1) You don't need pen gates in order to place a pen marker. You can always build one, anywhere, it's in the architect => "misc" tab! 2) If you click on a pen marker you get a whole lot of options including one that limits which animals are allowed in the pen, you can even exclude animals based on gender, which is a non-inversive and quick way to prevent them from breeding. 3) Clicking on a pen marker also gives you information about how much food the enclosed are provides and much the animals currently living there consume, which is a very useful indicator. 4) If you have multiple pens and if some of them allow a certain animal to be in more than one pen, your handlers will always try to locate them in the best pen available. That also means they might shift them to other pens once all the food has been grazed. 5) You can place storage zones within pens and rename the zones. Then, in the bill to produce Kibble, you can name a specific zone the Kibble should be delivered to. This is useful to pin-point solve food shortages or emergencies because otherwise, distributing extra food can be a p-in-the-a. 6) When you try the beat-them-up-and-heal-them trick to bond, use animal beds instead that are marked as medical. They work exactly as medical beds for humans. Plus it is always useful to have some spare ones in case an animal gets injured it will automatically go there and your doctors will treat them automatically. 7) For all animals that lay eggs: Place an egg box anywhere in the pen. They will lay their eggs in that box and your pawns will collect an entire bunch once the box is full. The best part: They don't spoil while in the box, even if the box is unroofed! If you also breed, place two boxes, one for fertilized eggs and one for unfertilized. 8) Set the animals you already got that can guard to guard your pawn that will try to tame new dangerous animals and set them to follow him during taming attempts. This assures you'll win any fight without additional work on your side once this is set up.
Most of the high watched Guides is a lot of dialogue with a way to fast speaker. Many I am getting old. But if you explain something new to me. You need to do it slow and show it on screen. Most of the time it's so fast. That in the end I still have no clue wat he did.
that end tip is good to know i hadnt thought of healing them then thumping on them again. overal great vid ty. i overlooked this game for 2-3 years finally bought it. after watching an unmoded, no dlc 6 hor tutorial vid. i never understood the game before then, few other vids i had seen like spifing brit. were so edited it doesnt really showcase the base game lol.
I like to go and tame the dangerous animals when my pawn has inspiration for taming. Built up a decent animal army by getting male female pairs of cougars and wargs
Imagine you milking mutant antelope and it gives you somekind of petroleum chemical liquid thing 😅 And that means the babies eating that liquid to grow? How? 😂 Are they machine? 😂
I’m concerned that this was recommended to me since I haven’t looked up or talked to anyone about rimworld animals but am currently doing a Noah’s ark settlement where I’m trying to get a breeding pair of every animal type The machines are talking to each other
I work with Speech Recognition, and I'm pretty sure it's being used in any sort of devices with mics. So anything you say can be "read" by ad companies... And who knows who else. They can target specific words.
One thing I don’t hear talked about much is avoiding population booms. I struggled a long time with a chinchilla farm I let overpopulate and it was a nightmare. My 3 animal training colonists were tied up for days killing chinchillas left and right, I even lost some panthers to wildness for it.
This can be estimated. Dandelion will produce around 0.0541 nutrition per day regardless of soil assuming optimal growth conditions and instantaneous replanting. Hay 0.0570 or 0.0695 or 0.0865 nutrition in gravel or soil or rich soil respectively, assuming optimal growth conditions, instantaneous harvest and replanting and 100% Plant Harvest Yield . So you may estimate the number of tiles needed by dividing the animal hunger rate by the nutrition value. There is, however, quite a margin for error in both directions. On one side, weather, lighting, wild animals, damage from fire or fighting, toxic fall out, delays from harvesting and planting, bad harvesting yield efficiency and other factors can lower the yield. It's also possible to have more than 100% Plant Harvest Yield with up to a maximum of 150% if the harvesting pawn has high plant, high manipulation and/or the plant specialist role. Furthermore, animals hunger rate gets halved when they are hungry, and halved again (1/4 of normal) when they are very hungry. The milk, chemfuel, wool and eggs they produce will also be diminished by the same amount, but they will still grow up and pregnant females will still go through pregnancy (as long as they don't go into starvation which might cause miscarriage). In my experience, that's a pretty big deal, you can optimize your meat production quite a bit but underfeeding your animals. Also, some nutrition may get loss from overeating. If the food that animals eat exceed their food meter, the excess will be lost. Finally, all of this assumes you are feeding the animals entirely with hay or dandelion. There are actually quite a few other ways to give additional nutrition to animals.
If you click i on the animal it will show you lots of info including how much grass tiles are needed for it and its nutrition consumption small animals eat way less
1) You don't need pen gates in order to place a pen marker. You can always build one, anywhere, it's in the architect => "misc" tab!
2) If you click on a pen marker you get a whole lot of options including one that limits which animals are allowed in the pen, you can even exclude animals based on gender, which is a non-inversive and quick way to prevent them from breeding.
3) Clicking on a pen marker also gives you information about how much food the enclosed are provides and much the animals currently living there consume, which is a very useful indicator.
4) If you have multiple pens and if some of them allow a certain animal to be in more than one pen, your handlers will always try to locate them in the best pen available. That also means they might shift them to other pens once all the food has been grazed.
5) You can place storage zones within pens and rename the zones. Then, in the bill to produce Kibble, you can name a specific zone the Kibble should be delivered to. This is useful to pin-point solve food shortages or emergencies because otherwise, distributing extra food can be a p-in-the-a.
6) When you try the beat-them-up-and-heal-them trick to bond, use animal beds instead that are marked as medical. They work exactly as medical beds for humans. Plus it is always useful to have some spare ones in case an animal gets injured it will automatically go there and your doctors will treat them automatically.
7) For all animals that lay eggs: Place an egg box anywhere in the pen. They will lay their eggs in that box and your pawns will collect an entire bunch once the box is full. The best part: They don't spoil while in the box, even if the box is unroofed! If you also breed, place two boxes, one for fertilized eggs and one for unfertilized.
8) Set the animals you already got that can guard to guard your pawn that will try to tame new dangerous animals and set them to follow him during taming attempts. This assures you'll win any fight without additional work on your side once this is set up.
great tips, thanks man
Too bad my tamer and dog always get merked anyway. They always be missing.
I got a self-tamed grizzly + tame inspiration that I used on another one. So now my handler has two grizzlies with him to tame.
I always use the guides with the least views, because they usually know what they are talking about and get straight to the point
same here
41k
I always read comments for guides lol
I enjoy speakers that don't intentionally fill their dialogue with filler words and speak at ESL speeds to pad run time.
Most of the high watched Guides is a lot of dialogue with a way to fast speaker. Many I am getting old. But if you explain something new to me. You need to do it slow and show it on screen. Most of the time it's so fast. That in the end I still have no clue wat he did.
Tons of good info here with no crud in the middle. Thanks for this.
Fantastic guide! Concise and comprehensive. Thanks!
that end tip is good to know i hadnt thought of healing them then thumping on them again. overal great vid ty. i overlooked this game for 2-3 years finally bought it. after watching an unmoded, no dlc 6 hor tutorial vid. i never understood the game before then, few other vids i had seen like spifing brit. were so edited it doesnt really showcase the base game lol.
I like to go and tame the dangerous animals when my pawn has inspiration for taming. Built up a decent animal army by getting male female pairs of cougars and wargs
This is really useful and it also made me wanna play this game thank you :)
glad it helped someone. I'm so bored of Hogwarts Legacy, I just wanted to do something else for a change.
Great guide.. learned several things from it and I've been playing for 500+ hours!
Thanks! Helpful!
I like to set my kibble, to hay and egg, and no eggs in meals. That way I’m saving my animal meat.
Nice tips and tricks!!!
One correction: Boomalopes, not Boomrats, can be milked for chemfuel.
Imagine you milking mutant antelope and it gives you somekind of petroleum chemical liquid thing 😅
And that means the babies eating that liquid to grow? How? 😂
Are they machine? 😂
There is also self games, I had a panther self tame once which was like ooooohhhh.
I’m concerned that this was recommended to me since I haven’t looked up or talked to anyone about rimworld animals but am currently doing a Noah’s ark settlement where I’m trying to get a breeding pair of every animal type
The machines are talking to each other
I work with Speech Recognition, and I'm pretty sure it's being used in any sort of devices with mics. So anything you say can be "read" by ad companies... And who knows who else. They can target specific words.
One thing I don’t hear talked about much is avoiding population booms. I struggled a long time with a chinchilla farm I let overpopulate and it was a nightmare. My 3 animal training colonists were tied up for days killing chinchillas left and right, I even lost some panthers to wildness for it.
My fences always get taken out by lightening if I make them out of wood. I just make stone fences all the time.
I can't tick the other skills shown in @10:23
I have an alpaca
Only tamness can be ticked on or off.
your animal level is too low probably
Yep alpacas can't be trained to do anything. They can carry goods on caravans and produce wool. You can't ride, milk, or train them.
Thanks =)
Did anyone test the dandelion thing? If not i will soon
how much tile of hay or dandelion approximately for each animal?
This can be estimated. Dandelion will produce around 0.0541 nutrition per day regardless of soil assuming optimal growth conditions and instantaneous replanting. Hay 0.0570 or 0.0695 or 0.0865 nutrition in gravel or soil or rich soil respectively, assuming optimal growth conditions, instantaneous harvest and replanting and 100% Plant Harvest Yield . So you may estimate the number of tiles needed by dividing the animal hunger rate by the nutrition value.
There is, however, quite a margin for error in both directions. On one side, weather, lighting, wild animals, damage from fire or fighting, toxic fall out, delays from harvesting and planting, bad harvesting yield efficiency and other factors can lower the yield. It's also possible to have more than 100% Plant Harvest Yield with up to a maximum of 150% if the harvesting pawn has high plant, high manipulation and/or the plant specialist role.
Furthermore, animals hunger rate gets halved when they are hungry, and halved again (1/4 of normal) when they are very hungry. The milk, chemfuel, wool and eggs they produce will also be diminished by the same amount, but they will still grow up and pregnant females will still go through pregnancy (as long as they don't go into starvation which might cause miscarriage). In my experience, that's a pretty big deal, you can optimize your meat production quite a bit but underfeeding your animals.
Also, some nutrition may get loss from overeating. If the food that animals eat exceed their food meter, the excess will be lost.
Finally, all of this assumes you are feeding the animals entirely with hay or dandelion. There are actually quite a few other ways to give additional nutrition to animals.
If you click i on the animal it will show you lots of info including how much grass tiles are needed for it and its nutrition consumption small animals eat way less
Good info, but why did you record at night during a storm? 😅🙈
17:17 freaky ahh animal
How do I improve animal skill ??
tame every guinea pig on the map
rats aren't useless. they are great body disposals
👍👍😎😎
turn your in game music off when you make a video please, other than that great job