AAA Developers are Out of Touch...
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- Опубликовано: 20 июл 2023
- BattleBit Remastered Proves Triple A or AAA Developers and Publishers are Out of Touch with what gamers want. From Battlefield and Call of Duty, to looters like Destiny 2 and Diablo 4 AAA gaming could stand to learn some lessons from the new BattleBit game developed by 3 developers.
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BattleBit Call of Duty Modern Warfare 2 Battlefield 2042
BattleBit vs Battlefield
BattleBit Steam
3000 devs 3000 developers mw2 - Игры
The proximity VOIP chaos in this game is heartwarming, hilarious and just what every gamer bro needs to experience at least once in his life.
VOIP is literally a major factor in video games.
Every game I know that has proximity VOIP is at the worst mid and on average really fun. More games need to have it.
The voice chat honestly carries a lot of this game, not saying the game is bad. But without talking and having to play conquest for the millionth time in a row because nobody votes on anything else, I'd only be able to play a couple games a day
Meanwhile BF2042 did not have a global chat, in order not to offend anyone on the opposite team, AND no vocal chat with teammates.
It's one of the things that makes Foxhole as much fun as it is.
The bigger a company becomes, the more risk adverse it becomes. Large studios use publishers to avoid risk, publishers pay for the development of the game. Publishers avoid risk by funding games that are similar to previously successful games. Innovation has always come from the smaller developers.
The irony is, that strategy is the fast track to long term demise. But who cares right, as the short term shareholder returns are good.
The additional irony, is in situations like this it's the indie devs doing the "tried and true" stuff with some QOL updates and modern gameplay features, compared to the AAA devs being more aggressive in changing elements of their games to accommodate the monetization at the cost of fundamental quality.
@@JellyLancelotI disagree because games like FIFA are still doing fine, and all that game does is copy and paste the older titles without changing anything.
@@Green-xh2rrCoD is also a great example. There's certainly consumer markets where the customers will also keep paying for a similar title even if they have complaints of it being very same-y, because a lot of customers do still tend to like consistency, and they know what to expect with these titles.
This is the nugget of truth.
I think it is a huge achievement that you can do anything with 3000 developers. My team has 20 and it already feels challenging.
The more people involved the slower the development, more planning is required to manage teams that large. Major decisions come from the top and good ideas from regular devs are ignored. Also there is a chain of command and bureaucracy involved just to get simple ideas you have approved and a lot of ideas die during board room meetings. With smaller teams decisions are made faster and the actual developers voices are heard and developers are given a lot more freedom in smaller companies. At smaller companies if a artist had a cool level design idea they could usually be ok with making it and submitting it to the official code base but in larger companies that would be a almost sinful heretical action since you did your own thing and submitted it without approval from the level designers and your actions will be seen as stepping on multiple peoples toes.
Also, giving focus groups and market analysts and data analysts the power to make major game design decisions is what caused gaming to decline after 2013.
Just my 2 cents.
@@c3d_ultra499yep, with so many people companies don’t dare to decide based on a single person’s idea but has to quote statistics and research to make their decision. Perhaps one of the reason fromsoft games are so good is because Miyazaki makes the final decision on many of them, leading to a game full of his own character and ideas, not based on statistics and data
A game "developer" doesn't necessarily refer to a programmer. Usually for AAA studios the programmer to artist ratio is in the order of 1 to 10, and that difference keeps growing.
One of the few large corporations that seems to have managed to pull this off is Genshin's Mihoyo. Regardless of your opinions on gacha, they regularly put out what can arguably be considered 10-15 dollars worth of game content (aka 20 hours of gameplay) every 6 weeks. While some of these are recycled timegated events, others are additions to the open world which currently could take up to 500 hours to explore, and that's the base game. I have no idea how they do it. Probably chinese wizardry.
@@PengyDraws My best guess would be a mix of recycling existing content and cycling teams that are crunched to produce animations.
It is possible and very easy to save money by making QA workers, artists and programmers work harder for the same pay and then laying them off when they are mentally or physically broken, also known as crunching, and this has been an established staple in the industry for a good decade wherever it isn't clearly prevented by existing legislation. While this scheme is harder to do in Europe due to the more developped work legislation, especially since the EU added a tracking restriction on work-time to avoid undeclared overtime, the practice has become a default in many American studios - and their foreign branches - when it comes to QA and has been observed a lot when it comes to the production of regular patches. This is what allows games as a service to regularly release patches that include new content.
While it's most famously reported from studios like Epic Games, Rockstar, Activision/Blizzard, TreyArch, CD Projekt Red or Bioware, that China is both more opaque and shady when it comes to labour protections means that it's less easy to gauge the phenomenon there. It also doesn't help that Genshin Impact - purposely or not - uses the word "crunch" a lot in its content and communication, thus polluting search attempts a lot. Still, even then, crunch-time seems to be the normal way to produce patches and new contents to the game.
This destructive trend has led to strong movements towards unionisation in the US but I doubt the same would be possible in China.
I've played Shadow of Doubt and was blown away at the amount of detail in the game. The fact that I can explore an entire skyscraper from top to bottom, and having it filled with hundreds of different suites and apartments to explore as well, is something I've been waiting for in a game for a long time.
Yes! Always annoyed me, buildings just there for being part of a maze, to create a "grid", to hide behind or to climb on... Just lazy level design imo
they took into account the limited size of cities and incorporated it into the lore. aint that amazing, getting creative thanks to restrains
The Battle Royale genre is in itself bastardised, I would pay a ridiculous amount for a game based on the novel of Battle Royale. Makes me sad that some people see certain games as the progenitor of the concept
I feel bad for most developers since usually it’s the management trying to make as much money as they can off of gaming before people realize what’s going on and demand change. It’s incredibly sad that game devs who listen to their community are the exception rather than the standard.
lol keep believing it's always management and never the innocent devs. lots of woke and dumb devs out there..
Welcome to modern gaming industry. A lot of game dev related college education have a disillusioning experience.
its management trying every known way to appease the share holders who demand permanent growth at all cost, yet more reasons not to open your company up to shareholders
Don't feel bad, they do it because they want to do it, nobody is pointing a gun to their head and forcing them to make shitty games. You either stand by the art or you don't
@@miguelnascimento2847 not completely, do you have any idea the sheer turn over of people that go into gaming because they love it and come out depressed and defeated, at a certain point some of these people cant really do anything because they cant afford to job hop and just have to put up with it
This is the best take of “Fine, we’ll do it ourselves” and im honestly all for this development. keep this up battlebit, youre doing gods work
idk what god has to do with this they simply just doing what people want lmao.
@@ademon5142 well, these Devs are doing something that is very rare in the gaming industry, they made a "fun" game without putting down the players.
that's a "miracle". In a sense, that is God's work.
@@ademon5142its a saying, of course religion doesnt have anything to do here
@@bobbob-vw4cc hmm well in that sense it does make sense but they just did what big companies should do. Actually take their time , do playtests with a huge community not just workers , and actually listen to the community ;( its sad that a small group of devs probably even friends has done better than huge comapnys.
@@ademon5142 it's crazy if you think about it. GGG was an indi dev turned into a billion dollar company b/c blizzard didn't want to listen to their fans. I believe game legacy game companies have gotten too big for their own good.
"Now let's pick on Ubisoft a little bit more..."
*Everyone liked that*
Another important thing I think you missed regarding BattleBit is it's lack of Skill Based Matchmaking. That combined with no aim assist for controllers puts it far ahead of other FPS games for me
I don't actually play that many shooters, but I understand where it comes from. Many PvP games got that mythic skill based matchmaking, which kills much of the fun of getting better. You get better you fight better opponents and you don't actually feel better at the game, funnily enough that's primary reason for smurfing in many online games, good players want to feel power of dominating their opponent but they can't do it in their own high rank, so they make fresh account and play with noobs
@@mrszmatan2727Don’t snitch us fellow smurfs :( 😂❤
@@mrszmatan2727From what I've heard or seen, a lot of skill based matchmaking systems aren't even trying to match you up with opponents of equal skill, but (significantly) higher skill, so that you lose more often than not
that literally makes no sense @@C4Oc.
@@mrszmatan2727smurfs are also the most disgusting trash in the gaming world, worse than cheaters
Partially hot take: Without indie games, this industry would’ve either gone into a recession or collapsed. For every 3-4 good AAA games, there are 15 great indie games to be played, it’s just a matter of finding them and playing them
Not really even a partially hot take though, its just true. Thing is, for every good 15 indie games, there's at least just as much bad ones.
In indie and AA.we trust, there's a ton of terrible indie/AA games but the best ones overshadows the worst and it's success came as a marketing.
This is is coldest hot take ever my guy
@@legitplayin6977he made a frozen cold take
its literally impossible to list off every single terrible indie game 😭 for every 1 good indie game, theres about 5000 devastatingly bad indie games that release 2 seconds after. And how come we carefully pick and research about indie games but oh triple A games? nah we have to pick the same 5-10 games that we consider “bad”, there are literally over 10000+ games to play and youre telling all of them are bad besides the 2-3 you play all because you cant stand playing something that isnt popular or made by the popular companies? the hell out of here 😂
Enjoying the non destiny content broski
He is too for sure lol
No
Fr
Him d riding destiny 1 was getting kinda old
I got into destiny because of a girl...
She was a psycho
I have ptsd conected with Destiny
I shall never touch this thing again...
The game was kinda fun tho, I did really enjoy the combat, but again bad memories mean I feal of trying to play it again.
My steam wishlist has practically no AAA games on it, it's mostly indies. The steam next fest has really been great for the indie scene. Try some demos for games see what you like and get exicted for these small teams. Every time a next fest rolls around I try my best to try a bunch of demos and find some new game to get exicted for.
You have mostly cheap games?
I'm shocked.
Shocked, I say!
...
Well, I'm not that shocked.
Me too. Since I played Dead Cells (mobile ver) and cuphead, I fell in love to indie games. They give me what I've missed so much in the gaming industry: FUN
This is why I love capcom, they have this fanbase that humbles them from time to time.
The only thing missing is a Dino Crisis remake. Wouldn’t we all want an Alien Isolation type survival-panic game with dino’s?
I think what we need to also consider.
The devs that gave us good games late 90s early 2010...all retired or left for various reasons.
The devs we have now 2015-2023 are those who for a lack of a better term corporate drones. They care more about DEI, ESG, and live services because they were taught this stuff in college and receptive to it when they were hired.
It’s not that the devs are bad, it’s that the company that controls them is. It’s the reason indie devs are so good, is they don’t need to listen to the stockholders and such.
@@bobertastic6541 Did you miss the part of the video where ubisoft devs hated Elden Ring for being so different? Sure, there's definitely big studio devs that are severely hamstringed by their company, but there's apparently just as many if not more that enjoy the way big games are.
@@unsuspiciousdweller8967 Yeah, they were mad jealous. lol
@@bobertastic6541Two things can be true at the same time.
But modern devs certainly are bad as well...
@@schnek8927 depends on the dev. Some great indie games were made by people from modern companies.
Indie devs making games that are inspired by old AAA studios is a great point to make. Way to draw the circle, nice video.
Its been a fun time the last couple years with all the new boomer shooters coming out.
no, the AAA studios became AAA after their old succesful titles
What AAA studios need to start asking themselves are a few key questions:
Is this something we want to play ourselves ?
Is this following a trend or setting a new one ?
Is this actually fun ?
They will never do that because they are big corporations looking to make money, they don't give a shit about the quality of the game as long as it makes money.
Also: would I be ok with my kids playing this?
@@unfa00 I actually disagree with this, because there are a lot of games that aren't meant for kids. Like Elden Ring, for example.
Most modern AAA games aren't targeted at kids
@@faithful451 And as we've noticed, most of their titles are failing, with indie games having way more players. So if those clowns want to actually make money, they need to make good games for a change.
1998 is without a doubt one of the best years in gaming history. So many excellent titles came out; we got the dreamcast and gameboy color that year as well.
HALF LIFE
Dreamcast was 1999
@@Syphonpsx Not in Japan
Half-Life 1 baby!!!
I'm glad I watch a RUclipsr that has a similar mind set to me. I recently replayed the Borderlands: Handsome collection and it was nice to play a game that I knew I could play whenever I wanted and that I owned. Most games feel like you're paying a fee for a small taste but it's nice knowing that there's still some games out there that follow the good old fashioned traditional gaming that we all loved.
Games are meant to be an escape from things and enjoy the content within. However in recent memory, most games have become more of another job than an escape as well as bleeding gamers of there hard earned money. The brutal truth is companies don't always need to appeal to some gamers and it's due to one simple reason...they know players will just buy the product regardless of quality.
Indi games are the 'go to' for fun lately and this video hits the nail right on the head. I've been watching you for a year and a half now and you never never sease to remind me that there are other gamers and games with good heads on their shoulders.
Keep up the good work dude :)
Thanks man I appreciate that :)
Legitimately companies sell out, and then they make "decisions" like releasing a new pay day every two years never actually improving the base engine.
Like there's only a few titles that excite me. Marketing campaigns can't even scratch the surface like assasins creed or Spiderman etc etc because a month after release its just crickets and folks may be mad but idc good games sell themselves and opinions are irrelevant.
I don’t honestly see it as an escape from reality. More like dwelling into a certain piece of art, and bask in it’s beauty or/and ugliness. Which is why it feels so repugnant when people who make it, put such desolated effort in it and not put their own vision/take on the world aspects that they hold, because no matter the art form (Film,Picture,Painting,Music) we are living it through the eyes of the Artist, and of course it applies to video games. And when devs try to please people instead of actually putting their vision out there, it is the reason why it feels low effort and cash grap. Of course there are more reasons, but these are some of them.
There's countless others of the video game essay format, seeing it as an advocacy.
I did a similar thing and bought Grim Dawn with Diablo 4 right around the corner. I actually already owned the D2 remaster, but didn't want to give Blizzard any more free headspace. I bought it, played a fuckton of it. The best feeling, besides the insane skill trees, was knowing I had a whole ass game. It had all the expansions. There was no bullshit currency. There was no storefront. There was no mtx period. It was a full, vibrant, fun game, and I appreciated that more than anything else.
At one point most AAA developers decided that they know better than the player what the player actually wants.
It's actually both more subtle AND more sad than that. Recently, most AAA developers (i.e., their management) decided that they're going to DICTATE to players what they want, and tell them they're being unreasonable when they ultimately reject it. Very much like the entertainment industry trend of blaming FANS when a crappy new movie or TV show tanks because the producers decided to lecture their audience rather than entertain them.
@@uzer_zero It's exactly this. It's wrong to assume the problem is developers not making games players want, them trying to make games that the majority wants is the problem in the first place since they will always strip the game of any meaningful properties to ensure it can be consumed by the biggest amount of people. After that we got a community that conformed to that so well that they saw they could stop doing that and using hype and marketing to make people want what they dictate they want. It's disgusting to see human nature like that, most people just fall for the trick and goes to show most consumers of games have no personal taste or even will, they just wait for the next big hyped game with their wallets already open to throw money at any shit pushed in front of them.
I mean gamers dont actully know what they want so i dont blame em
@@xburbiadystopia6762 i know what i want, a game that is good and doesnt try to monetize me after i already fork over my money to buy the game
they are not necessary wrong (as ill tell you from behind scenes as i studied game development) , a lot times they track what users like and prefer even ingame , they track what quests , items or mechanics players interacted the most
problem is a lot falls into confirmation bias , warthunder might be one of better examples of this phenomena , as they balance game tanks and planes on planes performance , who seams fair
but problem is nether these game system or "watrhunder tank or plane" not exists in vacum and WT seen plenty of times of tainted water where some vechicles become unplayable (because only only high skilled players play it , so they balance it on high skilled players inflating the stats , same case is oposite , there are exacly same copypasted vechicles in between nation and nether of them has same rating) problem with ubisoft doing the same is they see all raw stats but lack the context of it , similar other AAA , they see "oh people liked this sidequest , lets make similar"
but players not liked the sidequest , quite contary , but it gave very good "item" one of best at that time of game
there are other examples but a lot AAA games made doing games very complicated , costing a lot money so they could make "another game they think player would like" , just like google who when you type in serch engine who gives "what it thinks you would like" not "what would you like"
i admit lots players dont know what they would like , i had few games wo people loved (witcher 3) but i not liked it and not had "good time with it"
who is fine , reason lots AAA devs were pissed at elden ring is elden ring is very specific game with specific taste , mechanics and world and everything hammers that from mechanics , all way to lore
But AAA games often want game as bland as possible , as wide as possible , include as many mechanics , as big world as they can so "more wider audience plays it" but often it also alienates a lot players
instead of nice course meal , you generic whatever dish , yes it looks nice , but when you taste it it lacks any salt , spices and flavour(because it might be to flavourful or too spicy)
as gamer who plays since c64 , not all games are for everyone and that is ok even tho i not liked witcher 3 , i can see why so many love it , do i wish i could enjoy it? sometimes , but there are hundrets of thousants of indie games , why wish for X to be enjoyed by you if you can play Y
and AAA would love to put all eggs in basket , a lot AAA games buy out studies , kill the sequels and redirect devs to make "another lifeless clone" , i remember when we would get 6 or 8 starwars games every year
what starwars games cameout in 8 years? , 3? 5? 6? , (sorry if my writing is very chaotic , dyslexia is hell of a drug)
Great video man. I loved it. Thank youxd
Great video, November man! ⭐⭐⭐⭐⭐
The best bit of BF cope I've heard is that Battlebit devs dl had 10 years and no corp overlords. I guess they forgot to mention they also have a spine.
It’s wild to see the cope 🤣
Spine, balls, hell, they have so many things that others lack, mainly the brain to be creative
@@nopayoff3552good artists create, great artists steal
It’s 100% true. Also I definitely wouldn’t say these guys have balls, they literally just cashed in on the gapping hole battlefield has left for a while. No risk whatsoever lmfao. The meat riders of this game are something else…
@@bro3217 i said Dice doesn't have a spine, not balls, because they caved to every bad idea EA threw at them. Try to keep up
I'm glad BattleBit is enjoying success. Personally not a game I have time to really enjoy, but I hope it shows triple A developers something. Cause even BattleBits devs admitted that DICE is more than capable of making a great battlefield game. A sentiment I agree with, many triple A developers have more than enough talent and for sure money. But, capability and willingness are different things. And few big devs seem to be willing to make great games.
Good video bro. Glad you're enjoying gaming right now.
I'd argue that the 3,000 devs thing is kind of the root of the problem, and that DICE literally *can't* make the game people are saying they want. When you've got that many people and need to pay for them, you're kind of locked into going for the widest appeal possible and fucking it up because you drove off the diehards and aren't differentiated from the other games targeting that same market.
3 devs could've had the game sell 20k copies at $15 and come out with $100k each.
To bring in just $33k each for a team of 3000, a AAA would have to move 1.65 million copies at $60.
That's why everyone's trying to be the next huge live service. It's why developers at big studios get shat all over and paid horribly. It's why all the predatory monetization gets added even though players and a lot of devs hate it. Huge studios need huge sales or everything falls apart.
@@JohnSmith-dp2jd I can see your point but I think the problem at these big studios beyond size is ultimately devs aren't in charge of creative decisions anyways. This is true of developers with a few hundred devs rather than a few thousand. With good leadership, 3000 devs could make a game better and faster than 300. But bad leadership, combined with top brass having the ultimate say, and crunch still being a major factor even at these massive studios; they ultimately can't be up to the task.
Four devs with no one to answer to but themselves can ultimately rise to the occasion. BattleBits devs made smart decisions in their development and they can fulfill the desires of their community (unless a publisher picks them up). DICE no matter how massive their budget and dev team ultimately have to answer to the big man.
Look up Phantom fury
you dont need big money to create a game, its not about the money, but most importantly, the willingness to make a good game
@@serily4524 For sure, willingness is definitely better than big money without it. Of course, if a dev team has both that definitely helps.
This perfectly summarizes my recent experiences. I’m just too tired with AAA games, Warzone seems pointless with lots of skins locked behind the payments. I wanted to play AC Odyssey since it came out, but just a thought of going through these missions seems like work.
I don’t need long cinematic intros, or super long games just fun ones. I’m recently browsing Apple Arcade and some indie games on switch wishing again for a PC 😂
In general I see a huge missed opportunity in those indie games not being available on mobile platforms, dredge would play and look amazing on an iPad, same goes for Dave The Diver, or maybe even Battlebit?
120hz, great sound, amazing screen and your favorite controller? Gamers paradise
AC odyssey is painful to play, trust me. It's so bloated, same repetitive missions : go here, kill them, complete checkpoints. And to top it off, the xp you gain is so low and mediocre, you'll have to pay for xp boosters in single player game. If not you can't access many areas of map or you will die because the level is too high for u
I 100% AC Odyssey including all DLC Worlds. I took a few months of break sometime.
Too much to play in short time.
There are some Indie master pieces on android. But mobile gamers in general only likes cringe online games filled with micro transations and pay to win
For mobile there's vampire survivors or brotato for one level roguelikes, there's dead cells for truly roguelike, idk any other gem, if anyone wants to add up feel free
That's why I love Steam so much. I constantly look out for Indie games, one thing I love about them is Creativity. When I play a game full of imaginations and creativity, it makes me excited, alive and fascinated. Resistor, Hades, Inside, Subnautica, Mini-metro, many many more.
Noita, Dwarf fortress, Disco Elysium, rain world...
@@Thew400 Hollow knight, pizza tower, turbo overkill, crosscode...
The fun thing is that this exact thing is now happening with Baldur's gate 3.
There are plenty of articles about devs asking players to not call "Baldur's Gate 3 the new RPG standard, because they are an anomaly".
AAA gaming is effed.
Hogwarts legacy earning 1.3 billion usd shows that you don't need scummy battlepasses to make money. Just a good, old, honest game complete from the purchase.
@@abyssmage6979yeah and yet they were """"""""bOyCoTtEd""""""" by blue whales 😂😂
@@abyssmage6979 The reason the game is making money b/c of stupid boycott, not the quality.
@@lastest_debteenatornothing to do with being a massively popular IP right? Grow up 12yr old
@@WiseOwl_1408 What are you on about? Are you on drug or being mentally challenged?
great vid!
I've lately have had issues on finding games to play and games i enjoy playing. In high school i was just able to find games to play immediately but nowadays can't find anything that remotely interests me and WHEN i find one that interests me i google little about and my interest in it vanishes in seconds.
I've reached a point where i just decided to play every old game i own the campaigns and story modes of them and have had a blast doing it but if i boot up a game that was released year or two ago i can't even find motivation to go past the main menu of the game
I absolutely agree. Making the games you want to play, should be the motto for every developer tbh. I remember back when DMC 5 came out, and the director said he always makes games he himself would play, and really pretty much every game he made was a banger.
Honestly o don't really think that those devs poking at Elden Ring didn't understand why the game had so much appeal, some of them I think were just kind of sad they aren't able to parttake in something so good and innovative
That's why halo was so good under bungie and why destiny has failed to have the same charm.
it used to be but i think seeing the amount of money black ops 2 pulled from sales has since made people have such a greed and lust to get as much money from their games before making another and filling it with pretty much advertisements at this point and microtransactions slapping into the players face every 2 seconds. its not that when they made black ops 2, they intended to go down that route but because it was such a good games to players and people were reccommending it all the time, sales were off the roof with the game. other game companies had seen the success since then and disregarded any passion to their games and now focus solely on making triple A title games stuffed with things that dont make the games that fun and give players false hope as well as this toxic viewpoint of making a game only for money. thats why people have got so fed up with game companies that they are now turning toward indie devs made by 1 or a few select people who rather put passion in their work and make money that way or making games that people have been wanting rather than adhearing to greed.
They were sad because it violated rules and principles that they had been taught. Unfortunately for them their principles are not very good.
They were mad because they went to college and were told that formulas and data points were important to making games. They have to make sure every single person who ever plays your game can understand it at first sight. I've seen alot of the syllabus and lectures for these courses. At the end of the day what happned is they saw none of this in Elden Ring and a net that is cast wide catches no fish. The modern developer is not some chick hanging out with her friends in some dank basement imagining if they can sellotape a comic book and a game together they love to make an awesome game and making it happen like Hollow Knight. It's about how much data can you transfer to the player and how do you make sure they dont get lost before you can squeeze a battle-pass out of them after charging 90 dollars for the game one day early.
No. They legitimately hated elden ring because it didn't conform to the way they think games should be. They literally said this themselves. It has nothing to do with "missing out on being able to be part of the team that made a good game"... That makes absolutely no sense at all and wouldn't justify abject hatred
I think that one of the best examples for a game in which developers are InTouch with the community is Terraria. We have had constant support, bug fixes, communication, and community interactions from nearly every developer for the game. They have updated the game for many years without charging an extra dollar at all, It truly reflects in the game when almost everything is perfect after years of tempering. The game isn't perfect, but it's one of the closest games you will ever find to perfection.
A fellow Terraria enjoyer, I see?
@@NCRVeteranRanger Indeed 🤣
@@NCRVeteranRanger As another fellow terraria enjoyer Wolf is speaking facts
Nomatter what, once I start a playthrough in terraria im hooked till the end, nothing can compete to how much fun it can be with friends, especially when you slap in some mods to spice it up a bit
@@wmoros4902Prime example for modding is Calamity (Infernum addon optional), or even Thorium. These make the game FEEL like an expansion done perfect.
awesome video!
The games that impacted me the most in 2022 were Lost Judgement, Sifu and Cult of the Lamb . 2/3 of them were indies, and I am not sure if we can call RGG a Triple A studio.
I will forever repeat this, the problem with modern games are not developers, but rather the people above them who are not in charge or involved with the end product. They hold the resources hostage and they have all the decision making power, and they invest it all towards maximizing profit, most times failing miserably. It is also quite notable when they try to appeal to a certain crowd, only for said crowd and the rest of the world to notice they are several years later to whatever trend or demographic they want to appeal to.
Unless companies don't start to shift the balance towards quality and passion instead of quantity and profit, nothing will change and companies themselves will either keep bleeding money or panic when they see a decrease in their multi million sales charts.
Exactly. Everyone craps on the developers, but it's no coincidence that all the great studios like Blizzard that were originally created by developers and known for quality went to Hell the moment they were bought up by corporate conglomerates. It's the executives and producers above them meddling with the secret sauce to prioritize profits that killed these studios.
"they are several years later to whatever trend"
That's most likely explained by the development time. Games take years to make, so if corporates see something trending in real time, the game will not immediately appear released
If you create a game that you want to play, others with similar interests will follow.
It's a simple concept, where we, the gamers, can and will understand.
i dont want to play a game where my VOIP is recorded
@@topkek7587 then don't turn it on.
If you don't wanna be poor just be rich. Nonsense and missing the point.
THIS THIS THIS!!!!!!!!!
You’re a clown in other RUclips comments 💀
Indie games are the future. They're made by people who grew up with GOOD games FFROM the industry. So now that the games are garbage quality, they take their childhood knowledge and manifest it into something great. I'm VERY certain that a new age of gaming is upon us.
There is something called the Video game crash of 1983, also known as the Atari Shock. Wich more or less described the case wich we are in today again.
Some people are speculating that there will be a reboot in gaming withhin this decade but it will be much more complicated since the internet and modern marketing works different than back in the days. And yet its still just a speculation.
I would also say A and AA games. Games like Hi-Fi Rush are a love letter to everything good in games. It felt like a PS2 game modernized. No modern BS, just a good game.
Sir that is a point I never realized myself!
@@xXYannuschXxBASED
Indie and AA we trust
This gives me hope. Maybe once I'm done with my video series on how to add more roleplaying dynamics in MMORPGs, I should make my own game, with blocky graphics. I have experience with 2D game coding, but 3D always seemed so... daunting. Maybe I can make it single player modules first. Then stitch it together eventually. Not sure. But for now, I can't pick up any old or new MMORPG, because they are so stale, and aren't immersive, and I don't think AAA studios get it.
Thanks for making such a well thought out video!
I have alot of fun with this game. There is no tilt and the kills feel satisfying. I turn down the graphics in online shooters anyway, and if anything, Battlebit's minimalist graphics helps making *really* long range fights a reality, there's no visual clutter where enemies are literally invisible.
Only know one other game that satisfies me as much, Deep Rock Galactic, also made by a very small team and also low poly style.
Gameplay >>>> Atmosphere >>>> Graphics
I think that AAA games have gotten so bloated, particularly in size of budget translating to size of microtransactions. The gaming market has gotten to the point that what Indie devs can make now of days DOES feel like what AAA studios used to put out. And for a fraction of the price usually, and more so usually without the bloated microtransactions. The ceiling was raised and Indie studios stepped in to fill the shelf that was left behind.
give it a few more years and the those 3 A will no longer be special or have any honor behind it
@@XxInfinityxXTimer As if they still do? They have as much meaning as university -indoctrination- education does now.
@@XxInfinityxXTimer They don't allready
@@XxInfinityxXTimer
Its been for years now.
@@XxInfinityxXTimerehh not really people will still trust AAA these days n will continue
I don't play BattleBit or any games of that genre but I absolutely love the point that they are putting across. Like you said, AAA Devs are out of touch. We all know they won't change any time soon if that is how they react to Elden Ring but more success to smaller, obscure titles will eventually make people boycott large companies and flock to the little boys in the industry
How are AAA developers out of touch when they are selling 250 million dollars - billion dollars of a game? People by the product. I don't understand they are different from an indie dev. AAA games are what sell the most in this world. That's out of touch? People are buying it they are making money. There are a shit ton of fucking fantastic AAA games and they are fun. Otherwise people wouldn't buy them would they?
@@ch-yq5yn people buy them because they're fucking restarted, companies just give them subpar AAA games and people buy it because instead of exerting self control and protesting, they buckle and buy it because there's "no other choice, I wanna play game!!!!"
Loser mindset
Too bad the gaming community is infested with peabrained filthy casuals who just consoome whatever that’s popular.
@@ch-yq5ynof course there are good AAA titles but there are more bad ones then good ones, also the amount of money it makes does not equal quality
@@ch-yq5ynthat doesn't mean they are good
For those wondering what the music was at the start. It was the intro song to LA NOIRE
Bro that's crazy i literally told a buddy something similar to this yesterday.
It makes me really glad to see more indie creations from games to films get the recognition they deserve - especially as more and more people realize how out of touch so many big studios are becoming.
"becoming" yeah like they haven't been out of touch literally forever. People screamed about DLC being the end of gaming due to the terrible monetization of it back in 2006. "What happened to good ol' expansion packs huh!?" All you guys who actively pay for all this trash are the problem though. If it wasn't for the legion of clowns paying for all this unnecessary garbage, we wouldn't be in the position we are today. Every new Battlefield and Call of Duty has the same tards buying it, complaining and wondering why another broken piece of shit releases the following year... But they wouldn't make a new one if it wasn't profitable. Consumers being sheep is the problem.
Try SCP:Secret Laboratory and Factorio if you havent.
Its funny how thoese three developers who created this new game and are selling it for only 15 dollars are making a lot more money, than thoese big studious with 3000 developers selling games for 60 dollars or even 100 dollars. It shows that making actual good game and not being greedy gives you a lot more money, than being greedy and not caring at all about the quality of the game. Is it actually fun to play, when rather care about giving boxes and skins to the game, so people would spend even more money in the game, so it shows that just being greedy, selfish focking moron developer dosent give you that much money in the end of the day.
Agreed
I love BattleBit’s style of returning to the old formula of great games, with modern takes and features
I also despise modern features like battle passes and DLCs with tons of monetization
keep in mind dlc has always been a part of the gameing sphere its just that the quality of the dlc like games has gone down hill
@queencobra7928 those older cods with season pass and shit ton of DLC maps and weapons were worth their quality.
just some.
I'm always astonished by people who emotionally hate an optional DLC. Get your head straight. Nobodies forcing you to purchase or play anything you don't want.
@@ch-yq5yn Not very optional when its cut game content to bleed the consumer dry. Every time you load up a contemporary game you get spammed with micro transactions and DLC ads.
@ch-yq5yn Bro look at destiny 2. Without DLCs you can't play most of the game. High-end pvp, most nightfalls, most raids, etc.
subbed! to stay not out of touch.🎉😊
I appreciate your use of Majula's BGM in your video. Best hub world in the Souls/likes.
I say it all the time. But I dont have a platform to spread it.
But as gamers. You can always tell the difference.
Between a game that was made with love, vs a game that was made for a paycheck.
Big facts big man
underrated comment, nice choice of words and speaking facts.
this comment deserves more attention
Project Zomboid vs DayZ Standalone
the problem is, naive kids and people with deep pockets kept the "paycheck" industry running
That Avengers game was a game without a soul.
Well said. Indie games have been going so hard. I was pumped for D4 and it was okay, but not what I was expecting from a huge studio. On the other hand I was blown away with how much fun I had on Valheim, VampSurv and the like. Baldurs Gate 3 does look fkn incredible though.
Can confirm that Baldurs Gate 3 is INCREDIBLE.
Its about what i expect from blizzard these days
Didn't developers also chime in on Baldur's Gate 3's development too? They're finally seeing the threats to their studios and are hating it. A game that's similar to the old style Diablos with a lot of fun in it is called Halls of Torment. It's an amazingly fun game and is UNDER £4 for me on steam right now. I'd also recommend Project Zomboid as that's another great game from a small company that have been tailoring it for over 10 years.
will say Baldur's gate was an indie developer turned AAA with how good their titles are.
@@Cezkarma Yeah but bear sex.
Someone said it perfectly and I hope things change for the better
Great cohesive video
Growing up with the absolute crazy evolution of gaming through 2000 to 2012 was amazing, and..... its just, god its so sad. Im extremely thankful for the indie scene and other smaller development studios. But holy crap i really miss halo, the impact 1 - reach had on my life is crazy, so many friendships, even love. The times we all had...... I still have a few friends from that time im close with today but many have gone their separate ways, and even then we havent had nights like those times in many many years. Modern gaming has just decimated the fun and social aspect of it all for short term profits. I hope more indie developers get major success, they are trying to keep this once great hobby alive for all of us!
Halo reach had the best level creator and custom games system of any game ever. Change my mind. And I think part of the reason halo was so good was because the Xbox friend system was so good. When you were playing custom games, you invited all of your friends. And they invited all of their friends. So you were constantly in lobbies with friends of friends and expanding the list people you knew. I haven't experienced that since I moved to PC
The high water mark for PC gaming was probably around 2001.
my god, I h*te zoomers
You can still play reach
Well too many toxic gamers who spew nothing but hate speech.
The worst part is that things like HyperSpace were fun, but they just were abandoned when they failed to make the tons of money it was expected from them
Man all that i wanted to say all these years you just said them in this awesome video and the battlefield main theme at background it was just epic
Dude this was a great video. So many good points. I haven't bought a AAA game in ages, I only play indie games now. Like Sons of The Forest.
For me, they are. But so are almost indies. There are a few smaller studios that have put out some great games I’ve really enjoyed, though. Fae Tactics and CrossCode are two that always come to mind. (Even if they can both get tedious in the late game)
I remember watching a documentary about Unreal Tournament and Unreal. Their creators, Epic Games, were building worlds that they loved themselves. They absolutely adored working on those games and they built the games they wanted to play. That whole idea of making somthing you like only exists with smaller studios and Indie Devs anymore as they are are working for the passion, not the money
RIP Unreal
I think Epic did an amazing job launching their gaming App this late into the market and made it a succes because of fortnite. All the money they made with that game they poored into development of said game and they created amazing tools in their new Unreal Engine.
Epic actually knows the market it seems.
Justin Truman a real life villain man 💀
Nice Majula soundtrack in the background
I once played as a medic in the game and role played as a struggling medic trying to keep everyone alive, up until a few games I kept screaming "I GOTCHU BRO, DONT LEAVE ME, DONT LEAVE US" something along the lines, and that whenever someone I fail to get to I scream to them in the most uncanny screaming session, that to the point of tears I would laugh when I turn of my mic
This reminded me of me playing as a medic on operation Metro BF3 :' )
That’s how every medic acts in Hell Let Loose lol
film it bro, I want to see it lol
I'd say the only AAA game that has come out in the past 10+ years that has captured me so much without having issues that bring the experience down further over time was definitely Hi-Fi Rush, and that game feels the most like it would have come out more than 10 years ago, from a game play stand point and I absolutely love it for that reason! It's not trying to drain my wallet or artificially incentivise me to come back every day with bs daily challenges and "rewards". I come back to that game most days because it's fun, charming and overall entertaining, something I can't say for 95% of other AAA games nowadays.
That far cry bit was amazing dude
Bro I loved Hyperscape , the movement and weapon upgrade system paired with different abilities were awesome !! I want it back
Personally have found alot of enjoyment in realistic shooters, Ready or Not, Ground Branch, Zero Hour, Squad, Hell Let Loose, just to name a few. I cant stand games anymore where it feels like there is 1 maybe 2 ways for you to feel helpful to a team and all the focus on fast paced action. Love the slower pace of these games and the many options they provide, not to mention they all receive a great amount of support from devs and modding. Id love to see AAA take these hints from indie devs.
Try Insurgency Sandstorm its a slower paced more realistic shooter though it can be fun to run around with a Desert Eagle light armor and ammo and just sprint around
I can't stand outdated arena shooters anymore. It's just such an old format. And they are all gimmicky kiddy cosplay parties now with mictrotransactions and battle passes
@@J.Wolf90I didn't know actually fun maps, actually fun guns and actually fun movement is an "outdated" concept now, huh.
@@AliceLoverdrive you could also say that playgrounds for kids are still fun. Some people just outgrow them
@@J.Wolf90 outgrow what? Games that require skill and reflexes, where you don't sit in cover the whole game?
Very good video. Recently there was an article about Baldurs gate 3 and how "devs consider Baldur’s Gate 3 anomaly, not new standard for RPG genre". It is disgusting what those money hungry companies are willing to say. With that sentence in that article, they literally said that players should not expect good games.
It absolutely should be, and is as far as I'm concerned, a standard for AAA rpg games, much like how Witcher 3 was when it was released
@@sebastianbronowicki7073it should already be the standard since DOS 2
I'm learning Unreal and Blender to make my own game, stories like that get me motivated.
Got the game yesterday and while it has been a very frustrating learning curve (nothing is explained), there is a satisfaction when you learn and improve.
Tunic mentioned, let's go! Awesome game, amazing soundtrack, adorable character. I recommend it to anyone who asks for indie titles. I watched my brother in law play it, and he fall in love with it, to the point where he learned the fictional language. Good stuff.
does anyone know the name of the song playing in the background in the beginning of the video
Didnt there use to be a game that ultimately fail and gotten removed off steam and no online service? all I Remember was it was a Island filled with people, that have radio's and got to secure a artifact to get off the island, and it got so bad trying to follow the community's way of game of "Battle Royal" or "Team Deathmath" that it had to be removed?
One of my favorite games right now, an rts called nebulous fleet comand, was made with one coder, one 3d modeler one musical, and one 2d artist/lore writer. The game is incredibly deep, with an enormous amount of unique mechanics that all make sense in the world, such as electronic warfare, missiles being a limited, but very deadly resource, that comes together to make an rts that almost feels like chess, with moves, countermoves, stealth, jamming etc. Makes each win feel like you outmanuvered your opponent rather than having a better aim, like how it is in games like starcraft
Thanks for the suggestion, was itching for a game like that!
AAA studios are setting the trend for how fast you can ailienate your playerbase. MWII did it so fast that the launch day peak was almost 500k players and about halfway though its cycle that count is down to 50k
OH!
bruh lmao somehow i never even thought how ironic that Vaas line is
Wow, a Culling reference in the wild. I miss that game a lot.
This is quickly becoming one of my favorite channels. I'm not really a fan of Battle Bit, but I can totally understand the appeal. I've quit gaming almost entirely these days, but I'm just waiting for something good.
Ghost of tabor for vr has sparked my passion for games again. Although you have to truly hate yourself to fully enjoy the game. It's littered with bugs but the devs are always constantly updating and keeping up with the community so it makes up for it.
@@iSeeEZEkill I have almost zero motivation to try VR for anything other than half life to be honest. Maybe if a good horror game came along. But without the ability to walk in the games naturally it completely kills any immersion.
@@Aether-Entropy into the radius may be the horror game your looking for. Hardcore survival horror is always good fun. But I get your reasoning for not wanting to play vr. If you can look past walking in game with the analog, you kind of forget you have legs sometimes lol
@@iSeeEZEkill Looks interesting! Thanks for the recommendation
Yes you are a fan of battlebit
Your completley right one of my most played games at the moment is Deep rock galactic mase by like 32 people. When i describe it to new people i say its a 4 player co op game like payday or ledt 4 dead mixed with minecraft. I love this game and for the first time in what feels like years i laughed and had fun whilst playing the game.
That was the best thing I played last year, easily. This year, it's Battlebit so far. I'd toss ALL of AAA for just a couple more solid titles like those coming out. Not like I buy any AAAs anyway.
Rock and stone brother!
Why would AAA do trend-setting when the gamers do not reward that behavior and easily switch over to any copycat?
Something I like to bring up on this topic is how the games themselves don't have to be trendsetting masterpieces at their core, but the passion can still be noticed and amplify the overall game's quality/enjoyment just because the developers themselves were having fun.
*Call of Duty* was already a strong franchise, somewhat stagnant in the early years, but they were improving with each game.
Then, behind the scenes, a small group of devs were using campaign assets to build a small level and make a barebones yet fun gamemode mostly due to boredom and to prevent being burnt out on making the same type of game over and over again. The mode ended up being fun enough to impress other devs and higher-ups to the point that this mode ended up being brought into the final game.
*Call of Duty Zombies*, a gamemode made for fun and never meant to be released, a gamemode that was originally hidden as a fun extra reward and not even marketed, a gamemode that broke out of the realistic COD formula and allowed itself to adopt a stylized sci-fi horror universe using real world history/conspiracy (and eventually cosmic horror/religious influence).
This mode took already good titles in the franchise and boosted them to higher greatness because a fun side gamemode was created out of boredom then added to the game just because the devs themselves had fun with it.
*Mortal Kombat* in the 3D era had side modes added because the devs wanted to make fun little things (and to prevent burnout on MK) which led to fun modes that gave their games a little extra enjoyment even if they weren't breakthrough trendsetters.
*Deadly Alliance* introduced Konquest, a barebones story mode via missions that acted as a glorified tutorial for every character.
As well as the Krypt, a staple "gamemode" / mechanic that has been in every MK game since (except for MK1 which is going for a more live service-centric mode).
*Deception* brought back Konquest in its greatest form (and annoyingly never brought it back to further refine it) with a more open-world RPG style game. Main Quests, Side Quests, Exclusive Unlocks for the Krypt, etc. Creating a near perfect method of telling a story in the world of MK while meshing it with the core fighting mechanics of the game.
Puzzle Kombat was their own twist on Tetris-style gameplay with MK theming. (which I believe is one of the first iterations of a proper 1v1 Tetris that's now used in official Tetris games but I could be wrong).
Chess Kombat was... Chess but with a few extra additions. The main thing to note (in order to not make this comment a whole essay) is that you don't simply take pieces by moving over them but rather have to fight a round of MK to compete for the square.
*Armageddon* had Motor Kombat which was essentially Mario Kart but Mortal Kombat (lmao) as well as another Konquest mode that was more like an arcade beat em' up style mode (linear narrative though) with some boss fights.
Even *Mortal Kombat 9* had a bunch of minigames and modes. Test Your Might, Test Your Sight, Test Your Strike, Test Your Luck, The Challenge Tower, Online 1v1 (both tag team and solo), Online 2v2 tag team, Online King of The Hill which even went far enough to create an in-game theater environment that the player's Xbox avatars would appear in just for fun as well as game chat in the lobby to really sell the spectating experience. Then other QOL modes such as the training modes.
Point is that these games were already good on their own but they just had that little extra passion and effort poured into completely different style side-modes and minigames or just general details (such as the theater in MK9) that it just further boosted the experience in ways people may or may not have even been able to identify.
Then you look at the current state of both of these games (or even more specifically their unique modes) and notice that they're so disappointing.
live-service cash grabs or terrible soulless attempts at creating a way to make any/all assets available for re-use and modification to be re-packaged and sold while pretending it's something new or interesting. Even worse with MK specifically is that all of those things will be forever taken away from players anyway once servers are down (or you just don't have internet access).
The most disheartening thing about it is that you will always find people who will argue on the "logical" side and claim that it shouldn't be an issue because publishers/development companies need to make money and they'll defend that mindset as long as it doesn't affect the quality/enjoyment of the game for them... Which they don't realize essentially translates to "well as long as I can play the game and can't instantly notice how unfun it is then there's no issue with what they downgrade, limit, or turn into a grind for the sake of getting you to spend money."
Yes, companies need to make money.
Yes, realistically expecting a company to actively make decisions that MIGHT provide less income (drops in an ocean compared to these AAA companies anyway) is hopeless.
But that doesn't change the fact that these decisions are frustrating as a player nor does it suddenly make these increasingly low-entertainment games better or excusable.
I'm not going to pretend like Overwatch 2 is an enjoyable experience and ignore all these unnecessary changes that are more concerned with monetization (especially when the first game that they basically deleted used to be a prime example of a good game with good monetization in a time where every other game felt predatory) nor am I going to forgive the non-existence of this promised PvE mode and story that has since been downgraded into a lesser product for monetization just because one of the biggest and most profitable publishing companies wants to make money.
I'm not going to pretend like Valorant's skins are worth up to $120 + anywhere between $10-$50ish to upgrade the skin with the effects that... are supposed to be making that skin worth the initial cost in the first place(?) nor am I going to pretend like the recent changes to making a new agent unlock either be a time-limited grind fest basically begging to just spending $10 to unlock them is acceptable just because Riot Games wants to make more money.
I'm not going to pretend like COD butchering and mangling the Zombies Mode bit by bit and ruining its reputation in its last years due to cutting its budget (despite its massive successes in the titles before) then forcing the story in a terrible and canon breaking direction just to force a timeline reset that isn't actually a timeline reset but will pretend it is because that's what the execs want so that they can make every story in every COD in every mode part of the same universe in order to monetize everything and reuse assets across the board even when it makes no sense is suddenly okay because one of the largest studios/publishers wants to make more money by doing less.
It's bullshit. And you'll always come across people who either don't know, don't understand, or don't care. It just feels so hopeless.
It looks like Tier 1 of gaming is coming to pass... and now, indie games such as BattleBit and Hades and Deep Rock Galactic are Tier 2, the next stage of gaming where we return to our pixelated roots and learn from past mistakes; avoid realism, embrace art, and emphasize gameplay.
Spot on, I've strayed away from big titles and started playing battlebit, rainworld, ori, hollow knight etc. And I'll say, I've had some of the most fun in gaming since ages
I played indie games a lot, and some other games that are fun to play including doom games, I just find them better for me than games which is only known for its graphics(don't said that I don't like cyberpunk 2077 as that game is still fun for me), my outliners use case of running multiple android emulators simultaneously on a daily basis limited me from playing these indie games at the past with only a gtx 1650, but now with a gaming laptop with 16gb vram, I can run even more emulators and now these great games at the same time and still don't throttle in anything that I run.
@@wmoros4902Yea, I haven’t played one AAA Title this year and played rimworld, project zomboid, Shadows of Doubt, etc
Never
Been playing a ton of Baldur's Gate 3 and BattleBit lately. Baldur's gate 3 is set to release on PC tomorrow and they are made by Larian Studios. They really listen to their community and have added classes and certain races to the game that the community added. Both games are really good examples of how a game should be made and how a company should act towards their fans without microtransactions in place
CUTTING EDGE BEAR ROMANCE
@@WiggleJimmyoh no
@@rebari2528oh YES
Im curious if this is whats been happening to Call of Duty for the past 7 years
4:23 LMFAO Tarnished Sense
One big problem with large amounts of developers in big companies is none of them get to decide anything, be it creative input for a better design or even technical ideas for ideas that could work better. You're also either bound by many standards so everyone codes the same way and can re-read each other, or accumulate a massive technical debt over time that prevents a lot of expansion or optimization.
In a small team, each dev gets to have his word, expand on existing code, rework some old parts that could've been done better. Much more flexible, both technically and morally.
It's why a team between 1 to 5 people coming out with a good game isn't such a surprising thing anymore.
@@sik3xploit to be fair, a small team can also mean they may not have the necessary experience to program or design things the best way. But that aside, yeah, small teams are great, I'd say ideally 10 to 20 people.
I love your D1 content November, haven’t seen this video yet but I bet it will be as good as the last one.. is sad that triple A gaming has gone so bad over the recent years
Most people focus on developers screwing up where it's usually the publishers and management that force to release unfinished products.
Some are devs fault for purpose drop unfinished games, like the force taa example
I like how we got a regular video game doing better then some of the AAA video games we know today and great video man :]
Loved this video so much you have no idea, I swear I just made a tweet 4 days ago complaining about this exact issue. You literally made a summary about the core reasons I'm starting to develop my game. I'm teaching myself unity over the next 6 months so I can actually develop the game I think needs to exist. As well as I'm challenging myself to play 2 new games every day on my live stream, and reviewing them to give myself an even more worldly view of what gamers actually enjoy.
I also wanna add that it's not just AAA developers that are out of touch sadly. 70% of indie startups fail, 30% succeed, and only 7% make enough profit to begin development on a second game.
While we see AAA developers taking the flak most of the time, it's ALL development of games. Too many bad ideas being funded, too many cooks spoiling the broth sometimes. It can even be a lack of working with their community to get proper feedback, and then on the same spectrum it can be taking too much WRONG feedback from the community and applying it to the game. So many complex reasons why these games are failing and such utter crap is being pushed out. As a gamer, and eventually developer myself I see so many ideas in games that are absolutely mind-blowingly horrendous. I see players ranting and raving how bad they are, and to me, I'm thinking, "How did this get past the development stage? How was NO one on the team able to stop and say how bad of an idea it was?"
Idk, I could rant forever. I needed this video though, thank you. I'm glad someone gets it. I'm glad people are seeing these issues. It only fuels me more to push my vision into the light.
Love your videos November ❤
Dev here. Man, I love your videos, you re spot on.
holy god i didnt expect call of juarez gunslinger in my top 3 of games make it in at 6:49
This was a really good video. First time ive seen your channel definitely gonna subscribe for more videos like it. The editing style and the way you discuss topics is really good.
Thanks for the sub! Appreciate that
@@NovemberHotel Was that DS2 Majula theme at 9:00?
I absolutely agree, it's why my current rotation of games is either old titles, explicitly Japanese titles, or indies inspired by one or the other.
damn good job, there is hope!
3:09 what is the game on the screen he showed?
I totally agree, I've done a top 5 games each year since 2010, not because I think I'm important but more to see what I'm into. Since 2016 there have been more Indie's in each year than AAA games and only one year where an Indie game hasn't been top place.
If people are after suggestions I second Neon White, it's so addictive as well as the following games:
2016: Bear With Me, Hue, Inside
2017: The Lion's Song, Cuphead, A Hat In Time
2018: The Red Strings Club, Guacamelee 2!, Gris
2019: Katana Zero, Disco Elysium, Manifold Garden, A Short Hike
2020: Spiritfarer, The Solitaire Conspircy, Cake Bash
2021: Turnip Boy Commits Tax Evasion, The Artful Escape, Maquette
2022: Neon White, Beacon Pines, Fashion Police Squad
I'm certainly not saying you'll like all of them, but I think there are a couple of games for everyone, and with steam sales for the older games you can pick them up at a bargain.
I wish this came to console. This looks like a great game and deserves the profit.
Damn what Pokemon game was that at 3:13 ?
Legends, the last good Pokémon game
Who else noticed Ds2 music in the background 🥹 it always sends chils down my spine
It is really sad, like you said games all the same. I hope a few 100 developers come together and just work together to make a good game. Not just to make money but to make players have fun!
Recently bought LFD2 and man when i played that game it was like my soul for games reignited, it was genuinely fun to play, it was so full of life and care, unlike so many recent games.
Entering the scene Baldur's Gate 3 xD
when i saw battlebit in the video i thought it was unturned i dont know how to spell it😅
I want to believe that there is still hope for game industry, but i guess there is not. I miss old bungie days, and the rest.
You nailed the Bungie commentary! At this point I'm only playing Destiny 2 to finish out It's 10-year long story. Myself and a lot of people in my clan have already talked about dropping the game once the story is completed.