Gareth Fann
Gareth Fann
  • Видео 9
  • Просмотров 116 706
Animation Reel 2011
Animation Reel 2011
Просмотров: 68

Видео

Animation Reel 2014
Просмотров 4521 день назад
Animation Reel 2014
Gareth Fann Animation Reel 2024
Просмотров 91121 день назад
Music by Trinity "Funk In The Trunk"
Dialog Animations
Просмотров 21 тыс.9 лет назад
This is a set of 26 individual dialog animations coming at a total time of 2:42. The length of each animation varies from short (3 seconds) to long (13 seconds) and ranges in emotion from calm to intense. These animations can also be used in conjunction with the "Male Idle and Gesture Animations" pack.
Idle and Gesture Animations
Просмотров 94 тыс.9 лет назад
This is a set of 16 idles and gesture animations of which all are loopable. These could be used for NPC's or player characters. * Male idle * Weight shift * Arms crossed * Hands on hips * Point right * Point straight ahead * Point left * Point behind * Wave * Salute * Come here * Shrug * Scratch head * Stretch * Shake head no * Nod head yes
Sports Section
Просмотров 5911 лет назад
Scott reading the Sunday paper.
BugsBootyShake
Просмотров 5712 лет назад
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
BugXmas
Просмотров 6312 лет назад
Made with VidRhythm by Harmonix on iOS. www.vidrhythm.com/buy
MVI 2200
Просмотров 8412 лет назад
MVI 2200

Комментарии

  • @KuroTheRuler
    @KuroTheRuler Год назад

    That’s ice spice npc idle

  • @sebastianchirinos7714
    @sebastianchirinos7714 Год назад

    hermosa

  • @vazak11
    @vazak11 2 года назад

    Cool!

  • @Focusman321
    @Focusman321 3 года назад

    Verry nice video, verry exiting and thrillig!

  • @ShawnGreyling
    @ShawnGreyling 3 года назад

    that looks so so so good

  • @shubhamgupta-hf7jc
    @shubhamgupta-hf7jc 3 года назад

    Sir how you render a character 3 side view on single video

    • @garethfann
      @garethfann 3 года назад

      I referenced the animation into a blank scene 3 times and rotated the references

    • @shubhamgupta-hf7jc
      @shubhamgupta-hf7jc 3 года назад

      @@garethfann oh great I got it thank you 😊

  • @Cham-
    @Cham- 3 года назад

    Does it comes with inverted green's channel in normal map too ?

    • @garethfann
      @garethfann 3 года назад

      It's just the animations. No normal maps

  • @Kirin122
    @Kirin122 3 года назад

    Where can I buy this ?

  • @LoneBerseker
    @LoneBerseker 4 года назад

    1:00 Hail to the TechnoViking! xD

  • @MoukhaSR
    @MoukhaSR 4 года назад

    1:34 reminds me of GTA 4

  • @valideno9592
    @valideno9592 4 года назад

    I will probably use your creations. Thanks and good luck with future work.

  • @mantronicsenterprises
    @mantronicsenterprises 5 лет назад

    It says it is now compatible with UE4 v4.21, but it fails on importing.

  • @mehulsharma1245
    @mehulsharma1245 6 лет назад

    Is this a paid rig ? can u provide the link please ? Thank you

    • @garethfann
      @garethfann 6 лет назад

      Here you go: www.unrealengine.com/marketplace/idles-and-gestures

  • @jetterofletcher5682
    @jetterofletcher5682 6 лет назад

    Good pack (I bought them both awhile back). One suggestion: That "salute" anim should be a SMART salute! Fully erect, heels together. I mean, I like this salute anim as well. But it's a salute a CO would do. We need one for the grunts as well!lol

  • @HCKNEOBOOM
    @HCKNEOBOOM 6 лет назад

    Good presentation! What software did you used to set up the render?

    • @garethfann
      @garethfann 6 лет назад

      Just Maya and Viewport 2.0

    • @HCKNEOBOOM
      @HCKNEOBOOM 6 лет назад

      Great! And how did you managed to add the 3 characters in Maya? A.R.T for Maya only lets me import one mannequin rig at the time.

    • @garethfann
      @garethfann 6 лет назад

      If I remember correctly, I referenced in the one rig three times and repositioned each one.

    • @HCKNEOBOOM
      @HCKNEOBOOM 6 лет назад

      Thanks so much! I 'll try that soon :)

  • @ShuShuShop
    @ShuShuShop 7 лет назад

    These are absolutely wonderful. If you ever plan on doing any farming, skinning, wood cutting, and mining animations, I'd be happy to know. I feel like those additions to the animation catagory would be perfect, I'd happily pay sixty for a good quality pack with those kinds of animations in it.

    • @garethfann
      @garethfann 7 лет назад

      Thanks! I've been working slowly on a couple new packs and a "crafting" pack is one of them. I just need to find the time to finish it up. Thanks for your comments!

    • @ShuShuShop
      @ShuShuShop 7 лет назад

      Sweet, I'm looking forward to your new animation packs!

  • @jeremyanderson4891
    @jeremyanderson4891 7 лет назад

    Hi, I like the animations. One question, though. Is there an aim offset for the pointing (starting around the 1.01 mark)?

    • @garethfann
      @garethfann 7 лет назад

      If I understand your question, the pointing animations are not aim offsets like you might use to change a base animation and make a character face a different direction. They are 4 (if you count behind the shoulder) unique animation files for the 4 cardinal directions. I think you could use an aim offset if you needed to point in a more specific direction

    • @jeremyanderson4891
      @jeremyanderson4891 7 лет назад

      No problem. I can just use Rinterp to set the actor rotation before pointing.

  • @NewkTube
    @NewkTube 7 лет назад

    great animations, I am looking for a set of Basic gathering animations eg. Mining, Lumber jacking, Gathering herbs I think expanding on this idea and making a asset pack for UE4 would generate alot of sales for you.

  • @jonasmlgaard8884
    @jonasmlgaard8884 8 лет назад

    looks very nice, what mocap equipment do you use? and if i may ask, what app do you use for cleanup?

    • @garethfann
      @garethfann 8 лет назад

      +Jonas Mølgaard Thanks. I used iPi soft for the capture and motion builder for cleanup.

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 лет назад

      +Gareth Fann ah cool. Thats what i use too. Im still learning how to cleanup in MotionBuilder. I find it particularly hard to fix elbows and sometimes get some wobbely wrist rotations. You got any good tips on how to deal with those?

    • @garethfann
      @garethfann 8 лет назад

      +Jonas Mølgaard I have a routine of butterworth filter + peak removal + smooth on the arms that I do. Dont use that combo of filters on the whole body or it gets swimmy. For fixing bad rotations or ugly animations, I'll do something similar to what you can see in this video at 25:42. It's the same process in mobu with overriding layers: www.gdcvault.com/play/1023479/Animation-Bootcamp-Tricks-of-the You can use layers to fix different parts of the body without deleting your data

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 лет назад

      +Gareth Fann Awsome, im starting to look through that video now. And also super cool with the 3 filters. I tend to do that too actually, but i havent figured out which effectors i select when i do it and what ik r/t weights to use for shoulder, elbow and hands when i do it/or if it matters at all?

    • @jonasmlgaard8884
      @jonasmlgaard8884 8 лет назад

      +Gareth Fann Oh one more question if you don't mind. Do you by any chance know how to export a custum curve from motionbuilder so it shows up in ue4 as a curve? I can do it by adding it Maya, but when i add a float custom property in MotionBuilder, adds some keys and plot it, it still doesn't show up in ue4. And if you'd be interested in some animation/mocap cleanup sparring, contact me on jonas_molgaard@hotmail.com. I don't know any animators, so it would be nice to have someone to spar with from time to time.

  • @nexzitevo7076
    @nexzitevo7076 8 лет назад

    someone should convert this to skyrim!

  • @erickelly8269
    @erickelly8269 8 лет назад

    would love to have the arms crossed and hands on hips available for Skyrim.

  • @KamskiStudio
    @KamskiStudio 8 лет назад

    I got irelevant question this Manekin looks really cool and I am talking about materials what did you do?

    • @garethfann
      @garethfann 8 лет назад

      +Bartosz Kamiński These are the default materials that the mannequin has in UE4. Nothing special

  • @davidamunga_
    @davidamunga_ 8 лет назад

    Looks great! Did you use MoCap? Which one?

    • @garethfann
      @garethfann 8 лет назад

      +David Amunga Yes, it is DIY mocap.

  • @frankmoussette4695
    @frankmoussette4695 9 лет назад

    Are these in A pose or T pose?

    • @garethfann
      @garethfann 9 лет назад

      +Frank Moussette I used the UE4.7 mannequin rig whose bind pose is in the T pose I believe.

    • @garethfann
      @garethfann 9 лет назад

      +Frank Moussette If you are worried about retargeting I'm pretty sure you can adjust the characters pose to match the source for retargeting.

    • @frankmoussette4695
      @frankmoussette4695 9 лет назад

      I've tried that before with a rig that used the UE4.7 mannequin in an A pose. I tried moving the arms before like you just suggested, and the rest of the animations were affected by it. So, I ask cuz if its not a strict T pose, retargeting isn't an option. At least for me in this case since my model I'd be retargeting to is in T pose.

    • @frankmoussette4695
      @frankmoussette4695 9 лет назад

      Can you load a picture of what your rig looks like?

    • @garethfann
      @garethfann 9 лет назад

      +Frank Moussette I would have sworn that it was a t-pose, because that's what he looks like when I start animating him, but in UE4 he's in an A-pose. Here's an image: i.imgur.com/28Ai27e.png

  • @brrreakurself
    @brrreakurself 9 лет назад

    Available now looks great!

  • @AlecChalmers
    @AlecChalmers 9 лет назад

    These are great, can I use them on a game I'll hopefully get around to selling commercially?

    • @garethfann
      @garethfann 9 лет назад

      Alec Chalmers Of course you can!

  • @TheSaOk
    @TheSaOk 9 лет назад

    Looking superb, will fit so nice for my hospital game patients. Just purchased the dialog anims and will get this too once out.

    • @garethfann
      @garethfann 9 лет назад

      TheSaOk Thanks! I'm not sure why this weeks content has not been pushed up on to the marketplace, but hopefully soon.

  • @MattCohen
    @MattCohen 9 лет назад

    If you add some feminine, eccentric/weird, and paranoid variants to the animations, you have yourself a purchase, sir. These are high quality! Great work!

    • @garethfann
      @garethfann 9 лет назад

      Matt Cohen Thanks! I wanted to see how my first couple packs of animations did before making more and female set would be next on my agenda.

    • @TheTchaume
      @TheTchaume 8 лет назад

      +Gareth Fann Same wishlist of women movements, childs, and other normal behaviour. Nice work. Do you use a kinect to do it ?

  • @TheSaOk
    @TheSaOk 9 лет назад

    Hi looking superb, does these animations also work with the older default character model/skeleton (the one seen in my vids via my icon)? If not, probably easy task to retarget those myself? Still quite new with animations, but using the movement animset pro.

    • @garethfann
      @garethfann 9 лет назад

      TheSaOk The older blue character from before UE4.7 is a little taller than the new guy, but the animations should work okay on him. It's pretty easy to retarget animations. Here's a good tutorial on that: ruclips.net/video/3GgVUKcGvAY/видео.html

    • @TheSaOk
      @TheSaOk 9 лет назад

      Gareth Fann ok, thanks. :) Good to know, will most likely probably pick up this pack sooner or later.

  • @andrewomernik548
    @andrewomernik548 9 лет назад

    Is this available on the UE4 Marketplace?

  • @gamesavvy4417
    @gamesavvy4417 9 лет назад

    Wow really 15 bucks? Awesome for cut scenes. And 15 bucks really?

    • @garethfann
      @garethfann 9 лет назад

      Game SAVVY The pricing was a difficult decision for me, but I figured that there's the locomotion and weapon packs with hundreds of animations each in them for $70 - $150 and I wanted it to be a good value for someone on a budget.

    • @illpoet13
      @illpoet13 7 лет назад

      thank you for this! i'm just learning ue4 and can't justify spending a ton of money on assets. i also don't know how to animate stuff yet.