Dobermann Module 3 gives her +15 aspd for free along with a hefty attack increase, which is huge for damage dealing and allows for this map to be cleared. A couple months ago I saw JP Player "Hefukuyon" cleared Normal Mode Dobermann Squad with a burst approach instead of the Stall approach the other Dobermann run did, and I wanted to try it out on CM, since stalling wouldn't work on CM. CM giving enemies +20% hp completely broke it though, but I tried again after Dobermann got her module Level 3 since +15% damage is close enough to +20% hp. Thermal gives "fragile" While the Mines give "Damage Amplification" which are not considered to be the same thing, so they are able to stack. Because of this I can use Thermal to get 900 more damage per mine, which allows me to do the first part in 12 mines. The damage was really tight, a bunch of attempts Patriot would be 1 or 2 Orchid autos from death after the last mine if Midnight didn't give me the rng I needed. Melantha had to help out with a bunch of the Jetpacks or Beagle would just straight up die due to lack of healing (not an issue in NM) During phase 2 the amplification from the mine and Thermal meant Dobermann could deal 1.8* damage for a brief amount of time, on top of her already high dps (relatively), allowing me to kill Patriot with only 1 mine and right after my healing for Cardigan runs out. The +10% attack increase from CM is just too much for Cardigan to handle and there does not seem to be any way at all to stall Patriot in CM, so dps spam it is. Apparently there is a way to shift Patriot upwards so that Spot can heal Cardigan without being in Pat's DOT range but that's still not enough hps.
It is actually possible to stall patriot with the hp strat, but that would require cuora and her S2 at lv 7, amazing defender, able to sack hits like an absolute chad, u can pair her with literally any source of healing and just simply drop an 30f to the edge of the map for that sweet 50% phys dodge, and u pretty much got it
I've noticed something. It may not be significant to gameplay, but did HG altered the UI?. Because from the looks of it, the UI appears cleaner and easier to read at a glance, especially the font and HP / SP bars of enemies.
Dobermann: I'm getting an upgrade
all 3*: *WE'RE* getting an upgrade
Kroos: Bich I don't need an upgrade... I'm already better than yall
Dobermann is a firm believer in practical lessons, like fighting a heavily armored Wendigo.
"No armour's too tough for my bullwhip. Watch and learn."
- Instructor Dobermann, maybe?
@@cerealata9035 her student be like
'Its because its you. If it us, then we dead'
But just inside their head, because theyre too scared of her.
Dobermann Module 3 gives her +15 aspd for free along with a hefty attack increase, which is huge for damage dealing and allows for this map to be cleared. A couple months ago I saw JP Player "Hefukuyon" cleared Normal Mode Dobermann Squad with a burst approach instead of the Stall approach the other Dobermann run did, and I wanted to try it out on CM, since stalling wouldn't work on CM. CM giving enemies +20% hp completely broke it though, but I tried again after Dobermann got her module Level 3 since +15% damage is close enough to +20% hp.
Thermal gives "fragile" While the Mines give "Damage Amplification" which are not considered to be the same thing, so they are able to stack. Because of this I can use Thermal to get 900 more damage per mine, which allows me to do the first part in 12 mines. The damage was really tight, a bunch of attempts Patriot would be 1 or 2 Orchid autos from death after the last mine if Midnight didn't give me the rng I needed. Melantha had to help out with a bunch of the Jetpacks or Beagle would just straight up die due to lack of healing (not an issue in NM)
During phase 2 the amplification from the mine and Thermal meant Dobermann could deal 1.8* damage for a brief amount of time, on top of her already high dps (relatively), allowing me to kill Patriot with only 1 mine and right after my healing for Cardigan runs out. The +10% attack increase from CM is just too much for Cardigan to handle and there does not seem to be any way at all to stall Patriot in CM, so dps spam it is. Apparently there is a way to shift Patriot upwards so that Spot can heal Cardigan without being in Pat's DOT range but that's still not enough hps.
genius
It is actually possible to stall patriot with the hp strat, but that would require cuora and her S2 at lv 7, amazing defender, able to sack hits like an absolute chad, u can pair her with literally any source of healing and just simply drop an 30f to the edge of the map for that sweet 50% phys dodge, and u pretty much got it
@@sora_4559 Cuora is not a 3*
@@ILoveAmiya exactly, its a working strat but that would make u have to switch out dobermann
which then makes the run way easier but also so much longer
Standard Doberman:Whip it
Module Doberman:Whip it good
Module level 3 Doberman:Now whip it real good!
Dobermann has a 3rd module? Wow, she is really itching to support the 3*
Module 3 is module level 3, not a 3rd module. We called it "Mod3" because "M3" is for mastery
props to beagle being able to hold out the bottom lane during the 2nd phase without needing any healing
The beagle at the end gives me enough anxiety for the whole day....
This is so Unreal its amazing
The legendary profile picture change
I've noticed something. It may not be significant to gameplay, but did HG altered the UI?. Because from the looks of it, the UI appears cleaner and easier to read at a glance, especially the font and HP / SP bars of enemies.
Yeah, CN got a UI update (you can tell by the support system and stage clear screens).
Bruh they should call her guard dps at this point
For the 4th module give her 5sp/skill activation for surrounding friendly i need more sp regen
I really love Dobermann but I really wish her module just buffed her Talent.
Very useful bro I like it
I am too sober for tNice tutorials, I'll be back later..
I will e2 her if not for the reason she only buff 3*. Add 4* and i definitely use her.
Wha... The support panel was overhauled again? Damn it looks epic, how does it work now?
So she still won't work with 4-stars. Shame.
This kinda makes me afraid because the power creep is subtly happening...
Its more like a minor power increase for Doberman that barely allowed a skilled player to secure the win.
Literally barely.
Not a big fan myself but you have to cope because the events are getting a difficulty creep as well
I'd be really sad if 3*s got modules though
Wouldn't call +15% on my highest damage dealer a minor increase at all, especially when it makes a map from not being close to doable to doable.
@@ILoveAmiya Minor enough, you still needed to properly do this.
@@ILoveAmiya why would you be sad if 3* got modules?