Great video, especially showing how the grid pathing can save you some headaches. It’s frustrating when the ps5 can obviously run above 100% comfortably and the counter could be more generous. My new park is coming in at under 90% and I’m not quite sure how but I’m guessing it’s the pathing. My tip for anyone building is to try and control how much pathing you have and keep it as minimal as possible. Although my biggest tip is to not worry too much and save ideas onto your next park if you run out of room.
Totally agree. it drives me crazy how much pathing eats up the counter. That is why I have started to make my queue paths really short because of how much a 3m queue path eats at the counter
You can still use the 4 meter method to build coasters and save on percent: 1) Build your coaster using 4 meter method 2) Smooth it to your desired smoothness 3) Delete three 4 meter tracks, and replace it with a 12 meter track. The 12 meter track will follow the exact same path as the three 4 meter paths did. Same result as the 4 meter method, lower percentage. Win win
no way! now i finally know, what keeps blowing up the counter in all my parks. Its the fricking pathing!!! what a stupid system. Its very frustrating, even on my ps5! thanks a lot for sharing!
@@MandJGames I still have some kind of mental block on using the % cheat. I haven’t really tried yet but I can’t wrap my head around it. I’m going to have to try again soon. Probably on this latest project
@@mikebridgman3386 Yeah so the key is to group 4000 pieces together that will be easy to replace back down in the park. Because then you can save that along with any coasters that you made as your blueprint. It is really tricky the first time just because it’s something new to get used to. But once you use the cheat once or twice it gets easier to use each time
If the park is running so smoothly, with all the coaster you have built, why is the limit set this low? Or is there a real good reason for that (overheating, cross sharing PS 4 - PS5 workshop items)? Nice tutorial =)
Thank you! I don't know. My guess is they felt that that was a good point where no system would overheat or crash. The issue is ai think the more pieces in a small area the more prone it is to crashing. I have never had a park of mine crash but NH99 who builds like the amazing detailed pc Planco players has had his parks crash when riding his coaster. It is frustrating but it forces us to be more thoughtful about what does and does not go into our park. One thing I will say is a plus is zero lag and no loading wait times is nice.
@@MandJGames Thank you for the detailed answer. I somehow like the thoughtful building style. In my opinion, it is something that can be transferred to real-life scenarios. It is even more amazing how good some parks are looking! In a creative process, it is sometimes also good to be limited and make a full cake out of it :D
Watched the video through, but still did not get it. In the beginning you mention parts from the souvenir shop and the disabled parking copied out and then it is about aligning the coasters…. You lost me somewhere on the way. 😂 i am to stupid for this. 🤪
No you are not it just takes some practice. The first step is to group 4,000 pieces that you can easily replace as part of the blueprint. It is perfect if it is all one building but that is not necessary. Then you can also save up to five coasters as a blueprint. Once you replace the blueprint you can use the advance move tool to place back in the right spot.
Great video, especially showing how the grid pathing can save you some headaches. It’s frustrating when the ps5 can obviously run above 100% comfortably and the counter could be more generous. My new park is coming in at under 90% and I’m not quite sure how but I’m guessing it’s the pathing. My tip for anyone building is to try and control how much pathing you have and keep it as minimal as possible. Although my biggest tip is to not worry too much and save ideas onto your next park if you run out of room.
Totally agree. it drives me crazy how much pathing eats up the counter. That is why I have started to make my queue paths really short because of how much a 3m queue path eats at the counter
Congratulations on 800 this will be great help for zomplip thanks
Thank you!
You can still use the 4 meter method to build coasters and save on percent:
1) Build your coaster using 4 meter method
2) Smooth it to your desired smoothness
3) Delete three 4 meter tracks, and replace it with a 12 meter track.
The 12 meter track will follow the exact same path as the three 4 meter paths did. Same result as the 4 meter method, lower percentage. Win win
Great video! I got a big headache with the oswald counter, now this is the solution, thank you very much, you got a new subscriber!
Thank you! It is really helpful when trying to build a bigger park
Thanks a lot for this video, was gonna ask you about oswald cheats and then you upload this haha
Thank you so much for watching and for your kind words.
no way! now i finally know, what keeps blowing up the counter in all my parks. Its the fricking pathing!!! what a stupid system. Its very frustrating, even on my ps5! thanks a lot for sharing!
Thank you so much for watching! Man I thought the exact same thing. So annoying
Well all my paths are on the grid from now on. Thank you, very useful!
Thank you for watching! Yeah it is insane how much the pathing system eats at the counter.
@@MandJGames
I still have some kind of mental block on using the % cheat. I haven’t really tried yet but I can’t wrap my head around it. I’m going to have to try again soon. Probably on this latest project
@@mikebridgman3386 Yeah so the key is to group 4000 pieces together that will be easy to replace back down in the park. Because then you can save that along with any coasters that you made as your blueprint. It is really tricky the first time just because it’s something new to get used to. But once you use the cheat once or twice it gets easier to use each time
If the park is running so smoothly, with all the coaster you have built, why is the limit set this low? Or is there a real good reason for that (overheating, cross sharing PS 4 - PS5 workshop items)? Nice tutorial =)
Thank you! I don't know. My guess is they felt that that was a good point where no system would overheat or crash. The issue is ai think the more pieces in a small area the more prone it is to crashing. I have never had a park of mine crash but NH99 who builds like the amazing detailed pc Planco players has had his parks crash when riding his coaster. It is frustrating but it forces us to be more thoughtful about what does and does not go into our park. One thing I will say is a plus is zero lag and no loading wait times is nice.
@@MandJGames Thank you for the detailed answer. I somehow like the thoughtful building style. In my opinion, it is something that can be transferred to real-life scenarios. It is even more amazing how good some parks are looking! In a creative process, it is sometimes also good to be limited and make a full cake out of it :D
Watched the video through, but still did not get it. In the beginning you mention parts from the souvenir shop and the disabled parking copied out and then it is about aligning the coasters….
You lost me somewhere on the way. 😂 i am to stupid for this. 🤪
No you are not it just takes some practice. The first step is to group 4,000 pieces that you can easily replace as part of the blueprint. It is perfect if it is all one building but that is not necessary. Then you can also save up to five coasters as a blueprint. Once you replace the blueprint you can use the advance move tool to place back in the right spot.
Very helpful thank you!
Does this still work?
Thank you for watching and yes it does!
@@MandJGames ok, are you American bc you woke up early? Lol
A nice park! ❤
I need this and you know it
Lo. Yeah thank you for watching!
0:10
😅🤣 but great tutorial. 👍
Thank you!
Hehe