Tips for Idle Animation Cycles

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  • Опубликовано: 4 окт 2024
  • In AnimSchool's Introduction to Game Animation class, instructor Jarrod Showers talks about what makes a good idle animation as well as his own process from video reference to animation in Maya.
    This is clip from AnimSchool's Introduction to Game Animation class. To view more great class clips, visit the AnimSchool Blog: www.animschoolb...
    Come join all the students learning online at AnimSchool: www.animschool.com

Комментарии • 22

  • @AmazingAnimation
    @AmazingAnimation 6 лет назад +17

    Cycles have really evolved in games since the earlier years. Way more in depth and advanced thanks to animation layers.

  • @MrDannyloco
    @MrDannyloco 6 лет назад +10

    aw this is nice, the reference video is dope 👌

    • @meghagurjar657
      @meghagurjar657 6 лет назад +1

      MrDannyloco gaming idles are like this.. they always come back to the base pose for loop.. and idles are always kept simple

  • @mysterious_monolith_
    @mysterious_monolith_ Год назад

    Thanks for the examples!

  • @fhinnr1499
    @fhinnr1499 4 года назад +1

    Excellent tips! Thx

  • @MinussyChan
    @MinussyChan Год назад

    great tutorial, i love the work

  • @fashionbeard9731
    @fashionbeard9731 17 дней назад

    Ah shit im gonna be graded on this? man..
    Great video

  • @espiritualidadedesvendada
    @espiritualidadedesvendada 3 года назад +1

    You are awesome, thank you very much for the idle example, it helped me a lot !!

  • @PearlyFostter
    @PearlyFostter 3 года назад

    laughed my ass off out of your acting xDDDDD so good, thanks for the advices!!!

  • @bijoyp
    @bijoyp 6 лет назад +1

    THIS IS JUST WHAT I WAS LOOKING FOR

  • @milo20060
    @milo20060 3 года назад

    Nice!

  • @voidconcepts
    @voidconcepts Год назад

    So. . .All of this could be handled with event notifiers in unreal. I am not familiar with Maya. However Unreals Blend Spaces.
    Imagine you have just a breathing animation for you idle. Well the idea is you could make a series of random fidgets. Blink, Look around, weight shift, grip adjust, etc.
    Well you can make a notifier in the keyframes of your breathing animation. That notifier can trigger your other random things on a mathmatically random basis. Those animations can be blended into your breathing animation.
    I am not sure what Maya does, I've never used it but, I am sure the days of having to bake all of this in...are pretty much gone. You don't have to get it, JUST right. Coding meets art. Fun stuff.

  • @khallkhall7237
    @khallkhall7237 3 года назад +2

    Thanks for the great video. Was very helpful. Do you have suggestions for an idle animation for say a robot or a zombie? Something that doesn't breathe or blink or need to move when idle?

    • @TheBenWithTheBeard
      @TheBenWithTheBeard 8 месяцев назад +1

      you could add like a hand spin or include the look left, look right, but just have it more sharp movements and make it as though it is searching for a target, or is doing it more so out of a humane curiosity

  • @ILLRICARDO
    @ILLRICARDO 5 лет назад +1

    I really wish I joined animschool or animation mentor, instead of the crappy animation school I attended.

  • @SalehGfx
    @SalehGfx 4 года назад +1

    Good content but invest in a good camera and a pro mic

  • @Murph2300
    @Murph2300 2 года назад

    Spider-man no way home

  • @vsupremeog4521
    @vsupremeog4521 4 года назад

    What was he looking at !?!?!?!?!?