Thanks for the video. In the rules for the game it says you can announce or discuss your cards, but not show them. I think this is what helps beat the higher levels, and can cause missing the beat… the trade off between saying your cards “yo,yo, yeah” or trying to let your team mate focus on the beat and hit the whistle. A fun family game as well :)
The 'Beat' thing is a nice quirk, but it's essentially a timer game. It doesn't really test your ability to go on the beat (though it can) but rather your ability to make quick decisions. Like other timer games (which are not for the AP of heart).
You know I get that it's a cooperative game but I get the feeling that replayability will only be enhanced by playing with two teams against one another and just playing for the top score... you could even play all four rounds that way if you wanted. Is that not how the second deck play works?
That's always the challenge with cooperative/solo games design. Yes, you randomize, but in the end, a real person will always behave with more variance. And you feel it the most with cooperative/solo games based on points. 'Woohoo I reached the number of points that say "good job" can be far less satisfying than "I beat my opponents score"'
@@readilium3432 he does a way better job of explaining the simple rules in this video than the actual rulebook does, which for some reason, is not very clear about basics
4:11 You just know when the camera cut away, Mike actually kept on playing the game up to the point we see in the next shot :-)
Big Toejam & Earl vibes from the beat you play the cards to. Definitely going to get this for future convention party gaming.
You hit the nail right on the head... that’s exactly what I was thinking. The rhythm is exactly like a track from Toejam & Earl.
Yes! I totally agree with the Toe Jam & Earl vibe with the music.
Do you know what would be great to press that button?... thats right, a finger-bot!
Thanks for the video. In the rules for the game it says you can announce or discuss your cards, but not show them. I think this is what helps beat the higher levels, and can cause missing the beat… the trade off between saying your cards “yo,yo, yeah” or trying to let your team mate focus on the beat and hit the whistle. A fun family game as well :)
The 'Beat' thing is a nice quirk, but it's essentially a timer game.
It doesn't really test your ability to go on the beat (though it can) but rather your ability to make quick decisions. Like other timer games (which are not for the AP of heart).
I would love to hear Mike top 10 Oink Games some days
Mike breakin' out the BPM!!! 😎
You know I get that it's a cooperative game but I get the feeling that replayability will only be enhanced by playing with two teams against one another and just playing for the top score... you could even play all four rounds that way if you wanted.
Is that not how the second deck play works?
Yes, that’s essentially how it works. That’s why the player count is 2-10. It’s 2-5 with one deck, and 4-10 if you play in teams with both decks.
That's always the challenge with cooperative/solo games design.
Yes, you randomize, but in the end, a real person will always behave with more variance.
And you feel it the most with cooperative/solo games based on points. 'Woohoo I reached the number of points that say "good job" can be far less satisfying than "I beat my opponents score"'
Is there a shower behind that curtain, Mike? Wow, your new studio really has it all. :)
It wouldn’t have anything to do with pro wrestler Scott Hall from the nWo, would it? lol
Incredibly disappointed that it's not. 😆
@@RickKoeppen🤣😂
It's simple but I don't understand how to play at all after the explanation.
@@readilium3432 he does a way better job of explaining the simple rules in this video than the actual rulebook does, which for some reason, is not very clear about basics