The V3 update is a complete overhaul to the combat framework, reworking the entire system from the ground up and adding tons of new features such as: Magic Combat System, Ranged Combat System, Fatality System, Inventory/equipment system with included UI, & more! MARKETPLACE LINK: www.unrealengine.com/marketplace/en-US/product/advanced-arpg-combat-framework DISCORD: discord.gg/DQWbDHJ
this server is full of shit adim and toxic users , that there only there to promote there garbage content and make $$ out of you there many better server out there less crowded way better !! Reply
Really incredible work, I hope you know how much it's appreciated that you not only keep your project up to date but consistently add new features too. It's amazing, thank you!
Looks absolutely amazing, Brought this a few years back during the early versions to create a small 'souls-like' uni project, now I'm tempted to create a better game again
Wow!! This update looks amazing!! I almost jumped out of my seat when I saw the melee magic attacks lol. Thanks for your hard work!! Can’t wait to try out this update later
Insane dude, there is so much work is done, very cool! I am wondering If you have used common UI for UI? Also would be cool to see some in-details overview of the system in general or on some of it parts on this channel.
Thank you! I appreciate the kind words! Yes I use the common UI plugin in this framework. I am working on a public video that goes over the new framework in detail explaining the technical strengths of the framework. I will be uploading that video to this channel once it's finished!
Looks really good. Well done! Any way of buying this with all the animations ready to go? Would you do this for me if I was to purchase the animations?
Thank you I appreciate the kind words! It's not reasonable to make a course for something as huge and complex as this framework. But, I would like to make another course sometime in the future!
Question, ACF already does all that you can offer, along with including animations both for melee, ranged, and magic, along with additional features inspired by the souls genre/elden ring. while yes its price is a extra $200, buying all the animations you presented in this video add up to over $400, so even then the product you offer is more expensive to make something that resembles what your offering. Can you go into more detail about why someone should buy your product vs one already built up on the market?
your 100% correct he is a fake money hungry FREAK., you don't need this or that like u mention ACF and among other do more than this less price , i don't like Flex combat but is better . arpg so nice to work with , and so on . close combat even smother and they come with vfx too
finally one with sense your 100% correct both of you is time we open people eyes here , with less than 60.00 you can get all this and use the free plug in is basically what he did to build it . if you make it yourself its cheaper less bugs and even multiplayer will work like mines do
Great update! I see you have a save interface, instance, and blueprint already setup, but where can I connect them so that "resting' by the campfire saves the game? Thanks! Keep up the great work. This now very likely will be the system for my next project.
The course is not all over the place. Most of the issues can be fixed if you simply disregard any code that is visible but not used, because any code I haven't taught won't be used until I actually show how to set it up. Nothing is out of order, I just have some code that is visible but not used and since any code I haven't taught won't be used until I actually show how to set it up there should be no issues following the course. So despite some people saying that things are out of order or that it was "all over the place", this is false. Everything is in the correct order and it is properly structured into different sections like attributes section, State Manager section, AI section, etc. You can find the proof right here on RUclips, a guy followed the course and made a "Asmongold Souls-like" video and it's a great video where he shows his progress of everything we setup in the course in order and he had a great experience. Asmongold himself reacted to it and his chat was talking about how easy Unreal Engine looks, which I'm glad my course helped to make these things look so easy. The people who say things like "it's all over the place", those are mainly students that are not within the recommended experience level. They see some bit of code that is visible and not used and think the whole thing is out of order, and I made the mistake of thinking everyone would understand that they don't need a bit of code visible in a video that we don't end up using in that video. When we do need that code I show how to set it up. I can understand how that might be a bit confusing to some (especially those without the recommended experience) but it's definitely not "all over the place", I also made the mistake of expecting too much experience from the audience. Regardless, I have taken in the feedback and will use it to improve any new tutorial content going forward.
Is incredible! I wanted to buy the course on UDEMY to better understand the product since I want to implement my own logic but I think I'd better ask for a tutorial on it. I am a customer since the first versions that worked in Unreal Engine 4 of the project and I want to know how can I implement a double jump and a double jump attack? Of course, each weapon should have a different animation for its double jump.
There is no doubt that Jake has a lot of knowledge regarding combat mechanics , I was hoping to learn from him when I joined his Udemy course , however that course has not been updated for a long time and as such I kept away from his UE marketplace ARPG product as well Now I see he is updating ARPG product and I want to buy this but I fear I m not be able to learn from it as there is no corresponding updated Udemy course that will teach me how to use this ARPG system. I think it would be great if Jake made a new course on Udemy for this, cuz its no point to buy this if there is no course teaching how to learn it, also it is not just the course, as a beginner like me needs to spend additional money on combat anims as well such as weaponmaster combat anims for swords, bows etc which cost double than any combat framework itself. So I would like to ask Jake when he will be uploading a new course on Udemy teaching us on how to use this new updated ARPG framework? :) The June sale ends soon and I want to buy this & weaponmaster during this, but if there is no new Udemy course, then I am afraid I will buy TCF instead as the both have the combat style that I am going for.
Thank you, I appreciate the kind words! The souls-like combat course and Advanced ARPG Combat Framework are two entirely separate things each with different system design. AARPG already has it's own tutorial series on how to use it in an unlisted playlist. This tutorial series for AARPG has around 8 hours worth of video tutorials. The current souls-like combat course teaches how to create a custom combat system from scratch and is around 8 hours long as well. The tutorials just on how to use Advanced ARPG Combat is around the same hours as the custom souls-like combat course. So from that you can imagine the difference in complexity and feature set. If I were to teach something as complex and advanced as this framework; that course would be well over 100 hours long. Taking the souls-like course might help you with AARPG since learning how to code combat mechanics can help, but it is not a requirement because they are so vastly different. I would like to do more courses in the future, but those courses would include smaller bits and pieces of techniques I used in AARPG and would be more for students wanting to learn the core principles of these AAA coding methods to create their own custom combat system.
@@UnrealRPGMastery Hey Jake , I missed the June sale, is there any way to buy the product for the sale price still or do I have to wait for the next sale?
I could not change the material of the arrows in the quiver, all of them are at the default setting. how can I ? I change rogue and example arrow material but it didnt work
This is something related to settings somewhere in your texture / material, you need to make sure the material/texture is set to support instanced static meshes. As the arrows in the quiver use instanced static meshes for the performance benefits. I can't remember where the setting is but you should be able to find it through a google search.
Hello, is there a detailed tutorial on how to apply the animations and assets exactly how it was shown in the video? I just got V3 in the marketplace and I cant wait to test it out :) Also, if its not too much, the ALS community needs your help on the integration part. There are thousands of people in ALS discord who will be interested to see how this can be combined in ALS V4.
Hi This is amazing work, I just finished your souls like tutorial on Udemy ! Can u make a tutorial on how we can set up this project after we get it from the store? I would really like to buy this
Hey @UnrealRPGMastery any chance you will make a full tutorial video on how to actually add these amazing features to the previous tutorial you made? the UI with inventory system the Magic combat system the Bow and arrow The switching of items + combat skill adding new scenes/ levels etc.. I would pay 100$ for it.
No, the animations are sold separately. The basic ranged combat animations are included and all the magic combat VFX & animations are included. But for the melee combat the included animations are paragon animations. You can search for Weapon Master animset to find the melee combat animations
each time a user need help they ban people and the hungry left over sharks get the bait of the noobs needed that help and fall under these developers , i encourage noobs to not look this way and build there own or use another system than this b.s trap
wow assets Frankenstein style all stolen from previous rpg pack rolled up into one single bug temple . did you steal these also from arpg to rebuild it ?
is true that this guys lives in a simulation and thinks his server is top with this junk rpg buggy flaggy system . pls use another rpg system for your builds or just give him your money for the half codes and bugs
The V3 update is a complete overhaul to the combat framework, reworking the entire system from the ground up and adding tons of new features such as: Magic Combat System, Ranged Combat System, Fatality System, Inventory/equipment system with included UI, & more!
MARKETPLACE LINK: www.unrealengine.com/marketplace/en-US/product/advanced-arpg-combat-framework
DISCORD: discord.gg/DQWbDHJ
this server is full of shit adim and toxic users , that there only there to promote there garbage content and make $$ out of you there many better server out there less crowded way better !!
Reply
btw fuck your mom not mines
Really incredible work, I hope you know how much it's appreciated that you not only keep your project up to date but consistently add new features too. It's amazing, thank you!
I love to see that you've made updates and improvements to the framework! It looks great. Can't wait to dive back into it
Looks absolutely amazing, Brought this a few years back during the early versions to create a small 'souls-like' uni project, now I'm tempted to create a better game again
Wanna work on something together?
Wow!! This update looks amazing!! I almost jumped out of my seat when I saw the melee magic attacks lol. Thanks for your hard work!! Can’t wait to try out this update later
crap shit
you are just the BEST, oh my god it looks amazing, very much fan of you.
Love from Brazil 👊
yeah sure
The goat is back!
and so is the Bull
Insane dude, there is so much work is done, very cool!
I am wondering If you have used common UI for UI?
Also would be cool to see some in-details overview of the system in general or on some of it parts on this channel.
Thank you! I appreciate the kind words! Yes I use the common UI plugin in this framework. I am working on a public video that goes over the new framework in detail explaining the technical strengths of the framework. I will be uploading that video to this channel once it's finished!
The magic system looks fun!
buggy
Muchas gracias,buen trabajo
Looks really good. Well done! Any way of buying this with all the animations ready to go? Would you do this for me if I was to purchase the animations?
is god dam time my team gets RESPECTED !!!
Please make a udemy course for this great work....
Thank you I appreciate the kind words! It's not reasonable to make a course for something as huge and complex as this framework. But, I would like to make another course sometime in the future!
get your fat wallet ready too
Question, ACF already does all that you can offer, along with including animations both for melee, ranged, and magic, along with additional features inspired by the souls genre/elden ring. while yes its price is a extra $200, buying all the animations you presented in this video add up to over $400, so even then the product you offer is more expensive to make something that resembles what your offering. Can you go into more detail about why someone should buy your product vs one already built up on the market?
he wont answer that lol
your 100% correct he is a fake money hungry FREAK., you don't need this or that like u mention ACF and among other do more than this less price , i don't like Flex combat but is better . arpg so nice to work with , and so on . close combat even smother and they come with vfx too
finally one with sense your 100% correct both of you is time we open people eyes here , with less than 60.00 you can get all this and use the free plug in is basically what he did to build it . if you make it yourself its cheaper less bugs and even multiplayer will work like mines do
any plan on intergrating motion matching/ the new anime sample blueprint?
Yes, I do have plans on looking into that and maybe making a video on how to integrate the new framework with the new animation sample project!
he always says the same to leave you as a extra pawn in his server to make it look full
can you make a tutorial series that shows how to create all this from scratch please and we can pay for it
no he cant hes fake
Great update! I see you have a save interface, instance, and blueprint already setup, but where can I connect them so that "resting' by the campfire saves the game?
Thanks! Keep up the great work. This now very likely will be the system for my next project.
I did subscribe to the Udemy course but it was all over the place if u are making in future anything like this please make it clear and organized
The course is not all over the place. Most of the issues can be fixed if you simply disregard any code that is visible but not used, because any code I haven't taught won't be used until I actually show how to set it up. Nothing is out of order, I just have some code that is visible but not used and since any code I haven't taught won't be used until I actually show how to set it up there should be no issues following the course.
So despite some people saying that things are out of order or that it was "all over the place", this is false. Everything is in the correct order and it is properly structured into different sections like attributes section, State Manager section, AI section, etc.
You can find the proof right here on RUclips, a guy followed the course and made a "Asmongold Souls-like" video and it's a great video where he shows his progress of everything we setup in the course in order and he had a great experience. Asmongold himself reacted to it and his chat was talking about how easy Unreal Engine looks, which I'm glad my course helped to make these things look so easy.
The people who say things like "it's all over the place", those are mainly students that are not within the recommended experience level. They see some bit of code that is visible and not used and think the whole thing is out of order, and I made the mistake of thinking everyone would understand that they don't need a bit of code visible in a video that we don't end up using in that video. When we do need that code I show how to set it up. I can understand how that might be a bit confusing to some (especially those without the recommended experience) but it's definitely not "all over the place", I also made the mistake of expecting too much experience from the audience.
Regardless, I have taken in the feedback and will use it to improve any new tutorial content going forward.
Will you be making a playable demo that includes the V3 updated version. The one on the marketplace page is from a few years ago.
Is incredible! I wanted to buy the course on UDEMY to better understand the product since I want to implement my own logic but I think I'd better ask for a tutorial on it. I am a customer since the first versions that worked in Unreal Engine 4 of the project and I want to know how can I implement a double jump and a double jump attack? Of course, each weapon should have a different animation for its double jump.
Now just need a Quest System to make a complete framework
and get rid of the 10 00 bugs it got
There is no doubt that Jake has a lot of knowledge regarding combat mechanics , I was hoping to learn from him when I joined his Udemy course , however that course has not been updated for a long time and as such I kept away from his UE marketplace ARPG product as well
Now I see he is updating ARPG product and I want to buy this but I fear I m not be able to learn from it as there is no corresponding updated Udemy course that will teach me how to use this ARPG system.
I think it would be great if Jake made a new course on Udemy for this, cuz its no point to buy this if there is no course teaching how to learn it, also it is not just the course, as a beginner like me needs to spend additional money on combat anims as well such as weaponmaster combat anims for swords, bows etc which cost double than any combat framework itself.
So I would like to ask Jake when he will be uploading a new course on Udemy teaching us on how to use this new updated ARPG framework? :)
The June sale ends soon and I want to buy this & weaponmaster during this, but if there is no new Udemy course, then I am afraid I will buy TCF instead as the both have the combat style that I am going for.
Thank you, I appreciate the kind words! The souls-like combat course and Advanced ARPG Combat Framework are two entirely separate things each with different system design. AARPG already has it's own tutorial series on how to use it in an unlisted playlist. This tutorial series for AARPG has around 8 hours worth of video tutorials. The current souls-like combat course teaches how to create a custom combat system from scratch and is around 8 hours long as well. The tutorials just on how to use Advanced ARPG Combat is around the same hours as the custom souls-like combat course. So from that you can imagine the difference in complexity and feature set. If I were to teach something as complex and advanced as this framework; that course would be well over 100 hours long.
Taking the souls-like course might help you with AARPG since learning how to code combat mechanics can help, but it is not a requirement because they are so vastly different. I would like to do more courses in the future, but those courses would include smaller bits and pieces of techniques I used in AARPG and would be more for students wanting to learn the core principles of these AAA coding methods to create their own custom combat system.
@@UnrealRPGMastery Hey Jake , I missed the June sale, is there any way to buy the product for the sale price still or do I have to wait for the next sale?
Did you just take bunch of Paragon assets and animations, because i definitely saw Gideon magic spells from Paragon 1:20
That’s demo purpose I guess
They’re good learning assets anyway
when you need license free assets to show off your works with HQ models and animations cant go wrong
I could not change the material of the arrows in the quiver, all of them are at the default setting. how can I ? I change rogue and example arrow material but it didnt work
This is something related to settings somewhere in your texture / material, you need to make sure the material/texture is set to support instanced static meshes. As the arrows in the quiver use instanced static meshes for the performance benefits. I can't remember where the setting is but you should be able to find it through a google search.
Will the Souls combat system be continued?
I once bought this system, but it was very difficult to create new enemies, and use other skeletons outside the epic standard, you improve this?
pack comes with niagara magical particles? (attacks)
if he hasnt already stolen some vfx then no
I wish they make an RPG screen game like this one😢
why its all buggy
hello! Are you planning a new course for all those new implementations? could be amazing
for the 1000 of dollars
What sound fx are you using?
Hello, is there a detailed tutorial on how to apply the animations and assets exactly how it was shown in the video? I just got V3 in the marketplace and I cant wait to test it out :)
Also, if its not too much, the ALS community needs your help on the integration part. There are thousands of people in ALS discord who will be interested to see how this can be combined in ALS V4.
that will cost yo u lots if ask him or them
@@Camelleondecol Hey someone already made a tutorial with GASP. All good.
Hi This is amazing work, I just finished your souls like tutorial on Udemy ! Can u make a tutorial on how we can set up this project after we get it from the store? I would really like to buy this
well maybe u haven't seen other system way way better than this
Great work could you make a serie explain how you developed and the problems you face in the progress of developing
nope it not support it
do you have a udemy course?
I would be awesome if could teach something like this. If if it's only the melee combat aspect.
Hey @UnrealRPGMastery any chance you will make a full tutorial video on how to actually add these amazing features to the previous tutorial you made?
the UI with inventory system
the Magic combat system
the Bow and arrow
The switching of items + combat skill
adding new scenes/ levels
etc..
I would pay 100$ for it.
that will never happen with this people
what assets did you use for this demo?
I am interested in magic animations.
The magic animations are retargeted from Paragon Gideon!
he he just takes codes all he does
🔥🔥🔥🔥🔥🔥
Archery is not working for me after the update
is a shit and bug system
The V3, If I buy it, will I get all the animations in the description?
No, the animations are sold separately. The basic ranged combat animations are included and all the magic combat VFX & animations are included. But for the melee combat the included animations are paragon animations. You can search for Weapon Master animset to find the melee combat animations
how to make and use the melee magic skills
del the file and move to another better system
How do i learn this amazing thing
same way he did by stealing codes
Also does it have ai bow and arrow enemy as shown in first 1min
nope its just trash
Does the ai character is behavior tree driven
Yes, the AI uses behavior tree
When is the course? xd
when he got all your money
@Camelleondecol ?
each time a user need help they ban people and the hungry left over sharks get the bait of the noobs needed that help and fall under these developers , i encourage noobs to not look this way and build there own or use another system than this b.s trap
ye she ban me too for know he is a garbage man
wow assets Frankenstein style all stolen from previous rpg pack rolled up into one single bug temple . did you steal these also from arpg to rebuild it ?
Is this using GAS?
he does not even know any thing about servers
Nice! can you update udemy course too
Yes, I do have plans to start working on updating the course as well!
I would love to learn this but I dont like blueprints I prefer using C++
Get ACF. It is writtern in C++ and has both Blueprint and C++ support.
yes dont get this b.s
is true that this guys lives in a simulation and thinks his server is top with this junk rpg buggy flaggy system . pls use another rpg system for your builds or just give him your money for the half codes and bugs