@@ShahriarXV Yoooo! Since I watched that scene when Wrath of Nazo came out I was wondering what that song was. Now I find this completely by accident months (if not a year) later.
I love hiroyuki sawano's stuff but i hate how he will put 2 songs with often completely different tones under the same title/name. The first half of this track is an epic, dramatic banger and the latter half is tragic and despotic, like a massive un-accounted mistake has struck our heroes. Why not just separate the 2 tracks and give them their own name?
You know, knowing what we know now (thanks to a certain radio), so much about the Ganglion feels recontextualized to me. **SPOILERS** Humans being decended from the Samaarians (who come from "another universe") and destined to BECOME the Samaarians really drives into the theme of eternal recurrence from Xenosaga. Wilhelm destroyed and recreated the universe so many times, it's entirely possible that a group of ascended humans could've survived and formed Samaar. And don't tell me Luxaar's fear of humans being "the failsafe" that destroys the Ganglion doesn't conjure images of chaos and Anima.
What the blade games have in common is the theme of legacy. All the games (never played x so not as sure), use this term and in every game, the previous/ancient civilization leaves something of itself behind, ruins, or namely their technology. Their technology is what saves everyone from the present threat, or is the very reason the world is threatened with destruction. I can't help but think the annilator was meant to be a connection to what the aliens are using against the earth. After all it has "no discernable limit." Another thing is that future connected showed us only the one rift a year after the main story. Given there's a 15-20 year skip until 3, it would stand to reason more rifts appeared over time and some of the nopon fell in one of these rifts - hence why mira's nopon only reference the first game. This easily could've happened before they learned of the other universe's existence. they'd have no way of knowing about the other games because they're cut off from them; they fell into in a different universe.
@ShadowSkyX There was also a major theme of "Fate." **More Spoilers** XC1 is obvious, but Shulk should have died as a child and again after he was shot, and Zanza left his body. And yet, he stood back up. Throughout the game, the default word on the Monado reads as "Machine," then "Human," and while fighting Zanza, "God." By freeing the world of Bionis from the cycle of creation, violence, and destruction, he's allowed all life to self-determine. ~~~~~ Self-determination is equally as important in XC2, where Pyra/Mythra and Malos seek the Architect to find answers for their existence. Klaus finds that Pyra/Mythra have become their own people capable of forming their own path. He even stops calling them Pneuma and begin using their names. Malos believes that all things desire death, and so he wants to give that to them. He thoroughly hates his life as a villain, especially after finding people who understand him. After meeting the Architect, he has a small conversation: Architect: "Do as you wish. If you believe that is your role..." Malos: "Is that choice really "mine"? Answer me. This is what I came to hear." Architect: "...It is a choice you made, together." ~~~~~~ XC3 has the most obvious example of this. The entire game is a meditation on fate, choice, and the nature of death. While the XC1 was about defying fate and XC2 was about moving beyond fate, XC3 is about accepting the things that can't be changed. ~~~~~ XCX is more of a "Part 1" to a new story, and a lot of themes and plotthreads are incomplete by the end. That said, the theme of defying fate comes back into effect. Humanity should be dead after the Earth vanished, but here they are starting again on a new world and with little hope for survival. The biggest sign of the theme was actually changed between the original Japanese and the English translation. Originally, the acronym for the organization B.L.A.D.E. stood for "Beyond the Logos, Artificial Destiny Emancipators." This kind of sounds like word salad when you don't understand what it means. "Logos" in Greek means "reason" and in Valentinian Gnosticism (a major influence on the Xeno-panfranchise) it often relates to Christ. It brings to mind the idea of a fated sacrifice, which humanity has avoided in this case. The name can be interpreted as defying the fated decided for them by the Ganglion, or alternatively, defying fate by abandoning their organic bodies before arriving on Mira.
THE GODS HAVE FINALLY BLESSED US THIS YEAR BOYS
No joke ive been looking for this for 3 years, and it was worth the wait, that beat drop is perfect
Aw hell nah how’d the Witness sneak into this game 💀
Didn’t you hear the news? Xenoblade Chronicles X Definitive Edition is approaching!
That "sawano drop"
This song is so badass man
This might sound strange, but I could see this fitting into the Shadow the Hedgehog soundtrack just fine
it’s interesting you mention that cuz i’ve also recently realized the two games do kinda have smilier vibes in some of their songs
You've got a point
You're cooking. They used it in Wrath of Nazo!
@@ShahriarXV Yoooo! Since I watched that scene when Wrath of Nazo came out I was wondering what that song was. Now I find this completely by accident months (if not a year) later.
I love hiroyuki sawano's stuff but i hate how he will put 2 songs with often completely different tones under the same title/name. The first half of this track is an epic, dramatic banger and the latter half is tragic and despotic, like a massive un-accounted mistake has struck our heroes.
Why not just separate the 2 tracks and give them their own name?
You know, knowing what we know now (thanks to a certain radio), so much about the Ganglion feels recontextualized to me.
**SPOILERS**
Humans being decended from the Samaarians (who come from "another universe") and destined to BECOME the Samaarians really drives into the theme of eternal recurrence from Xenosaga. Wilhelm destroyed and recreated the universe so many times, it's entirely possible that a group of ascended humans could've survived and formed Samaar. And don't tell me Luxaar's fear of humans being "the failsafe" that destroys the Ganglion doesn't conjure images of chaos and Anima.
What the blade games have in common is the theme of legacy. All the games (never played x so not as sure), use this term and in every game, the previous/ancient civilization leaves something of itself behind, ruins, or namely their technology. Their technology is what saves everyone from the present threat, or is the very reason the world is threatened with destruction.
I can't help but think the annilator was meant to be a connection to what the aliens are using against the earth. After all it has "no discernable limit."
Another thing is that future connected showed us only the one rift a year after the main story. Given there's a 15-20 year skip until 3, it would stand to reason more rifts appeared over time and some of the nopon fell in one of these rifts - hence why mira's nopon only reference the first game. This easily could've happened before they learned of the other universe's existence. they'd have no way of knowing about the other games because they're cut off from them; they fell into in a different universe.
@ShadowSkyX There was also a major theme of "Fate."
**More Spoilers**
XC1 is obvious, but Shulk should have died as a child and again after he was shot, and Zanza left his body. And yet, he stood back up. Throughout the game, the default word on the Monado reads as "Machine," then "Human," and while fighting Zanza, "God." By freeing the world of Bionis from the cycle of creation, violence, and destruction, he's allowed all life to self-determine.
~~~~~
Self-determination is equally as important in XC2, where Pyra/Mythra and Malos seek the Architect to find answers for their existence. Klaus finds that Pyra/Mythra have become their own people capable of forming their own path. He even stops calling them Pneuma and begin using their names.
Malos believes that all things desire death, and so he wants to give that to them. He thoroughly hates his life as a villain, especially after finding people who understand him. After meeting the Architect, he has a small conversation:
Architect: "Do as you wish. If you believe that is your role..."
Malos: "Is that choice really "mine"? Answer me. This is what I came to hear."
Architect: "...It is a choice you made, together."
~~~~~~
XC3 has the most obvious example of this. The entire game is a meditation on fate, choice, and the nature of death. While the XC1 was about defying fate and XC2 was about moving beyond fate, XC3 is about accepting the things that can't be changed.
~~~~~
XCX is more of a "Part 1" to a new story, and a lot of themes and plotthreads are incomplete by the end. That said, the theme of defying fate comes back into effect. Humanity should be dead after the Earth vanished, but here they are starting again on a new world and with little hope for survival. The biggest sign of the theme was actually changed between the original Japanese and the English translation. Originally, the acronym for the organization B.L.A.D.E. stood for "Beyond the Logos, Artificial Destiny Emancipators." This kind of sounds like word salad when you don't understand what it means. "Logos" in Greek means "reason" and in Valentinian Gnosticism (a major influence on the Xeno-panfranchise) it often relates to Christ. It brings to mind the idea of a fated sacrifice, which humanity has avoided in this case. The name can be interpreted as defying the fated decided for them by the Ganglion, or alternatively, defying fate by abandoning their organic bodies before arriving on Mira.
The Ganglion make the Covenant from Halo look chill in their genocidal hatred for Humanity.
So KLK
Aaron Bean Kill la Kill?
I don't remember this being in the game
it happens when the ganglion get the upper hand, such as the attack on NLA when they retrieve the Vita
@@MakenaForest vita? Their hate for the Playstation vita is funny af 😂