Wonderdraft: Figuring out your map's scale

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  • Опубликовано: 27 окт 2024
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Комментарии • 25

  • @ThomasOtt70
    @ThomasOtt70 2 года назад +17

    Thank you so much for this. Correct scaling is something that was driving me nuts on how to do it in Wonderdraft.

    • @AvantNovis
      @AvantNovis  2 года назад +3

      I’m so glad this helps

  • @BigCowProductions
    @BigCowProductions 9 месяцев назад +2

    17:06 this is where it clicked with me. So you open a map in poster size, then find the distance for the other map you want, size it to scale on the screen, then use your numbers for the grid settings and it just makes it the one day's worth. That's awesome!

    • @AvantNovis
      @AvantNovis  9 месяцев назад

      I'm so glad this helped you!

  • @HankHill11
    @HankHill11 2 года назад +4

    I do have 1 comment about your Roman legion comparison, They were traveling up to 18 miles in a day, with their entire baggage train aswell. Now im sure a legion's baggage train were in good shape, they certainly were not legionaries, With that being said it gives credence to the fact that adventurers, or legionaries without a baggage train could go a bit faster, maybe 20-24 miles a day which I believe lines up with the phb/dmg
    I was struggling with figuring out how to take out west marches game map and make the travel times between locations be consistent, thats very important to me and this video is perfect

  • @tavaroevanis8744
    @tavaroevanis8744 Год назад +8

    I learned something interesting from this video, but it has nothing to do with map scale. I was unaware that Wonderdraft can render continents and water from a binary image. Now I REALLY need to get this amazing program!

    • @abstractbybrian
      @abstractbybrian Год назад

      What do you mean by a “binary” image?

    • @tavaroevanis8744
      @tavaroevanis8744 Год назад +1

      @@abstractbybrian A binary image encodes information such that each pixel is either turned on (white) or turned off (black).

  • @Jonaelize
    @Jonaelize Год назад

    Super important video, thank you!

  • @denisobrien6419
    @denisobrien6419 2 года назад +1

    I will re-watch this a few times! thanks

  • @rj7397
    @rj7397 2 года назад +2

    Love your videos!

  • @abstractbybrian
    @abstractbybrian Год назад +2

    Why can’t you draw a map in the program of your choice and just choose how many miles or whatever your unit of measure is from point a to pt b and just go from there.

  • @unoshexcabvar101
    @unoshexcabvar101 2 года назад

    Good stuff glad Your up and running

  • @captainnolan5062
    @captainnolan5062 2 года назад +2

    How did you get your starting black and white map?

  • @captainnolan5062
    @captainnolan5062 2 года назад

    Why were you dividing by 2 (6300 pixels for example) at around 8:00)?

    • @AvantNovis
      @AvantNovis  2 года назад

      I believe it had to do with halving the resolution so that each pixel was one mile of walking. Im re-watching the video to make sure

  • @christianmelendez7381
    @christianmelendez7381 2 года назад

    so when you change the size of the grid squares from 20 to 40, does that mean we're shrinking them to half the previous size or doubling their size? and since the original number of grid squares was 157 across 105 top to bottom, does that mean you now have 314 across and 210 top to bottom? does that mean you can now travel two squares in one day?

    • @AvantNovis
      @AvantNovis  2 года назад

      If you are changing to a bigger value it means that more squares are present. So increasing the vale increases the size of the land, and increasing how long it would take to walk through the land. I’m 98% sure on that but let me double check

    • @christianmelendez7381
      @christianmelendez7381 2 года назад

      @@AvantNovis oh okay. So you're literally doubling the size of the map then? Aren't you just zooming in then?

    • @christianmelendez7381
      @christianmelendez7381 2 года назад

      @@AvantNovis and thank you for the reply.

    • @christianmelendez7381
      @christianmelendez7381 2 года назад

      I am trying to write a fantasy novel and I am trying to be as precise as I can be in terms of distances and the time it takes to travel so having a map that is to scale would really help me out so I have a few questions:
      somebody else commented on this video asking why you divided the resolution in half and your response was that when you did so, each pixel becomes 1 mile of walking. so how did you come to that conclusion?
      also, at around the 15 minute mark, you start talking about making a grid to place on the map in which each square represented 1 day of travel. you change the grid size to 20 and then say that these squares are the correct size, but then you change it to 40. then you start talking about biomes. so...which one is it? 20 or 40? what sort of math did you use to come up with these numbers? you said you counted the individual squares and I understand how you determined that 157 across and 105 up/down is the amount of time needed to travel in days. so each square represents 1 day of travel. how does changing the size of the grid squares not completely nullify the math you did? if these are too many questions could you please point me in the direction of the resources you used to learn how to do this, because your methods seem sound. I'm just not understanding the explanation.

  • @DaSadProfessorAlt
    @DaSadProfessorAlt Год назад

    Why do you divide the pixels by 2?

  • @eillwony
    @eillwony 2 года назад

    Why the adds at the first of your videos?

  • @Schinken_
    @Schinken_ Год назад

    Why imperal metric is much better.