thanks a lot, it actually helped me organise stuff in my head. it's funny because I actually see in studios today that the codes are almost only pyMel, but.. everywhere I look, all the tutorials are maya.cmds, and also I get the feeling that it's more basic, so I gotta ask - do you really think it's not necessary to learn today? thanks again for the lecture
since pymel is built on cmds, knowing how it works will help you with your pymel. so learning it wont be wasted. but it shouldn't be a priority, especially when starting out. Pymel is easier to learn, and more powerful IMO. Here is an article by Autodesk comparing both languages: help.autodesk.com/cloudhelp/2018/JPN/Maya-Tech-Docs/PyMel/why_pymel.html tutorials online can be great to learn things but are sometimes outdated. I remember when i went to uni we were told that what we would learn was likely already outdated in the industry. (but the fundamentals don't change)
Really helpful 👌
Need more tutorial for technical artist man from basic to advance no one did that
thanks a lot, it actually helped me organise stuff in my head. it's funny because I actually see in studios today that the codes are almost only pyMel, but.. everywhere I look, all the tutorials are maya.cmds, and also I get the feeling that it's more basic, so I gotta ask - do you really think it's not necessary to learn today?
thanks again for the lecture
since pymel is built on cmds, knowing how it works will help you with your pymel.
so learning it wont be wasted. but it shouldn't be a priority, especially when starting out.
Pymel is easier to learn, and more powerful IMO.
Here is an article by Autodesk comparing both languages:
help.autodesk.com/cloudhelp/2018/JPN/Maya-Tech-Docs/PyMel/why_pymel.html
tutorials online can be great to learn things but are sometimes outdated.
I remember when i went to uni we were told that what we would learn was likely already outdated in the industry. (but the fundamentals don't change)