Here’s a pretty neat tip my brother told me about Corrupted Savior: Activating the mod (make sure you don’t fire it) prevents its mod power from decreasing at all. So in short; get to five stacks and activate mod in between fights, so you’ll have 5 stacks ready for the next fight! No RoF penalty! Also, keep up the amazing work! Your videos are an instant click and like for me. Thank you!
Interesting watch, as someone's who's about to get into apocalypse difficulty! Corrupted Sorrow and Nebula seem really interesting - gonna have to come back to this video later for sure :) !
Your voice sounds so confident in this video and has proper loudness as well. Good job! Also I love the love for Corrupted Arbalest And I have stated multiple times across different platforms: Corrupted Nebula SLAPSSSSSSS
One of the last things I did before rendering was go through the voice over and up it by like 15db, sounded much better after which I was very happy with.
C Nebula is a fascinating gun. You can build for mod gen to spam explosions, weakspot hits, and it's the only weapon that can proc weapon on hit effects like Momentum even when not equipped. It being reliant on weakspot hits makes it a bit awkward but man it's a ton of fun to build. You can decimate bosses with the classic HUGS crit stacking builds by double stacking Momentum and 1k Cuts.
To explain what (I think) is up with Corrupted Nebula, upgrading a weapon from +0 to max level triples its damage. So either the actual damage is bugged and isn't taking this into account, or the description is bugged and is tripling the value again. Personally I think it's the latter because the damage of the mod is already quite high and would be absolutely ridiculous if it was tripled. I do wish the DoT scaled with mod damage like some other mod DoTs though; it could be almost like a corrosive Star Shot. The gun is quite strong though regardless. I think the best mutator for it is actually Extender. It gives you one extra 5 stack detonation per mag, faster reloads, and since you need to shoot the gun to send out the bots anyway, you'll always have enough mod power. Stone of Malevolence is nuts for mod power generation as well, since the actual bullets are elemental and the ring also allows mod damage to generate mod power.
I should’ve realized that extender being buffed to 45% would give it an extra bolt, would’ve definitely run it instead. I never knew the bullets were considered elemental! I wonder if it’s intentional or not, seeing as we have monolith now they could list it as dealing nonspecific elemental damage.
@@WryHarpy as far as I can tell, anything that deals Fire, Acid, or Shock damage (the bullets show green numbers implying they deal Acid damage) counts as elemental, while the generic elemental tag lets Monolith and Way of Lydusa interact with effects requiring elemental damage (ex. Alchemy Stone) but not ones specific to certain elements (ex. Talisman of the Sun). It's a square-rectangle type of situation; all Fire, Acid, and Shock counts as elemental damage, but not the other way around.
@@Dainurian Oohhhh for some reason I misread the second half of your original comment as referring to corrupted sorrow haha. I didn’t realize it was fully dedicated to corrupted nebula lmao. Still a great point tho about Stone of malevolence, I’ve been skeptical of using it since it’s had issues in the past. I imagine it goes insanely hard with C.Nebula!
@Wryharpy I really enjoyed this video great explanation. I'd like to see you explain about the POLYGON weapon, how it uses it, and an ideal build for it. Thank you good morning
Honestly, I prefer the regular Sorrow. The corrupted version can yield big numbers, but it just doesn't feel as good to use for me. Dealing with the reload on top of the mod projectiles is pretty annoying after growing accustomed to the sheer utility of the regular version. :/
Idk if you know this but corrupted sorrow can actually hit weakspots and if you are a really good player and always hit every weakspot then you can deal way more damage. Idk if normal sorrow can hit weakspots though
I was wondering if the orbs sent out could weakspot hit or not, I guess the target dummy in the ward isn’t always the best way of testing a weapon’s potential haha.
Here’s a pretty neat tip my brother told me about Corrupted Savior:
Activating the mod (make sure you don’t fire it) prevents its mod power from decreasing at all. So in short; get to five stacks and activate mod in between fights, so you’ll have 5 stacks ready for the next fight! No RoF penalty!
Also, keep up the amazing work! Your videos are an instant click and like for me. Thank you!
Oooo very nice tip!
Man, I love it when a corrupted weapon is apocalypse ready
Interesting watch, as someone's who's about to get into apocalypse difficulty! Corrupted Sorrow and Nebula seem really interesting - gonna have to come back to this video later for sure :) !
That Corrupted Cube Gun build is genius, i gonna try that out, it looks so fun lol
awesome video as always.
Your voice sounds so confident in this video and has proper loudness as well. Good job!
Also I love the love for Corrupted Arbalest
And I have stated multiple times across different platforms: Corrupted Nebula SLAPSSSSSSS
One of the last things I did before rendering was go through the voice over and up it by like 15db, sounded much better after which I was very happy with.
C Nebula is a fascinating gun. You can build for mod gen to spam explosions, weakspot hits, and it's the only weapon that can proc weapon on hit effects like Momentum even when not equipped. It being reliant on weakspot hits makes it a bit awkward but man it's a ton of fun to build. You can decimate bosses with the classic HUGS crit stacking builds by double stacking Momentum and 1k Cuts.
To explain what (I think) is up with Corrupted Nebula, upgrading a weapon from +0 to max level triples its damage. So either the actual damage is bugged and isn't taking this into account, or the description is bugged and is tripling the value again. Personally I think it's the latter because the damage of the mod is already quite high and would be absolutely ridiculous if it was tripled. I do wish the DoT scaled with mod damage like some other mod DoTs though; it could be almost like a corrosive Star Shot.
The gun is quite strong though regardless. I think the best mutator for it is actually Extender. It gives you one extra 5 stack detonation per mag, faster reloads, and since you need to shoot the gun to send out the bots anyway, you'll always have enough mod power. Stone of Malevolence is nuts for mod power generation as well, since the actual bullets are elemental and the ring also allows mod damage to generate mod power.
I should’ve realized that extender being buffed to 45% would give it an extra bolt, would’ve definitely run it instead. I never knew the bullets were considered elemental! I wonder if it’s intentional or not, seeing as we have monolith now they could list it as dealing nonspecific elemental damage.
@@WryHarpy as far as I can tell, anything that deals Fire, Acid, or Shock damage (the bullets show green numbers implying they deal Acid damage) counts as elemental, while the generic elemental tag lets Monolith and Way of Lydusa interact with effects requiring elemental damage (ex. Alchemy Stone) but not ones specific to certain elements (ex. Talisman of the Sun). It's a square-rectangle type of situation; all Fire, Acid, and Shock counts as elemental damage, but not the other way around.
@@Dainurian Oohhhh for some reason I misread the second half of your original comment as referring to corrupted sorrow haha. I didn’t realize it was fully dedicated to corrupted nebula lmao. Still a great point tho about Stone of malevolence, I’ve been skeptical of using it since it’s had issues in the past. I imagine it goes insanely hard with C.Nebula!
@WryHarpy Stone of Mal is fixed right now AFAIK. I use it on Starshot fire dot builds.
@Wryharpy I really enjoyed this video great explanation.
I'd like to see you explain about the POLYGON weapon, how it uses it, and an ideal build for it. Thank you good morning
Personally, I think I prefer regular Sorrow to the corrupted version. The big numbers are fun to hit, but the sustain is hard to beat.
Honestly, I prefer the regular Sorrow. The corrupted version can yield big numbers, but it just doesn't feel as good to use for me. Dealing with the reload on top of the mod projectiles is pretty annoying after growing accustomed to the sheer utility of the regular version. :/
With corrupted savior if I can’t find enemies I’ll hit the mod and just deactivate it when I find some so it never goes down
Idk if you know this but corrupted sorrow can actually hit weakspots and if you are a really good player and always hit every weakspot then you can deal way more damage. Idk if normal sorrow can hit weakspots though
I was wondering if the orbs sent out could weakspot hit or not, I guess the target dummy in the ward isn’t always the best way of testing a weapon’s potential haha.
@@WryHarpy Yeah Annihilation or Ravager would probably be the best ones to test this out
Noice!
Poggers
Algorithm support comment :)
not first