Loved this game. Was always fascinated by the excellent graphics and gameplay - Peter Harrap great programmer. Like a lot of Speccy games it was bloody hard. It’s very difficult to explain the feeling you had when you got a new Spectrum game. A mixture of innocence, childhood, excitement and nostalgia all wrapped up in a glossy package. A lot of the time the presentation was better than the game but I think this one pulled it right out of the hat.
"Monty Mole was the brainchild of Ian Stewart and together we made the character fit around the unfolding miners' strike - he was going to be digging and unearthing coal - and from my point of view it was a really good marketing hook that no-one else could use. I was the son of a miner, and I put my dad in the game - he's the miner that comes out of the house on the first screen. I also gave the miners a vote: at the end of the game you can get past the picket line and confront Arthur Scargill with the ballot paper which makes him disappear in a puff of hairspray!" -- Peter Harrap (game designer and programmer)
I remember watching this game on the BBC news back when the miners strike was active. My family and I were just finishing our supper. A great game indeed.
I still remember the little rhyme for when you lost all your lives.. must be over 30 years ago now, and i still remember it... Why did Monty die so fast? Aren't three lives enough to last? The hazards that confront a mole In his search for precious coal...
Haha...I'm 41 and boy is this fun to watch. I'm not sure how old I was when I was playing this, maybe under 9. Never got further than the fifth page. I mightve seen the 6th page once...hmm maybe 7th. I had 3 older brothers. I mightve seen them ge to the 9th page. That's shark is sick!
How the heck do you time those crush pillars? This guy running straight through them all smug. I would get crushed 50% of the time, even after standing next to them trying to find any pattern or timing, but it always random when they would come down.
Maybe now i can finally get an answer to something that has puzzled me since...god know what year it was. I always remember the bit i always got stuck at. At 3:25 whenever i climbed down the rope the circle thing killed me. The only way i could ever get past it was to fall off to the right, die on the next screen, then when i respawned jump left straight away to die again, then my last life i would be under the circle thing. Why did it keep killing me?!
ah man i loved this, it was soooooo buggy tho I could fuck this game up proper! Just walk left at the beginning and try climbing up the house! So much fun :) :) If you did it enough it would crash after a while...
As quaint as the C64 version was, I wish it was more like this version, if only to be a better fit with the two sequels (Monty on the Run and Auf Wiedersehen Monty, naturally). ;-)
This was a properly challenging game without being unfair - It was a worthy competitor to Manic Miner but I feel it doesn't have the same replay value. I remember seeing it on the news at the time and I think it must have had the longest loading time ever too, just over 4 1/2 minutes IIRC! It made me damned sure I was going to get the value out of waiting that long :-)
Anybody that doesn't understand how important the ZX spectrum was is an idiot. Yep, you can argue about the limitations of it's double 4 bit ALU and ignore its actually 2 cycle 16 bit ALU as much as you want. However, the clocking cycles were pretty much double that of the competition (6502) wasn't as performant! Even in today's computational arena, Intel (CISC) is still the winner - go figure?
Loved this game. Was always fascinated by the excellent graphics and gameplay - Peter Harrap great programmer. Like a lot of Speccy games it was bloody hard. It’s very difficult to explain the feeling you had when you got a new Spectrum game. A mixture of innocence, childhood, excitement and nostalgia all wrapped up in a glossy package. A lot of the time the presentation was better than the game but I think this one pulled it right out of the hat.
"Monty Mole was the brainchild of Ian Stewart and
together we made the character fit around the unfolding
miners' strike - he was going to be digging and unearthing
coal - and from my point of view it was a really good
marketing hook that no-one else could use. I was the
son of a miner, and I put my dad in the game - he's the
miner that comes out of the house on the first screen.
I also gave the miners a vote: at the end of the game you
can get past the picket line and confront Arthur Scargill
with the ballot paper which makes him disappear
in a puff of hairspray!"
-- Peter Harrap (game designer and programmer)
I’m sure you’ve heard it before, but thank you for such a great game, and a great memory, all these years on.
The noise he makes when he jumps 💕
I remember watching this game on the BBC news back when the miners strike was active. My family and I were just finishing our supper. A great game indeed.
I never got anywhere near completing this game, back in the day. Great to see all the levels for the first time. Thanks so much for posting.
I still remember the little rhyme for when you lost all your lives.. must be over 30 years ago now, and i still remember it...
Why did Monty die so fast?
Aren't three lives enough to last?
The hazards that confront a mole
In his search for precious coal...
Don't let Monty die in vain
Press a key and try again
He technically did have a game made in 2013, called Monty: Revenge of the Mole
Insanely difficult. I don't understand how some moving things kill Monty and others don't. Is there a pattern to it? Is it related to colour?
7:40. I never knew that was how you got that last blue banana! I was always stuck here. It stressed the shit out of me as a kid!
I got as far as somewhere in the mines. I've just watched this all the way through. It's awesome! :)
DVDfeverGames Subbed, also :)
This brought me back, thank you for sharing!
You're welcome!
Haha...I'm 41 and boy is this fun to watch. I'm not sure how old I was when I was playing this, maybe under 9. Never got further than the fifth page. I mightve seen the 6th page once...hmm maybe 7th. I had 3 older brothers. I mightve seen them ge to the 9th page. That's shark is sick!
How the heck do you time those crush pillars? This guy running straight through them all smug. I would get crushed 50% of the time, even after standing next to them trying to find any pattern or timing, but it always random when they would come down.
omg my second favourite after chucky egg, blast from the past.
Mine too
Maybe now i can finally get an answer to something that has puzzled me since...god know what year it was. I always remember the bit i always got stuck at. At 3:25 whenever i climbed down the rope the circle thing killed me. The only way i could ever get past it was to fall off to the right, die on the next screen, then when i respawned jump left straight away to die again, then my last life i would be under the circle thing. Why did it keep killing me?!
Hi! If you're still there I think it was because you hadn't picked up certain objects previously, possibly the axe in the same screen.
Non-human level of gameplay skills!
This backdrop looks very similar to Jet Set Willy.
how did the flying spraycans make sense to the developer?
Hi, I remember reading that the cans were meant to be Arthur Scargill's hair spray.
I love this game
First game I ever played.
ah man i loved this, it was soooooo buggy tho I could fuck this game up proper! Just walk left at the beginning and try climbing up the house! So much fun :) :) If you did it enough it would crash after a while...
Lol, I didn't know that, will have to try it!
Why would anyone ever want to kill poor old Monty?
I was addicted to this game but also made me mega angry lol.
Slow jumps and 'falling from height can kill' made this vaslty inferior to the sublime 'Monty on the run' imo.
As quaint as the C64 version was, I wish it was more like this version, if only to be a better fit with the two sequels (Monty on the Run and Auf Wiedersehen Monty, naturally). ;-)
Having played Manic Miner previously this was a bit disappointing, though I did get it at Christmas along with Knightlore!
I grew up with this game - on tape!
N what a racket that was !
Lookin at this now, god only knows how I managed to complete it. :)
*insert Super Mario World reference here*
Monty rips quite a fart each time he jumps.
This one seems to lack the more polished magic of the others in the series. Almost like it was idly rushed out.
good
MONTY IS INNOCENT!
This was a properly challenging game without being unfair - It was a worthy competitor to Manic Miner but I feel it doesn't have the same replay value. I remember seeing it on the news at the time and I think it must have had the longest loading time ever too, just over 4 1/2 minutes IIRC! It made me damned sure I was going to get the value out of waiting that long :-)
:)
Anybody that doesn't understand how important the ZX spectrum was is an idiot. Yep, you can argue about the limitations of it's double 4 bit ALU and ignore its actually 2 cycle 16 bit ALU as much as you want. However, the clocking cycles were pretty much double that of the competition (6502) wasn't as performant! Even in today's computational arena, Intel (CISC) is still the winner - go figure?
Самая сложная игра моего детства
mario kart 8 deluxe
Ik poep!