You dont have to look at what planet physically forms first btw, you can just watch the rings. The first set of planets to collide will have a fast spinning ring and the second set of planets will have a slow moving ring.
There's an easier way to think about Theological Fatalism #1, which is that the exact number of rings doesn't matter for any head but center. All that matters is whether the others are even or odd. If the number of rings is odd, the head will do what it just did. If it's even (ie. 2) it will do the opposite. So you look at the center head and rotate it backwards to see which two heads are safe. If that includes where you're standing or the opposite corner and one of those is odd, go there--they'll be donuts for 1 or 3 rings, and you know the place you're standing was just a donut. If those are even, then go to the other one.
About theological fatalism, the easiest way to do, at least for me, is: 1-Stay in the last donut you were 2- Count down te middle head (one circle means she will stay the same, 2 circles means she will rotate counter clock, 3 will rotate counterclock twice) 3- To discover the donut aoe, just look where you are (the last donut). If your donut, or the one across is 1 or 3 rings, they will be donut. The heads on your side will be donut if they have 2 rings.
Been watching your vids for a long time and thrilled to see you continue to step it up, especially with your guides. Explanations are clearer than ever and the graphics are a huge help.
You don't need to watch which planets spawn first. Watch the rings under the planets. The planets with rings that are spinning fast will go off first, so those will be the planets first activating. Run to/away from them.
the wind-back-time looks like the hardest part, other than that doesn't seem too difficult, looking forward to trying it after i watch this a few more times
The triple fatalism is the hardest part. Most of my kills are only because of a well-timed healer lb3 right as the towers are going off. It's just a chaotic phase and very punishing
For despair, my party found the easiest way to solve it is to run to clockspots when you have a flare or spread. This means youll never interfere with anyone else plus it ensures no one will die from a flare being too close. It also means people wont fight for spots in the rewind set where a th and dps that generally go to the same spot wont have to panic and find a new spot. Flares can be a but close to eachother and still live.
During despair unforgotten, if you get a stack or donut AOE on you, remember the middle of the arena is NOT at the top of the boss's arrow, it's somewhere in the middle of the arrow. Stacking on top of the arrow will kill someone at the edge of the arena. Thank you from the person who takes the back of the arena clockspots frequently.
The 4-sided shield shape highlights the centre of the arena. Got flattened many times now standing on southern edge when parties stacking at the tip of boss arrow.
Lovely guide as always! Btw I am Greek and the pronounciation of the names made me chuckle so much :D It always happens with english speaking people hehe
My duty finder groups have been getting their asses kicked by theological fatalism. I came up with the same idea of count backwards from 3 to 1, but it's the other half of it that gets me.
Currently on hiatus from the game. Busy with post-graduate degree. But I managed to grind both the Zodiark and Hydaelyn mount before the hiatus. This was fun to watch but not looking forward to grinding again when I get back lol.
I've heard people were disappointed that there wasn't a phase 2 to this fight. Yet I can understand why..But I can also understand that in the story.. the warrior had his friends give him support when they were at the Ragnarok after the Warrior teleported them to safety..thus this caused the Endsinger to well be very angry that she didn't kill the warrior and out of sheer panic did all of those moves in the 2nd phase. Like a desperate attempt to try and kill us. So in this extreme one..you usually don't have your friends to aid you and such. Your fighting on your own with your party of other players. So it's just one big phase with mini-phases there. Plus..the mechanics are fun and the song still kicks a**. So I'm not complaining at all. I love the fight.
I think if I was going to design this fight and ALSO have a second phase, I would do something similar to the phantom train savage fight where you intercept a certain type of ghost (Metion sister) to get "Unmade" like Thancred did, but you fight through the despair realm or wherever you are moved to, and then bust on out with personal LB3 strikes for everyone that fill as soon as you get the add inside to 75% health that is trying to remove you from existance. And then you would fight this Endsinger.
You used the same azem crystal that you used vs the warrior of light. You had plenty of help even with the scions telephoned away and hell you had zenos for God's sake
For the rings mechanic its better to go differently, ifg you get 1 ring you get the mechanic you just had again, two ring the previous mech and three the first mech.
Extreme of the final "final" boss of the game and there's no phase 2 and no wings of hope song. Disappointing to say the least. Hydaelyn is the best of the 3 so far
Sadly I think the story of this is if your friends hope moment only made your survive and not empower you, and Endsinger got angry. It's all technically the minstrel BSing anyways :P
@@Aurwenn Lack of phases = faster fights = more farming done = less people quitting = less time wasted looking for pug's = efficient farming = happy players.
Good guide especially since its pretty much the only one out at the moment. But your camera angles aren't that good and it would be nice to have the video play in slow motion when explaining certain aspects of the fight.
It makes zero sense to me how knockback immunity works in Savage but not in an Extreme (or the new Alliance raid). Just take it out of the game or allow it to work consistently across content
Hiya Haps. Quick question. Sry in advance for single brain cell. For Theo' Fatalism, I was thinking the following based on your clear vid. 1. Count/ label the donut safe spot as 3, 2 and 1 as they go off. 2. Check # of rings around center head as Theo' Fatalism casts. 3. Match the number of rings to your labelled safe spot. Is this what you are saying in this vid. Or does the center head choose a random direction between fatalism and it's last cast of spinny spin.
I will copy what i said in other comment: 1-Stay in the last donut you were 2- Count down te middle head (one circle means she will stay the same, 2 circles means she will rotate counter clock, 3 will rotate counterclock twice) 3- To discover the donut aoe, just look where you are (the last donut). If your donut, or the one across is 1 or 3 rings, they will be donut. The heads on your side will be donut if they have 2 rings.
honestly...they could of done more for this trial it just feels half baked in comparison to alot of ex trials like ex bykko for example rushed and just not that fun
Zenos showing up in phase 2 either fighting us to give us a challenge or throwing the last punch at her would’ve been epic + music change, overall this ex felt underwhelming and slightly unfinished
They sounds much harder than they actually are. With EX and Savage, things are generally done in a very specific order, so once you remember the list of things they do it’s not too bad :)
Give it a shot, it sounds complicated but when you actually do it its easy to understand, the real hard part is finding a group chill enough for you to make mistakes and practice
Any guide seems complex when you watch 13 minutes of back to back mechanics. Just jump in and do it, it's the only way to practice. Once you've experienced the mechanics you will remember them much better and the extreme fights will become easy.
Quick note for the clock spots, might want to give OT E/W/NE/NW so they can maintain uptime during the flares/spread. This fight was super disappointing. Just felt lazily done. Normal was a good fight and felt like the EX had a lot of potential but what we actually got was a huge letdown.
Such a dissapointing fight man. I was expecting a lot more for the last boss of the saga, but this was underwhelming. I am not talking about difficulty, but about the spectacle. Not even a phase 2 with the objectibly better song of the fight was a real let down. I guess they used all their creativity in the ultimate, which less people play than this but yeah...
Look at some of the people in this comment section defending it because "I get my mount faster haha". Ircc is like this because people cried too much at hades ex and farming being too long
You dont have to look at what planet physically forms first btw, you can just watch the rings. The first set of planets to collide will have a fast spinning ring and the second set of planets will have a slow moving ring.
Oooh ... I like this! I don't like waiting to see what planets show up. TY!
Useful tip, albeit less obvious^^
Thank you, you have made this part easier for myself and my friends
You fucking hero. This is what I came here for and YOU delivered. Make a vid and get a million likes please. You the real WoL.
better yet One Is Blue, another is Orange
There's an easier way to think about Theological Fatalism #1, which is that the exact number of rings doesn't matter for any head but center. All that matters is whether the others are even or odd. If the number of rings is odd, the head will do what it just did. If it's even (ie. 2) it will do the opposite. So you look at the center head and rotate it backwards to see which two heads are safe. If that includes where you're standing or the opposite corner and one of those is odd, go there--they'll be donuts for 1 or 3 rings, and you know the place you're standing was just a donut. If those are even, then go to the other one.
you, my friend, live in 3022.
I’m finally considering doing aria and this is the info I need for my executive dysfunction thank you so much
About theological fatalism, the easiest way to do, at least for me, is:
1-Stay in the last donut you were
2- Count down te middle head (one circle means she will stay the same, 2 circles means she will rotate counter clock, 3 will rotate counterclock twice)
3- To discover the donut aoe, just look where you are (the last donut). If your donut, or the one across is 1 or 3 rings, they will be donut. The heads on your side will be donut if they have 2 rings.
Been watching your vids for a long time and thrilled to see you continue to step it up, especially with your guides. Explanations are clearer than ever and the graphics are a huge help.
something mistech been doing for the longest so hard to figure out mr. happy video sad she hasnt done this one.
You don't need to watch which planets spawn first. Watch the rings under the planets. The planets with rings that are spinning fast will go off first, so those will be the planets first activating. Run to/away from them.
the wind-back-time looks like the hardest part, other than that doesn't seem too difficult, looking forward to trying it after i watch this a few more times
The triple fatalism is the hardest part. Most of my kills are only because of a well-timed healer lb3 right as the towers are going off. It's just a chaotic phase and very punishing
For despair, my party found the easiest way to solve it is to run to clockspots when you have a flare or spread. This means youll never interfere with anyone else plus it ensures no one will die from a flare being too close. It also means people wont fight for spots in the rewind set where a th and dps that generally go to the same spot wont have to panic and find a new spot. Flares can be a but close to eachother and still live.
For Elenchos, the middle line aoe/safespot is exactly as wide as the small circle in the center of the platform
Mix of this and some callouts from a friend and I cleared it in 3 pulls. Thanks!
During despair unforgotten, if you get a stack or donut AOE on you, remember the middle of the arena is NOT at the top of the boss's arrow, it's somewhere in the middle of the arrow. Stacking on top of the arrow will kill someone at the edge of the arena. Thank you from the person who takes the back of the arena clockspots frequently.
You know I was really starting to wonder what I was doing wrong and how other Flare person and I might be killing each other...
The 4-sided shield shape highlights the centre of the arena. Got flattened many times now standing on southern edge when parties stacking at the tip of boss arrow.
Lovely guide as always! Btw I am Greek and the pronounciation of the names made me chuckle so much :D It always happens with english speaking people hehe
My duty finder groups have been getting their asses kicked by theological fatalism. I came up with the same idea of count backwards from 3 to 1, but it's the other half of it that gets me.
It's so weird how every time you come up with a mechanic and say DPS West and T/H East .... Crystal does it opposite in the PF.
I remember Hades being a hard stop for some in PF this looks toned down some
great one, thanks as always Happs
Mr happy! This one ain’t in your extreme guide playlist! (Thx by the way for all the guides! Looking great my dude!)
Looks like a fun fight, can't wait to try it !
Currently on hiatus from the game. Busy with post-graduate degree. But I managed to grind both the Zodiark and Hydaelyn mount before the hiatus. This was fun to watch but not looking forward to grinding again when I get back lol.
I've heard people were disappointed that there wasn't a phase 2 to this fight. Yet I can understand why..But I can also understand that in the story.. the warrior had his friends give him support when they were at the Ragnarok after the Warrior teleported them to safety..thus this caused the Endsinger to well be very angry that she didn't kill the warrior and out of sheer panic did all of those moves in the 2nd phase. Like a desperate attempt to try and kill us.
So in this extreme one..you usually don't have your friends to aid you and such. Your fighting on your own with your party of other players. So it's just one big phase with mini-phases there. Plus..the mechanics are fun and the song still kicks a**. So I'm not complaining at all. I love the fight.
I think if I was going to design this fight and ALSO have a second phase, I would do something similar to the phantom train savage fight where you intercept a certain type of ghost (Metion sister) to get "Unmade" like Thancred did, but you fight through the despair realm or wherever you are moved to, and then bust on out with personal LB3 strikes for everyone that fill as soon as you get the add inside to 75% health that is trying to remove you from existance.
And then you would fight this Endsinger.
You used the same azem crystal that you used vs the warrior of light. You had plenty of help even with the scions telephoned away and hell you had zenos for God's sake
Pretty fun fight to do blind. A bit simpler to figure out than hades for sure, but much more fun
For the rings mechanic its better to go differently, ifg you get 1 ring you get the mechanic you just had again, two ring the previous mech and three the first mech.
this was a perfect way of explaining it, ty!
Great guide
Loved the video! Nice job trying to pronounce all those Greek ability names aswell 😂
ever considered adding macros to your description? Would be helpful, not sure how much extra time it would take though
Theological Fatalism #2 fucks me so hard....
I still don’t understand theological fatalism
no second phase. FINALLY.
Really great guide-you did a great job at staying concise without rushing or over-complicating things. Thank you and keep up the good work!
Eh debatable
Extreme of the final "final" boss of the game and there's no phase 2 and no wings of hope song. Disappointing to say the least. Hydaelyn is the best of the 3 so far
Sadly I think the story of this is if your friends hope moment only made your survive and not empower you, and Endsinger got angry. It's all technically the minstrel BSing anyways :P
Im here to farm not jam to the song or look at cutscenes, i like it this way.
@@jackjohnson8305 fights should also be an spectacle not just a rat maze for your mount collection of funko pops, lack of phases is underwhelming
@@Aurwenn Lack of phases = faster fights = more farming done = less people quitting = less time wasted looking for pug's = efficient farming = happy players.
@@jackjohnson8305 and leading to people leaving who play for the difficulty....
Good guide especially since its pretty much the only one out at the moment. But your camera angles aren't that good and it would be nice to have the video play in slow motion when explaining certain aspects of the fight.
Can you Knockback immunity the blue planets?
Nope, doesn’t work
It makes zero sense to me how knockback immunity works in Savage but not in an Extreme (or the new Alliance raid). Just take it out of the game or allow it to work consistently across content
no, kb immunity doesn't work for them
So that's an enrage, our group was trying to save LB3 for that the tank to use it a that last phase lol
Im sad theres no psycho phase two form. Better go way beyond when it gets the ultimate
Hiya Haps. Quick question. Sry in advance for single brain cell. For Theo' Fatalism, I was thinking the following based on your clear vid.
1. Count/ label the donut safe spot as 3, 2 and 1 as they go off.
2. Check # of rings around center head as Theo' Fatalism casts.
3. Match the number of rings to your labelled safe spot.
Is this what you are saying in this vid. Or does the center head choose a random direction between fatalism and it's last cast of spinny spin.
I will copy what i said in other comment:
1-Stay in the last donut you were
2- Count down te middle head (one circle means she will stay the same, 2 circles means she will rotate counter clock, 3 will rotate counterclock twice)
3- To discover the donut aoe, just look where you are (the last donut). If your donut, or the one across is 1 or 3 rings, they will be donut. The heads on your side will be donut if they have 2 rings.
honestly...they could of done more for this trial it just feels half baked in comparison to alot of ex trials like ex bykko for example rushed and just not that fun
Went into PF to try to clear this. All we got was azure into fire stars. FML.
It's a fun fight, but the lack of a phase 2 makes me sad...
Zenos showing up in phase 2 either fighting us to give us a challenge or throwing the last punch at her would’ve been epic + music change, overall this ex felt underwhelming and slightly unfinished
ah it's rewind time
A test of your reflexes!
Guess I'll skip this one 🤯
Any macro you can share for this? Would be very helpful(EU player here).
Something like this I have been seeing today in partyfinder, hope it helps :)
Endsinger Extreme-
-Chains
Tank/Heal → West | DPS → East
Towers ┃Despair Unforgotten
MT M1 ┃M1 MT M2
OT M2 ┃H1 OT
H1 R1 ┃R1 H2 R2
H2 R2 ┃
Stacks: G1 N G2 S
Excellent, well explained video. Thank you. I just need to mentally prepare, because I’m so not in the mood for extreme right now. 😑
5 heads are too 5Head for me
I vote we dub the 5 head happy 5 head strat XD.
This further emphasized to me that I'm only meant for the easy mode stuff. This makes my head hurt just watching.
They sounds much harder than they actually are. With EX and Savage, things are generally done in a very specific order, so once you remember the list of things they do it’s not too bad :)
This ex is actually easier than the other ones
This one is actually ok with someone calling stuff out. But I get how you feel
Give it a shot, it sounds complicated but when you actually do it its easy to understand, the real hard part is finding a group chill enough for you to make mistakes and practice
Any guide seems complex when you watch 13 minutes of back to back mechanics. Just jump in and do it, it's the only way to practice. Once you've experienced the mechanics you will remember them much better and the extreme fights will become easy.
Quick note for the clock spots, might want to give OT E/W/NE/NW so they can maintain uptime during the flares/spread.
This fight was super disappointing. Just felt lazily done. Normal was a good fight and felt like the EX had a lot of potential but what we actually got was a huge letdown.
Wow no thanks to being melee in this haha
the pain is real, i can maybe get one communio at the boss... at the start before she throws universes at us
Oh thank fuck no phase 2 or cutscene to sit through, grinding it won't be such a pain.
Yeah but makes it underwhelming
Such a dissapointing fight man. I was expecting a lot more for the last boss of the saga, but this was underwhelming. I am not talking about difficulty, but about the spectacle. Not even a phase 2 with the objectibly better song of the fight was a real let down. I guess they used all their creativity in the ultimate, which less people play than this but yeah...
Look at some of the people in this comment section defending it because "I get my mount faster haha". Ircc is like this because people cried too much at hades ex and farming being too long
I'll come back at 7.0 like I did dragons lol
Nobody is doing these raids already... Wow haha.
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