Oh yeah I totally forgot about Bioshock! Truth be told I've never played any of the Bioshock games all the way through (except for Infinite). edit: lol I'm gonna pin this because I've already got 3 other comments about it
It’s not a reference it was just a coincidence but valve did ask for permission from 2k so no legal issues would happen But yeah bioshock is great game and I totally don’t use this for a bioshock loadout not at all hehe hehe
I used to main him, but the lack of unlockable weapons (and therefore lack of unique combinations) means a stale playstyle over time. Now I only play medic if i need to, and not for fun anymore
From what I understand in a scrapper meet the medic short it shows that some spilled ingredients were accidentally mixed together and created whatever is used to power the healing beam in general. Meaning that most likely all mediguns would have some jarate in them. Of course that was a scrapped Medic short so who’s to say.
*Things You Missed:* *Syringe Gun:* For whatever reason, Medic only "reloads" the air canister; he never physically replaces the drum that contains the actual needles. There have been people who have made versions of the Syringe Gun based off the Medic's in real life, but as far as I'm aware most of them are not capable of holding 40 needles per drum. Additionally, concept art suggests there was to be some sort of air line that was attached to the underside of the pistol grip. *Blutsauger:* The in-game files indicate there is an unused team-colored projectile the Blutsauger was meant to fire. *Overdose:* The Overdose was originally brought up to the Team Fortress 2 Beta under the very unique and original name, "Beta Syringe Gun". *Crusader's Crossbow:* The festive variants shoot extremely pointy candy-canes. (I wonder if you can taste the peppermint...) *Medi-Gun:* Concept art suggests the Medi-gun has seen virtually no visual changes since it was drawn up (save for the addition of a fore-grip). *Kritzkreg:* According to a Goldrush screenshot, the original name was going to be "Critzcrieg". Interviews with Valve show this weapon very nearly went in a different direction: the original concept was a Medi-Gun modified so it had two nozzles on the end. This version would have allowed for up to 200% overheal (compared to the standard 150%), with said overheal not decaying; in exchange, Uber would have been severely worsened, if not entirely removed. Playtesting didn't apparently go well, and the idea was scrapped. The model of the Kritzkreg (that little attachment on the nozzle) still bears the filename "overhealer". The taunt (Oktoberfest!) was also originally intended for the standard Medi-Gun. *Quick-Fix:* The name "quick fix", referring to hurried or temporary fix for a problem or injury; these solutions may not always work or, even prove ineffective to stopping the problem entirely. This is referenced by the fact that the Ubercharge can still result in the death of both the Medic and his patient if enough damage is taken. The TF2Beta originally titled this weapon as "Megahealer"; a second version of the Quick-Fix also appeared in the Beta, under the name "Beta Quick-Fix". The Beta Quick-Fix was similar, except it had an increased Uber-build rate of 40% (instead of 25%). As for why it managed to produce an Uber in "Meet the Medic", but not in-game: the official explanation is that the Uber feature shorted out after its first use. *Vaccinator:* The version on the workshop was full of a yellow-brown substance (likely coffee), and came in two different styles (one with a black hose, and one with a clear hose that contained more coffee). There was also three separate colored beams that were to be used, with the colored beam indicated the resistance in effect; this was not used and instead the beam is just the standard team-colored one that is also used by the Kritzkreg and the Quick-Fix. MVM also introduced new shield colors for the Two Cities update, which would have served the same purpose (a given color correlated with the resistance in use). Despite there being in-game files for Vaccinator Medic-bots, they are unused. Weirder still is that the weapon they would have used isn't in the game's Item schema; spawning the Medic-bots with the Vaccinator will just simply cancel out _all_ damage from the selected resistance. *Ubersaw:* I̶'̶M̶ ̶G̶O̶I̶N̶G̶ ̶T̶O̶ ̶S̶A̶W̶ ̶T̶H̶R̶O̶U̶G̶H̶ ̶Y̶O̶U̶R̶ ̶M̶E̶-̶D̶I̶C̶. There were a few variations tested in the Team Fortress 2 Closed Beta. (Not to be confused with the Team Fortress 2 Beta.) These featured statistics such as "-25% damage" or "On hit: -20 health". Strangely, taunt-killing a disguised Spy will only yield 50% Uber, instead of the full 100%. One thing to note is that the vial full of liquid fills as Ubercharge increases, and empties as Ubercharge is consumed. (Opinion: This is also my least favorite weapon in the game; it's a BS mechanic that prevents any other Medic melee weapon from being considered a serious choice. I mean, when official guides tell you to kill bind yourself if you see an Ubersaw Medic approaching, instead of just fighting him, you know there's a problem. In my opinion, you should only get the Uber if you get a taunt kill...high risk, high reward.) *Vita-Saw:* The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series. Similar to the Ubersaw, the vial will fill with a team-colored liquid as Uber increases, and drains as Uber decreases *Amputator:* During development, it was going to be called the "Flammenspritze", which translates to "Flame Syringe". Annoyingly enough, I could only find one, poor-quality image of what the concept looked like at this point, but I guess it's better than nothing: static.wikia.nocookie.net/teamfortress/images/5/50/120px-AmpCept.jpg/revision/latest?cb=20131202021354 *Solem Vow:* The name in TF2Beta was "Beta Bonesaw". (Originality up the wazoo...) The publicity blurb says everything: _"Art lovers will cherish the bust of Hippocrates, commemorating a time when the Medic still thought doing no harm was a good idea."_ While I plan on redoing Spy, I'm not certain if I'll redo Sniper or not. (Odds are? Probably.) What I do know is that this entry was _long_ overdue Until next time.
If you ever made mediguns in real life without horrible crippling drawbacks I assume you'd just be made to disappear and the patent would get snatched up by existing medical companies for massive fucking prices if you want a few seconds of magic healz
With a heavy update comes a medic update. I think that a heavy update will include weapons or items that only work well with medic support and that the medic will have certain items which only help heavies.
The needles in the needle gun are MASSIVE by any standard, hell getting hit by it would not only be EXCRUCIATING pain but moving around might break the needle depositing the broken fragments in your flesh! If there's any "gun" that breaks the Geneva convention then the needle gun is the ultimate candidate. Also because the quick fix is the medigun we see in the Meet the Medic video, I always assumed (In lore) that the quick fix was an earlier prototype of the medigun, it's even in the name "Quick Fix". I was still pleasantly surprised when I found out the quick fix was just a blender (several years ago).
Even in some scrapped parts of meet the medic, we see the medic creating the quick fix, as a quick solution for their team being almos destroyed by BLU
Yeah, I believe the idea was that the Quick Fix was originally a stationary machine used to keep patients stable, then at the time of Meet the Medic he modifies it to be mobile and have its Uber (which then shorts out), then either he or Mann Co develop the stock Medi Gun based on that. I never realized that the barrel of it was a blender, that's a really neat detail!
In the Uber Update, when the Quickfix was first added and Meet the Medic was revealed, the quickfix was described as the first medigun prototype, who's invulnerability function shorted out after the first use (that first use being during Meet the Medic). I assume he improved upon the design, but had to strip out knockback invulnerability and any possible boosted healrates in order for the damage invulnerability to still function and to attain higher overheal levels
In the old days, they used to call doctors "old saw bones" because they were always having to perform amputations on wounded soldiers. Even the Engineer will call Medic "saw bones" sometimes And that's also where Leonard McCoy from the original Star Trek got his nickname, "Bones."
1:58 Which funnily enough, in TF2ware there is a boss minigame based on Ghostbusters itself where a team of medics have to use their mediguns like how the team of busters did to damage spies that represent the ghosts
"...and when the patient woke up, his skeleton was missing, and the doctor was never heard from again! Ahahaahhahaha! Anyways, that's how I lost my slaying license."
Huh, even without knowing Medic used a modified fire hose I still made a silly mod video called "water hose" where a Sniper used the medi gun as a water hose. Neat. p.s. since sniper is next can i pleeeeeeeease say the classic's background because classic good and i am classic man
Sorry man I've already made the sniper video! I make these videos like a month before they come out so I have a buffer of content incase I can't make a video for some reason.
Well first baby if you mean the Rock-It Launcher I'm not really seeing it, some of the concept art does look close though. I probably should have mentioned it kiiinda looks like a coffee machine.
*Medigun is literally the most needed weapon from TF2 to actually exist.* I mean it'd make people have their hearts shoot out of their chests if you used an ubercharge... *But you could literally turn back lost body parts with it!*
Too many damn details and secrets hidden in plain sight in this game. Been playing for nearly ten years and I had no idea there was bird poop on the quickfix.
extra fact about medigun: The healing beam that shoots its made out of a mixture of blood, jarate, beer, whatever is on the mini healthkits, sandvich and electricity. This is shown on a prototype of "meet the medic" that was published by valve on the official Team Fortress RUclips channel. Also on that prototype it's shown the origin of the spy head that's in the medic's fridge in the official "Meet the medic"
I see one problem with this video - you forgot to mention about Vita-Saw being inspired by ADAM extractors (design) and Vita-Chambers (name and function) from Bioshock.
Fun fact about the Quick-Fix! In the game files its called the Proto-Medigun.. Thats because it very much is the prototype of the medics now Iconic Medigun! Thats why they used it in the Meet the medic, because the Medigun we know now, wasnt made then!
Should have mentioned that the Kritzkrieg contains a bottle of Jarate in the barrel attachment. Also the Quick Fix was used in the "Meet the Medic" video, but was able to uber instead of quick fix uber during the SFM.
the dove dropping on the quick fix may also have been a reference to the fact that its model was originally supposed to be the default medigun, linking to the "Meet the Medic" SFM, where it was the only time doves were introduced as animals in TF2 :)
bonus: the plaque on the Solemn Vow actually is a reference to an achievement woth the same name, in which you score the highest as medic on a team of 6 or more without killing any players.
1:25, only over short range, since bolts were heavy. Crossbows and longbows were just as accurate as each other, and the longer firing length of a longbow afforded better range. Crossbows also had the problem of being painfully slow by comparison. The advantage of a crossbow is that it is easy to train someone to use a crossbow compared to a longbow, but if you had trained longbowmen, it was the superior weapon on just about all fronts, being largely responsible for the success of the English through most of the 100 years war (up until Joan of Arc turned it around at the very end)
The intro explains the whole reason I play Medic - everyone wants one - nobody wants to play him - I find immense joy in using a heavy, Pyro, Demo, or Soldier as a meat shield - I get to shoot people with a gun that does virtually no damage and still take the kill
Another fun fact about the Quick Fix, it was Medic’s ASSUMABLY first medi-gun. Which may explain why Meet The Medic’s Quick Fix and the in-game Quick Fix work entirely different. This can also be assumed due to the deleted scenes that were planned to be used in Meet The Medic that shows the Medic working with the Blu Spy’s head to make the item. Whether or not this is fact worthy is up to you, it’s still pretty neat to see how the Medic’s healing has downgraded in style. Oh well.
isn't Vita-saw is also a references to Bioshock Little Sister's Needle?
Oh yeah I totally forgot about Bioshock! Truth be told I've never played any of the Bioshock games all the way through (except for Infinite).
edit: lol I'm gonna pin this because I've already got 3 other comments about it
Damn, beat me to it
That wiz FAST
It’s not a reference it was just a coincidence but valve did ask for permission from 2k so no legal issues would happen
But yeah bioshock is great game and I totally don’t use this for a bioshock loadout not at all hehe hehe
@@Whomobile play Bioshock 1.
That is all.
When you pointed out that the quick fix had a blender on it i was emotionally ruined
We shall put the Pink Banana into the blender.
@@huh-wuh N O
MY CHILD
Pink Banana meets Green Banana.
@@TheGreen_Banana ah my arch nemesis. Lime Banana
@@dean5389 It's actually INDUBITABLY GREEN
It might be worth noting the Quick Fix has exposed ceramic insulators on the backpack, which are a classic mad scientist staple.
Also, the medic used it in the "Meet The Medic" short animation, instead of the stock medic gun.
And that’s because it was a prototype because it could only über once then it broke
I never knew those things had a name…
Medic dosn't have a lot of items :(
Maybe you could do a second series talking about cosmetics and the such?
*ib4 called a soundsmith copy*
I know man not much to actually play with
I used to main him, but the lack of unlockable weapons (and therefore lack of unique combinations) means a stale playstyle over time. Now I only play medic if i need to, and not for fun anymore
@@dariushenker5400 Same : (
What’s next? Spy or Sniper
I was confused when it ended so suddenly. Then I remembered Medic doesn't have a lot of weapons.
It's tough being a Medic main
"Weapons"
Weep for we Medic mains :(
Soldier-Rocket Launcher
Scout-sawed off shotgun
Demoman-grenade launcher
Medic-GaRdEn HoSe
Look at your nose! Nose look like garden hose!
Wasnt it a coffe grinder?
@@a.k8185 I believe the quick-fix was at some point
@@Deka-1024 the vaccinator was the coffee machine before it was modified with team-colour liquid instead
Overdose has what looks like an organ cooler on it.
Oh
Yep
its a sharps container, used for disposing used needles
Does he use those? If it does, why doesn’t it have some sort of poison effect or something
Isn't that a syringe sharp bin?
There's a theory I heard that the kritzkrieg's little cover on the nozzle is actually a jar of jarate
I prefer the idea that it's australium
From what I understand in a scrapper meet the medic short it shows that some spilled ingredients were accidentally mixed together and created whatever is used to power the healing beam in general. Meaning that most likely all mediguns would have some jarate in them. Of course that was a scrapped Medic short so who’s to say.
Actually thats true
Don't you need jarate to craft it?
@@blitzkrieg7353 Yeah you need
2:28 I can’t believe I have never noticed the Dove dropping on the quick-fix
Same
*Things You Missed:*
*Syringe Gun:* For whatever reason, Medic only "reloads" the air canister; he never physically replaces the drum that contains the actual needles. There have been people who have made versions of the Syringe Gun based off the Medic's in real life, but as far as I'm aware most of them are not capable of holding 40 needles per drum. Additionally, concept art suggests there was to be some sort of air line that was attached to the underside of the pistol grip.
*Blutsauger:* The in-game files indicate there is an unused team-colored projectile the Blutsauger was meant to fire.
*Overdose:* The Overdose was originally brought up to the Team Fortress 2 Beta under the very unique and original name, "Beta Syringe Gun".
*Crusader's Crossbow:* The festive variants shoot extremely pointy candy-canes. (I wonder if you can taste the peppermint...)
*Medi-Gun:* Concept art suggests the Medi-gun has seen virtually no visual changes since it was drawn up (save for the addition of a fore-grip).
*Kritzkreg:* According to a Goldrush screenshot, the original name was going to be "Critzcrieg". Interviews with Valve show this weapon very nearly went in a different direction: the original concept was a Medi-Gun modified so it had two nozzles on the end. This version would have allowed for up to 200% overheal (compared to the standard 150%), with said overheal not decaying; in exchange, Uber would have been severely worsened, if not entirely removed. Playtesting didn't apparently go well, and the idea was scrapped. The model of the Kritzkreg (that little attachment on the nozzle) still bears the filename "overhealer". The taunt (Oktoberfest!) was also originally intended for the standard Medi-Gun.
*Quick-Fix:* The name "quick fix", referring to hurried or temporary fix for a problem or injury; these solutions may not always work or, even prove ineffective to stopping the problem entirely. This is referenced by the fact that the Ubercharge can still result in the death of both the Medic and his patient if enough damage is taken. The TF2Beta originally titled this weapon as "Megahealer"; a second version of the Quick-Fix also appeared in the Beta, under the name "Beta Quick-Fix". The Beta Quick-Fix was similar, except it had an increased Uber-build rate of 40% (instead of 25%). As for why it managed to produce an Uber in "Meet the Medic", but not in-game: the official explanation is that the Uber feature shorted out after its first use.
*Vaccinator:* The version on the workshop was full of a yellow-brown substance (likely coffee), and came in two different styles (one with a black hose, and one with a clear hose that contained more coffee). There was also three separate colored beams that were to be used, with the colored beam indicated the resistance in effect; this was not used and instead the beam is just the standard team-colored one that is also used by the Kritzkreg and the Quick-Fix. MVM also introduced new shield colors for the Two Cities update, which would have served the same purpose (a given color correlated with the resistance in use). Despite there being in-game files for Vaccinator Medic-bots, they are unused. Weirder still is that the weapon they would have used isn't in the game's Item schema; spawning the Medic-bots with the Vaccinator will just simply cancel out _all_ damage from the selected resistance.
*Ubersaw:* I̶'̶M̶ ̶G̶O̶I̶N̶G̶ ̶T̶O̶ ̶S̶A̶W̶ ̶T̶H̶R̶O̶U̶G̶H̶ ̶Y̶O̶U̶R̶ ̶M̶E̶-̶D̶I̶C̶. There were a few variations tested in the Team Fortress 2 Closed Beta. (Not to be confused with the Team Fortress 2 Beta.) These featured statistics such as "-25% damage" or "On hit: -20 health". Strangely, taunt-killing a disguised Spy will only yield 50% Uber, instead of the full 100%. One thing to note is that the vial full of liquid fills as Ubercharge increases, and empties as Ubercharge is consumed.
(Opinion: This is also my least favorite weapon in the game; it's a BS mechanic that prevents any other Medic melee weapon from being considered a serious choice. I mean, when official guides tell you to kill bind yourself if you see an Ubersaw Medic approaching, instead of just fighting him, you know there's a problem. In my opinion, you should only get the Uber if you get a taunt kill...high risk, high reward.)
*Vita-Saw:* The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series. Similar to the Ubersaw, the vial will fill with a team-colored liquid as Uber increases, and drains as Uber decreases
*Amputator:* During development, it was going to be called the "Flammenspritze", which translates to "Flame Syringe". Annoyingly enough, I could only find one, poor-quality image of what the concept looked like at this point, but I guess it's better than nothing: static.wikia.nocookie.net/teamfortress/images/5/50/120px-AmpCept.jpg/revision/latest?cb=20131202021354
*Solem Vow:* The name in TF2Beta was "Beta Bonesaw". (Originality up the wazoo...) The publicity blurb says everything: _"Art lovers will cherish the bust of Hippocrates, commemorating a time when the Medic still thought doing no harm was a good idea."_
While I plan on redoing Spy, I'm not certain if I'll redo Sniper or not. (Odds are? Probably.) What I do know is that this entry was _long_ overdue
Until next time.
Thanks for the info! Btw the image link is broken.
Mans wrote a entire book over a couple of guns
Tldr
The Vita Saw is a little sisters needle but with a blade on the bottom.
(It's from Bioshock btw)
yeah someone already mentioned that!
lmao
Now we can finally get medi-guns IRL.
how to enginer
how?
If you ever made mediguns in real life without horrible crippling drawbacks I assume you'd just be made to disappear and the patent would get snatched up by existing medical companies for massive fucking prices if you want a few seconds of magic healz
Illuminati: *Don't fucking move!*
This is why you hire a big man with a fucking minigun to protect you.
how to enginer antivax wont approve.
This made me realise we need a Medic update
No. Heavy first
Yeah but Medic is hard as fuck to balance
Yes we need equipment to keep us alive
With a heavy update comes a medic update. I think that a heavy update will include weapons or items that only work well with medic support and that the medic will have certain items which only help heavies.
@@ARockyRock Make it a heavy medic update- heavy and medic are meant to work with each other
"the class that everyone wants, but no ones to play"
**Laughs in Bad skill at shooting**
that's basically why i started playing as healers in videogames
*Laughs in crossbow*
Don’t let this distract you when we all know the medic sweet talked his way out of hell.
The needles in the needle gun are MASSIVE by any standard, hell getting hit by it would not only be EXCRUCIATING pain but moving around might break the needle depositing the broken fragments in your flesh!
If there's any "gun" that breaks the Geneva convention then the needle gun is the ultimate candidate.
Also because the quick fix is the medigun we see in the Meet the Medic video, I always assumed (In lore) that the quick fix was an earlier prototype of the medigun, it's even in the name "Quick Fix".
I was still pleasantly surprised when I found out the quick fix was just a blender (several years ago).
Even in some scrapped parts of meet the medic, we see the medic creating the quick fix, as a quick solution for their team being almos destroyed by BLU
Yeah, I believe the idea was that the Quick Fix was originally a stationary machine used to keep patients stable, then at the time of Meet the Medic he modifies it to be mobile and have its Uber (which then shorts out), then either he or Mann Co develop the stock Medi Gun based on that.
I never realized that the barrel of it was a blender, that's a really neat detail!
Idk about that man, needles bend, they don’t break.
In the Uber Update, when the Quickfix was first added and Meet the Medic was revealed, the quickfix was described as the first medigun prototype, who's invulnerability function shorted out after the first use (that first use being during Meet the Medic). I assume he improved upon the design, but had to strip out knockback invulnerability and any possible boosted healrates in order for the damage invulnerability to still function and to attain higher overheal levels
@@PassTheSnails Then that would be even more painful.
In the old days, they used to call doctors "old saw bones" because they were always having to perform amputations on wounded soldiers. Even the Engineer will call Medic "saw bones" sometimes
And that's also where Leonard McCoy from the original Star Trek got his nickname, "Bones."
''The Medic is the Class that everyone wants, but no ones to play"
- Whomobile 2019
It's actually been said long before
1:58 Which funnily enough, in TF2ware there is a boss minigame based on Ghostbusters itself where a team of medics have to use their mediguns like how the team of busters did to damage spies that represent the ghosts
0:43 Yo can I get my vampires 🅱️oneless?
"...and when the patient woke up, his skeleton was missing, and the doctor was never heard from again! Ahahaahhahaha! Anyways, that's how I lost my slaying license."
theory: those fluid in the vaccinator, reacts differently as medic changes the resistance, creating a shield to a specific damage type
Huh, even without knowing Medic used a modified fire hose I still made a silly mod video called "water hose" where a Sniper used the medi gun as a water hose. Neat.
p.s. since sniper is next can i pleeeeeeeease say the classic's background because classic good and i am classic man
Sorry man I've already made the sniper video! I make these videos like a month before they come out so I have a buffer of content incase I can't make a video for some reason.
"Medic is the class that everyone wants, but no one wants to play."
Me: **Laughs in Heavy's Bizarre Adventure**
The amputation also reminds me of a halberd with its tiny blade on the top of it
good point!
Also the end of the sawblade is angled like halberd blades were. Although I doubt any resemblances to halberds are intentional
I didn't know there was a dove dropping in the Quick-Fix
Well you learn something new everyday
3:16 the Vita-Saw was inspired by the Little Sister needles from Bioshock, by the way.
You are like the third person to mention that
Get a nametag and rename it to “The Amputor”
i dare you
omg thanks for the idea
@@nickspencerfishingrodd2383 oh my god
Hmm, remind me next time I manage to get one.
Gonna do that now lmao
I never noticed the bird poop on the quick fix that's awesome!
2:30 *KAREN WANTS TO KNOW YOUR LOCATION*
Call me first baby and also the overdose looks like the junk launcher from fallout.
Well first baby if you mean the Rock-It Launcher I'm not really seeing it, some of the concept art does look close though.
I probably should have mentioned it kiiinda looks like a coffee machine.
@@Whomobile PLZ plz do sniper bro and also YOLO
@@lukeelectron7357 He's seven classes in, and doing them in selection order. I doubt he's going to just stop at Medic bud
@@oomfoof7294 I know he won't stop at dicem backwards spelling of medic.. 😛
3:35 "good, that's still working."
This Series is So Fun Keep making them although Theres 2 classes Left but Keep making awesome vids
2:36 Karens: I fear no man, but that, it scares me.
*Medigun is literally the most needed weapon from TF2 to actually exist.*
I mean it'd make people have their hearts shoot out of their chests if you used an ubercharge...
*But you could literally turn back lost body parts with it!*
0:01 Hey! I'm a Medic Main for 4 months, and I really love playing Medic (since no one WANTS TO PLAY THE MEDIC WHICH PISSES ME OFF!!!)
Same, dude. I started off just dicking around as Pyro, but ended up having to play (and eventually main) Medic due to a lack of other Meds.
Love your work man!
Sniper's stock rifle looks like a Parker-Hale M82 with an M3-Carbine's snooper scope attached, without the lightbulb.
This is seriously some quality content, wonder how you don't have that many subs yet.
The Fuherwash
-10 max health
Shoots water instead of a healin beam. Can soak enemies in water and push them.
fun fact: the healing beam that comes out of the minigun was discovered when gunpowder, piss and blood was mixed together
*A Hoovy life was sacrificed during the production of this documentary*
"the medic is the class that everyone wants but nobody plays"
-Literally everyone
I never stopped to look at all the saw designs, but now Im convinced they're some of the most badass and brutal looking weapons in the game
The blender on the Quick-Fix is actually a Beaker as due to him being a scientist and doctor it fits what he would've had when inventing the Medi-Gun
Looking closely at the ubersaw and vitasaw makes you realize how crazy the medic really is.
I need an hour version of amputator spinning with the clapping sounds
Fast forward 10 seconds after he says “The Kritzkrieg is”
I renamed my strange solemn vow to "Hypocritical Oath"
Too many damn details and secrets hidden in plain sight in this game. Been playing for nearly ten years and I had no idea there was bird poop on the quickfix.
The Solemn Vow is the most ironic thing ever.The plaque too,"Do no harm".Yeah,sure,no harm-doing here!
Me: *sees what the medigun is made of*
Also me: FERB I KNOW WHAT WERE GONNA DO TODAY
3:04 nobody will talk about that clean transition
The Syringe Gun is actually a modified version of those guns used to seal door frames. Y’know, that squirt the foam?
extra fact about medigun: The healing beam that shoots its made out of a mixture of blood, jarate, beer, whatever is on the mini healthkits, sandvich and electricity. This is shown on a prototype of "meet the medic" that was published by valve on the official Team Fortress RUclips channel. Also on that prototype it's shown the origin of the spy head that's in the medic's fridge in the official "Meet the medic"
this was a shorter episode but still awesome
It makes me sad that the quick fix is just an actual blender
It makes me happy
Take a look at the "Meet the Medic" video for TF2, you might be surprised what the Medic was using at the time.
I see one problem with this video - you forgot to mention about Vita-Saw being inspired by ADAM extractors (design) and Vita-Chambers (name and function) from Bioshock.
yeah this has been mentioned! in my defence I've never played the first 2 Bioshock games (just infinite)
@@Whomobile Which is also the FUN reason why we can never get a strange vita-saw
Fun fact about the Quick-Fix!
In the game files its called the Proto-Medigun..
Thats because it very much is the prototype of the medics now Iconic Medigun!
Thats why they used it in the Meet the medic, because the Medigun we know now, wasnt made then!
Team: WHERE'S OUR MEDIC!?
Also Team: WE DON'T NEED MEDIC
It turns out this is the shortest of all of the videos, which means that medic definitely needs an update
Vita-Saw reminds me of the Needle that the little sisters use to gather ADAM from Corpses in The Bioshock games
It's a reference to that
"Zat was not medicine! Zat was acid!"
You posted this when i woke up
Should have mentioned that the Kritzkrieg contains a bottle of Jarate in the barrel attachment. Also the Quick Fix was used in the "Meet the Medic" video, but was able to uber instead of quick fix uber during the SFM.
the dove dropping on the quick fix may also have been a reference to the fact that its model was originally supposed to be the default medigun, linking to the "Meet the Medic" SFM, where it was the only time doves were introduced as animals in TF2 :)
In the unused meet the medic video, we see the origin of the medigun.
I had a thought regarding the origins of the syringe gun
It looks sorta like those Lab Mixing Machines
Only instead of test tubes it's needles
Ahh good point! I didn't think about that
You should be way more popular tbh, very good and profesional video!
Medic is the class is that everyone wants but nobody wants to play
*Angry arrayseven noises*
We were one second from greatness
Also the KritzKrieg's attachement is a Jarate capsule. That's how it gives Kritz. Holy shizz, amirite?
Great job love this series
Slow Clap
Nice the series is almost finish
IIRC, the syringe gun was originally a needle gun, which was gonna be the primary for scout in some early versions
The Vita-Saw is from the game Bioshock used by the Little Sisters when they get adam
the Quick-Fix is a prototype from the medigun, it also appears in meet the medic ubering a heavy, wich is not possible in the actual game
bonus: the plaque on the Solemn Vow actually is a reference to an achievement woth the same name, in which you score the highest as medic on a team of 6 or more without killing any players.
Ah yes, medics most supportive melee, the *AMPUTOR*
1:25, only over short range, since bolts were heavy. Crossbows and longbows were just as accurate as each other, and the longer firing length of a longbow afforded better range. Crossbows also had the problem of being painfully slow by comparison. The advantage of a crossbow is that it is easy to train someone to use a crossbow compared to a longbow, but if you had trained longbowmen, it was the superior weapon on just about all fronts, being largely responsible for the success of the English through most of the 100 years war (up until Joan of Arc turned it around at the very end)
Your doing great keep it up! I'm still angry you said no memes in your 3d maze vid though lol
The vita saw very closely resembles the needles used by the "little sisters" in bioshock. And in bioshock you respawn at "vita-chambers"
Mr paladin is a DOCTOR main now
Now that I've seen the blender.
I cannot unsee it.
1:22- Funny that the sniper gets a bow, which he says is less accurate, and crossbow gets to medic.
A modern bone saw is an oscillating saw. Oscillating saws are also used in actual construction. They are similar to a front facing electric jigsaw.
Every one on your team, PROTECT YOUR FUCKING MEDIC!
*Slowly raises hand*
I....i....i play Medic!?
I wish medic had an mp40 or mp41 as a primary SMG, slower but stronger sniper SMG basically
The intro explains the whole reason I play Medic
- everyone wants one
- nobody wants to play him
- I find immense joy in using a heavy, Pyro, Demo, or Soldier as a meat shield
- I get to shoot people with a gun that does virtually no damage and still take the kill
Did you're own slow clap...savage.
“The Vaccinator also had its own unique backpack”
The Quick-Fix: Am i a joke to you?
I'm surprised you didn't know how of that medigun (except vaccinator) made of from the outtakes video before meet the medic vid realese
3:30 slow clap for saying "not knowing how to spell words " when you ment to say "you dont know how to pronounce words". XD
Another fun fact about the Quick Fix, it was Medic’s ASSUMABLY first medi-gun. Which may explain why Meet The Medic’s Quick Fix and the in-game Quick Fix work entirely different. This can also be assumed due to the deleted scenes that were planned to be used in Meet The Medic that shows the Medic working with the Blu Spy’s head to make the item. Whether or not this is fact worthy is up to you, it’s still pretty neat to see how the Medic’s healing has downgraded in style. Oh well.
my favorite thing about this video is that the weapon spins at 10 seconds per spin, so if i fast forward 10 seconds it's in the same place
speen
Simply many medics weapons especially overdose are modified counterparts to real life stuff.
The Barrel exists for Micro minigun effect
So the Spy and Sniper are all that's left now.
The vita saw looks like the Adam syringe from bioshock
i always used the quick fix because the backpack looks cool
Finally! It's here!
Whomobile: the needlegun is an ithica with its barrel cut....off.....