GLSL & Shaders Tutorial - Understanding The Syntax And The Idea Behind The Vertex & Fragment Shaders

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  • Опубликовано: 28 июл 2024
  • By the end of this video, you'll have a solid understanding of the GLSL ES language's syntax. And also the whats and hows behind shaders, the vertex and fragment shaders more precisely.
    ---
    Timestamps
    00:00 Introduction
    00:13 GLSL definition
    00:42 Comments
    01:01 Variables and constants
    01:25 Basic types
    02:09 Vectors and matrices
    02:51 Vectors
    05:05 Matrices
    06:13 Samplers
    06:27 Arrays
    06:53 Structures
    07:29 Control flow statements
    07:40 Functions
    08:41 Storage qualifiers
    26:10 Precision qualifiers
    10:48 Shaders definition
    11:03 Vertex shader
    12:24 Fragment shader
    13:41 Example 1
    17:45 Example 2
    22:52 Example 3
    25:40 Final words
    ---
    Article
    waelyasmina.net/articles/glsl...
    ---
    The boilerplate that I'm using in my tutorials
    github.com/WaelYasmina/ThreeB...
    ---
    Links
    WebGL, Shaders, Vertex Shader, Fragment Shader, GLSL ES, and WebGPU In A Nutshell
    • WebGL, Shaders, Vertex...
    Three.js Tutorial For Absolute Beginners
    • Three.js Tutorial For ...
    Math For Game Devs by Freya Holmér
    • Math For Game Devs (2020)
    GLSL built-in functions
    www.shaderific.com/glsl-funct...

Комментарии • 81

  • @WaelYasmina
    @WaelYasmina  10 месяцев назад

    Written version of this tutorial: waelyasmina.net/articles/glsl-and-shaders-tutorial-for-beginners-webgl-threejs/
    A few mistakes I made in the video:
    05:58 there's a missing dot.
    wrong: float f = matB[0]y;
    correct: float f = matB[0].y;
    08:12 wrong function return.
    wrong: return vec2(1.0, 2.0);
    correct: return vec2(x, y);
    10:38 we can't set precision to vectors and matrices.
    wrong: precision highp vec2;
    correct: precision highp int;
    correct: precision highp sampler2D;

  • @dougjord7833
    @dougjord7833 Год назад +24

    I've struggling to learn GLSL for some years by now.
    Your tutorial was the best I've seen in this time.
    Very concise and didactic.
    Not only that, it really inspired me to take another chance.
    Thank you so much for this, dude.
    Excellent work!

    • @WaelYasmina
      @WaelYasmina  Год назад +1

      I'm so thankful for these kind words, thank you Doug I really appreciate it!

    • @HuynhLuong227
      @HuynhLuong227 Год назад

      me too

  • @huynguyen-cy8ig
    @huynguyen-cy8ig Год назад +1

    great tutorial, I'm stuck with glsl for weeks. This video is really helpful

  • @gamelab1990
    @gamelab1990 Год назад +3

    Man this tutorial was the best one ever! You have done a tremendous job! 👍

  • @Cargren18
    @Cargren18 Год назад +2

    Honestly,this was a very simple and easy to understand tutorial. It really helped me and good video. I wanted to code shaders on glsl but I didn't understand it properly now because of the tutorial I have no confusions

  • @fayboyun4262
    @fayboyun4262 6 месяцев назад +1

    you are a great instructor! I am a mechanical engineer with limited js knowledge and your videos helped me build a fun website thank you so much!

  • @cardboardspeccies
    @cardboardspeccies Месяц назад

    this is very useful, thank you!
    i watched the whole thing with only some vague knowledge of c and c# but your teaching style made it pretty easy to digest :)

  • @AndreLaBranche
    @AndreLaBranche Год назад

    Nice work, very lucid. The depth and breadth is just right.

  • @Burak-ls5yd
    @Burak-ls5yd 8 месяцев назад

    I love this tutorial! It's so clear and informative.

  • @Splntxx
    @Splntxx Год назад

    Thank you so much for this video - exactly what I was looking for!

  • @mohitkumartoshniwal
    @mohitkumartoshniwal Год назад

    Thanks a lot for this tutorial. Cleared a lot of confusions I had with glsl.

  • @shanebenlolo3160
    @shanebenlolo3160 2 года назад +2

    Thank you so much for this video! Have been looking for something like this for weeks, there is surprisingly little content about GLSL on youtube.

    • @WaelYasmina
      @WaelYasmina  2 года назад +2

      You're welcome!
      Yes there's a shortage in terms of GLSL tutorials but I'll try to make more whenever I learn or come up with something worth making a tutorial on.

  • @luqal7112
    @luqal7112 Год назад

    Omg.. the most outstanding explanation ever.. been trying to understand shader from other video but this top it all.. tq very much sir

  • @diansong1394
    @diansong1394 2 года назад +1

    Thank you Wael, very concise and organized presentation!

  • @mcemgunes
    @mcemgunes 11 месяцев назад

    Thanks for the clear explaination!

  • @ruffaldimarco
    @ruffaldimarco 2 года назад +1

    Good tutorial, gave me all the info I need 👍

  • @JavaScripting64
    @JavaScripting64 Год назад

    Thank you! Helped a ton

  • @artemaltufiev1045
    @artemaltufiev1045 2 года назад

    What an awesome video. Keep going!

  • @opeyemiogunsina248
    @opeyemiogunsina248 Год назад +1

    Great job!

  • @hubert1623
    @hubert1623 Год назад

    Thanks , That tutorial very clear and prefect.

  • @supTE
    @supTE Год назад

    Great video!

  • @gaborkovacs
    @gaborkovacs 2 года назад +1

    great tutorial, thank you!

  • @nickaxworthy3236
    @nickaxworthy3236 2 года назад

    Really excellent - thank you

  • @xu2593
    @xu2593 Год назад

    thanks , so good video

  • @ndanzzid566
    @ndanzzid566 2 года назад

    thankyou for the tutorial!

  • @leomardo2285
    @leomardo2285 Год назад +1

    @4:44 What are the components for vect.w, vect.a, and vect.q?
    You explained the other components for position, Color and Textures, but not for above. TIA

  • @ishaq9607
    @ishaq9607 Месяц назад

    you are a gem.....

  • @Imetalh
    @Imetalh Год назад

    All love brother

  • @jituraiyan
    @jituraiyan Год назад

    Thank you so much for this awesome tutorial😍 One problem: when there are different aspect ratio for the mesh and the image.. that image texture got squeezed/stretched. Do you know any solution of that?

  • @dartneer
    @dartneer 5 месяцев назад

    You da champ!

  • @live-in-clouds
    @live-in-clouds Год назад

    Thank you

  • @wisdomcube7789
    @wisdomcube7789 2 года назад

    Finally a good tutorial

  • @penggreat5992
    @penggreat5992 2 года назад

    Very Good Tutorial, you help me understand that vertex shader will execute the same times of the count of the vertices.That is very important.So, how much times will the fragment shader execute? Does it depends on the resolution of the canvas?

    • @WaelYasmina
      @WaelYasmina  2 года назад +1

      Thank you!
      Generally speaking 1 fragment = 1 pixel. Thus the fragment shader is executed the number of pixels times.
      Sometimes 1 pixel > 1 fragment. Thus the fragment shader is executed more times than the number of pixels.
      To understand the logic behind the 2nd case check these out:
      stackoverflow.com/questions/68426777/how-many-times-does-the-glsl-fragment-shader-execute-for-one-draw (The answer)
      ruclips.net/video/uH1ES8LOrlM/видео.html

  • @ahmedfarooq7253
    @ahmedfarooq7253 9 месяцев назад

    PLEASE PLEASE PLEASE DO A FULL COURSEE ON THISS ONEEE

  • @_dense
    @_dense Год назад +1

    //good vid

  • @denisblack9897
    @denisblack9897 4 месяца назад

    Dude, I had this wet dream of me drawing tasty animations with shaders and this video got me to a “good enough” level in 20minutes! Thank you!

  •  Год назад +1

    Excellent content Wael! Quick question about usage of GLSL: couldn't we simply use Three to do most of what you've created in this video ? Thanks

    • @WaelYasmina
      @WaelYasmina  Год назад +3

      Thank you Oliver!
      You mean the examples? I think it's possible to replicate the 1st example without using GLSL. However when it comes to the color gradient and masking I don't think it is possible as far as I know.
      Anyways even though we have the ability to create cool things without GLSL & shaders they still a must learn if you want to create some high level stuff.

  • @theman7050
    @theman7050 2 года назад

    Thanks for making shaders a let harrowing concept :)
    At 24:10, how come the vec4 know that float effect is v3? I mean we are only putting a sin function in float effect, so isnt it a single value?

    • @WaelYasmina
      @WaelYasmina  2 года назад +1

      effect is actually a single float value since abs(sin(texture.x + u_time)) returns a single float value. You know sin() returns a value between -1 and 1.
      vec3(effect) is the same as vec3(effect, effect, effect).

    • @theman7050
      @theman7050 2 года назад

      @@WaelYasmina yea I do a lot of p5 animations and sin cos is totally fine with me bro. Thank you very much, again :D

    • @theman7050
      @theman7050 2 года назад

      @@WaelYasmina why I was worried is in oneof the shader videos I saw, the uploader got an error in console that was something like, 3 arguments expected 2 supplied.
      Something like this.

  • @javiercs8915
    @javiercs8915 Год назад

    Wael do you have courses at udemy or any othre platform?? because u should... i want to support you!! Also for anyone trying, on 17:19 substitute like this for a cool example vec3 newPosition = vec3(position.x, position.y, newZ)

  • @watchingwolf8092
    @watchingwolf8092 5 месяцев назад

    You have an amazing font in this video, source may be appreciated

  • @HuynhLuong227
    @HuynhLuong227 Год назад

    maybe, this lession is WebGL (vertex and shader...)?

  • @ifecojahs8151
    @ifecojahs8151 2 года назад

    OH MY GOD!

  • @ColinRichardson
    @ColinRichardson 4 месяца назад

    Okay, I know MUCH MUCH more than I did...
    But.. I am still lost..
    I just seem to have some mental block when it comes to the GL shader stuff..
    I might be able to understand it more if there was a "copy/paste GL stuff" and be able to see what the equivalent code would be in JS.. Though, if half of the stuff is doing what I think it's doing, that may not help.

  • @niklaskeul7457
    @niklaskeul7457 2 года назад

    Sad that i can give only one thumb´s up

    • @WaelYasmina
      @WaelYasmina  2 года назад

      But your sweet comment is worth dozens of them. Thank you Niklas!

  • @StellarWeb008
    @StellarWeb008 Год назад

    Example 1 shows the power of math in 4 lines of code.

  • @antoniofuller2331
    @antoniofuller2331 2 года назад

    I'm probably the best learner here lol

  • @theman7050
    @theman7050 Год назад

    You need to be protected at all costs. 😁

  • @ares106
    @ares106 9 месяцев назад

    I feel like I need autism to understand this material.

  • @FacePalmProduxtnsFPP
    @FacePalmProduxtnsFPP Год назад

    NOT restricted AT ALL to javascript... glsl is online or offline, has nothing to do with Javascript really.. it's its own language...

    • @WaelYasmina
      @WaelYasmina  Год назад +1

      Did I say something other than that?

    • @antoniofuller2331
      @antoniofuller2331 11 месяцев назад +2

      @WaelYasmina No, don't listen to that fool lol

  • @dievas_
    @dievas_ 2 месяца назад

    Man, the tutorial is just amazing, but my IQ is jut too low... :D