its not really a "space game"...its a game that takes place in part of the galaxy so you do travel but its not a space simulator, its not about flying around in space.
@@westoftherockiesThe game has spaceship, spacesuit, space law, space house, etc. If lets say you are right, then there is clearly something wrong in his design if you cant call it a space game
Honestly I think what is happening is that because of the gigantic profitability a lot of people came into the gaming industry that had no creativity at all. It seems that most AAA releases nowadays are really really suffering from lack of imagination and innovation. Back in the day games were made by a bunch of really passionate nerds. I think all of that magic is gone and the industry in itself has to shrink again for a bit for the betterment of everyone
Exactly. The companies went from being run by those passionate about the product (devs/creators) to those passionate about profits (finance folk), and ultimately the end-product has suffered. This same phenomenon happened with Boeing; various Wall Street/financial figures have led the company (in place of an actual engineer), and their planes have since encountered numerous major problems. Doesn't seem like a coincidence as much as cost-cutting. Having said all that, I actually have enjoyed playing Starfield, but I've never played another Bethesda title beforehand.
@@ims1n intresting lookin at it all from that idea, because it's always the modders of bethesda games that end up making a better product, maybe the modders should make their own game, because by definition they are passionate gamers or nerds like the OP stated. of course many of these passionate modders are already working on many projects like Fallout london or skywind, skyblivion, or the beyond skyrim team all working on their individual projects. i wouldn't be surprised if bethesda becomes a contractor for modders to make their future games lol where the modders are basically freelancers. like maybe they fund the game that modders end up creating, because for whatever reason the modders always end up making a far better project than the actual studios in general, and then maybe the only things bethesda can do is make it so their engine is worth a shit for the modders to keep creating these projects. but idk, bethesda are very greedy and that kind of deal may never be what happens, maybe bethesda will abandon the creation kit so someone else can purchase the engine and upgrade it for their own projects.
At this point the big AAA gaming crash needs to happen. We need a reset from all the shit, unfinished "games" and predatory business execs that are scraping our industry to the ground with their bullshit practices and greed.
All of the game of the year nominees this year are big budget triple a games with 90+ percent critics and fan ratings. This doom and gloom bs has to stop,
@@ims1nPlease don't, it's like comparing apples to oranges. New Vegas is a fun game, but at the end of the day. It's just a Fallout 3 mod. All they had to work on was story.
Everyone told me the game gets fun after the 10 hour mark. After 10 hours, my ship turned invisible, the kiosk vanished and floors started dissapearing in the main city (forgot the name). I DID start to have fun however because at that point, I had enough and started playing other games.
Anyone who tells you that the ame gets fun after more than 1 hour should just stop playing the game. Games should be fun. If you have to waste 10 hours to get to the fun, then why bother? Just play something that is fun now.
@@Supernoxus There are games for me that get a pass, like rdr2. I'm ok with 2 hours of boring introductions if a game is really good like that, I was fine with the 3 hour learning curve in elden ring as well
Such people are delusional. It's like saying "well you will eventually start to love her/him after 3 years of relationship". I understand waiting 30mins-qhr to finish some prologue but every time I hear "wait 5/10/20 hrs" I just roll my yeas and reply "don't bother convincing me with such argument"
Lmao if your going to lie at least make it a realistic one. I still play the day one build and have not once ever come across anything like this. Since launched its only crashed 5 times.
i have childhood memories of the Bethesda logo popping up at the beginning of Morrowind and feeling so happy and excited to play... now Its like watching an older family member turn to hard drugs.
Fallout 3 was mind-blowing for a FPS casual gamer such as myself: so much scale, so many missions, RP interactions and mechanics. I was hooked. Skyrim might have been somewhat shallow but the vast and varied environment was nothing short of stunning. Obsidian's story and dialogue writing exposed Bethesda's as somewhat child like in comparison, but Bethesda still had the edge in world building. Then came FO4... I was a fair few hours into the game when I realised something was missing. At first I was willing to ignore the dumbed down perk system, but over time I became increasingly aware that I wasn't really having fun. The writing was so bad that I guessed exactly how the story would progress (half of the Ideas literally being reworked material from FO3), every conversation was a chore due to the terrible dialogue and that weird wobble animation every character has. What was worse, the exploration didn't really lead to anything in the least bit interesting. The game is just a mess of half developed ideas, almost as if they were all scribbles on pieces of paper and pulled out of a hat at random. I honestly don't know if Bethesda has a lack of talent these days or if the lead developers actively decided to not just to dumb the RPG elements down, but to design the game to satisfy the err, "lesser intellect". Whatever it was, they have lost me as a future customer. I'm sure Todd won't care about that as unfortunately, no other company seems to make a game that offers what made Bethesda great.
Despite the embarrassing state Starfield released in, I shudder to imagine the initial build Bethesda was going to release before Microsoft forced them to delay it and “smooth over” some rough edges.
Ironically the game was nearly done before the MS deal was announced. Todd Howard was the one who decided to chop Starfield into 10 pieces and only give us the first piece. YUP EPISODIC DLC CONTENT here we fucking come.
After playing this game for too many hours I can describe this game in three words: Minimal Contractual Obligation. All the top people at Bethesda just took their buyout money and ran.
The honeymoon phase for this game died out faster than I thought it would. Impressive, Bethesda. At least Todd's little pet project is done and they can finally get back to work on Elder Scrolls and Fallout. Although I'm much for skeptical for those two other IPs going forward now.
There are so many games this year, starfield was gonna get shelved sooner. If it dropped last year? It would stay a bit longer for me, I had notbing to really play last year. Every month since remnant I’ve played a new game, and dlc is dropping for games I enjoyed this month. Now dead space is in gamepass, I’ve been playing Darktide. Honestly for me, there was just too many games for me to stick to just starfield.
To be honest, after Fallout 76, Fallout 4 and Starfield I'm no longer waiting for next TES game. In fact I don't want Bethesda to touch the TES franchise again, ever. Unless they come to their senses, replace half of the management with people who know exactly how to make games with passion. Which, as we all know, will never happen, so I don't want another TES game because I know what it will be like. Skyrim was what it was, it's not a great TES game, rather just good and I would like it to stay that way, instead of destroying and ruining this franchise even more. Instead I prefer to play Skywind, Skyblivion or Tamriel Rebuilt. Safe travels, land striders.
@@Hevdan1 their dev team is a bunch of self insert radical Marxists. As is most of the AAA industry. Bethesda is over. And will polish the shaft of Esg and Blackrock for that sweet sweet d.i.e funding. Gaming died the day they let modern politics get into gaming.
ahhh just remember walking wherever you wanted in those games and not knowing what you were gonna find? instead of pulling up that stupid planet map so you can go on your fake space journey
The funny thing is that Fallout 4 was already considered dogshit when it came out by fans of actual RPGs and Fallout New Vegas, myself included. So this is just an example of further degradation.
Imagine making a game so soulless that people unironically think it's made by Ai 😅 I think Bethesda is out of touch. Back in the day, the current systems they had in their games were kind of innovative so people overlooked their goofiness. Now however, they are old and simply don't work as they are anymore.
They should have split the design team into groups and had them come up with a narrative for their own solar system. That way each solar system would have been unique and filled with content
@eleven99 Mass Effect is art and an incredible trilogy. The Last of Us (1) is art and an amazing game. Baldur's Gate 3 is art and a generation defining masterpiece. It's possible to create games that are fun and also seek to achieve something greater than the cheap thrills and entertainment most early games offered. Games attempting to be artistic is not the issue in the gaming industry. It's runaway greed at the executive level and the proliferation of modern politics infecting studios.
While playing Starfield for 5 hours I was feeling a lost of nostalgia for Fallout 4 and realised I’d much rather pick that game up again. And so I did and had 100% more fun
Is this satire? Starfield felt Fallout 4 tier to me and I was 15 years old when Fallout 4 was released so the nostalgia goggles were glued to my face. Build another settlement or explore the tiny sea again?
@@nuclearpuggand if you played fallout 4 or Skyrim you’d know those games are all about exploring the immersive map, finding fun little side quests to do
@@khalidsonawave In the beginning? Yes. In the end? No answers, no conclusion, just look at these dioramas that barely have any variety depending on your choices and go do it all again. Emil cannot into writing.
Art is risk. Investors and shareholders don't do risk. This isn't unique to games, but games condense a lot of art into discreet packages. Games are museums of art.
I think it goes even deeper than that. We're becoming risk-averse at a cultural level. We're so afraid of potentially causing offence to any of the multitude of special interest groups (because they'll kick up a stink on social media) that everything has to be pushed through a 'safe space' filter first. I actually do understand the sentiment, but I also understand that this attitude and approach is going to make (is making!) all entertainment and art safe, dull and beige.
@@paulw5039name a single game that was held back creatively in any capacity because it needed more flexibility with being perceived as offensive to black people, gays, religious minorities, disabled people, etc. I'm not beating you over the head, but I think our culture is also developing into one that believe the root of all issues is pandering to special interest groups, even when they have minimal relationships to the content we are considering. The issue is safeness in general, not an overly focused concern with not being racist or stepping on the toes of trans people or whatever marginalized group you could imagine.
They are competing with AI developers, there is your issue. AI pump out 500 games a day, cost fuck all to setup. Developer might make zero games a day, and cost a lot more. Bethesda are penny pinching, by sacking large numbers of people and using AI instead. Starfield has a lot of highly suspicious stuff inside the game, which makes me think large portions of it were made EXCLUSIVELY with AI products, in a very short space of time. The REAL game we should have gotten, will be arriving episodically in DLC's - and even this has the hallmarks of AI management... AI copies from the past not the future like we do. So everything it will ever suggest has been done before successfully. That's what you get with AI, you get rehashed past data thrown back up with todays date. So if I chucked Fallout4 at an AI and said "Remake this game : in space and without requiring more art from humans" Starfield is what I would get. 1000 planets of proc-genned emptiness, that is not a human decision that is an AI decision based on a selection of previous world data. A human being would have made far better decisions. Well except Todd Howard, I swear to Christ that man just has no idea what's actually happening here on Earth, he's far too busy in Todd's magical world of bullshit where things just work in 16 times the detail.
@@Poignant_Ritual Yes, "The issue is safeness in general", exactly. The group doesn't matter (even though you're trying to pin racism and transphobia on me when I didn't mention that at all). Companies want to be safe, they're desperate not to offend anyone because of social media backlash. As OP says, art is risk. 'Safe' is the opposite of this.
I played 10 hours of SF, and was tired of the lag and bugs, plus bord out of my mind. I switched over to Cyberpunk 2.0 and dumped 50 hours into that and loved every minute of it.
No alien races , no empires , no galaxy-wide spread factions , no landing , no vehicles , no suing ship on planet . Daggerfall and Morrowind like games which came decades ago give you the impression of how small you are in a vast world . Now we have galaxies with five cities . Truly next gen . But wait until repeating universes to just power up starborn powers . That part totally not boring at all...
That's what i love about cyberpunk 2077 in terms of inventory. The only things that have weight are weapons and clothing, and there are sell locations all across the map.
It’s one of bethesdas best games. You goofballs are so predictable. Every game of theirs releases with all the loud fake hate. Oh well in 5 years you’ll do the same with ES6 and be talking about how good starfield was
As a developer in the industry, honestly the issue is less crunch than that as game budgets have spiraled into the stratosphere, game direction becomes increasingly cautious and hesitant as nobody wants to risk said stratospheric budgets being a failure. Secondarily, as the budgets increase, the team sizes increase and so does bureacracy and an increasing inability of any individual developer being able to have a voice or an impact. It'd be really easy to say as a result, "Well, just be more bold," but that just leads to budget sizes completely crashing as nobody with money is willing to risk. Think of it from their perspective - if they have $100 million to invest in a project, a B- effort that nets them $125 million is a $25 million profit. Doing the risky, bold thing and going for the A+ effort could result in a runaway success...but is statistically more likely to result in a bomb that loses money. Ultimately, these things I think have to go in cycles, and as AAA studios become too consistently tepid, the few runaway small or indie efforts will dislodge them and the AAA studios that can't break free from this cycle will fade, and the cycle will continue. Re: SAG-AFTA thing It's worth noting that this has nothing to do with 99% of video game developers, but only is in reference to voice actors who are in SAG-AFTA and contracting with (mostly) AAA studios. There have been a few attempts to unionize in the industry, mostly in QA, but this does not have any significant traction yet outside of those areas. The reality is, unionization will not be effective in the game industry unless or until you can convince engineers, who are the ones in short supply, to participate.
Tysm for your insight. I wanted to talk so much beyond just crunch. My script got a little rushed especially in the last chapter of the video. I was already so behind my deadline with such a big project with most other yters putting up their video weeks ahead of mine. While trying to also balance my full time job. Would love to do a video in future all about the sagaftra strike and what AAA means in modern day. But rn I have to focus on my next project.
my opinion as for voice actors in the future will be contracted simply by using their voices and not having them do any acting since AI voices are getting to be very closely sounding to a regular human voice which it's becoming hard for some people to tell the diffrence when an AI voice and a human are starting to sound too similear. basically like many things, it will get to the point of automation generated, it's not quite there now, but it's getting pretty damn close.
The biggest problem in Starfield is the lack of replayability. For a game with replaying as a central mechanic thats unacceptable. They could have given huge consequences encouraging replaying it, but they played it safe. Just look at how many npcs are essential.
I think replayability isn’t affected by player choice options, but rather if the game is shit or not. I’ve played halo 3 10s of times and still enjoy it each time. Because it is a great game. I don’t see myself ever playing starfield again
Just look at cyberpunk for instance so many twists and turns in the story with the new dlc added there is 5 ways to end the story ... now im not even asking them to implement all this but a twist and a turn here or there wouldnt hurt a game at all without it its just empty and i just cant understand this because compared to this even skyrim went deeper you could actually join factions roleplay as one of them and follow their story it was even kind of simple but it worked this .. this just screams IM A SPACE MAN and not much else if this doesnt somehow magicly change with some good dlc's im gonne pass on this game entirely
Exactly....I just re downloaded Skyrim and started playing that and what do you know..having a better time. It's crazy har far Bethesda is moving from what made it's games so good back then. Don't fix something that's not broken. 1000 planets but only about 6 dungeons to explore....takes away any point in going to a planet and exploring it's p.o.i because you've been there already. After 60 hours you've seen it all..
I believe there's other problems that are bigger but alright. I look at this experience the same way as a "Disney Fun Ride" once you got into that ride, you often ask yourself; "Do I want to ride it again." Though the first time, you ignored the problems or paid no attention to it. Just like waiting in the line for Fun Rides, under the hot sun, and lack of entertainment until you get to the good stuff but you'd probably not ride a second time, to go through all that trouble, especially the experience is just going to be the same.
So, so good in comparison. Waited years for this and then after 30hrs of boring generic fetch quests in week one I bought the Cyberpunk Liberty City expansion and been playing that since. Cyberpunk became a masterpiece despite it’s issues because the underlying story structure and conceptual design was always fundamentally excellent and fully realised. I just can’t see what they can do to this hot trash, basically a bad version of Fallout set in Space, to make it better.
Play more games, cyberpunk, at best, is boring game with really REALLY bad story. Only thing stands out for cyberpunk is side quest, half of them is bad too
I hate this parroted low effort argument. And I recently picked up a full cyberpunk and got into it, and it is true by default. Cyberpunk is an order of magnitude a better game.
@@lsb2623 Thank you! Not gonna lie i couldnt be bothered to argue with that person coz ive got better things to do with my air. Story wise, npc wise (looks and reactions to players actions), environmental interaction wise ie. the water effects etc plus things like when i didnt even know a fire hydrant was there til i blew it up and a jet of water come shooting up from the ground. The visceral gore too, many times after a gunfight i survey the battlefield and see people with half a skull, bodies with chunks/limbs missing, if u behead someone the torso collapses with arterial spray spurting out of the stump, sometimes i almost feel bad when i see what happened! Bethesdas equivalent? A pg13 head lopping cutscene.... and as for the nightclubs.... jeezus even Mass Effect 2 had more believable nightclubs than Starfield! I could go on but the Starfield fans have got their God Howard blinkers on so i wont waste my breath. Ultimately if theyre enjoying their game then fair enough but id hope they could at least be honest with themselves to say it couldve/shouldve been a hell of a lot better than it turned out to be!
@@Spida37 no... I meant the boiler-plate cyberpunk is better blah blah is a boring and oft repeated argument. I am a bethesda game diehard and hate the haters. But it is undeniable that cyberpunk is 10 times the game that starfield is.
I feel like Baldurs gate 3 after playing 800 hours of it, examining all the options, it’s a fake sense of choice and the game has awful replay value. Their character creator is laziness itself compared to Nioh 2s which you can literally make yourself. There’s no control over the face in bg3. Act 2s story is limited. While some aspects are interesting it’s all hype for pretentious idiots.
@MadelineMysterious I didn't realize that I had to be a pretentious idiot to enjoy the soon to be Game of the Year. I guess we don't live up to your standards. First off, why would you play something you dont adore for 800 hours, how much free time do you have. Or did you make up some metric to imply some form of ethos on the subject? Second, if it had poor replay ability why (in terms of hours) did you replay it about 6 times?? While your constructive criticism is valid, you only sound like a pretentious idiot yourself, which is why i chose to talk to you like one.
As long as people keep pre-ordering and giving them their money in general, things will not change. There should be an unofficial rule that we all follow: no pre-orders whatsoever and no paying full price until all the reviews come in.
My buddies don’t get it. I don’t know how to tell them that they are contributing to the problem. They spent $30 on 6 days of early access to starfield. They were already paying for gamepass and would have the game on release. It’s ridiculous.
@@nickthompson1812 If we all decided to boycott pre-ordering and instead started waiting until the review consensus came in, we could stop this trend in it's tracks. Gamers seem to be very impulsive about their products and just can't seem to keep their hands out of the cookie jar 😅.
Well you see what Publishers are doing now. They are now using psychological tactics on their fans to tap into their FOMO. by not making a free demo of their games, but rather offering early access to their games by paying full price upfront.
The reviews were all fake and paid off too with shills praising the game. The only hint of the game's true state before the official release was IGN's 7/10 which was widely criticised by said shills
@@dusermiginte4647 This game isn't open-world compared to most other open-world games like Witcher 3, Skyrim, and even fucking Morrowind. Hell... Daggerfall is open-world, right? Starfield is just a bunch of loading screens into empty places.
@@dusermiginte4647 Did you play it? You just fast-travel everywhere. The planets are empty instances with a few copied/pasted places to go into. The main questline is boring also. What part of what I said was wrong? Skyrim where I can go from one side of the map to the other without a loading screen is open world. Sure it has dungeons and buildings I have to load into but the world itself, which is filled with things to do is an open world.
Stalker Gamma is a modpack for a mod of a 2009 game engine, you can choose different factions to start in the 'character creation' menu, each faction comes with different relations with other factions, every faction has a main storyline with a different mission, in Stanfield I spent 45 minutes creating a gunslinger grandma just to see that nothing matters, I'm gonna start as a miner, it's so disappointing, they have resources do it but they just don't want to try hard enough, they do not want to evolve past their old games.
I try so hard to like Bethesda games, fallout new vegas was made by Obsidian, it has fun missions and characters, the gunplay is stiff and everything feels clunky, but that can be overlooked because it's an rpg first and shooter second, but in fallout four and Stanfield you have barely any say in the story and it feels just slightly less clunky than new vegas, also fallout 4 balancing is wack, it just makes me sad to see such a talented developer like Bethesda who created a great game like oblivion and fallout 3 not being able to outdo their B team
I didn’t get tired of the game directive. More so the lack of freedom in approach. If you’ve seen NakeyJakeys video you know what I’m talking about. It would’ve stayed fresher if they allowed more freedom. But the handholding and repetition gets annoying.
We’re definitely in the dark ages of gaming. Sadly, it all makes sense when you consider that many of the great gaming houses have been bought out by large companies. Companies that are ran by executives were taught by the worlds leading business schools that investors come first, always. The state of the gaming industry is a reflection of broader trends that neglect customers by constantly lowering the quality of goods & services. Recently I had to buy a new fridge, and it broke within a week. Long story short, the technician told me modern appliances are total garbage, they break all the time, and you’re lucky if your fridge lasts 7-10years, and they do it on purpose.
Nah, there’s always bad games. Nowadays, it is easier for anybody to be a game developer than it was back then which means more indie devs which means more bad games, but also more good games too. Just expand your horizon past the same companies who are already known for making buggy or scummy games. In fact, I’ll say this year has been very good for gaming.
It's not investors, it's profit. Investors have a representative on the board of directors but they don't make the final business decisions, the CEO and management does. Still, gamers are fools, they are dumb and they know this. If gamers were smart Bethesda would never sell a game ever again after Fallout 76, but it doesn't matter. Battlefield and Dice openly called gamers uneducated and stupid yet most of those people still bought the next iteration. It's like an abusive relationship, and gamers are addicts. If gamers didn't have the memory of a goldfish and the threshold resistence for a new shiny thing like a child, gaming would be in a much better state today. The only way to make change is to not buy these games and make the companies not generate money. Gamers are too dumb to realize this or do anything about it, so nothing will change. It's the gamers fault, everything.
Wrong there are loads of great modern games. Bethesda just aren’t a good games developer. They won’t even move on from the creation engine which is holding them back 20 years.
@@lexio9913it not fact they are not moving engines, it fact they have not FIXED their engine or update it a bit. Many game engines from 2000s are still used, but updated with time, bethesda done nothing and it shows.
I hate when people can’t take constructive criticism and scream “it’s trying to be realistic.” Nothing in Starfield feels realistic. The guns, the environments, the lack of hazards on those planets, the loading screens, etc. And before you say it, when you take your mask off, you will NEVER die…..just status effects.
There's no trap dude, the history of the industry is available to every single dev with a google or youtube search. This is DELIBERATELY chosen by either the publisher or developer in the name of $$$$$$.
@Lee-km7qq bro just dont even compare skyrim with this shitty game in skyrim i remember going through some cave n fyt through hoards of enemies with different designs getting new spells man it was so good
I wouldve preferred that they set the game within a single solar system. And make exploring it truly open world from surface to lift off to exiting the atmosphere and flying off to something else. Even though it’s not set over multiple planets I think being able to fully explore a solar system would actually make the game feel bigger.
I played Oblivion last night and the most striking thing is that every single character has a name, and more importantly a place in the universe of Tamriel. Every NPC has a schedule and has a reason for being in a specific place at a specific time. Starfield has the sense that the NPCs just disappear as soon as you walk around a corner and out of their view, they are there only to add scenery and don’t add to the narrative of the game whatsoever.
20 years ago when I first played Morrowind, I was thinking "its a pity we have loading screens when you enter a building, but thats understandable, they will get rid of it when computers will have more memory". And you know what, in 20 years every other developer got rid of it, except Bethesda. (
@kirrax111 the ps3 games were like a few gb if I remember right. The last of us 2 which im playing now is like 100gb. Storage on a xbox 360 elite was 120gb, my ps5 is 1tb
This game really should have been set in a single solar system like The Exapnse or Firefly. A lot of people underestimate just how much stuiff is in 1 solar system. They could still have multiple planets, planetoids, Kuiper belt mysteries, space travel and dogfights. It would have allowed them to have their cake and eat it too by having a more focused area for them to craft a world in, but also leave the door open for a sequel to go beyond. Frankly, Starfield needed to be a bit more like The Outer Worlds...
Agreed @ The Outer Worlds. Starfield feels like a bigger, but completely soulless version of it. I haven't played more than a couple of hours so far (although I really tried), and so far I did not met a single character only half as interesting as like the first three random people you meet in The Outer Worlds, let alone somebody as lovely as Parvati. All but perhaps one or two characters I've met were completely forgettable and the dialogs so boring I skipped half of them. The main quest line feels so generic I could swear I already have played it in another game. The towns are awful. There is Shiny SciFi Town, and Firefly Town, and Cyberpunk Town (that in all its cleanliness feels like everything but cyberpunk). Nothing feels unique or interesting enough to spend more time on exploring than absolutely necessary.
true that, ive even played NMS and i reinstall each time the game has a massive update jsut for me to uninstall, cus it lacks purpose and objectives, and the fire of wanderlust has died out. and that's coming form an openworld fan. i was hoping for Starfield to fix that until ive heard about how bad the writing is. think itll wait for Outer Worlds 2 or id go back playing crpg' again which i am currently lol@@LordHollow
I really feel like Bethesda forgot what "open world" means. It doesn't mean there's levels with wide-open looping spaces. It means no fucking loading screens to travel from point A to point B.
@@AnyHeroBlake Nope, just pointing out the simple fact that there's only one open world space game with no loading screens that's ever been made in history, and the reason why there are no load screens is because there's nothing happening on any of the planets to require a load screen.
@@timothyarnold1679 No you're not really pointing anything out other than semantics, open-world games can still have individual game cells, like how the real world has houses bro
When Tod said “When the mods are ready, you will be able to do almost anything as we have done in the past, and the mods will be supported next year, but we will do it in a big way because we love it too.” I knew there was gonna be nothing of substance in the game and expected modders to finish the game.
What's really fun tho, is that the story is literally no man's sky. You go around collecting mysterious artefacts left there by a dubious alien race way more advanced than anyone else in the universe, and that leads you to the centre of the galaxy where there's a black hole that sends you to another reality. Except ships actually matter in nms, and exploration and building is the name of the game. The only thing that I'm missing in nms are cities and characters you can build a rapport with. But apparently that's not much different in starfield
Let that sink in: The developers of the most famous post-apokalyptic fantasy RPG and one of the biggest fantasy RPGs in history make their first original title in decades and its a Space Game wich has 95% empty planets because "its realistic" and NO ALIENS to encounter at all ... wat
The points you make about breath of the wild are absolutely spot on. I was just playing that game today as a matter fact, and thinking to myself how much I prefer just walking in that game versus riding my horse or something like that. I get the same feeling when I play Skyrim because there is so many little things to do explore within the world, I feel like I miss stuff if I just rode a horse or vehicles. Meanwhile, in Starfield, for what little I played, I felt like a vehicle should have been a necessity because of how mind numbingly boring the open world is.
Is is so true, the state of modern games nowadays where the biggest, most expensive and veteran developers, who have the funding of multi billion dollar publishers, can’t outcompete a studio like Larian who has to crowdfund their prior two projects and have shown everyone how a small studio can have such a huge impact on the whole industry, or Hello Games… those guys when they launched No Mans Sky, everyone is so used to the developers abandoning their games that we all got surprised by the post launch support they did on their game. I never thought I would say this but Dice, BioWare. Those studios and the games they make are nowadays a hard pass for me. And if they go away, I won’t feel sorry to see them go
I’m really happy you did a big focus on the story. Most of the videos I have watched don’t really touch on that and instead focus on the bugs. I’m glad you spoke so passionately about how the story was such a let down. it makes me feel like I’m not the only one who feels this way. I also don’t think this game is salvageable by mods either, what’s the point if there is no core soul of the game?
My thoughts exactly. Perfectly summed up. Glad to hear I helped you feel sane in your opinion. I actually had minimal bugs myself that’s why I didn’t talk about it. Also bugs can be patched out, so talking about them doesn’t really add anything in terms of criticism a year down the line. And I think most people avoid the story because their afraid spoilers hurt viewership. I’m not afraid, before this video I had 20 subs lol.
100% agree the biggest disappointment is the weak writing and storty telling. The quests are often so shallow. There are so many plot holes. The game world is inconsistent & doesn't match the world lore. Anybody with any common sense in Bethesda could have tidied the world lore & story up to make it more immersive and less jarring. The dialogue from the starborn is so dreadful it was torture to listen to. Children's stories are 100 times better written. A good story & good writing is one of the cheapest things to develop when compared to game engines & top quality 3D models. Why is the writing in every Bethesda game getting worse & worse? It makes no sense to me.
Just look at cyberpunk terrible release but the game has a soul a good story and a fanbase of that story. Now with the new dlc a shit ton of fixes and stuff that got added on it is a really fun game with a lot of atmosphere the level of immersion is high it really pulls you into the whole thing that is the cyberpunk genre and you do really get to decide wich way things go on quite a few occasions even in side missions and so on and it can really go into small details comes down to the choices you make having a actual impact on that mission and maybe even your endgame
Moffett may be able to salvage it. If Todd wasn't talking out of his ass like he usually does, they will be able to create anything as big as new planets. So time will tell.
The whole “when astronauts went to the moon, THEY weren’t bored!” argument is one of the worst, most stupid developer statements I’ve ever heard. Yeah, Bethesda, the astronauts who went to the moon weren’t bored. They were also ACTUALLY ON THE MOON. You know, experiencing it for real in actual space? We’re playing a video game- you do know there’s a difference, right?
I put about 90 hours into starfield expecting to become something or understand the universe im placed in. I felt nothing. I got to the end and immediately went back because upon searching what it meant to become starborn, I was turned off. I play the game maybe an hour a week now and probably soon never again.
It's kind of philosophical, isn't it? In-universe, stepping into the unity is equated with death and rebirth, and in reality, players are afraid to step through the portal because they are too materialistically attached to their loot. Part of the game experience is coming to grips through this, considering how we might play this mini-genre of games differently when the cycle of rebirth is on our minds.
@@iyziejane I understood that. I thought it was quite intriguing. The only reason I didn’t new game+ was because all my loot, ship, and progress would be lost. Repeating the same story with no deviation would just feel boring.
The funniest thing about the ships in this game is that the only thing that meaningfully upgrades your travel speeds is not the engine. The engine upgrades your speeds for combat. Meanwhile, the Grav drive is what speeds up your travel between systems and planets and all it does is decrease the time spent waiting for your ship to fast travel
Starfield's biggest problem for me is how long it feels to get to the point where I actually feel like I'm roleplaying the character I wanted to play when i made my character in the first place. It got to a point where playing the game organically felt like I was missing out on so much because of how little starting skills they give you and how certain ones are needed to even unlock gameplay features. I get what they were trying to do I guess, but man do I wish I could make a character that doesn't feel like they were born yesterday. I genuinely enjoyed the mechanics they added but only after XP farming to oblivion to where I could unlock the skills that I wanted to start progressing on a long time before that. I just really think that the way skills are separated and tiered feels annoying to build around. It makes so many things that I want to enjoy feel like busy work to grind more levels so I can make the character the way I want them to be, but by that point I've cruised through all the content it would have been useful for.
You're more forgiving than me bro!! I gave this game exactly 49 minutes, of which 16 mins were loading screens. Every single element is disappointing, and leads to further disappointment. I recognised this just shy of an hour. This game is rewardless grinding for an on-rails character who is not me. Nahh sucks :)
@@DailyCorvidget a refund if you can every character is basically imortal if they arent they dont effect the game. You can join every faction in the game after killing their ambassador and becoming a terrorist if you pay a bounty. Be a cop and a pirate. Nothing matters.
game is designed as a pay to win game where you pay with your time. The feeling you get from it.... very similar to what black desert does.. It is like they made an OK game and then removed all what made it an OK game and put it behind a paywall... just that it is called skill tree and you pay with your time...
The fatal problem with Starfield (among MANY others) is the complete regression from what they have done in the past. For example in Elder Scrolls 2: Daggerfall you have an insanely vast enviroment to explore, a place that might take you days to run from one coast into the other without a single loading screen, with enough towns, secret locations and crypts to surpass the thousand worlds of Starfield and on top of this, in those areas more than often you either can do more thru questing, exploration or looting. On top of this while the open world is pre-generated you can still find unexplored areas by just walking and if you DO want to reach destination fast, you have a fast travel system presented thru one menu screen and one single loading phase. This was a game from 1996 with more immersion and life simulation than a multi million dollar AAA title from 2023, from the SAME company. But this shouldn't be surprising from Bethesda, mostly because the company is well known for cutting down crucial elements from their games every time they release either a sequel or new IP. For Elder Scrolls, Skyrim was a blatant regression from Oblivion, wich was a regression from Morrowind's open atmosphere that was constructed to make you feel insignificant, and thru it, learn the land, culture and what the pages of history have in storage for you and the entire nation. As for Fallout, 3 was a regression from 2, specially at the storytelling level, then Fallout 4 was also a regression but from Fallout 3 not New Vegas (wich to this day is still the closest to a sequel to Fallout 2), it had better gunplay but characters, RPG mechanics and story were completly inferior to 3. Starfield is a regression on almost all fronts from what I mentioned above, wich warns us about the obvious, Elder Scrolls 6 can totally be a regression from Starfield and Fallout 5 a regression from Elder Scrolls 6. Why?, because the company has been getting away with it since the release of Oblivion, wich was so broken that to this day there are game breaking bugs at the engine level that cannot be repaired at all. The main solution to this is simple: STOP THE MODDERS FROM RELEASING GAME PATCHES A WEEK AFTER THE GAME RELEASES, and maybe the company will be forced to actualy improve their products instead of throwing half baked and broken ideas for VIP prices knowing that the consumers will put hundreds of non-paid working hours into fixing them.
Too many impulsive addictive types out there, they get burnt over and over yet carry astonishing hopes for the next big AAA. I think its now obvious ES6 will be a turd.
You think that's bad... I watched a great 2hr documentary about space video games history. The game Eleet in the 90s.. had trillions of planets and you could fly to them. And an inventory system and trade system that rivals any modern game. Basically what starfield was supposed to be.. but it was already made decades ago. And better Granted we have better graphics now. But I found out there are quite a few fully fleshed out starfield games that offer more that are ancient.. I'll have to find the link. Such a good video
I despise multiverse stories; nothing removes stakes and makes events less impactful then being constantly reminded that you can just jump universes and undo everything.
Remember that they delayed the game per Microsoft’s orders. Bethesda were ready to release it but Microsoft told them to take another year developing the game. Just imagine the shit pile we would have got if Microsoft didn’t force the delay…
@@KriLL325783I didn’t like Starfield and only played about 20 hours…. Where is the monetization in this game? There’s a book and a half to write about Starfield’s shortcomings, but afaik, they didn’t add a cash shop with XP boosters or the like.
This was an excellent review. You have a good way of verbalizing these critical aspects of what makes video games truly special. I really hope people raise their standards for triple A gaming.
First time watching. This was a very good review and covered the topics well. I was pretty surprised by the quality vs subscribers. I know a lot of people do game reviews but your delivery was digestible and I watched until the end. Great job!
Ironically, I think the stress of making a very good game for today's standards is one of the causes for why a lot of AAA games are made poorly. Studios want to play safe or they overthink too much. I'm guessing Starfield is a mix of some ideas/concepts not working out and either they were burnt out or were given a deadline, which that couldn't be delayed again.
I bought a PS5 just to play Starfield...then found out a month later I would never get to play Starfield. Whatever...I have BG3. So glad Bethesda kept me from buying this game. Skyrim was a gem...this game is a turd on the coat tail.
I truly think it goes to show that mediocre games without the flair of being a beloved franchise like Fallout or Elder Scrolls makes people realise how a game actually is.
dude i find it crazy that you can tp from any point on any map to a new planet without even going to your ship at all. In turn taking away even more from the ship. I dont even use it unless i have to discover a new system or fight a pirate. i wanna like the game, i tell myself i like the game... but im lying to myself
Like I said in the video. I could fully delete the ships and space travel and I feel like nothing would change. It baffles me how much dev time was likely put into this and yet no one asked why they were putting this much effort into space travel. What’s the value behind traveling and what do I gain from what they made?
As wide as an ocean, as deep as a puddle. Bethesda has always had this problem. Skyrim suffered terribly from this, noticable via the guilds and how the player interacted with them. It's only recently due to mods that have improved the Skyrim experience. I never got Starfield, and I dont intend to.
Even Bordelands implemented a lore based teleportation system to go from one place to another and had in game vehicles with missions built around them. So sad that starfield fails at every avenue
Fuck teleportation, give me a shield like Borderlands, or Halo or Mass Effect. Pretty much any story set in the future with guns has shields if not a cover system. Wth Bethesda they just got around to adding in ADS with Fallout 4 Gameplay. How can a big Dev Studio be soo blissfully unaware? So behind the times? or so lazy to just not even bother trying to do something, add something, innovate something, anything, to their combat system more than the just (good enough) the old Bethesda "it just works" design to their games? Do these devs even really care anymore???
amazing how so many reviewers like this and so many others think the game did bad or failed in any way when in reality the game was a massive success and was record breaking financially setting up bethesda for years to come. They likely they wont change anything because why would they? everyone bought it and played the hell out of it, obviously it works. Also the fact that everyone complaining will likely buy the next title they make, because thats what you gamers do, complain endlessly yet eat up the content like its cake. simply amazing
So... In this 'exploration' game you 'explorer' what? The 5 custom made planets? Because if the rest of the planets are randomly generated with the same 'cavea' etc there isn't much of a point visiting them more then once right?
First reasonable Starfield review ive seen so far. I totally agree with each point you come up with especially when it comes down to the publishers "motivation" Im not expecting any changes in the near future since alot of people still buying this sh*t and jack up the numbers but maybe someday we will see somekind of small revolution.
I got into this game with alot of enthusiasm. Zero or very little bugs?! Vast open world with quick loading screens?! Highly customizable ships and bases?! But after about 30-40 hours its begun to wear on me. The missions become repetitive, the open world starts to show its limits and the old "Bethesda" feel does nothing to help. Its more of a $40 dollar game, it can be fun, it can be immersive but past 30+ hours it starts to die off.
71k views and over 1,000 comments on a well made great video and you don't have 1000 subs... viewers are doing such injustice to talented creators like yourself by just taking your hardwork for granted. I enjoyed the video so I subbed as should everyone else who enjoyed it. What a broken system youtube is using. RUclips is Worse than AAA games.
No, this is my first video to pop off. I'm actually amazed it did this well. My biggest video before this got 100 views. And even if a lot of people don't sub, thats okay. I don't want to jump to the stratosphere and blowup overnight. I have nothing but thanks and love for everyone, before this video I had 22 subs. So its hard not to just be happy. Just hoping my next video does as well and this wasn't a one time thing.
Keep in mind Bethesda had help with a lot of studios (small, medium. I think it’s around 20 ish studios) on making Starfield, and Bethesda still managed to fuck it up somehow
My biggest pet peeve is that now you just have a magical spaceship and suit for no coherent reason and then you can just go back and relive the past few weeks of your life as though nothing even happened. What about the storied lodge of explorers which bethesda insists upon calling characters and companions? From their point of view it kind of seems all this ancient god tech is only good for someone else zapping to a different universe with a fancy new ship while they’re left behind. It had to be a very dour couple of months at the lodge after completing the cosmic god puzzle and sacrificing many of their people only for nothing to fundamentally change. Still kind of fun and pretty, 7/10
This video really nailed my criticisms with Starfield. People need to expect this level of mediocrity moving forward from all the studios Microsoft has recently purchased. The question is not if but when they turn to doo doo. Microsoft has already damaged reputation of Gears and Halo since buying those franchises. When you hire diversity and inclusion over merit, what do you expect?
The map your supposed to use when exploring is useless. Cant even make a waypoint and its hard getting back to the first systems when your traveled far. it's almost completely broken.
I enjoyed the crap out of the game...right up until Phantom Liberty dropped for Cyberpunk, and then I went back to play that, and Starfield just doesn't have anywhere near the lure to draw me back. Mainly due to the copious load screens. Load screens for EVERYTHING. You'd think for a reskinned Fallout4 they could have improved upon the load screens somehow...but nope. Very disappointing.
This is the exact same thing my friend said. He said he went back for the Cyberpunk DLC and only then did it become so apparent how bad it is in comparison to other AAA games. Even with Cyberpunk being a huge let down in itself on launch. It still trumps what Starfield has. Mainly just because of its rich story and characters even with their flaws.
@@ims1n I'm sure Starfield will get better as time goes on...but...even if you reduce the amount of loading screens, etc. it's a less compelling game. The story is just kind of "meh", and the gameplay loops are typicaly Bethesda - if you've played Fallout, you've played Starfield. Really no difference. At least Cyberpunk, despite it's terrible launch, didn't decide to just play it safe with content - the story missions are compelling, as are all of the side missions. The action is far better. The ability to explore is better - everything about it is a much smoother experience. Kinda sad that Bethesda phoned it in on Starfield. It could have been wildly compelling...instead it's just...ok.
The fall-off of AAA was inevitable due to the scourge of AAA companies using contractor work. If you look at all the other companies who "Helped" with starfield (i:e basically making the game for them), it makes you wonder why it's considered solely a bethesda title instead of a group effort.
The majority of games that I've played for the past 15 years or so have been Bethesda titles. But after Fallout 76, I've lost all trust in them. I played 76 almost exclusively for a few years but the fun I had was because of the other players I met and not because it was a good game. I'll *never* pre order another game again because of Bethesda.
Buying a triple A game is the fastest way to get ripped off these days. I can't even blame the developers for all of it because idiot gamers keep giving them their money
Everyone seems to think that, when the modding tools are released, modders will save the game. Honestly, I'm afraid they won't. Skyrim has such an active modding community because the base game, despite all its flaws, is already amazing. It has, as another youtuber said, the Bethesda magic. Lots and lots of it. Fallout 4 isn't as good, thus there are way fewer mods for it. And Starfield? Well, I hope I'm wrong but I'm afraid the number of people who like the game enough to make good mods for it will be even lower.
You can’t mod in a good story or world building or full rpg elements. A lot could be overlooked if they focused on this, but alas Bethesda is Bethesda.
@@ims1n Yeah, that's even a problem with Skyrim mods: there are nice combat mods and graphics additions and neat improvements of mechanics such as stealth etc. But the player written dialogue is 99 % cringe and the quest mods are sub standard at best and mostly complete garbage.
@@ScepticGinger89 Yup Skyrim is the most modded game of all time, followed by SE followed by Fallout 4. But still, nowadays you can pretty much do anything with mods in Fallout 4, there is no denying it's one of the weakest/worst Fallout games, but on it's own it's one of the most versatile modding platforms ever. From countless expnasion pack sized mods, gameplay overhauls, literally any weapon you can think off not just real but also including from other franchises like 40k, Halo, GoW, CP2077 etc. World/landscape overhauls. New enemies. Better mechanics. If Starfield only gets half as much mods as Fallout 4 that'd still be fantastic. Even though I personally doubt they can really fix the main issue I have with Starfield.
I think space games are kinda a niche with their own audience, and Bethesda failed to really hone in on expectations from that market. Don't act like you're a No Man's Sky if that's not the kind of game you're making. Also I think Beth Studios games have become a niche in themselves. Skyrim was the mass-appeal anomaly. Fo4 started that way on the tails of Skyrim's success but fell off quickly. I feel that BGS games were really all about the PC and modding community who enjoy the framework that these games provide. But as Vanilla games, especially in this current era, they just lack the flash and immersive qualities that most AAA games possess nowadays.
Having the choice to go into a NEW DIMENSION, and it just ending up to be New Game + is so fucking hilarious. I'm glad I dropped this game before getting that far.
Starfield was the worst game I played this year. And that's what bethesda did? It's crap in any way I can imagine. Playing skyrim with some mods is way better - very disappointed.
Bethesda "our planets are empty because we're going for realism"
Also Bethesda "sPaCe mAgiC"
The realism comment actually pissed me off. No joke it felt like someone spit in my food.
@@ims1n If reality was so much fun i wouldn't play video games.
They said realism and did a 180 making us go through 7 loading screens to get to a new planet.
@@drunktomcruise8224cry more
@@ims1nthat’s cause they did. You didn’t see?
they made a space game where you don't want to go into space. that's wild
its not really a "space game"...its a game that takes place in part of the galaxy so you do travel but its not a space simulator, its not about flying around in space.
@@westoftherockiesThe game has spaceship, spacesuit, space law, space house, etc. If lets say you are right, then there is clearly something wrong in his design if you cant call it a space game
@@westoftherockiestheir main mechanic is literally space ship building 😂😂😂.
Tf fanboy bullshit you talking about
@@westoftherockiesstop trying to defend midfield😂
@@westoftherockiescope
Honestly I think what is happening is that because of the gigantic profitability a lot of people came into the gaming industry that had no creativity at all. It seems that most AAA releases nowadays are really really suffering from lack of imagination and innovation. Back in the day games were made by a bunch of really passionate nerds. I think all of that magic is gone and the industry in itself has to shrink again for a bit for the betterment of everyone
I couldn’t agree more. I feel like we’ll likely see a huge crash of a lot of studios in the coming decade.
Well yeah same with movies. Companies are more obsessed with diversity hiring rather than the best people for the job.
This is what unchecked capitalism does to culture. We are truly racing to the bottom with our culture now.
Exactly. The companies went from being run by those passionate about the product (devs/creators) to those passionate about profits (finance folk), and ultimately the end-product has suffered.
This same phenomenon happened with Boeing; various Wall Street/financial figures have led the company (in place of an actual engineer), and their planes have since encountered numerous major problems. Doesn't seem like a coincidence as much as cost-cutting.
Having said all that, I actually have enjoyed playing Starfield, but I've never played another Bethesda title beforehand.
@@ims1n
intresting lookin at it all from that idea, because it's always the modders of bethesda games that end up making a better product, maybe the modders should make their own game, because by definition they are passionate gamers or nerds like the OP stated.
of course many of these passionate modders are already working on many projects like Fallout london or skywind, skyblivion, or the beyond skyrim team all working on their individual projects.
i wouldn't be surprised if bethesda becomes a contractor for modders to make their future games lol where the modders are basically freelancers.
like maybe they fund the game that modders end up creating, because for whatever reason the modders always end up making a far better project than the actual studios in general, and then maybe the only things bethesda can do is make it so their engine is worth a shit for the modders to keep creating these projects.
but idk, bethesda are very greedy and that kind of deal may never be what happens, maybe bethesda will abandon the creation kit so someone else can purchase the engine and upgrade it for their own projects.
Legitimately the best possible ending going thru the portal to the multiverse would’ve been a fade to black that fades into a full copy of Skryim
"hey, you're finally awake"
That would be a cool and hilarious mod if you have Skyrim installed
That would be a valid explanation for the 125 GB size
elite pfp, nice to see halo people are still in action
@@senseiii3986hey, wake up, you’re having a bad dream.
Too many companies out there just surviving off their reputation from 10-20 years ago.
Yeah, no kidding.
At this point the big AAA gaming crash needs to happen. We need a reset from all the shit, unfinished "games" and predatory business execs that are scraping our industry to the ground with their bullshit practices and greed.
Every word demonstrably true. Also its not just the video game industry its everything.
That's why Larian Studios is such a breath of fresh air.
@@wardvandecotte9253 and remedy
@@HR-fw1wp True. And FromSoft
All of the game of the year nominees this year are big budget triple a games with 90+ percent critics and fan ratings. This doom and gloom bs has to stop,
Starfields story makes fallout 4 look like a masterpiece.
Don’t even get me started on Starfield vs New Vegas either.
@@ims1n definetly a good way to prove your theory.
@@ims1nPlease don't, it's like comparing apples to oranges. New Vegas is a fun game, but at the end of the day. It's just a Fallout 3 mod.
All they had to work on was story.
@@meoff7602 I wasn’t actually it’s just a joke lol. Much too busy with a half dozen other projects anyway.
@@ims1n oh I know, I just personally think NV is over hyped.
starfield feels like a game that was made 15 years ago and just got released today
it is wild how it has regressed in contrast to BGS previous titles
space Skyrim?😅
20
It feels like someone who just got into modding decided to build a cyberpunk mod for Morrowwind.
@@DaddyWarCrimes78 it’s less impressive than Morrowind but better graphics that’s gaming now
Finally, a reviewer that rightfully tore this game apart and ended with a 1/5 instead of a 6/10. Subscribed.
Everyone told me the game gets fun after the 10 hour mark. After 10 hours, my ship turned invisible, the kiosk vanished and floors started dissapearing in the main city (forgot the name). I DID start to have fun however because at that point, I had enough and started playing other games.
Anyone who tells you that the ame gets fun after more than 1 hour should just stop playing the game.
Games should be fun. If you have to waste 10 hours to get to the fun, then why bother? Just play something that is fun now.
@@Supernoxus There are games for me that get a pass, like rdr2. I'm ok with 2 hours of boring introductions if a game is really good like that, I was fine with the 3 hour learning curve in elden ring as well
Such people are delusional. It's like saying "well you will eventually start to love her/him after 3 years of relationship".
I understand waiting 30mins-qhr to finish some prologue but every time I hear "wait 5/10/20 hrs" I just roll my yeas and reply "don't bother convincing me with such argument"
Lmao if your going to lie at least make it a realistic one. I still play the day one build and have not once ever come across anything like this. Since launched its only crashed 5 times.
@@ryanscoffeehour6404 "only" crashed 5 times? Bruh thats still 4 times too many
I've spent twice as many hours watching starfield review videos than playing starfield, and I wouldn't have it any other way
Lol brutal
Cause poor i get it.
@@johannesschmitz6370cause uneducated and gen z, I get it.
Dude same! I watched many hours, especially at work during down time, of different RUclips creators ranting about it. 😂
looooool same I even deleted it yesterday and I got that shit through game pass.
the shooting and combat is just so piss poor.
i have childhood memories of the Bethesda logo popping up at the beginning of Morrowind and feeling so happy and excited to play... now Its like watching an older family member turn to hard drugs.
Yea its the childhood comforting fewling i get it with gran turismo
Fallout 3 was mind-blowing for a FPS casual gamer such as myself: so much scale, so many missions, RP interactions and mechanics.
I was hooked.
Skyrim might have been somewhat shallow but the vast and varied environment was nothing short of stunning.
Obsidian's story and dialogue writing exposed Bethesda's as somewhat child like in comparison, but Bethesda still had the edge in world building.
Then came FO4...
I was a fair few hours into the game when I realised something was missing.
At first I was willing to ignore the dumbed down perk system, but over time I became increasingly aware that I wasn't really having fun.
The writing was so bad that I guessed exactly how the story would progress (half of the Ideas literally being reworked material from FO3), every conversation was a chore due to the terrible dialogue and that weird wobble animation every character has.
What was worse, the exploration didn't really lead to anything in the least bit interesting.
The game is just a mess of half developed ideas, almost as if they were all scribbles on pieces of paper and pulled out of a hat at random.
I honestly don't know if Bethesda has a lack of talent these days or if the lead developers actively decided to not just to dumb the RPG elements down, but to design the game to satisfy the err, "lesser intellect".
Whatever it was, they have lost me as a future customer.
I'm sure Todd won't care about that as unfortunately, no other company seems to make a game that offers what made Bethesda great.
🤣🤣🤣
Despite the embarrassing state Starfield released in, I shudder to imagine the initial build Bethesda was going to release before Microsoft forced them to delay it and “smooth over” some rough edges.
Ironically the game was nearly done before the MS deal was announced. Todd Howard was the one who decided to chop Starfield into 10 pieces and only give us the first piece.
YUP EPISODIC DLC CONTENT here we fucking come.
@@DailyCorvid The wonder is not that the Storefield is so vast, but that Microsoft has the audacity to hawk it.
@@DailyCorvidwdym?
@@DailyCorvidsource?
@@DailyCorvid10 pieces? BS
Starfield is just there to make us appreciate the state of No Mans Sky
And Elite Dangerous. People forget, ED paved the way for space sims. Introducing seamless space travel. Wayyy ahead of its time.
its always a great time for newcomers in NMS! for me its hard as a returning player.
It worked. I used to complain a lot about NMS. It still has issues, but after playing Starturd I don’t complain about it anymore. 😂
and star citizen, that game is the reason why I could never in a million years get starfield because I have been spoiled by seamless transition
After playing this game for too many hours I can describe this game in three words: Minimal Contractual Obligation. All the top people at Bethesda just took their buyout money and ran.
The honeymoon phase for this game died out faster than I thought it would. Impressive, Bethesda. At least Todd's little pet project is done and they can finally get back to work on Elder Scrolls and Fallout. Although I'm much for skeptical for those two other IPs going forward now.
There are so many games this year, starfield was gonna get shelved sooner. If it dropped last year? It would stay a bit longer for me, I had notbing to really play last year. Every month since remnant I’ve played a new game, and dlc is dropping for games I enjoyed this month.
Now dead space is in gamepass, I’ve been playing Darktide.
Honestly for me, there was just too many games for me to stick to just starfield.
To be honest, after Fallout 76, Fallout 4 and Starfield I'm no longer waiting for next TES game. In fact I don't want Bethesda to touch the TES franchise again, ever. Unless they come to their senses, replace half of the management with people who know exactly how to make games with passion. Which, as we all know, will never happen, so I don't want another TES game because I know what it will be like. Skyrim was what it was, it's not a great TES game, rather just good and I would like it to stay that way, instead of destroying and ruining this franchise even more. Instead I prefer to play Skywind, Skyblivion or Tamriel Rebuilt. Safe travels, land striders.
@@Hevdan1 It's over.
Nope.... He's working on Indiana jones pet project 😂...
@@Hevdan1 their dev team is a bunch of self insert radical Marxists. As is most of the AAA industry.
Bethesda is over. And will polish the shaft of Esg and Blackrock for that sweet sweet d.i.e funding.
Gaming died the day they let modern politics get into gaming.
Starfield made me appreciate Fallout 4 WAY more. It actually made me want to play Fallout 4 again.
Same, starfield came out and I tried so hard to get into it but ended up deleting it and playing fo4 and fo76😂
I just installed it again lol
ahhh just remember walking wherever you wanted in those games and not knowing what you were gonna find? instead of pulling up that stupid planet map so you can go on your fake space journey
The funny thing is that Fallout 4 was already considered dogshit when it came out by fans of actual RPGs and Fallout New Vegas, myself included. So this is just an example of further degradation.
@@Redrash12I mean FO4 is not a good RPG but it’s got great exploration
Starfield looks like a game made by an AI that was fed nothing but countless hours of Fallout 76 and unmodded Skyrim.
People would never include Skyrim in these disses if it wasn’t a Bethesda game. It’s nothing like Skyrim at all. Like at all.
This is more real than anyone realizes. I got like 70 hours
Imagine making a game so soulless that people unironically think it's made by Ai 😅 I think Bethesda is out of touch. Back in the day, the current systems they had in their games were kind of innovative so people overlooked their goofiness. Now however, they are old and simply don't work as they are anymore.
The fact that Todd play through some of Skyrim mods especially INIGO and didn't implement those system into the game...
And added release version of 2077
They should have split the design team into groups and had them come up with a narrative for their own solar system. That way each solar system would have been unique and filled with content
it needs to be under absolute control, in order, it has to mimic the masters in real life. thus lifeless.
This is where 9/10 teams would come up with giant spiders.
All jokes aside yes, it's a great idea.
Games and films are an art form. To do high level art you need inspiration and commitment.
Sorry. Best we can do is Todd Howard.
bro 💀@@hoilst265
Thinking of games as an art form instead of toys is what made games awful in the first place.
@eleven99 Mass Effect is art and an incredible trilogy. The Last of Us (1) is art and an amazing game. Baldur's Gate 3 is art and a generation defining masterpiece.
It's possible to create games that are fun and also seek to achieve something greater than the cheap thrills and entertainment most early games offered.
Games attempting to be artistic is not the issue in the gaming industry. It's runaway greed at the executive level and the proliferation of modern politics infecting studios.
you need "hippies" not "executives"
While playing Starfield for 5 hours I was feeling a lost of nostalgia for Fallout 4 and realised I’d much rather pick that game up again. And so I did and had 100% more fun
Me too, finally modded the game and it’s been a good time.
Is this satire? Starfield felt Fallout 4 tier to me and I was 15 years old when Fallout 4 was released so the nostalgia goggles were glued to my face. Build another settlement or explore the tiny sea again?
@@nuclearpuggfallout 4 is way better than starfield
@@nuclearpuggand if you played fallout 4 or Skyrim you’d know those games are all about exploring the immersive map, finding fun little side quests to do
And fallout 4 is still meh
this literally might be the most embarrassing storyline in gaming history, all things considered.
I'd rather chase a lost relative again instead of whatever that was.
I thought the main story was interesting tbh, I was wanting to know wtf was going on the whole time it kept me playing it
@@khalidsonawave In the beginning? Yes. In the end? No answers, no conclusion, just look at these dioramas that barely have any variety depending on your choices and go do it all again. Emil cannot into writing.
💀true.. love how they keep ignoring the need of better writers looking at FONV as a great example
Art is risk. Investors and shareholders don't do risk. This isn't unique to games, but games condense a lot of art into discreet packages. Games are museums of art.
I think it goes even deeper than that. We're becoming risk-averse at a cultural level. We're so afraid of potentially causing offence to any of the multitude of special interest groups (because they'll kick up a stink on social media) that everything has to be pushed through a 'safe space' filter first. I actually do understand the sentiment, but I also understand that this attitude and approach is going to make (is making!) all entertainment and art safe, dull and beige.
I wish investing wasn't a thing
@@paulw5039name a single game that was held back creatively in any capacity because it needed more flexibility with being perceived as offensive to black people, gays, religious minorities, disabled people, etc.
I'm not beating you over the head, but I think our culture is also developing into one that believe the root of all issues is pandering to special interest groups, even when they have minimal relationships to the content we are considering. The issue is safeness in general, not an overly focused concern with not being racist or stepping on the toes of trans people or whatever marginalized group you could imagine.
They are competing with AI developers, there is your issue.
AI pump out 500 games a day, cost fuck all to setup.
Developer might make zero games a day, and cost a lot more.
Bethesda are penny pinching, by sacking large numbers of people and using AI instead. Starfield has a lot of highly suspicious stuff inside the game, which makes me think large portions of it were made EXCLUSIVELY with AI products, in a very short space of time.
The REAL game we should have gotten, will be arriving episodically in DLC's - and even this has the hallmarks of AI management... AI copies from the past not the future like we do. So everything it will ever suggest has been done before successfully.
That's what you get with AI, you get rehashed past data thrown back up with todays date. So if I chucked Fallout4 at an AI and said "Remake this game : in space and without requiring more art from humans" Starfield is what I would get.
1000 planets of proc-genned emptiness, that is not a human decision that is an AI decision based on a selection of previous world data. A human being would have made far better decisions.
Well except Todd Howard, I swear to Christ that man just has no idea what's actually happening here on Earth, he's far too busy in Todd's magical world of bullshit where things just work in 16 times the detail.
@@Poignant_Ritual Yes, "The issue is safeness in general", exactly. The group doesn't matter (even though you're trying to pin racism and transphobia on me when I didn't mention that at all). Companies want to be safe, they're desperate not to offend anyone because of social media backlash. As OP says, art is risk. 'Safe' is the opposite of this.
I played 10 hours of SF, and was tired of the lag and bugs, plus bord out of my mind. I switched over to Cyberpunk 2.0 and dumped 50 hours into that and loved every minute of it.
Same here I've played almost 80 Hours cause it's an awesome sci-fi adventure thanks to the 2.0 and DLC.
No alien races , no empires , no galaxy-wide spread factions , no landing , no vehicles , no suing ship on planet . Daggerfall and Morrowind like games which came decades ago give you the impression of how small you are in a vast world . Now we have galaxies with five cities . Truly next gen . But wait until repeating universes to just power up starborn powers . That part totally not boring at all...
spore still is the best space game to this day
Starfield, man what a let down this game was. I played it for a week and I just hoped it'll click but man I ain't coming back for some time.
I just kept thinking about how I would have to empty and organize my inventory's when I got on and that alone would make me like eh nah I will pass
starfield is easy goty
That's what i love about cyberpunk 2077 in terms of inventory.
The only things that have weight are weapons and clothing, and there are sell locations all across the map.
@@Xander71267 Easy Goty of 2013!
It’s one of bethesdas best games. You goofballs are so predictable. Every game of theirs releases with all the loud fake hate. Oh well in 5 years you’ll do the same with ES6 and be talking about how good starfield was
As a developer in the industry, honestly the issue is less crunch than that as game budgets have spiraled into the stratosphere, game direction becomes increasingly cautious and hesitant as nobody wants to risk said stratospheric budgets being a failure. Secondarily, as the budgets increase, the team sizes increase and so does bureacracy and an increasing inability of any individual developer being able to have a voice or an impact.
It'd be really easy to say as a result, "Well, just be more bold," but that just leads to budget sizes completely crashing as nobody with money is willing to risk. Think of it from their perspective - if they have $100 million to invest in a project, a B- effort that nets them $125 million is a $25 million profit. Doing the risky, bold thing and going for the A+ effort could result in a runaway success...but is statistically more likely to result in a bomb that loses money.
Ultimately, these things I think have to go in cycles, and as AAA studios become too consistently tepid, the few runaway small or indie efforts will dislodge them and the AAA studios that can't break free from this cycle will fade, and the cycle will continue.
Re: SAG-AFTA thing
It's worth noting that this has nothing to do with 99% of video game developers, but only is in reference to voice actors who are in SAG-AFTA and contracting with (mostly) AAA studios. There have been a few attempts to unionize in the industry, mostly in QA, but this does not have any significant traction yet outside of those areas. The reality is, unionization will not be effective in the game industry unless or until you can convince engineers, who are the ones in short supply, to participate.
Tysm for your insight. I wanted to talk so much beyond just crunch. My script got a little rushed especially in the last chapter of the video. I was already so behind my deadline with such a big project with most other yters putting up their video weeks ahead of mine. While trying to also balance my full time job. Would love to do a video in future all about the sagaftra strike and what AAA means in modern day. But rn I have to focus on my next project.
@@ims1n All good! You did a great job covering this.
my opinion as for voice actors in the future will be contracted simply by using their voices and not having them do any acting since AI voices are getting to be very closely sounding to a regular human voice which it's becoming hard for some people to tell the diffrence when an AI voice and a human are starting to sound too similear.
basically like many things, it will get to the point of automation generated, it's not quite there now, but it's getting pretty damn close.
Fellow game dev here, agree 100%
yeah yeah we get it, they need to profit blah blah. but starfield is so bland its not funny anymore.
The biggest problem in Starfield is the lack of replayability. For a game with replaying as a central mechanic thats unacceptable. They could have given huge consequences encouraging replaying it, but they played it safe. Just look at how many npcs are essential.
I think replayability isn’t affected by player choice options, but rather if the game is shit or not. I’ve played halo 3 10s of times and still enjoy it each time. Because it is a great game. I don’t see myself ever playing starfield again
Just look at cyberpunk for instance so many twists and turns in the story with the new dlc added there is 5 ways to end the story ...
now im not even asking them to implement all this but a twist and a turn here or there wouldnt hurt a game at all without it its just empty and i just cant understand this because compared to this even skyrim went deeper you could actually join factions roleplay as one of them and follow their story it was even kind of simple but it worked this .. this just screams IM A SPACE MAN and not much else if this doesnt somehow magicly change with some good dlc's im gonne pass on this game entirely
Exactly....I just re downloaded Skyrim and started playing that and what do you know..having a better time. It's crazy har far Bethesda is moving from what made it's games so good back then. Don't fix something that's not broken. 1000 planets but only about 6 dungeons to explore....takes away any point in going to a planet and exploring it's p.o.i because you've been there already. After 60 hours you've seen it all..
I believe there's other problems that are bigger but alright. I look at this experience the same way as a "Disney Fun Ride" once you got into that ride, you often ask yourself;
"Do I want to ride it again."
Though the first time, you ignored the problems or paid no attention to it. Just like waiting in the line for Fun Rides, under the hot sun, and lack of entertainment until you get to the good stuff but you'd probably not ride a second time, to go through all that trouble, especially the experience is just going to be the same.
@@stevenrobinson7827 Skyrim has something starfield will never have; the ability to pick a direction and go that way to explore.
The main thing that Starfield has done has made people realise just how good Cyberpunk is!
So, so good in comparison. Waited years for this and then after 30hrs of boring generic fetch quests in week one I bought the Cyberpunk Liberty City expansion and been playing that since. Cyberpunk became a masterpiece despite it’s issues because the underlying story structure and conceptual design was always fundamentally excellent and fully realised. I just can’t see what they can do to this hot trash, basically a bad version of Fallout set in Space, to make it better.
Play more games, cyberpunk, at best, is boring game with really REALLY bad story. Only thing stands out for cyberpunk is side quest, half of them is bad too
I hate this parroted low effort argument. And I recently picked up a full cyberpunk and got into it, and it is true by default. Cyberpunk is an order of magnitude a better game.
@@lsb2623 Thank you! Not gonna lie i couldnt be bothered to argue with that person coz ive got better things to do with my air. Story wise, npc wise (looks and reactions to players actions), environmental interaction wise ie. the water effects etc plus things like when i didnt even know a fire hydrant was there til i blew it up and a jet of water come shooting up from the ground. The visceral gore too, many times after a gunfight i survey the battlefield and see people with half a skull, bodies with chunks/limbs missing, if u behead someone the torso collapses with arterial spray spurting out of the stump, sometimes i almost feel bad when i see what happened! Bethesdas equivalent? A pg13 head lopping cutscene.... and as for the nightclubs.... jeezus even Mass Effect 2 had more believable nightclubs than Starfield! I could go on but the Starfield fans have got their God Howard blinkers on so i wont waste my breath. Ultimately if theyre enjoying their game then fair enough but id hope they could at least be honest with themselves to say it couldve/shouldve been a hell of a lot better than it turned out to be!
@@Spida37 no... I meant the boiler-plate cyberpunk is better blah blah is a boring and oft repeated argument. I am a bethesda game diehard and hate the haters. But it is undeniable that cyberpunk is 10 times the game that starfield is.
BG3 has reminded us what a real game should be. They embarrassed near all AAA developers
Lazy people don't get embarrassed by their laziness.
I feel like Baldurs gate 3 after playing 800 hours of it, examining all the options, it’s a fake sense of choice and the game has awful replay value. Their character creator is laziness itself compared to Nioh 2s which you can literally make yourself. There’s no control over the face in bg3. Act 2s story is limited. While some aspects are interesting it’s all hype for pretentious idiots.
@MadelineMysterious I didn't realize that I had to be a pretentious idiot to enjoy the soon to be Game of the Year. I guess we don't live up to your standards. First off, why would you play something you dont adore for 800 hours, how much free time do you have. Or did you make up some metric to imply some form of ethos on the subject? Second, if it had poor replay ability why (in terms of hours) did you replay it about 6 times?? While your constructive criticism is valid, you only sound like a pretentious idiot yourself, which is why i chose to talk to you like one.
i can't believe a video of this quality came from a channel with 23 subscribers insane keep going
As long as people keep pre-ordering and giving them their money in general, things will not change. There should be an unofficial rule that we all follow: no pre-orders whatsoever and no paying full price until all the reviews come in.
My buddies don’t get it. I don’t know how to tell them that they are contributing to the problem. They spent $30 on 6 days of early access to starfield. They were already paying for gamepass and would have the game on release. It’s ridiculous.
@@nickthompson1812 If we all decided to boycott pre-ordering and instead started waiting until the review consensus came in, we could stop this trend in it's tracks. Gamers seem to be very impulsive about their products and just can't seem to keep their hands out of the cookie jar 😅.
Well you see what Publishers are doing now. They are now using psychological tactics on their fans to tap into their FOMO. by not making a free demo of their games, but rather offering early access to their games by paying full price upfront.
@@AIIEYESONMEThey would stop doing things like this if gamers could learn some self control and not give them money for this behavior.
The reviews were all fake and paid off too with shills praising the game. The only hint of the game's true state before the official release was IGN's 7/10 which was widely criticised by said shills
Starfield isn't open world. It's full of large instances with loading screens in between.
Uhm what?
@@dusermiginte4647 This game isn't open-world compared to most other open-world games like Witcher 3, Skyrim, and even fucking Morrowind. Hell... Daggerfall is open-world, right? Starfield is just a bunch of loading screens into empty places.
@@DeadHawk23 so you havent played it like at all then...
@@dusermiginte4647 Did you play it? You just fast-travel everywhere. The planets are empty instances with a few copied/pasted places to go into. The main questline is boring also. What part of what I said was wrong? Skyrim where I can go from one side of the map to the other without a loading screen is open world. Sure it has dungeons and buildings I have to load into but the world itself, which is filled with things to do is an open world.
Stalker Gamma is a modpack for a mod of a 2009 game engine, you can choose different factions to start in the 'character creation' menu, each faction comes with different relations with other factions, every faction has a main storyline with a different mission, in Stanfield I spent 45 minutes creating a gunslinger grandma just to see that nothing matters, I'm gonna start as a miner, it's so disappointing, they have resources do it but they just don't want to try hard enough, they do not want to evolve past their old games.
I try so hard to like Bethesda games, fallout new vegas was made by Obsidian, it has fun missions and characters, the gunplay is stiff and everything feels clunky, but that can be overlooked because it's an rpg first and shooter second, but in fallout four and Stanfield you have barely any say in the story and it feels just slightly less clunky than new vegas, also fallout 4 balancing is wack, it just makes me sad to see such a talented developer like Bethesda who created a great game like oblivion and fallout 3 not being able to outdo their B team
Did you get tired in RDR2 of 116 missions of “follow yellow line to mission start point, job gone wrong ending in shootout”?
I didn’t get tired of the game directive. More so the lack of freedom in approach. If you’ve seen NakeyJakeys video you know what I’m talking about. It would’ve stayed fresher if they allowed more freedom. But the handholding and repetition gets annoying.
We’re definitely in the dark ages of gaming. Sadly, it all makes sense when you consider that many of the great gaming houses have been bought out by large companies. Companies that are ran by executives were taught by the worlds leading business schools that investors come first, always. The state of the gaming industry is a reflection of broader trends that neglect customers by constantly lowering the quality of goods & services. Recently I had to buy a new fridge, and it broke within a week. Long story short, the technician told me modern appliances are total garbage, they break all the time, and you’re lucky if your fridge lasts 7-10years, and they do it on purpose.
Nah, there’s always bad games. Nowadays, it is easier for anybody to be a game developer than it was back then which means more indie devs which means more bad games, but also more good games too. Just expand your horizon past the same companies who are already known for making buggy or scummy games. In fact, I’ll say this year has been very good for gaming.
@@paulallen2680bro this comment AND this video are about AAA games not indies
It's not investors, it's profit. Investors have a representative on the board of directors but they don't make the final business decisions, the CEO and management does.
Still, gamers are fools, they are dumb and they know this. If gamers were smart Bethesda would never sell a game ever again after Fallout 76, but it doesn't matter. Battlefield and Dice openly called gamers uneducated and stupid yet most of those people still bought the next iteration.
It's like an abusive relationship, and gamers are addicts. If gamers didn't have the memory of a goldfish and the threshold resistence for a new shiny thing like a child, gaming would be in a much better state today.
The only way to make change is to not buy these games and make the companies not generate money. Gamers are too dumb to realize this or do anything about it, so nothing will change. It's the gamers fault, everything.
Wrong there are loads of great modern games. Bethesda just aren’t a good games developer. They won’t even move on from the creation engine which is holding them back 20 years.
@@lexio9913it not fact they are not moving engines, it fact they have not FIXED their engine or update it a bit. Many game engines from 2000s are still used, but updated with time, bethesda done nothing and it shows.
I hate when people can’t take constructive criticism and scream “it’s trying to be realistic.” Nothing in Starfield feels realistic. The guns, the environments, the lack of hazards on those planets, the loading screens, etc. And before you say it, when you take your mask off, you will NEVER die…..just status effects.
it's really unfortunate, that some gaming companies are falling into a "trap" of quantity over quality, such a shame:(
Bethesda releases one major title a decade, so there isn't even any quantity. lol
There's no trap dude, the history of the industry is available to every single dev with a google or youtube search. This is DELIBERATELY chosen by either the publisher or developer in the name of $$$$$$.
@Lee-km7qq bro just dont even compare skyrim with this shitty game in skyrim i remember going through some cave n fyt through hoards of enemies with different designs getting new spells man it was so good
@@Kanha..2000
Skyrim was probably the ultimate in terms of raw exploration.
The Blackreach caverns were awe inspiring for the time.
@@apathyinc.7534quantity of planets instead of quality of planets
I wouldve preferred that they set the game within a single solar system. And make exploring it truly open world from surface to lift off to exiting the atmosphere and flying off to something else. Even though it’s not set over multiple planets I think being able to fully explore a solar system would actually make the game feel bigger.
I played Oblivion last night and the most striking thing is that every single character has a name, and more importantly a place in the universe of Tamriel. Every NPC has a schedule and has a reason for being in a specific place at a specific time. Starfield has the sense that the NPCs just disappear as soon as you walk around a corner and out of their view, they are there only to add scenery and don’t add to the narrative of the game whatsoever.
20 years ago when I first played Morrowind, I was thinking "its a pity we have loading screens when you enter a building, but thats understandable, they will get rid of it when computers will have more memory". And you know what, in 20 years every other developer got rid of it, except Bethesda. (
Yeah but games got bigger too and consoles aren't actually that powerful
@@Xanti97 yeah, but even in PS3 times smart developers managed to avoid loading screens. Examples: Dark Souls, Gothic/Risen series.
@kirrax111 the ps3 games were like a few gb if I remember right. The last of us 2 which im playing now is like 100gb. Storage on a xbox 360 elite was 120gb, my ps5 is 1tb
This game really should have been set in a single solar system like The Exapnse or Firefly.
A lot of people underestimate just how much stuiff is in 1 solar system. They could still have multiple planets, planetoids, Kuiper belt mysteries, space travel and dogfights. It would have allowed them to have their cake and eat it too by having a more focused area for them to craft a world in, but also leave the door open for a sequel to go beyond.
Frankly, Starfield needed to be a bit more like The Outer Worlds...
Agreed @ The Outer Worlds. Starfield feels like a bigger, but completely soulless version of it. I haven't played more than a couple of hours so far (although I really tried), and so far I did not met a single character only half as interesting as like the first three random people you meet in The Outer Worlds, let alone somebody as lovely as Parvati. All but perhaps one or two characters I've met were completely forgettable and the dialogs so boring I skipped half of them. The main quest line feels so generic I could swear I already have played it in another game. The towns are awful. There is Shiny SciFi Town, and Firefly Town, and Cyberpunk Town (that in all its cleanliness feels like everything but cyberpunk). Nothing feels unique or interesting enough to spend more time on exploring than absolutely necessary.
Exactly. No one needed 1000 planets.
@@NeovanGoth Huh. And back then people were sure that The Outer Worlds was already soulless.
true that, ive even played NMS and i reinstall each time the game has a massive update jsut for me to uninstall, cus it lacks purpose and objectives, and the fire of wanderlust has died out. and that's coming form an openworld fan. i was hoping for Starfield to fix that until ive heard about how bad the writing is. think itll wait for Outer Worlds 2 or id go back playing crpg' again which i am currently lol@@LordHollow
@@MeAndMyFriendBovineTapeworm for me, its like a step above alpha protocol writing, gameplay still the same which didnt hold up
I really feel like Bethesda forgot what "open world" means.
It doesn't mean there's levels with wide-open looping spaces.
It means no fucking loading screens to travel from point A to point B.
So then by your description there's only been one open world space game made in history?
@@timothyarnold1679 splitting hairs I see
@@AnyHeroBlake Nope, just pointing out the simple fact that there's only one open world space game with no loading screens that's ever been made in history, and the reason why there are no load screens is because there's nothing happening on any of the planets to require a load screen.
@@timothyarnold1679 No you're not really pointing anything out other than semantics, open-world games can still have individual game cells, like how the real world has houses bro
@@AnyHeroBlake So an open world game CAN have load screens.
When Tod said “When the mods are ready, you will be able to do almost anything as we have done in the past, and the mods will be supported next year, but we will do it in a big way because we love it too.” I knew there was gonna be nothing of substance in the game and expected modders to finish the game.
"ОК playes do it your self then" - disgusting
It seems to have become the Bethesda way, release a buggy or boring game, then let the modders fix it for you.
What's really fun tho, is that the story is literally no man's sky. You go around collecting mysterious artefacts left there by a dubious alien race way more advanced than anyone else in the universe, and that leads you to the centre of the galaxy where there's a black hole that sends you to another reality. Except ships actually matter in nms, and exploration and building is the name of the game. The only thing that I'm missing in nms are cities and characters you can build a rapport with. But apparently that's not much different in starfield
Literally wtf were they smoking!?
Holy shit, I watched the whole video only to be stunned by seeing this is only at 28 views. Great video Sir. You earned another sub
Let that sink in: The developers of the most famous post-apokalyptic fantasy RPG and one of the biggest fantasy RPGs in history make their first original title in decades and its a Space Game wich has 95% empty planets because "its realistic" and NO ALIENS to encounter at all ... wat
It's like they did focus groups and asked what everyone wants. And then they made sure not to do that.
High quality stuff for a small channel. I could see this blowing up
The issues with the game:
•The space genre is over saturated
•the story is bland and not unique
•the engine is too outdated
The points you make about breath of the wild are absolutely spot on. I was just playing that game today as a matter fact, and thinking to myself how much I prefer just walking in that game versus riding my horse or something like that. I get the same feeling when I play Skyrim because there is so many little things to do explore within the world, I feel like I miss stuff if I just rode a horse or vehicles. Meanwhile, in Starfield, for what little I played, I felt like a vehicle should have been a necessity because of how mind numbingly boring the open world is.
Is is so true, the state of modern games nowadays where the biggest, most expensive and veteran developers, who have the funding of multi billion dollar publishers, can’t outcompete a studio like Larian who has to crowdfund their prior two projects and have shown everyone how a small studio can have such a huge impact on the whole industry, or Hello Games… those guys when they launched No Mans Sky, everyone is so used to the developers abandoning their games that we all got surprised by the post launch support they did on their game.
I never thought I would say this but Dice, BioWare. Those studios and the games they make are nowadays a hard pass for me. And if they go away, I won’t feel sorry to see them go
Too many cooks in the kitchen.
Should have had something like 50 planets that were well designed with loads of handcrafted content.
Should've or should have, never "should of."
I’m really happy you did a big focus on the story. Most of the videos I have watched don’t really touch on that and instead focus on the bugs. I’m glad you spoke so passionately about how the story was such a let down. it makes me feel like I’m not the only one who feels this way. I also don’t think this game is salvageable by mods either, what’s the point if there is no core soul of the game?
My thoughts exactly. Perfectly summed up. Glad to hear I helped you feel sane in your opinion. I actually had minimal bugs myself that’s why I didn’t talk about it. Also bugs can be patched out, so talking about them doesn’t really add anything in terms of criticism a year down the line. And I think most people avoid the story because their afraid spoilers hurt viewership. I’m not afraid, before this video I had 20 subs lol.
100% agree the biggest disappointment is the weak writing and storty telling. The quests are often so shallow. There are so many plot holes. The game world is inconsistent & doesn't match the world lore. Anybody with any common sense in Bethesda could have tidied the world lore & story up to make it more immersive and less jarring. The dialogue from the starborn is so dreadful it was torture to listen to. Children's stories are 100 times better written. A good story & good writing is one of the cheapest things to develop when compared to game engines & top quality 3D models. Why is the writing in every Bethesda game getting worse & worse? It makes no sense to me.
Just look at cyberpunk terrible release but the game has a soul a good story and a fanbase of that story. Now with the new dlc a shit ton of fixes and stuff that got added on it is a really fun game with a lot of atmosphere the level of immersion is high it really pulls you into the whole thing that is the cyberpunk genre and you do really get to decide wich way things go on quite a few occasions even in side missions and so on and it can really go into small details comes down to the choices you make having a actual impact on that mission and maybe even your endgame
Emil Pagliaruo, blame him. He wrote Skyrim and this games weak ass main quest. He is a terrible writer.
Moffett may be able to salvage it. If Todd wasn't talking out of his ass like he usually does, they will be able to create anything as big as new planets. So time will tell.
The whole “when astronauts went to the moon, THEY weren’t bored!” argument is one of the worst, most stupid developer statements I’ve ever heard. Yeah, Bethesda, the astronauts who went to the moon weren’t bored. They were also ACTUALLY ON THE MOON. You know, experiencing it for real in actual space? We’re playing a video game- you do know there’s a difference, right?
I completely forgot about this but Redfall was made by Bethesda after 76 I believe and well it was so bad no one seems to remember it.
I put about 90 hours into starfield expecting to become something or understand the universe im placed in. I felt nothing. I got to the end and immediately went back because upon searching what it meant to become starborn, I was turned off. I play the game maybe an hour a week now and probably soon never again.
It's kind of philosophical, isn't it? In-universe, stepping into the unity is equated with death and rebirth, and in reality, players are afraid to step through the portal because they are too materialistically attached to their loot. Part of the game experience is coming to grips through this, considering how we might play this mini-genre of games differently when the cycle of rebirth is on our minds.
Damn it took you a whole 90 hours? I knew this would be a dud the second I saw the trailers
@@iyziejane I understood that. I thought it was quite intriguing. The only reason I didn’t new game+ was because all my loot, ship, and progress would be lost. Repeating the same story with no deviation would just feel boring.
@@Smokinduckz I mean I did all the faction side quests before going to the last main quest mission, I certainly took my time.
@@mylesohara3126 you have more patience than me, that’s for sure! if you had to pick ur favorite thing about the game, what would it be?
Solid take and I’ve seen hundreds at this point. Love that you stay concise and don’t throw in cringey meme humor
Dude, I just looked at your sub count. Can't believe you only have 29 subs. Quality of this video is exceptional.
The funniest thing about the ships in this game is that the only thing that meaningfully upgrades your travel speeds is not the engine. The engine upgrades your speeds for combat. Meanwhile, the Grav drive is what speeds up your travel between systems and planets and all it does is decrease the time spent waiting for your ship to fast travel
I have been living with the feeling that never once since Morrowind has Todd known what the flop he's doing.
Starfield's biggest problem for me is how long it feels to get to the point where I actually feel like I'm roleplaying the character I wanted to play when i made my character in the first place. It got to a point where playing the game organically felt like I was missing out on so much because of how little starting skills they give you and how certain ones are needed to even unlock gameplay features. I get what they were trying to do I guess, but man do I wish I could make a character that doesn't feel like they were born yesterday. I genuinely enjoyed the mechanics they added but only after XP farming to oblivion to where I could unlock the skills that I wanted to start progressing on a long time before that. I just really think that the way skills are separated and tiered feels annoying to build around. It makes so many things that I want to enjoy feel like busy work to grind more levels so I can make the character the way I want them to be, but by that point I've cruised through all the content it would have been useful for.
You're more forgiving than me bro!!
I gave this game exactly 49 minutes, of which 16 mins were loading screens. Every single element is disappointing, and leads to further disappointment. I recognised this just shy of an hour.
This game is rewardless grinding for an on-rails character who is not me. Nahh sucks :)
@@DailyCorvidget a refund if you can every character is basically imortal if they arent they dont effect the game. You can join every faction in the game after killing their ambassador and becoming a terrorist if you pay a bounty. Be a cop and a pirate. Nothing matters.
game is designed as a pay to win game where you pay with your time. The feeling you get from it.... very similar to what black desert does.. It is like they made an OK game and then removed all what made it an OK game and put it behind a paywall... just that it is called skill tree and you pay with your time...
A comment I saw on another video has really stuck with me. "Starfield is like a railroaded D&D game" and I can't think of a better analogy than that
Tbh that's what Skyrim was like too, but they did it much better
“Ocean that’s as deep as a puddle” explains it for me
The fatal problem with Starfield (among MANY others) is the complete regression from what they have done in the past. For example in Elder Scrolls 2: Daggerfall you have an insanely vast enviroment to explore, a place that might take you days to run from one coast into the other without a single loading screen, with enough towns, secret locations and crypts to surpass the thousand worlds of Starfield and on top of this, in those areas more than often you either can do more thru questing, exploration or looting.
On top of this while the open world is pre-generated you can still find unexplored areas by just walking and if you DO want to reach destination fast, you have a fast travel system presented thru one menu screen and one single loading phase.
This was a game from 1996 with more immersion and life simulation than a multi million dollar AAA title from 2023, from the SAME company.
But this shouldn't be surprising from Bethesda, mostly because the company is well known for cutting down crucial elements from their games every time they release either a sequel or new IP. For Elder Scrolls, Skyrim was a blatant regression from Oblivion, wich was a regression from Morrowind's open atmosphere that was constructed to make you feel insignificant, and thru it, learn the land, culture and what the pages of history have in storage for you and the entire nation. As for Fallout, 3 was a regression from 2, specially at the storytelling level, then Fallout 4 was also a regression but from Fallout 3 not New Vegas (wich to this day is still the closest to a sequel to Fallout 2), it had better gunplay but characters, RPG mechanics and story were completly inferior to 3.
Starfield is a regression on almost all fronts from what I mentioned above, wich warns us about the obvious, Elder Scrolls 6 can totally be a regression from Starfield and Fallout 5 a regression from Elder Scrolls 6. Why?, because the company has been getting away with it since the release of Oblivion, wich was so broken that to this day there are game breaking bugs at the engine level that cannot be repaired at all.
The main solution to this is simple: STOP THE MODDERS FROM RELEASING GAME PATCHES A WEEK AFTER THE GAME RELEASES, and maybe the company will be forced to actualy improve their products instead of throwing half baked and broken ideas for VIP prices knowing that the consumers will put hundreds of non-paid working hours into fixing them.
Too many impulsive addictive types out there, they get burnt over and over yet carry astonishing hopes for the next big AAA.
I think its now obvious ES6 will be a turd.
they gotten used to have the modders fix their games for them...
You think that's bad... I watched a great 2hr documentary about space video games history.
The game Eleet in the 90s.. had trillions of planets and you could fly to them.
And an inventory system and trade system that rivals any modern game.
Basically what starfield was supposed to be.. but it was already made decades ago. And better
Granted we have better graphics now.
But I found out there are quite a few fully fleshed out starfield games that offer more that are ancient..
I'll have to find the link. Such a good video
Channel... NeverKnowsBest
Title An in-depth look at space exploration games..
@fepethepenguin8287 thing is, I was expecting skyrim in space+the fun of space travel and combat, but got none of it.
I despise multiverse stories; nothing removes stakes and makes events less impactful then being constantly reminded that you can just jump universes and undo everything.
Anything multiverse related released after 2016 has a 95% chance it will be written by talentless hacks
Remember that they delayed the game per Microsoft’s orders. Bethesda were ready to release it but Microsoft told them to take another year developing the game. Just imagine the shit pile we would have got if Microsoft didn’t force the delay…
Starfailed was never AAA.
It's the new AAA, ship minimum viable product crammed full of monetization.
@@KriLL325783where is the monetization currently, there might be Creation Club, but where?
How is it not. Made by BGS, showed off at game conventions and produced by Microsoft
@@KriLL325783I didn’t like Starfield and only played about 20 hours…. Where is the monetization in this game?
There’s a book and a half to write about Starfield’s shortcomings, but afaik, they didn’t add a cash shop with XP boosters or the like.
Bethesda is a AAA studio. That's not an opinion to be debated it's a fact, so is starfield. Bethesda is a massive studio.
This was an excellent review. You have a good way of verbalizing these critical aspects of what makes video games truly special. I really hope people raise their standards for triple A gaming.
This review is so accurate. Theres nothing in this game to hold your interest more than a week.
Todd `Hypeman` Howard does his job again, walking away with a smile on his face and one word on his lips, "SUCKERS"
People are surprised that the same studio that produced absolute sub-par garbage like Fallout 4 would REPEAT that formula? LMAO
First time watching.
This was a very good review and covered the topics well.
I was pretty surprised by the quality vs subscribers. I know a lot of people do game reviews but your delivery was digestible and I watched until the end.
Great job!
TYSM Glad you enjoyed it!
I'd rather have one dense planet earth rather than an empty galaxy
Ironically, I think the stress of making a very good game for today's standards is one of the causes for why a lot of AAA games are made poorly. Studios want to play safe or they overthink too much.
I'm guessing Starfield is a mix of some ideas/concepts not working out and either they were burnt out or were given a deadline, which that couldn't be delayed again.
I bought a PS5 just to play Starfield...then found out a month later I would never get to play Starfield. Whatever...I have BG3. So glad Bethesda kept me from buying this game. Skyrim was a gem...this game is a turd on the coat tail.
Bg3 is a haram game. A porno with gambling. Sell your ps5
I truly think it goes to show that mediocre games without the flair of being a beloved franchise like Fallout or Elder Scrolls makes people realise how a game actually is.
dude i find it crazy that you can tp from any point on any map to a new planet without even going to your ship at all. In turn taking away even more from the ship. I dont even use it unless i have to discover a new system or fight a pirate. i wanna like the game, i tell myself i like the game... but im lying to myself
Like I said in the video. I could fully delete the ships and space travel and I feel like nothing would change. It baffles me how much dev time was likely put into this and yet no one asked why they were putting this much effort into space travel. What’s the value behind traveling and what do I gain from what they made?
Your not the only one lieing to yourself dude , sunk cost fallacy is so real with this game , Bethesda and Xbox defenders are out in strength
As wide as an ocean, as deep as a puddle.
Bethesda has always had this problem.
Skyrim suffered terribly from this, noticable via the guilds and how the player interacted with them. It's only recently due to mods that have improved the Skyrim experience.
I never got Starfield, and I dont intend to.
Even Bordelands implemented a lore based teleportation system to go from one place to another and had in game vehicles with missions built around them.
So sad that starfield fails at every avenue
Fuck teleportation, give me a shield like Borderlands, or Halo or Mass Effect. Pretty much any story set in the future with guns has shields if not a cover system.
Wth Bethesda they just got around to adding in ADS with Fallout 4 Gameplay. How can a big Dev Studio be soo blissfully unaware? So behind the times? or so lazy to just not even bother trying to do something, add something, innovate something, anything, to their combat system more than the just (good enough)
the old Bethesda "it just works" design to their games? Do these devs even really care anymore???
Cuz you idiots keep buying their games
"Even"
amazing how so many reviewers like this and so many others think the game did bad or failed in any way when in reality the game was a massive success and was record breaking financially setting up bethesda for years to come. They likely they wont change anything because why would they? everyone bought it and played the hell out of it, obviously it works. Also the fact that everyone complaining will likely buy the next title they make, because thats what you gamers do, complain endlessly yet eat up the content like its cake. simply amazing
So... In this 'exploration' game you 'explorer' what? The 5 custom made planets? Because if the rest of the planets are randomly generated with the same 'cavea' etc there isn't much of a point visiting them more then once right?
For a nasapunk it sure is lacking a rover. +1 sub.
First reasonable Starfield review ive seen so far.
I totally agree with each point you come up with especially when it comes down to the publishers "motivation"
Im not expecting any changes in the near future since alot of people still buying this sh*t and jack up the numbers but maybe someday we will see somekind of small revolution.
In all fairness, if you do it correctly, the Entangled questline - you can save and merge both worlds. But that doesn't invalidate any of your points.
Been watching a lot of Starfield reviews. This is a great video, can see it took a lot of effort to make.
I got into this game with alot of enthusiasm. Zero or very little bugs?! Vast open world with quick loading screens?! Highly customizable ships and bases?!
But after about 30-40 hours its begun to wear on me. The missions become repetitive, the open world starts to show its limits and the old "Bethesda" feel does nothing to help.
Its more of a $40 dollar game, it can be fun, it can be immersive but past 30+ hours it starts to die off.
71k views and over 1,000 comments on a well made great video and you don't have 1000 subs... viewers are doing such injustice to talented creators like yourself by just taking your hardwork for granted.
I enjoyed the video so I subbed as should everyone else who enjoyed it.
What a broken system youtube is using. RUclips is Worse than AAA games.
No, this is my first video to pop off. I'm actually amazed it did this well. My biggest video before this got 100 views. And even if a lot of people don't sub, thats okay. I don't want to jump to the stratosphere and blowup overnight. I have nothing but thanks and love for everyone, before this video I had 22 subs. So its hard not to just be happy. Just hoping my next video does as well and this wasn't a one time thing.
omg! Only after your comment I've noticed this is some super small channel. Content is such a good quality 😮
Keep in mind Bethesda had help with a lot of studios (small, medium. I think it’s around 20 ish studios) on making Starfield, and Bethesda still managed to fuck it up somehow
Feels like too many cooks in a kitchen
Really 20 studios...that is pathetic lol
Thats because they outsource their development thats the entire problem and being part of microsoft just makes it worse
My biggest pet peeve is that now you just have a magical spaceship and suit for no coherent reason and then you can just go back and relive the past few weeks of your life as though nothing even happened. What about the storied lodge of explorers which bethesda insists upon calling characters and companions? From their point of view it kind of seems all this ancient god tech is only good for someone else zapping to a different universe with a fancy new ship while they’re left behind. It had to be a very dour couple of months at the lodge after completing the cosmic god puzzle and sacrificing many of their people only for nothing to fundamentally change. Still kind of fun and pretty, 7/10
This video really nailed my criticisms with Starfield. People need to expect this level of mediocrity moving forward from all the studios Microsoft has recently purchased. The question is not if but when they turn to doo doo. Microsoft has already damaged reputation of Gears and Halo since buying those franchises. When you hire diversity and inclusion over merit, what do you expect?
The map your supposed to use when exploring is useless. Cant even make a waypoint and its hard getting back to the first systems when your traveled far. it's almost completely broken.
I enjoyed the crap out of the game...right up until Phantom Liberty dropped for Cyberpunk, and then I went back to play that, and Starfield just doesn't have anywhere near the lure to draw me back. Mainly due to the copious load screens. Load screens for EVERYTHING. You'd think for a reskinned Fallout4 they could have improved upon the load screens somehow...but nope. Very disappointing.
This is the exact same thing my friend said. He said he went back for the Cyberpunk DLC and only then did it become so apparent how bad it is in comparison to other AAA games. Even with Cyberpunk being a huge let down in itself on launch. It still trumps what Starfield has. Mainly just because of its rich story and characters even with their flaws.
@@ims1n I'm sure Starfield will get better as time goes on...but...even if you reduce the amount of loading screens, etc. it's a less compelling game. The story is just kind of "meh", and the gameplay loops are typicaly Bethesda - if you've played Fallout, you've played Starfield. Really no difference.
At least Cyberpunk, despite it's terrible launch, didn't decide to just play it safe with content - the story missions are compelling, as are all of the side missions. The action is far better. The ability to explore is better - everything about it is a much smoother experience.
Kinda sad that Bethesda phoned it in on Starfield. It could have been wildly compelling...instead it's just...ok.
The fall-off of AAA was inevitable due to the scourge of AAA companies using contractor work. If you look at all the other companies who "Helped" with starfield (i:e basically making the game for them), it makes you wonder why it's considered solely a bethesda title instead of a group effort.
"SOOOO many people worked on this game" is producer speak for "we don't make games here anymore, contractors developed this"
The majority of games that I've played for the past 15 years or so have been Bethesda titles. But after Fallout 76, I've lost all trust in them. I played 76 almost exclusively for a few years but the fun I had was because of the other players I met and not because it was a good game. I'll *never* pre order another game again because of Bethesda.
Todd has a vision, and it just works
Buying a triple A game is the fastest way to get ripped off these days. I can't even blame the developers for all of it because idiot gamers keep giving them their money
Everyone seems to think that, when the modding tools are released, modders will save the game. Honestly, I'm afraid they won't. Skyrim has such an active modding community because the base game, despite all its flaws, is already amazing. It has, as another youtuber said, the Bethesda magic. Lots and lots of it. Fallout 4 isn't as good, thus there are way fewer mods for it. And Starfield? Well, I hope I'm wrong but I'm afraid the number of people who like the game enough to make good mods for it will be even lower.
You can’t mod in a good story or world building or full rpg elements. A lot could be overlooked if they focused on this, but alas Bethesda is Bethesda.
@@ims1n Yeah, that's even a problem with Skyrim mods: there are nice combat mods and graphics additions and neat improvements of mechanics such as stealth etc. But the player written dialogue is 99 % cringe and the quest mods are sub standard at best and mostly complete garbage.
Eh, Fallout 4 is the third most modded game, so saying there are way fewer mods isn't accurate. Other then that agreed.
@@DutchThriceman There are nearly 130k mods for Skyrim and Skyrim SE on nexusmods vs. 48k for Fallout 4. That'w what I meant by "way fewer".
@@ScepticGinger89 Yup Skyrim is the most modded game of all time, followed by SE followed by Fallout 4. But still, nowadays you can pretty much do anything with mods in Fallout 4, there is no denying it's one of the weakest/worst Fallout games, but on it's own it's one of the most versatile modding platforms ever. From countless expnasion pack sized mods, gameplay overhauls, literally any weapon you can think off not just real but also including from other franchises like 40k, Halo, GoW, CP2077 etc. World/landscape overhauls. New enemies. Better mechanics.
If Starfield only gets half as much mods as Fallout 4 that'd still be fantastic. Even though I personally doubt they can really fix the main issue I have with Starfield.
It's a fun game. Not DragonAge Origins, not Mass Effect 1, not New Vegas.....but it's a fun game.
I think space games are kinda a niche with their own audience, and Bethesda failed to really hone in on expectations from that market. Don't act like you're a No Man's Sky if that's not the kind of game you're making.
Also I think Beth Studios games have become a niche in themselves. Skyrim was the mass-appeal anomaly. Fo4 started that way on the tails of Skyrim's success but fell off quickly. I feel that BGS games were really all about the PC and modding community who enjoy the framework that these games provide. But as Vanilla games, especially in this current era, they just lack the flash and immersive qualities that most AAA games possess nowadays.
Having the choice to go into a NEW DIMENSION, and it just ending up to be New Game + is so fucking hilarious. I'm glad I dropped this game before getting that far.
I mean it’d be cool if the story had branching paths and stuff.
Hey! We’re out of ideas for end game content. Please, please play our game again in new game plus?
Starfield was the worst game I played this year. And that's what bethesda did? It's crap in any way I can imagine. Playing skyrim with some mods is way better - very disappointed.
Pity the release wasn't playable on computers most people actually own.