I'm about to do some yoga on those physics. Like and Subscribe for more original Car Pal content :) and follow on instagram for even more content :P / mr_og_pal
especially because beamng has a janky thing where the car cannot be cut or ripped in half; the frame and body just… refuses. instead it bends like crazy and leaves those spiky visual artifacts
@@avreve Yeah softbody physics usually can't handle "mesh destruction," just mesh deformation. BeamNG would elevate to an entirely new level would they decide to simulate mesh destruction so cars can be ripped in half etc.
Great video. One small piece of feedback though (I am 99.99% sure it was nothing more than a simple typo) is that at 4:00, it says 1000 lbs (350 kg). It should say 450 kg. Again, I strongly suspect it's a typo, and was simply missed in proofreading, but just wanted to let you know because that type of thing can make you look lazy, and I know you are not
The anvil drop test with 3X earth gravity and 3000 pound anvil with earth gravity but if it’s 3X earth gravity that means the anvil is 88,200 pounds crushing that car. Dude I’m so smart.
My favorite thing to do in beam ng is to break the physics So far only crashed the game by crashing a belaz 75710 into a 1000mph spinner of doom (like in 1st clip)
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it. _____ Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once. Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right. This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further. You had to take into account the fact that the car was launched diagonally compared to the first launch. To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling. The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
3:23 I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
Awesome ideas, but personally I would prefer vanilla vehicles, or at least mods that have better beams. The deformation is pretty bad and unsatisfying on a lot of the mod vehicles used.
Try the ramp at 45° and note if the car goes further than some other random ramp... tho u will have to maintain same conditions for it to actually be accurate... And am also surprised that they they got the tangential motion right ... damnn
Applying Newton's law to calculate the amount of 360 and watching this video at 0.25x wasting my time i calculated the amount of 360 0:48 to 1:19 the car does *28* 360
I once took a physics class in skool but they wanted me to run across the gymnasium for a mandatory state test the FitnessGram™ Pacer Test. I'm not sure how it related to physics though.
CarPal:Let's turn this car into a limo
The Rockets:Nah,b u m p e r d e l e t e
Bumpurs Deletus
POV: U are in TopGear
2:46
Should've done the chain puller device with the rollers locked to the floor lol
Was heavily disappointed on that one, was looking forward to it
especially because beamng has a janky thing where the car cannot be cut or ripped in half; the frame and body just… refuses. instead it bends like crazy and leaves those spiky visual artifacts
@@avreve Yeah softbody physics usually can't handle "mesh destruction," just mesh deformation. BeamNG would elevate to an entirely new level would they decide to simulate mesh destruction so cars can be ripped in half etc.
0:37 That's one way to make a circle
“if you ask stance people this is still SUV ride height” truer words havent been spoken
People in 2000: "By 2022, we will have flying cars"....
*Spinning Audi in Sky in 2022:- "Who TF summoned me my son ??"
God didn't gave me enough IQ to understand this award winning vid
What nightmare that leads you to this experiment palllls??? 😂😂😂 i like ittt
2:43 this scene played out like a top gear gag
0:59 It’s a bird, it’s a plane, is it Superman, no it’s a Audi.
That spinner spun the Audi like the Iron Giant spun Hogarth lol
1:25 bro that looked so dam cool
Ah yes bmg drive “most realistic soft body car game”
alien belivers: UFO!!! core people: RING! meme poeple: HELICOPTER HELICOPTER
Great video. One small piece of feedback though (I am 99.99% sure it was nothing more than a simple typo) is that at 4:00, it says 1000 lbs (350 kg). It should say 450 kg. Again, I strongly suspect it's a typo, and was simply missed in proofreading, but just wanted to let you know because that type of thing can make you look lazy, and I know you are not
It's a world record for the last longest jumped and a perfect circle in beamng
The anvil drop test with 3X earth gravity and 3000 pound anvil with earth gravity but if it’s 3X earth gravity that means the anvil is 88,200 pounds crushing that car. Dude I’m so smart.
Icb that that car got sent 1502 metres while school is even further,
So sad how cars don't snap in this game
1:05 pov: asphalt gameplay
Asseto Corsa gameplay:
1:31 so this is the meaning of "soul has left the body"
fun fact: the car from 0:55 to 1:22 made *32 360s.*
I just realized this but what if we did these tests on a super computer?
2:00 average car ride in ohio
Isnt there like a car guillotine?
you should do it with default beamng cars bc they have better jbeam
How Fourchan videos be like but in a cute game
My favorite thing to do in beam ng is to break the physics
So far only crashed the game by crashing a belaz 75710 into a 1000mph spinner of doom (like in 1st clip)
This is why we should pay attention during physics class
you need do pay attention to math
Lol
Haha! Lol
Lol true!
@@user-if2jq8vr8y No.
watching the polygons behave like jello is really funny
fax
those car are mod that why its look ugly, official car of the game got better deformation
@@IeRoux_ that’s true sometimes, but for this video that’s not true at all.
@@IKnowYourGeologicalLocation
the game is in alpha or something like that so its normal that they got some bugs with deformation
I did not expect jiggle physics on a car.
That inside camera getting pushed outside the car by g forces was glorious.
It went hard af
It was like a movie lol.
I feel like it would be more effective to do this test but with the standard vehicles that come in the game as they have waaaay better jbeam models
that's what i was thinking yea
Не
Надо
At 1:39 it looks something you would see in a highly animated drift scene
It's like a car cinematic
The drivers of all these vehicles having the best time of their life going out in a glorious way
Haha, totally wouldn't be in agonizing pain before I met my ultimate demise in the first one hahahahaha
0:57- FULL ASPHALT 9 MODE
asphalt legends unite be like
5:06 Selling Mercedes Benz front bumper not touched or crashed 500$
“Bro am not lying I saw a red ufo yesterday!”
lol
Oh really where did you see it on the grid map
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Not to mention it would self-destruct once its center of mass goes haywire.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
You think they went as far as they have without realizing that? You ever heard of dynamic balancing?
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it.
_____
Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once.
Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right.
This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
Indeed
Higher gravity = higher atmospheric pressure = more buoyancy to less-dense fluids if I'm not mistaken.
1:05 did someone say beyblades? 🌪🌪🌪
3:49 This is the funniest way to have a car's tongue sticking out....
I cant unsee it
Or amongus
1:48 need some Interstellar soundtrack!
Yess
4:52 so that’s how they make front bumpers lmao
where did you get the limo mod
01:59
Mom: _YEEEET_
HELICOPTER HELICOPTER at 1:00
1:43 looks real cool, a perfect angle
It's the kinda camera angle gooseworks would use
4:07 That was so freaking satisfying
2:45 Now that's stretching the definition of a limo
Ever wondered how companies get there cars around the world?
1:26 shouldve used the interstellar music 😂
4:20 "Maybe, if this was five hundred times gravity, you might have an advantage. But 3? //I don't even feel it.//"
Seeing a car bounce in this game and not turn into a metal pancake is so cursed
This is so thoroughly entertaining! You have a great sense of humour, and comedic timing. 😂😂😂 You created the Bentley Picasso!!!
whats the mod for the car with the airbags
4:38 the car existn’t
Audi 100% qualty 2:15
man i miss steve and george
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
for experiments that are damage model intensive, pls use the in game cars so that the damage is realistic
4:46 Yes that is the height of an SUV
This is some seriously entertaining shit!
Love the content! I’ve also been looking for a good car with airbags mod for beamng , you you tell me where you got the Bentley?
Its on modland somewhere if you look you might find it
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further.
You had to take into account the fact that the car was launched diagonally compared to the first launch.
To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
And kids used to ask "WHEN WILL I EVER USE THIS?" When you're playing games, kids, when you're playing video games...
I wish I was high on pot...tenuse
I legit thought this and came to say something. Glad you best me to it
If an underground road was built in your honour, would it be called Car Pal Tunnel?
Car mods used ?
1:30 cinematic Tokyo drift
Turn off god mode while the car is in the air
Not sure it's possible, because toggling gods from god mode to normal resets the car, therefore annulling all forces
Is that a bird? Is that a plane? Is that a ufo? No, it’s a SPINNING AND FLYING CAR AT 300MPH
Typical Car Pal
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling.
The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
what
Go on
🤓🤓🤓🤓🤓🤓
I like people that don't touch grass
3:23
I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
The Bently really said 😛
Good video
0:18 how to make a perfect circle
Another satisfiying vid
Very noice keep it up pal
God mode fidget spinner. You should replicate the space slingshot thing. Spinlaunch I think.
0:36 bro can travel in time💀💀
The physics are quite unrealistic with high speed jumps, it seems. Speed blends off so slowly. Should be close to 2G when spinning like that.
0:45 me with my hot wheels
Fr
What’s the name of the Bentley mod that has airbags?
Awesome ideas, but personally I would prefer vanilla vehicles, or at least mods that have better beams. The deformation is pretty bad and unsatisfying on a lot of the mod vehicles used.
The camera being on the outside led to kind of a cool viewing angle
0:53 Car Goes B U B B L E
Try the ramp at 45° and note if the car goes further than some other random ramp... tho u will have to maintain same conditions for it to actually be accurate...
And am also surprised that they they got the tangential motion right ... damnn
"If you ask 'stance' people, this is still considered suv height" lmao
We should revive the shooting star meme from 2017
you should make a car toss video to see which car can fly the farthest
Hii good video
next you should make a boat propellor spin to fast the boat moves on land
A certified gravitational classic
Applying Newton's law to calculate the amount of 360 and watching this video at 0.25x wasting my time i calculated the amount of 360
0:48 to 1:19 the car does *28* 360
What I learned.
The pull strength of cars is infinite.
Fun fact with enough energy everything can be turned into anything else.
I once took a physics class in skool but they wanted me to run across the gymnasium for a mandatory state test the FitnessGram™ Pacer Test. I'm not sure how it related to physics though.
Something tells me I’m going to see one of these clips with free bird playing over it at some time in the near future
keep it up bro
You've got that minecraft sprinting FOV
Edit: That BMW got a hairstyle
The mod is "KIA Rio with airbags working !!! newest" on ModLand for the airbags
After watching all those videos of cars being obliterated in beamng, seeing that one car have god mode on looked really weird
I had an air bending experience in that Mercedes.