KRAKEN DRIVES Gears , Ions , Docking ports \ KSP 1.12 \ Kerbal Space Program
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- Опубликовано: 30 июн 2024
- 3 different Kraken Drives that I know of. And yes I would add the orion drive but I didn't have time. And even though its a monday, have a great day!
If you enjoyed this video, please leave a like and share this video to help support the channel. Thank you for watching.
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Music is a mix of chopped, sped up and slowed KSP sound track
FREQUENTLY ASKED QUESTIONS AND ANSWERS :
1. When do you upload videos? - I make videos everyday.
2. What do you do for a living? - I work a full time construction job plus any overtime I can get.
3. Where can I download the craft file? - I do not put my crafts out for download because not only do I not have time, but these videos are meant for you to be inspired to build your own crafts. I try to make it so you can follow along with the build.
4. What is a SSRT ? - SSRT means Single Stage Rocket Technology. It was a term used before the term SSTO was a thing.
KSP DLCs and MODS:
ALL DLCs (NOT of the VANILLA game. Still counts as STOCK and not MOD)
EasyVesselSwitch (Press ALT and click on any craft)
Camera Tools (Cinematic stuff)
KerbalEngineer (Technical readouts)
Real Plume (Rocket and Jet effects)
EVE (clouds and city lights)
Systems:
- GPU: GeForce GTX 1650
- CPU: Intel Core i7 CPU 930 @ 2.80GHz
- Memory: 12.00 GB RAM
- Resolution: 1920 x 1200 59Hz
- OS: Windows 10 Игры
5 g’s (for a gear drive) ain’t bad VAOS especially for the craft size, reminds me of the days when I somehow got a gear drive to 36.5 g’s using solar nations tech before pistons lmao
36gs man that’s awesome
Did you know you can get a more precise reading on how many G's you're pulling by mounting one of those yellow accelerometers on the craft, and right-clicking on it during flight?
Oh my god I forgot this was a thing. I really need to use this knowledge to improve some of my designs. :D
Cool tip
the cinematic at the end was hella great, god i love the trek.
The ion drive goes down at full throttle, because the end node in the kal controller is at 100
So max output it somewhere around 50% throttle
@@NickBDesigns yes. I just forgot to write that.
More like 60-75 percent
You dont have to bind the play position of the controler to the throtle you can just set it to the middle in the editor
I’m a game developer and the ion one definitely makes a lot of sense because in the code it’s probably removing that amount of fuel and if you remove a negative amount, it adds more fuel
I was playing around with the ion drive and got a max of 557.7 g's. Btw in the controller the thrust limit is shown as a graph with both ends at zero therefor full throttle is achieved at 50% of the play time (not 100%).
You know you can use much more powerfull engins and get so much power that you could go to Moon in 10 seconds
The reason the jet engine drive fails out of atmosphere is the same reason the ion drive needs a xenon tank on the craft. Even though the engines are perfectly counterbalanced, there needs to be an available "pool" of the resource on the ship. Because there is no part that can store IntakeAir, you cannot use this effect outside of the atmosphere. :(
Edit: Well, you can a bit, you just showed that, but it sputters out and eventually dies entirely.
Air intake parts can be closed off, and they do function as a small storage like that
A 'VAOS pattern Kraken drive'. Very nice!
that outro scene was amazing
Love the NX Phoenix from star trek first contact reference
you can use inflatable airlocks instead of mechanical parts and it can be easily toggled via action groups
Can you explain this to me ?
the inflatable docking port can inflate and deflate (turning the docking port on and off) allowing for a kraken drive which doesn't need a piston as they can bend and glitch out however the inflatable docking port doesn't do this@@cmbaz1140
The docking port bit was educational. I'd been wondering how to fix mine. Thanks VAOS! And the gear drive was new to me, too.
Sweet warp scene at the end! :)
I love how ksp makes glitches into a science
More warp/Kraken drives! My favourite videos
So I was testing around with the ion drives yesterday and apparently the nodes in the CAL editor can be dragged past the borders. So let me explain my horrible first sum up.
In the editor, you can create several points, to edit the curve. By default, there are two points, one at the start and one at the end. When overclocking something, you go to both points and drag the little nodes against the borders of the editor, to achieve the maximum height of the curve. However I found out, that even though the nodes seem to stop at the wall and therefore going up by 90 degrees, this is not the case. The curve is affected by how much you drag the node past the border. This means that to achieve maximum thrust, you have to put the nodes as close to an alignment of 90 degrees as possible, because dragging the node past 90 degrees will drastically decrease the height of the curve. Once you realise this, you can really go crazy with the force of these things.
I don’t know if this is maybe already well known, but I hope I was able to help someone with this.
Lol that’s funny I found this comment , I was messing around with this today. Goal is to get to light speed lmao
VAOS: says “Good Grief”
Me: “But… But that’s my line!”
The first one is literally the trollface magnet car.
These are fantastic thank you for making this video :D
Thx for the explanation for kraken drives.
I got honest-to-god goosebumps when I saw your recreation of Star Trek's "Phoenix" floating past the camera
For the ion drive, you can't go "full throttle" because it's a parabolic curve that ends at zero at full throttle. Full throttle is the middle of the throttle, exactly 50% gives maximum thrust.
Because a KAL-1000 controller can control another KAL-1000 controller, it may be possible to use a second controller to set the first's 50% play to your maximum throttle. I haven't tried this yet, but I want to.. but not at 50% play as I said here, at whatever % play gives 49 G's of acceleration. The reason for this is that I like to play with part G limits, which default to 50 G's for all parts, so I want to make something with fine-throttle control but maximum thrust capability.
I habe tried this before, but it does not seem to work. I set the start position on the second controller to 0 and the end position to 0.5, so in theory the first controller should be at half throttle when the second one is at max. But for some reason the first one went up by the same amount as the second one. This was a bit frustrating, as a fully controllable kraken drive would be a lot easier to use. You could even have several controllers, where one eg only goes from 0 to 0.1. That way you could maybe adjust the max power via action groups for fine adjustments or low g landings.
You can fix this by setting the thottle to KAL to 10ps
dude that outro was absolutely beautiful!
My fav, default kraken drive is just to KAL a drain valve into infinite rocket fuel.
How?
@@barklet6110turn it into the negatives, and now you have infinite fuel
I see some people refer to docking port engines as warp drives, while they are reaction-less drives they aren't specifically warp drives. A warp drive works by compressing space in-front of a craft and expanding it in the back in nature we actually see galaxies move away from each other at super-luminal speeds due to dark energy expanding the space, we typically see these slightly slower galaxies moving away with this method just on the edge of our observable universe then once they cross that boundary they are moving FTL away from us red shifting into oblivion (both on scale of galaxies and ship it's not the object accelerating, but space warping around it by expanding/contracting the original velocity is preserved). Weather one could artificially create that and on the scale of ships is another thing entirely, but I do feel the docking port engine would actually be more similar to an EM drive or perhaps like MiTEE-1 which only works when your close enough to a planets electromagnetic field (eg low earth orbit) so basically only good for station keeping of cube sats if it works.
Very nice outtro 😆, I'll try these when I get home
I’ve used the Kal control glitch a lot and the ion engine seems to work the best. I’ve gotten to over 20000gs (25ish minutes to light speed) using them. It took a lot of trial and error. You need to control both the throttle and thrust threw the controller for both engines (up and down) for the best results (and a little luck is required to get the maximum value in the over clocking of the engine). However, the craft becomes unstable if you don’t have enough reaction wheel force (RCS thrusters don’t work) or have everything very close to the center of mass. I made two versions in the end: one that got to just over 20000gs that had no part clipping and one that could go above 25000gs with part clipping. Nice video by the way!
The docking port method would go as a first stage to get off the ground.But it's ineffdective because the "thrust" depends on count of docking ports.Beyond 200 meters, you use landing legs pressed against rubber pads whereas the "thrust" is proportional to the ship's mass
overclocking the ion engine is a legit way to make a twin ion engine fighter
Yo i just saw a kraken drive from JeeD, only 9 parts! love the vids
Hey you can actually glitch the game to have more than 8-way symmetry, and if you use shift+x it can be any number, including primes. First you have to place down literally any part, like an octagonal strut, and only place 1. Next, put another octagonal strut or whatever on top of that original strut with whatever symmetry. Then, pick up the original octagonal strut and place it with symmetry too. Last, hover of the outer octagonal struts with the part you want with mega-symmetry and it will apply it.
Or you can use Editor Extensions and click a button.
Placing more than 8 docking ports in symmetry usually results in immediate Kraken-deconstruction...
@@cf453 im kinda late but what about big numbers? like 61??
@@deezem5294 IIRC it goes up to 99, although you may be able to edit the config files to get more.
A way you can make an ion drive give you the full thrust is too set the play position too the highest thrust percentage on the powered engine, and then set the play speed to zero, this will lock the Kal-1000 into that speed when you play it
i never though of using them but for a re-fuller the jet engine drive looks fun to use.heck i think ill build one.
9:34 Danny2462 figured out the solution to get intakeair on Duna in his video titled: "Ingenuity Mars Helicopter, But Outsourced To Kerbals" Maybe this interests you?
Star trek first contact end was amazing 😍❤️😍❤️😍❤️
Nice homage to Star Trek at the end.
Cool.
7:27 if I had to guess, id say that the game calculates fuel consumption with a constant, and then multiplying it by some variable that depends on the thrust, and the result of that is the drain on resources, meaning that when the thrust limiter is negative, do is the variable from thrust, meaning that from the codes perspective it's not creating resources per se, it's more that it's draining a negative amount of the resource. End result is still creation of resources, but the game is just running it's usual fuel drain code with a negative multiplier it was never designed for.
Just making a guess, so yknow... Could be entirely wrong, I've never seen KSPs code, and probably wouldn't understand the code even if I had
awsome
Interesting
Zdrive (the docking port kraken tech) is capable of 20+Gs easily even when overencumbered, but you just gotta give up on controlling them in a civilized way - after launch you gotta select the bottom port, pin it and slide the Docking Aquire Force to the desired effect
Awesome ship at the end VAOS,
I want one...
So when you going to start channel membership so we can start throwing our money at you from your loyal subscribers 😀😄
soon ... maybe
@@vaos3712 sooner the better bro
I love how this is basically the troll magnet meme where two magnets are used in opposition to accelerate a vehicle lmao
Sir, i have a challenge for you. Using robotics, build something that can kick a field goal- bonus points for distance
if you've seen the movie ůevent horizon" they have ion engines that provide nearly 20g's of acceleration, and you have to go to a stasis tank to survive it.
The outro was damn exciting
Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before!
Hey thanks for all the tips! Now I have 2-3 Kraken drive prototypes but one question: how do you make your kraken drive (with docking port) so powerful they become warp drive? :D
use a lot of them
i like how you use star trek as a concept
Interesting... I haven't had any issues with my ports all overlapping/clipping, and I use 8 docking port jr on my "front" side, and 32 on my moving piston side set to 200%. Total craft weight is less than 8 tons (with science and RCS)
Did you know that there's an option in craft-creation to toggle 'snap'? It makes lining up a bunch of objects evenly much easier. All you do is click the circle next to the radial selector.
It was a good video! I liked the shot from *The Flight of the Phoenix*.
I. Am definitely going to make this when The Computer i play on works again.
Its like an infinite power drive.
Also, i though of something. What if you just used a structural system to set the docking ports so they cant move, and set some kind of system so that you can have both the docking ports at zero docking pull force or whatever, then have a system with action groups that allows you to increase the power of one port or the other to make it able to generate infinite thrust both forwards and backwards.
That way, you dont have to pull a 180 to be able to thrust retrograde. you can speed up and slow down while you are facing one direction.
7:09 This probably works because internally the thrust is subtracted from the recources. Now if you subtract a negative number you are actually adding a Number.
So an ion drive that works in reverse, creating power and propellant. Sounds like you created a stock Bussard Ramjet.
Never thought I would see someone create an engine that goes flying off without the ship into infinity.
Можно в таком сочетании ионных двигателей не уводить один из них в «бесконечность» на контроллере. В таком случае двигатель с отрицательной тягой будет генерировать больше топлива и электричества, чем будет тратить ходовой двигатель. Вуаля, бесконечный dV
Well, you have a point for 0% thrust multiplier at the end KAL timeline, that's why 100% throttle turns off thrust.
Is there a way to have this controlled by the engine throttle so mechjeb maneuver planner do your nodes?
I am trying to get the ion engine one to work and I am having a large problem. I can get the small version to work as you showed but I cannot get two small ones to work on a single craft. Is does it only work if you have one engine? (EDIT: I got it to work)
Harnessing the Kraken .. this is how you end up in the upside down.
Gear drive looks like a flying office chair. 😂
where did the arm menu part of the building screen go?
Ima go make a unsc frigate
so did everything exactly as u for the kal 1000 warp drive, but thrust limiter just isn't an option when i select engine (i have advanced tweakables on). is this just a console thing?
I tried ion hack exactly as you show it there, but thrust is cero... What's wrong?
15:59 yay! phoenix!!!!
Ok time to play with the ion drive/engine hack. I like that.
Pfftt old fart. Smh, still waiting for you to catch up to me. If you're old then I must be ancient. Hahaha
He'll never be as handsome. ;)
@@cf453 ❤️
couldnt you use this to make propellers that could run without fuel?
This is the way.
Is that ending a reference to First Contact?
Daily comment for Yt
Grate video!
Aww you didn't advertise my channel. ;) You don't know me anyhow. :P
How did you build your warp nacelle at 15:56?
7:24 I'm not familiar with the minutia of KSP's codebase but I'd wager that the function handling engine behavior was written with assumptions that thrust values would never be negative so weird negative thrust values aren't caught by sanity checking and as a result you get a garbage in/garbage out situation where the negative thrust value is resolved like a positive value and passed on to resource addition/removal functions which DO expect both positive and negative values (engines add negative values of fuel to a fuel tank, solar panels add positive values to a battery) so naturally you get negative resource consumption (or resource addition) in line with the resource consumption curve/function for that part.
Honestly it's exploiting unintended behavior yielded by the really extreme thrust limitation values produced by those curve functions imparted by the KAL module but whether you'd consider it a cheat or not depends on who you're asking.
AND THAT ENDING CLIP
11:47
“A little bit of…
Technical díffücütléy.”
Seems the KAL hack doesn't work for me. Followed the instructions but the engines just revert to stock function on the pad. What am i doing wrong?
Can I get a copy of that docking port Warp Drive? Thanks...
i don't have the part where you can edit the pull of the docking ports
i don't know why but i have the two DLC and i don't see the docking acquire force thing.
missile hyper ballistic for the super accelerator
it works just as well with 1 docking port with aquire force 0
Wait what how the hell-
Ssrt is not single stage rocket technology but Space storable rocket technology. Ssto is Single stage to orbit.
14:17 how it feels to spin on a computer chair as a kid
Did they patch out the docking port and Kal 100 drives? :(
I like beans
So... Why was there not a specific test written for this thing when developing KSP 2?!?
For some reason I cannot change the pull settings for my docking ports, the option just dont show up. I can only turn the lights on and off and disable crossfeed. Anyone know why this is?
Go into options settings and make sure advanced tweakables settings is on or something like that
@@vaos3712 that was it, ty for responding :D
I don't have a robotics tab. Is it because I need to beat the game in career mode first?
dlc
He did a Moho transfer in 16 seconds with AN ion engine
8:55 I think you just ran out of power for the probe core.
Is there a way to do this on console?
0:38 when i right click on the docking port it doesnt let me change docking aquire force, the only thing that comes up is (disable crossfeed) and (lights on)
7:00 thrust limiter doesnt move for me
go into settings and click Advanced tweekables.
@@vaos3712 thank you, yea it was off for me oops
@@vaos3712 I tried that and turned it on it I play on ps4 and it doesn’t work
@@orineldridge7140 - it must be different for console players :(
I don’t have an option for “docking force”
Check Settings and look for advanced tweekables
6:32 - 6:39
Yes Yes
Comment for algorithm
4th
do i need to have breacking ground dlc?
This is literally troll physics
is this a dead tactic?
1:26 this is just troll physics