A 'Loop Hero' Style Game With A Sunnier Disposition! - Heroes of Eternal Quest

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  • Опубликовано: 30 сен 2024
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Комментарии • 20

  • @cavemandanwilder5597
    @cavemandanwilder5597 11 месяцев назад +4

    “Head shield” is my new head cannon.

    • @Orillion123456
      @Orillion123456 11 месяцев назад +4

      But shields and cannons are two very different things, you cannot replace a cannon with a shield and expect it to do the same job.

    • @FireBall0214
      @FireBall0214 11 месяцев назад +1

      @@Orillion123456 I dislike this but you get my like anyways

  • @kalzekdor
    @kalzekdor 11 месяцев назад +4

    I feel like the "push your luck" mechanic from loop hero is such an integral piece of this formula. Do you risk losing what you have to go for another loop to collect even more resources, or do you cut and run? Having a maximum amount of resources you can bring back seriously undercuts that mechanic.

    • @ThunderMage924
      @ThunderMage924 11 месяцев назад +1

      Yeah I have to agree that this was actually extremely off-putting to me. I like the feel overall, although I feel the character design and dialogue could use some work, but seeing how restrictive the resource return is felt really bad. It essentially means that your 'victory' of staying for longer and focusing on resource production is completely invalidated by that limit, so the only reason to push forward at all is to try and finish the level. All those extra resources you get along the way? Meaningless. Feels bad. That's the kind of limitation that makes sense for a FAILED run (You only get to bring a very small amount if you die, if any at all), but for a successful return should be far less strict.

    • @HandsomeDanVacationRentals
      @HandsomeDanVacationRentals 11 месяцев назад +1

      Looks neat but I agree that mechanic should be changed. Or offer a backpack equipment slot that increases return carry capacity.

    • @daantimmer
      @daantimmer 11 месяцев назад

      LoopHero _also_ had a maximum resources that could be returned per expedition

    • @ThunderMage924
      @ThunderMage924 11 месяцев назад

      @@daantimmer Pretty sure it was far less restrictive though, as I don't really remember that being an issue and here it was extremely restrictive on the very first run.

    • @daantimmer
      @daantimmer 11 месяцев назад

      @@ThunderMage924 not really. It just wasn't "in your face" kind of messaging. Everything picked up after your bags were full would result in that resource going to the void with a subtle animation

  • @Daemonworks
    @Daemonworks 11 месяцев назад +2

    Shows promise. Will keep an eye out to see how it goes.

  • @SoDight
    @SoDight 11 месяцев назад +2

    I need more of these loops

  • @a_flamingo_cultist
    @a_flamingo_cultist 11 месяцев назад +1

    early to a video for the first time, cool

  • @talkingraven2921
    @talkingraven2921 11 месяцев назад +1

    pls more of it

  • @acyned8079
    @acyned8079 11 месяцев назад +1

    pretty fun!

  • @mr-bearman6338
    @mr-bearman6338 11 месяцев назад +2

    I love how much of a nerd james voices erwin. That made my day.

  • @confuseatronica
    @confuseatronica 11 месяцев назад

    Oh its not Heroes Of Eroticism: New Beginnings huh

  • @ElhPudding
    @ElhPudding 11 месяцев назад +1

    Nice!
    Love when the games are bright

  • @Zorgdub
    @Zorgdub 11 месяцев назад +1

    This looks good!

  • @st8113
    @st8113 11 месяцев назад

    I don't like the variability distinction in weapon damage. Average damage is the only thing that matters, it's a meaningless choice.