All these maps make me constantly feel like there is no possible way to hide from the enemy. They dont let you breathe for a second. Its kill after kill after kill. Its literally like an open field. There are buildings and stuff in the middle, yeah, but they all have so many windows or open holes that let you see through that make them be useless. Its a constant killing which in small maps I guess its okay, but in bigger maps there shouldnt be so many kills in so little time as there are. I dont know, it is really weird what they have done in this game. Oh and respawn points are just the worst I have ever seen. I literally respawned over a molotov fire last game and I wouldnt say that was my worst respawn so far...
Not only that, there is never a second to sit and reload and contemplate your next flank route, etc. The second you sit for a moment you're hit with another UAV or Scout Pulse. This is the worst MP shooter ever released.
It’s hard to say if the spawns or the maps are worse in this game. The core gameplay is pretty fun, but the map design makes this the sweatiest, chaotic cod I’ve played. People calling BO6 the 🐐 are either high or Shipment 24/7 enjoyers.
One thing I can honestly say about these maps, Smokes can be your biggest friend alot of the time.. Theres so many maps where if you aint running a smoke, You're just gonna get trapped, So you always need to have a smoke class I feel like
More than just the head glitches. It how these maps flow and where gun fights occur. The spawns flip like crazy and you are constantly getting killed from behind or the side.
The problem is they are catering to the players who love to rush none stop and call everyone they see a camper lol. The majority of cod is a bunch of rushers with low ,k/d... So to help these noobs they decided to make sure theree is 20 entry points in every room , so these noobs can constantly shoot players from behide or the side... so they get the illusion they are doing great . they cry when someone is camping. 😂 thats why the maps are total garbage its designed for noobs to get kills .
Can we stop assuming the people who worked on Black Ops 1 worked on Black ops 6 maps? Like we already know all the MW2 2009 devs left to go make Respawn Entertainment (Titan Fall Devs)
These maps leave a lot to be wished for, I totally agree, having that many headglitches staring at your spawn is ridiculous. I feel like half the problem would disappear if their spawn system actually checked for sightlines, guess we left good game design in the bin many gears ago.
Hello roltzs I heard you were talking about the spawns I couldn’t agree more I did some testing and found it it’s more so player position in relations to spawn here’s an example: a teammate could be pushing enemy spawn and even tho majority isn’t in their spawn the flip occurs and you can get shot behind the back literally after spawning because of the flip, I think it takes into account player position but not what the player is looking at which is a big oversight In stakeout the side that’s a light blue, that bathroom spawn is horrendous an enemy can literally be aiming there and you’ll still spawn
You make some good points and I agree the maps are lacking on bo6 but come on man not everything is a head glitch. Taking cover and aiming down sight is completely different to holding a pixel peak head glitch. Most of the gameplay you showed weren’t head glitches. Apex legends had a terrible head glitching problem and was light years harder to hit shots on people abusing it. Also if someone’s holding a head glitch and have killed you a couple times you can just go a different way, flank them and give them back shots to let them know they’re playing like a rat
i’m convinced Treyarch didn’t make these maps, Infinity Ward did. This isn’t & has never been Treyarch’s style; but it IS Infinity Ward’s. Wikipedia says BO6 was a joint project between Treyarch (Movement, Gunplay, Zombies), Raven (Campaign) & Infinity Ward. (Maps, I believe.)
my problem is not the 'headglitch' but it's the garbage sightlines, some maps just have really bad sightlines, some just unmanageable, you can get peaked from so many angles, also the spawns are completely garbage, hope they get them fixed, but what you call headglitch, that's just cover, idk I think you know what an actual headglitch is, but it's just cover, if you look at previous fan favourite maps, you will see lots of cover sprinkled around, I don't mind lots of cover sometimes, but it is just overly relied on in this game.
While I do agree that these maps feel largely uninspired and it feels like most of them are trying to mix several conflicting playstyles together, I can't fault them for having choke spots. I don't even use them myself, but they have been around for over a decade, so I don't personally think fixing choke spots are going to have a positive impact on the flow long term. I would have to piggyback onto most other people saying these maps overall feel largely overwhelming for a variety of reasons - instead of a traditional 3 lane format (including even the 3 lane maps ironically), it feels so much more like running around in an airsoft/paintball/lazer tag arena instead of having more breathing room to make space and have a coordinated strategy. While getting individual kills are very easy, actually staying in the game and getting streaks almost feel like an impossibility. Personally, I used to drop 15-25 streaks on good games back in CW and earlier, but now when someone gets a Watchdog Hilo the match basically feels over and that's barely halfway up the scorestreak chain. While I greatly enjoy playing the game and I truly think there is an adjustment period to the maps, since they're so new, there is something that just feels largely unrewarding if you don't immediately throw yourself out into the middle of an open field.
Babylon imo is my favorite run and gun map. I know there’s a lot of camp spots where people just destroy spawns but you just gotta beat em to the spots and you basically get hella kills while protecting yours and your teams spawns
I'm surprised nobody made a comment complaining that they haven't fixed head glitch in yet. Which by the way, he wants to know how head glitching works, I recommend checking out this one Creator by the name of garbaj. He's a guy that's very well versed in breaking down first person shooters and how the mechanics work. And simply put, you can't. You can't fix it because it would literally require them to redo the entire gun play mechanics. Is anybody familiar with Far cry and how the gunplay is in that game? And how the guns interact with the world when you're behind cover? Yeah, if you want to get rid of head glitching, then that's what they would have to do. They would literally have to make Call of Duty multiplayer more like far cry. Which I don't think people want because people were already complaining that the campaign felt like a Ubisoft game. This is a hitscan FPS game. Head glitching just comes with the territory because of how the mechanic functions and how it can be abused to certain flaws.
You have 3 lanes. If you can't flank, that's completely on you. What could they do to help you flank? Add a 4th lane? With boxes every 2 meters so you can take your time hiding behind each like Solid Snake? Hardly none of this is map design but rather you refusing to learn and play the maps.
Did you watch the video? Plug up some of the 10 god tier head glitches overlooking the entirety of each lane in most maps. Game flow is the most fun when flanking's an effective challenge to power positions, not the other way around. Leave the stagnant gameplay to Infinity Ward.
Objectively incorrect but pop off I guess 😂 let me know how many different angles you can be seen from in nuketown when you spawn. Then go count for me how many headglitches you find that see directly into either spawn, I'll wait.
Bro, why are you complaining so much, all these things you’re talking about, you can make your way to the head glitch spots and you have the power play. Do a video on things you like
Take a shot every time he says "Head glitch"
Imagine if you took a shot after you got domed off spawn from an enemy headglitching into you, you'd die of liver failure before the match ends.
I'm taking shots, but the multiplier is too low.
@@CypherOfSolace LMAO
lol he’s right tho it’s so many head glitches it’s hard not to say it 😂
All these maps make me constantly feel like there is no possible way to hide from the enemy. They dont let you breathe for a second. Its kill after kill after kill. Its literally like an open field. There are buildings and stuff in the middle, yeah, but they all have so many windows or open holes that let you see through that make them be useless.
Its a constant killing which in small maps I guess its okay, but in bigger maps there shouldnt be so many kills in so little time as there are.
I dont know, it is really weird what they have done in this game.
Oh and respawn points are just the worst I have ever seen. I literally respawned over a molotov fire last game and I wouldnt say that was my worst respawn so far...
Remember BO1 and BO2 maps?
@@jkc877 BO1 maps were fine, and BO2 maps were pretty freaking bad. Treyarch makes the worst maps.
??
It's true 👍
Not only that, there is never a second to sit and reload and contemplate your next flank route, etc. The second you sit for a moment you're hit with another UAV or Scout Pulse. This is the worst MP shooter ever released.
Red card is definitely the worst then lowtown then rewind.
I love Rewind!
Thats wild cus i love red card or at least find it more enjoyable than lowtown or rewind
Vorkuta takes the cake for me scud is a close second
It’s hard to say if the spawns or the maps are worse in this game. The core gameplay is pretty fun, but the map design makes this the sweatiest, chaotic cod I’ve played. People calling BO6 the 🐐 are either high or Shipment 24/7 enjoyers.
If we get good maps post-launch BO6 could be the goat ngl
@@roltzsbo6 could never be goat 🤣
One thing I can honestly say about these maps, Smokes can be your biggest friend alot of the time.. Theres so many maps where if you aint running a smoke, You're just gonna get trapped, So you always need to have a smoke class I feel like
More than just the head glitches.
It how these maps flow and where gun fights occur. The spawns flip like crazy and you are constantly getting killed from behind or the side.
I feel like I need to have eyes in the front,back and both sides of my head in this game. With all the multiple angles,head glitches and bad spawns…
Who play tested these maps and gave the thumbs up.
Season 1 maps are also hot garbage except for Extraction (maybe). Disappointed in Heirloom. :-(
Maps aren’t that bad outside of Derelict and Rewind. If you just play it like OG cod it feels like OG cod and that’s why it’s good
The problem is they are catering to the players who love to rush none stop and call everyone they see a camper lol. The majority of cod is a bunch of rushers with low ,k/d... So to help these noobs they decided to make sure theree is 20 entry points in every room , so these noobs can constantly shoot players from behide or the side... so they get the illusion they are doing great .
they cry when someone is camping. 😂
thats why the maps are total garbage its designed for noobs to get kills .
Can we stop assuming the people who worked on Black Ops 1 worked on Black ops 6 maps?
Like we already know all the MW2 2009 devs left to go make Respawn Entertainment (Titan Fall Devs)
These maps leave a lot to be wished for, I totally agree, having that many headglitches staring at your spawn is ridiculous. I feel like half the problem would disappear if their spawn system actually checked for sightlines, guess we left good game design in the bin many gears ago.
Skyline is one of my favorite CoD maps the past few years.
It’s not that they are just terrible maps, it’s the fact that Recon exists in the game.
Hello roltzs I heard you were talking about the spawns I couldn’t agree more I did some testing and found it it’s more so player position in relations to spawn here’s an example: a teammate could be pushing enemy spawn and even tho majority isn’t in their spawn the flip occurs and you can get shot behind the back literally after spawning because of the flip, I think it takes into account player position but not what the player is looking at which is a big oversight In stakeout the side that’s a light blue, that bathroom spawn is horrendous an enemy can literally be aiming there and you’ll still spawn
You make some good points and I agree the maps are lacking on bo6 but come on man not everything is a head glitch. Taking cover and aiming down sight is completely different to holding a pixel peak head glitch. Most of the gameplay you showed weren’t head glitches. Apex legends had a terrible head glitching problem and was light years harder to hit shots on people abusing it. Also if someone’s holding a head glitch and have killed you a couple times you can just go a different way, flank them and give them back shots to let them know they’re playing like a rat
99th sub:3 heres to hoping another comes along
Thank you! Almost 100 is insane for me!
i’m convinced Treyarch didn’t make these maps, Infinity Ward did. This isn’t & has never been Treyarch’s style; but it IS Infinity Ward’s. Wikipedia says BO6 was a joint project between Treyarch (Movement, Gunplay, Zombies), Raven (Campaign) & Infinity Ward. (Maps, I believe.)
very good content , i never realized there are so many head gliches
Honeymoon phase is over 😂😂😂
I think this game has a lot of head glitches 🌚
Not to mention basically every wall is wallbangable
my problem is not the 'headglitch' but it's the garbage sightlines, some maps just have really bad sightlines, some just unmanageable, you can get peaked from so many angles, also the spawns are completely garbage, hope they get them fixed, but what you call headglitch, that's just cover, idk I think you know what an actual headglitch is, but it's just cover, if you look at previous fan favourite maps, you will see lots of cover sprinkled around, I don't mind lots of cover sometimes, but it is just overly relied on in this game.
This video only reminds of the trauma I payed $70 to receive
Game pass costs $9.99 😊 games on there from day 1
If this game gave you trauma you need to scold your ancestors for giving you such weak genes 😂
While I do agree that these maps feel largely uninspired and it feels like most of them are trying to mix several conflicting playstyles together, I can't fault them for having choke spots. I don't even use them myself, but they have been around for over a decade, so I don't personally think fixing choke spots are going to have a positive impact on the flow long term. I would have to piggyback onto most other people saying these maps overall feel largely overwhelming for a variety of reasons - instead of a traditional 3 lane format (including even the 3 lane maps ironically), it feels so much more like running around in an airsoft/paintball/lazer tag arena instead of having more breathing room to make space and have a coordinated strategy. While getting individual kills are very easy, actually staying in the game and getting streaks almost feel like an impossibility. Personally, I used to drop 15-25 streaks on good games back in CW and earlier, but now when someone gets a Watchdog Hilo the match basically feels over and that's barely halfway up the scorestreak chain. While I greatly enjoy playing the game and I truly think there is an adjustment period to the maps, since they're so new, there is something that just feels largely unrewarding if you don't immediately throw yourself out into the middle of an open field.
Babylon imo is my favorite run and gun map. I know there’s a lot of camp spots where people just destroy spawns but you just gotta beat em to the spots and you basically get hella kills while protecting yours and your teams spawns
And the B objective in derelict is simply in the wrong spot. There’s no time between enemy spawns and capturing the objective
The spawns are really bad on Babylon, but i can't lie it one of the most fun maps in the game lol. Great for camos and kills
If they just fix the spawns, it would improve the game massively.
I'm surprised nobody made a comment complaining that they haven't fixed head glitch in yet. Which by the way, he wants to know how head glitching works, I recommend checking out this one Creator by the name of garbaj. He's a guy that's very well versed in breaking down first person shooters and how the mechanics work. And simply put, you can't. You can't fix it because it would literally require them to redo the entire gun play mechanics.
Is anybody familiar with Far cry and how the gunplay is in that game? And how the guns interact with the world when you're behind cover? Yeah, if you want to get rid of head glitching, then that's what they would have to do. They would literally have to make Call of Duty multiplayer more like far cry. Which I don't think people want because people were already complaining that the campaign felt like a Ubisoft game.
This is a hitscan FPS game. Head glitching just comes with the territory because of how the mechanic functions and how it can be abused to certain flaws.
train go........
Boom!!
Well, a lot depends on what game mode you play.
I enjoy Red Card in SnD, but not in TDM.
Just cause 100% is crazy your welcome
You missed the horrible spawn glitch on pit. There’s one side that people can just sit on and people keep spawning it’s worse than any other map imo
Smoke grenades and thermo is the new meta😂
You have 3 lanes. If you can't flank, that's completely on you. What could they do to help you flank? Add a 4th lane? With boxes every 2 meters so you can take your time hiding behind each like Solid Snake? Hardly none of this is map design but rather you refusing to learn and play the maps.
Did you watch the video? Plug up some of the 10 god tier head glitches overlooking the entirety of each lane in most maps. Game flow is the most fun when flanking's an effective challenge to power positions, not the other way around. Leave the stagnant gameplay to Infinity Ward.
Nah u just enjoy maps where people can't have cover lol.
I don’t mind the maps but they lack flow
You like all the maps i hate lol
On Derelic you forgot to mention c side Spawm is really bad. Against a good team you have no escape.
Another problem is you can jump across all “lanes” from basically anywhere on the map
The maps are bad . But there are more pressing matters that neee to be fixed first
Its not the maps its the ttk, its too long. The headshot multiplier is barely a multiplier at all
I already went back to WM2019. I wasted cash on Cold War, WM2, and this crap.
that game is just as ass bro
Oh Yeah, also you would need like the 0.01 percenters of cod players that have god like reflexes to enjoy this game.
Same shi you complaining about is in nuketown, bet you love that map
Nah, spawns on nuketown are complete dogshit, at least there aren't that many annoying headglitches on that map
Objectively incorrect but pop off I guess 😂 let me know how many different angles you can be seen from in nuketown when you spawn. Then go count for me how many headglitches you find that see directly into either spawn, I'll wait.
i cant take you serious with a circle radar and subtitles on.
What's wrong with subtitles?
🤓☝️
Right lmao who tf plays with subtitles on
Just give us black ops 1 maps and call it a day it's not hard lol
this isn't new. nuketown is loved for a reason.
Babylon subsonic and payback are good skyline is decent and all the other maps sucks vorkuta and scud are the 2 worst maps on the game hate those maps
Cold War was so much damn better.
Terrible maps. way too small and too narrow lanes
They dont
Dont play devs dont care
Easy, they have no talent.
Thay do SUCK! Strait up!
beside subsonics, those maps are the same maps that I hate hahaha
Bro, why are you complaining so much, all these things you’re talking about, you can make your way to the head glitch spots and you have the power play. Do a video on things you like