Idle and Gesture Animations
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- Опубликовано: 12 май 2015
- This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters.
* Male idle
* Weight shift
* Arms crossed
* Hands on hips
* Point right
* Point straight ahead
* Point left
* Point behind
* Wave
* Salute
* Come here
* Shrug
* Scratch head
* Stretch
* Shake head no
* Nod head yes Приколы
that looks so so so good
Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.
TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.
Available now looks great!
Verry nice video, verry exiting and thrillig!
Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol
Cool!
would love to have the arms crossed and hands on hips available for Skyrim.
I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?
+Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special
Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?
If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction
No problem. I can just use Rinterp to set the actor rotation before pointing.
Looks great! Did you use MoCap? Which one?
+David Amunga Yes, it is DIY mocap.
It says it is now compatible with UE4 v4.21, but it fails on importing.
looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?
+Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.
+Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?
+Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the
You can use layers to fix different parts of the body without deleting your data
+Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?
+Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.
Is this available on the UE4 Marketplace?
That’s ice spice npc idle
Good presentation! What software did you used to set up the render?
Just Maya and Viewport 2.0
Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.
If I remember correctly, I referenced in the one rig three times and repositioned each one.
Thanks so much! I 'll try that soon :)
Does it comes with inverted green's channel in normal map too ?
It's just the animations. No normal maps
someone should convert this to skyrim!
Is this a paid rig ? can u provide the link please ? Thank you
Here you go: www.unrealengine.com/marketplace/idles-and-gestures
1:00 Hail to the TechnoViking! xD
1:34 reminds me of GTA 4
Sir how you render a character 3 side view on single video
I referenced the animation into a blank scene 3 times and rotated the references
@@garethfann oh great I got it thank you 😊
Are these in A pose or T pose?
+Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.
+Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.
I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.
Can you load a picture of what your rig looks like?
+Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png
Where can I buy this ?
Unreal market place