The masterclass gives my students the chance to ask questions and get feedback. It's the fastest and most potent way to learn scripting and apply it with confidence in the real world. Try it! 😉 Blender and Cinema4D is not planned for the moment but Python is Python if you learn it well.
Thank you very much for your clear explanations ! I'm self learning unity dev, discovering python right now I would be interested in insights and recommendations about what would be the most straight forward and efficient python learning roadmap to get to work in VFX/CGI pipeline jobs using python? what would you recommend? Thank you very much in advance !
Hard to say without knowing your goals and background but usually: 1. Learn and work on a specific VFX skill (Modeling, Rigging, etc) 2. Add Python by joining next semester: www.alexanderrichtertd.com/python-maya
this is very cool, im an artist myself, but now that im mostly freelancing i feel that my approach is not very efficient and i loose a lot of time (money) doing same repetitive things, i just started with code-academy to get some knowledge of python, im definitely will consider this masterclass for nuke python
There are a lot of cases: automate processes (import, export, settings, copy attributes,...), procedural modeling (environment, include maps data,...) , scattering (making a forest, chains,...) etc. You probably know even more examples.
We need the full course soon on RUclips .. especially python for blender and cinema 4d
The masterclass gives my students the chance to ask questions and get feedback. It's the fastest and most potent way to learn scripting and apply it with confidence in the real world. Try it! 😉
Blender and Cinema4D is not planned for the moment but Python is Python if you learn it well.
Thank you very much for your clear explanations ! I'm self learning unity dev, discovering python right now
I would be interested in insights and recommendations about what would be the most straight forward and efficient python learning roadmap to get to work in VFX/CGI pipeline jobs using python? what would you recommend? Thank you very much in advance !
Hard to say without knowing your goals and background but usually:
1. Learn and work on a specific VFX skill (Modeling, Rigging, etc)
2. Add Python by joining next semester: www.alexanderrichtertd.com/python-maya
this is very cool, im an artist myself, but now that im mostly freelancing i feel that my approach is not very efficient and i loose a lot of time (money) doing same repetitive things, i just started with code-academy to get some knowledge of python, im definitely will consider this masterclass for nuke python
Sounds great! Let me know if I can help!
Can you suggest use cases where we can write python scripts in Maya for modeling?
In context of a character or lighting or environment modeling
There are a lot of cases: automate processes (import, export, settings, copy attributes,...), procedural modeling (environment, include maps data,...) , scattering (making a forest, chains,...) etc. You probably know even more examples.
I have modeled in Maya but I wanted to start python scripting for it and I was looking for some example to start with🙈
Thank you for the suggestions
Do you also have a course on procedural modeling with Maya
Hi sir, is there some options for make animations with python for some file glb and then save to mp4? Regards
I'm not 100% sure about the question. However you can create animations with Python and export them:
www.alexanderrichtertd.com/python-maya
Hey I heard before about VFX programmer job but didn't find it info about that how this job called?
Pipeline Technical Director
www.alexanderrichtertd.com/post/pipeline-technical-director