I love the player character's reaction at the start. Just scratching at his arm, wondering what the hell it is; meanwhile there's like three dinosaurs nearby and he has yet to give a single fuck.
*Yahtzee starts munching on berries* He's....not reading the descriptions is he *He eats the whole handful of narcoberries* YES This is the best outcome
What Yahtzee says about writing, being a writer who wants to be surprised by their own story, is absolutely how I feel about writing. There's something elating and inspiring when the characters become their own on the page.
Hearing Yahtzee actually chuckle after tossing that spear was the most surreal sound in the world. There are some people you've just never heard laugh, and Yahtzee is one of them.
IGIPNP I don't know if he was over-tired, high, drunk, or all three but I love how he just lost it at that moment, like he was completely debilitated from laughing so much.
They do still use lighthouses. Even with radars, GPS and trackers you still need to be able to verify your location on a map. This is because there are magnetic distortions and other issues that can fuck up your navigation system(s). In a proper rain or a storm your radar is basically useless and enough rocking can throw your GPS off slightly. Also the lighthouses are used to mark the lanes. The fact you are on a open sea doesn't mean you can just sail where ever the fuck you want. There are so many mandatory navigation safety things you need to do while sailing a huge ship, because when they go down they cause a lot of destruction. AND! You need to know exactly where the cargo is to be able to reclaim it.
A "Defecate" button? Oh god, someone MUST be running around each server, stuffing berries down their throat and shitting into other players' living rooms!
Tony Gregory which is mostly related to the fact that the game isnt very hard. they gave you alot of space for making mistakes (ie jumping too early). however pinpoint jumping wont be possible thus making the maximum level of difficulty (making jumps stupidly narrow) wont work as good as in 2d platformers for example. imagine ME with the tight jumps of a smw hack :P so yeah. i think yahtzees point stands but ME is a subideal example. maybe some jumping puzzles in HL1 are a better one (i remember it taking ages to learn some of the speedrun tricks simply because i keep losing the feeling of the space that my "feet need" to stand on something)
iHaku Well for me, I'm able to get use to length and height of the character's jump by jumping around a few times. For good measure, I even try at different speeds. This at least gives a better understanding of the area of where the character will jump. As for the area of where the character's feet are, there's never really been a game that's got the area right anyway. The character's feet are usually treated like a circle. This is the reason why in a game where you can see the character's feet they when standing on a overhang, giving the illusion that the character is holding themselves on one foot.
Agreed. Yahtzee's argument is kinda nonsensical since you actually can see your feet in Mirror's Edge and there are several other cues that increase your spatial awareness in that game. What's he talking about maybe makes sense when you're playing something like Half Life.
Brontosaurus was never a thing. A scientist discovered dinosaur skellingtons and thought he'd found a completely new dinosaur and he called it the brontosaurus. Turns out he'd found two skellingtons near each other and human-centipeded them together to form something new. So the Brontosaurus never existed, the brachiosaurus is the one with the long neck. I figure kids books still say brontosaurus because it's easier to say.
Yahtzee: Harasses Gabe for not knowing Robert Zdar was in Maniac Cop. Gabe: Totally shrugs off Yazhtee not knowing Robert Zdar was in Tango & Cash. That about sums up their rapport, I think.
You guys missed the most important slider in the character customization menu. The bar that lets you make your set the skin color to "You have not unlocked this character yet" black
Irrklang Surely, out of the box it should handle distance to reflected objects correctly. In the video water acted like a huge semi-transparent vertically standing mirror right in front of the player.
PaladinusSP The trouble is that proper planar reflections are very expensive to render in comparison to just copying and distorting information that has already been rendered.
i imagine the little white stick figure with the hat sitting there talking and playing with the little black gremlin. i do not regret coming here having that mental picture.
Anton Adelson Yeah, I never really understood the fps platformer hate, even when you can't see your feet they're typically directly below you at all times, so just make sure you aim for just under the screen. Half-Life, Dying Light, Mirror's Edge, Dishonored and so many other has me jumping about onto things and I always landed fine.
we're in first person irl and we can jump around on things just fine without seeing our feet. Just learn the game enough to *feel* where your feet are and when you need to jump.
Anton Adelson He only complains about them since he was shit at it, everyone I know that played that game had no trouble and liked it. you also can't see you feet in real life parkour and thats harder. He just makes up random excuses about why he could not do it to wave the fact he was shit at the game, he much prefers Assasins Creed press a to parkour style.
beganfish I have a little surprise for you: you definitely can see your feet while tracing (doing parkour) :)) (example: do a decent precision jump) But, yeah, maybe Ben is a bit spacially challenged? I totally get his complain in games where it's impossible to see the feet: then there's no point of reference and, as a traceur with 4 years of experience, I have to say this is unrealistic and very uncomfortable. But in Mirror's Edge the feet are very visible. So one can TRAIN in the game like in real life parkour. Which explains the mad precision jumps some gamers make time after time (when they make hour long run-throughs). I hope that with time Ben will get better and will like it for what it is! After all, I agree with pretty much all of his other gaming opinions. o.O
I've got to say, I'm pretty sure that first person platforming/parkour is a problem that is unique to Yahtzee. There are entire game modes in games like GMod and Counter Strike dedicated to platforming, so it's clearly not that much of an issue. If you have to see your feet to effectively move around IRL, I think you have a bit of a coordination issue.
Casposaurus More jarring than crappy blurring that never feels right? To each their own, I guess. I can't run never games at 60 and for me it's not a game killer, but motion blur is only bearable when it's deliberately used with other effects to show disorientation or other similar situations. It basically tells me that something's wrong with my character, because he's seeing weird shit so if it's a default, always-ON effect it's just jarring my senses for no good reason.
FreaKill Well motion blur is actually a natural occurrence for the human eye in real life. Motion blur does not occur on still images, even if they "appear" to move like in game on a screen, so the effect has to be artificially injected. It's trying to mimic reality, not simulate disorientation. But if it bothers you I suppose an explanation doesn't mean anything.
Lemon Tree Here's the thing though - My eyes already do motion blur of things in motion. So why add another artificial layer on top of that? Even if you buy that it tries to simulate real movement... How blurry does your vision get simply by turning your head? Same goes for depth of field. These effects in video games are absurdly exaggerated and completely ignores the fact that our brain constantly compensates for movement. The issue is that our eyes already shift focus to what we are looking at and when we're trying to look at something on the screen the game believes we shouldn't (Like say, entering aiming mode but not looking at the circle covering 20% of the screen right in front of the gun), there's a drastic disconnect between what we are doing and what happens on screen, causing nausea.
The abandonware question from my point of view: If it is still possible to acquire the game in a working fashion legally through purchase, then do so. If there is NO way to legally acquire the game via purchase, then I see no reason why a piece of gaming history should be forgotten or left unplayed.
Sorry for the really late reply, but I'd amend that slightly - if the only 'legal' way to acquire the game is through secondhand purchases, either from resale or auction sites like eBay or Amazon, or from the 'used' boxes at game retailers, abandonware should be allowed. I know it's not illegal, but it's pretty slimy to expect that a new user must make do with a used product because used copies were available on the resale market and therefore only legal to own through those resale markets. It also would open the door for secondhand sellers to jack the prices up as much as they want; if the only legal means of getting a game is to buy it used from and individual selling an individual copy, then the seller can raise the price to meet the demand - either people won't buy it at all, a handful will pay the extortionate sum to play the game, or people with commit a crime and pirate it. TL;DR If no new copies of a game are being circulated through official commercial retailers, nor are new digital copies being sold, then abandonware should be allowed.
Barely 20 minutes into my first time playing this game, I fell and become trapped in an artificial pit created by the game placing three tall rock formations standing against a hillside that left a triangle-shaped gap just big enough to engulf my person.
When Yathzee mention that certain someone the first person that came to my mind was Annita Sarkesean, so I went to her Twitter to see if it was her and surprise it was indeed her. She also retwitted that the female lead was all possible because of her, she really has an ego problem.
I have an oculus dk1 and I've played skyrim in third person. I speak from personal experience when I say that it is fucking amazing, it feels like you are flying and that you can fly around by just tilting your head.
48:40 humans actually did start out as endurance hunters. we'd basically hit something with a pointy stick and follow the animal until they dropped from heat stroke in africa, since we have amazing heat resistance and efficient movement over flat terrain as compared to most animals in extremely hot environments like africa
As a mariner I can indeed confirm that Lighthouses are used regularly as a secondary means of determining position (solar flares and general tomfoolery makes GPS unreliable). Its similar to trig points on mountains they are very easy to determine location from them based on simple angles.
I have played a 3rd person occulus rift game. It was with the original version and it was some indy game about jumping around on tiny planets and kicking things. It wasn't disorienting at all because it felt like you were a person driving a remote control car.
37:33 A PC game that supports iOS emojis? Not sure how to feel about this... Also speaking of E3, what do you guys think of Doom 4? It looks very promising IMO.
I think I know what was going on with the glitchy textures on the water: instead of treating the surface of the water as a reflective surface, the developer wanted to save processing power by instead having every object that was above the waterline from the player's point of view inverted along the horizon line and imposed on the water's surface, masked with white to make it look more like a reflection. This would make the sky and the clouds appear reflected on the water's surface. This process requires substantially less calculation than reflective surfaces, but absolutely fails when there is a prominent object between the camera and the water. Hence the weird thing that Yahtzee pointed out that he thought was a rendering glitch was, I think, the tree inverted along the horizon line and coloured white. This also explains why the water looks weird just behind the player's axe. I would love to get a second opinion on this.
charcoal/burnt things are good for digestion in that they promote "evacuation" of the "bowels". They in fact also increase the incidence of "bowel cancer". "I am learning quotation marks."
I think that sometimes it's more immersive to be in third person, because then you can think "that's me" and you have some awareness that you have in real life through other senses, I could see playing one like that.
* Pushes up nerd glasses * Actually that was a Carnotaurus, not an Allosaurus. Allosaurus had a more typical theropod build, rather than the rather stocky Carnotaurus, and comparatively smaller, less pronounced, eye-ridges; rather than the large bull-like horns that inspired the Carnotaurus' name. * pushes up nerd glasses again. *
The argument in my head for Mirror's Edge is that it's just a matter of re-learning that thing you do as a baby where you figure out spacing of objects around you and how much your body takes up. Long jumpers don't stare at their feet as they run up, they take reference from what they see in front of them. It's the same as with the game, but with an entirely different sense of scale and speed to your actual reality. It took getting used to, sure, but I had lots of fun with the game. Obviously, the controls aren't going to be a 1:1 experience, you will fuck up eventually, but it's not nearly as insurmountable as Yahtzee says. Then again, most of the reviews said it was indeed a love it or hate it kind of thing. I'm trying to not fall behind the argument of "you just don't get it!" but maybe it really isn't to Yahtzee's tastes.
I was pondering the other day about this game. I think there needs to be an indicator of when the character needs to poop. There also needs to be a pee button. :D
Chun Li's helium balloon physics is a bug that only happens on the P2 side of the character select screen, according to Capcom. The jiggle in the actual game isn't that overt and looks pretty much like SF4 from what I've seen.
Character creation. Female default bodytype - entirely average if slender, somewhat toned build. Male default bodytype - six foot fourteen and carrying 100kg of biceps. Dafeq?
Andromedax01 I think this is the second time Gabe has forgotten his name. I used to have this same problem with Micheal Keaton. It's so random, but at one point I just kept forgetting his name.
I noticed something the devs might look into. You never get winded when swinging that rock axe like a madman. Dark souls forced the player to pick their strikes with it's stamina system, this game could take a note from that without directly copying from it. Maybe by giving you an adreniline rush during combat and having you collapse from exhaustion afterwards for a short time, the effects of which can be mitigated by leveling. Just a thought.
Looks like every male character from gears of war
TheScottishPyro Wrong. Those pecs aren't nearly train-sized enough to be MANLY enough for GOW.
Ok mabey if you put marcus head on pop eyes body and then upped popeye by 30, 40%
TheScottishPyro Needs more chainsaw machine guns.
Blessed be Drown Out.
Bless indeed. Huge fan of your Zed by the way.
srfrid I see your Zed and raise you one Anivia
Hallowed be thy name.
Hallowed be thy name.
*walking around with a wooden pick*
"How far away are we from Assault Rifles?"
Those corpse glitches
"Open the door get on the floor, everybody walk the dinosaur"
インフィニチキウィ Dammit, beaten to it! XD
インフィニチキウィ Dammit, beaten to it! XD
djpheeze He didn't even say it right(HINT HINT!)
"My brother got beat up by a goat once" This is why I tune in.
Truely an experience that we all share
Holy shit the dinosaurs aren't normally that incompetent at killing you, Yahtzees Australian latency has given him super powers.
Open the door, get on the floor
You're having a seizure, someone should call an ambulance
Layered jokes in a RUclips comment? What is this, Bizarro World?
I want to see a survival game in which if you try punching a tree you just break your hand.
Badatstuff how about instead of getting wood by punching a tree, they need to _get some sticks from the tree instead_ REVOLUTIONARY
KatBoyGamer I know, Don't Starve has the best survival
Badatstuff or you punch a tree and it just punches you back
Dopamine Cloud Terrafirmacraft
Evan Loki hahah fantastic
I love the player character's reaction at the start. Just scratching at his arm, wondering what the hell it is; meanwhile there's like three dinosaurs nearby and he has yet to give a single fuck.
*Yahtzee starts munching on berries*
He's....not reading the descriptions is he
*He eats the whole handful of narcoberries*
YES This is the best outcome
What Yahtzee says about writing, being a writer who wants to be surprised by their own story, is absolutely how I feel about writing. There's something elating and inspiring when the characters become their own on the page.
"Maybe you can use that metal to make, like, a metal thing." - Gabriel, 2015
Hearing Yahtzee actually chuckle after tossing that spear was the most surreal sound in the world. There are some people you've just never heard laugh, and Yahtzee is one of them.
CyricZ Have you never seen "boobie boobie bum bum" in their Normality videos? If you haven't, you've missed out.
IGIPNP I don't know if he was over-tired, high, drunk, or all three but I love how he just lost it at that moment, like he was completely debilitated from laughing so much.
CyricZ
You obviously have never heard his reaction to someone saying booby booby bum bum.
Yeah, that's two people mentioning that. It's been a while since I watched those videos. Which part and around what time?
CyricZ The Normality play through. I know it was in part 4, but I can't remember if it was in the other 3. :V
I take grave offence to your suggestion regarding Scandinavia's cuisine, it is not based on feces... We prefer piss, rotting meat and eyeballs!
Motion blur was a lot more intense back in the Jurassic era.
And the bloom was absolutely blinding
They do still use lighthouses. Even with radars, GPS and trackers you still need to be able to verify your location on a map. This is because there are magnetic distortions and other issues that can fuck up your navigation system(s). In a proper rain or a storm your radar is basically useless and enough rocking can throw your GPS off slightly. Also the lighthouses are used to mark the lanes. The fact you are on a open sea doesn't mean you can just sail where ever the fuck you want.
There are so many mandatory navigation safety things you need to do while sailing a huge ship, because when they go down they cause a lot of destruction. AND! You need to know exactly where the cargo is to be able to reclaim it.
A "Defecate" button?
Oh god, someone MUST be running around each server, stuffing berries down their throat and shitting into other players' living rooms!
I'm with Gabe. The platforming in Mirror's Edge wasn't that hard.
Tony Gregory which is mostly related to the fact that the game isnt very hard. they gave you alot of space for making mistakes (ie jumping too early).
however pinpoint jumping wont be possible thus making the maximum level of difficulty (making jumps stupidly narrow) wont work as good as in 2d platformers for example. imagine ME with the tight jumps of a smw hack :P
so yeah. i think yahtzees point stands but ME is a subideal example. maybe some jumping puzzles in HL1 are a better one (i remember it taking ages to learn some of the speedrun tricks simply because i keep losing the feeling of the space that my "feet need" to stand on something)
iHaku Well for me, I'm able to get use to length and height of the character's jump by jumping around a few times. For good measure, I even try at different speeds. This at least gives a better understanding of the area of where the character will jump. As for the area of where the character's feet are, there's never really been a game that's got the area right anyway. The character's feet are usually treated like a circle. This is the reason why in a game where you can see the character's feet they when standing on a overhang, giving the illusion that the character is holding themselves on one foot.
I fucking love Mirror's Edge. It's one of the few games I played through multiple times.
Agreed. Yahtzee's argument is kinda nonsensical since you actually can see your feet in Mirror's Edge and there are several other cues that increase your spatial awareness in that game. What's he talking about maybe makes sense when you're playing something like Half Life.
Brontosaurus was never a thing.
A scientist discovered dinosaur skellingtons and thought he'd found a completely new dinosaur and he called it the brontosaurus. Turns out he'd found two skellingtons near each other and human-centipeded them together to form something new. So the Brontosaurus never existed, the brachiosaurus is the one with the long neck. I figure kids books still say brontosaurus because it's easier to say.
All I could imagine for that very last shot was the stegosaurus yelling "HUG ME!" in a really shrill happy voice.
I'm impressed, Gabe really knows his dinosaurs. Even gets the pronunciations correct.
"My brother got beat up by a goat once" 37:00
I feel like this story needs more explanation.
I found a Lovecraftian horror.
You're playing as him.
I think "learn pants" is my absolute favourite thing Gabe has ever said.
Yahtzee: Harasses Gabe for not knowing Robert Zdar was in Maniac Cop.
Gabe: Totally shrugs off Yazhtee not knowing Robert Zdar was in Tango & Cash.
That about sums up their rapport, I think.
You guys missed the most important slider in the character customization menu. The bar that lets you make your set the skin color to "You have not unlocked this character yet" black
Mogworld spolier at 57:57 for about thirty seconds
Well, fuck
If you can't dress your character like they're from Dinotopia, then I want none of it.
I never watched the end of this for whatever reason... Just made it all the way through on my second watch of these :-) Worth it.
I found that chat log in the corner incredibly distracting, but at least I now know to avoid Robin, who is apparently a jerk.
God, I hate the motion blur.
It makes me feel sick to the stomach
+Dave Starr luckily you can turn it off :)
The water actually reflects the weapon you're holding no matter how far you are. Not sure how this could happen.
PaladinusSP Google "Screen Space Reflections" for your answer.
Irrklang Surely, out of the box it should handle distance to reflected objects correctly. In the video water acted like a huge semi-transparent vertically standing mirror right in front of the player.
PaladinusSP It's a "reflection" of the urges your character has to murder the closest thing that has eyeballs. Psychology Evolved.
PaladinusSP The trouble is that proper planar reflections are very expensive to render in comparison to just copying and distorting information that has already been rendered.
i imagine the little white stick figure with the hat sitting there talking and playing with the little black gremlin. i do not regret coming here having that mental picture.
I'd like to see Yahtzee and Gabriel return to the world of ark survival evolved
Yahtzee, stop the BS, the feet in Mirror's Edge were visible from day one.
Love you man.
Anton Adelson Yeah, I never really understood the fps platformer hate, even when you can't see your feet they're typically directly below you at all times, so just make sure you aim for just under the screen.
Half-Life, Dying Light, Mirror's Edge, Dishonored and so many other has me jumping about onto things and I always landed fine.
we're in first person irl and we can jump around on things just fine without seeing our feet.
Just learn the game enough to *feel* where your feet are and when you need to jump.
Anton Adelson He only complains about them since he was shit at it, everyone I know that played that game had no trouble and liked it. you also can't see you feet in real life parkour and thats harder. He just makes up random excuses about why he could not do it to wave the fact he was shit at the game, he much prefers Assasins Creed press a to parkour style.
beganfish I have a little surprise for you: you definitely can see your feet while tracing (doing parkour) :)) (example: do a decent precision jump)
But, yeah, maybe Ben is a bit spacially challenged? I totally get his complain in games where it's impossible to see the feet: then there's no point of reference and, as a traceur with 4 years of experience, I have to say this is unrealistic and very uncomfortable.
But in Mirror's Edge the feet are very visible. So one can TRAIN in the game like in real life parkour. Which explains the mad precision jumps some gamers make time after time (when they make hour long run-throughs).
I hope that with time Ben will get better and will like it for what it is! After all, I agree with pretty much all of his other gaming opinions. o.O
best ending ever fuck I still cant stop laughing
I've got to say, I'm pretty sure that first person platforming/parkour is a problem that is unique to Yahtzee. There are entire game modes in games like GMod and Counter Strike dedicated to platforming, so it's clearly not that much of an issue. If you have to see your feet to effectively move around IRL, I think you have a bit of a coordination issue.
mirrors edge shows your feet, and pushes one forward so you can see where you are jumping to... it also gives you a shadow for aiming purposes.
Motion blur is to make low framerates seem smoother, it's not really useful for 60 fps. For anything below 45 fps though, it has a positive impact.
Lemon Tree It just makes my eyes hurt. Much like Gabe, it's the thing I make sure to turn off right away when starting a new game.
Mutant1988 It never really bothered me. I only notice it when it's super heavy in games like Crysis, or this game.
Casposaurus More jarring than crappy blurring that never feels right? To each their own, I guess. I can't run never games at 60 and for me it's not a game killer, but motion blur is only bearable when it's deliberately used with other effects to show disorientation or other similar situations. It basically tells me that something's wrong with my character, because he's seeing weird shit so if it's a default, always-ON effect it's just jarring my senses for no good reason.
FreaKill Well motion blur is actually a natural occurrence for the human eye in real life. Motion blur does not occur on still images, even if they "appear" to move like in game on a screen, so the effect has to be artificially injected. It's trying to mimic reality, not simulate disorientation.
But if it bothers you I suppose an explanation doesn't mean anything.
Lemon Tree
Here's the thing though - My eyes already do motion blur of things in motion. So why add another artificial layer on top of that?
Even if you buy that it tries to simulate real movement... How blurry does your vision get simply by turning your head? Same goes for depth of field. These effects in video games are absurdly exaggerated and completely ignores the fact that our brain constantly compensates for movement.
The issue is that our eyes already shift focus to what we are looking at and when we're trying to look at something on the screen the game believes we shouldn't (Like say, entering aiming mode but not looking at the circle covering 20% of the screen right in front of the gun), there's a drastic disconnect between what we are doing and what happens on screen, causing nausea.
48:00: Holy shit, I can't remember when Drown Out made me laugh this hard...
I really would love a Dino Riders game
Let's Drown Out is always a treat, but I think this is the best one yet!
Alex Shannon was definitely the best ending in a year or more
The abandonware question from my point of view: If it is still possible to acquire the game in a working fashion legally through purchase, then do so. If there is NO way to legally acquire the game via purchase, then I see no reason why a piece of gaming history should be forgotten or left unplayed.
Sorry for the really late reply, but I'd amend that slightly - if the only 'legal' way to acquire the game is through secondhand purchases, either from resale or auction sites like eBay or Amazon, or from the 'used' boxes at game retailers, abandonware should be allowed. I know it's not illegal, but it's pretty slimy to expect that a new user must make do with a used product because used copies were available on the resale market and therefore only legal to own through those resale markets.
It also would open the door for secondhand sellers to jack the prices up as much as they want; if the only legal means of getting a game is to buy it used from and individual selling an individual copy, then the seller can raise the price to meet the demand - either people won't buy it at all, a handful will pay the extortionate sum to play the game, or people with commit a crime and pirate it.
TL;DR If no new copies of a game are being circulated through official commercial retailers, nor are new digital copies being sold, then abandonware should be allowed.
Barely 20 minutes into my first time playing this game, I fell and become trapped in an artificial pit created by the game placing three tall rock formations standing against a hillside that left a triangle-shaped gap just big enough to engulf my person.
When Yathzee mention that certain someone the first person that came to my mind was Annita Sarkesean, so I went to her Twitter to see if it was her and surprise it was indeed her. She also retwitted that the female lead was all possible because of her, she really has an ego problem.
I'm sure Captain Shelf-Abs will be a character remembered by future generations !
"Can we make...like a flowing Berry gown of raspberry?"
"NO YOU FOOL"
and I laughed my ass off.
interactions like that are why i love these guys.
That raptor surfing at the end inspired those deaths at Cedar Point.
I have an oculus dk1 and I've played skyrim in third person.
I speak from personal experience when I say that it is fucking amazing, it feels like you are flying and that you can fly around by just tilting your head.
Outworld The Insane You salty seaman.
my god the character creation part slays me every time
48:40 humans actually did start out as endurance hunters. we'd basically hit something with a pointy stick and follow the animal until they dropped from heat stroke in africa, since we have amazing heat resistance and efficient movement over flat terrain as compared to most animals in extremely hot environments like africa
30:24
Is that the Anvil Chorus from Il Trovatore?
12:05
No, not the narcoberries! Not the... Shit.
1:21 Fuck I've lost it already
I about spit out my coffee when Gabe said "just crankin the sit-ups".
As a mariner I can indeed confirm that Lighthouses are used regularly as a secondary means of determining position (solar flares and general tomfoolery makes GPS unreliable). Its similar to trig points on mountains they are very easy to determine location from them based on simple angles.
the Diplodocus is what has been known in slang as Brontosaurus.
it was always its proper designation, popculture made the brontosaurus a thing
As soon as Yahtzee said he was "Chris Pratt's velociraptor" all I could imagine was a dinosaur wearing a trilby/fedora talking throughout the video.
I have played a 3rd person occulus rift game. It was with the original version and it was some indy game about jumping around on tiny planets and kicking things. It wasn't disorienting at all because it felt like you were a person driving a remote control car.
You guys never fail to make me smile and laugh. Keep it up. :)
37:33 A PC game that supports iOS emojis? Not sure how to feel about this...
Also speaking of E3, what do you guys think of Doom 4? It looks very promising IMO.
i wanna try screaming at something till it turns into a basket
>eats 20x "stimberries" and 20x "Narcoberries"
>passes out
"LOL WUT HAPPEN"
I think I know what was going on with the glitchy textures on the water: instead of treating the surface of the water as a reflective surface, the developer wanted to save processing power by instead having every object that was above the waterline from the player's point of view inverted along the horizon line and imposed on the water's surface, masked with white to make it look more like a reflection. This would make the sky and the clouds appear reflected on the water's surface. This process requires substantially less calculation than reflective surfaces, but absolutely fails when there is a prominent object between the camera and the water. Hence the weird thing that Yahtzee pointed out that he thought was a rendering glitch was, I think, the tree inverted along the horizon line and coloured white. This also explains why the water looks weird just behind the player's axe. I would love to get a second opinion on this.
Cool!!!
Not half as cool as you.
"Hmm, some 'narcoberries'? Better eat 20 of them at once!"
Ken Ham probably thought this was a documentary...
I cried with laughter at the character creation, especially Captain Shelf-Abs.
Yahtzee, please don't ever try to ride a dinosaur. Your abs will snap its neck when you're climbing on.
charcoal/burnt things are good for digestion in that they promote "evacuation" of the "bowels". They in fact also increase the incidence of "bowel cancer". "I am learning quotation marks."
I think I found my new desktop background with that end frame
"how do you gather fiber?" asks Yathzee. "i yell at it until it turns into a basket..." comedy gold X'D
I think that sometimes it's more immersive to be in third person, because then you can think "that's me" and you have some awareness that you have in real life through other senses, I could see playing one like that.
"Where the first-person falls down...."
I see what you did there!
* Pushes up nerd glasses * Actually that was a Carnotaurus, not an Allosaurus. Allosaurus had a more typical theropod build, rather than the rather stocky Carnotaurus, and comparatively smaller, less pronounced, eye-ridges; rather than the large bull-like horns that inspired the Carnotaurus' name. * pushes up nerd glasses again. *
So you made grendle from beowolf
Yahtzee's giggle/laugh was terrifying
The argument in my head for Mirror's Edge is that it's just a matter of re-learning that thing you do as a baby where you figure out spacing of objects around you and how much your body takes up. Long jumpers don't stare at their feet as they run up, they take reference from what they see in front of them. It's the same as with the game, but with an entirely different sense of scale and speed to your actual reality. It took getting used to, sure, but I had lots of fun with the game. Obviously, the controls aren't going to be a 1:1 experience, you will fuck up eventually, but it's not nearly as insurmountable as Yahtzee says.
Then again, most of the reviews said it was indeed a love it or hate it kind of thing. I'm trying to not fall behind the argument of "you just don't get it!" but maybe it really isn't to Yahtzee's tastes.
A surprising amount of Anvil Chorus in this video, that song is great.
That stagasourous kind of looked like Godzilla standing in that pose.
I was pondering the other day about this game. I think there needs to be an indicator of when the character needs to poop. There also needs to be a pee button. :D
Oh god the character customisation is like Reign Of Kings all over again
Wow, he ate food without reading the description...
All I could think of when they were making their character, was "This is literally how they made everyone from Gears of War"
An entire game where everyone can break trees with their hands and where everyone has abs? 5/5 for realism
21:22 "ARE YOU THE BRAIN SURGEON? MY BRAIN HURTS"
I lost it at the end, that was hilarious!
if we had a saddle
Chun Li's helium balloon physics is a bug that only happens on the P2 side of the character select screen, according to Capcom. The jiggle in the actual game isn't that overt and looks pretty much like SF4 from what I've seen.
That stego knows how to go out in style.
I'd make fun of videos about video games, but board gamers have "unboxing" videos.
Character creation.
Female default bodytype - entirely average if slender, somewhat toned build.
Male default bodytype - six foot fourteen and carrying 100kg of biceps.
Dafeq?
Developer is accidentally tipping their hand on what they like to look at.
Robert Z'Dar !
Andromedax01 All hail his mighty chin!
Andromedax01 RIP
Andromedax01 I think this is the second time Gabe has forgotten his name. I used to have this same problem with Micheal Keaton. It's so random, but at one point I just kept forgetting his name.
brody bagnard Didn't he mention him once before when talking about Maniac Cop?
predcon1 That sounds familiar.
I like the way Gabe says basket.
I noticed something the devs might look into. You never get winded when swinging that rock axe like a madman. Dark souls forced the player to pick their strikes with it's stamina system, this game could take a note from that without directly copying from it. Maybe by giving you an adreniline rush during combat and having you collapse from exhaustion afterwards for a short time, the effects of which can be mitigated by leveling. Just a thought.
fucking love this series, you guys are so awesome
I vaguely recall being able to see your feet in mirrors edge.
Gabe had me rolling this eposide
What boggled me the most in the first mirror's edge were the fights.
Something that they are emphasizing on now.
Who was Yahtzee talking about on 1:05:36 ?
This game is not ready to collect money....
For real though, what happens at the tower?!