"3 Reasons why Players and Creators QUIT GW2" by

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  • Опубликовано: 26 ноя 2024
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Комментарии • 757

  • @SilhouetteGaming1
    @SilhouetteGaming1 8 месяцев назад +349

    Hey Mukluk! I was excited to see your takes on this video outside of what you had already stated in a comment a few days ago. I honestly cant thank you enough for considering this worthy of sharing with your audience. I have only started creating content back in October of 2023 and got a sneak behind the monetization aspect only a few months ago. The content creators i mentioned in my video were actually the creators i watch! You are the largest NA streamer/creator in the space so its hard to mention content creators without you! I wish you nothing but continued growth and a full pantry of ramen! Thanks again and i hope you find my next ASMR-i mean video, just as interesting.

    • @danielbridges5081
      @danielbridges5081 7 месяцев назад

      gawkgawkgaming?
      \

    • @SilhouetteGaming1
      @SilhouetteGaming1 7 месяцев назад

      @danielbridges5081 I got that gawk gawk 9000 bro. Don't forget to like and subscribe homie.

    • @SilhouetteGaming1
      @SilhouetteGaming1 7 месяцев назад +4

      @@danielbridges5081 yes

    • @janu2997
      @janu2997 2 месяца назад

      I don't understand why having insanely hard content in the game that 99.9% of people will never do is a problem. It's no unique content so they can see it in easier modes but it gives hardcore no lifers something to strive for. Can only be good for the game. That whole part of the video was just off.
      Also about gear message to your WoW friends - git gud. I love that this game is more about skill and not so much about spending 3k hours getting a specific bow that has the best stats.
      Like I love OSRS but holy shit is it annoying getting gear there. Especially on an ironman. I mean it's part of the journey but that just doesn't work in GW2. If they suddenly made gear like that with massive differences 3/4 of the people would just up and leave.

    • @SilhouetteGaming1
      @SilhouetteGaming1 2 месяца назад

      @janu2997 the issue is opportunity cost for developers. Why develop shit people aren't going to play? Why waste time on it. I understand in other games it is expected to have those kinds of encountebutlike FF or WoW. In GWs case, it's a pick and choose game, we will see how the raid goes but if it's a mess like the encounters of sotO then people are going to bounce hard. Even now most people have returned to their old routines which is away from JW. Additionally this video is fairly old, so my scripting has improved significantly since I put this one out- sorry if the message was messy

  • @HermesGO3
    @HermesGO3 8 месяцев назад +405

    I am currently on a break from the game (launch vet here) and the reason why I leave from time to time is because I know I'll always be welcomed back when I return. Love this game.

    • @elitearmy9093
      @elitearmy9093 8 месяцев назад +16

      You leave just to be welcomed back? 😂

    • @MinDeRien2658
      @MinDeRien2658 8 месяцев назад +18

      Lauch vet here too. And also former hardcore WoW player. GW2 is a game that doesn't punish you for taking breaks. You don't feel compelled to play lest you get too far behind to participate in the content you enjoy (instanced PvE). You can take a break, and your gear is still relevant. You can jump right back into doing stuff (maybe check if your builds are still functionnal), without having to re-grind everything from scratch. So I definitely get you. It's the game that welcomes you back, doesn't punish you for leaving, so it makes it kind of the "home" game.I love it.

    • @TheGreyone44
      @TheGreyone44 8 месяцев назад +5

      I feel the same way. You can return where you were and not feel like you've been totally left behind.

    • @JIMRbach193
      @JIMRbach193 8 месяцев назад +6

      Yeah its nice to not have to cancel a sub and then find my credit card again when I come back after summer. I just start playing whenever I have time. Jump in and do a strike or fractal and go back to adult life. Winter I can take some hours and grind out a crafting, mount, legendary, or character goal.

    • @AzureRoxe
      @AzureRoxe 8 месяцев назад +3

      That's one very stupid attempt at making a negative look positive.

  • @xander9460
    @xander9460 8 месяцев назад +191

    Chat made a good comment to the SOTO story. The Wayfinder feels like a bystander. Just getting talked at and sent places. As the commander, you and the gang were working at it together. And well. You as the commander made the final calls.

    • @taylorgarrett793
      @taylorgarrett793 8 месяцев назад +19

      i think the reason why they did that is cause the comander is getting sick and tired of always being in charge, being draged into conflicts etc
      iirc they didnt even want to be the comander in the first place and are only that because of threherane dying who was in charge of the pact and we were the 2ic

    • @ihaveaplan.ijustneedmoney.9777
      @ihaveaplan.ijustneedmoney.9777 8 месяцев назад +18

      A part of me honestly misses the very early hours of being "Savant" and "Agent" before becoming "The Commander"

    • @AzureBeatPony
      @AzureBeatPony 8 месяцев назад +17

      ​@@taylorgarrett793 Which I would have less of an issue with if the scenario was not "the end of the world" again. With big stakes, a veteran, world saving adventurer shouldn't be willing to rollover when some people we have no reason to trust tell us to do something.

    • @taylorgarrett793
      @taylorgarrett793 8 месяцев назад

      @@AzureBeatPony to put it simply
      They r tired of it
      They r doing it cause they have to. Not cause they want to

    • @Doge-zg8lc
      @Doge-zg8lc 8 месяцев назад +4

      I just wanna be the"Boss" again

  • @bridgetboyle687
    @bridgetboyle687 8 месяцев назад +110

    I'm a casual player. been playing for nearly 12 years. 3 years ago I started doing leggies. and... I'm not nearly as far along as many. but I play for my fun. sometimes I just walk through the areas. I'm also not the gamer most people are talking about. I still dumb about alac builds and whether or not I have a tanky DPS or a DPS with padding. There are days I just want to kill Risen. and other days when I want to learn more.
    anyway going back to my 200th death on the damn race to get Ravenwood completed.

    • @glaziumtck8593
      @glaziumtck8593 8 месяцев назад +12

      Keep on enjoying the game. You're doing it right. ^^

    • @JIMRbach193
      @JIMRbach193 8 месяцев назад +5

      11 year casual. Have full ascended mostly crafted. No legendaries. I still play regularly 😊 I love that there are people who have far more knowledge of the game that I can enjoy content and help from.

    • @bridgetboyle687
      @bridgetboyle687 8 месяцев назад

      @@JIMRbach193 isn’t it the best to have a knowledge base where when we get stuck we can go to. I have friends in game who have put up with my Leroy Jenkins tendencies, and Who laugh with me. I have guides from Mukluk and Ayin maiden to help me learn things. these guys help me finish up the tasks that maybe others are faster at by myself. 55 years old and I can do things by myself. Woo hoo.

    • @ihaveaplan.ijustneedmoney.9777
      @ihaveaplan.ijustneedmoney.9777 8 месяцев назад +5

      Whenever Im gonna take a 30min break, I will occasionally /kneel and afk infront of a grave that belongs to a character from the books.
      Core Tyria might be the roughest and most dated in terms of asset use, but its the richest in terms of presenting a breathing world that has already seen much.

  • @zenith110
    @zenith110 8 месяцев назад +29

    I've got about 7k hours on GW2 since launch. I loved the game but haven't touched it since May of 2023 or so (Thanks Zelda, then BG3, respectively).
    My disappointments with the game may mirror some of these points, but I'll try to use my own words here:
    --- GW2's content is like a gigantic puddle. It's wide, with many options, but not very deep.
    ------ Additionally, it almost exclusively revolves around combat. Now, I *like* GW2 combat, and it took me forever to get to grips with this, but it really should strive to do more.
    --- Content is too slow to come out and too short for the amount of time it takes for the studio to have produced it. Whether it's within their capabilities with their workflow or not, I've seen it all. I've been through all the droughts. I had enough. I'll play SotO when I'm good and ready and it is good and fully released.
    --- The Game forces you to make your own objectives due to a lack of options, rather than a lack of how fun it is to do something.
    --- It lacks RPG elements. This means narrative. This means ways to interact with the class fantasy of each profession. This means other objectives for systems that include but are not limited to combat. I understand not every game can be everything to everyone, but the lack of agency is palpable.
    --- GW2's ability to do side content is severely limited by the achievements tab.
    --- The GW2 community is in fact, quite resistant to even incremental changes in difficulty or rewardability. See the Dragon's End fiasco from 2022. And I'm speaking as someone who has done raids, but not completed a single set of Leg Armor from raids. I thought Dragon's End was super good. But I was a part of the community that was in the minority, but blown away by the devs guts to even try to release DE in the state it was in at launch. I'm happy to have completed it before the nerfs, even if I had nothing to show for it, per se.
    There are probably more things, but this is my short list. And I can still love the game, despite this.

    • @galath9242
      @galath9242 7 месяцев назад

      There is a reason why gw2 player base are stereotyped as devoted, toxic casuals.

    • @jhmi7877
      @jhmi7877 3 месяца назад

      One thing I can highly agree with this as a vet for this franchise, is the lack of RPG elements (along with the very first point about big puddle, shallow waters thing). When they had it so Sylvari were solely affected during HoT, I felt like they were going the right direction. They included players into the story that made it more personal. And even in the vanilla stories, where we got to choose little story beats that we then saw play out as part of our quests. Or made choices, like the Order of Whispers, etc. that changed some aspects of the journey. They had some good ideas, but they abandoned them and I wish they made the opposite decision.

  • @jasonthaler7328
    @jasonthaler7328 8 месяцев назад +45

    There is ONE feature i want them to do soooo badly but they will never add:
    LET ME SORT MY CHARACTERS IN THE SELECTION SCREEN!
    I want to sort them by so many things but they just switch around like crazy after just logging in for a sec.
    PLS ANET!

    • @Jonaleth
      @Jonaleth 8 месяцев назад +1

      I also want to sort my items in myy bags, would be nice to have several ways to do that (type, time etc.)

    • @kevinwestermann1001
      @kevinwestermann1001 8 месяцев назад +1

      It's almost like the predecessor had at least several sorting filters.

    • @screamingopossum7809
      @screamingopossum7809 7 месяцев назад +1

      @@Jonaleth Exactly. The fact that theres no way to sort items in inventories is a GD crime.

    • @C4_Anon
      @C4_Anon 6 месяцев назад +1

      not money. anything that costs you time or money and doesnt make them money stays in the game no matter what. its too much a loss for them to create a double negative for themselves by fixing a problem.

    • @unnamed2737
      @unnamed2737 13 дней назад

      It would be nice to be able to access a “all bags inventory”, meaning all bags from all alts at once because the login/logout process is so painful when I lose track of something and suddenly need it like yesterday.

  • @DaosIures
    @DaosIures 8 месяцев назад +14

    I totally agree with you on the niceness (can we say that ?) of the GW2 community. I have rarely had bad experiences aside from the odd angry player shouting in the map chat and those jerks who block chests in auric basin (remember kids, aviator box is good, Black Lion merchant is bad, so don't be naughty !).
    I remember players following me while we were doing a jumpin puzzle (I won't name the jumping puzzle in Ember Bay because I don't want to trigger people's PTSD), and some of us were jumping back to help players that were stuck behind.
    Plus, as you said, it is rare that someone doesn't get an answer to a question they ask in the map chat. And how often have we seen people sprinting towards a hero point that they have already done at the other side of the map just to help someone who's struggling with it ? Some of the "help" that we provide each other might be motivated by the fact that it gives us something in return (XP, some loot or simply some entertainment while we grow old in front of the wall in Tangled Depths) but overall, GW2's community is great !

    • @danielfreitas9301
      @danielfreitas9301 8 месяцев назад +1

      There are so many angry nerds doing pvp… my block list increases every night of matches :/

    • @DaosIures
      @DaosIures 8 месяцев назад

      @@danielfreitas9301 Ah, that might factor a bit in my own experience, I never did pvp in GW2, I see enough annoying people in CSGO :D
      The only pvp content I do in GW2 is WvW, and this one goes quite smoothly because there is no chat with your ennemies, so the worst I ever face is a DD or a WB that kills me and teabags me, but it only happened twice to be fair

    • @opusfluke2354
      @opusfluke2354 8 месяцев назад +1

      I spend a lot of time doing Auric Basin as a solid gold grind for gems. Now I entertain Map Chat by critiquing the chest trolls.
      "See, sticking an Aviator Box in the first chest like that is just standard. Stick it in one in the middle chambers so people forget to check. Could Do Better." Or
      "Crafting Tables? In the Big Chests? It'll never catch on. We just loot around it and come back waiting for it to vanish. Thanks for the free Bank access, kind troll. I was running out of inventory space and wanted this Exotic for an alt."
      Ooh, the salt I get. Trolling trolls is fun, especially when others join in with their own scoring.

    • @Seb7an
      @Seb7an 5 месяцев назад

      😂😂😂😂
      The pvp community in GW2 is literally the most toxic community I encountered in over 30 years of gaming. LOL is a safespace compared to this. Same goes for the raiding community and even in fractals.
      Keep coping dear white knights.

  • @RyanBedecki
    @RyanBedecki 8 месяцев назад +72

    Yeah I'm totally checked out on SotO, it is uncomparable to the masterpiece that was PoF or HoT. I've stopped keeping up with the story content because I know I will run through it within 30 minutes gaining no satisfaction or intrigue whatsoever. SotO isn't it for me, but I've always had WvW to keep me busy.

    • @jurare89
      @jurare89 8 месяцев назад +3

      that´s basically exactly the same for me. While i´ve always been a WvW-main (ever since back at launch after the first time i experienced WvW, it has been and stayed my primary game-mode), i´ve basically used PvE as a "distraction" when i get bored of WvW for a short while (be it just not being enjoyable fights/"content" in WvW in a week, outside of guild-raids and/or public squads being active, or bad matchups, whatever). I had a massive break from pre-HoT to shortly post-PoF due to RL, and came back to just enjoy the game once again. I´ve been always been enjoying the story at all points of the game, and i usually soak up new story and lore like a sponge does with water. But SotO just completely lacks in bringing up any excitement for the story (which previously, i always loved).
      It´s basically the same that muk said in the video, at times in the SotO-story, i didn´t even remember what i did in the previous chapter. And it´s heartbreaking, considering what Gw2 did on the story-front previously.
      So yeah, if i wouldn´t have WvW as my basically primary mode, and if it weren´t for my guilds in WvW (where in fact, one of them is currently on the verge of dying), i´d probably have already quit the game for at least a year by now.

    • @Static-EN-
      @Static-EN- 8 месяцев назад +10

      Yeah, its not intriguing at all but hey i got my Rifle Chronomancer and the Light Female Obsidian Armor is an actual suit with pants so WE ARE BALLING

    • @RyanBedecki
      @RyanBedecki 8 месяцев назад +2

      @@Static-EN- facts

    • @RyanBedecki
      @RyanBedecki 8 месяцев назад +2

      @@jurare89 yup sounds like we play in exactly the same way lol. I just wish there was incentive for ANET to give some attention to WvW as well :/ at least even without changes I can enjoy it but man it could be so much more!

    • @milandjukic4583
      @milandjukic4583 8 месяцев назад

      you are saying that like if pof story was any fun lol.content is what matters and content in soto is trash tbh compared to pof and hot fk story

  • @elocfreidon
    @elocfreidon 8 месяцев назад +61

    The era of LW3, PoF, and LW4 will always be the golden era of GW2. The only way it will be outdone is from years of setting up a content cadence where we get a new map or expansion every three months, keeping it up through those years.
    Still don't know how they managed to do all that with even less staff than they have now.

    • @altarium4220
      @altarium4220 8 месяцев назад +12

      Daybreak to me will always be the pinnacle of GW2 patches. We got new story, a new map (Istan), a new fractal (Twilight Oasis) AND a new raid (W5) all at once. We were so spoiled😭

    • @elocfreidon
      @elocfreidon 8 месяцев назад +6

      @@altarium4220 Going right into LW4 just 3 months after an expansion release with no chill, was a show stopper! All the way into the season finale.
      Kourna's launch issues that cause account rewinding and Suns's Refuge false advertising was the only noticeable hiccups in the season.

    • @noobs12332
      @noobs12332 8 месяцев назад +1

      And that is the worst time for dev

    • @elocfreidon
      @elocfreidon 8 месяцев назад +9

      @@noobs12332 Living World 1 was the worst time for the devs. As we approached LW4 finale, they significantly directed the devs time away from GW2 for other projects. Not even a third of Arenanet's devs were working on the game anymore. That was when NCSoft came down on them hard.
      It was "the worst time for dev" because they set themselves up for that fall.

    • @rainingnights1409
      @rainingnights1409 7 месяцев назад +1

      yeah for real, 2017 - 2019 were the good good days, and I just started playing in 2016 so I was spoonfed new content everytime, feels like I pretty much hit the perfect sweet spot for gw2

  • @Realblack_m0nster
    @Realblack_m0nster 8 месяцев назад +44

    Soto has kinda sucked. My static and guild memebers have quite or are on break. The only redeeming thing about soto is the wizards vault and the new weapons. I can do without everything else.

    • @TheRodentMastermind
      @TheRodentMastermind 8 месяцев назад +2

      I agree, I don't feel it has given me anything to work towards. And even if I didn't already have legendary armor, I'm not sure the PvE legendaries are great as they don't feel like an accomplishment more of a grind.

    • @NightRavvvven
      @NightRavvvven 8 месяцев назад +3

      yeah it felt short... the story just begin and then we had to wait for an update and when an update comes its very short as well... the new map is just not it for me.

    • @mikael393
      @mikael393 4 месяца назад

      Soto is so bad. New players without skyscale are 90% fighting the map

    • @Sac-chan
      @Sac-chan 3 месяца назад

      @@mikael393 the only reason i got soto was bc of the Skyscale and the glider's masteries, literally no other reason. And it was worth it at least, i got good amounts of gold by farming there, i unlocked my Skyscale and masteries.
      Everything else sucks tho, and ffs i hate Amnytas Meta event or whatever it's called, the only worse meta is the Dragon's End meta, just bc it's on a tight timer and ppl don't know that space button = Jump the wave lmao

  • @axender269
    @axender269 8 месяцев назад +83

    I'll admit that every time I come back to the game looking for stuff to do, I see content valued by 'gold per hour' metrics, then I get less interested.

    • @CorwynGC
      @CorwynGC 8 месяцев назад +2

      Right, as if somehow it was real gold instead of just a way to play the game a little differently.

    • @frechesferkel2749
      @frechesferkel2749 8 месяцев назад

      Well this would be in any game that have this kind of payment/shop. Look at EvE Online. Every Sh.. is about ISK per hour even the big battles are like how many isk are destroyed and how much real money that would be.

    • @Eldar7431
      @Eldar7431 8 месяцев назад +2

      I agree, but the bigger ticket items require just so much grind that I understand that after doing activities a few times u just go for the rewards and want to save some time so u go for activities with most profits/mats while not too boring/painful.
      I'm not doing it that way yet cause there's a bunch of fun and usually worth doing activities, but I'll try to do more weeklies/dailies so I can get more stuff before like 2030 😅

    • @CorwynGC
      @CorwynGC 8 месяцев назад +6

      @@Eldar7431 Bigger tickets items are worse than worthless, if they are not actually generating enjoyment.

    • @matenagy9244
      @matenagy9244 8 месяцев назад +9

      I've had the most fun in GW2 when I stopped caring about gold. It's an easy game anyways, so better just sit back, get some tea or coffee and some snacks, and just go explore.

  • @abardnamedspoony
    @abardnamedspoony 8 месяцев назад +44

    Something that's been echoed a few times in the comments is that GW2 is very forgiving of you taking breaks- I've never "quit" GW2, I simply just explore other things for a while, because I know when I come back, I'll be welcomed back. By both the game and the community. I continue to watch content creators (well, mostly Mukluk lol) in the mean time and I never feel this pressing urge like I have to justify my time in the game.
    It's fun when I'm there, and when I want to do something else, I can. It's genuinely one of my favourite things about the game and something I mention when getting friends into it.

    • @MinDeRien2658
      @MinDeRien2658 8 месяцев назад +6

      Yes!!! After years of hardcore WoW, where you're kind of "forced" to grind, all the time, if you want to do competitive PVE, can't take breaks, have your gear become irrelevant every single tier (with all the rng this involves)... Having GW2 is so damn nice. You don't feel pressured to play, and you can get straight back to raids if you take a break. It's the best feeling, and my favourite thing about the game.

    • @mingyenwu9621
      @mingyenwu9621 8 месяцев назад +4

      I agree 100%, veteran players will come and go but never leave gw2.

    • @kurt759
      @kurt759 8 месяцев назад

      ​@@MinDeRien2658 same for pvp honestly in wow not just pve however they have completely trashed pvp from last I heard and I find gw2 not terrible with the pvp

    • @InimicusSolitus
      @InimicusSolitus 7 месяцев назад

      @@MinDeRien2658 I quit years ago. At launch it was amazing. 5 years later, it was meh.

  • @xiaodaoputh2548
    @xiaodaoputh2548 7 месяцев назад +4

    I have to agree that purchasing living worlds separate from expansions were a huge detractor. Bought 3 accounts for my brothers, but they end up stop playing after landing in HoT without a clue who Dragon's Watch were.

  • @1980Shadowwolf
    @1980Shadowwolf 8 месяцев назад +26

    I remember i thought i would never make legendary or raid when i started. I am now all three raid suits and trinket most my untamed gear i like that may not be top dps is legendary all 8 sigils and 7 runes. And i still like to raid because found chill people to go with. I am autistic and learning disabled so i use to be scared now im more relaxed in raids.

  • @ossianb5089
    @ossianb5089 8 месяцев назад +31

    I've been bouncing on and off GW2 since launch, and quite honestly the one thing that always makes me pause is that first look at my inventory after a long time away - just makes the game feel like a chore

    • @Surokkh
      @Surokkh 4 месяца назад +1

      I had this exact experience when I logged in again a week ago, after almost 2 years.
      I looked at my lvl 80 character's inventory, and had _zero_ idea what any of it is.
      It's been a bit of a challenge easing myself in, but I know I have gear that's okay and I just started hitting stuff😅

    • @jhmi7877
      @jhmi7877 3 месяца назад +1

      They can really tone down on the stuff we get. I have so many bags, that open into more bags, that finally gives me gear/mats but also sometimes still gives bags D:
      And I also really wish there's a separate tab for "quest items".

    • @spankyjeffro5320
      @spankyjeffro5320 Месяц назад

      It feels like a chore because of your incompetency with inventory management. That is entirely your problem.

  • @xander9460
    @xander9460 8 месяцев назад +98

    Once you understand horizontal progression. You start liking vertical progression less.
    With horizontal you can pick WHATEVER, and it will be useful and help you progress.
    The difficult part is you have to set a goal yourself. No handholding. Farm gold? Build an item? Finish a collection? Etc. But you have to choose.

    • @piedpiper1172
      @piedpiper1172 8 месяцев назад +12

      My Ultimate Alexander Gunblade is weaker than vendor trash from the newest patch.
      My Caladbolg Viper Dagger will always and forever be a max power memento of a meaningful bit of content I did.
      As someone who played FFXIV non-stop from 1.0 beta to the end of Shadowbringers, endless vertical just leaves everything hollow. None of the many challenges I overcame-even those which were the hardest ever at the time-have any remaining value.
      I adore horizontal progression where genuinely meaningful rewards can exist.

    • @cathan.
      @cathan. 8 месяцев назад +12

      It would be fine if the game didn't have 100 different currencies and so many different things you need to do just to complete one goal. I've been playing on and off since beta and even I get tired of going over to gw2efficiency or some other website just to find a big list of things I need to do just to craft say 1 legendary. I don't even mind how long it takes, It's just exhausting figuring out which currencies you need, what map completions you should do, what exactly is timegated etc. All of that and you have to play inventory management simulator since you get showered with a ton of drops that aren't exciting at all.
      I love GW2 but at some point they need to figure out a better way to make goals more easy to follow.

    • @LuminusZebra
      @LuminusZebra 8 месяцев назад +3

      Genuinely this is my problem with the game, love gw2 but the list of things you can do is way too long without any good way in game to organize yourself either in questing or crafting

    • @Hiimzed4943
      @Hiimzed4943 8 месяцев назад +8

      And at the same time it makes every activity pointless.
      Why should i be motivated to do anything in end game If i can just swipe my card and get the best cosmetics without moving my character?
      Why should i do fractals or raids? I wont get any cool weapons or armor.
      Thats the big problem players of other mmos have with this game.

    • @TohnR
      @TohnR 8 месяцев назад +2

      ​@@Hiimzed4943 Heard of legendaries? That's your thing to grind if you need a grind to enjoy a game. Most people don't and just want interesting content and gameplay that don't require an endless grind to reach them

  • @tercropin
    @tercropin 8 месяцев назад +36

    It's not even "So Much Content" it's "So many directions that are actually GOOD!? Wtf. DO I do!?!?" There's SO MANY ways to play this game differently that are actually fun. Which is GREAT. But ANet has 0 systems that are good at filtering people into the maybe 1/5 Main Directions, and sending them on their way. The new player handbook-achievements are annoying and don't actually reward you for reading or doing them. So these detract from inducting people more past just the intro. Imo. *May be a Hot Take but: If The ANet Devs who designed these systems, played their game outside of using their dev design tools to blast through them, they'd know that and be able to DESIGN BETTER SYSTEMS.* This extends to Specialization Design / Updates / Balance as well imo. (*cough Deadeye, Bladesworn, etc.) But none of them seem to in 2024.

    • @cryhavok8257
      @cryhavok8257 8 месяцев назад +4

      amen ^

    • @GuardianLamb
      @GuardianLamb 8 месяцев назад +2

      Wytb? Game lacks contents. That is why most leave. Only new players get overwhelm mostly.

    • @jhmi7877
      @jhmi7877 3 месяца назад +1

      I've always felt that new players should: 1) not get to use a level 80 booster until they've reached max level+finished the vanilla story naturally, and 2) that new players get their own world instance until they get into the first expansion.
      Maybe we can have it so these "new player maps" can have a number of veteran players that can volunteer as mentors. And we can have a chat system similar to that of FF14 where there's a channel dedicated to helping new players with questions.
      GW2 has systems that work quite differently from other MMOs, AND it has a ton of content. A new player being thrown right in the midst of that without guard rails has more of a likelihood to bounce around chasing shiny things without any real idea of what to actually do. If new players (read: new accounts) were given an experience that's closer to how it was for the rest of us when the game first came out (with tweaks of course, so it's not so dated), then I feel like these players would come out the other end with better understanding of how the game works. Mainly because they were given the time to take in the content that's in front of them, which Anet can then tailor even more to fulfill that purpose.
      Not sure what to do about events though.
      There's a lot of new players that can't get a handle of the game, and it's not for a lack of smarts or trying either. The game just needs to be designed to accommodate for its sheer size and the fact that it was designed to work just a tad bit different from other games of its ilk. So I definitely agree with you in what you've said.

  • @DafuqModeOn
    @DafuqModeOn 8 месяцев назад +13

    About the horizonal progression. I've came back to the game this January after quitting in 2012 (xd pc exploded) and sunk 400 hours into it now. I had some degree of understanding back from 2012 that the progression is horizontal, and coming back to the game I set my expectations that learning game mechanics, currency exchange, what metas are worth doing etc as the actual progression in the game and this approach made things so enjoyable for me that I don't see myself stopping anytime soon.

  • @missk1697
    @missk1697 8 месяцев назад +18

    18:20 Thief axe is perfect example of bad weapon.
    -Insane dps ON GOLEM.
    -Feels clunky like hell to use
    -Forced teleport on axe 3
    -The projectiles outright bug on some encounters
    Basically its neither fun nor balanced.

    • @taylorgarrett793
      @taylorgarrett793 8 месяцев назад

      it doesnt teleport u if ya use it with pistol for some reason

    • @missk1697
      @missk1697 8 месяцев назад +3

      @@taylorgarrett793 Typical anet's "lets make it unique for no other reason than making it unique"

    • @33gles
      @33gles 8 месяцев назад +8

      High-performance weapons that feel ass to use are almost WORSE than terrible weapons, since you don't have FUN. You know, the point of gaming?

    • @AzureRoxe
      @AzureRoxe 8 месяцев назад +2

      And the worse thing is that ANet looks at that golem DPS and makes fights focused on constantly reaching THAT level of DPS, despite the fact it's nearly impossible for 99% of people to even get close to it and even the pros that can do mistakes.

    • @Bananas4n
      @Bananas4n 8 месяцев назад

      Im a main thief with over 2k Hours on this class. I can say for sure the axe made thief viable again. I had no chance to win any 1 v 1 in PvP or WvW. The Axe builds made a huge impact on this class and i main Thief Axe now. So i would say it is the best thing that could have happened to thiefs.

  • @MsGamefr3ak
    @MsGamefr3ak 8 месяцев назад +8

    I agree that the LFG UI is trash, it doesn't even show what elite specs the players are running only shows the class icon. For group leaders there should be a way to limit what classes/elite specializations can even join so if you're looking for a quickheal you'll at least get someone that could be running it instead of a HAM or spec that can't heal at all.

    • @warlocksm1
      @warlocksm1 8 месяцев назад

      Problem with limiting what specs can join is problematic, because you can join with any character and change spec or even relog to different profession if needed. For example, when i am on my reaper and see group looking fo alac dps i can join and then relog to alac renegade. But if its implemented what you want i would need to relog and then join in which time someone other can take that place i would maybe see another group looking for quickheal and again relog to my guardian just to see someone other already joined.

  • @Madd_Jack
    @Madd_Jack 8 месяцев назад +3

    He's absolutely right that there just isn't much here for creators. Only seems like guides/builds are some of the biggest content to farm for gw2 creators. You can only do so many of these...
    IMO Anet needs to add player-generated content. This sort of thing is what kept Skyrim alive through 10 launches on various Samsung smart kitchen appliances.
    Home decoration that doesn't cost an arm and a leg like a guild hall. A Roller Beetle/griffon track builder and track browser outside of just inviting people to your guild. A free camera and effects like green screen built into a use-anywhere jade drone camera. Maybe some way to interact with your streamers game like spawning a mini-boss into a fractal or other instanced pve with the viewers name on it, or even spawn in one of their characters, IDK. Skyrim mods are proof that players would love to make content for their favorite game. IMO this would give the game a fresh breath of life as well as endless content for creators who want to review their viewers creations.
    I also agree that this new form of expansion release is DUMB. Every time I talk about it, I'm hit like a truck with cult-like retribution of the overall community, anywhere I go... "But it's cheap" . "But we get steady content"... The content has been super short, and super small. 1/3 of a map per quarter? maybe an hour worth of story? half that if you remove the "Complete events to progress story" green bar... This community doesn't take criticism of the game we all love, well. Well Anet already have your money, their financial incentive to make something good is now gone. A whole lot of content got pumped into the gem store though, like that greatsword that looks cooler than some legendries...
    IMO they need to address the reasons that old expansions were so slow to release, and maybe find a way to make things more modular for the design team to build quickly with. They already re-use a lot of the character bone rigs and animations.
    At this point though, I think most of their dev team is working on the 'untitled Unreal Engine project' that they're still hiring people for. So I doubt we'll see any changes to their new process anytime soon.
    PS. @ NOXXIE! Can we get a compilation of "WEIRD THINKING SOUNDS" 46:18

  • @traveling.down.the.road56
    @traveling.down.the.road56 8 месяцев назад +12

    Why can’t Anet give Raids and Strikes a level system like Fractals? Four tiers of difficulty for all of them would work for 99.999% of the players. And it would encourage players to improve their skills so they could work their way up through the difficulty levels. Maybe add the Challenge Mode on top of the fourth level to make a total of five levels. This would be great for all of the players, because having more levels of difficulty would allow Anet to justify making more higher level content that would help retain some of the try hard veteran players.

    • @MuklukYoutube
      @MuklukYoutube  8 месяцев назад +2

      I like this idea!

    • @traveling.down.the.road56
      @traveling.down.the.road56 8 месяцев назад +1

      @@MuklukRUclips I’m glad you like this idea, please spread the word and maybe we can get enough players to agree with this, that Anet will take notice. I guarantee that more players would participate in Raids, if there were this kind of difficulty levels, and that more players would do Stirkes too, even though they are already fairly popular. The great thing is that it wouldn’t take much development effort to make this happen. Anet could make existing Strikes that are easy, the second tier and increase their difficulty to make tiers three, four and CM. Bone Skinner could be tier three or four, and a CM could be added at a higher difficulty level. Same concept for the Raids. Easy existing Raids could be tier two or three, while harder ones could be tier three or four.

    • @galath9242
      @galath9242 7 месяцев назад

      Because gw2’s community is inherently ultra casual. Those that raided have long left for FFXIV.
      Even if they introduce such concept now it probably won’t accomplish much, since it definitely will not be on WOW/FFXIV lvl.
      I personally wouldn’t return

  • @kesamek8537
    @kesamek8537 7 месяцев назад +4

    Joko, Lazarus, Caudecus, the game had many excellent complex 'big bad' enemies who were written out of the story for no clear reason. ANet needs to hire and empower better writers. It would help such a lot not only for the sake of narrative but also generate gameplay ideas for meta events and strikes rather like raids previously did.

  • @lancemckenzie1074
    @lancemckenzie1074 8 месяцев назад +7

    When you zoom out and see the brand scar stretch across the map from the Elonian desert to Ascalon 😮

  • @dragonspit77
    @dragonspit77 8 месяцев назад +44

    There is a reason why Guild wars 2 hasn't blown up like other MMO's like WoW or FF14 or Lost Ark. The marketing for the game sucks and Anet as a company have been making bad decisions again and again.

    • @llIlIlllII
      @llIlIlllII 6 месяцев назад +1

      It's very frustrating, as a returning new player. It'd be so much greater to see new influxes of players in the I've zones

    • @yorshka6955
      @yorshka6955 5 месяцев назад +4

      Everyone wants more cosmetics. Most of the gemshop outfits look ugly as hell and you can't mix parts. Everyone wants Skins for Jade Mech or Necro Minions. They could print money but they are not doing it.

  • @PannkakaMedSylt
    @PannkakaMedSylt 8 месяцев назад +5

    I feel content in GW2, atleast of late, has aimed at either beeing completly fool proof / young children can clear it.
    OR
    Super hard where 99% of the player base can't clear it.
    And this leaves a huge gap inbetween, for people who are looking for a challange, a fun challange one could say, to enjoy with their friends, but get bored TOO quickly with the fool proof stuff, but also aren't interested in tryhard grind training 1 sigle thing for weeks/months, and not even getting to do it with all their friends as basically some of those or them selves will never get good enough.
    A perfect challange should aim for something like 40% of people Actully good enough to clear it, but leaving room for perhaps carrying 1-2 people underpreforming.
    Thus with some time invested to learn/getting better more might clear it or getting lucky with a friendly group, eventually 80-90% of players can clear it if they really want to with time!
    Then you can have like a hardmode ontop of that beeing really hard if they wish, where only 90-95% or so might clear it, but thats like a bonus, and not what most are looking for, kinda says so itself by the numbers, 95% might only clear it, meaning it's aimed for 5% of the player base at best.
    Meanwhile the fool proof content everyone can clear too easy, basically 85-99% of the player base clear it week one, that content fast become super boring content that no one wants to engage with, and just bad design besides if it's open world story driven, thats fine that all can clear, but instanced content by it self should give players something to aim for.

  • @xander9460
    @xander9460 8 месяцев назад +7

    Non guide/lore videos that are insanely popular. Pint comes to mind. He basically makes videos about epic adventures in MMOs. Story time stuff. I dunno.

    • @MuklukYoutube
      @MuklukYoutube  8 месяцев назад +1

      Ah I've seen many of Pints videos! Great stuff.

  • @HarmonyOfTheVoice
    @HarmonyOfTheVoice 8 месяцев назад +2

    Settled swampletics was one of the most popular video series in the mmorpg sphere because it brought storytelling, twists and basically told the heroes journy through his gameplay, i wish more people would do stuff like that.

  • @mormegil231
    @mormegil231 8 месяцев назад +2

    A small correction. The Raids were designed with Ascended in mind at the start. There is a direct quote from the designers during HoT that they said they expect people to have ascended gear already and not being able to be done outside statics. But they underestimated how powerful the builds the playerbase made with the elite specs plus all the powercreep over the years. So these initial designs goals are irrelevant now.

  • @Curianer
    @Curianer 7 месяцев назад +3

    Hmmm... So in the last 3 weeks I brought 2 of my friends to GW2, after XX years of World of Warcraft. And after a few days they are still excited. We're finally playing together again and it's fun to show you the game... People will always be leaving and coming back, that's part of being an MMO player. But even if I take a break for a year or months, I will always come back to GW2 because it has everything you could imagine ;)

  • @Tessa_Ru
    @Tessa_Ru 8 месяцев назад +2

    I love discussion vids like this as a newer player, because it gives some insight on how a vet player views the game in comparison (I end up in the same boat with ff14, my views are a lot different from the people who joined in Shadowbringers or later, when looking at it as someone there at start of Heavensward). Idk GW2 became my main MMO last year. I've been progressing chronologically through the expansions and living worlds... like VERY slowly because I will sometimes just do daily events in an area I take a liking to for a month or two LMAO. Slow and steady is my way, I guess. I've been told it's a good way to approach this game, at least.

  • @petals1337
    @petals1337 8 месяцев назад +2

    Quit about 2 years ago, I do miss the game. But At the time nothing new came out. EoD was like half a year away. So I thought I'd return after the expansion got released, but it never got my attention since then. I miss the community the most, I loved everyone of them

  • @belfastclrq
    @belfastclrq 8 месяцев назад +35

    I think a lot of veteran GW2 players grossly underestimate how bad some aspects of GW2 look when you are coming from other big MMORPGs as a new player. I know Anet has to make money, every company does, but having to deal with bagspace hell or paying 5 dollars per bag - per character is a pretty dismal experience.

    • @AzureRoxe
      @AzureRoxe 8 месяцев назад +10

      Don't forget that, in games like FFXIV and WoW, if you see a dude with an awesome transmog or an awesome weapon, you almost always just need to go to a dungeon or raid and get it to drop.
      In GW2, weapon transmog is so massive, yet most of the interesting weapons come from the lootboxes, same with glider skins, mount skins, ship skins and even a lot of armor transmogs involved cash shop armor pieces. There's so much in GW2, yet so little of it is actually earnable.

    • @SuperLutinmalin
      @SuperLutinmalin 8 месяцев назад

      Well, actually i take it as part of the end game too. I bought only the original game and expansions, then all other stuffs from the gemstore like living seasons and others are paid from ingame gold. Not bc im poor, wich is right, but bc I like it.

    • @Skadi.-
      @Skadi.- 8 месяцев назад +1

      pack your bag guys
      gw2 bad

    • @Jeezloxxy
      @Jeezloxxy 8 месяцев назад +3

      I don't know of any other MMO that has a "deposit all materials" button. Also, an 18-slot bag is very affordable.
      I do agree that the bag slots available to F2P players is not great. That's 1000% true. But the rest is negligible imo.

    • @ghosty9966
      @ghosty9966 8 месяцев назад +1

      @@Skadi.- 5$ per bag so u better not have alot of stuff to pack

  • @noctoi
    @noctoi 7 месяцев назад +3

    The sole reason I stopped playing is the overwhelming emphasis on group zerg content at "end game". I get overwhelmed, nobody is willing to slow down, and even if the group "leader" DOES slow down everyone else just runs over you like a swarm of ants on a carcass. I almost always get left behind or yelled at in chat or on main, then left alone in a lethal map where I die within seconds wondering why I even bother.
    The maps are beautiful, the game is brilliant and unique, but I never SEE any of it. I'm too busy staring intently at the ass of the 'leader' trying not to be left for dead - "Not even understanding why I'm even there" is exactly the problem. As much as I despise WoW, even that game has a breather between zergs.

    • @Nellyaa
      @Nellyaa 2 месяца назад

      Finding a guild is the answer.

    • @noctoi
      @noctoi 2 месяца назад

      @@Nellyaa nope, I hate running with guilds. Never been in a guild where it wasn't either a waste of time or an excuse for bullying. Never again.

  • @moody5763
    @moody5763 8 месяцев назад +4

    For me I have to have faith in the developers, after all it's hard to party on a ship if you know it's the Titanic. I love GW2 but Anet is... astonishing.

  • @Wenedi
    @Wenedi 8 месяцев назад +6

    Personally I hate how they don't seem to care about updating old content (core classes' skills vfx as an example) and instead just push for stuff that makes them the most money.
    Also the lack of "Ultimate" abilities per say really takes away from the hype you get when in combat compared to other MMOs

  • @wolfer5486
    @wolfer5486 8 месяцев назад +3

    "Guild Wars 2 is a budget friendly mmo"
    *shows google search that lists every large MMO with that search term as proof*

  • @ginster458
    @ginster458 8 месяцев назад +5

    The funny thing is, while I never thought GW's storytelling was a masterpiece, I mostly played for the story, the world, the lore. I just like to be immersed in Tyria. The gameplay itself, legendary gear and meta builds or endgame didn't interest me at all. And now with SOTO, it's the other way around. I suddenly have several leggies, I do enjoy the wv and grinding dailies and weeklies, I do enjoy what the expansion has to offer game play wise, the actual content I play is way more varied now and I am having a lot of fun with it! I started raiding! But... why are we here? Why are we immediately trusting Peitha? ( I mean... I GET it but I feel like The Commander should be less of a horny bastard than I am). Oh, Zojja is back. Oh she forgot us. Why are we floating in the sky and not interacting with others? Why are there fractals? Who, what Eparch? Why exactly do we care?? Apparently these are worse than the Dragons but we are winning every battle easy why are we worried? Who are you? Where are my friends? Are Jory and Kas married yet? Why are you calling me that?
    It's SUCH a weird feeling I have towards the story, I don't necessarily hate it but I feel like I slept through it?? Like, when a new patch drops there is SO little actual story and often times I get the feeling I missed a ton of things I SHOULD know even though I am paying attention. And at the same time the story feels so lore-dense and we are acting so familiar with these characters??? IDK it feels like there was a living world season before SOTO that did the lead up to the story and I just missed it and now I am mostly confused.
    But ngl I'm still having a great time with the game atm.

  • @tombocai
    @tombocai 8 месяцев назад +2

    I agree with the CM comments you made. I'm far from an expert fighter capable of doing CM modes and I think it's ok to have things that are not for everyone. it's a chalenge for a reason, and it doesn't give you anything that gives you an advantage over other players on the rest of the game. it really is just a game mode for try hards to have fun and I think that is good. I play gw for almost 8 years, and I keep hearing some people complain everything is very easy (even things that are way too hard for me and a lot of the player base). you can't please everyone with just one level of dificulty, we don't all have the same definition of fun, so please, do give them things that motivate them to try harder, they deserve to have fun. I'm ok with never doing those things.
    Just a quick note about the story in Soto, I agree it's not up to par with season 4 (neither is the playability). But I do like the base idea for the story, I just don't think it's well executed. I do like the fish out of water story, I like that we are stripped of our army, I like that we don't have our friends to solve everything for us (coff Taimy), I like we're in a world we know nothing about and where we're no longer the top dog that knows and solves everything. Those ideas I think are great, they needed to shake things up and take away everything that was familiar after 10 years of dragons, so we can build anew. I don't think they executed that well though...

  • @MuklukYoutube
    @MuklukYoutube  8 месяцев назад +20

    Original Video: ruclips.net/video/GAjtMzuTzrM/видео.html&lc=UgwfvOcd_BdfJiOHhaB4AaABAg.A0nEd_03_tpA0nJNPbZNLM
    His other content: www.youtube.com/@SilhouetteGaming1

  • @gentlepatootie2580
    @gentlepatootie2580 8 месяцев назад +2

    @31:35. GW2 was my main MMO from 2012 - 2020, switched over to FFXIV in the middle of pandemic, GW2 is my 2nd favorite community after FFXIV. Still play GW2 every now and then but it's no longer my main but I still love GW2.

    • @triantulas
      @triantulas Месяц назад

      Thinking of switching. How's ff14?

  • @Matok1
    @Matok1 8 месяцев назад +2

    I feel like some of the points made in the video would apply to any game. Just about any game can give you the "now what" feeling and start feeling boring after a while, that isn't something specific to GW2 or even something specific to horizontal progression. I've felt the burn out in tons of games, the game's design has nothing to do with it. Sometimes you just get bored and want to do something else.
    The difference is I keep coming back to GW2, while there are dozens of other games that I've never gone back to after putting them down for the first time.
    I also think that GW2 is a game that is made for people that have a lot of patience. The crazy amount of collections, the fact that all the content from the beginning to current is still 'relevant' in some way, and a story line that has only gotten longer as time goes on means that people with zero patience that skip story and try to grind out to 'end game' asap are going to just end up lost in GW2. I think people who start up the game and try to rush to the 'end' only to end up saying 'wtf is this' and quitting are doing so at their own fault. GW2 is made to be a journey, if you don't have the time or patience for that journey, then it probably isn't for you.

  • @Trygvar13
    @Trygvar13 8 месяцев назад +4

    I started playing again in December and the stopped in January. I'm just not sure why. Something is missing but I can't quite put my finger on what. It's just that I suddenly find myself not sure what to do.

    • @SupraSav
      @SupraSav 8 месяцев назад +1

      Game is too dumbed down, and fashion wars has gone crazy. Another thing, it's the fact that every newb that doesn't even have 75 mastery points has a skyscale - AND THAT COMPLETELY RUINS GW2 - for them! When I started playing GW2, exploration was a HUGE part of the game. Walking up certain routes and taking in the landscape, the chatter, the NPCs moving about. Now, everything is a birds eye view.... just a back drop. The irony is, the new players love it but it's actually diminishing their own experience of an honestly fantastic game.

    • @TheAniki94
      @TheAniki94 7 месяцев назад

      ​@@SupraSavI just came back a week ago after 7 years without playing 😂 (mid PoF), I don't have the skyscale and to see how much grind it needs to be unlocked makes me feel overwhelmed af 😂 still grinding those masteries points by feet bro, and I love it 😎👍

  • @ouuchyie
    @ouuchyie 7 месяцев назад +1

    the thing is though. Guide videos are so much more search-able. There's so many times I have a random question while i play the game and ill go look it up on youtube, since i would rather have it shown to me/explained in that format rather than long text...idk that if i search ''gw2 meme video'' ill get the same successful results, especially since a meme video can be titled anything. tbh it never even occurred to me to do that. i think that happens naturally as you watch more content about x topic u get more and more niche content. for example, ive began to get more recommendations of your videos on my home page that i just click on cus im familiar with your channel from your guides and im curious to see what you would have to say.

  • @theamazinghaole2384
    @theamazinghaole2384 8 месяцев назад +10

    I have been playing Guild Wars 2 for about 4 years now. The non-pay to win style and friendly community is what got me to stay. The only hump I had to get over was what to do after 80. I was privileged to having a friend who was a vet. He got me into the level 80 content and I was hooked. Downloading Arcdps and Tacco also got me hooked because I knew how I was performing which boosted confidence in LFG.

    • @ChasseurTueur
      @ChasseurTueur 3 месяца назад

      "The non-pay to win style" so you often lose to f2p? "friendly community" increasing prices on market :) Slava

  • @Tybal65
    @Tybal65 8 месяцев назад +2

    It's true that SotO offers very little compared to a non mini expansion. I have grinded all 3 obdian armor so it's kept me busy. Every update there's something that's geared towards me. But for people who already have full legendary armor from raids and don't care for skins, there isn't much they can do with this expansion. It almost offers nothing else maybe beside "some" story and new weapons-which aren't really interesting. It felt like they were added into the epxac so it feels like one, but these weapons are uninteresting which don't hold up to the standard to that of say, PoF. Relics are just some reinvention. Could be cool but so far it's flat and boring. The metas's replayability heavily weighs towards "needing it for legendary" more than "this is fun I'm gonna keep doing it", which is something I look for since Dragon Stand. As much of an open world expansion, while the metas are impressive to look at, it's very boring game play wise. They all have the potential to be mechanically interesting and fun, but Anet didn't go the extra mile to push the open world content up another notch. That is the most disappointing part. I think the thing I get most value out of, might just be the combat launch and updrate mastery. One update left and I don't think that will wow me. It's 7/10. It's $25 I am willing to pay for more things to do. But I am convinced they are incapable of making good quality content anymore.

  • @Nooctae
    @Nooctae 8 месяцев назад +4

    This is more a video from someone burning out on content creation and the reality of the business than anything really GW2 related. He pushes frustration towards the game, but those are clearly born from his frustration on the content creation side.

  • @TheGreyone44
    @TheGreyone44 8 месяцев назад +1

    Speaking as someone who actually did clear half of naxx40 when it released, the re-release was very different from the 40 man raid, or at least felt different enough so as to be not just 1 to 1 recycled content.

  • @TheRodentMastermind
    @TheRodentMastermind 8 месяцев назад +1

    I'm pretty sure Cerus difficulty was a mistake, when it came out it had a bug. By the time the bug was fixed 2 things had happened, 2 teams had already beaten it's intended HP and there was huge community and even extra-community hype over the race to beat it. If they had just went with the bug fix it would have negated this race instantaneously, so they upped the HP to be higher than the DPS either team had put out to that point, allowing to the race to conclude. I'm pretty sure what we will see on the 19th is the boss as it was originally planned.

  • @cmcginn3610
    @cmcginn3610 8 месяцев назад +2

    Agree with number 2, especially for casual gamers like me. If you take a break and come back, they usually have added so much more currency items and content that puts you so far behind, almost too many maps many of the old ones get abandoned by player base. Not enough in the classes, with my ADD get bored easily with same build /toon and in many cases, especially open world, there is generally one main effective build to play. With the other builds fighting takes too long and frustrating, so realistically your options are limited.

    • @xilj4002
      @xilj4002 7 месяцев назад +1

      I need you to know I'm not arguing, I'm flabbergasted and genuinely curious. How many classes would you need? There are 36 subclasses, all with variations in build an several weapon types you can use. And open world has content ranging from jumping around in groups to beating one big guy to hordes doing large scale battles. What do you mean there's one main effective way? I usually switch builds several times during a meta. But I do hear you about the currency items, I don't feel behind it's just more random stuff to jump into for me, but it's definitely a thing that can be really overwhelming.

    • @TheAniki94
      @TheAniki94 7 месяцев назад

      ​@@xilj4002as a returning player after 6+ years without playing, I do agree on the overwhelming part. Although game still populated, it's easy to get back into endgame pve or pvp with a bit of grind and story unlocked :) GW2 is awesome and i'm glad to be back after so many years

  • @Koakoa45
    @Koakoa45 8 месяцев назад +9

    Even though I am in a guild, what gets me is the game is pretty much solo. You join guilds and no one talks ever, no one wants to help do things unless you do WvW. Sure you can do meta's but it really is the silent pug group. GW2 is a large solo game. I remember in WoW and FFXIV people talk, they hang out and when doing things together they get on discord and hang out, laugh and have a good time. That just does not happen in GW2. The game is amazing and if I had to chose one thing that would really get new players to walk away is the total lack of explaining what to do. The "do whatever you want." is actually confusing to many people. The inability to make gold easy also gets a lot of people.
    I ran my first fractal and afterwards deemed I would never do it again. They power ran it, explained nothing and it is where I learned that there is no trinity. So I was left to heal myself, run from a boss who decided I needed to go, even though I saw myself as dps he felt I was a tank. I died over 22 times in the dungeon, fell from jumping areas, cause I suck at jp's, and had a group literally laughing at me and making fun of me. That was 2 years ago, never did another one and I probably wont. No one runs dungeons and raids. Just a lot of interesting content ruined or ignored does not help.

    • @Primal_Chaos
      @Primal_Chaos 8 месяцев назад +1

      I'm sorry that you had a bad experience, but I can possibly suggest that you might have not found the right guild. Good thing GW2 lets you join up to 5 guilds at once! I would suggest that if you do want to give it another try at some point, try finding another guild that actually talks to each other, 'cause they ARE out there! :)

    • @007kingifrit
      @007kingifrit 7 месяцев назад

      yea it has the worst community it is utterly silent

    • @JR41N3
      @JR41N3 4 месяца назад

      Sounds like you joined the wrong guild. My guild is always chatting, always running a variety of content together, there's always 10+ people in discord chatting in voice. Fractals are actually quite fun if you find a group who is willing to teach you the ways.

  • @GW2Pseudo
    @GW2Pseudo 8 месяцев назад +9

    Muk, you continue to be a light in the hatoraide-echochamber that RUclips is unfortunately starting to favor. 😄 Imo. Like most, Silhouette isn't 100% wrong here. GW2 Has always been a very "create your own content / play with your friends" game and it's AMAZING for that. If ANet were smart(er) they'd support the systems that encourage these trends more. Like more Guild-Oriented tools or making the LFG not suck. But he's quite clearly just playing the clickbait game. Not that I can talk lol
    Still awesome job Muk, thanks for reframing this in probably the most balanced take I've seen. And asking Creators before you do React' Videos is amazing man. Cudos.

  • @71775926
    @71775926 8 месяцев назад +3

    To be honest, a world's first race essentially between two racers, SC and HS, is a joke. GW2 is supposed to be among the 3 biggest MMOs in the world and only two groups competed for world's first. If this doesn't speak of the insurmountable chasm between casuals and the very elite, I don't know what else will.

  • @LetoZeth
    @LetoZeth 8 месяцев назад +1

    Full infusions is still +90 stat.
    It ain't much, but it could maybe squeeze out another 500~1000 dps depending on class and build.
    So a full group of fully infused players could equate to at least 3000~6000 extra dps in your group, counting only the 6 dps out of 10 roles.

  • @dhrupz123
    @dhrupz123 8 месяцев назад +1

    Yup, my 1st big memory is fighting shadow behemoth in queensdale with 100 people, it was amazing

  • @nyappynen
    @nyappynen 8 месяцев назад +13

    I played gw2 religiously for years. But lack of content, inconsistencies and gemstore items receiving more news articles than actual game information made me not want to return.

  • @WingedGlider
    @WingedGlider 8 месяцев назад +4

    The SOTO story just doesn't keep. It's got no stakes, it feels uninspired and flat. The characters and stakes we worked with before are just gone, and the new stakes are low and uncompelling. We don't feel like we or anything else is a real threat, and the characters all feel disposable. The pace of content is cripplingly slow. I don't see any real value in strike missions, either. They're necessarily derivative and just boring. The way that post-expac content is now being cut into the tiniest pieces possible was what made me quit in Icebrood Saga, and NOW? the problem is even bigger. "Content" is just more and more gold sinks. Leggy armor and weapon skins. They have some direction and the rest just forces you to farm for abstract "currency" to get everything else you need.
    The reason I played the game before has been cut to the smallest possible slice of what's being released, and I don't see the point anymore.

  • @DemonOfMyMind
    @DemonOfMyMind 8 месяцев назад +7

    I left the game because I was unsatisfied with lack of playstyle diversity in the game. Not just its builds, but how the classes and the fantasy they promise by having a specific name or aesthetic play. After a decade of advocating for more Minion, turret play, some of my personal favorite styles of play and how shallow those styles of play are in GW2 I had held out hope since the Totem style was strongly represented in Scourge. When they reduced Shade duration from 20 seconds to 8 that was the breaking point for me. Other builds I loved were stripped of what made them fun prior and watching my favorite build lose what made it fun was devastating. Scourge was my most used spec even in open world were the duration made it so much fun to set up against mobs and have that battlefield control. Now unless you have quickness and alacrity you can't keep up with the shade demand and can't always have it out, the thing that defines the specialization.
    Power, being meta, was never the primary focus of why I chose builds. Enjoyment was and this change STRIPPED the last vestige of what I loved about the spec. And It was the last elite spec I really enjoyed. Never cared for Reaper, it wasn't created for me. Harbinger was disappointing. Scrapper had previously had its identity eroded to something else, Revenant another class I really liked had always felt incomplete and way too constrained in its builds.
    This has been a trend as the game strips class identity to chase a perfect balance that they can never get, enjoyment of the class be damned.
    I've got other issues with the game as well. That was just what finally broke me... Lets go over a few even if YOU don't think my reason is valid, these other's might.
    Abandoned Content: Guild Wars 2 hasn't updated the old content they have to better suit the new ideals of the game. Going through level 1-80 is a very different experience than the early seasons and the later seasons are even further different. Dungeons for example are just abandoned. No updated mechanics, no updated rewards. Just a change in currency so you can ignore the worst of them.
    Cash Shop: I've really started to despise how predatory the cash shop is. It being "Not as bad" as other games doesn't make it good. When you buy gems you'll always have gems left over which is a predatory practice to get you to buy more gems. Its a psychological trick and it is absolutely scummy. Another thing about it is many exclusive skins which have higher pixel quality or just nicer styles are gemstore exclusives. You'll be waiting over a year for a new Strike, raid, fractal or dungeon and in those the rewards are mediocre with a thin little dagger or a back piece which is a Mausoleum that's just gaudy and in the cash shop they have dynamic transforming weapons, back pieces and armor. What rewards that could be there to get people rallying behind new content is instead limited time offer in the cash shop so you better buy it now. Don't want Fomo do you?
    Slow releases: I've been following the recent releases for the current content. it doesn't look any quicker than it was previously. And by now we should have an announcement for the next expansion. But I haven't heard a word of that. Even if it is faster, the previous methods or lack there of were multi year waits with near complete radio silence.
    Just being Deceitful: I wont forgive this one in context of the bigger picture. Anet promised Expansion like content with Icebrood Saga and didn't deliver. Nothing they gave was even close to what people expected. It was Anet's "Don't you own a phone?" moment. And one they barely learned anything from(or at least didn't learn the right lesson, although that's subjective.)... Let us not forget about the WvW promise. I never played WvW much because I hated it. However it was world alliances or something that's been promised for half a decade now? I wouldn't be surprised if over half or all of the staff who were originally working on it aren't there anymore.
    Inability to correct mistakes: If Anet makes an unpopular decision it has stuck in the game for YEARS! Even with a lot of vocalization from the community of how much they hate it it stays for months to years. And if they do try to correct their mistake they almost never revert it to its previous form they just keep building on top of garbage until its tolerable but still not liked... This right here is why i have no faith that my issues with the game will be corrected.
    Arena net has made it abundantly clear that this game isn't for me anymore. And that's fine... Y'all enjoy it, I can't anymore.

  • @allenn00
    @allenn00 8 месяцев назад +1

    you know what feature i need added? being able to link achievements for quick finding, or better, add a right button "watch on wiki"

  • @benjaminmichaels1759
    @benjaminmichaels1759 7 месяцев назад

    when talking about difficulty.. for those who played gw1 and remember the Thunderhead Keep mission where u had to defend the fort against an insane influx of Mursaat. that mission failed all the time if you had an uncoordinated group. and to me, that was part of the thrill. I don't feel like everything has to be too easy. Or when people first started doing Beacon's Perch runs where u had to pay a ferry fee only to pray the dude actually makes it. That took knowledge and skill to become consistent at it, and I love that niche aspect of video games.

  • @wafflingmean4477
    @wafflingmean4477 8 месяцев назад +2

    I honestly don't think I'll ever bother playing GW2 story again if Peitha doesn't turn out to be a villain. Don't get me wrong, it's enjoyable, but by that point I will simply have had enough of GW2 flavoured storytelling, and I'll wish the best to those who still enjoy it.
    I am utterly sick of the Commander going "I trust Peitha with my life" when me as a person simply DOES NOT trust the obviously untrustworthy person who is not trustworthy. I think it would be way more interesting if we'd confronted Peitha and been like "You're only helping us so you can rule Nayos!" And she was like "Okay fine sure, you got me. But you still need my help so if necessary we can all try to kill each other later."
    GW2 needs more nuance with its villains. Joko was so charismatic that his cliche evil because evil character was still awesome, but they misfired hard with Jormag and Bangar. Jormag just had all character potential deleted because Anet needed to end the Icebrood Saga, and Bangar, while he was a d**k, was ultimately just declared an ultimate evil from the get go rather than the plot indulging in the very real geopolitical conflicts and charr culture that he is responding to. He still should have been an antagonist, but more could have been done. And now we'll never see him again, and the Frost Legion has just been deleted when it could have been an interesting faction going forward. Frost started as what Flame SHOULD have been. Flame sought to bow to greater powers in hopes of reward for the Charr. Frost believed in subduing greater powers to force them to empower the Charr, until Ryland took over. Bangar should have reformed them after Ryland's death but nope, gone.

  • @evenhasawatermark
    @evenhasawatermark 8 месяцев назад +1

    I walked away because I really only play MMORPGs for raid type content. Once I had raided enough to get all 3 sets of armor, and the ring, and then **still** had >100 LI that I can't even use, the rewards were gone. There is nothing left for me in raids, which means there is nothing left for me in GW2. Great game, tons of fun, and I met a lot of good people. But after 4000hrs, I have seen everything this game has to offer me. It was worth every penny, and I don't regret buying/playing it. I might come back someday, just to see how the story ends. But the days of me playing 8+hrs a day are over.

  • @critical-thinker666
    @critical-thinker666 8 месяцев назад +3

    Im just glad that ppl finally see that writing in gw 2 is dogshit. ppl blamed that on DRAGONs and how it must fit into that story.
    but with SOTO they had free hands to do anything and again... they delivered dogshit.
    2 maps and 3rd released every 3 months is embarrassing at best, its basically back to one map per year.

  • @dhrupz123
    @dhrupz123 8 месяцев назад +1

    Ive been playing 11 years on and off, my longest break was 5 years i think but mainly because of personal reasons, life gets in the way, no space to have my PC up and running, no time etc.. but i come back theres no grind for me to catch up with levels and new gears which is why i love it. I came back a few months ago after a year off and i finally made my 1st lege item

  • @HummingbirdSound
    @HummingbirdSound 7 месяцев назад +3

    I HATE the green bars. It just signals time gating and the lack of freedom when it comes down to the things you can do on that particular map. Especially when certain parts of them map are not even available until a whole meta event is done and then you can access them for like 15 minutes because fck you… like… why…?

  • @chrisindie
    @chrisindie 8 месяцев назад +2

    Yeah I also quit GW2 (15k+hours in) when the first episode of SoTO was released after my playthrough. After the Gyala Delve fiasco, SoTO came to seal the deal for me. I am heavily driven by the story in every game I play and sadly SoTO was a major disappointment for me. Can't say I am not missing the game, but I don't want to even open the login screen since August. I am currently playing ESO again, after a long time and its kinda fun. Plus I love the Housing and Antiquities hunt it offers. Oh and the rly frequent releases and events. Game maintenance sucks tho lol. Hope Gw2 gets better. Or hire new writers.

  • @allessa670
    @allessa670 8 месяцев назад +4

    I love the game, I love my mesmer. I stick with one profession most of the time, don't like playing alts a lot. The thing that kills the game for me is the need to stack. Like seriously I hate it to the core. Plus well every profession can do everything there's a lack in uniqueness. So yeah. Hiatus for now.

  • @kwaddell
    @kwaddell 5 месяцев назад

    I discovered you recently off of the “12 minutes a day gets you rich” video and have gone back to it several times for reference. Started a quest for all home nodes thanks to that and the referenced video from that one!

  • @Arilozen
    @Arilozen 8 месяцев назад +2

    If you want to see some cool content for the MMO scene, I suggest something like Settled and his Swampletics series. The grind he did was insane.

    • @belfastclrq
      @belfastclrq 8 месяцев назад

      Barny's classic WoW series too, the AQ stuff and all that.

  • @silvercat18
    @silvercat18 7 месяцев назад +2

    I left when i had to say goodbye to Aurene. That was the end of the story for me.

  • @puladan9296
    @puladan9296 8 месяцев назад +3

    I am going on my 3rd hiatus because i am unsatisfied with the last SoTo patch. Mediocre story, no cuscenes, boring story no exiting PVE content (Temple of febe tbo is boring, the most fun i had was HTCM. I dont have the same feeling with febe). No new fractal etc.... I miss and wish we get pve content at the quality of LWs3 / PoF era.

  • @boulderboi-fs3um
    @boulderboi-fs3um 8 месяцев назад +1

    As someone who got back into GW2 a little over a year ago and is just now dipping his toes into raiding, I probably wouldn't have started with any instanced group content if I didn't have friends who dragged me in. The game does a really bad job at showing you what things you can do at max level. You always need to look things up on the wiki or watch videos on the topic to get an idea of how to get gear. I've sometimes spent my whole gaming time in an evening just reading through stuff on my 2nd monitor - which has also lead to me just closing down everything.

  • @Azsharah
    @Azsharah 8 месяцев назад +10

    Honestly, for me, SoTo killed it! I was so excited about the trailer and the fact that they got Zoja and a freaking mursaat and a seer back, and then I played it. Uhhh…so bad. Looking back I would not pay 5 bucks for soto. I stoped playing after I played the story and then went back to wow!

  • @TiroDvD
    @TiroDvD 8 месяцев назад

    About twice a year, usually during a holiday event, I go on my "Cronocation." So when attend my usual guild events I don't play my main boon crono but some memey build. It greatly refreshes me.
    Little breaks may cost in the short term, but promote growth in the long term. Like "Prevention" instead of "Curing" it's very hard to measure.

    • @EinfachLuap
      @EinfachLuap 7 месяцев назад

      How though? All the classes in GW2 feel and play more or less the same, because almost every class, can do almost anything it wants. Play a DPS? Hit the boss. Play Alac? Hit the boss. Play heal? Heal... but also just hit the boss. In GW1 or pretty much any other MMO I've played, if you play heal, you heal your allies. If you play support, support your allies like E/Mo in UWSC for example. If you play DPS, every class feels completely different and has an entirely different playstyle, while in GW2 it's all just the same.

    • @TiroDvD
      @TiroDvD 7 месяцев назад

      @@EinfachLuap I see that you have never lived through Cronojail and the constant adjustments of: Sigil of Concentration procs on Swap; Mimic works/doesn't inside Continuum Split, Mimic has a constant cooldown, now it's related to cost of skill being Mimicked; Continuum Split being off on then off F4/F5; Distortion being Shared, now it's Aegis, now this one type is "blur" and technically not a Distort; and every single Signet of Inspiration adjustment.

  • @steffibiegger5373
    @steffibiegger5373 8 месяцев назад +2

    I've played on and of since launch. I'm a mostly solo player, say no raids. I'm never out of things to do. I'm working on my 3 legendary right now and I loved every part of it, really. I don't see grind. I play the game. If I don't want to do something anymore, I just.... stop and do something else from the long list of things. I don't need things to be efficient or lucrative. I need them to be enjoyable to me. And most of them are. I just like running, riding and flying around the beautiful world, being my toon, play my built, do things. GW2 is THE perfect game for me and that's why it's the only on I come back to over and over again.

    • @cameirusisu1024
      @cameirusisu1024 8 месяцев назад

      this. whatever I do, it all contributes to what I am working on. Sure I may have to go do specific things at some point, but whatever I play I get unidentified loot, which salvages into ectos and luck and crafting mats....which helps me on my crafting journey, or I can sell. So if I want to go do metas, i can, or WvW, or whatever. I can literally do what I want to do and it never feels wasted time.

  • @AndrewVisse
    @AndrewVisse 7 месяцев назад +6

    One of the things that bothers me a lot in GW2, and I like the game, is the amount of stuff that fills up your inventory real fast, and makes you have to constantly manage inventory or just buy bank/materials space.
    Sometimes I want to play but just can't be bothered to spend 15 minutes figuring out what is trash and what isn't.

  • @kiminek9872
    @kiminek9872 8 месяцев назад

    Oh god, I can completely relate to your point from 47:50. I have spent nearly 2 months working on a video about chronomancer rotation back in the day, only for it to get gutted days before I was about to release it. The pVirt video I made afterwards was almost purely out of spite.

  • @moonhaewon6689
    @moonhaewon6689 8 месяцев назад +2

    I feel like some other games like ffxiv has very popular playthrough videos, and also people running hard content without it being a guide and such. When I started playing gw2 I tried to find that kind of content on youtube and found very few haha I did not look for playthrough video here though cuz I dont think it translates that well.

  • @Valtanders13
    @Valtanders13 8 месяцев назад +5

    17:52 yeah Joko was a great villain, because he was from the original GW
    The other villain who could have been more than he was , was Caudecus , but we already know how that ended. 😅

    • @skelletorjo3227
      @skelletorjo3227 8 месяцев назад +2

      I had a lot of hope for Joko to be the greatest villain GW2 has ever seen. I remember his speech, I thought he would be fleshed out more ( no pun intended) his intention, his goals, backstory.
      but saying cool stuff like dragons ain't shit, i survive it all and then being devoured by a baby dragon, no less, was whack to say the least.
      I don't even want to find out more about Scarlet, to the point where i will not touch LWS1 for fear that she was not the villain that she is in my headcanon.

    • @AliciaOnlineGameplay
      @AliciaOnlineGameplay 4 месяца назад

      What gw2 also sucks on is world building, if you want cool world building and lore and hear about cultures gw1 wiki is the best place to experience that lol

  • @michu1247
    @michu1247 8 месяцев назад +2

    I am not playing new CM not because I don't want to but because I don't have time for organized static group.
    I want to enter the game make a group and start fighting the boss when I have time.
    Not planning one run for a month for 10 people to have free time together.
    If it was the same level of difficulty but single player content I would play it.
    Making group for it is a pain.

  • @Kronosxviii1
    @Kronosxviii1 8 месяцев назад +2

    27:45 "Put your dishes away." I feel called out cuz I'm eating dinner right now.

  • @MarineCARMINE
    @MarineCARMINE 8 месяцев назад

    Great video muk! I agree with the whole making content for 1% of the player base is make 0 content b/c if you are spending hours to make something you want as many people as possible to see what you worked on. I do want challenging content but not only 1% of players or less will see it content.

  • @tuffigk8235
    @tuffigk8235 8 месяцев назад

    11:46 quite the burn LOL. I'd like to add that shadow bebe

  • @CeresOutpost
    @CeresOutpost 8 месяцев назад +6

    I bought GW2 on day one, as a long-time GW player. I played it on and off for many years now, but after HoT, I just sort of got bored with it. For me, the game always feels more or less the same no matter what content I'm doing. That, and I come back from breaks and have to navigate the absolutely insane amount of loot trash in my inventory, not being able to remember what it was for. At this point, I'm out until (if) there's a GW3. There are so many new games out and so many coming that I don't imagine having time for the old games I've dabbled in for years, especially since the thrill is largely gone.

    • @ironcomic
      @ironcomic 8 месяцев назад

      Ive been having more fun in guildwars 1 lol, wish they just wouldve made that game better

  • @aoiyuki9040
    @aoiyuki9040 8 месяцев назад +2

    For me, PoF story,events,maps,mounts etc gonna always be best content in gw2.

  • @Jaeger460
    @Jaeger460 8 месяцев назад +1

    Been playing gw2 on and off for 8 years, about 7k hours total. I go through phases of playing a lot of gw2. Right now im startign to play more again, but less than i did maybe a year or two ago when it was all I was playing. I feel like thats healthier. The MMO mindset of "you must be playing only that mmo for 12 hours a day every day" is asinine. Thats a quick way to kill the enjoyment from anything. Hopping in for a few weeks to months every so often is how ive always played the game, and I enjoy it much more for it

  • @quor2243
    @quor2243 4 месяца назад

    I just started playing GW2. One of the selling features for me is the lack of FOMO when it comes to gear progression and the content required to obtain it. Once I hit 80 and get a decent set of gear I can absorb the content at whatever pace I want, casually, go hard core, or leave for months come back and pick up right where I left off and not feel behind.
    So far I can see the game does lack some polish, and there are so many items and currencies it will take some time and research to get it all figured out. But overall after so many hours in other MMOs I feel I found a new home.

  • @R_SENAL
    @R_SENAL 8 месяцев назад +5

    Oh now for my serious response.
    I quit making vids/guides because it became too much work and I never made it to 500 subs, admittedly my fault because I refuse to do social media so it got no promotion. Same thing with Twitch. I realized all of what this vid was talking about and coupled that with my aversion to ever making a social media account, and realized I have other things I want to do more with my time.
    BTW, I appreciate all your help whenever it was that I asked questions, and that assistance isn't wasted, it may come in handy when I start my Doctor WHO channel in earnest, whenever I get around to it. What I'm actually spending most of my time with now, aside from still playing about 30 hours a week, is writing my novel, which has a greater chance of doing something for me long term than streaming was, for me at least. Only 80 pages in so far, so we'll see. Fingers crossed. I'm having fun though, which is what making guides had stopped being: fun.

    • @TheAniki94
      @TheAniki94 7 месяцев назад +1

      Good luck on your novel mate 😊 enjoy the process 😊

    • @spankyjeffro5320
      @spankyjeffro5320 Месяц назад

      Both youtube and twitch are social media platforms, and either play games casually or professionally, not both. Think before you comment next time.

    • @R_SENAL
      @R_SENAL Месяц назад

      @spankyjeffro5320 So you allegedly think more about your posts? So you Intended to come off as a douche to everyone who reads this? That's an Interesting choice ...

  • @Exocraze
    @Exocraze 3 месяца назад

    I'm glad I watched your video covering this as opposed to just watching the original video with no context. I've recently started playing this game more instead of WoW, and I've been greatly enjoying it, but I mostly left WoW because I was tired of dealing with all the negativity of the community. I know every MMO is going to have people who aren't happy with the state of the game, but it seems like I've seen quite a bit of this discourse the past couple of days (I know this video is 5 months old haha). Had a few people in my guild chats very vocally unhappy, for example.

  • @MiTxGam3r
    @MiTxGam3r 7 месяцев назад +1

    Id love to play but single dad life is higher priority.
    Problem with raids is the amount of networking required to get one going. Or people wont take on new players.
    Also theres no replay ability for raids once you complete them for the week.

  • @ravenssorrow
    @ravenssorrow 8 месяцев назад

    With Cerus getting a Medium mode, I'd love to see Dagda get a propery Hard mode. Watching world first and seeing those kind of races are a lot of fun. While I may not be in the .01% that clears it, I still get content out of the CM. I joined a HT training run recently and half the people had never done a strike but it was in the Training tab so they hopped in. I ended up being the only one who had cleared it (ONCE btw) so I gave instruction as best I could and we one (5 attempts seriously). That's so cool to me. Love to do that with a Cerus Medium or whatever else they come out with. Adding a third difficulty overall I'd believe is a positive. I could be wrong though as splitting the community has issues as well. The biggest issue with this patch wasn't that CM was hard but that everything else was light. Weapons are cool but without traits to support them they can fall flat. Story is fine but 1/3 of a story gets too much filler stuck in between. I love SoTO and I think the content cadence is overall at a good pace. It's just the depth of that content that needs to be adjusted. Hopefully that's something they continue to learn from and improve moving forward.

  • @Jean321x
    @Jean321x 8 месяцев назад +1

    One thing that I think is not mentioned in this video is that it can explain a lot about the issues he brought up.
    GW2 has one of the best Wiki's not just in the mmo space but in gaming in general. Why would someone need to make a video to explain a quest when I can just use the integrated wiki and just look it up. Even build videos, watch a video that explains a rotation vs. going to SC or Hardstuck. These are factors that seem to be ignored in his video, and if one has to just add more focus on it, it could clear up some of the 'lack' of engagement he is experiencing.
    Even lore videos, something that is a big engaging topic in the WoW space. GW2 don't need dedicated lore videos, the reason I believe this is the case, is once more the wiki that covers all of the lore and unlike WoW alot of the lore for GW2 is directly baked into the game.
    These are all factors that I think he is not addressing, which is giving a skewed view about the situation.

  • @ade5691
    @ade5691 7 месяцев назад +1

    Honestly, I quit playing for various reasons. None of them really represented in the video.
    My first reason is because I just did not have any friends or make any friends and playing solo for a few years became rather stale, I did try to make friends, but I do think in this day and age of gaming it's hard to make friends because many people are in already well established cliques and it's unbelievably tough to get into these cliques without feeling like you are there to fill out the roster so the "main characters" can do content.
    Secondly is endgame, I tried A LOT to get into raiding and it felt like a brick wall, I think I climbed halfway up this brick wall before getting very tired of doing the same raid over and over again with various degrees of group disbanding after a single fail. In short, I spent most of my time trying to play the game than playing the game.
    Thirdly is also endgame but it's the PvP aspect. PvP is...hard and frustrating, not to my taste but other games have done better PvP. WvW on paper is *fun, but in practice is absolutely boring, it might as well be called zerg v zerg. very few do small groups... but thats not the norm to WvW, I played a lot of WvW, it was just nauseatingly boring.

    • @AliciaOnlineGameplay
      @AliciaOnlineGameplay 4 месяца назад

      90% of wvw is just walking and waiting, 1% is fighting and doing the objectives and 9% is dying and trying to catch up to the group again, so mind numbingly boring it actually makes me want to quit the game but anet forces players to do it because it's their baby and there's no other way to get gift of battle and you need them for ALL legendaries....

  • @chasedavis36
    @chasedavis36 3 месяца назад

    For new players Anet needs to make a system window where it has achievements laid out for you, and helps explain gear, gear slots, unlocking mounts, just a super simple thing for new players to open when they feel lost and then keep going

  • @alexandrospapadopoulos4297
    @alexandrospapadopoulos4297 8 месяцев назад

    For it was the fact that i was continuously forced to group with people that weren't looking to perform well for their teammates in an MMO. Drakkar with daily reset kill squad: 6min, everyone at 30k+ dps. Drakkar with randoms in the evening: 20min, 8-10k dps for most people even with the current auto pilot builds. When everything takes double/triple time because of people that dont feel like playing, it gets frustrating.

  • @marcelmichels2925
    @marcelmichels2925 8 месяцев назад

    I'm mostly a PvP player and have been for the last 8-9 years and have (I think) 2 raid clears over that time. Personally I think it's pretty nice to have very difficult content that will only be cleared by very few players because it gives a little bit more prestige and feeling of accomplishment to getting that title locked behind it. Not everyone needs access to absolutely everything and a title is really nothing serious that locks players out of important loot. I feel like it's comparable to PvP titles, where even after 9 years, with a lot of breaks, I still never got the titles for finishing in the top 250 (not yet at least) but it gives me something to aim for. If I get it, there's is more titles for getting even higher up the latter so it doesn't matter how much I improve, there's still something to work towards and I think it's good to give similar chase objects to dedicated PvE legends, willing to go the extra mile to complete insanely difficult content.

  • @Nyarlathothep
    @Nyarlathothep 8 месяцев назад +1

    To be fair, when SoTO first came out, Teapot gave the impression that he was less than happy. I don't know if he's since changed his mind.

  • @oliverjenk4357
    @oliverjenk4357 8 месяцев назад +1

    Well, i play GW2 since release, have 16k hours spent in it, have seen hours of guide videos and podcasts, but never watch twitch besides when twitch drops are on, and that counts for me in general, for all games i play. I prefer to play games instead of watching others playing that game, and i know many others in the community that think the same. So i think unsuccessful streams of contentcreators on twitch is never a sign that a game runs bad. But Creators of Guides should be better supported.
    P.S.: Playing is like eating, too much even of your favorite food becomes boring over time!

  • @phonelyp
    @phonelyp 8 месяцев назад +1

    I watched the video last night. I'm glad you uploaded a response.

  • @NewNecro
    @NewNecro 6 месяцев назад

    Gotta say, it sometimes feels like Gw2 community is on life support of so few unsung heroes and content creators who are endlessly passionate about the game or work pretty much out of goodness of their hearts for several years. Then again reality may often be even more harsh in other MMOs.
    I still miss Dulfy's cosmetic showcases but being content creator is almost always a thankless effort.
    Thank you for keeping up with the game up until now and for however long you're able to support us and all the other future gamers out there.