So happy i found your channel today!! I will binge through your in-depth playlist in no time, it's so fun to compare all the weapons, especially when someone else does all the math behind it... 🤣👍🏽 Great work!!
Hey i was wondering if you have a build for using the Banshee? I love the gun but i dint know what gearsets i should use. sokolov hunters strikes combo maybe?
for using the banshee, any of the hunter fury builds will work fine, especially solo, here is the hf recommended folder from the build collection for a few ways to set it up : drive.google.com/drive/folders/1gWV2M7knrOaP5dr_kjDviq626wnookXB it also works well in groups with both hf and strikers, it is one of the top smgs generally.
Very happy with the informative video as well as the calculated results. I am replacing 2 famas with 2 f2000. Thanks for your hard work. Looking forward to similar calculations for other weapon classes, as you mentioned the pmgs on the future.
New capacitor has been amazing in my skill tier strikers setup. 4 pc striker with skill tiers and skill damage, memento, the sacrifice (or a Grupo/Ceska chest with preferred talent), crit chance mods everywhere. Absolutely insane weapon damage considering it's at skill tier 6. I kill heroic elites in less than a mag, and I have a drone and turret doing the same.
agreed, it has been a pretty good buff to turret drone hybrid builds, been trying the new dttooc and +10% version a bit now, and has reinvigorated my interest in those kind of builds.
Thank you for the data and analyses you provide to the community, they are very appreciated. May i ask why you prioritise burst over sustain? In Legendary content/Raids/Heroic Countdown i end up emptying numerous magazines of ammunition. Would sustain not be the more valuable parameter to prioritise? Many thanks
I'm a returner who's not played much over the past many years, videos like these are such a treasure trove resource for me and I wanted to thank you for making it and ask a question. You say all weapons have 60% DTA in the chart, and I am assuming that it means damage to armour in this context. How is 60% DTA achieved under normal conditions with a striker build? That seems exceptionally high, or perhaps there's something about what the DTA "rate" is that I don't get.
overall the 60% dta to 40% dth on average is just a number by guestimates and consensus, the real %-tage varies allot by content, difficulty and groupsize. as it can be very low for solo against blacktusk where it might to around 20% and as high as 95% for incursion, and still around 75% for countdown overall. it is in part based on experience with the game, as you have to keep in mind the health to armour ratios that the enemies have, and that one elite can make up for 2 reds, and purples are 55 armour - 45 health. and a named can push it either way depending on if its a heavy or not, with non-heavy nameds making up for 5-6 reds. and the way that the game does groupscaling, where it will spawn more and more purples and elites as groupsize goes up. it is also a value that can be altered if you want to mess around with it, by copying the sheet over to your own google drive and trying different values, there is no hard true value for it. but the 60% is just my pick for general play that i experience, which is some solo and some groupplay, and going into all the modes like summit, countdown and incursions/raids.
@@ikia So if I'm understanding right, you're using DTA rate to describe the total ratio of how much of your outgoing damage is armour damage, rather than any stat the player has?
yes, i use the term rate for stats where you can have different rates of that stat be active, so mostly for DTA/DTH, DTTOOC and HSD, meaning that that 60% dta rate signifies that i have set it to be 60% of the value of DTA and 40% of the value of DTH on a build. as a approximation to account for those stats not always being active, mostly to get more usable numbers out of it, as just using one or the other i feel gives skewed results.
@@ikia Thank you for clarifying! That's a pretty smart way of going about it because you're absolutely right about how it would skew numbers. Such a good resource for me to update from my like 4 year old high end dps builds. Definitely gonna be looking at your other sheets and videos.
Thanks for the work you put in. I'm going to dig out my chameleon and try it. Not used it in years. Where do you get your reload time from, as I've found a lot of variances in figures and even if you take the data from the actual in game stat and look at a slo-mo video of the reload from empty, the times vary! I noted the ctar was actually notably quicker than the F2000 when using 0.25 speed analysis of the reload from empty.
i use the ingame stated number, i have tried a few times to go by framecount and such to get exact number but was getting inconsistent result, so over time i gave up, as for most of my usage it doesnt need to be too precise, as it is more to compare between weapons. and indeed the ctar is weird with its number, as it is one of the few that is not the same 0.5 second difference between from empty and tactical reload.
I used the Division Attribute data sourced spreadsheet that's been around and updated over the years. They have the tactical and empty reload times for the bare weapons.
i know of that source, but i try to not use sources that i cant atleast somewhat verify myself, there seems to be a bit more wonky-ness than it would seems from such round numbers, it may be the behind the scenes value, but somewhere in the system they arent equating fully to ingame, and ingame itself is also just not always consistent with itself over several attempts aswell. and the only place the method i am using will differ is that it isnt the full reload from empty for things like strained and fasthands, but i am using it as a comparison tool and the numbers arent so far apart that it will make a significant difference in the order it comes out as.
I have everything rolled to weapon handling and crit damage. Try it. You'll be amazed how little difference the low crit chance makes with that kind of stability, accuracy and reload speed. Especially great on LMG builds.
Love your content Ikia,right now i started to use the acr-e together with the striker ,coyote mask and ceska chest i always liked that AR special now after the update.What is your favourit AR ?
i tend to just use the elmo allot, and that is likely to continue, it is a easy fit into strikers and the weapon handling is pretty good, but i used to also use famas allot especially with fast hands, that will likely change to f2000 with fast hands now.
Fantastic theorycrafting! Would the talent Killer be any good with the F2000? An F2000 with that talent dropped for me and I was wondering if it is better than the Shield Splinterer.
killer can be a good choice too, although mostly in solo where you aren't competing for kills, it loses a little of effectiveness in group, but solo a pretty solid choice, especially if you are doing content like openworld that has a lot of potential kills to trigger it.
@@ikia ah that makes perfect sense. Will you be making a similar video for LMGs as well? I'm currently running an RPK with Strained. Choosing that over the L86 since it appears to do well in both burst and sustained.
for the m4 flatline does fit it well, but that is also build dependent, as for flatline you also need technician as the specialization, otherwise fasthands for utility or strained for damage. but keep in mind that the m4 is far enough behind that a famas or f2000 with 90% of the stats filled in will outdo the m4 since it somewhat got left behind in these rebalances.
@@ikia I'm playing with a build that uses technician specs. So the m4 is the only weapon that suits it. The kingbreaker was the choice b4 i got the m4.
if you get a g36e or acr-e, give those a try, they outrank the m4 currently for flatline, but they will need to be either good drops or optimised to close to full to overtake a maxed out m4.
yeah, sadly some ar will need a little more loving, but atleast it did get a buff, the poor m4/c7/sig are way behind now, but maybe they will do a future pass again and maybe also bring the mk16 up a little further aswell, atleast i hope as i love the mk16's too for their ease of use
i am going to do one with MMR's aswell, likely after lmgs and before smg and rifles, and the current picks for me are model 700, so not the m700 carbon or m700 tactical, but just the big model 700 as the highest hitter, and the sr-1 for a little more dmg then the white death used to do, but with 10 rounds and a fast reload, and with 2 stability mods it has no sway, for me that outclasses the m700 carbon/tactical and srs covert/a1 models, as they just do less and dont really add anything more in usability over the sr-1
there have not been changes yet as i have been mostly just playing around with stuff and making these, but over the next few weeks i am going to go trough the collection and update things that need updating, mostly it will be just weapons changing to the new contenders, only a few builds will really get any real changes to gear beyond weapons though, mostly with intimidate now being viable for again, not much else has changed gearwise.
This is a great comparison, but at the end of the day i think burst and sustained damage aside, St. Elmo's is still just the best AR in the game. While the damage numbers might not be the best of the best, the one thing it does bring is just pure utility. For solo play, especially when you're doing solo Legendaries and you're not quite as good with them just yet, the St. Elmo's will bail you out of a bad spot more times than you can count. I've tried DUA and Capitol Building a few times switching between a F2000 and the St. Elmo's and things just go a lot smoother when using the latter. I think this is always a bit of a fallacy when it comes to damage charts, as they often simulate ideal conditions. They don't take into account the amount of time you'll spend in cover waiting for health to regen. It's part of the reason i have just started using St. Elmo's on every AR build now. As boring as it may seem. For group play it's obviously a bit different.
As someone newly returning with a horde of weapons in my stash, can you please just list a few of the best ARs in the game right now, with the attributes and talents needed for each? This video is great for expert veterans of the game, but not really for people with less knowledge.
i will answer this question as if it is asked in good faith, just incase it is there has been a new season and patch recently to the game, and with it a rebalance of allot of weapons, this is a indepth look on ARs as they have had one of the bigger rebalances, and on a build because otherwise the discrepancies between mod slots will make some weapons look better on just burst/sustain tables. so this is using strikers as that build as that is the current general meta, to see how the ARs now stack up against each other for that build
@@ikia I am aware of project resolve and changes they implemented I just dont get the point of all this calculation since they rarely if at all give you any useful info. I dont wanna be a prick but dps calculations are really not benefitial aside from short dps phases on bosses. I’m hearing all this discussions on perks and attributes and what is better or “meta” being concluded from excel and number but non of it is providing real world result. Simulation not testing. I know fair testing is hard to conduct but even not perfect testing is more useful then pure simulation of something that cant be simulated
@@KaznEd94 Not sure what you expect him to do. Go to the field and measure ttk for each of these on every single type of enemy? The numbers he created will give you a good idea of what weapon will have a higher ttk than another, both burst and sustained.
@@mikerzisu9508 i dont expect but I do hope if video is meant to teach people would actually teach them. So many people nowdays spend more time in calculators then in game. You can only learn ba playing game and i think looking at dps calculation is not only misleading new players because in 99% of cases these number teach people nothing
So happy i found your channel today!!
I will binge through your in-depth playlist in no time, it's so fun to compare all the weapons, especially when someone else does all the math behind it... 🤣👍🏽 Great work!!
Hey i was wondering if you have a build for using the Banshee?
I love the gun but i dint know what gearsets i should use.
sokolov hunters strikes combo maybe?
for using the banshee, any of the hunter fury builds will work fine, especially solo,
here is the hf recommended folder from the build collection for a few ways to set it up :
drive.google.com/drive/folders/1gWV2M7knrOaP5dr_kjDviq626wnookXB
it also works well in groups with both hf and strikers, it is one of the top smgs generally.
Very happy with the informative video as well as the calculated results. I am replacing 2 famas with 2 f2000. Thanks for your hard work. Looking forward to similar calculations for other weapon classes, as you mentioned the pmgs on the future.
Insanely useful video, fantastic dedication.
Thanks as always for the info, mate. please keep up the great work.
New capacitor has been amazing in my skill tier strikers setup. 4 pc striker with skill tiers and skill damage, memento, the sacrifice (or a Grupo/Ceska chest with preferred talent), crit chance mods everywhere. Absolutely insane weapon damage considering it's at skill tier 6. I kill heroic elites in less than a mag, and I have a drone and turret doing the same.
agreed, it has been a pretty good buff to turret drone hybrid builds, been trying the new dttooc and +10% version a bit now, and has reinvigorated my interest in those kind of builds.
Great video, breakdown & work iKia! Information is always 🔥& easy to understand. Love your content brother, much appreciated🫡🙏
F2000 with dtooc can be purchased by the washington base vendor
Thank you for the data and analyses you provide to the community, they are very appreciated.
May i ask why you prioritise burst over sustain? In Legendary content/Raids/Heroic Countdown i end up emptying numerous magazines of ammunition. Would sustain not be the more valuable parameter to prioritise?
Many thanks
So ACR-E and F2000 are the meta AR’s now. Got it
I'm a returner who's not played much over the past many years, videos like these are such a treasure trove resource for me and I wanted to thank you for making it and ask a question.
You say all weapons have 60% DTA in the chart, and I am assuming that it means damage to armour in this context. How is 60% DTA achieved under normal conditions with a striker build? That seems exceptionally high, or perhaps there's something about what the DTA "rate" is that I don't get.
overall the 60% dta to 40% dth on average is just a number by guestimates and consensus, the real %-tage varies allot by content, difficulty and groupsize.
as it can be very low for solo against blacktusk where it might to around 20% and as high as 95% for incursion, and still around 75% for countdown overall.
it is in part based on experience with the game, as you have to keep in mind the health to armour ratios that the enemies have, and that one elite can make up for 2 reds, and purples are 55 armour - 45 health. and a named can push it either way depending on if its a heavy or not, with non-heavy nameds making up for 5-6 reds.
and the way that the game does groupscaling, where it will spawn more and more purples and elites as groupsize goes up.
it is also a value that can be altered if you want to mess around with it, by copying the sheet over to your own google drive and trying different values, there is no hard true value for it.
but the 60% is just my pick for general play that i experience, which is some solo and some groupplay, and going into all the modes like summit, countdown and incursions/raids.
@@ikia
So if I'm understanding right, you're using DTA rate to describe the total ratio of how much of your outgoing damage is armour damage, rather than any stat the player has?
yes, i use the term rate for stats where you can have different rates of that stat be active,
so mostly for DTA/DTH, DTTOOC and HSD,
meaning that that 60% dta rate signifies that i have set it to be 60% of the value of DTA and 40% of the value of DTH on a build. as a approximation to account for those stats not always being active, mostly to get more usable numbers out of it, as just using one or the other i feel gives skewed results.
@@ikia
Thank you for clarifying! That's a pretty smart way of going about it because you're absolutely right about how it would skew numbers. Such a good resource for me to update from my like 4 year old high end dps builds. Definitely gonna be looking at your other sheets and videos.
Thank you for this, very useful
Thanks for the work you put in. I'm going to dig out my chameleon and try it. Not used it in years. Where do you get your reload time from, as I've found a lot of variances in figures and even if you take the data from the actual in game stat and look at a slo-mo video of the reload from empty, the times vary! I noted the ctar was actually notably quicker than the F2000 when using 0.25 speed analysis of the reload from empty.
i use the ingame stated number,
i have tried a few times to go by framecount and such to get exact number but was getting inconsistent result, so over time i gave up, as for most of my usage it doesnt need to be too precise, as it is more to compare between weapons.
and indeed the ctar is weird with its number, as it is one of the few that is not the same 0.5 second difference between from empty and tactical reload.
I used the Division Attribute data sourced spreadsheet that's been around and updated over the years. They have the tactical and empty reload times for the bare weapons.
i know of that source, but i try to not use sources that i cant atleast somewhat verify myself, there seems to be a bit more wonky-ness than it would seems from such round numbers, it may be the behind the scenes value, but somewhere in the system they arent equating fully to ingame, and ingame itself is also just not always consistent with itself over several attempts aswell.
and the only place the method i am using will differ is that it isnt the full reload from empty for things like strained and fasthands, but i am using it as a comparison tool and the numbers arent so far apart that it will make a significant difference in the order it comes out as.
I have everything rolled to weapon handling and crit damage. Try it. You'll be amazed how little difference the low crit chance makes with that kind of stability, accuracy and reload speed. Especially great on LMG builds.
Great video btw! 165 views in 3 hrs!
Love your content Ikia,right now i started to use the acr-e together with the striker ,coyote mask and ceska chest i always liked that AR special now after the update.What is your favourit AR ?
i tend to just use the elmo allot, and that is likely to continue, it is a easy fit into strikers and the weapon handling is pretty good,
but i used to also use famas allot especially with fast hands, that will likely change to f2000 with fast hands now.
thanks ikia!
Fantastic theorycrafting! Would the talent Killer be any good with the F2000? An F2000 with that talent dropped for me and I was wondering if it is better than the Shield Splinterer.
killer can be a good choice too, although mostly in solo where you aren't competing for kills, it loses a little of effectiveness in group,
but solo a pretty solid choice, especially if you are doing content like openworld that has a lot of potential kills to trigger it.
@@ikia ah that makes perfect sense. Will you be making a similar video for LMGs as well? I'm currently running an RPK with Strained. Choosing that over the L86 since it appears to do well in both burst and sustained.
the lmg version of this is up next in a few days, going to do most the weapon types in a similar way, as after i will go trough mmrs, smgs and rifles
I owned a god roll m4. The best talent for it is flatline only?
for the m4 flatline does fit it well, but that is also build dependent, as for flatline you also need technician as the specialization, otherwise fasthands for utility or strained for damage.
but keep in mind that the m4 is far enough behind that a famas or f2000 with 90% of the stats filled in will outdo the m4 since it somewhat got left behind in these rebalances.
@@ikia I'm playing with a build that uses technician specs. So the m4 is the only weapon that suits it. The kingbreaker was the choice b4 i got the m4.
if you get a g36e or acr-e, give those a try, they outrank the m4 currently for flatline, but they will need to be either good drops or optimised to close to full to overtake a maxed out m4.
My beloved socom Mk16 in the mud
yeah, sadly some ar will need a little more loving, but atleast it did get a buff, the poor m4/c7/sig are way behind now, but maybe they will do a future pass again and maybe also bring the mk16 up a little further aswell, atleast i hope as i love the mk16's too for their ease of use
Ikia, great video, thank! Could you please suggest what CHC/CHD ration to go with on striker, coyote, perfect focus and f2000?
Did you do a deal with DOD to do Striker and he do HE?
nice as always pls do for other weapon as well
lmg's will be following this one up in a few days, and afterwards smgs aswell, so they are on the horizon
@@ikia anything to report on mmr's, or is it just M700 carbon all the way down the line?
i am going to do one with MMR's aswell, likely after lmgs and before smg and rifles,
and the current picks for me are model 700, so not the m700 carbon or m700 tactical, but just the big model 700 as the highest hitter,
and the sr-1 for a little more dmg then the white death used to do, but with 10 rounds and a fast reload, and with 2 stability mods it has no sway,
for me that outclasses the m700 carbon/tactical and srs covert/a1 models, as they just do less and dont really add anything more in usability over the sr-1
Will you be updating your build collection?
there have not been changes yet as i have been mostly just playing around with stuff and making these, but over the next few weeks i am going to go trough the collection and update things that need updating, mostly it will be just weapons changing to the new contenders,
only a few builds will really get any real changes to gear beyond weapons though, mostly with intimidate now being viable for again, not much else has changed gearwise.
This is a great comparison, but at the end of the day i think burst and sustained damage aside, St. Elmo's is still just the best AR in the game. While the damage numbers might not be the best of the best, the one thing it does bring is just pure utility. For solo play, especially when you're doing solo Legendaries and you're not quite as good with them just yet, the St. Elmo's will bail you out of a bad spot more times than you can count. I've tried DUA and Capitol Building a few times switching between a F2000 and the St. Elmo's and things just go a lot smoother when using the latter. I think this is always a bit of a fallacy when it comes to damage charts, as they often simulate ideal conditions. They don't take into account the amount of time you'll spend in cover waiting for health to regen. It's part of the reason i have just started using St. Elmo's on every AR build now. As boring as it may seem. For group play it's obviously a bit different.
As someone newly returning with a horde of weapons in my stash, can you please just list a few of the best ARs in the game right now, with the attributes and talents needed for each? This video is great for expert veterans of the game, but not really for people with less knowledge.
the conclusion parts of each of these kind of videos is basically that, where i go weapon by weapon and say what i think about them in general
What about SMG comparison video?
next up is LMG's, afterwards SMG's, so it will be coming soon(tm)
What about the Shield Splinterer ?
What is a point of this video?
What is the point of this comment?
i will answer this question as if it is asked in good faith, just incase it is
there has been a new season and patch recently to the game, and with it a rebalance of allot of weapons, this is a indepth look on ARs as they have had one of the bigger rebalances,
and on a build because otherwise the discrepancies between mod slots will make some weapons look better on just burst/sustain tables.
so this is using strikers as that build as that is the current general meta, to see how the ARs now stack up against each other for that build
@@ikia I am aware of project resolve and changes they implemented I just dont get the point of all this calculation since they rarely if at all give you any useful info. I dont wanna be a prick but dps calculations are really not benefitial aside from short dps phases on bosses. I’m hearing all this discussions on perks and attributes and what is better or “meta” being concluded from excel and number but non of it is providing real world result. Simulation not testing. I know fair testing is hard to conduct but even not perfect testing is more useful then pure simulation of something that cant be simulated
@@KaznEd94 Not sure what you expect him to do. Go to the field and measure ttk for each of these on every single type of enemy? The numbers he created will give you a good idea of what weapon will have a higher ttk than another, both burst and sustained.
@@mikerzisu9508 i dont expect but I do hope if video is meant to teach people would actually teach them. So many people nowdays spend more time in calculators then in game. You can only learn ba playing game and i think looking at dps calculation is not only misleading new players because in 99% of cases these number teach people nothing