@@OdysseusOmega The furry long-eared people from the sky that made robots & gifted the Hylians with a bunch of powerful magic items, including ones that allow for changing sizes?
The odd placemat of Kakariko Village and Lost Woods is explained by game development. I think some of the producers have said that they swapped places very late in BOTW's development. Probability because the game tells you to go to Impa at Kakariko Village and if it was at the original point it would be really difficult for new players to go there because the journey is full of guardians outside Hyrule Town.
Considering how much time passed between games, it makes sense that geographical locations would move around. Its interesting how the same location can feel familiar yet foreign at the same time.
If I recall, Aonuma said that Twilight Princess is a century or two after Ocarina of Time, which means that differences in each map are there only to keep things fresh.
@@novustalks7525 I doubt that a man-made structure can stand on the surface, and remain recognisable even, in the time it takes for the terrain around it to change. What makes you think it is so? I don't remember it being stated anywhere.
IMAGINE a dlc where after the events of totk, a strange sound is heard from the lost woods. You are being guided by this voice to a huge log tunnel where the further you walk, it begins to warp and twist. Suddenly you see a large hole but without the gloom, and decide to jump down. When you fall, you see the rainbowlike colours of different masks and you hit the ground. You travel further into the depths where you hear a faint sound of a soothing piano, and the creaking of a wooden cog turning slowly. You see stairs and walk up to a large door, and just when you are about to open it, you hear a eerie voice from behind: " You’ve met with a terrible fate, haven’t you?"👹
I read some old interview long time ago, many years, where somebody suggested that Happy Mask Salesman is a parody of somebody on the staff, with a similar backstory as the Boo ghosts, sometimes flipping out at the developers. I think they mentioned a name I didn't recognize, so it never stuck with me who that was supposed to be, maybe Miyamoto or Koizumi. But doesn't he even look JUST like Fujibayashi? Funny thing is, that would be a year before his involvement in Zelda franchise starting 2001. But he was a director working across company borders, so he would be knwon as somebody who's a bit of an outsider like the way HMS is detached from both Link and Termina.
Honestly I think that's a bad idea, as cool as it would be to see. Termina has too much thematic and symbolic importance to just put in a DLC. Majora's Mask told a mostly self-contained story, and I think revisiting it would only be a mistake. Besides, I'd personally rather see something newer and more fitting for Tears of the Kingdom.
In this day and age you cannot emphasize enough how well the Zelda franchise manages to captivate both old and new fans. So many new iterations of older franchises are disasterous disappointments.
IMO it’s because Zelda has always been a volatile franchise, changing art styles and mechanics with every entry. Though they normally keep just enough consistency that it feels like the same franchise. And when they remove or change something that fans don’t like you can typically see them try to rectify it in the next game. TPs seriousness in response to the backlash about WWs art style, SS and the timeline in general to acknowledge popular fan theories, BotWs openness in response to SSs linearity, TotKs revamped dungeons and building system in response to both criticisms of and popular ways to play BotW. The list goes on and on. Most game franchises nowadays make a generic RPG slap an iconic song, logo, word, etc onto it and call it a day.
A fair point for sure. In some ways that’s a point I was trying to make in its reiteration of the cycle. I had a whole piece of the script talking about how we as fans directly contributed to the split post WW as you mention, so I see the validity in what you are saying for sure 💚💫
They really did ruin majoras mask making spin skipping on water stop making certain spots significantly harder to skip on changing the way the Zora mask swam and changing the way the bosses attacked it was so dumb they did that
Could the map have been an early reference point for BotW's development along with the extra content that would go on to be TotK? If that theory holds water, the Castor Wilds inclusion could have been due to the fact the Minish were originally going to be in BotW before being cut
Indeed that’s my suggestion in terms of the plans for BOTW development which I think then extended to TOTK to realise the full vision of the skies and caves being too much in one iteration. Aonuma explains his disappointment at not achieving the vision for the skies for Skyward Sword in the “making of BOTW” series, so it adds more context for the mindset. Your point about the Minish is bang on, ironically featuring in the same series with Fujibayashi lamenting the decision. I had considered including this but I cut the initial script of 58 mins down to get this finalised, so that part was cut from this video. It’s a great call-out and I’d add the location of the memory near death mountain, where link and Zelda talk about the increasing monster threat atop a pile of defeated Lynels with blood moon music is significant to both titles and overlooks the “Minshi Woods” and “Picor Pond” - and is also the chasm entry point in TOTK to get to the Lost woods - critical story aspect and riffs the Minish references to a fault. Love your work 💚💫
BOTW and TOTK are quite like the Oracle games , if that's the idea behind the games , then we might have a third game that connects both of them and ends them.
@@abdelwahedbenlmir7800 I'd love if they did a BoTW 3 and it could have a red motif. Idk what more they could do with it with ToTK having the defeat of ganondorf in it
What I'm wondering is if the pieces of land torn from the surface during the Upheaval will ever settle back to the ground -- and if so, will they all go back where they originally came from? What if there have been previous Upheavals in Hyrule's history, and sometimes the land masses shift around in the sky before falling back down? That would be one way to explain how some pieces of the map stay fairly consistent, while others seem to move around randomly. (It also just hit me that the Upheaval represents the other kind of "tears" (as in torn apart) of the Kingdom. 😆)
The sky islands do not originate from botws hyrule, but have been sitting in the skies above for hundreds of thousands of years ever since mineru and zelda together somehow got them up there somewhere between the imprisoning war and zeldas draconofication. Hyrule castle is the only thing that rose up, and most likely triggered the islands to start floating further down. They were not visible in botw because they were above a huge cloud barrier, which the light dragon breaks apart after you give the master sword to zelda behind the temple of time
@@colin._.. Oh, I see. I haven't actually been able to play it for myself. I've only seen edited playthroughs, so I was clearly missing some context. Thanks for the additional info!
I find it interesting that Fujibayashi worked on the oracle games, and that we got the Depths in TOTK, since subrosia was such a large part of the oracle games.
@@Flashy675 Not sure if I entirely buy that theory myself, but I do think it's likely we have seen parts of "The Depths" before in other titles. I do think that for some undisclosed reason, the Windwaker timeline merged and drained, leading to both rock salt everywhere and the Rito now existing alongside the zora. So you are right imho that the wind waker did leave some lasting effects on the world, I personally am just unsure if that equates to the depths. I would expect to see more hylian ruins down there.
Apologies - meant to comment on this days ago. It’s a great point and well put. Ironically the oracles appear to have been announced today on switch online, and I’d argue there’s some other callbacks in TOTK that make me wonder if we might see more referenced in what I suspect will be a DLC announcement within the next month. The timing is interesting 🤔
People have a tendency to forget why it's called the LEGEND of Zelda. Sure, it's based on some truths, but some details and history are bound to be either misinterpreted, lost, or altered... After all, if it's called the Legend of Zelda, we need to ask this very simple set of questions... *When are the legends being told, and who is telling them?*
You wouldn’t believe me but I’m echoing that exact sentiment in audio recording of my current script. That concept is one worth raising in our exploration and a timely principle considering the respective sentiments that seem ( for me personally ) to miss the mark of the interactive nature and core of Zelda games - question, explore, uncover, and most important, craft your adventure with choice. Loved the comment 💚💫
Skyward Sword did not introduce the gliding mechanic to the series with the sailcloth. Wind Waker had the Deku Leaf and Link used it to glide in that game.
Sorry mate - poor choice of words. I’m aware of the gliding in WW - more meant to reference it in terms of that “sailcloth” handed from the Goddess ceremony as part of an ongoing in game item. But fair play - looking back, it sounds pretty stupid tbh without context. Thanks for picking me up on that, I try to be careful scripting so I’ll watch out for that next time. Have a good one mate, and thanks for the comment. All the best 💚💫
Brings to mind OoT's use of Cuccos to glide longer distances..I wonder if that's where our modern day Paraglider comes from, they have a bit of a similar feel in the glide itself, now that I think about it
Speaking of the Song of Storms paradox, I think it's possible the original child the man in the windmill is referring to is Link after he returns from Termina. I'm basing this solely off of the fact that the composer brothers of Ikana Canyon originally came up with the song and we see Link learning it there and finishing his adventure in Termina and returning to Hyrule still a child. My idea is he came back and caused the psychological damage to the windmill guy with the song and thus, adult Link in OoT was able to learn it and then go back in time to become the child who taught it to the windmill guy. However, in order for Link to have been able to venture to Termina, he needed to know the song in the first place anyways so he could complete his adventure in Hyrule, so take the idea with a grain of salt. Alternatively, I think the song could just be fated to exist in the first place no matter where it came from. As if it is self-aware and choosing from where it originates, no matter what timeline. Where is Fox Mulder when you need him?
Time travel and outsidership, zelda could have easily from any time come along and seed it into the world to allow the hero to complete his mission The plan of skywardsword and previous zelda/hylia likely stretches farther then we can imagine or know. We don't know where all she went outside of what was shown. Time travel is timeless.
Everyone forgets the obvious thing with this one: the song on the organ box is programmed. The Windmill guy never needed to learn it. All he does is turn the crank.
For those who are curious or want to debate, I'm pretty sure that temple in the desert is the Temple of Time. Its architecture is literally one-to-one. And I think the structure in the top left is supposed to be the Tower of Hera, but I could be wrong about that. The village with the waterwheel is clearly Ordon, due to it being south of Faron Woods. One thing that I'm particularly curious about is the snowy village to the northeast. It never snows in Akkala, which is the region where the village seems to be located in. We can't say that it's Hebra due to the Hebra mountains being present in the northwest of the map. It's a very curious location. Moving on to the life forms on the map, the Stalchild is likely a reference to how Stalchildren appear in Hyrule Field at night in OoT. The scorpion might be a reference to Moldarach from Skyward Sword. The Link-like figure by the Great Deku Tree is likely just representing the Kokiri, but it might also be the Hero of Time himself. The two major mysteries for me are the dragon on the central mountain peak and the fish-like tail in Faron Woods. The dragon has wings, unlike the Draconified dragons from BotW and TotK, but it isn't a Gleeok due to it not having three or more heads. It also can't be an Aquamentus because those particular dragons have only one horn. The closest I can come to a conclusion is Valoo. As for the fishy tail, it could be in reference to the Water Dragon Faron, but I'm not sure on that. And if you've read all this, then I applaud you for being like me and having no life. Have a good day.
Consider me lifeless - read it, loved it. Another one with the boy near the Deku Tree - I think the Hero of Time is a great reference but also reminds me of the boy from ALTTP in the surrounded woods. Just has that vibe. Dragon wise Argorok springs to mind and Moldarach in the desert would team nicely with the SS references. Same with the water dragon. Nicely done sir, and love the discussion 💚💫
As a quick aside, my favorite solution to the Song of Storms is pretty simple: at some time before the paradox, Link was asked by Guru-Guru to play his song with him, and his magical ocarina made it start to rain. Somewhat similarly, the idea that BotW/TotK takes place after everything as a new beginning that acknowledges the past without adhering itself to it is great. Sure, there's a little bit of mental gymnastics in regards to figuring out if the Ooccoo turned into the Zonai, or why Hylia as a goddess has seen a resurgence after likely millennia of no one talking about her, but at this point in the timeline that's literally arguing over caveman sociology for how much temporal distance it has in regards to affecting the games and their story. Brush down the slate, still have a bit of those leftover markings there, continue from sense, a-okay.
This was a blast to read, thanks for sharing 🌟💚 I think you are going to appreciate the commentary on the video I'm finalising at the moment on this topic. I very much agree that there is an element of elasticity to everything considering the incarnations matching the challenges of real world priorities, but the fun in piecing it together from a lore perspective is enjoying that challenge and finding ways to make sense of it all. In that degree, I'm still building on that theoretical approach and have more to add, so here's hoping it's at least enjoyable. All the best 👍
Imaging that Gibdos were sentient all this time and not able to communicate due to Queen Gibdo’s curse/power/influence and they’re just trying to reach Link to seek for help so they can be free but we just slash them down since they look creepy and walk funny.
"Those who forget the past are doomed to repeat it..." I am going to be sad if BOTW and TOTK are just placed at the bottom of the timeline as a reboot. The continuing lore is one of the best parts of the game and community.
Thanks for the comment. I can only suggest that I don’t expect that to be the case. My interpretation so far is more a launching point for taking those stories into a different iteration or dimension. One where the existing history remains but indeed can be iterated differently in a new cycle. Similar to how each day you begin by waking, cohesive to all days prior but your day plays out differently as a result of the events transpiring from the day prior. Maybe you go to work like always but events never play out the same. Probably not the best explanation but I’d like to think Nintendo are actively engaging the past to open up the possibilities of moving the series forward but retaining those stories to revisit or possibly reiterate without retcon. Just my view of course, but it’s a possibility that covers all bases, it’s what I would do in their position 💚💫
Perhaps BOTW was originally meant to literally unite the timelines and they decided to push that back to a later game. It seems very intentional to include features from previous games in the puzzle map, and they may have decided they had too much material to put into two games (especially considering exactly how much there is to both games already). It would be very interesting to me if this became a trilogy but it seems unlikely
Obviously these games technically take place in all timelines, I'm implying that it seems they intended to do a lot more and there's likely a lot already planned for the future with the amount of content they've had to cut from botw and totk throughout development
I think that’s a pretty good call-out and I’d agree that what we know is only part of the roadmap at any given point in time. It’s interesting to consider based on where we are now and what potential the series has to expand the story 💚💫
We know the version we see of the Song of Storms loop, but if you unwind it backwards, it's possible that a version of Link simply played the song that the windmill guy was playing, since he plays that same song even before Link plays it to him. This causes him to get mad, so adult Link gets the song before he goes back in time, changing the reason (and likely the timing) of young Link playing the song to him. It goes around, goes around, like a windmill, but a windmill starts somewhere when it's built. This wouldn't be a real paradox, because time has no reason to care about consistency. Matter is effected by physics at every point. That's all that matters. This world's physics happens to include magic. Nayru created the laws of the realm, what the rules of this world's physics would be. It only makes sense for the universe would carry these out _blindly._ The fact that multiple timelines were created by the time travel in OoT proves this.
Interesting. Being fair, paradox is an oversimplification of a much more complicated discussion but I’m never likely to please everyone with terminology decisions so although I can say definitively I know bringing up this topic is a minefield where I won’t be able to phrase it to please all, I certainly appreciate your perspective and largely agree with you. Albeit what I consider to be the multi dimensional aspects at play behind the iterative nature of the franchise v scientific endeavours compared to fictional world building I guess that’s my reference in terms of the statement about interpretation. What is really the great thing is heading these opinions and understanding how others view the matter. I enjoyed this perspective, particularly the consideration of how it began with when the windmill was built. I don’t disagree. But that was the point - not to debate the point of beginning but to appreciate the iteration of it from one perspective to another. However, that line - it starts where it’s built - chefs kiss - loved it 💚💫
The reason the Windmill guy and song of storms in OOT is known as a bootstrap paradox is because if Link never learns the SOS from windmill guy, he can never play the song to the man which is then the cause for him originally learning it. This is the literal definition of a bootstrap paradox or causal loop. The information creates itself out of necessity. We can take it further in that we know SOS doesn't originate in Hyrule, the Hyrulean Sharp brother composed the songs of the sun and moon which became one song, the sun's song, their graves are found on either side of the royal tomb in Kakariko. SOS was created by the Terminian Sharp brothers in Ikana. Link can only learn that if he survives the events of OOT, which to do so he has to complete the shadow temple, to do that he needs to get through the bottom of the well, to do that he needs SOS. So, the song does exist but Link learns it out of time, again, due to the paradox necessitating it to be so.
@@CC-df3pn The Bootstrap Paradox isn't really a paradox at all. A thing can originate from a prior iteration of said universe. With multiple trips through time, it can land on a version that fully obscures where something originated the first time. This is especially true in multiverses that branch off new timelines when time travel occurs, which we know the Zelda multiverse does. Also, the windmill guy plays the same exact song BEFORE Link ever plays it to empty the well. Every time you enter the windmill, including the first time you ever visit Kakariko Village, he's playing the song. In Termina, it was composed by one of the Sharp brothers... But Romani & Malon managed to have the same song for different reasons. I see no reason the Song of Storms in Hyrule couldn't've been originally composed by Hyrule's Sharp Brothers. That's not an uncommon trope for multiverses... Different versions of the same people creating the same things despite having different circumstances... They were still royal composers, after all. They composed the Sun's Song.
@@thajocoth again, it is the LITERAL DEFINITION of a bootstrap paradox. Yes the song plays as we enter the windmill, that is a limit of the original game. We are told directly that the song is first learned by the windmill guy, and played, by a boy with an ocarina which ruined the windmill. The canon overwrites the gameplay and system limitations of the original game. The canon also says that the Hyrulean Sharp brothers only composed the Sun's song not SOS. I know what you are trying to say but using the limits of the game in the face of what the game and all other media surrounding it state as the actual events and canon is reductive
@@CC-df3pn Assuming that all multiversal events in the series are shown to us, and that nothing else ever happens seems more like limiting yourself for no reason. They were royal composers. Why would they only compose one song in their entire lifespans? That makes no sense. I'd be surprised if they didn't also compose OoT's warp songs & Song of Time. The Sun's Song would be, like, their final song that they were in the middle of composing when they died, like their version of Beethoven's 10th symphony, which is why you can only get it in their crypt. We know that time travel in the Zelda multiverse creates alternate timelines. With all the time travel that occurs, we're only told about three of these timelines. It's super naive to think there wouldn't be more. These three are simply the timelines with games in them. Maybe the timeline that has a version of Link learning the song in a more straightforward way is simply otherwise uninteresting, so it has no games after that? Or maybe that time branch gets pruned from existence after it happens, which is more logically how time travel would really work if it was possible? There are so many gaps where things happen in the Zelda multiverse that we never see. I wouldn't assume that just because we only see the carpenters building Kakariko village and then trapped by the Gerudo that they immediately left for Gerudo Valley the moment Kakariko was done being built. Other things could've happened in their lives between those events that were simply not important to the story. We can't really know what those things were. Time travel paradoxes make certain assumptions about how time travel works (and those assumptions never actually make any logical sense). This is a multiverse in which we *know* how time travel works because we can see that it splits into separate timelines. Since it's not a causal loop universe (one in which time cannot be changed, so if you go back in time, you always went back in time), none of the traditional "time travel paradoxes" are valid in it, because there are now a billion different possible explanations that work to fill in the blanks. We can't know that any one of them is true unless Nintendo adds one of them to the series canon, but it doesn't matter which one is true because it's unimportant to the story. We have enough information to know that it's possible. It could easily be that if Link doesn't play the Song of Storms, and therefore doesn't get into the well to get the Lens of Truth, that after a while Link learns the song from another source at some point in the next few years (which could be in Hyrule or Termina, who knows?) Link then happens to play it in the Windmill. In this version of events, 7 years after child Link failed to enter the well, the guy is angry about the song being played, but it happened more recently than 7 years ago. This causes Link to learn the song earlier because of his time travel forward 7 years before. As a result, he can play the song sooner, getting into the well, and the guy's anger changes from "5 years ago" to "7 years ago" in the future. That's one of a million perfectly logical possibilities. It would make no sense from a narrative perspective to show us all that, and it's very clear that Nintendo cares more about narrative than canon consistency. There's no reason to show us the pieces that are irrelevant to the story.
I DO have this puzzle in my home! It’s in the wrap still, next to the one they did of the windwaker stain glass! Very cool! I think my dad bought them both for me for Christmas, and I might be mistaken, but I think he got it at a big chain bookstore that sells many licensed items. I’ll have to ask him.
Great video! Finally someone who see the worth behind this evolution of an almost real legend! With TotK they landed such a masterpiece! Everything is coming together that was established over years! A lot of people were criticizing the not existing tools from the old Zelda games, but for example what's better than a "Hook Shot", the Ascend function! And all the tools had disadvantages to them, that were eradicated in BotW and TotK! Back to the "Hook Shot"; you had to follow the level structures to be able to use it, for its time their tools were genius, but in an open world concept you can not use old paths! I love this trilogy of the latest Zelda games, it was a perfect way to say goodbye to the old world and welcome the new into our lives!
I have the "cleaning cloth" version of the map, bundled in the leather like 3ds zelda carring case (that I use for my switch) and since then always wondered what's up with that weird map
I just went and read the transcript of that Iwata asks interview. It is SO fascinating to me that the design philosophy of BotW, whose praises have been sung by nearly ever RUclips essayist, was present in-house as far back as even then.
Agree BigZ - that interview was mind blowing and felt like a treat to read now with the privilege of hindsight. I’m glad someone else appreciated as much as I did 💫💚
@@gamesmiths Iwata seems to have a strong link to the malaise of Nintendo properties from 2010-his passing, which is likely put on him just by the western community of fans. I don't know what he was doing at Nintendo aside from PR and these interviews, but the man knew how to carry an audience and tell them exactly what they're looking for. A legend.
Honestly the video from Gaming Historian gets me every time. From embodying hard work, kindness, passion, humility and unity, his stewardship through adversity showed true courage and symbolically brought about the rebirth of Nintendo in modern gaming - a fitting understanding of the principles discussed in that interview - finding universal appeal through a sense of feeling. I know very little myself, but my experiences in leadership have always been about a mantra that you work for your team, not the other way around. I can’t help but feel this approach was something similar in how he connected with people. He remains an icon to me, always will. Making games fun for everyone - indeed a legend in every sense of the word. 💚💫
What we need next is a meta time loop that sends us back to the most iconic events across all the games…Ganondorf using Zelda(‘s power) in order to change the outcomes of his greatest defeats…so Link has to make it back to pivotal moments, to save his prior selves, re-defeat Ganon(s), save all the versions of Zelda…a mad race across all the timelines as he solves the present in order to achieve the past
I have had this map on my wall for a while no and i had no idea it had this much history,but i knew it was official zelda merch so youve essentially put together a comprehensive video of the scattered thoughts i had when totk first came out. Ive never felt so validated in my life
Honestly, this comment made my day, thank you! And you are most welcome, the thing had been curious for me for the longest time as well, so its been interesting to see the reaction from everyone has really reinforced how mysterious the piece is amongst the fandom, which validates your thoughts even more 💚🌟
Personally I thought the castor wilds connection also had something to do with the ancient columns which is right below Rito village but I fully understand where you're coming from when referring to Rito Village's connection and the Tabantha Wilds
You’re actually bang on and I agree with you. There were a few locations in BOTW for the ancient columns etc, one being west of Illumeni Plateau/south of Rito and another near Akalla stables, inland from the coastal features nth east. Your connection makes sense to me for sure 👍💚💫
From a music nerd standpoint, Guru-Guru has a music box. It's pre-programmed to only play the Song of Storms, forever, by whomever built it. All Guru-Guru does is turn the handle, no music knowledge required. All Link would have to do to learn the Song of Storms is to listen to it long enough to transcribe it, which is something he could do at any age, technically.
Now I wonder if the events of what happened to Zelda in TotK might have changed the timeline of previous entries. That would put BotW and TotK on a timeline disconnected from the previous. A genius move that would allow for future games to be created without constraints to past events.
I personally think that it is a different timeline from the others, occurring after Skyward Sword. Since the Zonai are not present in any other games, it would make sense if there was a timeline split where the Zonai didn't come down (the other three timelines) v. Botw & Totk, where the Zonai did come down and contributed to Hyrule. That would wrap up how mummy Ganondorf being sealed under the castle for that long doesn't conflict with other Ganondorf's of the other timelines.
YES! The return of the king! I know that this has been a long running, highly contested idea for you. I am glad that you finally were able to get it out. The concept of this map being a rough draft of breath of the wild made sense but now with tears of the kingdom we finally receive answers in a well-done video thanks to you. I can't wait to continue building these paradoxical puzzle that are the zelda theories with you and the community.
Dan - Thank you for everything including the inspiration for this video. I truly could not hope for a greater friend - and indeed, we have a lot more ahead. Luckily we have a great team and awesome community to share it with. I’ll be right there with you, picking apples and planting seeds. 🌟♾️💚💫
This is my first time coming across a video of yours, and I just wanted to say thank you! This is a beautifully done video essay and I very much enjoyed it. I’ll be sticking around for more!
Thank you kindly and appreciate both the kind words and ongoing support. I’m working on the next theory as we speak, part of a set of theories actually and you’ll find a callback in there to an Easter egg of sorts I left in this one. They take me a while, doing them outside of work etc, but I hope they will continue to keep you entertained and worth your time. All the best, and have a great day 💚💫
I mean I think the memories are just before OOT. The games still happened after and Skyward Sword and the Era of Chaos both still happened before, TotK just only cares about TotKdorf and to a lesser extent Skyward Sword.
I myself put a bit more padding in between the imprisoning war and OOT and consider the civil war a different conflict from the imprisoning war. I think the Rauru from OOT is a descendant of the one in TOTK; inheriting the power of light and maybe time too. Perhaps OOT Rauru rediscovered both the Triforce and the Master sword, put the former behind the door of time, sealed by the latter. And perhaps with the aid of his fellow sages too since there is a chamber of the sages.
I've always believed each map of Hyrule is like Skyrim: an interpretation. Its not literally changing but permutations showing us different interpretations of the same thing. The "True Hyrule" is likely either LTTP+Zelda 2, since they were first and didnt need to be remixed, or is completely unseen to this day
lol! Thanks for that, literally one of the reasons I wanted to do this theory. It's kinda cool to think we all had this map laying around in some form, and I'd thought it would be important with TOTK. When my "guesses" about the Gibdos and the pirate ship actually came to pass I was really excited to share it 💚🌟
I have just assumed that the timeline didn't matter and that's why it's so confusing and the main goal is to reboot the series to tell a long form story while not isolating older fans so the timeline was made but the only current timeline that Nintendo is working from is Skyward sword, the flashbacks from Tears of the kingdom, breath of the wild, and the current day events of tears of the kingdom.
You know, this video made me think of something different. Zelda series has an odd place in my mind, as if it's recreating my childhood memories. I've never played any Zelda game as a child, due to them being unavailable in my country. I only got to know this series in about 2016. But games like Ocarina of Time seem... familiar to me, as if I knew them way in the past.
So. One thing I’ve always been curious about is the Great Plateau. It’s always seemed out of place as if it was just placed there. Coincidently. It’s also in the place where you’d expect the kokori forest would be. It’s also roughly the same size. Its also home to the first temple of time. Was it maybe a floating island that wondered hyrule? Did it rise out of the ground?
A great pondering. Supposedly it was moved during development, but keeping it in world, considering it as built around the Kokiri forest is an intriguing proposition
Will have to give this video a round 2. I loved what I heard but I used it as something to zone out to, to get rid of a raging headache and it worked so thx. Also I got the map as a poster that I bought In a shop
Thanks Ryan - 2 birds with 1 stone - couldn't be happier and possibly one of the best pieces of feedback I've ever heard - you've achieved legend status! Appreciate the input and humour, champion and welcome here anytime mate 💚💚🌟🌟
Definitely unique the 550 P and the 1000 P are the exact same map This map was made slightly independent of BOTW map as Wii U development was 2012 which would predate the map but remember that it was published in 2014 ZU was definitely still in development then. With a teaser in 2014
Thanks and appreciate the comment. Interesting to note, and something I left out of the video so as not to overly elaborate, but different versions either feature or remove the World Atals banner from the bottom portion, depending on the source of the map. It's another fact that makes it more intriguing - underneath that banner is a reference to a peahat from OoT, but is covered when the banner is in place, that being the more common representation. Thought you might find that interesting as well noting the timelines mentioned and considered in respect of the dialect of Ancient Hylian Script - that being the more modern version from ALBW onwards, as opposed to the initial type from SS. 💚🌟
the flower monuments in the sky translate to talking about before the zonai showed up and met sonia, she told them that the green shrines from TOTK were popping up everywhere.
OMG! That might actually take the cake for the most odd version of the map in circulation since I put out the video which is saying something. A reusable cleaning cloth...honestly...speechless. I was toying with the idea for a while about following up on this video purely based on the volume of random items it now seems to be associated with because I'm kinda intrigued as to who is making all this stuff - what's licensed v knock off...and get more behind how it's managed to proliferateso much. There's something about the sheer variety and weird randomness of it that has me more curious than when I went to make the video. Thanks for sharing this and blowing my mind. A reusable cleaning cloth...so random its perfect. Legend effort 💚💚🌟🌟
I bought this puzzle for $10 at EB Games nearly 10 years ago, never actually put it together for one reason or another until earlier this year and turns out it's missing one single piece: the smoke ring on Death Mountain. In terms of Zelda related content; something that I've always really enjoyed completing every last quest, bottle, item, heart container, armor upgrade, etc., I can't express just how unsatisfying this puzzle was lol
Oh wow - I feel that one and hard. It makes something in my eyeball itch and honestly my OCD nature is in full gear just reading this. My heart goes out to you 💚💫
@@gamesmiths Well something I hadn't thought of until watching this video was seeing if they are still available to buy, thanks to you I now know I can just get another one from Amazon. Fingers crossed this next one isn't missing the peak of Hyrule Castle 🤞
i love this series so much. great video! I theorized something similar but SS, BOTW And TOTK all exist in another timeline (and the OG Timeline but). The Era of Myth is a alternate reality version of the older games. And ganondorf in the era of myth that is similar in our OG timeline (the n64 games and other games etc) all exist or may not exist. Like a dragon break but like you said, doesn't necessarily end. So BOTW and TOTK somehow exist possibly in a way that well never experience? But use what we know from SS, Era of Myth, BotW and TotK in the "Fujibiyoshi Parallel Timeline" to help answer the questions of the old OG Timeline. Or something completely different. Some people say that BotW and TotK are contradictory to each other. AND some people are saying the games are a ll one timeline. But the best part? All of us coming together to try to figure it out. I love it. Great video and ill def be watching more!
Man this was a pleasure to read - you got it @BioAlpha5! For my mind, I have my take on things, and that's certainly something I'm building on with the current run of theory videos and as part of what I've been exploring for some time. I really do believe the devs have a longer term plan in operation, and the more I delve into the lore and aspects, the more alignment I seem to find that suggests this is indeed where we are heading. That said, I'll be the first to say that I could be completely wrong, and it's my best interpretation based off what I'm finding, and sharing it with fellow fans is the best part of making these videos. To date, I'm convinced I've actually learned more about why Nintendo are approaching things the way they are - for me doing a theory is very much about putting up facts and observations, suggesting what I think it could mean, but ultimately leaving it up to you as the viewer to interpret and decide - it just makes sense to me as the best way to do things. I might have my own version, but I keep getting input from others I like more than my own take, so leaving things open to a collaborative discussion ensures I get to see things from so many different perspectives I never would have, and honestly I'm richer for it. It's a real privelage to do these videos and read comments like this, and thanks for being awesome, and being part of that discussion. I really like your take on it too, and to be honest, I have noticed a few things that could support that viewpoint as well. Expect me to touch on at least one of those in the next theory video or two, but suffice it to say, there's always been an open thread for me with Skyward Sword that raises a question about what I've deemed "The Forgotten Timeline" in my own theory notes, so I can totally see where you are coming from there. Whether that's the way the Big N goes is anyones guess, but it sure is fun to talk about. Have a great day, and thanks again 💚🌟
Thank you! feels great that a big Zelda RUclipsr thinks my theory has weight. And its def a benefit to be open to all ways the game and its info can be interpreted. Cant wait to see your next video. Thanks again! @@gamesmiths
@@BioAlpha5 Very kind my friend, but we are all fans and trust me when I say that the best theories come from everyone, not just someone on YT, and we are all as important when it comes to being heard in the Zelda theory community as each other. That's one of the main reaons I love doing this and I'm still stoked that anyone listens to my theories just the same as you. Looking forward to bringing some new content ideas soon that will hopefully get that message out even stronger 💚💚🌟🌟
So glad that RUclips recommended your channel! I love the correlations you brought up between the mech (I still have that puzzle, I have yet to do it 😅) and the interviews/games. I think botw/ totk game map struck such a beautiful balance between classic Zelda landmarks while keeping it new to explore. I don’t expect places to stay the same from game to game, in fact, it’s better for their main theme of exploration that they don’t. But as a lore buff it’s great that they are keeping it a stable and in mind while designing. Great video and thanks for sharing!
Thank you kindly Splatakv - couldn't ask for a better comment and couldn't agree more with your take on things. It's a tough line to tread with the lengthy history the series has, but I'm very greatful to enjoy it so much and share that passion with others like yourself. Thanks for taking the time to share this, and keep being amazing - you made my day with this one, so I hope this puts a smile on your face too 💚🌟
@@gamesmiths I know how you feel! But honestly your production quality is excellent, and so is your narration. I would have assumed you’ve been doing this for much longer so go easy on yourself! You deserve it 😊
Nice thanks for sharing. Another one coming from a notebook. This map really found its way into so many homes in different ways over the years. All the best 💫💚
The Song of Storms has an easy solution if you consider that the Fallen timeline is true. My current solution for it is that in the fallen timeline Link begins his journey as normal up until he enters the Temple of Time, but instead of being sealed away he is ambushed by Ganondorf, and the recently acquired triforce of courage stolen, despite still having the master sword he is forced to carry out his journey to the best of his ability however he is not able to retrieve the medallions and is forced to look elsewhere. This is where he ends up making his way to Termina, learning the song of storms, but is unable to stop majora and in a last ditch effort uses the Giants Mask to help the Giants push the moon away from termina. He returns from his journey and teaches the song of storms to the windmill man to gain access to the well, but is still unable to acquire the medallions, meanwhile Ganondorf begins his assault on Hyrule bringing destruction in his wake Even going so far as to kill most of the sages, but as it's hero link who is still a child at this time tries to fight the king of evil and fails, Zelda still in the sheik disguise retrieves the Ocarina of Time and uses it to send herself back in time thus starting the child timeline, meaning that the person who teaches the windmill man the song of storms in the Child Timeline originally, is not link but Zelda disguised as sheik, this is also why Link is sealed away is simply because It's necessary for him not to be involved in the battle so that way he doesn't die again.
That Hyrule map on that puzzle is also featured on a fuzzy blanket that was sold at GameStop. I’ve seen them there in the past and own one myself which is how I know.
I have a blanket with this map on it, and I always just assumed it was a generalization of the maps of Hyrule so when someone asked for a map of Hyrule, Nintendo didn't have to ask from which game. They would just give this map. Basically, it's the map of marketing lol.
Thanks elloisefarrow7769 - another new one to me - bundled with the shield is wicked curious! This map gets around for sure, and btw - congrats on getting the shield - awesome stuff 💚🌟
Well i guess the whole thing about Adventuring is about the Journey it's self and the Many things and Lessons you Learned along the Way to be a Better version of yourself....
So has anyone else put together that the Depths is only under Hyrule and not extending past, which might just mean it is man made. Very sus. also it never goes under any water (leakage worries?)
Having explored the depths a lot, it's interesting that the higher elevation=lower depths. Also, the walls of the depths end slightly before the overworlds edge. And every place there is water on the overworld there are walls in the depths, so I don't see leakages being a problem (Besides the hot springs I guess, but those get lava instead). I don't know what it means, and I'd love to see a small section of the map without gloom, roots, or any of that over time wear-down, that way we can see if it looks natural or not
It’s a great observation and I’ve got a running theory on the depths planned for a future video post completion of my playthrough. One thing you might notice is how the landscape is completely wrought - almost like it’s had any richness long since drained as well as extensive mining operations. Both features connect extremely well with events surrounding the Lanayru region in Skyward Sword - lands once fertile undergone a desertification of sorts with the suggestion of time shift stones mining contributing to the environmental degradation. 💫💚
I have a theory that the Depths are where the Underworld of Zelda NES was located. I mean, the statues in those dungeons kinda resemble Zonai statues, and there are rooms too dark to see without lighting a candle. Plus, it served as Ganon's lair and a hotspot for monsters. If nothing else, it feels like a reference to the NES Underworld.
3:13 So theres like parallel timelines or something? like A split before or during Skyward sword? Era of Myth could all be similiar to the games we have
Thanks for the comment/question GaryJuuce and I guess that's part of the larger mystery and depends on your take. For me, I continue to find more evidence of the games and lore being planned out well before most think, and the connections add to what I believe was a planned change or addition to the timelines published in Zelda Encyclopedia, but courses were changed I think based on the feedback from play-testing which identified that fans were having so much fun trying to understand where it fit that ultimately the devs decided to leave it more of a mystery and allow the fanbase to come to their own conclusions. Summarily for me though, there is definite threads from Skyward Sword through the major console releases (OoT, MM, TP, WW, Zelda 1 & 2) and what eventuates in BOTW and TOTK. What I do believe though is we have a cyclical iteration on what's happened in the past, meaning they exist in parralel to an extent, albeit within a different reality. It's a little tough for me to explain it and I'm breaking that down in the last video I released a few weeks ago and more on the way, but needless to say it's an interpretation that some might not agree with which is fine, but for my mind, we have more coming to piece this mystery together. Will be very interested to see what happens with the DLC 💚🌟
The gibdos look alien because the Hylian body plan probably is alien. Hylians only look like us because we're supposed to empathize with them for marketability of the game. Much like how despite Star Wars took place “A long time ago in a galaxy far far away” it has “humans”.
Oh wow! Thanks for sharing that - that's a new one to me, but continues to add to the list of places this map has shown up. It really does get more curious! All the best and thanks for commenting 💚🌟
Which came first? They both did, it's just a matter of perspective. However, the better question to ask is where did the song come from? Neither of the Links nor the windmill guy created the song as they heard it from each other but how did the song come into existence? That's the actual paradox. Edit: As The Doctor put it, who composed Beethoven's 5th symphony?
Sorry for the late reply - no idea why this comment held back on my feed, but thanks for your input and couldn’t agree more - perspective always changes the narrative and enjoyed the reference there 💚💫
Zelda solves the problem of paradoxes with multiple timelines so in one time line a random kid played the song of storms and causes the destruction then later adult link learns the song goes back in time creating a different time line ware he uses the song as a kid to destroys it before the random kid could making it look like the original kid never existed and it was ling the whole time
I love the discussion on this topic as the opinions are always unique and interesting to ponder. I like this one for a lot of reasons, the cyclical nature could cause a variance, into a new iteration, though subsequently resolved within the consequence of the iteration coming into existence in the first place - assuming I'm reading that right. A snapshot in time between two ends of reality is the moment we play, therefore creating and resolving - very in-vogue to TOTK and what I take out of the manipulation of the fabric of reality being influenced either side of the ancient past and present with the master sword connecting the iterative nature between the two - in this instance, the master sword would be, once again, bridging the two. I'm on board. Love it 💚🌟
I'm gonna make a prediction here the timeline is cyclical one to split and come back together and the next LoZ will be about making the triforce only to then be a lead in to skyward sword causing a a massive loop
I don't know which one I like better - the straight up concise prediction that I could very much appreciate, especially considering some of the proposals I've made in recent videos.... Or what is one of the best tags ever...dude-guy-rock-fan. Says everything you need to know and I'm sold 🤘🌟
I really wish that they would have added all of the temple dungeons from SS, OoT, TP and ALTTP to the game could legit be copy and pasted and I wouldn’t care or just change up mechanics slightly. They could be side content like Skyrim dungeons or something. Other people exploring them or bandits there. If there is 3 Separate Temple of Times still standing then all of the other places should be too even if some are in disrepair. Plus having old iconic places remade in ToTK’s engine would be amazing! Kakariko needs the giant windmill and graveyard leading to the shadow temple and being able to access under the well. Gerudo’s spirit temple bandit hideout. Things I wish they would have added in tho. Guardian armor should still be a thing and weapons with Guardians being enemies. Maybe have the Shieka have special tests for link in combat you could complete for rewards? Where are The Deku Scrubs??? They should have included Poe’s as actual enemies for us to fight. More flying enemies in the sky/ sky islands and mini bosses flying around. New leviathans in the sky islands not just dragons. Helmasaurs, dodongos, wolfos, Deku babas, tektites. The huge rideable boars that the moblins rode, stal hydra iron knuckles and dark nuts Skull Kids! And a ruined forest Haven leading to the Forest Temple would have been awesome with the original Phantom Ganon there with his old model Why can’t we pet any dogs when that was brought up they wanted to add? Why remove Hearty fruit( forgot the name) Why is BoTW and ToTK the only Zelda games that don’t have a dedicated fishing spot? And regardless why are there no fishing rods at all in these games? Bombing and swimming works but, Nintendo has always had a soft spot for fishing(adding a brand new fishing spot in MM Remake) that idk why they wouldn’t add it. More realistic with the systems present or as an alternative. You could buy supplies or make them to get a bigger better catch
OMG - that would be ultimate - shut up and take my money 💚💚💫💫 seriously though a great idea and could be like wave expansion packs almost like MarioKart if need be because I think a lot of us would be down for that
Absolutely and ties in with another interesting take on things where it could be considered almost a mythical prequel of sorts before Skyward Sword which is really cool to ponder. Great call 👍💚💫
@@gamesmiths mythical. that is one important thing to remeber in all of this. no zelda game is canon. it is all the legend of zelda. events happened but the only thing we can ever take as fact in any given zelda game is what we see in the given game. chances are a lot of zelda games are retellings of same or similar events. or, the general events of the game are history but everything we play is myth.
@@Markcrazeer indeed my friend agree. Though I’m putting together a theory at the minute that will throw a slight spin on perspectives considering the viewpoint of course. Fascinating materials I’ve been going through provide an opportunity to put some scientific rigour behind the fictional backdrop with some surprising evidence to make it worth considering so keep an eye out for that soon. As always it’s only one possibility…or should I say more like a myriad of possibilities 😉
Exactly how many tombs, or groups of books, must I purchase for to be able to know everything there is to know about Hyrule, Lorule, and all of its surrounding history?
Technically none tbh - you only need to know as much as you want, that’s the beauty of it. That and Google always helps 😉. Seriously though, I find Zelda Encyclopaedia and Creating a Champion to give most of the info you might not get in game and definitely recommend GDC presentations and dev interviews for good info without someone else “interpreting” it. All the best 💚💫
@@VictorJulioHurtado it’s a top call - both using offensive weapons only, Garo mask aligned with Courage, designated leader, and pretty sure Stone Temple flipped upside down. They also linger, unfinished business and mask+ninja association. Awesome spot. You might find it interesting but ever since I replayed SS HD I swear the “pirate” symbol on Scervo looked like a Yiga symbol. He also lingered on will power Fi mentions, and considering he has a near twin in the Temple of Hylia, I thought it was weird it looked so similar
I’m somewhere between new and hardcore belief wise as I take each game as mostly separate with a few connections to other Zelda games. Not everything is connected but some things
I hear that. I’m personally not too dissimilar in that I appreciate the reality of what we are discussing v the creative aspects of the genre. Thanks for the input and all the best 💚💫
I have an idea for a new title…. Legend of Zelda: The Beacon of Hope The game should have a dark western cowboy theme like twilight princess but have the vast open layout like breath of the wild and Tears of the Kingdom. The land will be scattered with different ranches, animals, characters, etc… Basically, instead of scattered shrines you will have huge ranches, farms, and villages scattered throughout the land that will be apart of the main story but also used for side quests and item fetching for certain goods that you will need throughout the game. Link is considered an average worker until the story and game progresses and by the end of the game he becomes a real cowboy that saves the land from outside intruders. Dungeons will take place outside of the mainland and into certain areas like forests, mountains, swamps, lakes, caves, etc… Lastly, it will have a dark western theme. I know this might sound kinda stupid but these were just some thoughts I had LOL but let me know what y’all think??? ⚔️ 🤠
I have to say that sounds like a cool game and I’d be up for playing something like that. I’m a fan of RDR, TP and dark themes, so it sounds pretty brilliant. Might not be every Zelda fans “ideal game” but personally speaking, sounds awesome to me 💫💚
@@gamesmiths Thank you!!!! love coming up with new ideas for games and Zelda has always been my favorite. This new title could be the first ever M rated Zelda game that includes pistols, shotguns, etc… A combination of Zelda and red dead!!! I was thinking alligators and snakes in the deep swamps and polar bears in the high snowy mountains. Idk… it just sounds interesting and different 🤔
Lets not forget that in development, kakariko and lost woods swapped places. this could very well be a pre-alpha version of the BOTW map
Also remember that at some point in development, perhaps only in the concept phase, there were plans to include the Minish people.
@@OdysseusOmega The furry long-eared people from the sky that made robots & gifted the Hylians with a bunch of powerful magic items, including ones that allow for changing sizes?
@@Gigawolf1 wait, would that imply the minish and zonai are the same, or at least somehow related?
it IS a pre-alpha version of BOTW map, but BOTW was suppose to be TOTK but it was too good
@@botarakutabi1199 They do share a lot of similar traits, yeah
The odd placemat of Kakariko Village and Lost Woods is explained by game development. I think some of the producers have said that they swapped places very late in BOTW's development. Probability because the game tells you to go to Impa at Kakariko Village and if it was at the original point it would be really difficult for new players to go there because the journey is full of guardians outside Hyrule Town.
And it makes sense that they may have moved kakariko during the calamity events to keep away from the castle
Considering how much time passed between games, it makes sense that geographical locations would move around. Its interesting how the same location can feel familiar yet foreign at the same time.
It’s like coming home after a few years and all the furniture has been rearranged, replaced, or removed entirely.
If I recall, Aonuma said that Twilight Princess is a century or two after Ocarina of Time, which means that differences in each map are there only to keep things fresh.
@@user-dc5dc3qb7zexcept he's wrong. Because the temple of time has been dilapidated for thousands of years
@@novustalks7525 I doubt that a man-made structure can stand on the surface, and remain recognisable even, in the time it takes for the terrain around it to change.
What makes you think it is so? I don't remember it being stated anywhere.
IMAGINE a dlc where after the events of totk, a strange sound is heard from the lost woods. You are being guided by this voice to a huge log tunnel where the further you walk, it begins to warp and twist. Suddenly you see a large hole but without the gloom, and decide to jump down. When you fall, you see the rainbowlike colours of different masks and you hit the ground. You travel further into the depths where you hear a faint sound of a soothing piano, and the creaking of a wooden cog turning slowly. You see stairs and walk up to a large door, and just when you are about to open it, you hear a eerie voice from behind: " You’ve met with a terrible fate, haven’t you?"👹
Words won't do my reply justice - but imagine emphatic applause - simply brilliant and I would absolutely be down for that reality 💚🌟
I would lose it if that would happen, that would just be way too cool
I read some old interview long time ago, many years, where somebody suggested that Happy Mask Salesman is a parody of somebody on the staff, with a similar backstory as the Boo ghosts, sometimes flipping out at the developers. I think they mentioned a name I didn't recognize, so it never stuck with me who that was supposed to be, maybe Miyamoto or Koizumi.
But doesn't he even look JUST like Fujibayashi? Funny thing is, that would be a year before his involvement in Zelda franchise starting 2001. But he was a director working across company borders, so he would be knwon as somebody who's a bit of an outsider like the way HMS is detached from both Link and Termina.
Honestly I think that's a bad idea, as cool as it would be to see. Termina has too much thematic and symbolic importance to just put in a DLC. Majora's Mask told a mostly self-contained story, and I think revisiting it would only be a mistake. Besides, I'd personally rather see something newer and more fitting for Tears of the Kingdom.
No shot because I was literally just imagining they did something like this
In this day and age you cannot emphasize enough how well the Zelda franchise manages to captivate both old and new fans.
So many new iterations of older franchises are disasterous disappointments.
Could not agree with you more. Wonderful comment and thank you 💚💫
IMO it’s because Zelda has always been a volatile franchise, changing art styles and mechanics with every entry. Though they normally keep just enough consistency that it feels like the same franchise. And when they remove or change something that fans don’t like you can typically see them try to rectify it in the next game.
TPs seriousness in response to the backlash about WWs art style, SS and the timeline in general to acknowledge popular fan theories, BotWs openness in response to SSs linearity, TotKs revamped dungeons and building system in response to both criticisms of and popular ways to play BotW. The list goes on and on.
Most game franchises nowadays make a generic RPG slap an iconic song, logo, word, etc onto it and call it a day.
A fair point for sure. In some ways that’s a point I was trying to make in its reiteration of the cycle. I had a whole piece of the script talking about how we as fans directly contributed to the split post WW as you mention, so I see the validity in what you are saying for sure 💚💫
They really did ruin majoras mask making spin skipping on water stop making certain spots significantly harder to skip on changing the way the Zora mask swam and changing the way the bosses attacked it was so dumb they did that
nintendo is very good at keeping their franchises fresh
Could the map have been an early reference point for BotW's development along with the extra content that would go on to be TotK? If that theory holds water, the Castor Wilds inclusion could have been due to the fact the Minish were originally going to be in BotW before being cut
Indeed that’s my suggestion in terms of the plans for BOTW development which I think then extended to TOTK to realise the full vision of the skies and caves being too much in one iteration. Aonuma explains his disappointment at not achieving the vision for the skies for Skyward Sword in the “making of BOTW” series, so it adds more context for the mindset. Your point about the Minish is bang on, ironically featuring in the same series with Fujibayashi lamenting the decision. I had considered including this but I cut the initial script of 58 mins down to get this finalised, so that part was cut from this video. It’s a great call-out and I’d add the location of the memory near death mountain, where link and Zelda talk about the increasing monster threat atop a pile of defeated Lynels with blood moon music is significant to both titles and overlooks the “Minshi Woods” and “Picor Pond” - and is also the chasm entry point in TOTK to get to the Lost woods - critical story aspect and riffs the Minish references to a fault. Love your work 💚💫
BOTW and TOTK are quite like the Oracle games , if that's the idea behind the games , then we might have a third game that connects both of them and ends them.
@@abdelwahedbenlmir7800 I'd love if they did a BoTW 3 and it could have a red motif. Idk what more they could do with it with ToTK having the defeat of ganondorf in it
What I'm wondering is if the pieces of land torn from the surface during the Upheaval will ever settle back to the ground -- and if so, will they all go back where they originally came from? What if there have been previous Upheavals in Hyrule's history, and sometimes the land masses shift around in the sky before falling back down? That would be one way to explain how some pieces of the map stay fairly consistent, while others seem to move around randomly.
(It also just hit me that the Upheaval represents the other kind of "tears" (as in torn apart) of the Kingdom. 😆)
The sky islands do not originate from botws hyrule, but have been sitting in the skies above for hundreds of thousands of years ever since mineru and zelda together somehow got them up there somewhere between the imprisoning war and zeldas draconofication. Hyrule castle is the only thing that rose up, and most likely triggered the islands to start floating further down. They were not visible in botw because they were above a huge cloud barrier, which the light dragon breaks apart after you give the master sword to zelda behind the temple of time
@@colin._.. Oh, I see. I haven't actually been able to play it for myself. I've only seen edited playthroughs, so I was clearly missing some context. Thanks for the additional info!
Ive owned the poster of that map for almost 6 years now. i had no idea that the zelda community was so bamboozled by it
The egg came first, laid by an animal that had generically diverged so far from its base lineage that it more closely started to resemble a chicken
Nice
I find it interesting that Fujibayashi worked on the oracle games, and that we got the Depths in TOTK, since subrosia was such a large part of the oracle games.
Another cool theory I saw is that the depths is the remnants of old Hyrule that was flooded in Wind waker
@@Flashy675 Not sure if I entirely buy that theory myself, but I do think it's likely we have seen parts of "The Depths" before in other titles. I do think that for some undisclosed reason, the Windwaker timeline merged and drained, leading to both rock salt everywhere and the Rito now existing alongside the zora. So you are right imho that the wind waker did leave some lasting effects on the world, I personally am just unsure if that equates to the depths. I would expect to see more hylian ruins down there.
Apologies - meant to comment on this days ago. It’s a great point and well put. Ironically the oracles appear to have been announced today on switch online, and I’d argue there’s some other callbacks in TOTK that make me wonder if we might see more referenced in what I suspect will be a DLC announcement within the next month. The timing is interesting 🤔
@@gamesmiths Wow, now I'm gonna have to use Switch Online. Lol
I like how the series with all it's consistencies and inconsistencies lives up to it's title as a legend
Couldn’t agree more, great way of wording it 💚💫
People have a tendency to forget why it's called the LEGEND of Zelda.
Sure, it's based on some truths, but some details and history are bound to be either misinterpreted, lost, or altered...
After all, if it's called the Legend of Zelda, we need to ask this very simple set of questions... *When are the legends being told, and who is telling them?*
You wouldn’t believe me but I’m echoing that exact sentiment in audio recording of my current script. That concept is one worth raising in our exploration and a timely principle considering the respective sentiments that seem ( for me personally ) to miss the mark of the interactive nature and core of Zelda games - question, explore, uncover, and most important, craft your adventure with choice. Loved the comment 💚💫
Skyward Sword did not introduce the gliding mechanic to the series with the sailcloth. Wind Waker had the Deku Leaf and Link used it to glide in that game.
Sorry mate - poor choice of words. I’m aware of the gliding in WW - more meant to reference it in terms of that “sailcloth” handed from the Goddess ceremony as part of an ongoing in game item. But fair play - looking back, it sounds pretty stupid tbh without context. Thanks for picking me up on that, I try to be careful scripting so I’ll watch out for that next time. Have a good one mate, and thanks for the comment. All the best 💚💫
Brings to mind OoT's use of Cuccos to glide longer distances..I wonder if that's where our modern day Paraglider comes from, they have a bit of a similar feel in the glide itself, now that I think about it
@@RobotKitsune a really good point 💚💫
@@gamesmiths To be completely fair - in BotW's beta the paraglider looked exactly like the sailcloth, so the comparison is warranted.
Speaking of the Song of Storms paradox, I think it's possible the original child the man in the windmill is referring to is Link after he returns from Termina. I'm basing this solely off of the fact that the composer brothers of Ikana Canyon originally came up with the song and we see Link learning it there and finishing his adventure in Termina and returning to Hyrule still a child. My idea is he came back and caused the psychological damage to the windmill guy with the song and thus, adult Link in OoT was able to learn it and then go back in time to become the child who taught it to the windmill guy. However, in order for Link to have been able to venture to Termina, he needed to know the song in the first place anyways so he could complete his adventure in Hyrule, so take the idea with a grain of salt.
Alternatively, I think the song could just be fated to exist in the first place no matter where it came from. As if it is self-aware and choosing from where it originates, no matter what timeline. Where is Fox Mulder when you need him?
Time travel and outsidership, zelda could have easily from any time come along and seed it into the world to allow the hero to complete his mission
The plan of skywardsword and previous zelda/hylia likely stretches farther then we can imagine or know. We don't know where all she went outside of what was shown. Time travel is timeless.
Everyone forgets the obvious thing with this one: the song on the organ box is programmed.
The Windmill guy never needed to learn it. All he does is turn the crank.
Some Guy from twenty years ago: I made a neat map!
Zelda Lore Nuts: BUT WHAT DOES IT MEEEEAAAAN!?
Yep that sums me up nicely
For those who are curious or want to debate, I'm pretty sure that temple in the desert is the Temple of Time. Its architecture is literally one-to-one. And I think the structure in the top left is supposed to be the Tower of Hera, but I could be wrong about that. The village with the waterwheel is clearly Ordon, due to it being south of Faron Woods. One thing that I'm particularly curious about is the snowy village to the northeast. It never snows in Akkala, which is the region where the village seems to be located in. We can't say that it's Hebra due to the Hebra mountains being present in the northwest of the map. It's a very curious location.
Moving on to the life forms on the map, the Stalchild is likely a reference to how Stalchildren appear in Hyrule Field at night in OoT. The scorpion might be a reference to Moldarach from Skyward Sword. The Link-like figure by the Great Deku Tree is likely just representing the Kokiri, but it might also be the Hero of Time himself. The two major mysteries for me are the dragon on the central mountain peak and the fish-like tail in Faron Woods. The dragon has wings, unlike the Draconified dragons from BotW and TotK, but it isn't a Gleeok due to it not having three or more heads. It also can't be an Aquamentus because those particular dragons have only one horn. The closest I can come to a conclusion is Valoo. As for the fishy tail, it could be in reference to the Water Dragon Faron, but I'm not sure on that.
And if you've read all this, then I applaud you for being like me and having no life. Have a good day.
Consider me lifeless - read it, loved it. Another one with the boy near the Deku Tree - I think the Hero of Time is a great reference but also reminds me of the boy from ALTTP in the surrounded woods. Just has that vibe. Dragon wise Argorok springs to mind and Moldarach in the desert would team nicely with the SS references. Same with the water dragon. Nicely done sir, and love the discussion 💚💫
As a quick aside, my favorite solution to the Song of Storms is pretty simple: at some time before the paradox, Link was asked by Guru-Guru to play his song with him, and his magical ocarina made it start to rain.
Somewhat similarly, the idea that BotW/TotK takes place after everything as a new beginning that acknowledges the past without adhering itself to it is great. Sure, there's a little bit of mental gymnastics in regards to figuring out if the Ooccoo turned into the Zonai, or why Hylia as a goddess has seen a resurgence after likely millennia of no one talking about her, but at this point in the timeline that's literally arguing over caveman sociology for how much temporal distance it has in regards to affecting the games and their story. Brush down the slate, still have a bit of those leftover markings there, continue from sense, a-okay.
This was a blast to read, thanks for sharing 🌟💚 I think you are going to appreciate the commentary on the video I'm finalising at the moment on this topic. I very much agree that there is an element of elasticity to everything considering the incarnations matching the challenges of real world priorities, but the fun in piecing it together from a lore perspective is enjoying that challenge and finding ways to make sense of it all. In that degree, I'm still building on that theoretical approach and have more to add, so here's hoping it's at least enjoyable. All the best 👍
Imaging that Gibdos were sentient all this time and not able to communicate due to Queen Gibdo’s curse/power/influence and they’re just trying to reach Link to seek for help so they can be free but we just slash them down since they look creepy and walk funny.
No unfortunately I’ve tried to be nice to them but they just swing at me regardless
I see I wasn't the only one that got a deep burn in their soul after *that* moment in Majoras Mask
"Those who forget the past are doomed to repeat it..."
I am going to be sad if BOTW and TOTK are just placed at the bottom of the timeline as a reboot. The continuing lore is one of the best parts of the game and community.
Thanks so much for the video!!
Thanks for the comment. I can only suggest that I don’t expect that to be the case. My interpretation so far is more a launching point for taking those stories into a different iteration or dimension. One where the existing history remains but indeed can be iterated differently in a new cycle. Similar to how each day you begin by waking, cohesive to all days prior but your day plays out differently as a result of the events transpiring from the day prior. Maybe you go to work like always but events never play out the same. Probably not the best explanation but I’d like to think Nintendo are actively engaging the past to open up the possibilities of moving the series forward but retaining those stories to revisit or possibly reiterate without retcon. Just my view of course, but it’s a possibility that covers all bases, it’s what I would do in their position 💚💫
I have the 2014 puzzle- I won it at an arcade years ago. I realized it wasn’t the map, but never thought that deeply about it.
Perhaps BOTW was originally meant to literally unite the timelines and they decided to push that back to a later game. It seems very intentional to include features from previous games in the puzzle map, and they may have decided they had too much material to put into two games (especially considering exactly how much there is to both games already).
It would be very interesting to me if this became a trilogy but it seems unlikely
Obviously these games technically take place in all timelines, I'm implying that it seems they intended to do a lot more and there's likely a lot already planned for the future with the amount of content they've had to cut from botw and totk throughout development
I think that’s a pretty good call-out and I’d agree that what we know is only part of the roadmap at any given point in time. It’s interesting to consider based on where we are now and what potential the series has to expand the story 💚💫
We know the version we see of the Song of Storms loop, but if you unwind it backwards, it's possible that a version of Link simply played the song that the windmill guy was playing, since he plays that same song even before Link plays it to him. This causes him to get mad, so adult Link gets the song before he goes back in time, changing the reason (and likely the timing) of young Link playing the song to him.
It goes around, goes around, like a windmill, but a windmill starts somewhere when it's built.
This wouldn't be a real paradox, because time has no reason to care about consistency. Matter is effected by physics at every point. That's all that matters. This world's physics happens to include magic. Nayru created the laws of the realm, what the rules of this world's physics would be. It only makes sense for the universe would carry these out _blindly._
The fact that multiple timelines were created by the time travel in OoT proves this.
Interesting. Being fair, paradox is an oversimplification of a much more complicated discussion but I’m never likely to please everyone with terminology decisions so although I can say definitively I know bringing up this topic is a minefield where I won’t be able to phrase it to please all, I certainly appreciate your perspective and largely agree with you. Albeit what I consider to be the multi dimensional aspects at play behind the iterative nature of the franchise v scientific endeavours compared to fictional world building I guess that’s my reference in terms of the statement about interpretation. What is really the great thing is heading these opinions and understanding how others view the matter. I enjoyed this perspective, particularly the consideration of how it began with when the windmill was built. I don’t disagree. But that was the point - not to debate the point of beginning but to appreciate the iteration of it from one perspective to another. However, that line - it starts where it’s built - chefs kiss - loved it 💚💫
The reason the Windmill guy and song of storms in OOT is known as a bootstrap paradox is because if Link never learns the SOS from windmill guy, he can never play the song to the man which is then the cause for him originally learning it. This is the literal definition of a bootstrap paradox or causal loop. The information creates itself out of necessity.
We can take it further in that we know SOS doesn't originate in Hyrule, the Hyrulean Sharp brother composed the songs of the sun and moon which became one song, the sun's song, their graves are found on either side of the royal tomb in Kakariko.
SOS was created by the Terminian Sharp brothers in Ikana. Link can only learn that if he survives the events of OOT, which to do so he has to complete the shadow temple, to do that he needs to get through the bottom of the well, to do that he needs SOS. So, the song does exist but Link learns it out of time, again, due to the paradox necessitating it to be so.
@@CC-df3pn The Bootstrap Paradox isn't really a paradox at all. A thing can originate from a prior iteration of said universe. With multiple trips through time, it can land on a version that fully obscures where something originated the first time. This is especially true in multiverses that branch off new timelines when time travel occurs, which we know the Zelda multiverse does.
Also, the windmill guy plays the same exact song BEFORE Link ever plays it to empty the well. Every time you enter the windmill, including the first time you ever visit Kakariko Village, he's playing the song.
In Termina, it was composed by one of the Sharp brothers... But Romani & Malon managed to have the same song for different reasons. I see no reason the Song of Storms in Hyrule couldn't've been originally composed by Hyrule's Sharp Brothers. That's not an uncommon trope for multiverses... Different versions of the same people creating the same things despite having different circumstances... They were still royal composers, after all. They composed the Sun's Song.
@@thajocoth again, it is the LITERAL DEFINITION of a bootstrap paradox. Yes the song plays as we enter the windmill, that is a limit of the original game. We are told directly that the song is first learned by the windmill guy, and played, by a boy with an ocarina which ruined the windmill.
The canon overwrites the gameplay and system limitations of the original game.
The canon also says that the Hyrulean Sharp brothers only composed the Sun's song not SOS. I know what you are trying to say but using the limits of the game in the face of what the game and all other media surrounding it state as the actual events and canon is reductive
@@CC-df3pn Assuming that all multiversal events in the series are shown to us, and that nothing else ever happens seems more like limiting yourself for no reason.
They were royal composers. Why would they only compose one song in their entire lifespans? That makes no sense. I'd be surprised if they didn't also compose OoT's warp songs & Song of Time. The Sun's Song would be, like, their final song that they were in the middle of composing when they died, like their version of Beethoven's 10th symphony, which is why you can only get it in their crypt.
We know that time travel in the Zelda multiverse creates alternate timelines. With all the time travel that occurs, we're only told about three of these timelines. It's super naive to think there wouldn't be more. These three are simply the timelines with games in them. Maybe the timeline that has a version of Link learning the song in a more straightforward way is simply otherwise uninteresting, so it has no games after that? Or maybe that time branch gets pruned from existence after it happens, which is more logically how time travel would really work if it was possible?
There are so many gaps where things happen in the Zelda multiverse that we never see. I wouldn't assume that just because we only see the carpenters building Kakariko village and then trapped by the Gerudo that they immediately left for Gerudo Valley the moment Kakariko was done being built. Other things could've happened in their lives between those events that were simply not important to the story. We can't really know what those things were.
Time travel paradoxes make certain assumptions about how time travel works (and those assumptions never actually make any logical sense). This is a multiverse in which we *know* how time travel works because we can see that it splits into separate timelines. Since it's not a causal loop universe (one in which time cannot be changed, so if you go back in time, you always went back in time), none of the traditional "time travel paradoxes" are valid in it, because there are now a billion different possible explanations that work to fill in the blanks. We can't know that any one of them is true unless Nintendo adds one of them to the series canon, but it doesn't matter which one is true because it's unimportant to the story. We have enough information to know that it's possible.
It could easily be that if Link doesn't play the Song of Storms, and therefore doesn't get into the well to get the Lens of Truth, that after a while Link learns the song from another source at some point in the next few years (which could be in Hyrule or Termina, who knows?) Link then happens to play it in the Windmill. In this version of events, 7 years after child Link failed to enter the well, the guy is angry about the song being played, but it happened more recently than 7 years ago. This causes Link to learn the song earlier because of his time travel forward 7 years before. As a result, he can play the song sooner, getting into the well, and the guy's anger changes from "5 years ago" to "7 years ago" in the future. That's one of a million perfectly logical possibilities.
It would make no sense from a narrative perspective to show us all that, and it's very clear that Nintendo cares more about narrative than canon consistency. There's no reason to show us the pieces that are irrelevant to the story.
I like how this dude comes out of nowhere and casually drops one of the best zelda videos ever
I DO have this puzzle in my home! It’s in the wrap still, next to the one they did of the windwaker stain glass! Very cool!
I think my dad bought them both for me for Christmas, and I might be mistaken, but I think he got it at a big chain bookstore that sells many licensed items. I’ll have to ask him.
Great video! Finally someone who see the worth behind this evolution of an almost real legend! With TotK they landed such a masterpiece! Everything is coming together that was established over years! A lot of people were criticizing the not existing tools from the old Zelda games, but for example what's better than a "Hook Shot", the Ascend function! And all the tools had disadvantages to them, that were eradicated in BotW and TotK! Back to the "Hook Shot"; you had to follow the level structures to be able to use it, for its time their tools were genius, but in an open world concept you can not use old paths! I love this trilogy of the latest Zelda games, it was a perfect way to say goodbye to the old world and welcome the new into our lives!
I have the "cleaning cloth" version of the map, bundled in the leather like 3ds zelda carring case (that I use for my switch) and since then always wondered what's up with that weird map
Wow another reference of a source I haven’t heard. Thanks for sharing - this map gets around 💚💫
Colgera fight music is the best boss fight music in totk
👇
0:44
Absolutely🌟💚
I beg to differ. Ganondorf's boss themes were all legendary. Especially when it started riffing off Ocarina of Time's Ganondorf battle theme.
Best Boss in most of the franchise. IT WAS SICK!!
I just went and read the transcript of that Iwata asks interview. It is SO fascinating to me that the design philosophy of BotW, whose praises have been sung by nearly ever RUclips essayist, was present in-house as far back as even then.
Agree BigZ - that interview was mind blowing and felt like a treat to read now with the privilege of hindsight. I’m glad someone else appreciated as much as I did 💫💚
@@gamesmiths Iwata seems to have a strong link to the malaise of Nintendo properties from 2010-his passing, which is likely put on him just by the western community of fans.
I don't know what he was doing at Nintendo aside from PR and these interviews, but the man knew how to carry an audience and tell them exactly what they're looking for. A legend.
Honestly the video from Gaming Historian gets me every time. From embodying hard work, kindness, passion, humility and unity, his stewardship through adversity showed true courage and symbolically brought about the rebirth of Nintendo in modern gaming - a fitting understanding of the principles discussed in that interview - finding universal appeal through a sense of feeling. I know very little myself, but my experiences in leadership have always been about a mantra that you work for your team, not the other way around. I can’t help but feel this approach was something similar in how he connected with people. He remains an icon to me, always will. Making games fun for everyone - indeed a legend in every sense of the word. 💚💫
What we need next is a meta time loop that sends us back to the most iconic events across all the games…Ganondorf using Zelda(‘s power) in order to change the outcomes of his greatest defeats…so Link has to make it back to pivotal moments, to save his prior selves, re-defeat Ganon(s), save all the versions of Zelda…a mad race across all the timelines as he solves the present in order to achieve the past
0:00 Start
0:43 Chapter 1
6:18 Chapter 2
12:33 Chapter 3
23:13 Chapter 4
28:39 Outro
I've needed a video like this. I got the puzzle for christmas last year and I was always wondering about which iteration of Hyrule it's showing.
I have had this map on my wall for a while no and i had no idea it had this much history,but i knew it was official zelda merch so youve essentially put together a comprehensive video of the scattered thoughts i had when totk first came out. Ive never felt so validated in my life
Honestly, this comment made my day, thank you! And you are most welcome, the thing had been curious for me for the longest time as well, so its been interesting to see the reaction from everyone has really reinforced how mysterious the piece is amongst the fandom, which validates your thoughts even more 💚🌟
Personally I thought the castor wilds connection also had something to do with the ancient columns which is right below Rito village but I fully understand where you're coming from when referring to Rito Village's connection and the Tabantha Wilds
That connection still fits, because the ancient columns bears a lot of resemblance to the Wind Tribe Ruins in MC, which you access via Castor Wilds.
You’re actually bang on and I agree with you. There were a few locations in BOTW for the ancient columns etc, one being west of Illumeni Plateau/south of Rito and another near Akalla stables, inland from the coastal features nth east. Your connection makes sense to me for sure 👍💚💫
From a music nerd standpoint, Guru-Guru has a music box. It's pre-programmed to only play the Song of Storms, forever, by whomever built it. All Guru-Guru does is turn the handle, no music knowledge required. All Link would have to do to learn the Song of Storms is to listen to it long enough to transcribe it, which is something he could do at any age, technically.
Interesting take on a conundrem factoring in causation. Makes me then wonder...who made the box? 💚🌟
Now I wonder if the events of what happened to Zelda in TotK might have changed the timeline of previous entries. That would put BotW and TotK on a timeline disconnected from the previous. A genius move that would allow for future games to be created without constraints to past events.
I personally think that it is a different timeline from the others, occurring after Skyward Sword. Since the Zonai are not present in any other games, it would make sense if there was a timeline split where the Zonai didn't come down (the other three timelines) v. Botw & Totk, where the Zonai did come down and contributed to Hyrule. That would wrap up how mummy Ganondorf being sealed under the castle for that long doesn't conflict with other Ganondorf's of the other timelines.
YES! The return of the king! I know that this has been a long running, highly contested idea for you. I am glad that you finally were able to get it out. The concept of this map being a rough draft of breath of the wild made sense but now with tears of the kingdom we finally receive answers in a well-done video thanks to you. I can't wait to continue building these paradoxical puzzle that are the zelda theories with you and the community.
Dan - Thank you for everything including the inspiration for this video. I truly could not hope for a greater friend - and indeed, we have a lot more ahead. Luckily we have a great team and awesome community to share it with.
I’ll be right there with you, picking apples and planting seeds. 🌟♾️💚💫
This is my first time coming across a video of yours, and I just wanted to say thank you! This is a beautifully done video essay and I very much enjoyed it. I’ll be sticking around for more!
Thank you kindly and appreciate both the kind words and ongoing support. I’m working on the next theory as we speak, part of a set of theories actually and you’ll find a callback in there to an Easter egg of sorts I left in this one. They take me a while, doing them outside of work etc, but I hope they will continue to keep you entertained and worth your time. All the best, and have a great day 💚💫
I mean I think the memories are just before OOT. The games still happened after and Skyward Sword and the Era of Chaos both still happened before, TotK just only cares about TotKdorf and to a lesser extent Skyward Sword.
Could be the Era of Prosperity
I myself put a bit more padding in between the imprisoning war and OOT and consider the civil war a different conflict from the imprisoning war. I think the Rauru from OOT is a descendant of the one in TOTK; inheriting the power of light and maybe time too. Perhaps OOT Rauru rediscovered both the Triforce and the Master sword, put the former behind the door of time, sealed by the latter. And perhaps with the aid of his fellow sages too since there is a chamber of the sages.
It's great to see another classic theory video from you! This is what I'm here for.
I've always believed each map of Hyrule is like Skyrim: an interpretation. Its not literally changing but permutations showing us different interpretations of the same thing. The "True Hyrule" is likely either LTTP+Zelda 2, since they were first and didnt need to be remixed, or is completely unseen to this day
A fair enough call and I quite liked the references made, thanks for sharing your thoughts 💚🌟
i literally have that puzzle it was in my room for years
lol! Thanks for that, literally one of the reasons I wanted to do this theory. It's kinda cool to think we all had this map laying around in some form, and I'd thought it would be important with TOTK. When my "guesses" about the Gibdos and the pirate ship actually came to pass I was really excited to share it 💚🌟
I got a tiny map from the 3DS case too, still have it in great condition
Ive been wondering about this for years. I havent thought about in a while though. I never thought we would get answers.
Link learned the Song of Storms in Flat's tomb in Ikana Graveyard in the imaginary land of Termina. It's magic.
Love it 💫💚
I have just assumed that the timeline didn't matter and that's why it's so confusing and the main goal is to reboot the series to tell a long form story while not isolating older fans so the timeline was made but the only current timeline that Nintendo is working from is Skyward sword, the flashbacks from Tears of the kingdom, breath of the wild, and the current day events of tears of the kingdom.
Good stuff man!
Thanks heaps mate 💚💫
You know, this video made me think of something different. Zelda series has an odd place in my mind, as if it's recreating my childhood memories. I've never played any Zelda game as a child, due to them being unavailable in my country. I only got to know this series in about 2016. But games like Ocarina of Time seem... familiar to me, as if I knew them way in the past.
I adore this comment. So poetic 💚💫
So. One thing I’ve always been curious about is the Great Plateau. It’s always seemed out of place as if it was just placed there. Coincidently. It’s also in the place where you’d expect the kokori forest would be. It’s also roughly the same size. Its also home to the first temple of time. Was it maybe a floating island that wondered hyrule? Did it rise out of the ground?
A great pondering. Supposedly it was moved during development, but keeping it in world, considering it as built around the Kokiri forest is an intriguing proposition
The idea of this actually seems really cool and interesting
Thank you 💚💫
Will have to give this video a round 2. I loved what I heard but I used it as something to zone out to, to get rid of a raging headache and it worked so thx.
Also I got the map as a poster that I bought In a shop
Thanks Ryan - 2 birds with 1 stone - couldn't be happier and possibly one of the best pieces of feedback I've ever heard - you've achieved legend status! Appreciate the input and humour, champion and welcome here anytime mate 💚💚🌟🌟
Cool. It’s really nice to see Nintendo hunting at future games when,
Me when they show TOTK teaser in 2018: “What the f*ck is this?”
Definitely unique the 550 P and the 1000 P are the exact same map
This map was made slightly independent of BOTW map as Wii U development was 2012 which would predate the map but remember that it was published in 2014 ZU was definitely still in development then. With a teaser in 2014
Thanks and appreciate the comment. Interesting to note, and something I left out of the video so as not to overly elaborate, but different versions either feature or remove the World Atals banner from the bottom portion, depending on the source of the map. It's another fact that makes it more intriguing - underneath that banner is a reference to a peahat from OoT, but is covered when the banner is in place, that being the more common representation. Thought you might find that interesting as well noting the timelines mentioned and considered in respect of the dialect of Ancient Hylian Script - that being the more modern version from ALBW onwards, as opposed to the initial type from SS. 💚🌟
4:25 I HAVE THAT NOTEBOOK I GOT IT FROM THE BOOK FAIR AT SCHOOL YEARS AGO LET'S GOOOOOO
the flower monuments in the sky translate to talking about before the zonai showed up and met sonia, she told them that the green shrines from TOTK were popping up everywhere.
Nice call - thanks for that and appreciate the input 💫💚
I figured out that piece that puts it all together. The officially licensed, legend of zelda calendar.
💚💫
I have the map on a blanket... and the books but the blanket is the first thing I owned with it
i literally have this map as a reusable sticky sided cleaning cloth stuck to the side of my PC next to me RIGHT NOW..
OMG! That might actually take the cake for the most odd version of the map in circulation since I put out the video which is saying something. A reusable cleaning cloth...honestly...speechless. I was toying with the idea for a while about following up on this video purely based on the volume of random items it now seems to be associated with because I'm kinda intrigued as to who is making all this stuff - what's licensed v knock off...and get more behind how it's managed to proliferateso much. There's something about the sheer variety and weird randomness of it that has me more curious than when I went to make the video. Thanks for sharing this and blowing my mind. A reusable cleaning cloth...so random its perfect. Legend effort 💚💚🌟🌟
I bought this puzzle for $10 at EB Games nearly 10 years ago, never actually put it together for one reason or another until earlier this year and turns out it's missing one single piece: the smoke ring on Death Mountain.
In terms of Zelda related content; something that I've always really enjoyed completing every last quest, bottle, item, heart container, armor upgrade, etc., I can't express just how unsatisfying this puzzle was lol
Oh wow - I feel that one and hard. It makes something in my eyeball itch and honestly my OCD nature is in full gear just reading this. My heart goes out to you 💚💫
@@gamesmiths Well something I hadn't thought of until watching this video was seeing if they are still available to buy, thanks to you I now know I can just get another one from Amazon. Fingers crossed this next one isn't missing the peak of Hyrule Castle 🤞
i love this series so much. great video! I theorized something similar but SS, BOTW And TOTK all exist in another timeline (and the OG Timeline but). The Era of Myth is a alternate reality version of the older games. And ganondorf in the era of myth that is similar in our OG timeline (the n64 games and other games etc) all exist or may not exist. Like a dragon break but like you said, doesn't necessarily end.
So BOTW and TOTK somehow exist possibly in a way that well never experience? But use what we know from SS, Era of Myth, BotW and TotK in the "Fujibiyoshi Parallel Timeline" to help answer the questions of the old OG Timeline.
Or something completely different. Some people say that BotW and TotK are contradictory to each other.
AND some people are saying the games are a ll one timeline.
But the best part? All of us coming together to try to figure it out.
I love it. Great video and ill def be watching more!
Man this was a pleasure to read - you got it @BioAlpha5! For my mind, I have my take on things, and that's certainly something I'm building on with the current run of theory videos and as part of what I've been exploring for some time. I really do believe the devs have a longer term plan in operation, and the more I delve into the lore and aspects, the more alignment I seem to find that suggests this is indeed where we are heading. That said, I'll be the first to say that I could be completely wrong, and it's my best interpretation based off what I'm finding, and sharing it with fellow fans is the best part of making these videos. To date, I'm convinced I've actually learned more about why Nintendo are approaching things the way they are - for me doing a theory is very much about putting up facts and observations, suggesting what I think it could mean, but ultimately leaving it up to you as the viewer to interpret and decide - it just makes sense to me as the best way to do things. I might have my own version, but I keep getting input from others I like more than my own take, so leaving things open to a collaborative discussion ensures I get to see things from so many different perspectives I never would have, and honestly I'm richer for it. It's a real privelage to do these videos and read comments like this, and thanks for being awesome, and being part of that discussion. I really like your take on it too, and to be honest, I have noticed a few things that could support that viewpoint as well. Expect me to touch on at least one of those in the next theory video or two, but suffice it to say, there's always been an open thread for me with Skyward Sword that raises a question about what I've deemed "The Forgotten Timeline" in my own theory notes, so I can totally see where you are coming from there. Whether that's the way the Big N goes is anyones guess, but it sure is fun to talk about. Have a great day, and thanks again 💚🌟
Thank you! feels great that a big Zelda RUclipsr thinks my theory has weight. And its def a benefit to be open to all ways the game and its info can be interpreted. Cant wait to see your next video. Thanks again! @@gamesmiths
@@BioAlpha5 Very kind my friend, but we are all fans and trust me when I say that the best theories come from everyone, not just someone on YT, and we are all as important when it comes to being heard in the Zelda theory community as each other. That's one of the main reaons I love doing this and I'm still stoked that anyone listens to my theories just the same as you. Looking forward to bringing some new content ideas soon that will hopefully get that message out even stronger 💚💚🌟🌟
So glad that RUclips recommended your channel! I love the correlations you brought up between the mech (I still have that puzzle, I have yet to do it 😅) and the interviews/games. I think botw/ totk game map struck such a beautiful balance between classic Zelda landmarks while keeping it new to explore. I don’t expect places to stay the same from game to game, in fact, it’s better for their main theme of exploration that they don’t. But as a lore buff it’s great that they are keeping it a stable and in mind while designing. Great video and thanks for sharing!
Thank you kindly Splatakv - couldn't ask for a better comment and couldn't agree more with your take on things. It's a tough line to tread with the lengthy history the series has, but I'm very greatful to enjoy it so much and share that passion with others like yourself. Thanks for taking the time to share this, and keep being amazing - you made my day with this one, so I hope this puts a smile on your face too 💚🌟
@@gamesmiths right back at cha! Now excuse me while I binge the rest of your theories 🤓🍿
@Splatakv legend! Hope they hold up ok - I’m still pretty rough at this whole YT thing 😂
@@gamesmiths I know how you feel! But honestly your production quality is excellent, and so is your narration. I would have assumed you’ve been doing this for much longer so go easy on yourself! You deserve it 😊
I have a journal and a blanket with this map on it!
That's interesting - the blanket is one I've never seen, but sounds AWESOME, so might have to look that up - thanks for sharing this 💚🌟
The moment the map popped out I had to pull out my LoZ Notebook I bought years ago and amazed its the same one shown here XD
Nice thanks for sharing. Another one coming from a notebook. This map really found its way into so many homes in different ways over the years. All the best 💫💚
The Song of Storms has an easy solution if you consider that the Fallen timeline is true. My current solution for it is that in the fallen timeline Link begins his journey as normal up until he enters the Temple of Time, but instead of being sealed away he is ambushed by Ganondorf, and the recently acquired triforce of courage stolen, despite still having the master sword he is forced to carry out his journey to the best of his ability however he is not able to retrieve the medallions and is forced to look elsewhere. This is where he ends up making his way to Termina, learning the song of storms, but is unable to stop majora and in a last ditch effort uses the Giants Mask to help the Giants push the moon away from termina. He returns from his journey and teaches the song of storms to the windmill man to gain access to the well, but is still unable to acquire the medallions, meanwhile Ganondorf begins his assault on Hyrule bringing destruction in his wake Even going so far as to kill most of the sages, but as it's hero link who is still a child at this time tries to fight the king of evil and fails, Zelda still in the sheik disguise retrieves the Ocarina of Time and uses it to send herself back in time thus starting the child timeline, meaning that the person who teaches the windmill man the song of storms in the Child Timeline originally, is not link but Zelda disguised as sheik, this is also why Link is sealed away is simply because It's necessary for him not to be involved in the battle so that way he doesn't die again.
The Music Man always reminded me of the Happy Mask Salesman.
Very much so 💚💚🌟🌟
6:16 I just realized I have the map in the form of a tiny screen wipe that came with my Zelda 3ds case from the release of A Link Between Worlds
Thanks Steven - yet another variation I hadn’t heard yet. Man this keeps getting more interesting over time. Appreciate the input. Have a great day 💚💫
I’ve had this puzzle framed on my wall for years! So cool.
That's awesome EpicFireMaster1230 - glad this made that a little more cool for you 💚🌟
That Hyrule map on that puzzle is also featured on a fuzzy blanket that was sold at GameStop.
I’ve seen them there in the past and own one myself which is how I know.
I have the exact same blanket hanging up on my room wall😁
Sweet - that’s awesome 💚💫
I would love to see an actual game using this map
8:42
Audio: Iwata Asks
CC: a water ass
😂😂
I see the top left corner more as a representation of Ikana and the stone tower.
I could totally get on board with that and makes a lot of sense - great call💚💫
I have a blanket with this map on it, and I always just assumed it was a generalization of the maps of Hyrule so when someone asked for a map of Hyrule, Nintendo didn't have to ask from which game. They would just give this map. Basically, it's the map of marketing lol.
That's certainly a good way to label it. "The map of marketing."
Yeh fair call. I can see where you’re coming from - it is a business after all
Well, we know the next title's name, then - The Legend of Zelda: The Marketing Map.
"Legend of Zelda Monopoly - The most important Legend of Zelda game of all time"
-Brian David Gilbert
Gold! 💚💫
Fantastic video, i have nothing to add i just really love zelda and all the discussion like this about it
Thanks for taking the time to comment and glad you enjoyed it 💚💫
Excellently said here, GS! Definitely curious to see what the next game brings us!
Keep it up! This amazing
Very interesting take on this map, thank you!
i have this map on a blanket that was bundled with an acrylic statue of the hylian shield lmao... just got it earlier this year from Walmart LOL
Thanks elloisefarrow7769 - another new one to me - bundled with the shield is wicked curious! This map gets around for sure, and btw - congrats on getting the shield - awesome stuff 💚🌟
This was a great video to listen to mildly blazed. Thanks for the cool vid
Glad you enjoyed it! 💚💫
Well i guess the whole thing about Adventuring is about the Journey it's self and the Many things and Lessons you Learned along the Way to be a Better version of yourself....
Couldn't agree more LoganWolf, well said 🌟💚
So has anyone else put together that the Depths is only under Hyrule and not extending past, which might just mean it is man made. Very sus. also it never goes under any water (leakage worries?)
Mine of the shieka battery ingredient?
Having explored the depths a lot, it's interesting that the higher elevation=lower depths. Also, the walls of the depths end slightly before the overworlds edge. And every place there is water on the overworld there are walls in the depths, so I don't see leakages being a problem (Besides the hot springs I guess, but those get lava instead). I don't know what it means, and I'd love to see a small section of the map without gloom, roots, or any of that over time wear-down, that way we can see if it looks natural or not
It’s a great observation and I’ve got a running theory on the depths planned for a future video post completion of my playthrough. One thing you might notice is how the landscape is completely wrought - almost like it’s had any richness long since drained as well as extensive mining operations. Both features connect extremely well with events surrounding the Lanayru region in Skyward Sword - lands once fertile undergone a desertification of sorts with the suggestion of time shift stones mining contributing to the environmental degradation. 💫💚
I have a theory that the Depths are where the Underworld of Zelda NES was located. I mean, the statues in those dungeons kinda resemble Zonai statues, and there are rooms too dark to see without lighting a candle. Plus, it served as Ganon's lair and a hotspot for monsters. If nothing else, it feels like a reference to the NES Underworld.
I haven't watched the whole video but congrats on 13,000 views on this video!
Thanks Mystery much appreciated buddy 💚💫
3:13
So theres like parallel timelines or something? like A split before or during Skyward sword? Era of Myth could all be similiar to the games we have
Thanks for the comment/question GaryJuuce and I guess that's part of the larger mystery and depends on your take. For me, I continue to find more evidence of the games and lore being planned out well before most think, and the connections add to what I believe was a planned change or addition to the timelines published in Zelda Encyclopedia, but courses were changed I think based on the feedback from play-testing which identified that fans were having so much fun trying to understand where it fit that ultimately the devs decided to leave it more of a mystery and allow the fanbase to come to their own conclusions. Summarily for me though, there is definite threads from Skyward Sword through the major console releases (OoT, MM, TP, WW, Zelda 1 & 2) and what eventuates in BOTW and TOTK. What I do believe though is we have a cyclical iteration on what's happened in the past, meaning they exist in parralel to an extent, albeit within a different reality. It's a little tough for me to explain it and I'm breaking that down in the last video I released a few weeks ago and more on the way, but needless to say it's an interpretation that some might not agree with which is fine, but for my mind, we have more coming to piece this mystery together. Will be very interested to see what happens with the DLC 💚🌟
I have this map as blanket
That is pretty cool
The gibdos look alien because the Hylian body plan probably is alien. Hylians only look like us because we're supposed to empathize with them for marketability of the game. Much like how despite Star Wars took place “A long time ago in a galaxy far far away” it has “humans”.
I have this map on a little screen cleaner that came with a licensed Zelda 3ds case. Cool!
Oh wow! Thanks for sharing that - that's a new one to me, but continues to add to the list of places this map has shown up. It really does get more curious! All the best and thanks for commenting 💚🌟
I have 999 bokoblin fangs, and 404 bokoblin guts
Help
Which came first? They both did, it's just a matter of perspective. However, the better question to ask is where did the song come from? Neither of the Links nor the windmill guy created the song as they heard it from each other but how did the song come into existence? That's the actual paradox.
Edit: As The Doctor put it, who composed Beethoven's 5th symphony?
Sorry for the late reply - no idea why this comment held back on my feed, but thanks for your input and couldn’t agree more - perspective always changes the narrative and enjoyed the reference there 💚💫
Zelda solves the problem of paradoxes with multiple timelines
so in one time line a random kid played the song of storms and causes the destruction then later adult link learns the song goes back in time creating a different time line ware he uses the song as a kid to destroys it before the random kid could making it look like the original kid never existed and it was ling the whole time
I love the discussion on this topic as the opinions are always unique and interesting to ponder. I like this one for a lot of reasons, the cyclical nature could cause a variance, into a new iteration, though subsequently resolved within the consequence of the iteration coming into existence in the first place - assuming I'm reading that right. A snapshot in time between two ends of reality is the moment we play, therefore creating and resolving - very in-vogue to TOTK and what I take out of the manipulation of the fabric of reality being influenced either side of the ancient past and present with the master sword connecting the iterative nature between the two - in this instance, the master sword would be, once again, bridging the two.
I'm on board. Love it 💚🌟
The canonical reason why Link is small here is to make Hyrule feel bigger
Sorry for the late reply - good point! This one got held up for some reason - but thanks for the input 💚💫
I'm gonna make a prediction here the timeline is cyclical one to split and come back together and the next LoZ will be about making the triforce only to then be a lead in to skyward sword causing a a massive loop
I don't know which one I like better - the straight up concise prediction that I could very much appreciate, especially considering some of the proposals I've made in recent videos....
Or what is one of the best tags ever...dude-guy-rock-fan. Says everything you need to know and I'm sold 🤘🌟
I really wish that they would have added all of the temple dungeons from SS, OoT, TP and ALTTP to the game could legit be copy and pasted and I wouldn’t care or just change up mechanics slightly. They could be side content like Skyrim dungeons or something. Other people exploring them or bandits there. If there is 3 Separate Temple of Times still standing then all of the other places should be too even if some are in disrepair. Plus having old iconic places remade in ToTK’s engine would be amazing! Kakariko needs the giant windmill and graveyard leading to the shadow temple and being able to access under the well. Gerudo’s spirit temple bandit hideout.
Things I wish they would have added in tho.
Guardian armor should still be a thing and weapons with Guardians being enemies. Maybe have the Shieka have special tests for link in combat you could complete for rewards?
Where are The Deku Scrubs???
They should have included Poe’s as actual enemies for us to fight.
More flying enemies in the sky/ sky islands and mini bosses flying around. New leviathans in the sky islands not just dragons.
Helmasaurs, dodongos, wolfos, Deku babas, tektites. The huge rideable boars that the moblins rode, stal hydra iron knuckles and dark nuts
Skull Kids! And a ruined forest Haven leading to the Forest Temple would have been awesome with the original Phantom Ganon there with his old model
Why can’t we pet any dogs when that was brought up they wanted to add?
Why remove Hearty fruit( forgot the name)
Why is BoTW and ToTK the only Zelda games that don’t have a dedicated fishing spot? And regardless why are there no fishing rods at all in these games? Bombing and swimming works but, Nintendo has always had a soft spot for fishing(adding a brand new fishing spot in MM Remake) that idk why they wouldn’t add it. More realistic with the systems present or as an alternative. You could buy supplies or make them to get a bigger better catch
OMG - that would be ultimate - shut up and take my money 💚💚💫💫 seriously though a great idea and could be like wave expansion packs almost like MarioKart if need be because I think a lot of us would be down for that
I wish it was rededs vs gibdos because of the calamity redeads would make so much more sense
if tabantha is castor wilds then could minish cap be set after? the rito being the wind tribe and the wind ruins the remains of rito village?
Absolutely and ties in with another interesting take on things where it could be considered almost a mythical prequel of sorts before Skyward Sword which is really cool to ponder. Great call 👍💚💫
@@gamesmiths mythical. that is one important thing to remeber in all of this. no zelda game is canon. it is all the legend of zelda. events happened but the only thing we can ever take as fact in any given zelda game is what we see in the given game.
chances are a lot of zelda games are retellings of same or similar events. or, the general events of the game are history but everything we play is myth.
@@Markcrazeer indeed my friend agree. Though I’m putting together a theory at the minute that will throw a slight spin on perspectives considering the viewpoint of course. Fascinating materials I’ve been going through provide an opportunity to put some scientific rigour behind the fictional backdrop with some surprising evidence to make it worth considering so keep an eye out for that soon. As always it’s only one possibility…or should I say more like a myriad of possibilities 😉
Exactly how many tombs, or groups of books, must I purchase for to be able to know everything there is to know about Hyrule, Lorule, and all of its surrounding history?
Technically none tbh - you only need to know as much as you want, that’s the beauty of it. That and Google always helps 😉. Seriously though, I find Zelda Encyclopaedia and Creating a Champion to give most of the info you might not get in game and definitely recommend GDC presentations and dev interviews for good info without someone else “interpreting” it. All the best 💚💫
Great work, fun watch.
Glad you enjoyed it - thanks for the kind words 💚💫
Mrs. Oaf and I have this exact puzzle!! Absolutely brilliant GS!!❤
Thanks Oaf, always appreciate the support brother
While we dont get Ikana in BotW, I cant help but draw a parallel between the Yiga clan and the Garo from MM.
Brilliant call-out mate, hadn’t considered that one 💚💫
@@gamesmiths Thanks. I noticed recently after doing research on the Garo. Even their attack patterns are similar.
@@VictorJulioHurtado it’s a top call - both using offensive weapons only, Garo mask aligned with Courage, designated leader, and pretty sure Stone Temple flipped upside down. They also linger, unfinished business and mask+ninja association. Awesome spot. You might find it interesting but ever since I replayed SS HD I swear the “pirate” symbol on Scervo looked like a Yiga symbol. He also lingered on will power Fi mentions, and considering he has a near twin in the Temple of Hylia, I thought it was weird it looked so similar
thank you so much
No problem 😊💫💚
I’m somewhere between new and hardcore belief wise as I take each game as mostly separate with a few connections to other Zelda games. Not everything is connected but some things
I hear that. I’m personally not too dissimilar in that I appreciate the reality of what we are discussing v the creative aspects of the genre. Thanks for the input and all the best 💚💫
I have an idea for a new title….
Legend of Zelda: The Beacon of Hope
The game should have a dark western cowboy theme like twilight princess but have the vast open layout like breath of the wild and Tears of the Kingdom. The land will be scattered with different ranches, animals, characters, etc… Basically, instead of scattered shrines you will have huge ranches, farms, and villages scattered throughout the land that will be apart of the main story but also used for side quests and item fetching for certain goods that you will need throughout the game. Link is considered an average worker until the story and game progresses and by the end of the game he becomes a real cowboy that saves the land from outside intruders. Dungeons will take place outside of the mainland and into certain areas like forests, mountains, swamps, lakes, caves, etc… Lastly, it will have a dark western theme. I know this might sound kinda stupid but these were just some thoughts I had LOL but let me know what y’all think??? ⚔️ 🤠
I have to say that sounds like a cool game and I’d be up for playing something like that. I’m a fan of RDR, TP and dark themes, so it sounds pretty brilliant. Might not be every Zelda fans “ideal game” but personally speaking, sounds awesome to me 💫💚
@@gamesmiths Thank you!!!! love coming up with new ideas for games and Zelda has always been my favorite. This new title could be the first ever M rated Zelda game that includes pistols, shotguns, etc… A combination of Zelda and red dead!!! I was thinking alligators and snakes in the deep swamps and polar bears in the high snowy mountains. Idk… it just sounds interesting and different 🤔