Visit this Mobalytics Link for the Complete Breakdown of todays build! mobalytics.gg/destiny-2/profile/e32219d5-e8ab-4135-a004-e06463a2e800/builds/4869d220-96e9-4b31-a39a-a1204ba8ff31
Just a couple things, (I know some of these things have been covered in other comments, but I'd like to condense them here): 1. The airborne Melee regeneration from the heat rises aspect is passive, and does not require a grenade to be consumed. 2. Radiant is a 25% damage buff. 3. Sunbracers has the "Fastball" mod intrinsically built into them, and as such they will not benefit from any additional copies of the mod. 4. Once you have applied scorch to an enemy with your powered melee, any kill that is not a bullet or a different subclass, will trigger Sunbracers ready, Meaning that your friend could cause a nearby ignition for example, and if you applied the scorch to that enemy with your powered melee, Sunbracers will still work. This also works with things like Sunshot and incandescent. 5. To further extend on #5, if you have applied scorch, with celestial fire for example, and your solar buddy from hellion finishes them off with an ignition (potentially even without the ignition, I haven't tested that), it will still proc Sunbracers as the hellion buddy is classed as ability damage. 6. Causing an ignition on a powerful enemy with incinerator snap, that kills nearby ads, will also proc Sunbracers. 7. It's important to specify that radiant does NOT give barrier piercing effects to weapons that benefit from either an intrinsic champion buff, or an active artifact buff, as two champion damage perks can not stack. This of course excludes weapons that proc the other champion weaknesses, such as chill clip slowing and stunning overload champions, or freezing and stunning Unstoppables. I only say these things because I know a lot of new players, and stubborn veterans are going to watch your content, so it's important to give accurate information where possible.
As one of those newbie Warlocks I have a question re: point #1 I know you said it but I'll ask again, I DO NOT need to consume my grenade and activate 'Heat Rising' to gain the increased regen speed on my powered melee ability correct?!?!! (Seems to good to be true) Why would I ever consume my grenade and activate 'Heat Rising' that way then? What's the benefit of consuming my grenade? Is it just the 'cure' effect and that's it (cure is great don't get me wrong but I'd just phoenix dive to get a heal)
@@vladtheinhailer1428 To answer your first question, you do not need to gain the increased regen speed on power melee. If you are airborne and get a kill, you will get increased melee energy. "Heat Rises", the buff on the right side of your screen does not need to be active to get the increased melee energy. The only reason to proc Heat Rises (consuming your grenade) is to start the Restoration x2 loop. Basically, get a kill with melee -> proc sunbracers -> consume grenade (gain Heat Rises) -> Phoenix Dive (Get Restoration x2) -> Keep killing with Solar Damage (Keep Restoration x2 timer up). This is kinda the whole purpose of sunbracers, you want to start and continue this loop so you basically become a flying AC-130 dropping solar grenades and not dying because you have restoration. From Phoenix Dive description: "While Heat Rises is active, you gain restoration while diving and scorch targets upon landing", ie the loop I described above.
@@vladtheinhailer1428 David is mostly correct, just missing a few benefits :) 1. You are correct, You DO NOT need to consume your grenade and activate heat rises, in order to gain 20% -> 50% powered melee ENERGY on airborne kills. 2. The main reason to consume your grenades is to begin the infinite restoration x2 buff 3. Consuming your grenade and gaining the heat rises buff, grants you an additional +50 airborne effectiveness, and it also buffs + increases the duration of your glide ability, effectively increasing the duration of your glide by x100 :) The passive buffs from the heat rises aspect is as follows 1. +20 airborne effectiveness 2. You can use weapons and grenades while gliding 3. You gain melee energy for every final blow you get while airborne (T1 = 20%, T2 = 25%, T3 = 35%, T4 = 50%)
@@Immortal_Mentor Please review & critique my understanding of the build loop. Am I missing anything, is anything still wrong with my understanding of the build? I present my EXPLAIN IT TO ME LIKE I'M A 5 YEAR OLD WARLOCK 'BUILD GAMEPLAY LOOP' 1) Get airborne (jump) 2) Get a 'Powered Melee' kill (target a weak enemy) * Getting a powered melee kill while airborne procs the Sunbracers' exotic perk 'Helium Spirals' (Huge Grenade energy recharge rate) 3) Consume a now 'free' Solar Grenade to proc 'Heat Rises' to begin the 'x2 Restoration loop' of the build. (Heat rises will be the first half of that x2 Restoration loop) * 'Heat Rises' grants +50 Airborne effectiveness * Buffs/Increases the duration of your Glide effectively doubling it's duration * Must be airborne when you get the powered melee kill to gain the increased melee power regeneration effect from 'Heat Rises' * Only kills made while airborne (can be with any weapon or power though, not just Powered Melee kills) grant the increased melee power regeneration 4) Get airborne then 'Phoenix Dive' down to get the second half of the 'x2 Restoration loop' * While 'Heat Rises' is active you gain 'Restoration' (HoT) when diving as well as 'Scorch' nearby enemies 5) Keep killing enemies using 'Solar damage' powers or weapons to extend the 'x2 Restoration' loop 6) (Rinse & Repeat) * When you get your Melee energy back to 100% find another weak enemy to kill and begin the cycle again
@@vladtheinhailer1428 I'll critique each of your points individually, than I'll offer a simplified gameplay loop :) 1/2.3) So before this part even starts, you would want to have already consumed a grenade, so you can extend it's duration with an airborne melee kill, and phoenix dive immediately after. This is usually assisted by having 100 discipline, or by saving your grenade from a previous encounter on a strength build. 3 - C) You can also use incinerator snap on the ground in front of the enemy, as hitting an enemy with all 5 AOE projectiles from incinerator snap is guaranteed to cause an ignition, this does far more damage than the snap itself, and can also potentially kill other nearby enemies with said ignition, all but guaranteeing you execute the Sunbracers procedure (proc). Also, proccing restoration 2 BEFORE this ignition, can give you anywhere from 5-10 seconds of restoration 2 immediately, given it can chain kill enemies nearby. This also synergizes with the new artifact perk that increases ignition damage significantly (column 4 - row 6). 4) This is a bit late in the loop to phoenix dive, but it can still work no problem, there are multiple reasons you may want to delay your Phoenix dive so, experiment with timing :) *Simplified Gameplay loop;* 1. Consume your pre-prepared solar grenade 2. Phoenix dive into powered melee kill ASAP 3. Take your time to aim your grenade, and begin throwing 4. Hop/Fly while enemies are dying to extend both heat rises, and refund melee energy (you do not need to be airborne to extend restoration x2) 5. To continue the cycle, use a powered melee kill to reproc 'Sunbracers ready' 6. If you anticipate the end of a fight is nearing, save your final grenade so that you are ready to restart the cycle on the next encounter. Extra considerations; * Powered Melee kills proc 'Sunbracers ready', which gives you 5 seconds to begin throwing grenades. After using your first grenade charge within this time period (while Sunbracers ready is active), you then have an additional 4 seconds to throw grenades. * Optimally, yes, you do want to be airborne while getting this powered melee kill as it will extend heat rises, restoration x2, and refund melee energy (especially when killing multiple enemies, having the potential to refund 100% melee energy upon killing 4 or more enemies with the ignition caused by incinerator snap). * The highest damage melee ability for solar warlock is incinerator snap. Maximize it's effectiveness by binding "Empowered Melee" to a separate key/button so that the 'Auto-Melee' bind, doesn't cause you to instead lunge at an enemy with a normal melee. This will improve the builds effectiveness by a significant margin. * In higher difficulty content, try using Celestial Fire as opposed to Incinerator snap, as you can apply scorch with the long range melee, then finish them off by causing an ignition on them with another weapon, which will still proc Sunbracers. * To reinforce the previous point, there are many things that can proc Sunbracers outside of just killing them with the powered melee itself. If you'd like to learn more, or just play alongside me to see how I use the build, add me on discord; immortal_mentor I also have a ton of other builds that I experiment with on a daily :) So if anyone reading this would like to join my discord server, link is below.
Finally people understand this exotic is still useful! Lost one grenade for a total of 4 and just a second knocked off, but these still do damage when built correctly.
I had Sunbracers for a long time, never uses them, but when I started to fet back into Destiny 2 during Final Shape, this was nearly the exact build I made myself with Monte Carlo as exoric weapon
After testing heat rises it doesn't need to be active to get the melee energy back, just getting kills in the air will do. Having heat rises active just helps a lot with getting kills.
@@ProfaneProductions Nah funnily enough that's when I started maining them XD Got all my mates into it, 3 man Master nightfalls with Sunbracers is the most hilarious shit you've ever seen
Turned 30 this year but Me and my 2 friends downloaded destiny 2 when it became free to play, have been using sunny bs from the beginning, but this video has made it all make sense about initiating heat rises to get the melee, also using the Monte Carlo but not the strongest sometimes, Thanks for the walkthrough bro
Imagine a class that has fun arc, void and solar builds within prismatic with multiple exotic options. Now enter titan and you have one decent build that’s boring and some other builds that just don’t output anything like lock builds, please bungie fix my titan.
I made one of my mates a doomfang build and he loves it. honestly it's a nice change, us warlocks were demanded to play well for idek how long. We've got some variety now. Class meta's will come and go, just make interesting builds and play them till you're good at them, every build is viable in it's own way provided you have a bare minimum of two basic synergies.
On average, You will generate much more melee energy just with heat rises passive bonus (killing enemies while in the air) But don't let people tell you that it's a waste of a exotic slot, Marcov chain does WORK, and it can be the only way to generate melee energy on bosses, to have your melee ready for short ad phases where you can take advantage of sunbracers. HOWEVER. MONTE CARLO will stack with the heat rises passive. Which can give you an unbelievable amount of melee energy when killing things while airborn (still not as fast as an incandecent aberrant action but, still great)
@@Immortal_Mentor momentum transfer can almost fully refund your melee by the tike your grenades end. Monte carlo should Be used for close up melee Builds. Even then there are better exotics to use
I really hate the fact that I have to keep wasting Glimmer, Ascendant Shards, Prisms, and Ciphers to try and focus the Sunbracers to have good Resilience and Strength. Nothing pisses me off more than that.
Noob question but would this build be also effective without songs of flame? Im still saving up for the dlc and i want to try this build😅 im fairly new to destiny 2
Good video, but it drives me nuts that every single RUclipsr calls it Heel•E•On, instead of Hell•E•In/Hell•Yen. It is influenced by the word hell, and means to be troublesome or rowdy, i.e., raise hell. Just saying... lol.
My man be pronouncing Cupboard as "Cup-board" instead of "kub-erd" like normal people. Just because a word has origins in another, doesn't conform it to the pronunciation of it's origin.
Back? As if I ever stopped using them. I’ve mained Sunbracers since they were Sunbreakers and I will do so until I stop playing the game. The rest of you are a bunch of poser tourists.
For a Sunbracers build all you need is the fragments that give your melee energy when you kill scorched targets and to use Touch of Flame. This guy's build is highly optimized but you don't necessarily need all of it. Using a gun like Sunshot to constantly scorch and kill will get your melee back quick so you can have like 10 Solar grandes on at a time.
We all have jobs haha, My job as sunbracers is to keep frustrating adds away from my hunter, My Titan mates job is one shotting champions and my Hunter mate is on Boss DPS Just need to communicate with your team and it isn't frustrating at all
Sunbracers fell off for me the moment Heat Rises became nearly 100% necessary to run for them to cycle okay-ish. Add on top of it that being airborne is a near death sentence in anything -10 or higher (which Bungie knows because they wouldn’t give Manticore a catalyst that makes enemies less likely to hit you while airborne for no reason), it leaves these as another exotic for just basic play.
like i stated in the video though... you dont have to be in the air... bunny hoping counts all the same... not every build is made for every player... sometimes its about skill level and playstyle preferences. the nerf to this exotic wasnt nearly as hurtful as players thought it was gonna be
Give them a go with hellion, and use fragments alongside a pugilist weapon to supplement ability regeneration and they remain a potent and fun exotic to run. Just, Don't try to proc them on an enemy that has already been hit by your hellion for risk of wasting your melee. also, if you apply scorch with your melee, and your hellion finishes the enemy off via ignition or regular damage, it will proc sunbracers ready, as if you killed the enemy with your melee outright. That is also true for explosive damage and ignition sources too, like from incandescent for example.
Please bungie do Something to my stupid titan it actualy good to garbage . I dont want to stick on warlock for another 3years like protocol borin meta Zzzz
@ProfaneProductions oh OK I've been trying to find a video that shows which exotics work and which don't but can't find 1 , I get why some don't work but not others
@@crimsonstrykr also, hellion and touch of flame aspects, aside from the fragments that boost scorch, ember of benevolence increases all ability regeneration when using any heals or restorative buffs on allies and also ember of blistering returns grenade enwrgy when defeating targets with solar ignitions
Ember of Torches Ember of Searing Ember of Char Ember of Resolve Though the Profane provided the below options for ember change ups. You can swap 'Ember of Torches' ---> for ---> 'Ember of Scorching' but only as long as you are using the Artifact Mod 'Radiant Orbs' (While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant) But If you are using the Artifact Mod 'Shield Crush' (while you are amplified or radiant, your grenade recharges faster and deals increased damage.) it may be better to keep the 'Ember of Torches' (Powered Melee Hits make you and allies within 8 meters Radiant for 8 seconds) fragment as it give you more control over getting 'Radiant'.
discipline controls grenade regen... recovery controls how quickly health regenerates and class ability.... titans class ability is determined by resilience, hunters by mobility... only the top 3 stats are dedicated towards those
@@ProfaneProductions if I don’t sacrifice mods tailored to my play style with them like I had before the final shape my melee won’t regen most of the time… they’re dead
@@bigmanting1874 Run whatever mods/fragments you want. The ENTIRE build, is Sunbracers + Heat rises. Any other mods or fragments is absolutely fine. You can even take out touch of flame and run ashes with the new ignition buff, and run a scorch weapon like ticuu's or skyburners to apply even more scorch to get infinite ignitions. I could make a video where I use no armor mods, all the wrong fragments and only legendary weapons, and still proc sunbracers every 10 seconds or so.
Eeeeh theyre okay but you cant run solo gms because you have no resistance and stuff. Unfortunately because i liked them back in the days. For powerful challenges theyre useless
New artifact perk, new best in slot weapon that's easily accessible for people that don't want to wait to get calus, new super that enhances their survivability by an enormous margin and a more malleable gameplay loop that makes it viable in all content the game has to offer. You know I would say it is definitely original :)
Visit this Mobalytics Link for the Complete Breakdown of todays build!
mobalytics.gg/destiny-2/profile/e32219d5-e8ab-4135-a004-e06463a2e800/builds/4869d220-96e9-4b31-a39a-a1204ba8ff31
Just a couple things, (I know some of these things have been covered in other comments, but I'd like to condense them here):
1. The airborne Melee regeneration from the heat rises aspect is passive, and does not require a grenade to be consumed.
2. Radiant is a 25% damage buff.
3. Sunbracers has the "Fastball" mod intrinsically built into them, and as such they will not benefit from any additional copies of the mod.
4. Once you have applied scorch to an enemy with your powered melee, any kill that is not a bullet or a different subclass, will trigger Sunbracers ready, Meaning that your friend could cause a nearby ignition for example, and if you applied the scorch to that enemy with your powered melee, Sunbracers will still work. This also works with things like Sunshot and incandescent.
5. To further extend on #5, if you have applied scorch, with celestial fire for example, and your solar buddy from hellion finishes them off with an ignition (potentially even without the ignition, I haven't tested that), it will still proc Sunbracers as the hellion buddy is classed as ability damage.
6. Causing an ignition on a powerful enemy with incinerator snap, that kills nearby ads, will also proc Sunbracers.
7. It's important to specify that radiant does NOT give barrier piercing effects to weapons that benefit from either an intrinsic champion buff, or an active artifact buff, as two champion damage perks can not stack. This of course excludes weapons that proc the other champion weaknesses, such as chill clip slowing and stunning overload champions, or freezing and stunning Unstoppables.
I only say these things because I know a lot of new players, and stubborn veterans are going to watch your content, so it's important to give accurate information where possible.
As one of those newbie Warlocks I have a question re: point #1
I know you said it but I'll ask again, I DO NOT need to consume my grenade and activate 'Heat Rising' to gain the increased regen speed on my powered melee ability correct?!?!! (Seems to good to be true)
Why would I ever consume my grenade and activate 'Heat Rising' that way then? What's the benefit of consuming my grenade? Is it just the 'cure' effect and that's it (cure is great don't get me wrong but I'd just phoenix dive to get a heal)
@@vladtheinhailer1428
To answer your first question, you do not need to gain the increased regen speed on power melee. If you are airborne and get a kill, you will get increased melee energy. "Heat Rises", the buff on the right side of your screen does not need to be active to get the increased melee energy.
The only reason to proc Heat Rises (consuming your grenade) is to start the Restoration x2 loop. Basically, get a kill with melee -> proc sunbracers -> consume grenade (gain Heat Rises) -> Phoenix Dive (Get Restoration x2) -> Keep killing with Solar Damage (Keep Restoration x2 timer up). This is kinda the whole purpose of sunbracers, you want to start and continue this loop so you basically become a flying AC-130 dropping solar grenades and not dying because you have restoration.
From Phoenix Dive description: "While Heat Rises is active, you gain restoration while diving and scorch targets upon landing", ie the loop I described above.
@@vladtheinhailer1428 David is mostly correct, just missing a few benefits :)
1. You are correct, You DO NOT need to consume your grenade and activate heat rises, in order to gain 20% -> 50% powered melee ENERGY on airborne kills.
2. The main reason to consume your grenades is to begin the infinite restoration x2 buff
3. Consuming your grenade and gaining the heat rises buff, grants you an additional +50 airborne effectiveness, and it also buffs + increases the duration of your glide ability, effectively increasing the duration of your glide by x100 :)
The passive buffs from the heat rises aspect is as follows
1. +20 airborne effectiveness
2. You can use weapons and grenades while gliding
3. You gain melee energy for every final blow you get while airborne (T1 = 20%, T2 = 25%, T3 = 35%, T4 = 50%)
@@Immortal_Mentor Please review & critique my understanding of the build loop. Am I missing anything, is anything still wrong with my understanding of the build?
I present my EXPLAIN IT TO ME LIKE I'M A 5 YEAR OLD WARLOCK 'BUILD GAMEPLAY LOOP'
1) Get airborne (jump)
2) Get a 'Powered Melee' kill (target a weak enemy)
* Getting a powered melee kill while airborne procs the Sunbracers' exotic perk 'Helium Spirals' (Huge Grenade energy recharge rate)
3) Consume a now 'free' Solar Grenade to proc 'Heat Rises' to begin the 'x2 Restoration loop' of the build. (Heat rises will be the first half of that x2 Restoration loop)
* 'Heat Rises' grants +50 Airborne effectiveness
* Buffs/Increases the duration of your Glide effectively doubling it's duration
* Must be airborne when you get the powered melee kill to gain the increased melee power regeneration effect from 'Heat Rises'
* Only kills made while airborne (can be with any weapon or power though, not just Powered Melee kills) grant the increased melee power regeneration
4) Get airborne then 'Phoenix Dive' down to get the second half of the 'x2 Restoration loop'
* While 'Heat Rises' is active you gain 'Restoration' (HoT) when diving as well as 'Scorch' nearby enemies
5) Keep killing enemies using 'Solar damage' powers or weapons to extend the 'x2 Restoration' loop
6) (Rinse & Repeat)
* When you get your Melee energy back to 100% find another weak enemy to kill and begin the cycle again
@@vladtheinhailer1428
I'll critique each of your points individually, than I'll offer a simplified gameplay loop :)
1/2.3) So before this part even starts, you would want to have already consumed a grenade, so you can extend it's duration with an airborne melee kill, and phoenix dive immediately after. This is usually assisted by having 100 discipline, or by saving your grenade from a previous encounter on a strength build.
3 - C) You can also use incinerator snap on the ground in front of the enemy, as hitting an enemy with all 5 AOE projectiles from incinerator snap is guaranteed to cause an ignition, this does far more damage than the snap itself, and can also potentially kill other nearby enemies with said ignition, all but guaranteeing you execute the Sunbracers procedure (proc). Also, proccing restoration 2 BEFORE this ignition, can give you anywhere from 5-10 seconds of restoration 2 immediately, given it can chain kill enemies nearby. This also synergizes with the new artifact perk that increases ignition damage significantly (column 4 - row 6).
4) This is a bit late in the loop to phoenix dive, but it can still work no problem, there are multiple reasons you may want to delay your Phoenix dive so, experiment with timing :)
*Simplified Gameplay loop;*
1. Consume your pre-prepared solar grenade
2. Phoenix dive into powered melee kill ASAP
3. Take your time to aim your grenade, and begin throwing
4. Hop/Fly while enemies are dying to extend both heat rises, and refund melee energy (you do not need to be airborne to extend restoration x2)
5. To continue the cycle, use a powered melee kill to reproc 'Sunbracers ready'
6. If you anticipate the end of a fight is nearing, save your final grenade so that you are ready to restart the cycle on the next encounter.
Extra considerations;
* Powered Melee kills proc 'Sunbracers ready', which gives you 5 seconds to begin throwing grenades. After using your first grenade charge within this time period (while Sunbracers ready is active), you then have an additional 4 seconds to throw grenades.
* Optimally, yes, you do want to be airborne while getting this powered melee kill as it will extend heat rises, restoration x2, and refund melee energy (especially when killing multiple enemies, having the potential to refund 100% melee energy upon killing 4 or more enemies with the ignition caused by incinerator snap).
* The highest damage melee ability for solar warlock is incinerator snap. Maximize it's effectiveness by binding "Empowered Melee" to a separate key/button so that the 'Auto-Melee' bind, doesn't cause you to instead lunge at an enemy with a normal melee. This will improve the builds effectiveness by a significant margin.
* In higher difficulty content, try using Celestial Fire as opposed to Incinerator snap, as you can apply scorch with the long range melee, then finish them off by causing an ignition on them with another weapon, which will still proc Sunbracers.
* To reinforce the previous point, there are many things that can proc Sunbracers outside of just killing them with the powered melee itself.
If you'd like to learn more, or just play alongside me to see how I use the build, add me on discord; immortal_mentor
I also have a ton of other builds that I experiment with on a daily :) So if anyone reading this would like to join my discord server, link is below.
Finally people understand this exotic is still useful! Lost one grenade for a total of 4 and just a second knocked off, but these still do damage when built correctly.
I had Sunbracers for a long time, never uses them, but when I started to fet back into Destiny 2 during Final Shape, this was nearly the exact build I made myself with Monte Carlo as exoric weapon
yep!
Thx for the update build, as a beginer it's really helpful.
my pleasure! thanks for watching!
After testing heat rises it doesn't need to be active to get the melee energy back, just getting kills in the air will do.
Having heat rises active just helps a lot with getting kills.
Sunbracers never left.
That Phoenix dive edit went unnecessarily hard
i'll take that as a compliment!
@@ProfaneProductions it sure was!
Heat Rises doesn’t need to be acted to get melee energy for an airborne kill. You just need to have the aspect slotted.
They literally never went anywhere, they lost a single grenade and the grenades still last forever.
Power creep
yeah but sadly when they got nerfed everyone automatically assumed they would be crap
@@ProfaneProductions Nah funnily enough that's when I started maining them XD Got all my mates into it, 3 man Master nightfalls with Sunbracers is the most hilarious shit you've ever seen
Turned 30 this year but Me and my 2 friends downloaded destiny 2 when it became free to play, have been using sunny bs from the beginning, but this video has made it all make sense about initiating heat rises to get the melee, also using the Monte Carlo but not the strongest sometimes, Thanks for the walkthrough bro
Thank you for the reminder 😉 Wish they didn’t completely nerf starfire
always a pleasure!
@4:09 dope edit 🔥🔥🔥
ty ty!
They were never gone... it's just new things xame in to play with.
I prefer dawn chorus + dragons breath rn
fair enough... great build. havent used it since season of the wish but will be checking them out soon
This build is absolutely amazing lol although I was building for recovery discipline but still noice !
hell yeah!
This build is insanely fun, does a absolutely absurd amount of damage, im able to say “I can do ad clear” in the raid and not be made fun of lmao
Imagine a class that has fun arc, void and solar builds within prismatic with multiple exotic options. Now enter titan and you have one decent build that’s boring and some other builds that just don’t output anything like lock builds, please bungie fix my titan.
idk man... i think titans are lowkey pretty bad ass right now... alot does revolve around consecrations but they're still powerful af
I made one of my mates a doomfang build and he loves it. honestly it's a nice change, us warlocks were demanded to play well for idek how long. We've got some variety now. Class meta's will come and go, just make interesting builds and play them till you're good at them, every build is viable in it's own way provided you have a bare minimum of two basic synergies.
I use monte carlos with bracers to get my melee back. Maybe its not viable but i could get my melee back pretty quick with trash mobs.
Not necessary and a waste of an exotic slot
I do the same, sometimes switch out Monte for Travelers Chosen.
ive always loved the monte carlo... just wish it did more base damage
On average, You will generate much more melee energy just with heat rises passive bonus (killing enemies while in the air) But don't let people tell you that it's a waste of a exotic slot, Marcov chain does WORK, and it can be the only way to generate melee energy on bosses, to have your melee ready for short ad phases where you can take advantage of sunbracers. HOWEVER. MONTE CARLO will stack with the heat rises passive. Which can give you an unbelievable amount of melee energy when killing things while airborn (still not as fast as an incandecent aberrant action but, still great)
@@Immortal_Mentor momentum transfer can almost fully refund your melee by the tike your grenades end. Monte carlo should
Be used for close up melee
Builds. Even then there are better exotics to use
I really hate the fact that I have to keep wasting Glimmer, Ascendant Shards, Prisms, and Ciphers to try and focus the Sunbracers to have good Resilience and Strength. Nothing pisses me off more than that.
Noob question but would this build be also effective without songs of flame? Im still saving up for the dlc and i want to try this build😅 im fairly new to destiny 2
Yes with daybreak or well it would be great
@@ProfaneProductions Thank you so much! Will definitely try this build!
Finally, warlocks have a decent build.
😂
We have quite a few...
Warlocks are the best class on destiny.. how do warlock mains still not realise how broken their class is?!
Loll
theres quite a few and this ones been here for a while... its just that alot of people gave them up when the "nerf" dropped
Good video, but it drives me nuts that every single RUclipsr calls it Heel•E•On, instead of Hell•E•In/Hell•Yen. It is influenced by the word hell, and means to be troublesome or rowdy, i.e., raise hell. Just saying... lol.
I really thought I was the only one. I’m like… this really isn’t a hard word lol
fair enough lol well ty for the correction my dude!
@@ProfaneProductions The fact that he corrected you, means he understood what you said. You're doing fine brother.
My man be pronouncing Cupboard as "Cup-board" instead of "kub-erd" like normal people. Just because a word has origins in another, doesn't conform it to the pronunciation of it's origin.
Yeah just like the Judas Priest Album
Used this along tim ago very decent for add clear
Been using these since day one
hell yeah!
I just uses mante Carlo for faster melee back and then boom everything with grenades .
Is there any way to get song of flame super whitout dlc? if yes, how?
No way
Sadly no there is not :( you unlock in during the final shape.
I think you can get it on just normal solar without the dlc
@@Soulfire1138you can’t you need final shape
sadly no... gotta have tfs
Back?
As if I ever stopped using them.
I’ve mained Sunbracers since they were Sunbreakers and I will do so until I stop playing the game.
The rest of you are a bunch of poser tourists.
Alright.
haha fair enough!
what if I can’t get song of flame? am I allowed to use something else? (also this build is very great)
For a Sunbracers build all you need is the fragments that give your melee energy when you kill scorched targets and to use Touch of Flame. This guy's build is highly optimized but you don't necessarily need all of it. Using a gun like Sunshot to constantly scorch and kill will get your melee back quick so you can have like 10 Solar grandes on at a time.
Nothing more annoying than playing on a fireteam with someone rocking sunbracers lol. Good solo build though
yeah i would much rather use them when solo... speakers sight usually when in a team
We all have jobs haha, My job as sunbracers is to keep frustrating adds away from my hunter, My Titan mates job is one shotting champions and my Hunter mate is on Boss DPS
Just need to communicate with your team and it isn't frustrating at all
Which grenade are you using?
its called Solar Grenade which ive never understood because they're all technically Solar Grenades
Sunbracers fell off for me the moment Heat Rises became nearly 100% necessary to run for them to cycle okay-ish.
Add on top of it that being airborne is a near death sentence in anything -10 or higher (which Bungie knows because they wouldn’t give Manticore a catalyst that makes enemies less likely to hit you while airborne for no reason), it leaves these as another exotic for just basic play.
Fell off? Bro, Sunbracers are still good! I'm getting irritated with this community just dismissing exotics if they get a bit of a nerf.
like i stated in the video though... you dont have to be in the air... bunny hoping counts all the same... not every build is made for every player... sometimes its about skill level and playstyle preferences. the nerf to this exotic wasnt nearly as hurtful as players thought it was gonna be
Give them a go with hellion, and use fragments alongside a pugilist weapon to supplement ability regeneration and they remain a potent and fun exotic to run. Just, Don't try to proc them on an enemy that has already been hit by your hellion for risk of wasting your melee. also, if you apply scorch with your melee, and your hellion finishes the enemy off via ignition or regular damage, it will proc sunbracers ready, as if you killed the enemy with your melee outright. That is also true for explosive damage and ignition sources too, like from incandescent for example.
Please bungie do Something to my stupid titan it actualy good to garbage . I dont want to stick on warlock for another 3years like protocol borin meta Zzzz
Doomfang go hard.
hello
hey hey!
So do any original extocis work with prismatic?
not all but some of them do... some are very very good too... nezarecs sin, dawn chorus and getaway artist are all S tier
@ProfaneProductions oh OK I've been trying to find a video that shows which exotics work and which don't but can't find 1 , I get why some don't work but not others
Right now i am using Starfire Protocol on a well super, somehow i can out-dps most of everyone with it
Wait Starfire is still good? What gun do you use to get consistent hits?
@@crimsonstrykr Dragon's breath, warden's law and Aberrant Action
@@crimsonstrykr also, hellion and touch of flame aspects, aside from the fragments that boost scorch, ember of benevolence increases all ability regeneration when using any heals or restorative buffs on allies and also ember of blistering returns grenade enwrgy when defeating targets with solar ignitions
Phoenix dive works best with this build, and yes, starfire alao refunds phoenix dive when defeating targets with fusion grenades
How have you got all those mods on your armour, I can't fit them all on, it won't let me?
What energy do you have on your armor? There's an energy bar on the armor that goes up to 10. The mods cost energy from 1 to 4 each.
@@crimsonstrykr I have it masterworked with 10, but I have found out how to do it 👍
Semenn
ummm yeah?
Never went away?
Ergo needs eager edge
No
Yea....no, that would kill eager edge on heavy swords
maybe the lesser version... the origin trait that increases lunge distance
@@ProfaneProductions yea that would be cool. I was just dreaming of my special slot kinetic caster frame sword with eager edge and permeability
Whats the 4th solar fragment? I only saw 3
Ember of Torches
Ember of Searing
Ember of Char
Ember of Resolve
Though the Profane provided the below options for ember change ups.
You can swap 'Ember of Torches' ---> for ---> 'Ember of Scorching' but only as long as you are using the Artifact Mod 'Radiant Orbs' (While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant)
But
If you are using the Artifact Mod 'Shield Crush' (while you are amplified or radiant, your grenade recharges faster and deals increased damage.) it may be better to keep the 'Ember of Torches' (Powered Melee Hits make you and allies within 8 meters Radiant for 8 seconds) fragment as it give you more control over getting 'Radiant'.
I tried it yesterday and nope, they aren't back
skill issue
@@chillasduck sure. I tried it on solo witness. I dont know how use it
@@SilentKyll???
Not skill issue these are trash as the day they nerfed it
Skill issue
Yoooo
They never left..?
Sorry no. Dawn Chorus + Ignition
thats a great build too
When was sunbracers not meta? Nothing new here...
IIRC recovery does not affect phoenix dive. Warlocks use discipline for class ability recharge.
Me when I lie:
I can’t tell if you are joking but if you aren’t do you even know what a warlock is
Yeah, that's incredibly wrong
discipline controls grenade regen... recovery controls how quickly health regenerates and class ability.... titans class ability is determined by resilience, hunters by mobility... only the top 3 stats are dedicated towards those
Nah they are dead
not really lol
@@ProfaneProductions if I don’t sacrifice mods tailored to my play style with them like I had before the final shape my melee won’t regen most of the time… they’re dead
@@bigmanting1874 Run whatever mods/fragments you want. The ENTIRE build, is Sunbracers + Heat rises. Any other mods or fragments is absolutely fine. You can even take out touch of flame and run ashes with the new ignition buff, and run a scorch weapon like ticuu's or skyburners to apply even more scorch to get infinite ignitions. I could make a video where I use no armor mods, all the wrong fragments and only legendary weapons, and still proc sunbracers every 10 seconds or so.
Eeeeh theyre okay but you cant run solo gms because you have no resistance and stuff. Unfortunately because i liked them back in the days. For powerful challenges theyre useless
*Perminant Restoration x 2 has entered the chat*: "O.o"
@@Immortal_Mentor restoration is still very good but Résistance is meta now
If we talk about hard things like gm or Something. Otherwise i think restoration is enough and in the Same Case i think sunbracers are quiet usefull
Didn't know an AI could be a teacher 🤔🤔 basically same build but use the new artifact slot of act 2.... how original 🤷♂️
man pedro... such an original comment from you... how does it feel to keep coming back to the "AI" to watch it's videos and comment on them?
New artifact perk, new best in slot weapon that's easily accessible for people that don't want to wait to get calus, new super that enhances their survivability by an enormous margin and a more malleable gameplay loop that makes it viable in all content the game has to offer. You know I would say it is definitely original :)