make movie color palettes procedurally - Blender Tutorial
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- Опубликовано: 12 май 2024
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Geometry nodes: making things so much easier. CGMatter: making things easier and fun!
cool! i think you did this like 4 years ago when you used to make these super fast blender tuts, right?
ya! glad geonodes makes it streamlined
Another stunning video! I have a project I've been trying to replicate / port that this should help me with immensely. A friend of mine and I started working o. Laser marquetry work using a software called Image Paint. To make a long story short, it takes SVG vector files and uses Adobe Illustrator to help edit laser work. Problem is, I'm a Blender guy and absolutely HATE doing anything manually. I have about 100 wood venners that are numbered and need sorting for different cuts. Different wood darknesses cut differently using the laser, and I couldn't figure out how to best sort via color and needed a way to average out the color per frame and sort VIA brightness. Your wheel wedge shoudle work perfectly for this. I once again commend you for your ability to take something so abstract and make it fun to learn. You've opened up procedural shaders and over the last three years, I've been able to make amazong things using geometry nodes. Full credit to you!
I need a bigger head to pick it all up.
Again: clear and concise, I love it, thanks mate!
What if you took the palette calculated from each of the pixels colors where you keep track of how many times each color shows up (maybe do a group of colors that way you don't end up with hundreds of thousands of entries), then order them in some sort of way... then do that for a different clip and swap the colors.
wow!
I like such a quick Skillshare stuff
👑
Aliens be watching movie trailers like:
much easier methode than the old one with the stack of images with alphas
I did correctly guess it was the Spring movie from Blender Studios! Do I get a prize now?
The comments on yeeey freedom😅