Melt Anything with the new Particle system in Cinema 4D 2024

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  • Опубликовано: 7 сен 2024

Комментарии • 8

  • @saithfx.4807
    @saithfx.4807 Месяц назад

    Amazing ! Really really happy to learn that with you a really big thanks !

  • @minimalfun
    @minimalfun Месяц назад

    Amazing! Thanks for sharing this awesome videos

  • @weeliz_intro
    @weeliz_intro Месяц назад

    amazing !!

  • @sikliztailbunch
    @sikliztailbunch Месяц назад

    maxon really made up their mind to come up with a particle system, that´s as easy to learn and use as everything in C4D.
    By the way, have you figured out how to exclude force objects from the paticle system entirely? I create an empty particle group and drop it in there as a workaround. Do I miss out on that include/exclude setting somewhere?

    • @PolygonDivision
      @PolygonDivision  Месяц назад

      Like I said in the video... there is a lot to be desired with the new particle system. Let's say you have a scene where you must have a Turbulence in the root of the project because you're also using Rigid Bodies, in their tags just use the Include. Other than that you can just put the forces in their respective particle group to isolate.

    • @PolygonDivision
      @PolygonDivision  Месяц назад

      To be honest I wish they just updated their license with Thinking Particles and ported a new version. TP was like 20+ years old! Before Houdini became popular TP was industry standard in VFX. It's pretty powerful.

  • @misanthrope_01
    @misanthrope_01 Месяц назад

    show updates to 2024.5?

    • @PolygonDivision
      @PolygonDivision  Месяц назад

      I just updated to 2024.5 and there isn't anything that effects the recording. Nothing major with particles...