I'm kinda confused by why the Archnecrotect is so high. His regeneration bonus sounds nice but it only lasts until the end of your turn, so it has absolutely no effect when the opponent charges or shoots at you, which is when you want it
The Immortal Overseer is the key factor in this setup, with the Stone Shaper being a mere bonus. The Immortal Overseer provides the most effective way to grant an initiative boost in a TK army, especially since "My Will Be Done" only applies to infantry, chariots, or cavalries. Units like the Necrosphinx, Colossus, and Ushabti, which all strike at Initiative 1, benefit tremendously from the initiative bonus, allowing them to strike before enemies wielding great weapons. What's most important is that this bonus can't be negated, and it’s almost guaranteed, with a re-rollable Leadership 8 (assuming you have a BSB nearby, which you should). On top of that, it is stackable with my will be done, which give you a chance to get up to +6 initiative to a unit with a monarch. Overall, Tomb king is a very very slow army, It is a prominent weakness and arch necrotect helps to solve that problem.
no tomb guard (and therefore no warsphinx or necroknights) hurts, but still, two lv4 wizards, both with +1 to cast from the casket and +3 from animus, is absolutely hideous casting power. even the lvl2 bsb can be casting at +6. that plus a necrosphinx in special, and higher rare allowance... very nice.
Love the lists man. Keep us informed on green skins, tomb kings and dwarfs forsure.
Happy to have subscribed to you on a previous video, I can't wait to see each and every new tier list.
I'm kinda confused by why the Archnecrotect is so high. His regeneration bonus sounds nice but it only lasts until the end of your turn, so it has absolutely no effect when the opponent charges or shoots at you, which is when you want it
The Immortal Overseer is the key factor in this setup, with the Stone Shaper being a mere bonus. The Immortal Overseer provides the most effective way to grant an initiative boost in a TK army, especially since "My Will Be Done" only applies to infantry, chariots, or cavalries. Units like the Necrosphinx, Colossus, and Ushabti, which all strike at Initiative 1, benefit tremendously from the initiative bonus, allowing them to strike before enemies wielding great weapons. What's most important is that this bonus can't be negated, and it’s almost guaranteed, with a re-rollable Leadership 8 (assuming you have a BSB nearby, which you should). On top of that, it is stackable with my will be done, which give you a chance to get up to +6 initiative to a unit with a monarch. Overall, Tomb king is a very very slow army, It is a prominent weakness and arch necrotect helps to solve that problem.
love it!
no tomb guard (and therefore no warsphinx or necroknights) hurts, but still, two lv4 wizards, both with +1 to cast from the casket and +3 from animus, is absolutely hideous casting power. even the lvl2 bsb can be casting at +6. that plus a necrosphinx in special, and higher rare allowance... very nice.
yeah, I have been playing many games with the mortuary cult, I really enjoy it. although I do miss the Necropolis knights and tomb king on a chariot.
Quit helpful. I wish the stalkers could get some AP or some kind of boost to range to make them useful.