Usually, if I'm not posting videos, it's because I'm working on a patch update for the game. These updates involve fixing bugs, enhancing visuals, and making balance changes. Needless to say it's extremely time consuming.
I think there is a need of some tutorial to guide which units can be used as Counter Units against All Units. Like juggernauts can be countered by bikes.
Could use some technical assistance, my game will randomly crash upon logging into multiplayer and sometimes immediately after the game ends, and *sometimes* hits me with a “CA Patching failure” but not all the time, sometimes it crashes for the fun of it Anyone have any ideas? I’ve reinstalled the game already
It's a bug the causes the nod harvester to stop indefinitely when there are too many units on the map. It's noticable when playing against multiple scrin ai on brutal. It's hard to enjoy skirmish and global conquest, it's been mentioned before but never addressed.
@BrandonCheveallier you basically answered it yourself "when there are too many units on the map". EA couldve revealed engine limitations by setting a unit cap like most other games.
It cripples nod's economy thanks to this bug on heavier games. If you were to fight against multiple brutal scrin then you could reproduce the bug. The other faction harvesters don't do this though but only the nod harvester. Most likely the reason you haven't noticed it is because you play mostly online games, online players aren't likely to flood the maps with units. I'm not trying to be mean but considering that this can cripple nod's economy, I figured it really needed to be mentioned.
And what fps does the game run at when this happens? Ive seen 8 player pvp matches that dont have this issue and those have a lot of units. It could just be the AI thats at fault, which would be unfixable without the source code.
35:44 when you want to use stealth tanks like this, cluster into their structures and keep moving so they have to waste shots hitting their own structures. Great games as always
I think the video frequency here is fine, as is the content. Thx for years of entertainment
I do think the current way of fine picking the best games is a good methodology, good content as always, keep it up ::) !
Not a bad 2nd game from you considering you're still new to this map. Love that map btw.
Finally some KW…! Having withdrawal symptoms
Usually, if I'm not posting videos, it's because I'm working on a patch update for the game. These updates involve fixing bugs, enhancing visuals, and making balance changes. Needless to say it's extremely time consuming.
@@masterleafcncI know, just glad to see more patches and KW action. Lucky to have you in the community🎉
Mantis should ger the plow armour upcreate
Post Any content .. It's All good .. Plus , views are views .. So ..
This!
Is!
Alone Redeamer was a snack for Scrin
Thank you for all the dedication for this game
Some Mechapedes just lost by scorpion tanks without any outcome...
I think Mechapede is such a high-price low-return units :p
Don’t use the minefield with vapor, use carryalls
Leaf is obviously bigoted against nod transports as he spams V35s lol
I think there is a need of some tutorial to guide which units can be used as Counter Units against All Units. Like juggernauts can be countered by bikes.
Quality games on youtube is alright. We could always watch your twitch streams for more games
Ask and you shall receive! Leaf DE-LI-VERS!!! 😻
Where did you get your map packs masterleaf?
Leaf out here doing the LORD'S WORK.
Are there players against you calling them by their (game) names? I mean... he played like a king. Ggs
I guess its just a habbit I have, my opponent here was Cyberstorm (old school player). He has improved since returning which is nice to see.
The tib vapor bomb was spectacular!
STORM RAIDERS
its a good game to play, could be myself endeavoring to play.
Could use some technical assistance, my game will randomly crash upon logging into multiplayer and sometimes immediately after the game ends, and *sometimes* hits me with a “CA Patching failure” but not all the time, sometimes it crashes for the fun of it
Anyone have any ideas? I’ve reinstalled the game already
Make sure load the game via the cnc online launcher after hooking. Watch my setup video if you haven't done so already.
I was curious, is the famous nod harvester "sleep" bug going to be fixed in the near future?
I don't even know what that is, I've not once experienced it in 30,000 games.
It's a bug the causes the nod harvester to stop indefinitely when there are too many units on the map. It's noticable when playing against multiple scrin ai on brutal.
It's hard to enjoy skirmish and global conquest, it's been mentioned before but never addressed.
@BrandonCheveallier you basically answered it yourself "when there are too many units on the map". EA couldve revealed engine limitations by setting a unit cap like most other games.
It cripples nod's economy thanks to this bug on heavier games. If you were to fight against multiple brutal scrin then you could reproduce the bug. The other faction harvesters don't do this though but only the nod harvester.
Most likely the reason you haven't noticed it is because you play mostly online games, online players aren't likely to flood the maps with units.
I'm not trying to be mean but considering that this can cripple nod's economy, I figured it really needed to be mentioned.
And what fps does the game run at when this happens? Ive seen 8 player pvp matches that dont have this issue and those have a lot of units. It could just be the AI thats at fault, which would be unfixable without the source code.
35:44 when you want to use stealth tanks like this, cluster into their structures and keep moving so they have to waste shots hitting their own structures. Great games as always
True but Leaf was a bit tilted in the last game. 34:10 even EMP’d his own stealth tanks lol
@@yyw642 He didnt. It was the Cyborg unit from the MCV which got sold by the enemy