I have a question. Is there a way to create a script to make a sphere behave like thick honey on a surface? Basically any liquid is a sphere, it charges its' shape only under gravity force etc.
@CGPython What I was struggling with most recently was moving the heads and tails of bones to a new location relative to the location of the heads or tails of other bones, either with the matrices or with any other reliable method. What I've been trying to do more generally is write a script that converts one armature structure to another for the sake of making it compatible with existing animation files (I know that retargeting would've also been another way to get the job done, but I wanted to give scripting a shot)
Nice way to automate your creations. Thank you!
You bet! ❤️
Amazing, thank you!
Glad you liked it! ❤️
I have a question. Is there a way to create a script to make a sphere behave like thick honey on a surface? Basically any liquid is a sphere, it charges its' shape only under gravity force etc.
I think this is best done via a fluid simulation:
ruclips.net/video/1GIeWWXrKY8/видео.html
I believe it is possible to script the steps.
Amazing Thanks bro i new using P+B
Welcome 👍
Would you be willing to make a tutorial on editing bones with Python?
what types of things would you like to do in terms of editing bones with Python?
@CGPython What I was struggling with most recently was moving the heads and tails of bones to a new location relative to the location of the heads or tails of other bones, either with the matrices or with any other reliable method. What I've been trying to do more generally is write a script that converts one armature structure to another for the sake of making it compatible with existing animation files (I know that retargeting would've also been another way to get the job done, but I wanted to give scripting a shot)