Game Developer Explains How to Fix Lollipop Chainsaw on Switch (Technical Analysis)

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  • Опубликовано: 25 дек 2024

Комментарии • 81

  • @sungrandstudios
    @sungrandstudios  3 месяца назад +25

    What's your favorite Zombie movie or show?

    • @Wortnik
      @Wortnik 3 месяца назад

      Braindead, solid story, great practical effects and it's intersting to see Peter Jackson's film making roots!

    • @ELTABULLO
      @ELTABULLO 3 месяца назад

      28 days later, and the first 2 season of FTWD

    • @Mac0504
      @Mac0504 3 месяца назад

      TWD's first few seasons and Resident Evil(its a guilty pleasure for me)

    • @CyberDunk2077
      @CyberDunk2077 3 месяца назад +1

      Zombiland

    • @twotail612
      @twotail612 3 месяца назад +1

      Kingdom. Political drama in 17th century South Korea that has zombies as a ticking clock in the background. It's a shame we didn't get a second season.

  • @MadaoAU
    @MadaoAU 3 месяца назад +26

    Mate respect that you do something like this for free. People would jump in for the money every time for things like this. As a new developer seeing this kind of effort to help people that are not as good on optimising is fantastic

  • @Alcaatraz01
    @Alcaatraz01 3 месяца назад +13

    This is really awesome material from a different lens that's not your DF's non-developer perspective.

  • @Darksider087
    @Darksider087 3 месяца назад +8

    The dev seems to monitor comment feedback on X so I can share this there, its more than likely to be seen. And thanks a bunch for your professional expertise!

  • @Chase.The.Pain.
    @Chase.The.Pain. 3 месяца назад +3

    I love your analysis videos. It is so cool learning about the different aspects of game design.

  • @unruly.8
    @unruly.8 3 месяца назад +2

    Thank you for sharing your knowledge on optimization for the switch. Gave me some of my own ideas to fix the crashes occurring for an Android Unity project I am working on.

  • @ThiagoJaqueta
    @ThiagoJaqueta 3 месяца назад +2

    In Unreal you can set different texture sizes per file, and directly downsample each texture individually in-editor by changing the LOD Bias (Just like Unity), by changing the LOD Bias of the texture (It also affects build sizes, since texture bias are cooked during export).
    Additionally, you also have separate TextureGroups for Albedos, Normal Maps and Specular maps. This allows you to quickly set a LOD Bias for entire texture groups, instead of doing with each texture map.

  • @brezelp3137
    @brezelp3137 3 месяца назад +2

    The list of the things you could reduce alone, is value information. Thanks doc

  • @KingKrouch
    @KingKrouch 3 месяца назад +2

    It's worth noting that at least with the particle effects, there's a chance that overdraw will happen with a load of translucent materials. That's why games usually have performance dips in areas with fire and smoke.
    This is usually one reason why you'll see games nowadays use dithering to fake translucency alongside pairing that with Temporal Anti-Aliasing.
    I'd encourage more Unreal Engine and Unity devs to use the built-in profiling tools that come with the engines to profile their games, and in the case of PC testing specifically, use the editor preview resolution options in the editor settings to test how the game and UI elements behave with different resolutions and aspect ratios. At least with Unity, it does a really good job at telling you how much time per frame is spent on certain CPU and GPU tasks, it's even useful as a modder.

  • @Official_RetroMania
    @Official_RetroMania 3 месяца назад +24

    I played it on my PC and yes it has some serious performance issues. I think a PS3 Remaster should run better, is not terrible I got locked 60fps but still... The game itself however is fun! If you love hack and slash and you love dark and unapologetic humor that couldn't be made today because of our "current political climate" then I highly recommend Lollipop Chainsaw RePOP!

    • @sungrandstudios
      @sungrandstudios  3 месяца назад +5

      Awww man, performance issues on PC as well? What a bummer. It can definitely be improved though.

    • @Official_RetroMania
      @Official_RetroMania 3 месяца назад +2

      @@sungrandstudios Yeah I got it to run at 1080p 60fps locked with some rare drops, I have a RTX 2060 Super not the best GPU but still serves me well after 5+ years, is slightly slower I would say than a PS5 what is closer to a 2070 or 2070 Super. Lolipop Chainsaw RePOP also doesn't have any graphical settings options, only resolution, you can upscale or change shadow resolution or partical effects or field of view or bloom or anything. The game is amazing but very bare bones, that's actually the only "big" critique I would give this game.
      Edit: funny enough Black Myth Wukong also an UE5 game that looks 10 times better I got to run at 1440p 60fps sure with DLSS upscaling but still, I think Lolipop Chainsaw has some serious problems with the code or needs some adjustments and much more settings to choose from.

    • @KingKrouch
      @KingKrouch 3 месяца назад

      From what I heard, lowering some of the scalability settings in the game's config files and then using some config tweaks to lower down the resolution scale (and enabling TSR) does quite a bit for performance.

  • @Quantum722
    @Quantum722 3 месяца назад +4

    I love how Lollipop chainsaw Repop text font is the same as DMC5

  • @CakeSublime
    @CakeSublime 3 месяца назад +1

    I can't believe they chose to do this remaster in UE5. My best guess would be that they needed experience with UE5 going forward, much to the detriment of the remaster.

  • @Gilsao157
    @Gilsao157 3 месяца назад +1

    Very interesting to see how in video games the parameter optimization and resources management are done and imagining where are the hardware chokeholds for each parameter.

  • @digitalwarrior5862
    @digitalwarrior5862 3 месяца назад +20

    Sungrand Studios, just a idea for a video. i once saw how thanks to Markiplier back in 2014, Five Nights At Freddy's became this huge video game icon in recent years, so i wanna know how positively and negatively can RUclipsrs and Twitch Streamers play a part in a Video Game success and failure

    • @sungrandstudios
      @sungrandstudios  3 месяца назад +16

      That is a great idea! Thank you for the request. I will add that to the list.

    • @digitalwarrior5862
      @digitalwarrior5862 3 месяца назад

      @@sungrandstudios anytime Sungrand Studios, glad i was able to help

  • @dansilvers8052
    @dansilvers8052 3 месяца назад +2

    Also not an Unreal user myself (previously Unity, Godot these days) but I would not be surprised if different textures in materials can be set to repeat or stretch, at least via code, if not in the material editor itself.

  • @vast634
    @vast634 2 месяца назад

    The poly-count has a significant impact on the performance of bone animations. Even if the rendering is quick.

  • @GamingMyWholeLife
    @GamingMyWholeLife 3 месяца назад

    This was super interesting and great insight : )

  • @Nazzychan
    @Nazzychan 3 месяца назад +15

    'Hair down' form is cool, but when do you evolve to 'man bun' form?

    • @sungrandstudios
      @sungrandstudios  3 месяца назад +16

      Whoa, I can't even get that form. I went down a different skill tree path.

    • @diviance42
      @diviance42 3 месяца назад

      @@sungrandstudios man bun form can only be had once you have sat at starucks for 8 hours with a mac. It buffs your stats amongst some hipster party members you can unlock there. They don't really add much to the game though.

  • @SamM_Scot
    @SamM_Scot 3 месяца назад

    I personally just hope the rumours about Switch 2 being fully backwards compatible are true and hope all these original Switch games take advantage of new hardware. I have PC version right now, which looks and runs perfectly fine and also have Switch physical cheerleader edition pre-ordered. Still want a few other Switch games, but its time for upgraded hardware :-)

  • @ZahrDalsk
    @ZahrDalsk 3 месяца назад

    opening frame of this video be like:
    don't look at her
    look into my eyes
    video game booba is temporary
    yesdevving is forever

  • @The_clapper8067
    @The_clapper8067 3 месяца назад

    One of my favorite ways is that any area you are not looking at it gets deleted,it was used in crash bandicoot but idk if it can be used in this game

  • @rickdonnelly4284
    @rickdonnelly4284 3 месяца назад +1

    How has the now-removed Unity runtime fee affected your developments?

  • @crossxfuse
    @crossxfuse 3 месяца назад

    LC devs: "No, I don't think I will."

  • @desertfish74
    @desertfish74 3 месяца назад +1

    Game stutters on high pc spec too even.. I guess famous Unreal StutterStruggle .

  • @vast634
    @vast634 2 месяца назад

    Can the Unreal engine load a low res version of a texture, and stream in the full resolution deferred on demand?

  • @dreambreakerremixfactoryof6160
    @dreambreakerremixfactoryof6160 2 месяца назад

    Speaking of optimization could Metal Gear Solid the phantom Pain run on the switch ?

  • @rottenmeat5934
    @rottenmeat5934 3 месяца назад

    You should showcase your games more.
    Take a look at the outrage reporter, Jon Del Arroz.
    He’s on social media for two reasons : to pimp out his works and prosecute his personal, righteous grudge. That’s been enough to keep him mostly tolerable and get him sales.
    It’s not shilling if it’s your work!

  • @razlad2523
    @razlad2523 3 месяца назад

    was there a discord?

  • @FightCain
    @FightCain 3 месяца назад

    I’m waiting for the game to get fixed before I buy the remaster.
    Still have my PS3 copy so I just kept playing that.
    Also makes me wonder how disasterous MGS4 PC port would be, if that’s ever included in the Master Collections.

  • @FoxHills-u3s
    @FoxHills-u3s 3 месяца назад +1

    Performance issues on Nintendo? Nah couldn't be.

  • @Katie-hb8iq
    @Katie-hb8iq 3 месяца назад

    We're so late into the generation that I personally would not want developers to start capping various things actually, not when the new system is coming in less than a year, and likely in 6 months. I'm already going to be sad that so many games are likely capped at 30 despite being able to run at 60. Maybe just hold out can work too for some people. I'm sure Xenoblade and many other games are going to run a lot better without any changes.

    • @M_CFV
      @M_CFV 2 месяца назад

      Itll still be good to have an optimized version for the Switch 1

  • @barulicksama3838
    @barulicksama3838 3 месяца назад

    5:10 yes of course unreal allows different resolution to be set for textures on one model.

  • @aninymouse1651
    @aninymouse1651 3 месяца назад +1

    Hope they patch the game!

  • @MastermindAtWork
    @MastermindAtWork 3 месяца назад

    Do think it would've been a better decision for them to build this game on Unreal 4? I know from the Unreal 4 games I've played on mobile hardware and from using it, it can still be a bit heavy but it has a lot less resources being taken compared to 5.

    • @Shinesart
      @Shinesart 3 месяца назад

      I think it would have better frame rate. I use UE 4 5 for some of my visualization work and 4 is faster for sure. But if the dev already build with ue5 for one platform, it will not be easy to port again to 4 and it will take time if they do that.

    • @ZeroXSEED
      @ZeroXSEED 3 месяца назад

      UE4 is known for jank and unsolvable bugs

    • @MastermindAtWork
      @MastermindAtWork 3 месяца назад

      @@ZeroXSEED Yeah, but it's stable compared to 5 since it's no longer getting any new releases.

  • @YaoiKillerProduction
    @YaoiKillerProduction 3 месяца назад +1

    Just curious, Dulay sounds like a Filipino last name. Are you one of us?

  • @CalebWillden
    @CalebWillden 3 месяца назад

    0:05 "Hair down form" 😆

  • @samuraivader3814
    @samuraivader3814 3 месяца назад

    Isn't there a creator or developer active on Twitter? I'm sure this information will pass by him somehow.

  • @jimcarrey2866
    @jimcarrey2866 3 месяца назад

    I was gonna buy the JP version but, I heard they're thinking about printing some EU copies. So, I'm waiting on those, hopefully patched by then.

  • @kittenhero568
    @kittenhero568 3 месяца назад +2

    Interesting, I wonder what other analysis you could give if you actually played the game yourself

  • @lolwtfldr3
    @lolwtfldr3 3 месяца назад

    👍

  • @StarRain6
    @StarRain6 3 месяца назад

    Release switch 2 problem solved.

  • @gurt461
    @gurt461 3 месяца назад

    Why is it that higher resolution textures make it harder for the game to run?

    • @MightyBiff
      @MightyBiff 3 месяца назад

      I'm no developer but I imagine that it's likely because it constantly has to render this high quality texture everywhere and that can take up a lot of power that could be used in places like movement or character model stuff. Basically it has set power and splitting it into textures that are a lot make it struggle to do other stuff at the same time.

    • @M_CFV
      @M_CFV 2 месяца назад

      Needs more GPU strength

  • @Scarygomez
    @Scarygomez 3 месяца назад

    Well you're getting likes if you "like" it or not 😘

  • @chancepaladin
    @chancepaladin 3 месяца назад

    this makes me wonder if switch 2 is going to have an AI chip that can up-rez to take some of the burden off the GPU, idk. but its really got me thinking.

    • @BELOV3D777
      @BELOV3D777 3 месяца назад

      I’ve been thinking the same thing. It makes me reconsider not buying games because they performed poorly on current switch. Some games might be worth buying now just to wait for the next switch

    • @M_CFV
      @M_CFV 2 месяца назад

      They definitely are, they partnered with NVIDIA for the Switch 1 tegra chip, and now NVIDIA is making a custom chip for Nintendo for the Switch 2. Gonna be using DLSS

  • @AnyMEmdq
    @AnyMEmdq 3 месяца назад

    Semi-related question: With all the shit going around Unity lately, have you considered switching engines? Not thinking about Unreal, but perhaps something like Argentine open-source Godot?
    EDIT: This question did not age well xD

  • @andyb7130
    @andyb7130 3 месяца назад

    Don't buy games on switch, fixed.

  • @T1544767
    @T1544767 3 месяца назад

    Nintendo just needs beefier hardware. There's no reason why a current generation console should have issues with running previous (or 2 generations previous?) games. I can understand things being obsolete, like running a DOS game on Windows 11, but still.
    I tried playing Twilight Princess on my Gamecube earlier this year, and the TECHNOLOGY of the GameCube was just unbearable in 2024. 640p resolution, 4:3 ratio, just yuck! And the GameCube was of a generation where they were starting to do HD games. Nintendo just has underpowered technology.