This was the first Max I ever bought. I still have the CD's. Before this, I used Lightwave on the Video Toaster. Back then, didn't understand half the stuff she was saying in this demo. Now I know the terminology all too well.
Can you put that 3ds max on mediafire.Because I want to animate(With low end pc).Thanks
@@tokiffer6649
archive.org and vetusware has some versions
@@houstonhelicoptertours1006 thanks,i think they will not work on modern OS,to install it on Windows 95/98 emulator?
@@tokiffer6649
No, not Win 95/98. Max was never officially supported on these(it's even in their documentation), Windows NT was the officially recommended OS.
Last windows versions I tested that on was win 7 64 bit. Everything from 1.0 to 9, including commercial plugins, worked without problems. I don't know about Win 8 or 10.
@@tokiffer6649 I got the "3D Studio MAX from Kinetix Release 1 (1996)" working on Windows 98. So I can at least confirm that R1 works on Windows 98.
Can't wait to try this out, 1996 is gonna be wild
LOL
It would have blown my mind to have something like this in 96’. We got a PC with a 3D card in 98’ that could barely run Quake 2 at a consistent frame rate.
I like how after 30 years, the max is still functions basically the same. All the basic functionality are there in 1996.
Those "archaic" graphics could actually look a lot more engaging, clean, imaginative and interesting than all of those flashy new standards that require everything to be 4K, high poly, hyper-realistic and whatnot.
no one is forcing you to follow any standards, there are many artists who dont do photorealism
You're gonna LOVE furry 3D-artists.
@@FainthedCherry THEY ARE NOW GOING 3D?! holy shit we as a species are doomed
I remeber that time when i've tried to move from using 3D Studio R4 to 3D Max v1... This was on 486DX50 with 12Mb of RAM... MAX was very slow but amazed me too much! It urged me to upgrade and in a shot time i've started to enjoying the MAX smooth running on my new Pentium MMX 233 with 32Mb of RAM... so warm nostalgic feelings! :)
Now the Loft has no UNDO for last 10years
3d Studio Max ran on WindowsNT, that caused a big leap for upgrading system.
Now for 3d graphics you need to have 32 GB of ram.
Nostalgic... I remember using this and absolutely love it.
You can't imagine the bittersweet smile on my face. It reminds me of the time I should have started 3d but I didn't.
Despite being a Blender user i still find amazing how 3DS Max shaped 3D software the way we know it today
Thanks for posting this brings back memories. I got started on an old NT Machine with a 3dsmax Demo. Can't believe I made CG for a while using 3DS Max. This video does not show the power of the software back then some of the artist made Command and Conquer and the VFX for Lost in Space (The old One).
Its crazy that all the main tools that we use in today softwares were already existing in 1996.
When I was a kid I watched this vid soooo many times. 3DMAX was a game changer.
today you can still hear & see all that legacy code creaking and cracking underneath modern 3ds
God I ADORE seeing these 90's 3D program videos. I never grew up in this era and am just another Blender-shmuck out there, but goodness is it great to see how far we've come.
This brings me back to high school where I got the demo from some magazine and I immediately was hooked. I believe Diablo 1 cinematics were rendered using this. I self taught myself 3DS Max 1 and eventually got a hold of TrueSpace 1 and 3DS Max 2 and continuing from online methods which accelerated my 3D journey.
where are you now?
still better then whatever we have now in 2023
I REMEMBER THAT DANCE !
How is it possible? This software came much long time ago and it still has some features that modern software like blender doesn't have (Biped for example)
I'm pretty amazed
Biped was a separate plugin you needed to get. Even maya that's mostly used in animation nowadays doesn't have one and relies on external plugins for quick rigging
@angosalvo5734 I recently created a plugin for 3ds Max that connects Unreal Engine Mannequins and MetaHumans with BIPED, it is the ultimate.
wow it's pretty trippy to see workspace and tools we are using today existed back then and that was pioneering. First time I ever heard of 3ds max was reading something about a software called GMax? I think it was spin off of Max and I've tried it for a bit but didn't understand the concept of 3D modeling yet since I was probably 15 at the time. Cool to see this thank for the upload! XYZ!
It’s fascinating how complex the software was even in 1996.
the mother of most modern 3D application. A sleeping gaint left unnoticed in last decade
this video is a vibe, a time machine
It's wonderful to see that! Thank you for posting this! It brings back so many memories :D
realizing this soft already existed in 90's is a very dreamy vibe
i live for this old 3d nostalgia
who else thought it was vaporwave and actually got what they were looking for. Props to those who sample [as]
i still use my old 2011 version, and i had to make changes to get it similar to 2009 version and like this retro style so easy to use :D so cool to see this retro video :D
isso me leva pra outro mundo, amo essa estetica
As someone who uses Blender, I was expecting to be amazed at them treating features I know and loce as groundbreaking.
Instead, I'm amazed at them showing things I don't even think Blender has!
When a lot of people talk about and show support for Blender, they focus on the quality of it's renders and not it's actual utility as a tool. Up until relatively recently Blender was the only 3D modeling software that required new users to follow a 15-20 minute tutorial to figure out how to make basic primitives, even if they already had previous experience with modeling using other software.
There is a reason that Blender hasn't actually taken over major paid software despite it being capable of outputting quality models.
As someone who switched from 3DS max to blender because i cannot afford thousands of dollars a year just for one piece of software, Blender introduced geometry nodes which gives you the ability to distort meshes in real time.
Overall It works fine for 3D modeling though i do miss some of the efficiency 3DS provided until i learnt all the keyboard shortcuts. When Blender re-worked the UI to make it more user friendly and implemented real time rendering it got a lot more popular.
@@MedicSound I find it hard to believe you're not biased. While Blender is, indeed, definitely weaker, I feel like you're presenting it in a way worse light than what it actually is. Blender is VERY powerful in the right hands. And when it comes to things like game development, it can do basically everything 3ds max can do. People aren't only focusing on its renders, they are absolutely focusing on its utility as well. It's an excellent tool for hobbyists and people who are learning, but also for professionals - and some small studios are already starting to adopt it.
20 minute tutorial to learn how to make basic primitives? When was that? I've gone to 15 year old videos, and it seems the way you make primitives was the same way you do them today - press a hotkey (now it's shift+a, then it was space) to open the menu, then add a primitive. That takes less than 5 seconds to learn, not 15 minutes. Every software needs a long-ish introductory tutorial for people to get used to the interface and the way it works, maybe that's what you meant? In that case, 3ds max isn't any better.
The reason Blender hasn't taken over big studios is because 3ds max is, indeed, better. It's older, its premium price means that the developers had more resources and incentive to make it good fast, and even if it's 5% better than Blender, companies will unequivocally opt for it. Not to mention that in formal education, most of the time you'll work in industry standard software like 3ds. The ecosystem is already there. Blender is getting good, too, though. It's unrecognizable from what it was just 5 years ago, and changes are still coming.
you don't know how long I've searched for this
So much nostalgia as a 25 year old programmer... i remember the darkness in my dad's balls, as a non-existent human being, but with a huge passion for 3D Modeling...
More accurate would likely be the egg in your mother, you as a sperm probably didn’t even exist yet
Still blows my mind how good the modifier stack was even back then. I wish Blenders modifiers worked like this.
I remember 3DStudio Max crashing constantly and being as user friendly as a dinosaur. People are criticizing 2023 Blender compared to 1998 3DSMax, it must be phentanil.
@@onnevankenobe 3DStudio Max was rock-solid and incredibly easy to pick up. The only crashes I ever had were with the biped or physique plugins. Maybe you had a badly-cracked copy or something.
Damn I had a 1000 page book back in 1998 but still it was too complicated for me.
But the default dancing baby movement was kinda funny.
Modifiers was what made me go into 3DS Max. I don't know how people live in the Maya side without them.
Once you use Maya, you can not use 3ds Max. Maya is intuitive and also boasts a lot more than 3ds.
@@Kumar-bg6nr Wish I could downvote you.
Maya uses history instead of modifiers, which works pretty much the same, just looks different in the interface.
@@Louis_MilesAs both a Maya and Max user the history graph is so unintuitive and easy to break that it’s next to useless, there’s a reason why the program doesn’t make the node graph front and center in the UI.
@@theblah12 or could it be you aren't as good at Maya? I use blender and max and 3ds max seems so shit for anything to me
I remember this wow thats like a flashback...it was amazing to see the power of 3d. How easy things have become now. There was always a sense of gratification in meticulously making these in whatever limited options we had compared to now.
This program changed my life in 1998.
Aaah. The Material Editor 😊. The memories. The best shader editor ever.
the music in this is so good
looks like a amazing piece of tech, can't wait to buy it.
hope it's out soon
@@NepetaLeijon man are you dum
its already out
it just released Yesterday
after 9 years in devlopment hopefully it would be worth the wait
I remember stumbling around inside 3DSMAX with minimal tutorials back in high school, I used to make all kinds of cool abstract art because I didn't know a thing about proper modelling.
It's amazing how much you could achieve and how similar the software was back then! I was just born
Oh my god that dancing scene is the exactly same dancing animation as the dancing baby from the 90s
This look of 3d though.. I always enjoyed it.. It's just a different aesthetic and also gives me all the nostalgic feels
As an avid user of Blender its so interesting to know that 3d modeling was basically the same in 96.
unbelievable what engineers already put into this software so early. I'm trying to learn this on my own for years and still can't get closely to what they did already 1996.
Same thoughts goes here and makes me feels so little
Whats crazy is that the software looks more like 2005 era rather than 1996 era. That this came out then is insane.
watching this made me think of the d2 cutscenes and wondered if they used this program, googled it and! "Almost all of Diablo II's in-game and cinematic art was constructed and rendered in 3D Studio Max, while textures and 2D interface elements were created primarily with Photoshop" makes so much sense
One does not understand how good you have it with 3DSMax, until you try to do even the simplest of things in other software for the first time. It's just less troublesome in Max. It was true 27 years ago and is still true today! Max is still the most accessible and intuitive 3D software out there that spoils us all!
(That non-destructive modifier stack is so useful and powerful, it's almost therapeutic.)
DUDE. I remember this exact video. Playing Myst/Riven and Journeyman Project made me really interested in 3D as a kid.
I worked in Journeyman Project Directors Cut for the PS1. All of those were done with Electric Image on Macs.
@@sideburn I remember!! I even got a demo of that and an Electric Image/FormZ calendar. Excellent job on Pegasus Prime btw
I didn’t work on that. I worked only on the directors cut for the PlayStation and I don’t think it ever released. But I knew all the guys at Presto Studios and Jack Davis was my neighbor who was the director of the port to PlayStation. He also wrote the Photoshop Wow books. The PlayStation version had fully animated transitions from one scene to another instead of dissolves. I wrote the game engine and did a little 3D work. Yep FormZ. We had just got an SGI workstation at the time and I was learning Alias PowerAnimator which ended up becoming Maya. I remember ElectricImage was a stack of like 20 3.5” floppies to install it! 😆 formZ was the modeler they used on JP. And ElectricImage for the renderer. The animator has about 5 Macs with a channel changer switch box to flip between machines that were all rendering portions. What a time consuming pain!
@@sideburn MAN. I was barely a teenager at that time but it would have been so cool to work on a game like that, with those technical limitations. I mean, I'm sure it sucked at the time, but it would be fun to look back at later. Haha. So I played the original Journeyman Project (Turbo), and then Pegasus Prime which was SOME sort of remake which was supposed to be for the Pippin (lol) and Sega CD, but ended up getting a Mac release for sure, because that's how I played it. I THOUGHT I remembered animated walking in Pegasus Prime ala Buried in Time, but could be my crappy memory! I didn't know about a separate PS1 directors cut! Anyway, great talking to you! You guys at Presto truly shaped my interests growing up!
manonthedollar yeah I think those were all fully animated too. Yeah I remember them working on the pipin version. Yes it was way more fun back then with the limitations. It’s too overwhelming these days and there’s huge teams working on a project now vs back then when it was just a few people.
If you used 3ds for dos like I did back in the day this was just amazing when it came out :) even if it did crash a lot :)
Imagine how much time and effort to dominate this software and use in his full potencial. Just Amazing!
I don't know why this feels so magical, and also remembers me of Age of Empires
It feels like you're in another world. A magical one :) . First 3D modelling software I've ever used was Maya 5.0. It's crazy because it's been more than 10 years...
Oh boy , this is still very familiar! Phenomenal that not much of the main components has changed.
Man I’m in my early teens and seeing this video just made me realize I have a long way ahead of me and I could teach myself how to model in 3d
I remember when I saw this program in a magazine, then I asked my mother to get it for our PC (in those times there was only one device in the whole house, you know)
without Learning books, classes, teachers I spent hours trying stuff to do something and after I had a scene animated finally Spent days on the machine
(crossing fingers to avoid missed materials issues or a power outage) just for a single Rendering...
Those days were glorious!
@@sh-creative
In Argentina 90's We had the 1:1 currency rule (1 U$S == 1 Peso)
So We were kinda rich... XP
Anyone know what genre/track the music at 9:50 is? Sounds blissful
Can this be found for download?
This is oddly much simpler than I expected. I put off getting all of these types of programs because I thought they would be too difficult. Haha, but once I downloaded these it was so simple.
I like the old versions of 3ds max although, I couldn't find a fast extrusion bevel method because I have to keep clicking the buttons in the GUI instead of using hotkeys like I like lol
I was more surprised by how full-featured it was. It was kinda surreal seeing semi-modern features combined with 8 bit color. The interface is still extremely cluttered though.
@@SupaKoopaTroopa64 this version is epic because it has less clutter than 2022/23 but all the hotkeys don’t work so idk how to do anything fast in it, wish there was hotkeys for extrude and bevel but in the 90s they were only like making hotkey for nurbs
Is there some way to give this version better hotkeys manually or create a custom cfg/make modern 3ds have the vintage layout and look
Back then I started with a program called Truespace3D and then 3dstudio, and eventually Lightwave3D (my favorite)
17:25 OMG IT'S THE BABY DANCE!!!
Incredible for its time.
Can't wait for release this version
@@PilotTV Успокойся, я рофлил
@@PilotTV Да