Ok, this nerf exposed how basic this boss is. Being basic is no sin, but there were some cheap attacks that felt artificial difficulty to cover its basicness. The first phase becomes flawless right now if we exclude the I-frame ignoring slam attack, which never happened to me for a while, but I heard some people still got hit by that after the patch. The first phase was to bait for his cross-slash or that attack at 0:38. Now we have more openings that made him both easier but also both reasonable. His poise was a great joke by the developers with that small amount of openings, and dodging his combos without getting punish windows can be really boring. Now the fight is more engaging, while the difficulty is still very high due to his unforgiving combos that deal massive damage. The damage nerf was a massive L, though. I realized the cross-slash hits like nothing. Its damage is very low. The damage was great for a DLC final boss in the pre-patch. I think buffing his HP by 10% would be good. The two things I don't like after the recent patch are that the second phase became less of a challenge since his AI is now slower, especially that nerf for the light clones was really bad, imo. The other thing is that I like the overall visual changes, but I feel like they should've kept the Light Ring of Miquella attack the same. It's really hard to tell where its light beam follow ups land since they are transparent. The boss arena is still stupid, but the music is legendary. Overall, a great fight, but I feel like some changes were overkill. For me, after mastering the pre-patch, this feels a bit weird. It feels more fair, yet a bit too easy. One thing is certain though: the fight now feels more complete and should've been released like that. It just feels weird to fight a boss that feels changed a lot. In conclusion, this fight should've been released like that, but still nerfing too hard feels a bit wrong. And like I said, there are still some flaws in the fight. It's still not flawless but far from a bad fight.
Yeah so my biggest gripe with the fight are the random lightpillars after light of miquella. When he follows up with his 4 clones and you have to dodge or run to the right chances are high that you run straight into one of the light pillars. very annoying. And that one attack that ignores i frames is probably working as intended. The second hit is a juggle attack and it has to ignore i frames to work properly. Thats probably never going away sadly
This is what I’ve been saying since day 1. Original Radahn was literally a modded dark souls 3 boss. It’s like someone at fromsoft took Radahn, gave it a speed mod that looks goofy, blinded the player and made the cross slash attack OP. I don’t like the damage nerf, but the other changes were needed. Now that he actually goes through his whole recovery animation, you can somewhat dps him. Overall the fight flows a lot better than the original.
@@bigsmall2842 Yeah. While everyone was talking about how this boss should be in Sekiro, I always said he is just a DS3 boss with one cheap attack. Dodging combos and waiting for your opening is more of DS3 combat than Elden Ring or Sekiro. This boss only has longer combos and quicker.
I used to be against the clones nerf as well but I realized you can actually fit a very tight punish with proper positioning and I love it. His AI doesn't actually move all that slower though I think the added punish windows gives off that illusion but there are strings of combos that make him feel just like the old version as well. Overall I'm a fan since there is so much more freedom now
People saying this is easy now are nuts. Even post nerf it's the hardest boss fight in an already infamously difficult expansion. You only think it's easy because you practiced the pre Nerf version so much
Yes agree , doblue slash needed a rework , was not a good design attack , not op like malenia waterdance but still a shitty but now is perfect @@YellowZ04
He is a much better boss now but I can’t say he is top 3, in my opinion he plays a lot like worse mohg, it doesn’t cover new grounds in terms of uniqueness unless you get grabbed twice, and the clones are new, but hey this is just my opinion of a boss which initially left me thinking it was a terrible boss pre patch
It went from a flawed masterpiece (Dark Souls 1) to near-flawless (Bloodborne). I never once thought it was bad, just needed some much needed nerfs. After the nerfs, however, I think he's now the 2nd best boss in the game (not the best boss anymore; Malenia's still better post-nerfs). At worst, he is below Bayle and Messmer, which would still make him top 4 for me.
The fight was somewhat enjoyable thanks to its constant aggression and difficulty, but it was ruined by some bad designs like cross-slash. Just out of curiosity, what do you think about Elden Ring? Once you say flawed masterpiece, I thought you'd mention Elden Ring.
@@YellowZ04 It is definitely a flawed masterpiece, but the flaws it has don't stick out as much compared to Dark Souls 1 for very obvious reasons. Elden Ring has too many recycled bosses and a little too much filler content. But if we stick to what the game does best, then it is far and away the best game they've ever made, above even Bloodborne. No game they've made is without any flaws though, except for Sekiro. That game is practically perfect, it just doesn't reach the heights of DS1, BB, and ER, so at best, it's only good enough to be #4. My overall biggest qualm with Elden Ring aside from its filler content is its DLC. It is an amazing DLC and does technically outperform Bloodborne's based on its peaks, but upon replaying it, I realize how much wasted and untapped potential it had. (In short, it's an unfinished DLC. I wouldn't have minded waiting for another year for them to flesh it out even further so it's a real shame.) Consort Radahn, as great as he is as a boss, is a disappointment for lore reasons. They could've used someone we had no idea even existed, and it still would've been a better excuse for a final boss than them bringing back Radahn. For that reason alone, I still think The Old Hunters DLC is better to this day. Overall, 9.4/10 game. It could've been the greatest game I've ever played if the late game and DLC was even more impressive, but I think a top 10 favorite game of all-time for me is not bad by any stretch.
@@kenjid.guzman1170 That's a really good take. I completely agree with you. But I'll still think Elden Ring is 10 or even higher than that. I realize its flaws, but no game is flawless, or being flawless does not make something peak. For me, Elden Ring was a flawed peak. I think the filled content is not a problem until the mountaintops or in the DLC, except for tree spirits. The DLC felt mostly like a new experience but definitely not better than the base game. Bosses like Messmer or Bayle show how great the overall boss quality would be. And it mostly felt like "it wasn't worth waiting for 2.5 years, and yet it still feels incomplete."
@@kenjid.guzman1170 I disagree on Sekiro being perfect. Reused bosses, lack of enemy variety, the "stealth" system with the dumb AI, bloated and near inconsequential progression, among other things, makes it quite flawed, and that's not even accounting for Ape Duo, the Monkeys or the Serpent Eyes gank.
Throwing the artificial difficulty out of the window, you can clearly observe he is actually not the mightiest, hardest boss From has ever crafted. He is quite manageable now, as I can see. For me, Orphan of Kos, Ludwig and Owl (Father) remain as the hardest bosses they had ever conceived. They bring an unrelenting challenge to the table, yet they also bring fair battles.
He is still probably the hardest boss but much more reasonable and basic one from the mechanical perspective. He is still not completely fair since the arena is still stupid and there are some glitches in the fight.
@@YellowZ04regarding he still being the hardest, I digress, but your reasoning makes perfect sense. For me, the fore mentioned bosses are still quite more difficult . And I haven't even necessarily had a harder time with them, actually. I merely speak from my assessment as far as mechanics, complexity and overall difficulty go. Concerning the arena and glitches, absolutely. I believe he is a bit fairer now, however not still there, I concur.
@@Breno1997 Comparing Elden Ring bosses to other Souls games is always really difficult for me. Elden Ring always offers high levels of complexity and some tools to deal with it. Radahn was an exception for that. A very basic design relied on unreadable and unintuitive dodgeable attacks. Now they fixed that, and his moveset is exposed. Still a very intense fight due to his HP and damage, along with some crazy combos. Elden Ring has both fair but complex designs that are usually crushed by the players. Like Maliketh and Radagon. Both have mostly fair moves while having too few health pools that would mostly end up getting crushed by the player. I think this applies to Ludwig. Ludwig's second phase in new game can be easily skipped if you just run to him and spamming attacks.
I'm sorry, but Consort Radahn is still a harder boss than Owl (Father) could ever be. Also harder than Ludwig too. Consort Radahn is harder to figure out for newer players than both considering you're almost at a disadvantage during the 2nd phase with how many unintuitive attacks you have to dodge, along with the arena being fought on uneven terrain that can occasionally screw you over (not to mention Miquella's Hair). I just watched a popular streamer Tyler1 beat Consort Radahn, and even then, it still took him over 12 hours just to beat it (post-nerf). Granted, he didn't fight the boss optimally, but with how fast he trekked through some of the game's more difficult bosses and with how he beat Malenia prior, I still would say that Consort Radahn is hard af. As for artificial difficulty, the only thing artificially difficult about Radahn was his triple slash and 2nd phase visibility issues (something I never once had an issue with aside from Miquella's hair, although I can easily understand why so many players struggled to see with how blinding the lights used to be pre-nerfs). I didn't realize it until recently, but for me, Triple Slash contributed A LOT to the difficulty of the fight, but with that being fixed, it's surprising how much easier of a boss it became. I've fought all these bosses you mentioned time and time again, and I could say with confidence that Consort Radahn (post nerf) is easier than Orphan, harder than Ludwig, and harder than Owl (Father), who I never once struggled with. But if you threw in Inner Father instead of Owl (Father) in there, then maybe Consort Radahn might now be the 2nd easiest, ahead of only Ludwig. At the end of the day though, difficulty is purely subjective considering you didn't mention Isshin, The Sword Saint, who I believe is legitimately harder than any of these bosses, with how many moves he has at his disposal, and with how complex his moveset is in general. And of course, who could even forget Malenia xD,
As a let me solo them with over 999999999 kills on this guy. The real big change is that many attacks, and most importly the OMEN SLASH are now a save punish. Cross slash just exposed the entire community as people who didn’t know how to “directional roll”. I never considered him the hardest boss and now he isn’t because “nerf” is a forbidden word to Fromsoft stans (who aren’t actually Fromsoft fans, just Elden Ring since it’s mainstream now).
@@josetomascamposrobledano4618 Even with directional rolling (rolling to left you mean?), the Cross Slash window was unreasonably tight specially for medium weight builds. It is very unreasonable for how uninteresting It looks Imo. Is not an attack where they made a weapon art and the fight would not quite work without It like Waterflow.
Cross slash doesn't only need directional roll, it require you to position to his right leg the entire fight just to have a chance to dodge it. With how blinding phase 2 (miquella hair and piliar of light) and how sometime his AI combo stuff makes the fight unreasonably difficult. Sometime he will do the the cross area light attack on close range and immediately follow it with cross slash. You absolutely can't see that attack coming with how the visuals work. I don't think the nerf is great because now it feels his AI is a bit junky where the boss will be in Ideal position for long time. I think nerfing the cross slash was enough to make the fight great. It won't require you to position beside him the whole fight just to dodge one attack. And this positioning obscure your vision greatly which made the fight harder than it needs to be. Anyway, it is great that they listened to community at least. Hopefully we get more quality content like the rest of the DLC not garbage content like radahn. Bayle is by far the greatest boss in ER followed by dancing lion and messmer. Hopefully this trend continues.
I have heard some people talk about how the damage nerf was too much, and I don’t really understand what they mean by that. Does he deal less damage? Maybe, but his damage is still high enough to be considered very threatening. I’ve been fighting the new radahn with the opaline hard tear, the ritual Sheild talisman, decent armor set up, and scadu level 17. He still did pretty big damage and I would still have times where I end the fight with no or barely any flasks remaining. This isn’t like the nerf to starscourge radahn that made him too easy, this radahn is still very hard. As someone who did enjoy pre-nerf Radahn, the new one is a vast improvement of the original because it now allows you to tackle the boss in many ways. No hit runners complained about the fight because the only thing they could do to no hit it consistently is to stick to his left and dodge for 80% of his move set. There was no player expression with pre-nerf Radahn because all players played the same way. Now, you don’t have to stick to his left and are able to have a more back and forth confrontation with the fight. And, from what I’ve seen, the vast majority of no hit runners and rl 1 people on Reddit OneBros are happy with the new Radahn. In short, I think the New Radahn is a net positive and will probably end up in A+ or S tier depending on your feelings towards the lore and depending on where you ranked the old Radahn. Those that say he is too easy now or they nerfed him too much, I think it’s just the whiplash of the changes. They got used to the old Radahn and now when they fight the new Radahn he feels weird. I think after we let this new Radahn settle for a while, he is just a day old, people will get used to this new Radahn and I suspect most pre nerf Radahn enjoyers will end up liking the new Radahn more. They just have to go through an adjustment period that those who didn’t like the fight didn’t have to go through. Thank you for coming to my Ted Talk.
That was a great speech. I agree with you. I don't like the lore stuff, and there is still some jank in the fight, so I'd rank him as an A-tier boss with S-tier enjoyment. He is still challenging. The only damage nerf I believe was applied to cross-slash. At least that's what I observed. He is still probably the most difficult boss. None of his attacks were as deadly as Malenia's waterfowl, Radagon's Elden Ring slams, or even Messmer's grab attack. It was his deadly combo chains with light beams that stagger you. If you want to learn this fight, I believe he is still a difficult boss. People will get over it with the time.
Starscourge was never nerfed in base game (technically was nerfed then reverted), they just fixed some shitty hitboxes. If you think fixing shitty hit box is "too easy" we'll, that's on you
No yeah. I played the old radahn a lot and the damage was crazy. Getting hit by on attack with the light would do like half my health bar and I maximised tankiness l
For me, is a good expectacle Boss and a very nice way to end the side content. Nothing more, nothing else. But as you said, is a very simple Boss and doesn't reach the highs mechanic wise of other bosses from the base Game or even from the same DLC. If you are a fan of complex bosses like Morgott, Maliketh, Rellana,... Like me, It very probably wont scratch the top 5. That said, Im glad that thanks to this patch they showed how this fight really is, and the niche that really should have. Now that we don't have an extrinsic reward after the DLC, the least they can do it this point is to make that expectacle fight the reward itself.
It's actually quite underwhelming for me to refight the same character at the end of an expansion. I love Radahn, but I didn't expect or wanted to fight him again. The fight is great and enjoyable on its own but still not a top tier boss for a DLC final boss.
Morgott Maliketh and Rellana? These bosses don’t remotely test your positioning & reaction time nearly as much as PCR. You can feel however you want about him, but don’t just say untrue things.
@@terencebc When I call bosses "complex" , I refer as them as bosses who mix Up their attacks depending of what you do. For instance , if Morgott does an attack, his follow up will completely depend of how you act to his first attack. If you roll on his front for instance, he will do the quick knife attack, and if you do roll back while he is on his knife swipe, he will jump backwards to lauch you the knife instead of dissapearing. If you heal while he takes distance, he would launch you knifes to stop you. If you roll to the right his set of attacks would end on the knife and you will get a window. If you dont roll or roll foward he will do an extra follow Up slaming his stick to the ground, very likely to get you. If you , though, roll at his left on his first attack, and end Up on his back, he wont do the knife attack anymore. Instead, he will do a tail swipe that can be jumped and counterattacked. This is what I mean with a complex Boss. A Boss that completely depends of positioning, and will react to the choices you make, making you a Big element of the Boss pacing. Radahn does not do any of this apart of Some distance based attacks.
@@JoseViktor4099 if that’s what you mean by complex, sure, but that doesn’t make a boss inherently better. It just depends on how the boss tests the player. I think Radahn does a better job at testing the player in many more ways than most of those complex bosses, as you use the term. But yeah, if that type of boss design is just your personal preference, that’s fine. Preferences are subjective.
@@terencebc It is not an objective statement. I just happen to value more the bosses Who react from what I do while always having a control over them while making an engaging fight.
Although I really enjoyed fightin him before the patch, it was definitely needed. A boss as huge and bulky as Radahn should absolutely not move and have attacks coming out at insane speed which was the case. Now, it feels more realistic and gives more windows to attack when using heavy weapons. I think PCR is in my top 5 Elden ring bosses now. Still not a fan of the lore
Same. Even though I no hit the fight a couple of times and enjoyed it before the patch, I liked this version better. And I also didn't like the story stuff.
just because something is big doesn't mean it also has to be slow, this is a myth created from media. A crocodile might be heavier than you but it is also faster both in and out of water, it's the same with a bear
Thank you so much bro❤Music is still my favorite thing about this fight. I always forget to turn it up whenever I load back my save where the audio settings set to low. And that meteor is a safe opening for me turn it up😂
@@YellowZ04 I agree! Honestly a top tier ost in gaming history! Love seeing professional musicians and opera singers react to this song too! There reactions are always soo so gold lol
My second time playing the DLC, last time was at launch. I just bodied the dancing lion in less than five seconds, and aside from him getting nerfed, I dont know what happened.
@@YellowZ04 Thank you for your response! So last time I was very NG+ and this time I did NG only and perhaps that and having collected all of the scadu fragments and spirit ashes that one can get before the Lion, being 169 and using a bleed build might've been why. ...Yeah, that was why, I see it now.
I have yet to fight this new radahn, but tbh after looking at him I still think that it's an S tier fight. Especially since we give fights that are extremely simple S tier as well (Gael, Midir, Lady Maria) and now he is less a test of how well you can fit jump/crouch/ position openings and more about how much you now about running from moves. While not a great test, it is still a very nuanced approach to fighting a boss. I am definitely disappointed that there aren't more jump openings, but they can't do that much in a patch. Still, I don't like how slow his Ai is, definitely needs more HP I would even say a 25% increase is fair. I think rn he is 3rd in the DLC in ranking, he really does everything Midra does besides the jump openings. However, comparing this to other DLC bosses from DS3 and BB I would say he is worse than Ludwig (not by much) better than both Maria and Orphan, but he is probably not better than Gael and tied with Midir. I hate Friede so he was always going to be above her.
I get your perspective. For me, he is pushing the DS3 combat system, not Elden Ring's; that's why he feels basic, and before the patch, most of the difficulty was relying on the cheap difficulty and longer combo strings that the game was praying you to getting caught by one of them. I think increasing more than 10-15% would feel the fight like a choke. 10-15% HP increase would be perfect. Even though he has now more openings, he is still the most intense fight in any Souls game. High A tier for me. But if it were to be released that way, I think I'd put him in the S.
@@YellowZ04 I get that it looks like the DS3 combat system is what Radahn is pushing, but I disagree. Running them jumping is still vital if you want to avoid meteors, and wall jumping is still a consistent way to dodge when he jumps in the air and clones. Other than those examples though I agree that he should be more mechanically complex. I think the added openings was for poise so you can stance break more consistently. Either way personally I find his lore extremely satisfying to some of the mysteries of the base game. That being where are mohg and Radahns bodies. I know you don’t love his lore and that’s ok it’s a pretty odd direction to not have Godwyn in the dlc besides his bodyguards. Hopefully they do decide to give us a smaller godwyn central dlc. Like traveling into the prince of deaths mid to finally put godwyn to rest.
@@thecenturion1634 I really expected to see Godwyn after I saw his face in the Death Knights arenas. I knew Radahn was the final boss, so I thought maybe he was that one old guy from the trailer. I never expected him to be the final boss. I never expected Miquella to be the final boss either. They were just too obvious. It turned out to be Midra, but I was really happy with that. Of course there are some jumping in the fight, but if you slow them down a little bit, you can easily fight him in DS3. And if you are curious about a player who no hit both versions of him, I can easily say this fight feels more like an Elden Ring boss right now since the poise breaking is actually working and the fight has some flow, not a roll slop. This is why I think his HP should've been higher. It's a really enjoyable fight.
@@YellowZ04 Yeah I'm not certain that they won't give us a prince of Death DLC since that's a possibility due to the demand for a godwyn fight, and that could be the final boss of the game eliminating the parasite of the lands between.
this update allowed my raiden cosplay to finally beat the dlc, i think thats what matter, more builds being able to defeat this boss, they should had made a secret harder boss, as malenia was for the base game, because making promised croissant the final and mandatory boss felt very controversial, because on one hand you really feel you are fighting the mightiest demigod on his prime, alongside a god aiding him, but in the other hand you were stuck behind a buggy and seemingly imposible obstacle between you and your ending, personally i gave up on them a few days with my first character and then tried to speed run my strongest build (strength) through the dlc and see if that was doable without summons, well, it went pretty good, only took less than 10 hours to beat them, but that was quite a lot for a flawless strength build.
I support the final boss being the hardest since it's an optional content anyway. But I expected an optional boss as difficult as Malenia. Bayle is very difficult but nowhere near Malenia.
I haven't fought the new Radahn yet, what bothered me was that people labelled him as "too hard". I personally don't think there is something like "too hard", what sucked about Radahn is the kind of difficulty. There is a clear difference between fair difficulty and artificial difficulty, Radahn being the latter. After the nerf he looks a lot more basic, which just shows that it really was just artificial difficulty, this boss barely offers anything else. I think they should just rework the bossfight entirely (new moveset, this time with actual fair difficulty), I know FromSoft won't do this since they've never done a complete overhaul of a boss before, only nerfs.
Cross-slash was the worst attack in his moveset, and now that they added a delay to the second, it became the third best one, which shows how basic he is. And yes, I agree his difficulty was depending on blinding effects and basically an undodgeable move. It was more of a cheese than a dodge.
@@YellowZ04 i think it would of been better if they just made the cross slash predictable instead with a precursor combo/attack that way you can position out of it before it happens making the fight more interesting.
@Kqnashi yes its a better fight but its not good. it doesbt change the fact its the most repetitive fight in elden ring with the same combos repeated over and over again ,no complexity or any skill expression, each move having one response, jumping being useless etc. he also moves weird and unnatural but thats an issue with all dlc bosses. and dont forget hes a fucking slog with literally most of his moves in second phase being time wasters where hes invulnerable
You are kind of right, but the fight is still somewhat enjoyable. I always said he is basic af and depends on cheap attacks to make him difficult. He was by far the hardest boss they ever made, but parrying him was as easy as parrying Gwyn.
@@YellowZ04 thats the thing he wasnt hard cuz he was complex like malenia. he was hard cuz of bs. remove the bullshit and its one of the easiest fights now
Radahn went from a frustrating fight that is more unnecessarily difficult than rewarding to a well designed fight that is fun and engaging. It’s not the greatest thing they’ve ever developed, but it is good. In terms of game design and enjoyment I’d put him on the same level as Gael, but I think Gael has a much better spectacle.
If this was not Radahn but a brand new guy, I'd say this fight is now easily the top 10 souls boss because of the enjoyment. But I just can't hype myself. I'd still say he is better than Soul of Cinder but worse than Friede and Gael.
He’s so slow and does less damage. All they had to fix was the cross slash and slightly more time to punish him for the big weapon users, that’s literally it, keep the rest the same. Fromsoft really disappointed with this nerf. Hopefully we get the Radahn buff in the next update like they did with Starscourge.
Doblue slash deserve a change bro was unfair, the light nerf is just for be less lag but have the same hitbox , the rest in my opinion are bads and random nerfs for the crybaby
@@funnyvalentine9848 pretty sure the light of Miquella has less range, along with a less clear indication that you’re out of it’s range. I preferred the previous light effects honestly. If it’s just for performance i understand.
@@funnyvalentine9848 having fact checked video comparisons and trying to find the timing for the same attack on 2 screens, yeah, i think the speed actually didn’t change. It may have been a placebo effect from my part.
@@terencebc is not a ur mistake bro , youtuber and people just saying shit without trying the real facts is not ur fault just dont trust somone and test your self
Radahn is not well enough for Elden Ring, imo. But if I had to rank him, I think he is still more enjoyable than the first two Dark Souls games' DLC final bosses. But I think OoK, Friede, and Gael are better.
Am I the only one how thinks Aside from the double slash fix, nothing needed to be changed? He feels like a boss that In the middle of the fight forgets u are there because of how slow he is sometimes
No, because it's not Bayle's problem; it's the game's problem that exists with every other fire effect, like Godrick's or other dragons. But I didn't think they'd fix or nerf Radahn. So let's see what they are cooking up for Elden Ring after this patch.
Before nerf was my favourite boss of from, now is the same doblue slash is not a nerf is adjustment, the nerf or the slamm before he flight with meteor is no sense, the light are ok, same hitbox but less lag, now no one cant complaing anymore , now the bossfight is 100% fair , u just need to learn it, yes ofc remains the hardest one of from software, but now is 100%- clean and every dodge is fair , my opinion they should make miquella hair more invisible, just the one behind raadahn but that is my opinion
i don't think miquela's hair needs to be changed, there's no reason to try and stick to his side or get behind him anymore thanks to the cross slash being fixed.
You need to react to it like within 0.1 seconds. Arena is still stupid and I don't know if there is a way to dodge second phase meteor clones if you are at the edges of the arena.
@@Ghorda9 look here at 1:13, saw that, his Lion Claw by it self are 3 hits, the wind up is a hit, the spin is a hit, the slam down is the final hit How are you suppose to even dodge the wind up? It’s impossible for a human to even react to it at melee range at point blank ruclips.net/video/XrLeYZPLGkc/видео.htmlsi=8bgS_iH9o-VBeFeD
Making him less aggressive, much slower, and doing less damage is unjustifiable, and fixing that one attack was more than enough, but the constant barking from the cry babies have absolutely ruined him yet again
@evanbaxter7356 make him less aggressive, which is completely unjustifiable and all he really needed was for the cross attack to be fixed and that's it
Absolutely disagree and I’d argue you haven’t fought him post patch. He’s not slower, he’s just as fast, just as aggressive. The only thing they fixed was the double slash and giving a punish window on the boood slash. The rest of your analysis is pure 🗑️🗑️
They need anything? Of course they have some problems, but I don't think they are worth fixing several years later instead of developing new games or fixing the recent one.
@@YellowZ04Oceiros Nameless King, Lady Maria, Watchdogs and many others have a lot of jankiness, even after patches. But they're so old no wonder people don't even talk about them.
@@enman009 Of course there is also the Ebrietas charge. But those games never felt as great as Elden Ring when it came to the animations, hitboxes, or other stuff. If you were to work in Fromsoft, would you like to focus on fixing Elden Ring and developing the new game or going back to the 10 year old games to fix some jankiness?
@@BousserwelNada Phase one has the camera going crazy, you can't clearly see what NK is doing and sometimes the dragon moves its head to the point of making it trial and error even when the fight is mastered. It doesn't help when the dragon goes way up and you just have to go for the waiting game besides trying to avoid the dragon and the NK. Phase two is fine, if not for one or two annoying hitboxes, which is common in these game, specially the older ones.
Ok, this nerf exposed how basic this boss is. Being basic is no sin, but there were some cheap attacks that felt artificial difficulty to cover its basicness. The first phase becomes flawless right now if we exclude the I-frame ignoring slam attack, which never happened to me for a while, but I heard some people still got hit by that after the patch. The first phase was to bait for his cross-slash or that attack at 0:38. Now we have more openings that made him both easier but also both reasonable. His poise was a great joke by the developers with that small amount of openings, and dodging his combos without getting punish windows can be really boring. Now the fight is more engaging, while the difficulty is still very high due to his unforgiving combos that deal massive damage. The damage nerf was a massive L, though. I realized the cross-slash hits like nothing. Its damage is very low. The damage was great for a DLC final boss in the pre-patch. I think buffing his HP by 10% would be good. The two things I don't like after the recent patch are that the second phase became less of a challenge since his AI is now slower, especially that nerf for the light clones was really bad, imo. The other thing is that I like the overall visual changes, but I feel like they should've kept the Light Ring of Miquella attack the same. It's really hard to tell where its light beam follow ups land since they are transparent. The boss arena is still stupid, but the music is legendary. Overall, a great fight, but I feel like some changes were overkill. For me, after mastering the pre-patch, this feels a bit weird. It feels more fair, yet a bit too easy. One thing is certain though: the fight now feels more complete and should've been released like that. It just feels weird to fight a boss that feels changed a lot. In conclusion, this fight should've been released like that, but still nerfing too hard feels a bit wrong. And like I said, there are still some flaws in the fight. It's still not flawless but far from a bad fight.
Yeah so my biggest gripe with the fight are the random lightpillars after light of miquella. When he follows up with his 4 clones and you have to dodge or run to the right chances are high that you run straight into one of the light pillars. very annoying.
And that one attack that ignores i frames is probably working as intended. The second hit is a juggle attack and it has to ignore i frames to work properly. Thats probably never going away sadly
@@sobo089 I hope it will be fixed someday, along with Metyr Lasers and Romina phase transition.
@@YellowZ04 metyr laser is so bad 🥲
This is what I’ve been saying since day 1. Original Radahn was literally a modded dark souls 3 boss. It’s like someone at fromsoft took Radahn, gave it a speed mod that looks goofy, blinded the player and made the cross slash attack OP. I don’t like the damage nerf, but the other changes were needed. Now that he actually goes through his whole recovery animation, you can somewhat dps him. Overall the fight flows a lot better than the original.
@@bigsmall2842 Yeah. While everyone was talking about how this boss should be in Sekiro, I always said he is just a DS3 boss with one cheap attack. Dodging combos and waiting for your opening is more of DS3 combat than Elden Ring or Sekiro. This boss only has longer combos and quicker.
I used to be against the clones nerf as well but I realized you can actually fit a very tight punish with proper positioning and I love it. His AI doesn't actually move all that slower though I think the added punish windows gives off that illusion but there are strings of combos that make him feel just like the old version as well. Overall I'm a fan since there is so much more freedom now
Some nerfs feel unnecessary, but I'd gladly take the fixes as a whole. The fight is much more enjoyable, even though it becomes significantly easier.
People saying this is easy now are nuts. Even post nerf it's the hardest boss fight in an already infamously difficult expansion. You only think it's easy because you practiced the pre Nerf version so much
Yeah this is why I always say it's fixed not nerfed.
Yes there may be some bad things in it, but the fight is still better than before and depends on skill.
Yeah, they didn't remove anything from the fight. Cross-slash was built around boring positioning, not skill.
Yes agree , doblue slash needed a rework , was not a good design attack , not op like malenia waterdance but still a shitty but now is perfect @@YellowZ04
He is a much better boss now but I can’t say he is top 3, in my opinion he plays a lot like worse mohg, it doesn’t cover new grounds in terms of uniqueness unless you get grabbed twice, and the clones are new, but hey this is just my opinion of a boss which initially left me thinking it was a terrible boss pre patch
He is super fun to fight when you don't have to constantly roll and run to the left. His moveset is fun, but I don't think he is my favorite either.
It went from a flawed masterpiece (Dark Souls 1) to near-flawless (Bloodborne). I never once thought it was bad, just needed some much needed nerfs. After the nerfs, however, I think he's now the 2nd best boss in the game (not the best boss anymore; Malenia's still better post-nerfs). At worst, he is below Bayle and Messmer, which would still make him top 4 for me.
The fight was somewhat enjoyable thanks to its constant aggression and difficulty, but it was ruined by some bad designs like cross-slash. Just out of curiosity, what do you think about Elden Ring? Once you say flawed masterpiece, I thought you'd mention Elden Ring.
@@YellowZ04 It is definitely a flawed masterpiece, but the flaws it has don't stick out as much compared to Dark Souls 1 for very obvious reasons. Elden Ring has too many recycled bosses and a little too much filler content. But if we stick to what the game does best, then it is far and away the best game they've ever made, above even Bloodborne.
No game they've made is without any flaws though, except for Sekiro. That game is practically perfect, it just doesn't reach the heights of DS1, BB, and ER, so at best, it's only good enough to be #4.
My overall biggest qualm with Elden Ring aside from its filler content is its DLC. It is an amazing DLC and does technically outperform Bloodborne's based on its peaks, but upon replaying it, I realize how much wasted and untapped potential it had. (In short, it's an unfinished DLC. I wouldn't have minded waiting for another year for them to flesh it out even further so it's a real shame.)
Consort Radahn, as great as he is as a boss, is a disappointment for lore reasons. They could've used someone we had no idea even existed, and it still would've been a better excuse for a final boss than them bringing back Radahn.
For that reason alone, I still think The Old Hunters DLC is better to this day.
Overall, 9.4/10 game. It could've been the greatest game I've ever played if the late game and DLC was even more impressive, but I think a top 10 favorite game of all-time for me is not bad by any stretch.
@@kenjid.guzman1170 That's a really good take. I completely agree with you. But I'll still think Elden Ring is 10 or even higher than that. I realize its flaws, but no game is flawless, or being flawless does not make something peak. For me, Elden Ring was a flawed peak. I think the filled content is not a problem until the mountaintops or in the DLC, except for tree spirits. The DLC felt mostly like a new experience but definitely not better than the base game. Bosses like Messmer or Bayle show how great the overall boss quality would be. And it mostly felt like "it wasn't worth waiting for 2.5 years, and yet it still feels incomplete."
@@kenjid.guzman1170 I disagree on Sekiro being perfect. Reused bosses, lack of enemy variety, the "stealth" system with the dumb AI, bloated and near inconsequential progression, among other things, makes it quite flawed, and that's not even accounting for Ape Duo, the Monkeys or the Serpent Eyes gank.
@@enman009most sekiro enemies are pretty good
Throwing the artificial difficulty out of the window, you can clearly observe he is actually not the mightiest, hardest boss From has ever crafted. He is quite manageable now, as I can see.
For me, Orphan of Kos, Ludwig and Owl (Father) remain as the hardest bosses they had ever conceived. They bring an unrelenting challenge to the table, yet they also bring fair battles.
He is still probably the hardest boss but much more reasonable and basic one from the mechanical perspective. He is still not completely fair since the arena is still stupid and there are some glitches in the fight.
@@YellowZ04regarding he still being the hardest, I digress, but your reasoning makes perfect sense. For me, the fore mentioned bosses are still quite more difficult . And I haven't even necessarily had a harder time with them, actually. I merely speak from my assessment as far as mechanics, complexity and overall difficulty go.
Concerning the arena and glitches, absolutely. I believe he is a bit fairer now, however not still there, I concur.
@@Breno1997 Comparing Elden Ring bosses to other Souls games is always really difficult for me. Elden Ring always offers high levels of complexity and some tools to deal with it. Radahn was an exception for that. A very basic design relied on unreadable and unintuitive dodgeable attacks. Now they fixed that, and his moveset is exposed. Still a very intense fight due to his HP and damage, along with some crazy combos. Elden Ring has both fair but complex designs that are usually crushed by the players. Like Maliketh and Radagon. Both have mostly fair moves while having too few health pools that would mostly end up getting crushed by the player. I think this applies to Ludwig. Ludwig's second phase in new game can be easily skipped if you just run to him and spamming attacks.
Orphan is about as hard as a crucible knight tbh, it was only hard for its time. Same for Midir and Gael imo
I'm sorry, but Consort Radahn is still a harder boss than Owl (Father) could ever be. Also harder than Ludwig too. Consort Radahn is harder to figure out for newer players than both considering you're almost at a disadvantage during the 2nd phase with how many unintuitive attacks you have to dodge, along with the arena being fought on uneven terrain that can occasionally screw you over (not to mention Miquella's Hair).
I just watched a popular streamer Tyler1 beat Consort Radahn, and even then, it still took him over 12 hours just to beat it (post-nerf). Granted, he didn't fight the boss optimally, but with how fast he trekked through some of the game's more difficult bosses and with how he beat Malenia prior, I still would say that Consort Radahn is hard af.
As for artificial difficulty, the only thing artificially difficult about Radahn was his triple slash and 2nd phase visibility issues (something I never once had an issue with aside from Miquella's hair, although I can easily understand why so many players struggled to see with how blinding the lights used to be pre-nerfs). I didn't realize it until recently, but for me, Triple Slash contributed A LOT to the difficulty of the fight, but with that being fixed, it's surprising how much easier of a boss it became.
I've fought all these bosses you mentioned time and time again, and I could say with confidence that Consort Radahn (post nerf) is easier than Orphan, harder than Ludwig, and harder than Owl (Father), who I never once struggled with. But if you threw in Inner Father instead of Owl (Father) in there, then maybe Consort Radahn might now be the 2nd easiest, ahead of only Ludwig.
At the end of the day though, difficulty is purely subjective considering you didn't mention Isshin, The Sword Saint, who I believe is legitimately harder than any of these bosses, with how many moves he has at his disposal, and with how complex his moveset is in general. And of course, who could even forget Malenia xD,
As a let me solo them with over 999999999 kills on this guy.
The real big change is that many attacks, and most importly the OMEN SLASH are now a save punish.
Cross slash just exposed the entire community as people who didn’t know how to “directional roll”.
I never considered him the hardest boss and now he isn’t because “nerf” is a forbidden word to Fromsoft stans (who aren’t actually Fromsoft fans, just Elden Ring since it’s mainstream now).
That added punish windows fixed the fight. Because you can now get stance breaks and not have to wait for him to punish only two or three attacks.
@@josetomascamposrobledano4618 Even with directional rolling (rolling to left you mean?), the Cross Slash window was unreasonably tight specially for medium weight builds.
It is very unreasonable for how uninteresting It looks Imo. Is not an attack where they made a weapon art and the fight would not quite work without It like Waterflow.
Cross slash doesn't only need directional roll, it require you to position to his right leg the entire fight just to have a chance to dodge it. With how blinding phase 2 (miquella hair and piliar of light) and how sometime his AI combo stuff makes the fight unreasonably difficult. Sometime he will do the the cross area light attack on close range and immediately follow it with cross slash. You absolutely can't see that attack coming with how the visuals work.
I don't think the nerf is great because now it feels his AI is a bit junky where the boss will be in Ideal position for long time. I think nerfing the cross slash was enough to make the fight great. It won't require you to position beside him the whole fight just to dodge one attack. And this positioning obscure your vision greatly which made the fight harder than it needs to be.
Anyway, it is great that they listened to community at least. Hopefully we get more quality content like the rest of the DLC not garbage content like radahn.
Bayle is by far the greatest boss in ER followed by dancing lion and messmer. Hopefully this trend continues.
I have heard some people talk about how the damage nerf was too much, and I don’t really understand what they mean by that. Does he deal less damage? Maybe, but his damage is still high enough to be considered very threatening. I’ve been fighting the new radahn with the opaline hard tear, the ritual Sheild talisman, decent armor set up, and scadu level 17. He still did pretty big damage and I would still have times where I end the fight with no or barely any flasks remaining. This isn’t like the nerf to starscourge radahn that made him too easy, this radahn is still very hard.
As someone who did enjoy pre-nerf Radahn, the new one is a vast improvement of the original because it now allows you to tackle the boss in many ways. No hit runners complained about the fight because the only thing they could do to no hit it consistently is to stick to his left and dodge for 80% of his move set. There was no player expression with pre-nerf Radahn because all players played the same way. Now, you don’t have to stick to his left and are able to have a more back and forth confrontation with the fight. And, from what I’ve seen, the vast majority of no hit runners and rl 1 people on Reddit OneBros are happy with the new Radahn.
In short, I think the New Radahn is a net positive and will probably end up in A+ or S tier depending on your feelings towards the lore and depending on where you ranked the old Radahn. Those that say he is too easy now or they nerfed him too much, I think it’s just the whiplash of the changes. They got used to the old Radahn and now when they fight the new Radahn he feels weird. I think after we let this new Radahn settle for a while, he is just a day old, people will get used to this new Radahn and I suspect most pre nerf Radahn enjoyers will end up liking the new Radahn more. They just have to go through an adjustment period that those who didn’t like the fight didn’t have to go through.
Thank you for coming to my Ted Talk.
That was a great speech. I agree with you. I don't like the lore stuff, and there is still some jank in the fight, so I'd rank him as an A-tier boss with S-tier enjoyment. He is still challenging. The only damage nerf I believe was applied to cross-slash. At least that's what I observed.
He is still probably the most difficult boss. None of his attacks were as deadly as Malenia's waterfowl, Radagon's Elden Ring slams, or even Messmer's grab attack. It was his deadly combo chains with light beams that stagger you. If you want to learn this fight, I believe he is still a difficult boss. People will get over it with the time.
Starscourge was never nerfed in base game (technically was nerfed then reverted), they just fixed some shitty hitboxes. If you think fixing shitty hit box is "too easy" we'll, that's on you
No yeah. I played the old radahn a lot and the damage was crazy. Getting hit by on attack with the light would do like half my health bar and I maximised tankiness l
He still 2-3 shots my 50 vigor character with 12 scadutree blessings, he's still extremely tough if you don't explore much
For me, is a good expectacle Boss and a very nice way to end the side content. Nothing more, nothing else.
But as you said, is a very simple Boss and doesn't reach the highs mechanic wise of other bosses from the base Game or even from the same DLC.
If you are a fan of complex bosses like Morgott, Maliketh, Rellana,... Like me, It very probably wont scratch the top 5.
That said, Im glad that thanks to this patch they showed how this fight really is, and the niche that really should have.
Now that we don't have an extrinsic reward after the DLC, the least they can do it this point is to make that expectacle fight the reward itself.
It's actually quite underwhelming for me to refight the same character at the end of an expansion. I love Radahn, but I didn't expect or wanted to fight him again. The fight is great and enjoyable on its own but still not a top tier boss for a DLC final boss.
Morgott Maliketh and Rellana? These bosses don’t remotely test your positioning & reaction time nearly as much as PCR. You can feel however you want about him, but don’t just say untrue things.
@@terencebc When I call bosses "complex" , I refer as them as bosses who mix Up their attacks depending of what you do.
For instance , if Morgott does an attack, his follow up will completely depend of how you act to his first attack. If you roll on his front for instance, he will do the quick knife attack, and if you do roll back while he is on his knife swipe, he will jump backwards to lauch you the knife instead of dissapearing. If you heal while he takes distance, he would launch you knifes to stop you.
If you roll to the right his set of attacks would end on the knife and you will get a window.
If you dont roll or roll foward he will do an extra follow Up slaming his stick to the ground, very likely to get you.
If you , though, roll at his left on his first attack, and end Up on his back, he wont do the knife attack anymore. Instead, he will do a tail swipe that can be jumped and counterattacked.
This is what I mean with a complex Boss. A Boss that completely depends of positioning, and will react to the choices you make, making you a Big element of the Boss pacing.
Radahn does not do any of this apart of Some distance based attacks.
@@JoseViktor4099 if that’s what you mean by complex, sure, but that doesn’t make a boss inherently better. It just depends on how the boss tests the player. I think Radahn does a better job at testing the player in many more ways than most of those complex bosses, as you use the term.
But yeah, if that type of boss design is just your personal preference, that’s fine. Preferences are subjective.
@@terencebc It is not an objective statement.
I just happen to value more the bosses Who react from what I do while always having a control over them while making an engaging fight.
Although I really enjoyed fightin him before the patch, it was definitely needed. A boss as huge and bulky as Radahn should absolutely not move and have attacks coming out at insane speed which was the case. Now, it feels more realistic and gives more windows to attack when using heavy weapons. I think PCR is in my top 5 Elden ring bosses now. Still not a fan of the lore
Same. Even though I no hit the fight a couple of times and enjoyed it before the patch, I liked this version better. And I also didn't like the story stuff.
just because something is big doesn't mean it also has to be slow, this is a myth created from media. A crocodile might be heavier than you but it is also faster both in and out of water, it's the same with a bear
Lore is good tbh mainly everyone just hates that it wasn’t Godwyn
@1:44 😂 you so real bro! I’ve yet to fight patched PCR but I’m very curious to see how it feels overall! As always brilliant showcase ❤
Thank you so much bro❤Music is still my favorite thing about this fight. I always forget to turn it up whenever I load back my save where the audio settings set to low. And that meteor is a safe opening for me turn it up😂
@@YellowZ04 I agree! Honestly a top tier ost in gaming history! Love seeing professional musicians and opera singers react to this song too! There reactions are always soo so gold lol
My second time playing the DLC, last time was at launch. I just bodied the dancing lion in less than five seconds, and aside from him getting nerfed, I dont know what happened.
@@Pfromm007 If you are playing NG+, you are keeping the scadu fragments. And scadu fragments got buffed.
@@YellowZ04 Thank you for your response! So last time I was very NG+ and this time I did NG only and perhaps that and having collected all of the scadu fragments and spirit ashes that one can get before the Lion, being 169 and using a bleed build might've been why. ...Yeah, that was why, I see it now.
I have yet to fight this new radahn, but tbh after looking at him I still think that it's an S tier fight. Especially since we give fights that are extremely simple S tier as well (Gael, Midir, Lady Maria) and now he is less a test of how well you can fit jump/crouch/ position openings and more about how much you now about running from moves. While not a great test, it is still a very nuanced approach to fighting a boss. I am definitely disappointed that there aren't more jump openings, but they can't do that much in a patch. Still, I don't like how slow his Ai is, definitely needs more HP I would even say a 25% increase is fair.
I think rn he is 3rd in the DLC in ranking, he really does everything Midra does besides the jump openings. However, comparing this to other DLC bosses from DS3 and BB I would say he is worse than Ludwig (not by much) better than both Maria and Orphan, but he is probably not better than Gael and tied with Midir. I hate Friede so he was always going to be above her.
I get your perspective. For me, he is pushing the DS3 combat system, not Elden Ring's; that's why he feels basic, and before the patch, most of the difficulty was relying on the cheap difficulty and longer combo strings that the game was praying you to getting caught by one of them. I think increasing more than 10-15% would feel the fight like a choke. 10-15% HP increase would be perfect. Even though he has now more openings, he is still the most intense fight in any Souls game. High A tier for me. But if it were to be released that way, I think I'd put him in the S.
@@YellowZ04 I get that it looks like the DS3 combat system is what Radahn is pushing, but I disagree. Running them jumping is still vital if you want to avoid meteors, and wall jumping is still a consistent way to dodge when he jumps in the air and clones. Other than those examples though I agree that he should be more mechanically complex. I think the added openings was for poise so you can stance break more consistently.
Either way personally I find his lore extremely satisfying to some of the mysteries of the base game. That being where are mohg and Radahns bodies. I know you don’t love his lore and that’s ok it’s a pretty odd direction to not have Godwyn in the dlc besides his bodyguards. Hopefully they do decide to give us a smaller godwyn central dlc. Like traveling into the prince of deaths mid to finally put godwyn to rest.
@@thecenturion1634 I really expected to see Godwyn after I saw his face in the Death Knights arenas. I knew Radahn was the final boss, so I thought maybe he was that one old guy from the trailer. I never expected him to be the final boss. I never expected Miquella to be the final boss either. They were just too obvious. It turned out to be Midra, but I was really happy with that. Of course there are some jumping in the fight, but if you slow them down a little bit, you can easily fight him in DS3. And if you are curious about a player who no hit both versions of him, I can easily say this fight feels more like an Elden Ring boss right now since the poise breaking is actually working and the fight has some flow, not a roll slop. This is why I think his HP should've been higher. It's a really enjoyable fight.
@@YellowZ04 Yeah I'm not certain that they won't give us a prince of Death DLC since that's a possibility due to the demand for a godwyn fight, and that could be the final boss of the game eliminating the parasite of the lands between.
@@thecenturion1634 As the lord of the lands between we cleared our biggest rival yet the game lore is so rich they can easily make another dlc.
this update allowed my raiden cosplay to finally beat the dlc, i think thats what matter, more builds being able to defeat this boss, they should had made a secret harder boss, as malenia was for the base game, because making promised croissant the final and mandatory boss felt very controversial, because on one hand you really feel you are fighting the mightiest demigod on his prime, alongside a god aiding him, but in the other hand you were stuck behind a buggy and seemingly imposible obstacle between you and your ending, personally i gave up on them a few days with my first character and then tried to speed run my strongest build (strength) through the dlc and see if that was doable without summons, well, it went pretty good, only took less than 10 hours to beat them, but that was quite a lot for a flawless strength build.
I support the final boss being the hardest since it's an optional content anyway. But I expected an optional boss as difficult as Malenia. Bayle is very difficult but nowhere near Malenia.
The most difficult part here was fixing the music without messing up some settings in the menus.
😂His nuke gives enough time to buff my character and ears.
IDK...I think that a few more windows to punish would have been enough....he is waay more slow now...the tension is kind of gone....IMO.
I haven't fought the new Radahn yet, what bothered me was that people labelled him as "too hard". I personally don't think there is something like "too hard", what sucked about Radahn is the kind of difficulty. There is a clear difference between fair difficulty and artificial difficulty, Radahn being the latter. After the nerf he looks a lot more basic, which just shows that it really was just artificial difficulty, this boss barely offers anything else.
I think they should just rework the bossfight entirely (new moveset, this time with actual fair difficulty), I know FromSoft won't do this since they've never done a complete overhaul of a boss before, only nerfs.
Cross-slash was the worst attack in his moveset, and now that they added a delay to the second, it became the third best one, which shows how basic he is. And yes, I agree his difficulty was depending on blinding effects and basically an undodgeable move. It was more of a cheese than a dodge.
@@YellowZ04 i think it would of been better if they just made the cross slash predictable instead with a precursor combo/attack that way you can position out of it before it happens making the fight more interesting.
Thanks goodess I have pre-1.14 savegames and that we can revert the game version easily on steam.
went from the worst boss theyve ever made to a boring repetitive slog. better but you cant fix shit,you can only make it smell better
@Kqnashi yes its a better fight but its not good. it doesbt change the fact its the most repetitive fight in elden ring with the same combos repeated over and over again ,no complexity or any skill expression, each move having one response, jumping being useless etc. he also moves weird and unnatural but thats an issue with all dlc bosses.
and dont forget hes a fucking slog with literally most of his moves in second phase being time wasters where hes invulnerable
You are kind of right, but the fight is still somewhat enjoyable. I always said he is basic af and depends on cheap attacks to make him difficult. He was by far the hardest boss they ever made, but parrying him was as easy as parrying Gwyn.
@@YellowZ04 thats the thing he wasnt hard cuz he was complex like malenia. he was hard cuz of bs. remove the bullshit and its one of the easiest fights now
Bro...i defeat him in 3 trys without shields in ng+8 when a week ago took me 10 hours in ng+7 with shield...is ridiculous...what a shit...😢
I honestly wouldve liked it more if they kept every attack the same and nerfed the tripple slash only.That move is absolutely cancerous
From a Chad boss to NPC boss 💀
Gg buddy
Thank you Mr.
Radahn went from a frustrating fight that is more unnecessarily difficult than rewarding to a well designed fight that is fun and engaging. It’s not the greatest thing they’ve ever developed, but it is good.
In terms of game design and enjoyment I’d put him on the same level as Gael, but I think Gael has a much better spectacle.
If this was not Radahn but a brand new guy, I'd say this fight is now easily the top 10 souls boss because of the enjoyment. But I just can't hype myself. I'd still say he is better than Soul of Cinder but worse than Friede and Gael.
He’s so slow and does less damage. All they had to fix was the cross slash and slightly more time to punish him for the big weapon users, that’s literally it, keep the rest the same.
Fromsoft really disappointed with this nerf. Hopefully we get the Radahn buff in the next update like they did with Starscourge.
Doblue slash deserve a change bro was unfair, the light nerf is just for be less lag but have the same hitbox , the rest in my opinion are bads and random nerfs for the crybaby
But the fight it feeling same cool and hardest of from thx god that doesn't change
@@funnyvalentine9848 pretty sure the light of Miquella has less range, along with a less clear indication that you’re out of it’s range. I preferred the previous light effects honestly. If it’s just for performance i understand.
@@funnyvalentine9848 having fact checked video comparisons and trying to find the timing for the same attack on 2 screens, yeah, i think the speed actually didn’t change. It may have been a placebo effect from my part.
@@terencebc is not a ur mistake bro , youtuber and people just saying shit without trying the real facts is not ur fault just dont trust somone and test your self
what is your rating for the all fromsoftware final dlc bosses after this patch
Radahn is not well enough for Elden Ring, imo. But if I had to rank him, I think he is still more enjoyable than the first two Dark Souls games' DLC final bosses. But I think OoK, Friede, and Gael are better.
@@YellowZ04 fair enough
@@YellowZ04 I’d put him above friede but otherwise I agree
Am I the only one how thinks Aside from the double slash fix, nothing needed to be changed?
He feels like a boss that In the middle of the fight forgets u are there because of how slow he is sometimes
Double slash and bloodflame improvements were good. Damage nerfs were very unnecessary, imo.
Do you think fromsoftware could fix bayle fire breath
No, because it's not Bayle's problem; it's the game's problem that exists with every other fire effect, like Godrick's or other dragons. But I didn't think they'd fix or nerf Radahn. So let's see what they are cooking up for Elden Ring after this patch.
Which one? I havent noticed anything like that
@@drxmurr Fire in this game can bounce on the ground but that's not just for Bayle but for every dragon and Godrick's fire.
Before nerf was my favourite boss of from, now is the same doblue slash is not a nerf is adjustment, the nerf or the slamm before he flight with meteor is no sense, the light are ok, same hitbox but less lag, now no one cant complaing anymore , now the bossfight is 100% fair , u just need to learn it, yes ofc remains the hardest one of from software, but now is 100%- clean and every dodge is fair , my opinion they should make miquella hair more invisible, just the one behind raadahn but that is my opinion
i don't think miquela's hair needs to be changed, there's no reason to try and stick to his side or get behind him anymore thanks to the cross slash being fixed.
He still have a f*** load of issue, he now do Lion Claw in melee range
I like seriously, why?
You need to react to it like within 0.1 seconds. Arena is still stupid and I don't know if there is a way to dodge second phase meteor clones if you are at the edges of the arena.
@@YellowZ04 it happen at random, no human being can react that fast
how is that a bad thing? it's not exactly a hard attack to deal with.
@@Ghorda9 cause he isn’t suppose to do it at melee range?
@@Ghorda9 look here at 1:13, saw that, his Lion Claw by it self are 3 hits, the wind up is a hit, the spin is a hit, the slam down is the final hit
How are you suppose to even dodge the wind up? It’s impossible for a human to even react to it at melee range at point blank
ruclips.net/video/XrLeYZPLGkc/видео.htmlsi=8bgS_iH9o-VBeFeD
Making him less aggressive, much slower, and doing less damage is unjustifiable, and fixing that one attack was more than enough, but the constant barking from the cry babies have absolutely ruined him yet again
Hw is not less aggressive neither is he slower. The only move that was slowed was the cross-slash attack.
@officialbjrny2262 nope he's obviously less aggressive and he he behaves differently as well and that's wrong
Still fromsoft's hardest boss. Some changes were unnecessary but overall it's fine
@evanbaxter7356 make him less aggressive, which is completely unjustifiable and all he really needed was for the cross attack to be fixed and that's it
Absolutely disagree and I’d argue you haven’t fought him post patch. He’s not slower, he’s just as fast, just as aggressive. The only thing they fixed was the double slash and giving a punish window on the boood slash. The rest of your analysis is pure 🗑️🗑️
Is there a reason why older fromsoftware games didn't get any patches?
They need anything? Of course they have some problems, but I don't think they are worth fixing several years later instead of developing new games or fixing the recent one.
@@YellowZ04Oceiros Nameless King, Lady Maria, Watchdogs and many others have a lot of jankiness, even after patches. But they're so old no wonder people don't even talk about them.
@@enman009what's wrong with nameless king
@@enman009 Of course there is also the Ebrietas charge. But those games never felt as great as Elden Ring when it came to the animations, hitboxes, or other stuff. If you were to work in Fromsoft, would you like to focus on fixing Elden Ring and developing the new game or going back to the 10 year old games to fix some jankiness?
@@BousserwelNada Phase one has the camera going crazy, you can't clearly see what NK is doing and sometimes the dragon moves its head to the point of making it trial and error even when the fight is mastered. It doesn't help when the dragon goes way up and you just have to go for the waiting game besides trying to avoid the dragon and the NK.
Phase two is fine, if not for one or two annoying hitboxes, which is common in these game, specially the older ones.