It would be nice if the license for this software and all the packs were like Unreal Editor... Zero money until you publish/sell your games and make certain levels of income. That way you get to use it, learn it, see if you can do it without blowing a bunch of money up front.
Hello there - Once I have completed my live link work - ie: got the animation I want and I am happy with it - If I wanted to migrate the motions to another project could I or would that not work?
I'm still not clear as to what you'd use this for... Is it purely to create animation sequences to use for cut-scenes, or can you use it to import animations to use for your character in-game?
hey I'm CC3 user and it's worth a lot and planning to buy iclone! Can I use this iclone-UE4 livelink with realtime rokoko smartsuit? what I mean is I want to use rokoko smartsuit and facial capture realtime in UE4. I saw tutorial that shows live link with real time facial mocap. but I don't see rokoko->iclone->UE4 livelink. I really need it.
Thanks a lot for that video, however very few games can have sixty materials for one characters and hundreds of textures, I can see this only works for full high-rez character and not game base. When and how are we gonna get GAME BASE character with only one of two materials export with ORM maps? Why do you only allow diffuse opacity and normal???? All normal games use ORM maps, then your Game base should have it too?
so you need a "pack" for just about every facet of this process (X) a couple hundred $$ per pack. Looking at a couple/few thousand $$$ for all the software and packs. I guess it's okay if you have the cash. If not you're out of luck.
WOW...for such an important tutorial you are mumbling almost most of the time..for non native English..it is a hard thing to follow and understand. Thx for the tuts anyway.
It would be nice if the license for this software and all the packs were like Unreal Editor... Zero money until you publish/sell your games and make certain levels of income. That way you get to use it, learn it, see if you can do it without blowing a bunch of money up front.
Super thanks for sharing😊👌
just...wow. Amazing work.
Excellent! Thank you
Awesome tutorial with a lot of useful info! Thanks
04:49 The ORM map is supposed to be set to Masks (no sRGB) though, instead of keeping it to default
So the weight maps and physics will be transferred to Unreal Engine once you create a sequencer?
Hello there - Once I have completed my live link work - ie: got the animation I want and I am happy with it - If I wanted to migrate the motions to another project could I or would that not work?
great work, bravo
I'm still not clear as to what you'd use this for... Is it purely to create animation sequences to use for cut-scenes, or can you use it to import animations to use for your character in-game?
the character is fully rigged, so you can use it in games if you re-target it to unreal skeleton
Is this Unreal Engine 5? would benefit the reallusion company to answer some of our questions.
_yeah it would_
*oh this is my own comment*
hey I'm CC3 user and it's worth a lot and planning to buy iclone!
Can I use this iclone-UE4 livelink with realtime rokoko smartsuit?
what I mean is I want to use rokoko smartsuit and facial capture realtime in UE4. I saw tutorial that shows live link with real time facial mocap.
but I don't see rokoko->iclone->UE4 livelink. I really need it.
Yes you can, and you should just wait a buy Iclone 8 which is coming out sometime next year it’s way better than IC7
👍👍👍👍
Thanks a lot for that video, however very few games can have sixty materials for one characters and hundreds of textures, I can see this only works for full high-rez character and not game base. When and how are we gonna get GAME BASE character with only one of two materials export with ORM maps? Why do you only allow diffuse opacity and normal???? All normal games use ORM maps, then your Game base should have it too?
so you need a "pack" for just about every facet of this process (X) a couple hundred $$ per pack. Looking at a couple/few thousand $$$ for all the software and packs. I guess it's okay if you have the cash. If not you're out of luck.
terrible teaching, you speak way too fast, no breaking down steps or text on screen, I can hardly follow along
If this is tutorial in this case this is too fast.. Why you show it if this is not step by step?
WOW...for such an important tutorial you are mumbling almost most of the time..for non native English..it is a hard thing to follow and understand. Thx for the tuts anyway.
Why bother this is the worst video as far as learning anything.
Useless as usual.