I'm about to do some yoga on those physics. Like and Subscribe for more original Car Pal content :) and follow on instagram for even more content :P / mr_og_pal
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it. _____ Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once. Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right. This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further. You had to take into account the fact that the car was launched diagonally compared to the first launch. To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
especially because beamng has a janky thing where the car cannot be cut or ripped in half; the frame and body just… refuses. instead it bends like crazy and leaves those spiky visual artifacts
@@avreve Yeah softbody physics usually can't handle "mesh destruction," just mesh deformation. BeamNG would elevate to an entirely new level would they decide to simulate mesh destruction so cars can be ripped in half etc.
Never seen your channel before. This video is hilarious. I think you're onto something with the jokes in your text, and the funny camera angles, like getting jostled out of the interior, seeing where the rocket bumper was going, and going back to see that suv bumper still sitting on the ramp. 🤣
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling. The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
Your videos are the only thing keeping me from suicide, they make me feel something fun, reminds me of when i played games with limited destruction (forza 1, grid 1 , jarrent and labonte, destruction Derby , etc) ive spent countless hours trying to break their physics even tho i knew they were all maxed out. Thanks Car Pal.
i just made myself an Irish Coffee, (add honey, cream, and whiskey to coffee), sat down, and thought to myself, "I wonder if there's anything good on to match my coffee" and I saw a new CarPal video. Perfection! =D
Man I miss playing beamng, my pcs been broke for just over a year now but hopefully soon I'll be able to fix it because I've never had the money to replace parts
3:23 I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
CarPal:Let's turn this car into a limo
The Rockets:Nah,b u m p e r d e l e t e
Bumpurs Deletus
POV: U are in TopGear
2:46
Bumperus Deletiusis.
This is why we should pay attention during physics class
you need do pay attention to math
Lol
Haha! Lol
Lol true!
@@user-if2jq8vr8y No.
That inside camera getting pushed outside the car by g forces was glorious.
It went hard af
It was like a movie lol.
watching the polygons behave like jello is really funny
fax
those car are mod that why its look ugly, official car of the game got better deformation
@@IeRoux_ that’s true sometimes, but for this video that’s not true at all.
@@IKnowYourGeologicalLocation
the game is in alpha or something like that so its normal that they got some bugs with deformation
I did not expect jiggle physics on a car.
The drivers of all these vehicles having the best time of their life going out in a glorious way
Haha, totally wouldn't be in agonizing pain before I met my ultimate demise in the first one hahahahaha
I feel like it would be more effective to do this test but with the standard vehicles that come in the game as they have waaaay better jbeam models
that's what i was thinking yea
Не
Надо
Yep
At 1:39 it looks something you would see in a highly animated drift scene
It's like a car cinematic
0:57- FULL ASPHALT 9 MODE
asphalt legends unite be like
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
Indeed
Higher gravity = higher atmospheric pressure = more buoyancy to less-dense fluids if I'm not mistaken.
“Bro am not lying I saw a red ufo yesterday!”
lol
Oh really where did you see it on the grid map
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Not to mention it would self-destruct once its center of mass goes haywire.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
You think they went as far as they have without realizing that? You ever heard of dynamic balancing?
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it.
_____
Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once.
Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right.
This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
4:52 so that’s how they make front bumpers lmao
1:43 looks real cool, a perfect angle
It's the kinda camera angle gooseworks would use
3:49 This is the funniest way to have a car's tongue sticking out....
I cant unsee it
Or amongus
4:07 That was so freaking satisfying
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
2:45 Now that's stretching the definition of a limo
01:59
Mom: _YEEEET_
1:48 need some Interstellar soundtrack!
Yess
4:20 "Maybe, if this was five hundred times gravity, you might have an advantage. But 3? //I don't even feel it.//"
This is so thoroughly entertaining! You have a great sense of humour, and comedic timing. 😂😂😂 You created the Bentley Picasso!!!
1:05 did someone say beyblades? 🌪🌪🌪
This is some seriously entertaining shit!
Seeing a car bounce in this game and not turn into a metal pancake is so cursed
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further.
You had to take into account the fact that the car was launched diagonally compared to the first launch.
To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
And kids used to ask "WHEN WILL I EVER USE THIS?" When you're playing games, kids, when you're playing video games...
I wish I was high on pot...tenuse
I legit thought this and came to say something. Glad you best me to it
Should've done the chain puller device with the rollers locked to the floor lol
Was heavily disappointed on that one, was looking forward to it
especially because beamng has a janky thing where the car cannot be cut or ripped in half; the frame and body just… refuses. instead it bends like crazy and leaves those spiky visual artifacts
@@avreve Yeah softbody physics usually can't handle "mesh destruction," just mesh deformation. BeamNG would elevate to an entirely new level would they decide to simulate mesh destruction so cars can be ripped in half etc.
Another satisfiying vid
Very noice keep it up pal
5:06 Selling Mercedes Benz front bumper not touched or crashed 500$
0:54 watching the components warp and simultaneously restore themselves is so cool
You never cease to amaze me as to how much you can do with a program. The fun never ends. Thanks for the content
Beamng has become 'For The Boys: The Game' and I'm here for it
for experiments that are damage model intensive, pls use the in game cars so that the damage is realistic
Never seen your channel before. This video is hilarious.
I think you're onto something with the jokes in your text, and the funny camera angles, like getting jostled out of the interior, seeing where the rocket bumper was going, and going back to see that suv bumper still sitting on the ramp. 🤣
You've got that minecraft sprinting FOV
Edit: That BMW got a hairstyle
drake format:
airbender: meh
bmng fiziks bendr: yes
Nothing like spending my Saturday afternoon watching Car Pal yeet an RS5 as far as he can. 😂
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling.
The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
what
Go on
🤓🤓🤓🤓🤓🤓
I like people that don't touch grass
Holy ufo
This boy spinnin'
Is that a bird? Is that a plane? Is that a ufo? No, it’s a SPINNING AND FLYING CAR AT 300MPH
1:26 shouldve used the interstellar music 😂
never ceases to amuse me.
also, bending? these physics were as demolished as that bentley at the end :P
Bro the car was like:
HELICOPTER HELICOPTER
Doing this in vr would make me sooo sick!
Your videos are the only thing keeping me from suicide, they make me feel something fun, reminds me of when i played games with limited destruction (forza 1, grid 1 , jarrent and labonte, destruction Derby , etc) ive spent countless hours trying to break their physics even tho i knew they were all maxed out. Thanks Car Pal.
Dude do more of these very entertaining
0:53 Car Goes B U B B L E
Everybody starting BeamNG: aight', what should I do today...
CarPal: YEET THE CAR!!1
man i miss steve and george
The car on the spinner: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
If an underground road was built in your honour, would it be called Car Pal Tunnel?
4:54 the front bumper: i am inertia
very indestructable car
4:46 Yes that is the height of an SUV
The camera being on the outside led to kind of a cool viewing angle
Car Pal always has the best videos to treat a fever
i just made myself an Irish Coffee, (add honey, cream, and whiskey to coffee), sat down, and thought to myself, "I wonder if there's anything good on to match my coffee" and I saw a new CarPal video. Perfection! =D
this dude had way to much fun making this
0:36 bro can travel in time💀💀
1:30 cinematic Tokyo drift
Typical Car Pal
Helikopter -helikopter meme 🤣🤣🤣🤣🤣🤣
CarPal: The Last Physicsbender
Watching cars get flung with spinners might be my new favorite thing to watch
The mod is "KIA Rio with airbags working !!! newest" on ModLand for the airbags
"If you ask 'stance' people, this is still considered suv height" lmao
The physics glitches are so internally consistent.
Its because he uses low quality modded cars :(
i love how the car tries to regenerate itself with god mode lmao.
What nightmare that leads you to this experiment palllls??? 😂😂😂 i like ittt
I love the no clickbait !
The Bently really said 😛
2:03 got me dead💀
2:03 seeing the little bean fly was so funny I fell into the wall😂😂
bro broke the car on god mode💀
This is beyond stupid crazy... LOVE it
Something tells me I’m going to see one of these clips with free bird playing over it at some time in the near future
No drivers were harmed in the making of this video
After watching all those videos of cars being obliterated in beamng, seeing that one car have god mode on looked really weird
What I learned.
The pull strength of cars is infinite.
1:45 *Interstellar music starts playing*
Ever wondered how companies get there cars around the world?
A certified gravitational classic
0:42 sounds like a car starting
this is hilarious
1:59 when she says her parents aren’t home
Fun fact with enough energy everything can be turned into anything else.
1:00 he said "holy ufo"
These graphics are just so good 👍
basically metalbending, but with cars
just wanted to say that the mod for the anvil was made by steelorse gaming if you didnt know
Car was crushed by falling anvil
Good video
Speeeed
I am speed.
@@calebjackson4033 Thanks so much you are my first reply in the ten years of being on this platform💞
I'm still waiting myself bro 😂
If I was in the red car i'd be all like "I'M GONNA THROW UP AND THEN I'M GONNA DIE"
Man I miss playing beamng, my pcs been broke for just over a year now but hopefully soon I'll be able to fix it because I've never had the money to replace parts
3:23
I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
on that last anvil drop how the from bumper didnt even flinch was cool
This dude literally has a NASA PC
“if you ask stance people this is still SUV ride height” truer words havent been spoken
This was a fun video! Definitely more goofy stuff like this! ❤️👌
POV camera with the first test is how it looks/feels when someone else is driving with you in the passenger seat in a dream