Thank you, GameNight! team, for choosing my overlays and using them in the video! I'm so glad you all enjoy them! And, thank you for putting out another great video playthrough. You guys are awesome!
I explained the game to my partner just after they started playing in this video and oh boy did it go down in flames. The rules are explained so well here.
FYI: Noctis City is just a regular city tile. The white city tile is reserved for The Capitol. Neither was built in the game but Aaron placed the white tile on the Noctis City space during the explanation.
Also, there is one card that explicitly states you need to build a city between two other cities, so Noctis is not the only exception. (But then again, there is a general rule that cards can break the rules)
@@WCGamesOfficial Correct. You get 1 point per tree YOU own and one point for each tree surrounding YOUR cities. All trees around the city count, regardless of owner.
I love how this game maximizes efficiency (which is something absolutely required if we actually planned to inhabit Mars). So instead of having different tokens for each resource they just printed them on pictures and use these cubes to count them as well as for tokens on cards, keeping track of effect and points etc. And how they use the VP track to count turns as well. Everything's pulling double duty. Maximum efficiency. So flavorful.
37:35 “it’s your dog farting”. Love Nicki! Finally finished watching the entire video. I know I’m late to this episode, but now I get the incredible hype. Lots to think about, but sometimes it’s rest to play a game that has a little more meat to it! I also love how you all play almost as a coop at points! My hubby and I would also feel really bad about taking everything that someone else has produced, so we would probably also end up skipping some of those cards as well. Aaron, you had me holding my breath for alien life lol! The truth is out there.
You are playing ocean tiles wrong with the 2 MC gain. The rule is you gain 2 MC when you place a tile next to an existing ocean. You cannot place an ocean that is now next to your plant or city, and gain MC for that. It is order specific, gain MC only when placing a tile next to an existing ocean. Great video, great game!
At the end of the game each city is worth 1VP for every greenery next to it, so you don't have an extra point for city as a tile. One city and 2 green tiles next to it is 2VP not 3, am I right?
I love how incredibly different Terraforming Mars is from game to game. This game was extremely light on the map play, whereas others the map is nearly full! Over the course of 30 games, I'm still seeing games play out differently.
OMG I can't believe I watched a 2h30 video! This was really great. The only slight negative is that it's impossible to see the players cards, but I appreciate it would be a massive editing job to have zoomed-in versions. And I appreciate the effort of the participants to say explicitly what card they're playing at each step, that is very helpful. Thx so much for doing this!
44:56 What exactly happened there, it sounded pretty awkward? Whoever "Scott" is should get a different job if this Dave guy thinks he should continue to speak to others with an overtly condescending tone.
I think it's the director, and it sounded as they have anb agreement he should not be heard on the video. Dave sounded a bit pissed about it, and then Scott sounded pissed cause they were all talking at the same time ( what happened a lot during the early game here)
@@monkeyunit4533 Scott was doing his job and pointing out a mistake. I don't see why Dave was so pissed off about it... Could they not just have edited it out? Nobody would have ever known...
You said it, hype. This looks dreadfully boring after watching the explanation. I'm grateful that channels like this exist on youtube though! You saved me $50.
I caught small mistake at scoring - Cities are worth VPs equal only to Greenery tiles adjacent to them, you don't count themselves for a single point(like Greeneries). Also worth mention - Nikki didn't have to put Greenery tiles at the last production phase, if she did not wish to. Great stuff tho!
Actually cities are worth 1 VP each (as well as the adjacent forests VP rule), but it oddly is not listed under the victory points section of the rules. It is listed under the description of cities.
@@summit505rulebook is clear as a day in this case: '...each city tile is worth 1 VP for each greenery adjacent to it (regardless of who owns the greenery tiles)'. So if a city has 0 greenery tiles adjacent to it, it would be worth 0 points.
Why are there so many actions for everyone in each generation? The rules say u have up to 2 actions for each generation and then its over. Why they play 4 actions for each generations divided into 2 turns? i havent seen anything like that in the rulebook
The generation only ends when all the players have passed or can't take an action, as long as one player can keep taking actions the generation won't end.
Hahahah I never knew there was a Scott there, I just thought it was the voice of GOD telling them the commandment of using the right cubes in the right way.
Yea, I don't understand why Dave got so bent out of shape over Scott correcting them. I found it refreshing knowing that somebody is watching over them making sure they play correctly.
That was a very good video but I have a simple solution for the paper player game mat. I slip each of those into a clear plastic page protector and then use grease pens on the plastic to mark production.
I am glad you liked it. I play an old game called Star Fleet Battles and we use the page protectors on a allocation form that you have to change each turn and also on marking the damage on the ships themselves and that is where I got the idea for Terraforming Mars. Most people have some of the protectors in the house ( I had some on hand) and you can get the grease pencils at Amazon ($6 for 12 count).
@@jonnylaris It is NOT ink. It is called an grease pen or a china pen but think of it as a colored wax that wipes off with a facial tissue or a paper napkin. You slip the board into a sheet protector, then using the grease pen you write on the plastic.
The world would be a much nicer and happier place if we and our leaders were all a bit more Dave in life. Great game and love this combo of players, a slightly weird concept but interesting.
The game is much better with the corporation cards and it's also a great solitaire game. I also got the same Board Game Boost player mat frames and they're great. A little heavy but absolutely necessary and I like them way more than the Broken Token ones since I like keeping the original artwork.
2:14:56 That city is actually only worth 3. The city itself isn't worth a point only for adjacent greeneries 4) Game board: Players get VPs from the map on the game board. Each greenery tile is worth 1 VP and each city tile is worth 1 VP for each greenery adjacent to it (regardless of who owns the greenery tiles). Count these in player order to avoid confusion
It does count as a city, but not as a city on Mars. For instance, Immigration shuttles and Pets cards says cities, but Rover construction and Railway say cities on Mars - in other terms, cities placed directly on Mars, not on various moons, Venus, Mercury etc.
I usually stop watching this type of video after 20 minutes or so due to seeing too many errors. However, first time I watched you guys, after buying the game, and I watched it right to the end. Nicely done. Just the one error on city scoring but otherwise great.
I observed that a blue card has either an action, or an effect. When you play the card, after paying the cost, do I need to be able to pay for the action it gives (without being considered as separate action in your turn)? Or is it allowed to pay for the action when you play the card? Please help.
When you pay for a blue card, it is now in play and you place it face down in front of you. If there is a red arrow pointing to the right, it means that you can play the actions ONLY ONCE PER GENERATION. You do not need to pay for the card again, but you do need to pay the cost of the action, if there is one. This cost is paid when you take the action of the card (which could be your second action if your first action was to play the card). After you play these cards, mark them with one of your coloured cubes, and then you remove these cubes after production at the end of the generation so the card can be played again next generation. If there is no red arrow, then the effect of the card is permanent for the rest of the game, after you pay for it once. Depending on the card, these effects include getting mega credits back after playing space cards, paying less credits for cards, adding animals to a card every time a city is played, getting plants when an ocean is played and so on...
This was a game that would never had appealed to me. However upon watching your video, I love it. You guys have an insane ability to illustrate how a game works and how it is to be played. Great work guys
1:10 Martian craters and other place names are given by the International Astronomical Union, consisting of 82 countries, not single handedly by NASA. What an American way of thinking about space...
The science tags on event (red) cards, are they usable as requisite for playing other cards? In exemple: I have a card that requires three science tags to be played, I have two on green cards that are faceup and onde on an red card that is facedown, can I play the card?? And also, do they (red facedown cards) count for the scientist award?
Not sure if you’ve figured this out or not, but my understanding is they do not count toward either of your scenarios. The science tag is there for the active (blue) cards that may provide a benefit (e.g., pay less MC for science cards, for each science event played gain X reward). Thematically, think of events as happening and they are done, all of the other cards played are things that are built, so those tags will stay around.
Also, concerning the red-bordered items on cards, it was mentioned in the rule explanation that those are optional, which isn't quite true. Production boxes are always mandatory, whether they're red-bordered or not. The only thing that is optional are red-bordered resource symbols.
@1 hour 19 min mark Aaron builds a building, and claims the Builder Milestone because he has 6 building tags. You require 8 building tags to claim the Builder Milestone...unless your board is different than mine :?
You are correct - he claimed builder incorrectly as he was two building tags short at the time he did so. Dave had 8 building tags before Aaron did, so he would have been further ahead than he already was at the end of the game.
hehe Nikki, pretty sure all the artwork came from stock photo and so it was all taken from the internet. There is a guy on reddit who posted that one of his photos he took with his phone out the plane window was in the game.
Can anyone pls tell me that if my megacredit production is 4 then will i take 4 megacredits per turn/action or per generation?? Pls clear my confusion asap.
The 16 card milestone is easy with basic corporations, since you start out with 10 free cards. (Also, it didn't seem they checked whether the "get stuff for cities" cards restricted to "on Mars" or not - some do, ref. when the Phobos city was built.)
OMG. 1:25 (Guys excitedly discover everything) Nikki quietly stares at her cards then says "yea that's fun" (wah,wah,wah) and immediately performs another move.
Allan Clements every game has luck in that you have to adjust strategies if you don't draw the right cards same luck is going to be there even if you drive cards just a gesture strategy
It's easy to lose game and always put Blame it on the card or some other Factor that's why you have to adjust it's a long game and can't believe people blame losing on the cards
Once you've learned it, though, the flow is intuitive and effortless. Well worth playing a couple of 'friendly' games to learn it. The main problem I can see is that this game is incredibly addictive; you might want to play it most meetings :)
I don't think that the problem will be complexity - it is not complex actually. The problem for casual group is that the game lasts too long for some casual playthrough. 4-5 player games can go on for hours, and it is simply not something that casual gaming groups are willing to put in - casual gamers usually go for 1h per party. I have a group that likes long and complex games... but even we, after some time, considered taking out TM for game night as a chore and opted for something faster. Hate to say it, but we had way more fun with good old Carcassonne, for example. Fast to set up, simple, interactive enough to be fun no matter who's turn it is, finishes quickly. TM take time to set up (especially with all the expansions), lots of parts and things to do but with simple railroaded mechanics, not giving any width to your play... and it can last long. Euro games are a bit slower, but I think that a good Euro game should feel like a puzzle - you are in a problem and you have to figure out how to get out of it with the resources at hand. So, if your group is casual, consider something else - not because the game is difficult, complicated or bad - because it is none of those things - but because it is not for a casual fun playthrough with lots of laughs and talking between players. It is more of a grind where, by the end, you cheer for yourself for managing to get the right cards at the right time while spending the entire game calculating numbers instead of talking with your friends around the table.
@@Wustenfuchs109 Thanks for the reply. Yeah, I don't mind playing more complex games if someone else is running it. But the group I play with is very much on the casual side and we stick to stuff like Catan, Stone Age, Clank!, and some of the Legendary system games.
To be pedantic: Aaron mentions at the start that the regions on Mars match the real-world names given to them by NASA. The IAU is actually in charge of planetary nomenclature.
Late to the party, but they're plastic with a metallic (looking) film. One of the more common complaints I hear is the corners tend to wear through the film. I havent played my copy enough to see this happen though.
Does all resource production start on step 1 on the beginning of the game ?! I have the steam computer game, and there the players start on step 0, if not told otherwize.
It starts at 0, but with 1 it speeds up the game, similar to the "Prelude" expansion. It basically gives you 9+ worth of M$ production right from the start. 1M$ + 2M$ (steel) + 3M$(titanium) + 3-4M$ (plant) and then power and heat that speed up your TR process and is basically an extra 14M$ in starting credits. So, as you can see, it can really speed up the game, especially in the early generations. But it is a two sided blade. While it does speed up the game and makes it more accessible to the new players, it can in fact prolong/dilute the game because now you have more resources early on to invest in many things instead of focusing. Long story short, starting with a production of 1 is not bad... depending on the group you are playing with. I'd suggest you don't do it and instead buy a "Prelude" expansion if possible. It allows the much needed speed boost to the game while also retaining the general feel of the game.
@@Wustenfuchs109 Actually, I found out that the Computer game has two different game modes. The board game has this too from what I can see on different outube videos. In the onegame modeall resource production start on step 1 on the beginning of the game, while on the other one the players start on step 0, if not told otherwize. I was used to starting on step 1, but saw differently in this video. That's the comfusion.
Feels like you need to make a small scale PhD to learn how to play this game and it is not because the explanation is bad, it is just a complicated game
Did you just keep all cards in the beginning without paying for them? Have I been playing it wrong that you have to select and pay three for each card you keep (even at the start of the game)?
40:23 - I thought bolded area names cannot build any cities or put it in any tiles unless it's for cards that say put a tile specifically for that area?
AFAIK that only applies to the three "city spaces" (Noctis and the two moon cities), the cards that name other regions (i.e. the volcano eruption) names several of the bolded region names for that reason, so you can erupt elsewhere if someone have built a city or forest on one of them.
Don't forget that you draft cards at the start in addition to the 4 you get every generation. That wasn't explained at the start when you were explaining the game. Also are you sure you start with 1 production in everything? I'm pretty sure you start with 0 production and that's how I've always played it. You only get production from cards or standard products or prelude cards.
Drafting is an optional variant only mentioned in the back of the rulebook with solo rules. Additionally, you do start with 1 of all production for multiplayer but 0 with solo play (I got the game literally yesterday so my read of the rulebook is fresh on my mind haha)
Just making sure I understood the turn structure... When it's your turn you can take 0,1, or 2 actions, but once you take 0 actions you are out for that generation, and when everyone has taken 0 actions, the round/generation is over (convert excess energy to heat, get income)?
Broadly, yes. The turn structure is as follows: 1) Pass the first player token and move the generation marker up one (skip during the first turn) 2) Deal (or draft, if using that variant) 4 cards to each player, and then each player can choose how many of those cards they wish to add to their hand, at a cost of 3 MegaCredits per card 3) Take the main action phase, in which, in turn order, each player takes either 1 or 2 actions OR passes. When you pass, you can not come back in, you have finished your actions for this generation. When all players have passed, the generation is over. 4) Transsfer all of your current energy to heat, and then production occurs, then remove your player cubes from any blue cards you took the action of during that generation.
I definitely need another play. the one time I played it, I enjoyed it but still didn't fully understand it. then the buzz became huge, and my interest got bigger.
Yeah, you definirely need to play it multiple times to appreciate how good this game is. I'd suggest watching other TM gameplays on youtube - a good place to start is "Cardboard from Mars" where Nate (& Nima) go to great lengths to explain their strategy and sequencing choices.
perfect Explanation of the Rules, thanks ! I can understand them better than in that crappy german Manual. The Game itself is awesome, except the luckiness facotor, from which cards you draw from the pile.
I had this game for Xmas haven't got around to a game night yet, you have certainly clarified some points I was unsure of. Nikki likes her tokens to be arranged 'just so' doesn't she? :D
Also, another question I have, when you play a blue card that let's you to add bacteria cubes, for example, evwry generation you wish to add cubes, do you need to pay the credits for that actions?
no, you pay the card ONCE when you play it (put it on the table face up), then each generation you can use its "power" as an action for free. Some actions might need some resources but that will be written on the card.
I don’t have the cards to hand but generally if it’s a selectable action (as opposed to an automatic), the cost is to the left of the red arrow, the outcome to the right. If there’s nothing to the left of the arrow then it doesn’t cost anything to perform the action, it’s only the MC cost to bring the card into play in the first place.
Errata: City tiles aren't worth 1 point plus 1 point per greenery next to them. They're simply worth 1 point per greenery tile next to them.
You are wrong. They are worth one point all on their own.
@@vincentshin2294 www.fryxgames.se/TerraformingMars/TMRULESFINAL.pdf Page 12, cities are not worth a point on their own.
@@moloy559 okay
Doesn’t really matter as long as all people in the game are getting the same benefit
Eric Ritenour it does matter because everyone might build a different number of cities with different number of adjacent greenery tiles!
Thank you, GameNight! team, for choosing my overlays and using them in the video! I'm so glad you all enjoy them! And, thank you for putting out another great video playthrough. You guys are awesome!
BoardGameBoost Just bought Terraforming Mars a couple weeks ago and bought your overlays after watching this vid. They're fantastic!
Those things are seriously cool. I haven't bought this game yet, but when I do I'll buy some of your overlays too.
You are very good at explaining the game
I explained the game to my partner just after they started playing in this video and oh boy did it go down in flames. The rules are explained so well here.
FYI: Noctis City is just a regular city tile. The white city tile is reserved for The Capitol. Neither was built in the game but Aaron placed the white tile on the Noctis City space during the explanation.
Also, there is one card that explicitly states you need to build a city between two other cities, so Noctis is not the only exception. (But then again, there is a general rule that cards can break the rules)
The card you refer to Tor is Urbanized Area
Also, cities are worth nothing except 1 for each greenery adjacent, unless I'm remembering wrong
@@WCGamesOfficial
Correct.
You get 1 point per tree YOU own and one point for each tree surrounding YOUR cities. All trees around the city count, regardless of owner.
I love how this game maximizes efficiency (which is something absolutely required if we actually planned to inhabit Mars). So instead of having different tokens for each resource they just printed them on pictures and use these cubes to count them as well as for tokens on cards, keeping track of effect and points etc. And how they use the VP track to count turns as well. Everything's pulling double duty. Maximum efficiency. So flavorful.
Claimed the builder Milestone with 6 builder tags... That's a major error, and it definitely affected the game's outcome.
37:35 “it’s your dog farting”. Love Nicki!
Finally finished watching the entire video. I know I’m late to this episode, but now I get the incredible hype. Lots to think about, but sometimes it’s rest to play a game that has a little more meat to it! I also love how you all play almost as a coop at points! My hubby and I would also feel really bad about taking everything that someone else has produced, so we would probably also end up skipping some of those cards as well.
Aaron, you had me holding my breath for alien life lol! The truth is out there.
You are playing ocean tiles wrong with the 2 MC gain. The rule is you gain 2 MC when you place a tile next to an existing ocean. You cannot place an ocean that is now next to your plant or city, and gain MC for that. It is order specific, gain MC only when placing a tile next to an existing ocean.
Great video, great game!
At the end of the game each city is worth 1VP for every greenery next to it, so you don't have an extra point for city as a tile. One city and 2 green tiles next to it is 2VP not 3, am I right?
that's correct.
I love how incredibly different Terraforming Mars is from game to game. This game was extremely light on the map play, whereas others the map is nearly full! Over the course of 30 games, I'm still seeing games play out differently.
Wow. Aaron explains the game so clearly. Thank you for this video, I enjoyed it immensely!
OMG I can't believe I watched a 2h30 video! This was really great. The only slight negative is that it's impossible to see the players cards, but I appreciate it would be a massive editing job to have zoomed-in versions. And I appreciate the effort of the participants to say explicitly what card they're playing at each step, that is very helpful. Thx so much for doing this!
44:56 What exactly happened there, it sounded pretty awkward? Whoever "Scott" is should get a different job if this Dave guy thinks he should continue to speak to others with an overtly condescending tone.
I think it's the director, and it sounded as they have anb agreement he should not be heard on the video. Dave sounded a bit pissed about it, and then Scott sounded pissed cause they were all talking at the same time ( what happened a lot during the early game here)
@@monkeyunit4533 Scott was doing his job and pointing out a mistake. I don't see why Dave was so pissed off about it... Could they not just have edited it out? Nobody would have ever known...
Yeah that pissed me off too, either play the game right or don't get mad when you're wrong. @BoardGameGeek
Fire his rude ass
City tiles are NOT worth 1VP for themselves...only for the # of greeneries around them.
Finally I can see what all the hype is about! thanks!
You said it, hype. This looks dreadfully boring after watching the explanation. I'm grateful that channels like this exist on youtube though! You saved me $50.
Mark Not every game is for every person. Glad you found out before buying.
I caught small mistake at scoring - Cities are worth VPs equal only to Greenery tiles adjacent to them, you don't count themselves for a single point(like Greeneries). Also worth mention - Nikki didn't have to put Greenery tiles at the last production phase, if she did not wish to. Great stuff tho!
Actually cities are worth 1 VP each (as well as the adjacent forests VP rule), but it oddly is not listed under the victory points section of the rules. It is listed under the description of cities.
@@Anvilarm07 actually it is not :p
@@koriakinin this case you are incorrect and the first reply is correct
@@summit505rulebook is clear as a day in this case:
'...each city tile is worth 1 VP for each greenery adjacent to it (regardless of who owns the greenery tiles)'.
So if a city has 0 greenery tiles adjacent to it, it would be worth 0 points.
Generally speaking, this specific foursome of players is my favorite group to watch on Game Night. Nuf said.
Why are there so many actions for everyone in each generation? The rules say u have up to 2 actions for each generation and then its over. Why they play 4 actions for each generations divided into 2 turns? i havent seen anything like that in the rulebook
The generation only ends when all the players have passed or can't take an action, as long as one player can keep taking actions the generation won't end.
This is the video that convinced me to buy it. Good job. "What if the city is built on rock and roll?" lol
Nikki robbed herself of 10 credits in round 2 by mistake. She put 2 gold cubes in to buy 3 cards and took back a single bronze.
Yeah and at 1:07:50 she was supposed to pay 11 with 2 gold cubes and took back 1 instead of 9... 20-11=9 and not 1
First time I've ever seen them forget to edit out Scott :O
Yes, Dave was mean. :P Don't shoot the man for doing his job. Still love Dave though.
Hahahah I never knew there was a Scott there, I just thought it was the voice of GOD telling them the commandment of using the right cubes in the right way.
Can we feature Scott more regularly but use a clay-animation character that pops up on the screen as a frame of reference for his voice?
@@rastlach hahahahaha 🤣🤣🤣🤣
Yea, I don't understand why Dave got so bent out of shape over Scott correcting them. I found it refreshing knowing that somebody is watching over them making sure they play correctly.
That was a very good video but I have a simple solution for the paper player game mat. I slip each of those into a clear plastic page protector and then use grease pens on the plastic to mark production.
I am glad you liked it. I play an old game called Star Fleet Battles and we use the page protectors on a allocation form that you have to change each turn and also on marking the damage on the ships themselves and that is where I got the idea for Terraforming Mars. Most people have some of the protectors in the house ( I had some on hand) and you can get the grease pencils at Amazon ($6 for 12 count).
@@John-iv2oz sounds good but what if you need to double stack? I.e when you go over 20 on production.
@@jonnylaris Then write an "X" next to it and keep going.
@@John-iv2oz would you not get inky finger stains over the cards??
@@jonnylaris It is NOT ink. It is called an grease pen or a china pen but think of it as a colored wax that wipes off with a facial tissue or a paper napkin. You slip the board into a sheet protector, then using the grease pen you write on the plastic.
The world would be a much nicer and happier place if we and our leaders were all a bit more Dave in life. Great game and love this combo of players, a slightly weird concept but interesting.
The game is much better with the corporation cards and it's also a great solitaire game. I also got the same Board Game Boost player mat frames and they're great. A little heavy but absolutely necessary and I like them way more than the Broken Token ones since I like keeping the original artwork.
2:14:56 That city is actually only worth 3. The city itself isn't worth a point only for adjacent greeneries
4) Game board: Players get VPs from the map on the game
board. Each greenery tile is worth 1 VP and each city tile is
worth 1 VP for each greenery adjacent to it (regardless of
who owns the greenery tiles). Count these in player order to
avoid confusion
I have watched now about 7 videos ! i love you all and GREAT editing and camera work! Keep up the great day and thank you for making my days!
Does Phobos Spaceheaven really counts as a city? I'm not sure because some cards specify "a city on mars".
It does count as a city, but not as a city on Mars. For instance, Immigration shuttles and Pets cards says cities, but Rover construction and Railway say cities on Mars - in other terms, cities placed directly on Mars, not on various moons, Venus, Mercury etc.
41:00-Lincoln was right. He would get a MC raise for placing that city, and he will get MC raise for every city placed, all the same what kind of way.
Great video and a great game! The cities themselves shouldn't have counted in the final scoring but at least everybody was playing by the same rule.
Who the hell is Scott? And has he always been there?
I don't think cities counts one point for themselves. For me cities add one bonus point for each foredt that are touching her.
True. A city gives you points only for the greenery tiles around it, but not for the city itself (:
By far, my favorite group of four cardboarders!
I just love Lincoln's constant rock references! :D
Feel a bit sad, that Dave keeps forgetting that one city. he lost a lot of stuff from that.
I usually stop watching this type of video after 20 minutes or so due to seeing too many errors. However, first time I watched you guys, after buying the game, and I watched it right to the end. Nicely done. Just the one error on city scoring but otherwise great.
I'm just now noticing I share Lincoln's eyeglasses problems.
Yo stop hating on Scott for trying to help you boomers out!
Thanks, Nice game play. I get my copy tomorrow.
I observed that a blue card has either an action, or an effect. When you play the card, after paying the cost, do I need to be able to pay for the action it gives (without being considered as separate action in your turn)? Or is it allowed to pay for the action when you play the card? Please help.
When you pay for a blue card, it is now in play and you place it face down in front of you. If there is a red arrow pointing to the right, it means that you can play the actions ONLY ONCE PER GENERATION. You do not need to pay for the card again, but you do need to pay the cost of the action, if there is one. This cost is paid when you take the action of the card (which could be your second action if your first action was to play the card). After you play these cards, mark them with one of your coloured cubes, and then you remove these cubes after production at the end of the generation so the card can be played again next generation.
If there is no red arrow, then the effect of the card is permanent for the rest of the game, after you pay for it once. Depending on the card, these effects include getting mega credits back after playing space cards, paying less credits for cards, adding animals to a card every time a city is played, getting plants when an ocean is played and so on...
This was a game that would never had appealed to me. However upon watching your video, I love it. You guys have an insane ability to illustrate how a game works and how it is to be played. Great work guys
1:10 Martian craters and other place names are given by the International Astronomical Union, consisting of 82 countries, not single handedly by NASA. What an American way of thinking about space...
The science tags on event (red) cards, are they usable as requisite for playing other cards?
In exemple: I have a card that requires three science tags to be played, I have two on green cards that are faceup and onde on an red card that is facedown, can I play the card??
And also, do they (red facedown cards) count for the scientist award?
Not sure if you’ve figured this out or not, but my understanding is they do not count toward either of your scenarios. The science tag is there for the active (blue) cards that may provide a benefit (e.g., pay less MC for science cards, for each science event played gain X reward). Thematically, think of events as happening and they are done, all of the other cards played are things that are built, so those tags will stay around.
Really helpful rule walkthrough and game play. I also appreciate that you're such respectful players of one another. Thanks.
Also, concerning the red-bordered items on cards, it was mentioned in the rule explanation that those are optional, which isn't quite true. Production boxes are always mandatory, whether they're red-bordered or not. The only thing that is optional are red-bordered resource symbols.
@ 1:53:00, Nikki ended up getting 2 points for maxing out heat! Arron & Dave got their wires crossed!
Wow! You have really payed attention 😳😳😳😁👏🏻👏🏻👏🏻
wow first time watching really need to get this game. looks awesome!
My games:Carcassone,Pandemic,Catan,T2R Europe and America
@1 hour 19 min mark Aaron builds a building, and claims the Builder Milestone because he has 6 building tags. You require 8 building tags to claim the Builder Milestone...unless your board is different than mine :?
True.
You are correct - he claimed builder incorrectly as he was two building tags short at the time he did so. Dave had 8 building tags before Aaron did, so he would have been further ahead than he already was at the end of the game.
Pretty sly to correct that Colonizer training camp and allow that. Not cool in my book. The guy who explained the game makes the most errors.
Dave asks Aaron to lose 8 plants when it says 6. Aaron claims Builder for 6 when it's 8.
hehe Nikki, pretty sure all the artwork came from stock photo and so it was all taken from the internet. There is a guy on reddit who posted that one of his photos he took with his phone out the plane window was in the game.
"Go back to Earth, Dave!" was a really funny comment.
Reads the card, "Release... Inert...Gas..." (Silent pause) Group giggles ensue.
Aaron is the best at explaining games
Can anyone pls tell me that if my megacredit production is 4 then will i take 4 megacredits per turn/action or per generation??
Pls clear my confusion asap.
It's per generation, in that case it would be 4 Mega Credits plus your current Terraform Rating (TR).
The 16 card milestone is easy with basic corporations, since you start out with 10 free cards.
(Also, it didn't seem they checked whether the "get stuff for cities" cards restricted to "on Mars" or not - some do, ref. when the Phobos city was built.)
You need to pay also for the cards you want to buy at the beginning, but you ate choosing from 10 not from 4...
@@MultiHobit A bit late, but that is not the case for beginner corporation
OMG. 1:25 (Guys excitedly discover everything) Nikki quietly stares at her cards then says "yea that's fun" (wah,wah,wah) and immediately performs another move.
😅😅😅 she is always like that 😅😅
Purchased the game today and the first 35mins is explanation gold.. Can really use this to teach new players.
The draft is basically required for this game, otherwise yes, it is too dependent on draw. Also adds a lot of interaction in hate drafting.
But it adds time, so it is understandable they didn't do it for the playthrough here.
Allan Clements every game has luck in that you have to adjust strategies if you don't draw the right cards same luck is going to be there even if you drive cards just a gesture strategy
It's easy to lose game and always put Blame it on the card or some other Factor that's why you have to adjust it's a long game and can't believe people blame losing on the cards
Draft is essential imo, as it the Prelude expansion (which helps jumpstart your production engine)
I like it how you guys have that trays for the player board.
I have them and love the overlays. I got them from boardgameboost on Etsy. :)
Also robbed herself of 2 heat in gen3 production.
36:30 is when they actually start playing so if you already know how to play you can just skip right to then.
Damus Ravenwood thank you but they always write it in the description
Wow, this was definitely better than "learn to play Terraforming Mars" videos for learning the game..
yep, it works. but they make a lot of mistakes thoughout the video
Boy I want to get into this game but it seems so complex for my casual group.
Once you've learned it, though, the flow is intuitive and effortless. Well worth playing a couple of 'friendly' games to learn it.
The main problem I can see is that this game is incredibly addictive; you might want to play it most meetings :)
I don't think that the problem will be complexity - it is not complex actually. The problem for casual group is that the game lasts too long for some casual playthrough. 4-5 player games can go on for hours, and it is simply not something that casual gaming groups are willing to put in - casual gamers usually go for 1h per party. I have a group that likes long and complex games... but even we, after some time, considered taking out TM for game night as a chore and opted for something faster.
Hate to say it, but we had way more fun with good old Carcassonne, for example. Fast to set up, simple, interactive enough to be fun no matter who's turn it is, finishes quickly. TM take time to set up (especially with all the expansions), lots of parts and things to do but with simple railroaded mechanics, not giving any width to your play... and it can last long.
Euro games are a bit slower, but I think that a good Euro game should feel like a puzzle - you are in a problem and you have to figure out how to get out of it with the resources at hand.
So, if your group is casual, consider something else - not because the game is difficult, complicated or bad - because it is none of those things - but because it is not for a casual fun playthrough with lots of laughs and talking between players. It is more of a grind where, by the end, you cheer for yourself for managing to get the right cards at the right time while spending the entire game calculating numbers instead of talking with your friends around the table.
@@Wustenfuchs109 Thanks for the reply. Yeah, I don't mind playing more complex games if someone else is running it. But the group I play with is very much on the casual side and we stick to stuff like Catan, Stone Age, Clank!, and some of the Legendary system games.
Everything is based on actual science.
Looks fun! All I need is to get 3 more people.
To be pedantic: Aaron mentions at the start that the regions on Mars match the real-world names given to them by NASA. The IAU is actually in charge of planetary nomenclature.
2:04:10 Oooooooo . . . burn.
I still suck at this game but I still enjoy it.
Awesome video. Great job of explaining the game. Thanks!
Are the currency cubes actually metallic, or are they shiny plastic?
Late to the party, but they're plastic with a metallic (looking) film. One of the more common complaints I hear is the corners tend to wear through the film. I havent played my copy enough to see this happen though.
Does all resource production start on step 1 on the beginning of the game ?!
I have the steam computer game, and there the players start on step 0, if not told otherwize.
It starts at 0, but with 1 it speeds up the game, similar to the "Prelude" expansion. It basically gives you 9+ worth of M$ production right from the start. 1M$ + 2M$ (steel) + 3M$(titanium) + 3-4M$ (plant) and then power and heat that speed up your TR process and is basically an extra 14M$ in starting credits. So, as you can see, it can really speed up the game, especially in the early generations.
But it is a two sided blade. While it does speed up the game and makes it more accessible to the new players, it can in fact prolong/dilute the game because now you have more resources early on to invest in many things instead of focusing.
Long story short, starting with a production of 1 is not bad... depending on the group you are playing with. I'd suggest you don't do it and instead buy a "Prelude" expansion if possible. It allows the much needed speed boost to the game while also retaining the general feel of the game.
@@Wustenfuchs109 Actually, I found out that the Computer game has two different game modes. The board game has this too from what I can see on different outube videos. In the onegame modeall resource production start on step 1 on the beginning of the game, while on the other one the players start on step 0, if not told otherwize.
I was used to starting on step 1, but saw differently in this video. That's the comfusion.
Feels like you need to make a small scale PhD to learn how to play this game and it is not because the explanation is bad, it is just a complicated game
Guns'n'Roses, Skidrow
Who else noticed hard rock puns?
Edit: Just more music puns in general.
Starship - We Built This City ;)
Yeah, Lincoln was on fire!
Did you just keep all cards in the beginning without paying for them? Have I been playing it wrong that you have to select and pay three for each card you keep (even at the start of the game)?
Ah, it's the beginner corps.
Is it just my impression or it was a bit passive-aggressive?
Probably. People don't like making mistakes or losing.
Biology.... antibiotic...bio... why do Americans seem to suddenly change the pronunciation when it's in "symbiotic"?
Nokdis city, on rock and roll!
01:01:50 Great one Nikki! :D Great one! I think Linc even felt that one! :D
But who starts if nobody has won the game yet?
You can never play it until there is someone in the group who has played before and won! :-)
Played my first game yesterday after watching this, and I really enjoyed it. Thanks for a great video.
Easily top 1 game for us, we have more than 300 games in our group
Dang man, I really wish I was in your group... or any group!
Wow 😳
@@fuloran1 😅 me too
We just had our first game, it took 7 hours with a few breaks for the four of us. Super fun!
40:23 - I thought bolded area names cannot build any cities or put it in any tiles unless it's for cards that say put a tile specifically for that area?
AFAIK that only applies to the three "city spaces" (Noctis and the two moon cities), the cards that name other regions (i.e. the volcano eruption) names several of the bolded region names for that reason, so you can erupt elsewhere if someone have built a city or forest on one of them.
01:06:03 Nicky forgot to add 2 cubes into the heat production
Awesome
I love this show.
Don't forget that you draft cards at the start in addition to the 4 you get every generation. That wasn't explained at the start when you were explaining the game. Also are you sure you start with 1 production in everything? I'm pretty sure you start with 0 production and that's how I've always played it. You only get production from cards or standard products or prelude cards.
Drafting is an optional variant only mentioned in the back of the rulebook with solo rules. Additionally, you do start with 1 of all production for multiplayer but 0 with solo play (I got the game literally yesterday so my read of the rulebook is fresh on my mind haha)
1:53:14-Nicky got 2 TR for the heat increase.
Just making sure I understood the turn structure... When it's your turn you can take 0,1, or 2 actions, but once you take 0 actions you are out for that generation, and when everyone has taken 0 actions, the round/generation is over (convert excess energy to heat, get income)?
Broadly, yes. The turn structure is as follows: 1) Pass the first player token and move the generation marker up one (skip during the first turn) 2) Deal (or draft, if using that variant) 4 cards to each player, and then each player can choose how many of those cards they wish to add to their hand, at a cost of 3 MegaCredits per card 3) Take the main action phase, in which, in turn order, each player takes either 1 or 2 actions OR passes. When you pass, you can not come back in, you have finished your actions for this generation. When all players have passed, the generation is over. 4) Transsfer all of your current energy to heat, and then production occurs, then remove your player cubes from any blue cards you took the action of during that generation.
The camera shot on Nikki and Aaron reminds me of some to the skewed camera work done on the Adam West era Batman series.
I definitely need another play. the one time I played it, I enjoyed it but still didn't fully understand it. then the buzz became huge, and my interest got bigger.
Yeah, you definirely need to play it multiple times to appreciate how good this game is. I'd suggest watching other TM gameplays on youtube - a good place to start is "Cardboard from Mars" where Nate (& Nima) go to great lengths to explain their strategy and sequencing choices.
perfect Explanation of the Rules, thanks ! I can understand them better than in that crappy german Manual. The Game itself is awesome, except the luckiness facotor, from which cards you draw from the pile.
You can use the draft system which is explained in the rule book if you want to reduce the luckiness factor
city only gets points for each greenary its next to.
what is the origin of the go to paris france joke?
I had this game for Xmas haven't got around to a game night yet, you have certainly clarified some points I was unsure of.
Nikki likes her tokens to be arranged 'just so' doesn't she? :D
1:53:14 and 1:53:20 :D
saw that, too =P
extra TR ;)
I grew up surrounded by mechanics and machinists (uncles and father). I knew what Lava was from an early age :)
Also, another question I have, when you play a blue card that let's you to add bacteria cubes, for example, evwry generation you wish to add cubes, do you need to pay the credits for that actions?
no, you pay the card ONCE when you play it (put it on the table face up), then each generation you can use its "power" as an action for free. Some actions might need some resources but that will be written on the card.
@@music99matt thanks!
I don’t have the cards to hand but generally if it’s a selectable action (as opposed to an automatic), the cost is to the left of the red arrow, the outcome to the right. If there’s nothing to the left of the arrow then it doesn’t cost anything to perform the action, it’s only the MC cost to bring the card into play in the first place.
Great explanation but Jesus put me to sleep during the game
How did Jesus put you to sleep?
How do you mark an income as high as 47 on the player board?
You put an extra player cube in the production for every 10 you have in that production.