Seeker Missiles are our Anti-Tank | T'au Empire | 10th Edition
HTML-код
- Опубликовано: 30 сен 2024
- #tauempire #warhammer40k #tanks
Checking out what our other options for anti-tank are.
If you enjoy the content feel free to support on Patreon:
patreon.com/Co...
Join this channel to get access to perks:
/ @commandernearsight
I just made a list to play against my friends that has 16 seeker missles. No broadsides, no hammerheads, no sunforge. Just 5 Devilfish, and 3 piranha.
Got any Broadsides to add in more?
Should have just used some sky ray
@@Kingofdragons117 I have 2 Broadsides, but I added a stormsurge instead. I want to see if I could make a viable list without any of the normal dedicated antitank units.
I’d say you made a pretty awesome list without the normal dedicated anti-tank. That’s awesome! Love to hear how it goes!
@CommanderNearsight Hopefully Gw doesn't change the points before I play next lol.
My list:
5 units of Breachers (3 with Fireblades with Enhancements)
5 Devilfish
3 piranha
1 riptide
1 stormsurge
And 2 units of stealth suites.
Great video! Proud to see you back in action!
Thank you!
Between the Skyray & Hammerhead, the Skyray is a better choice to take most of the time.
The way I see it. Hammerhead, super awesome one power shot against anything it shoots. If guided your hitting of 3+, if you stay still or shoot against a vehicle (why on earth would you stay still?) its +1 so your hitting on 2s most of the time. And should you miss you can use your re-roll hit ability to fix that. Assuming you don't roll double failure which you can. But then you are wounding, depending on what it is, you'll be rolling for a 3 or 2+. Rhinos & Chimeras are T9. Dreadnoughts & Predators 10. Russ'es 11 and Land Raiders & Repulsors are T12. You do get that Devastating wounds but that means rolling a 6, and you get that re-roll wound if didn't use for hits. All for one shot that does a minimum of 7damage to max of 12. Basically very lucky Lascannon shot.
Skyray is similar but for the +1 to hit against Fly stuff. And it has 3 shots at S14. That's normally more than enough for most vehicles apart from the very biggest Knights.
Plus both got smart missiles for extra chipping damage if needed. Also didn't consider using Stealth Teams being the guided so can save the re-roll the hits & wound rolls of 1
Sorry about the above. My brain got triggered on those 2 units. Lucky I didn't glue my gunship's turret, so can swap when needed.
Never considered the Piranha as a pure seeker carrier. Especially with Mon'tka. Bum rush the thing forward (Advance), do some Battle-Shock stuff if lucky, then Alpha strike anything away. Be an interesting play. Especially if backed up by a couple Skyrays.
Big facts
List building 101. Your list starts with 3*1 Piranhas and 1835pts for other toys.
Facts
Fire dude!!
Thank you!
Neat strat
Thanks
One unit of 3 piranhas shooting 6 seeker missiles in a single turn goes hard.
As it should